Decompilation of Kingdom Hearts (PS2)
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Noah McQueen 5671191e6a
resolved main function (#19)
* resolved main function

* couple fixes
2023-11-28 10:21:01 +09:00
.vscode Update splat & fix warnings (#14) 2023-11-13 11:06:57 +09:00
include small ppp functions (#17) 2023-11-23 13:16:40 +09:00
src resolved main function (#19) 2023-11-28 10:21:01 +09:00
tools Added PCSX2 symbol tool (#16) 2023-11-20 17:53:55 +09:00
.clang-format think i found another split (#9) 2023-10-24 05:25:38 +09:00
.gitignore Added PCSX2 symbol tool (#16) 2023-11-20 17:53:55 +09:00
checksum.sha1 progs 2023-09-16 10:20:44 +09:00
configure.py Update wibo version 2023-10-17 05:02:00 +09:00
diff_settings.py couple matches 2023-09-26 09:32:20 +09:00
diff.py work on a c func 2023-09-18 03:26:35 +09:00
find_splits.py more c files 2023-09-23 17:57:43 +09:00
kh.jp.yaml Document all known ppp functions (#7) 2023-11-14 09:58:15 +09:00
overlays.tsv smores 2023-09-15 15:28:53 +09:00
README.md README update 2023-09-19 11:34:17 +09:00
requirements.txt Update splat & fix warnings (#14) 2023-11-13 11:06:57 +09:00
symbol_addrs.txt Decompile pppMove and pppPoint (#15) 2023-11-20 17:54:25 +09:00
undefined_syms.txt c stuff 2023-09-18 17:54:31 +09:00

Kingdom Hearts Decompilation

We're currently just targeting the main game executable, which is an elf file SLPS_251.05 with sha1 9dabbf867a7ec2a030df99ba1ed969f2deef0488.

Dependencies

We require some python deps (pip install -U -r requirements.txt) and wibo for running the assembler, for which we only have a Windows executable.

Setup

  1. Extract SLPS_251.05 from an ISO of the Kingdom Hearts (JP) and place it in the root of the repo.
  2. ./configure.py
  3. ninja