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69 lines
1.7 KiB
C
69 lines
1.7 KiB
C
#ifndef GUARD_BG_H
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#define GUARD_BG_H
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#include "global.h"
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struct Background {
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// this is struct Unk_03002EC0
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u32 filler0;
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u32 unk4; // vram
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u16 filler8;
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u16 unkA;
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u32 tilemapVram;
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const u16 *unk10;
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u16 unk14;
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u16 unk16;
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u16 unk18;
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u16 unk1A;
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u16 unk1C; // index in gUnk_082D7850
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u16 unk1E;
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u16 unk20;
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u16 unk22;
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u16 unk24;
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u16 unk26;
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u16 unk28;
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u8 paletteOffset;
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u8 animFrameCounter;
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u8 animDelayCounter;
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u8 unk2D;
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u16 unk2E;
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u16 scrollX;
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u16 scrollY;
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u16 prevScrollX;
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u16 prevScrollY;
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u32 unk38;
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u16 unk3C;
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u16 unk3E;
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}; /* size = 0x40 */
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#define BgInit(bg, unk4Val, unkAVal, tilemapVramVal, unk18Val, unk1AVal, unk1CVal, unk1EVal, unk20Val, \
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unk22Val, unk24Val, unk26Val, unk28Val, paletteOffsetVal, animFrameCounterVal, animDelayCounterVal, unk2EVal, \
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scrollXVal, scrollYVal, prevScrollXVal, prevScrollYVal) \
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({ \
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(bg)->unk4 = (unk4Val); \
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(bg)->unkA = (unkAVal); \
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(bg)->tilemapVram = (tilemapVramVal); \
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(bg)->unk18 = (unk18Val); \
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(bg)->unk1A = (unk1AVal); \
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(bg)->unk1C = (unk1CVal); \
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(bg)->unk1E = (unk1EVal); \
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(bg)->unk20 = (unk20Val); \
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(bg)->unk22 = (unk22Val); \
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(bg)->unk24 = (unk24Val); \
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(bg)->unk26 = (unk26Val); \
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(bg)->unk28 = (unk28Val); \
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(bg)->paletteOffset = (paletteOffsetVal); \
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(bg)->animFrameCounter = (animFrameCounterVal); \
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(bg)->animDelayCounter = (animDelayCounterVal); \
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(bg)->unk2E = (unk2EVal); \
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(bg)->scrollX = (scrollXVal); \
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(bg)->scrollY = (scrollYVal); \
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(bg)->prevScrollX = (prevScrollXVal); \
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(bg)->prevScrollY = (prevScrollYVal); \
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})
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void sub_08153060(struct Background *);
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u32 sub_08153184(void);
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#endif
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