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f2e7606f1b
This adds a feature to `build_actor` to support importing skeletons and animations from .glb files. Multiple animations are handled and will use the name in the GLB. The default `viewer` process will end up playing back the first animation. There are a few limitations: - You can only have around 100 bones. It is technically possibly to have slightly more, but certain animations may fail to compress when there are more than ~100 bones. - Currently, all animations have 60 keyframes per second. This is a higher quality than what is normally used. If animation size becomes problematic, we could make this customizable somehow. - There is no support for the `align` bone. --------- Co-authored-by: water111 <awaterford1111445@gmail.com> |
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.. | ||
build_actor | ||
build_level | ||
compiler | ||
data_compiler | ||
debugger | ||
emitter | ||
listener | ||
make | ||
regalloc | ||
CMakeLists.txt | ||
main.cpp | ||
simple_main.cpp |