kirby64/tools/m2ctx.py

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2020-10-08 05:05:27 +00:00
#!/usr/bin/python3
import os
import sys
import subprocess
from pathlib import Path
script_dir = os.path.dirname(os.path.realpath(__file__))
root_dir = script_dir + "/../"
src_dir = root_dir + "src/"
def get_c_dir(dirname):
for root, dirs, files in os.walk(src_dir):
for directory in dirs:
if directory == dirname:
return os.path.join(root, directory)
def get_c_file(directory):
for root, dirs, files in os.walk(directory):
for file in files:
if file.endswith(".c") and "data" not in file:
return file
def import_c_file(in_file):
in_file = os.path.relpath(in_file, root_dir)
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cpp_command = ["gcc", "-E", "-P", "-I.", "-Iinclude", "-Isrc", "-undef", "-D__sgi", "-D_LANGUAGE_C",
"-DNON_MATCHING", "-D_Static_assert(x, y)=", "-D__attribute__(x)=", "-DTARGET_N64", "-D__CTX__", in_file]
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try:
return subprocess.check_output(cpp_command, cwd=root_dir, encoding="utf-8")
except subprocess.CalledProcessError:
print(
"Failed to preprocess input file, when running command:\n"
+ cpp_command,
file=sys.stderr,
)
sys.exit(1)
def main():
if len(sys.argv) > 1:
arg = sys.argv[1]
if arg == "-h" or arg == "--help":
sys.exit("Usage: ./m2ctx.py path/to/file.c\n" \
"or ./m2ctx.py (from an actor or gamestate's asm dir)\n" \
"Output will be saved in oot/ctx.c")
c_file_path = Path.cwd() / sys.argv[1]
else:
this_dir = Path.cwd()
c_dir_path = get_c_dir(this_dir.name)
if c_dir_path is None:
sys.exit("Cannot find appropriate c file dir. In argumentless mode, run this script from the c file's corresponding asm dir.")
c_file = get_c_file(c_dir_path)
c_file_path = os.path.join(c_dir_path, c_file)
output = import_c_file(c_file_path)
with open(os.path.join(root_dir, "ctx.c"), "w", encoding="UTF-8") as f:
f.write(output)
if __name__ == "__main__":
main()