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265 lines
11 KiB
C
265 lines
11 KiB
C
#ifndef GUARD_MULTI_SIO_H
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#define GUARD_MULTI_SIO_H
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#include "global.h"
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// Optimize the following settings based on the software specifications
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#define MULTI_SIO_BLOCK_SIZE 20 // Communication Data Block Size (Max. 24 Bytes)
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#define MULTI_SIO_PLAYERS_MAX 4 // Maximum Number of Players
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#define MULTI_SIO_SYNC_DATA 0xfefe // Synchronized Data (0x0000/0xfffa~0xffff prohibited)
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// Comment out if no space in CPU internal Work RAM
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#define MULTI_SIO_DI_FUNC_FAST // SIO Interrupt Prohibit Function High Speed Flag (CPU Internal RAM Execution)
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// Update if maximum delay for communication interrupt is larger than following.
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#define MULTI_SIO_INTR_DELAY_MAX 2000 // Communication Interrupt Allowed Delay Clocks
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#ifdef MULTI_SIO_DI_FUNC_FAST
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#define MULTI_SIO_INTR_CLOCK_MAX 400 // Communication Interrupt Processing Maximum Clocks
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#else
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#define MULTI_SIO_INTR_CLOCK_MAX 1000
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#endif
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#define MULTI_SIO_1P_SEND_CLOCKS 3000 // Communication Time for 1 unit
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#if MULTI_SIO_PLAYERS_MAX == 4
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#define MULTI_SIO_START_BIT_WAIT 0 // Start Bit Wait Time
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#else
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#define MULTI_SIO_START_BIT_WAIT 512
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#endif
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// During development set NDEBUG to undefined and value below to 0,
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// define with last check and confirm operation with changed to 600.
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// (Even if increase setting the communication interval increases, but
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// processing doesn't slow).
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//#define NDEBUG // Can define with Makefile (MakefileDemo)
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#ifdef NDEBUG
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#define MULTI_SIO_INTR_MARGIN 600 // Communication Interrupt Error Guarantee Value
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#else
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#define MULTI_SIO_INTR_MARGIN 0
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#endif
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#define MULTI_SIO_BAUD_RATE 115200 // Baud Rate
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#define MULTI_SIO_BAUD_RATE_NO SIO_115200_BPS // Baud Rate No.
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#define MULTI_SIO_TIMER_NO 3 // Timer No.
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#define MULTI_SIO_TIMER_INTR_FLAG (INTR_FLAG_TIMER0 << MULTI_SIO_TIMER_NO)
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#define REG_MULTI_SIO_TIMER (*(vu32 *)(REG_ADDR_TMCNT + (MULTI_SIO_TIMER_NO * 4)))
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#define REG_MULTI_SIO_TIMER_L (*(vu16 *)(REG_ADDR_TMCNT_L + (MULTI_SIO_TIMER_NO * 4)))
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#define REG_MULTI_SIO_TIMER_H (*(vu16 *)(REG_ADDR_TMCNT_H + (MULTI_SIO_TIMER_NO * 4)))
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// Timer Register
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// Timer count number is calculated from communication data block size.
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#define MULTI_SIO_TIMER_COUNT_TMP (SYSTEM_CLOCK / 60 / ((2 + 4 + MULTI_SIO_BLOCK_SIZE + 6) / (16 / 8)))
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// Timer Count Temporary Value
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#define MULTI_SIO_TIMER_COUNT_MIN ( MULTI_SIO_1P_SEND_CLOCKS * MULTI_SIO_PLAYERS_MAX \
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+ MULTI_SIO_START_BIT_WAIT + MULTI_SIO_INTR_MARGIN \
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+ MULTI_SIO_INTR_DELAY_MAX + MULTI_SIO_INTR_CLOCK_MAX)
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// Timer Count Minimum Value
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#define MULTI_SIO_TIMER_COUNT_MAX 0x10000 // Timer Count Maximum Value
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#define MULTI_SIO_TIMER_COUNT (MULTI_SIO_TIMER_COUNT_MAX - MULTI_SIO_TIMER_COUNT_TMP)
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// Timer Count
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// Timer Count Setting Error
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#if MULTI_SIO_TIMER_COUNT_TMP < MULTI_SIO_TIMER_COUNT_MIN
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#error MULTI_SIO_TIMER_COUNT is too short,
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#error because MULTI_SIO_BLOCK_SIZE or MULTI_SIO_INTR_DELAY_MAX is too large.
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#elif MULTI_SIO_TIMER_COUNT_TMP > MULTI_SIO_TIMER_COUNT_MAX
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#error MULTI_SIO_TIMER_COUNT is too long.
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#endif
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// Multi-play Communication Packet Structure
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struct MultiSioPacket
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{
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u8 frameCounter; // Frame Counter
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u8 recvErrorFlags:4; // Receive Error Flag
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u8 loadRequest:1; // Load Request
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u8 downloadSuccessFlag:1; // Download Success Flag
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u8 loadSuccessFlag:1; // Load Success
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u8 reserved_0:1; // Reserved
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u16 checkSum; // Checksum
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u16 data[MULTI_SIO_BLOCK_SIZE / 2]; // Communication Data
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u16 overrunCatch[2]; // Overrun Protect Area
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};
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// Multi-play Communication Work Area Structure
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struct MultiSioArea
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{
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u8 type; // Connection (Master/Slave)
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u8 state; // Communication Function State
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u8 connectedFlags; // Connection History Flag
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u8 recvSuccessFlags; // Receive Success Flag
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u8 syncRecvFlag[4]; // Receive Confirmation Flag
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u8 downloadSuccessFlags:4; // Download Success Flag
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u8 loadEnable:1; // Enable Load
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u8 loadRequest:1; // Load Request
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u8 loadSuccessFlag:1; // Load Success
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u8 startFlag:1; // Communication Start Flag
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u8 hardError; // Hard error
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u8 recvFlagsAvailableCounter; // Receiving success flag validation counter
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u8 sendFrameCounter; // Send Frame Counter
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u8 recvFrameCounter[4][2]; // Receive Frame Counter
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s32 sendBufCounter; // Send Buffer Counter
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s32 recvBufCounter[4]; // Receive Buffer Counter
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u16 *nextSendBufp; // Send Buffer Pointer
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u16 *currentSendBufp;
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u16 *currentRecvBufp[4]; // Receive Buffer Pointer
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u16 *lastRecvBufp[4];
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u16 *recvCheckBufp[4];
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struct MultiSioPacket sendBuf[2]; // Send Buffer (Double Buffer)
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struct MultiSioPacket recvBuf[MULTI_SIO_PLAYERS_MAX][3];
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// Receive Buffer (Triple Buffer)
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};
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extern u32 gMultiSioRecvFuncBuf[0x40 / 4]; // Receive Data/Check Buffer Change Routine RAM Execution Buffer
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extern u32 gMultiSioIntrFuncBuf[0x180 / 4]; // Interrupt Routine RAM Execution Buffer
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extern struct MultiSioArea gMultiSioArea; // Multi-play Communication Work Area
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/*------------------------------------------------------------------*/
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/* Multi-play Communication Initialization */
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/*------------------------------------------------------------------*/
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extern void MultiSioInit(u32 connectedFlags);
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//* Set serial communication mode to multi-play mode.
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//* Initialize register and buffer.
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//* Arguments:
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// u32 connectedFlags Set appropriate flag if a unit recognized as connected
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/*------------------------------------------------------------------*/
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/* Start Multi-play Communication */
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/*------------------------------------------------------------------*/
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void MultiSioStart(void);
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//* If following master recognition set flag to start send.
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//* If slave or prior to master recognition do nothing.
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/*------------------------------------------------------------------*/
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/* Stop Multi-play Communication */
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/*------------------------------------------------------------------*/
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void MultiSioStop(void);
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//* Stop Communication
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/*------------------------------------------------------------------*/
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/* Multi-play Communication Main */
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/*------------------------------------------------------------------*/
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extern u32 MultiSioMain(void *sendp, void *recvp, u32 loadRequest);
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//* First determine if master or slave. If master recognized, initialize
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// timer.
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//* Call MultiSioSendDataSet() and set send data.
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//* Call MultiSioRecvDataCheck() and check if normal receive done,
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// and copy receive data to Recvp.
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//
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//* Set so called with as close a timing as possible within 1 frame.
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//* Safer not to send data that matches flag data (SIO_SYNC_DATA) prior
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// to connection determination.
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//
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//* Arguments:
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// void *sendp User Send Buffer Pointer
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// void *recvp User Receive Buffer Pointer
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// u32 loadRequest Load Request
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//* Return Value:
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#define MULTI_SIO_RECV_ID_MASK 0x000f // Receive Success Flag
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#define MULTI_SIO_CONNECTED_ID_MASK 0x0f00 // Connection History Flag
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#define MULTI_SIO_RECV_ID0 0x0001 // Receive Success Flag Master
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#define MULTI_SIO_RECV_ID1 0x0002 // Slave 1
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#define MULTI_SIO_RECV_ID2 0x0004 // Slave 2
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#define MULTI_SIO_RECV_ID3 0x0008 // Slave 3
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#define MULTI_SIO_LD_ENABLE 0x0010 // Enable Load
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#define MULTI_SIO_LD_REQUEST 0x0020 // Load Request
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#define MULTI_SIO_LD_SUCCESS 0x0040 // Load Success
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#define MULTI_SIO_TYPE 0x0080 // Connection (Master/Slave)
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#define MULTI_SIO_PARENT 0x0080 // Master Connection
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#define MULTI_SIO_CHILD 0x0000 // Slave Connection
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#define MULTI_SIO_CONNECTED_ID0 0x0100 // Connection History Flag Master
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#define MULTI_SIO_CONNECTED_ID1 0x0200 // Slave 1
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#define MULTI_SIO_CONNECTED_ID2 0x0400 // Slave 2
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#define MULTI_SIO_CONNECTED_ID3 0x0800 // Slave 3
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#define MULTI_SIO_UNK_x1000 0x1000
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#define MULTI_SIO_UNK_x2000 0x2000
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// Return Value Structure
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struct MultiSioReturn
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{
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u32 recvSuccessFlags:4; // Receive Success Flag
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u32 loadEnable:1; // Enable Load
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u32 loadRequest:1; // Load Request
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u32 loadSuccessFlag:1; // Load Success
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u32 type:1; // Connection (Master/Slave)
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u32 connectedFlags:4; // Connection History Flag
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u32 multisioreturn_unk00_0c:1;
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u32 multisioreturn_unk00_0d:1;
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};
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/*------------------------------------------------------------------*/
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/* Multi-play Communication Interrupt */
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/*------------------------------------------------------------------*/
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extern void MultiSioIntr(void);
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//* During communication interrupt, store receive data from each unit
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// in each receive buffer and set the send buffer data to the register.
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//* If master, reset timer and restart send.
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//
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//* Program so slave is called with communication interrupt and master
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// is called with timer interrupt.
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//* Adjust setting so 1 packet (Except for OverRunCatch[]) can be
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// transfered with 1 frame.
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/*------------------------------------------------------------------*/
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/* Set Send Data */
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/*------------------------------------------------------------------*/
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extern void MultiSioSendDataSet(void *sendp, u32 loadReq);
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//* Set the user send buffer data to send buffer.
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//
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//* Called from MultiSioMain().
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//* Not necessary to call directly.
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//
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//* Arguments:
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// void *sendp User Send Buffer Pointer
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// u32 loadReq Load Request
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/*------------------------------------------------------------------*/
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/* Check Receive Data */
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/*------------------------------------------------------------------*/
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extern u32 MultiSioRecvDataCheck(void *recvp);
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//* Check if receive done normally. If normal, copy the receive data
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// to the user receive buffer.
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//
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//* Called from MultiSioMain().
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//* Do not need to call directly.
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//
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//* Arguments:
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// void *recvp User Receive Buffer Pointer
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#endif // GUARD_MULTI_SIO_H
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