jak-project/game/sce/libscf.h
2020-09-13 21:36:35 -04:00

34 lines
691 B
C++

#pragma once
#ifndef JAK1_LIBSCF_H
#define JAK1_LIBSCF_H
#define SCE_JAPANESE_LANGUAGE 0
#define SCE_ENGLISH_LANGUAGE 1
#define SCE_FRENCH_LANGUAGE 2
#define SCE_SPANISH_LANGUAGE 3
#define SCE_GERMAN_LANGUAGE 4
#define SCE_ITALIAN_LANGUAGE 5
#define SCE_DUTCH_LANGUAGE 6
#define SCE_PORTUGUESE_LANGUAGE 7
#define SCE_ASPECT_43 0
#define SCE_ASPECT_FULL 1
#define SCE_ASPECT_169 2
namespace ee {
/*!
* Get the aspect ratio setting of the PS2.
* It is either 4:3, 16:9, or FULL.
*/
int sceScfGetAspect();
/*!
* Get the language setting of the PS2.
* Return a SONY SCE_LANGUAGE value, which differs from GOAL.
*/
int sceScfGetLanguage();
} // namespace ee
#endif // JAK1_LIBSCF_H