mirror of
https://github.com/open-goal/jak-project.git
synced 2024-11-23 22:29:53 +00:00
e630b50690
* temp * split up kprint, other than format * start kmachine * split kmachine * split kscheme * split klink * split klisten * split remaining * jak2 ckernel gets to nokernel loop
88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
#pragma once
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#include "common/common_types.h"
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#include "common/versions.h"
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constexpr s32 BINTEGER_OFFSET = 0;
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constexpr s32 PAIR_OFFSET = 2;
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constexpr int POINTER_SIZE = 4;
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constexpr int BASIC_OFFSET = 4;
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constexpr int STRUCTURE_ALIGNMENT = 16;
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constexpr int ARRAY_DATA_OFFSET = 12; // not including type tag
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/*!
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* Here you can change the size of the symbol table!
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* Make sure to also edit the constant in gcommon.gc
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*/
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// constexpr s32 GOAL_MAX_SYMBOLS = 8192; // this MUST be a multiple of 2!!
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// constexpr s32 SYM_INFO_OFFSET = 8167 * 8 - 4;
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namespace jak1 {
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constexpr s32 GOAL_MAX_SYMBOLS = 16384;
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constexpr s32 SYM_INFO_OFFSET = GOAL_MAX_SYMBOLS * 8 - 4;
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constexpr s32 SYM_TABLE_MEM_SIZE = GOAL_MAX_SYMBOLS * 8 * 2;
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constexpr int bits_for_sym() {
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int b = -1;
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for (int i = 0; i < 32; ++i) {
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if ((GOAL_MAX_SYMBOLS & (1 << i)) != 0) {
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if (b != -1) {
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// already got a set bit... not a multiple of 2!
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// throw 0;
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return -1;
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}
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b = i;
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}
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}
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return b + 1;
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}
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static_assert(bits_for_sym() != -1, "symbol table invalid length");
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} // namespace jak1
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namespace jak2 {
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// for now, we don't have the ability to extend the size of the symbol table
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constexpr s32 GOAL_MAX_SYMBOLS = 0x4000;
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constexpr s32 SYM_TABLE_MEM_SIZE = 0x30000;
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// from the "off-by-one" symbol pointer
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constexpr int SYM_TO_STRING_OFFSET = 0xff37;
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constexpr int SYM_TO_HASH_OFFSET = 0x1fe6f;
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} // namespace jak2
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constexpr s32 max_symbols(GameVersion version) {
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switch (version) {
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case GameVersion::Jak1:
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return jak1::GOAL_MAX_SYMBOLS;
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case GameVersion::Jak2:
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return jak2::GOAL_MAX_SYMBOLS;
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}
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}
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enum class RegClass { GPR_64, FLOAT, INT_128, VECTOR_FLOAT, INVALID };
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constexpr u32 GOAL_NEW_METHOD = 0; // method ID of GOAL new
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constexpr u32 GOAL_DEL_METHOD = 1; // method ID of GOAL delete
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constexpr u32 GOAL_PRINT_METHOD = 2; // method ID of GOAL print
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constexpr u32 GOAL_INSPECT_METHOD = 3; // method ID of GOAL inspect
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constexpr u32 GOAL_LENGTH_METHOD = 4; // method ID of GOAL length
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constexpr u32 GOAL_ASIZE_METHOD = 5; // method ID of GOAL size
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constexpr u32 GOAL_COPY_METHOD = 6; // method ID of GOAL copy
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constexpr u32 GOAL_RELOC_METHOD = 7; // method ID of GOAL relocate
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constexpr u32 GOAL_MEMUSAGE_METHOD = 8; // method ID of GOAL mem-usage
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constexpr int EE_MAIN_MEM_LOW_PROTECT = 512 * 1024;
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constexpr int EE_MAIN_MEM_SIZE = 128 * (1 << 20); // 128 MB, same as PS2 TOOL
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constexpr u64 EE_MAIN_MEM_MAP = 0x2123000000; // intentionally > 32-bit to catch pointer bugs
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// when true, attempt to map the EE memory in the low 2 GB of RAM
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// this allows us to use EE pointers as real pointers. However, this might not always work,
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// so this should be used only for debugging.
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constexpr bool EE_MEM_LOW_MAP = false;
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constexpr double METER_LENGTH = 4096.0;
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constexpr double DEGREES_PER_ROT = 65536.0;
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constexpr double DEGREES_LENGTH = DEGREES_PER_ROT / 360.0;
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constexpr u64 TICKS_PER_SECOND = 300.0;
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constexpr float DEFAULT_RES_TIME = -1000000000.0;
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