mirror of
https://github.com/jiangzhengwenjz/katam.git
synced 2024-11-23 13:10:11 +00:00
more pause_fade
This commit is contained in:
parent
0704ad0a40
commit
7986cc15cd
1251
asm/code_08128BEC.s
1251
asm/code_08128BEC.s
File diff suppressed because it is too large
Load Diff
@ -459,7 +459,7 @@ struct Unk_08351648 {
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u32 numTiles;
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void (*unk10)(struct Object2*);
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const struct Unk_02021590* unk14;
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};
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}; /* size = 0x18 */
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struct Unk_08352AD0 {
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u8 unk0;
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@ -7,10 +7,78 @@ struct PauseFadeStruct {
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u16 unk0;
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s8 unk2;
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u8 unk3;
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};
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}; /* size = 4 */
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extern void CreatePauseFade(s8 arg0, u32 arg1);
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extern void CreatePauseFadeSetBldCnt(s8 arg0, u32 arg1);
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extern void PauseFadeMain(void);
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struct Unk_08128D48_0_4 {
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u16 srcVramOffset;
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u8 unk2;
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u8 delay;
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}; /* size = 4 */
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struct Unk_08128D48_0 {
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u16 dstVramOffset;
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u8 numTiles;
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u8 numFrames;
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struct Unk_08128D48_0_4 frames[0];
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}; /* size = 4 */
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struct Unk_08128D48 {
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const struct Unk_08128D48_0_4 *frames;
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u32 dstVram;
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u8 numFrames;
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u16 sizeTiles;
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u8 currentTilesetIndex;
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u8 delayCounter;
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}; /* size = 0x10 */
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struct Unk_08128E28_0 {
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u8 paletteOffset;
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u8 numPalettes;
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u8 paletteSize; // in halfwords
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u16 data[0]; // one single entry (numPalettes entries in total):
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// u16 delay;
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// u16 palette[paletteSize];
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}; /* size = 4 */
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struct Unk_08128E28 {
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const u16 *data;
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u16 currentDataOffset; // in halfwords
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u8 paletteOffset;
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u8 paletteSize; // in halfwords
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u8 numPalettes;
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u8 currentPaletteIndex;
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u8 delayCounter;
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}; /* size = 0xC */
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struct Unk_08128F44_4 {
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struct Sprite unk0;
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s32 unk28;
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s32 unk2C;
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u16 unk30;
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u16 unk32;
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u16 unk34;
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u16 unk36;
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s32 *unk38;
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struct Unk_08128F44_4 *unk3C;
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struct Unk_08128F44_4 *unk40;
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}; /* size = 0x44 */
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struct Unk_08128F44 {
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const struct Unk_02021590 *unk0; // 6 structs
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struct Unk_08128F44_4 unk4[10];
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u8 unk2AC;
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u8 unk2AD;
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u16 unk2AE;
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u8 unk2B0;
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u8 unk2B1;
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u8 unk2B2;
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u8 unk2B3;
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s16 unk2B4;
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s16 unk2B6;
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}; /* size = 0x2B8 */
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void CreatePauseFade(s8 arg0, u32 arg1);
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void CreatePauseFadeSetBldCnt(s8 arg0, u32 arg1);
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void sub_08128BEC(s8 a1, u32 a2, u16 a3);
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#endif
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src/pause_fade.c
388
src/pause_fade.c
@ -1,6 +1,16 @@
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#include "data.h"
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#include "task.h"
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#include "main.h"
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#include "pause_fade.h"
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#include "palette.h"
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// TODO: determine file boundaries
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void PauseFadeMain(void);
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void sub_08128C5C(void);
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void sub_08128DB0(void);
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void sub_08128E8C(void);
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void sub_0812A39C(void);
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void CreatePauseFade(s8 arg0, u32 arg1) {
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struct Task* task = TaskCreate(PauseFadeMain, sizeof(struct PauseFadeStruct), 0x100, TASK_x0004, NULL);
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@ -83,3 +93,381 @@ void PauseFadeMain(void) {
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TaskDestroy(gCurTask);
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}
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}
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void sub_08128BEC(s8 a1, u32 a2, u16 a3) {
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struct Task *t = TaskCreate(sub_08128C5C, sizeof(struct PauseFadeStruct), 0x100, TASK_x0004, NULL);
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struct PauseFadeStruct *tmp = TaskGetStructPtr(t), *pf = tmp;
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pf->unk0 = a3;
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pf->unk2 = abs(a1);
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if (a2)
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pf->unk3 = 0x10;
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else
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pf->unk3 = 0x20;
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pf->unk3 |= 2;
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}
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void sub_08128C5C(void) {
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struct PauseFadeStruct *tmp = TaskGetStructPtr(gCurTask), *pf = tmp;
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if (pf->unk3 & 2) {
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pf->unk3 &= ~2;
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if (pf->unk3 & 0x10)
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CreatePauseFade(pf->unk2, 1);
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else
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CreatePauseFade(pf->unk2, 0);
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}
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if (pf->unk3 & 4) {
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pf->unk3 &= ~4;
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pf->unk3 &= ~0x80;
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if (pf->unk3 & 0x10)
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CreatePauseFade(-pf->unk2, 1);
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else
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CreatePauseFade(-pf->unk2, 0);
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}
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if (pf->unk3 & 0x80) {
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if (pf->unk3 & 1) {
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gBldRegs.bldY = 0;
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gBldRegs.bldAlpha = BLDALPHA_BLEND(0, 0);
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TaskDestroy(gCurTask);
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}
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else {
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pf->unk3 |= 1;
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pf->unk3 |= 4;
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}
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}
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pf->unk3 &= ~0x80;
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if (gBldRegs.bldAlpha == BLDALPHA_BLEND(0, 0))
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pf->unk3 |= 0x80;
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}
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// apply a set of tilesets during animation (?)
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struct Task *sub_08128D48(const struct Unk_08128D48_0 *a1) {
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struct Task *t = TaskCreate(sub_08128DB0, sizeof(struct Unk_08128D48), 0x100, 0, NULL);
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struct Unk_08128D48 *var = TaskGetStructPtr(t);
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var->frames = a1->frames;
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var->dstVram = VRAM + a1->dstVramOffset;
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var->numFrames = a1->numFrames;
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var->sizeTiles = 0x20 * a1->numTiles;
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var->currentTilesetIndex = 0;
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var->delayCounter = 0xFF;
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return t;
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}
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void sub_08128DB0(void) {
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struct Unk_08128D48 *var = TaskGetStructPtr(gCurTask);
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const struct Unk_08128D48_0_4 *p = &var->frames[var->currentTilesetIndex];
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if (var->delayCounter < p->delay)
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++var->delayCounter;
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else {
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++var->currentTilesetIndex;
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var->delayCounter = 0;
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if (var->currentTilesetIndex >= var->numFrames)
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var->currentTilesetIndex = 0;
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++var; --var;
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p = &var->frames[var->currentTilesetIndex];
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CpuCopy32((void *)VRAM + p->srcVramOffset, (void *)var->dstVram, var->sizeTiles);
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}
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}
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// apply a set of palettes during animation (?)
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struct Task *sub_08128E28(const struct Unk_08128E28_0 *a1) {
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struct Task *t = TaskCreate(sub_08128E8C, sizeof(struct Unk_08128E28), 0x100, 0, NULL);
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struct Unk_08128E28 *var = TaskGetStructPtr(t);
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var->data = a1->data;
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var->currentDataOffset = 0;
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var->paletteOffset = a1->paletteOffset;
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var->paletteSize = a1->paletteSize;
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var->numPalettes = a1->numPalettes;
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var->currentPaletteIndex = 0;
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var->delayCounter = 0xFF;
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return t;
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}
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void sub_08128E8C(void) {
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struct Unk_08128E28 *var = TaskGetStructPtr(gCurTask);
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const u16 *p = &var->data[var->currentDataOffset];
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if (var->delayCounter < p[0])
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++var->delayCounter;
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else {
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++var->currentPaletteIndex;
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var->delayCounter = 0;
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var->currentDataOffset += var->paletteSize + 1;
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if (var->currentPaletteIndex >= var->numPalettes) {
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var->currentPaletteIndex = 0;
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var->currentDataOffset = 0;
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}
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++var; --var;
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p = &var->data[var->currentDataOffset];
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if (gUnk_03002440 & 0x10000)
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sub_08158334(p+1, var->paletteOffset, var->paletteSize);
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else {
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DmaCopy16(3, p+1, gBgPalette + var->paletteOffset, var->paletteSize * sizeof(u16));
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gUnk_03002440 |= 1;
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}
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}
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}
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struct Task *sub_08128F44(const struct Unk_02021590 *a1, u8 a2, u8 a3, s16 a4, s16 a5, u8 a6) {
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struct Task *t = TaskCreate(sub_0812A39C, sizeof(struct Unk_08128F44), 0x100, 0, NULL);
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struct Unk_08128F44 *tmp = TaskGetStructPtr(t), *var = tmp;
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#ifndef NONMATCHING
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register struct Unk_08128F44_4 *var1 asm("r6"), *var2 asm("r4");
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#else
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struct Unk_08128F44_4 *var1, *var2;
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#endif
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var->unk0 = a1;
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var->unk2AC = 0x10;
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var->unk2AD = 0;
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var->unk2AE = 0;
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var->unk2B0 = a2;
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var->unk2B1 = a3;
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var->unk2B2 = 1;
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var->unk2B3 = 0;
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var->unk2B4 = a4;
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var->unk2B6 = a5;
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if (a6) var->unk2AC |= 0x80;
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if (gUnk_03002440 & 0x20000)
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sub_0815828C(&gUnk_082DE69C[0x10 * var->unk2B2], 0x10 * var->unk2B0, 0x10);
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else {
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DmaCopy16(3, &gUnk_082DE69C[0x10 * var->unk2B2], &gObjPalette[0x10 * var->unk2B0], 0x10 * sizeof(u16));
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gUnk_03002440 |= 2;
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}
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if (gUnk_03002440 & 0x20000)
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sub_0815828C(gUnk_082DE69C, 0x10 * var->unk2B1, 0x10);
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else {
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DmaCopy16(3, gUnk_082DE69C, &gObjPalette[0x10 * var->unk2B1], 0x10 * sizeof(u16));
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gUnk_03002440 |= 2;
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}
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CpuFill32(0, &var->unk4[0], sizeof(struct Unk_08128F44_4));
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var->unk4[0].unk0.tilesVram = 0x6010000;
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var->unk4[0].unk0.unk14 = 0x280;
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var->unk4[0].unk0.animId = var->unk0[0].animId;
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var->unk4[0].unk0.variant = var->unk0[0].variant;
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var->unk4[0].unk0.unk16 = 0;
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var->unk4[0].unk0.unk1B = 0xFF;
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var->unk4[0].unk0.unk1C = 0x10;
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var->unk4[0].unk0.palId = var->unk2B0;
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var->unk4[0].unk0.x = ({var->unk2B4 + 0;});
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var->unk4[0].unk0.y = ({var->unk2B6 + 0;});
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var->unk4[0].unk0.unk8 = 0xC0000;
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var->unk4[0].unk28 = 4 * var->unk2B4;
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var->unk4[0].unk2C = 4 * var->unk2B6;
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var->unk4[0].unk30 = 0;
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var->unk4[0].unk32 = 0;
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var->unk4[0].unk34 = 0x10;
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var->unk4[0].unk36 = 0;
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var->unk4[0].unk38 = 0;
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var->unk4[0].unk3C = NULL;
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var->unk4[0].unk40 = NULL;
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CpuFill32(0, &var->unk4[1], sizeof(struct Unk_08128F44_4));
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var->unk4[1].unk0.tilesVram = 0x6010000;
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var->unk4[1].unk0.unk14 = 0x280;
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var->unk4[1].unk0.animId = var->unk0[1].animId;
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var->unk4[1].unk0.variant = var->unk0[1].variant;
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var->unk4[1].unk0.unk16 = 0;
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var->unk4[1].unk0.unk1B = 0xFF;
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var->unk4[1].unk0.unk1C = 0x10;
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var->unk4[1].unk0.palId = var->unk2B0;
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var->unk4[1].unk0.x = 0;
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var->unk4[1].unk0.y = 0;
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var->unk4[1].unk0.unk8 = 0xC0000;
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var->unk4[1].unk28 = 0;
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var->unk4[1].unk2C = 0;
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var->unk4[1].unk30 = 0;
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var->unk4[1].unk32 = 0;
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var->unk4[1].unk34 = 0x10;
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var->unk4[1].unk36 = 0;
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var->unk4[1].unk38 = 0;
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var->unk4[1].unk3C = NULL;
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var->unk4[1].unk40 = NULL;
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var->unk4[0].unk40 = &var->unk4[1];
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var->unk4[1].unk3C = &var->unk4[0];
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var->unk4[1].unk34 &= ~0x10;
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CpuFill32(0, var1 = &var->unk4[2], sizeof(struct Unk_08128F44_4));
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var1->unk0.tilesVram = 0x6010000;
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var1->unk0.unk14 = 0x2C0;
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var1->unk0.animId = var->unk0[0].animId;
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var1->unk0.variant = var->unk0[0].variant;
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var1->unk0.unk16 = 0;
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var1->unk0.unk1B = 0xFF;
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var1->unk0.unk1C = 0x10;
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var1->unk0.palId = var->unk2B1;
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var1->unk0.x = ({var->unk2B4 + 0x14;});
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var1->unk0.y = ({var->unk2B6 + 0xA;});
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var1->unk0.unk8 = 0xC0000;
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var1->unk28 = 4 * (var->unk2B4 + 0x14);
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var1->unk2C = 4 * (var->unk2B6 + 0xA);
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var1->unk30 = 0;
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var1->unk32 = 0;
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var1->unk34 = 0x10;
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var1->unk36 = 0;
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var1->unk38 = 0;
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var1->unk3C = NULL;
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var1->unk40 = NULL;
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CpuFill32(0, var2 = &var->unk4[3], sizeof(struct Unk_08128F44_4));
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var2->unk0.tilesVram = 0x6010000;
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var2->unk0.unk14 = 0x2C0;
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var2->unk0.animId = var->unk0[2].animId;
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var2->unk0.variant = var->unk0[2].variant;
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var2->unk0.unk16 = 0;
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var2->unk0.unk1B = 0xFF;
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var2->unk0.unk1C = 0x10;
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var2->unk0.palId = var->unk2B1;
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var2->unk0.x = 0;
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var2->unk0.y = 0;
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var2->unk0.unk8 = 0xC0000;
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var2->unk28 = 0;
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var2->unk2C = 0;
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var2->unk30 = 0;
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var2->unk32 = 0;
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var2->unk34 = 0x10;
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var2->unk36 = 0;
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var2->unk38 = 0;
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var2->unk3C = NULL;
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var2->unk40 = NULL;
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var1->unk40 = var2;
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var2->unk3C = var1;
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var2->unk34 &= ~0x10;
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CpuFill32(0, var1 = &var->unk4[4], sizeof(struct Unk_08128F44_4));
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var1->unk0.tilesVram = 0x6010000;
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var1->unk0.unk14 = 0x280;
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var1->unk0.animId = var->unk0[0].animId;
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var1->unk0.variant = var->unk0[0].variant;
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var1->unk0.unk16 = 0;
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var1->unk0.unk1B = 0xFF;
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var1->unk0.unk1C = 0x10;
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var1->unk0.palId = var->unk2B0;
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var1->unk0.x = ({var->unk2B4 - 0x14;});
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var1->unk0.y = ({var->unk2B6 - 5;});
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var1->unk0.unk8 = 0xC0000;
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var1->unk28 = 4 * (var->unk2B4 - 0x14);
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var1->unk2C = 4 * (var->unk2B6 - 5);
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var1->unk30 = 0;
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var1->unk32 = 0;
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var1->unk34 = 0x10;
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var1->unk36 = 0;
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var1->unk38 = 0;
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var1->unk3C = NULL;
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var1->unk40 = NULL;
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CpuFill32(0, var2 = &var->unk4[7], sizeof(struct Unk_08128F44_4));
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var2->unk0.tilesVram = 0x6010000;
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var2->unk0.unk14 = 0x280;
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var2->unk0.animId = var->unk0[3].animId;
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var2->unk0.variant = var->unk0[3].variant;
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var2->unk0.unk16 = 0;
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var2->unk0.unk1B = 0xFF;
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var2->unk0.unk1C = 0x10;
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var2->unk0.palId = var->unk2B0;
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var2->unk0.x = 0;
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var2->unk0.y = 0;
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var2->unk0.unk8 = 0xC0000;
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var2->unk28 = 0;
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var2->unk2C = 0;
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var2->unk30 = 0;
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var2->unk32 = 0;
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var2->unk34 = 0x10;
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var2->unk36 = 0;
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var2->unk38 = 0;
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var2->unk3C = NULL;
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var2->unk40 = NULL;
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var1->unk40 = var2;
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var2->unk3C = var1;
|
||||
var2->unk34 &= ~0x10;
|
||||
CpuFill32(0, var1 = &var->unk4[5], sizeof(struct Unk_08128F44_4));
|
||||
var1->unk0.tilesVram = 0x6010000;
|
||||
var1->unk0.unk14 = 0x2C0;
|
||||
var1->unk0.animId = var->unk0[0].animId;
|
||||
var1->unk0.variant = var->unk0[0].variant;
|
||||
var1->unk0.unk16 = 0;
|
||||
var1->unk0.unk1B = 0xFF;
|
||||
var1->unk0.unk1C = 0x10;
|
||||
var1->unk0.palId = var->unk2B1;
|
||||
var1->unk0.x = ({var->unk2B4 + 0;});
|
||||
var1->unk0.y = ({var->unk2B6 + 5;});
|
||||
var1->unk0.unk8 = 0xC0000;
|
||||
var1->unk28 = 4 * var->unk2B4;
|
||||
var1->unk2C = 4 * (var->unk2B6 + 5);
|
||||
var1->unk30 = 0;
|
||||
var1->unk32 = 0;
|
||||
var1->unk34 = 0x10;
|
||||
var1->unk36 = 0;
|
||||
var1->unk38 = 0;
|
||||
var1->unk3C = NULL;
|
||||
var1->unk40 = NULL;
|
||||
CpuFill32(0, var2 = &var->unk4[8], sizeof(struct Unk_08128F44_4));
|
||||
var2->unk0.tilesVram = 0x6010000;
|
||||
var2->unk0.unk14 = 0x2C0;
|
||||
var2->unk0.animId = var->unk0[4].animId;
|
||||
var2->unk0.variant = var->unk0[4].variant;
|
||||
var2->unk0.unk16 = 0;
|
||||
var2->unk0.unk1B = 0xFF;
|
||||
var2->unk0.unk1C = 0x10;
|
||||
var2->unk0.palId = var->unk2B1;
|
||||
var2->unk0.x = 0;
|
||||
var2->unk0.y = 0;
|
||||
var2->unk0.unk8 = 0xC0000;
|
||||
var2->unk28 = 0;
|
||||
var2->unk2C = 0;
|
||||
var2->unk30 = 0;
|
||||
var2->unk32 = 0;
|
||||
var2->unk34 = 0x10;
|
||||
var2->unk36 = 0;
|
||||
var2->unk38 = 0;
|
||||
var2->unk3C = NULL;
|
||||
var2->unk40 = NULL;
|
||||
var1->unk40 = var2;
|
||||
var2->unk3C = var1;
|
||||
var2->unk34 &= ~0x10;
|
||||
CpuFill32(0, var1 = &var->unk4[6], sizeof(struct Unk_08128F44_4));
|
||||
var1->unk0.tilesVram = 0x6010000;
|
||||
var1->unk0.unk14 = 0x300;
|
||||
var1->unk0.animId = var->unk0[0].animId;
|
||||
var1->unk0.variant = var->unk0[0].variant;
|
||||
var1->unk0.unk16 = 0;
|
||||
var1->unk0.unk1B = 0xFF;
|
||||
var1->unk0.unk1C = 0x10;
|
||||
var1->unk0.palId = var->unk2B1;
|
||||
var1->unk0.x = ({var->unk2B4 + 0x14;});
|
||||
var1->unk0.y = ({var->unk2B6 + 0xF;});
|
||||
var1->unk0.unk8 = 0xC0000;
|
||||
var1->unk28 = 4 * (var->unk2B4 + 0x14);
|
||||
var1->unk2C = 4 * (var->unk2B6 + 0xF);
|
||||
var1->unk30 = 0;
|
||||
var1->unk32 = 0;
|
||||
var1->unk34 = 0x10;
|
||||
var1->unk36 = 0;
|
||||
var1->unk38 = 0;
|
||||
var1->unk3C = NULL;
|
||||
var1->unk40 = NULL;
|
||||
CpuFill32(0, var2 = &var->unk4[9], sizeof(struct Unk_08128F44_4));
|
||||
var2->unk0.tilesVram = 0x6010000;
|
||||
var2->unk0.unk14 = 0x300;
|
||||
var2->unk0.animId = var->unk0[5].animId;
|
||||
var2->unk0.variant = var->unk0[5].variant;
|
||||
var2->unk0.unk16 = 0;
|
||||
var2->unk0.unk1B = 0xFF;
|
||||
var2->unk0.unk1C = 0x10;
|
||||
var2->unk0.palId = var->unk2B1;
|
||||
var2->unk0.x = 0;
|
||||
var2->unk0.y = 0;
|
||||
var2->unk0.unk8 = 0xC0000;
|
||||
var2->unk28 = 0;
|
||||
var2->unk2C = 0;
|
||||
var2->unk30 = 0;
|
||||
var2->unk32 = 0;
|
||||
var2->unk34 = 0x10;
|
||||
var2->unk36 = 0;
|
||||
var2->unk38 = 0;
|
||||
var2->unk3C = NULL;
|
||||
var2->unk40 = NULL;
|
||||
var1->unk40 = var2;
|
||||
var2->unk3C = var1;
|
||||
var2->unk34 &= ~0x10;
|
||||
return t;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user