mirror of
https://github.com/farisawan-2000/kirby64.git
synced 2024-11-26 22:50:43 +00:00
648 lines
22 KiB
C
648 lines
22 KiB
C
#ifndef SOUNDS_H
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#define SOUNDS_H
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// TODO: get better sound names i guess
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// Comments beside sounds are from
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// playing the game and observing which
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// sounds are played in which situations
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// by logging calls to function play_sound()
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// and comparing with what's visually
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// happening in-game
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enum KirbySounds {
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/* 001 */ SOUND_1UP1 = 1, // Get 1-Up
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/* 002 */ SOUND_1UP1SUB1,
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/* 003 */ SOUND_1UP1SUB2,
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/* 004 */ SOUND_AIRSHOT1, // Kirby blow out puff of air
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/* 005 */ SOUND_ASIOTO1, // Kirby walk
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/* 006 */ SOUND_ASIOTO1S,
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/* 007 */ SOUND_ASIOTODED1, // Dedede player run
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/* 008 */ SOUND_ASIOTODED1S,
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/* 009 */ SOUND_ASIOTOMIZU1, // Kirby walk/run in shallow water
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/* 010 */ SOUND_BGBRAKE1, // Checkerboard Chase - ground fall
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/* 011 */ SOUND_BGBRAKE2,
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/* 012 */ SOUND_BGBRAKE3,
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/* 013 */ SOUND_BGTAORE1,
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/* 014 */ SOUND_BOMB1, // Kirby - Bomb[-Bomb] - bomb explode / File deletion
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/* 015 */ SOUND_BOMBBOMB1,
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/* 016 */ SOUND_BOMBBOMB2,
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/* 017 */ SOUND_BOMBCUTTER1,
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/* 018 */ SOUND_BOMBCUTTER2,
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/* 019 */ SOUND_BOMBCUTTER2BG,
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/* 020 */ SOUND_BOMBCUTTER3,
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/* 021 */ SOUND_BOMBDENGEKI1,
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/* 022 */ SOUND_BOMBDENGEKI2,
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/* 023 */ SOUND_BOMBFIRE1,
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/* 024 */ SOUND_BOMBFIRE2,
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/* 025 */ SOUND_BOMBFIRENAGE1,
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/* 026 */ SOUND_BOMBICE1,
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/* 027 */ SOUND_BOMBICE1SUB,
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/* 028 */ SOUND_BOMBICE2,
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/* 029 */ SOUND_BOMBICE2SUB,
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/* 030 */ SOUND_BOMBNAGE1,
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/* 031 */ SOUND_BOMBSTONE1,
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/* 032 */ SOUND_BOMBSTONE2,
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/* 033 */ SOUND_BOMBSTONE2SUB,
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/* 034 */ SOUND_BOMBSTONE3,
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/* 035 */ SOUND_BOMBSTONE4,
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/* 036 */ SOUND_BOMBTOGE1,
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/* 037 */ SOUND_BOMBTOGE2,
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/* 038 */ SOUND_BOMBTOGE2SUB,
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/* 039 */ SOUND_BOSSDAMAGE1,
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/* 040 */ SOUND_BOSSDAMAGE2,
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/* 041 */ SOUND_BOSSDEAD1,
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/* 042 */ SOUND_BOSSDEAD2,
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/* 043 */ SOUND_CANCEL1, // Go back in menu
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/* 044 */ SOUND_CANCEL2,
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/* 045 */ SOUND_CHIME1,
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/* 046 */ SOUND_CRYSTAL1,
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/* 047 */ SOUND_CUT1,
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/* 048 */ SOUND_CUT2,
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/* 049 */ SOUND_CUTTER1,
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/* 050 */ SOUND_CUTTER2,
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/* 051 */ SOUND_CUTTERCUTTER1, // Kirby - Cutter-Cutter - throw
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/* 052 */ SOUND_CUTTERCUTTER2,
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/* 053 */ SOUND_CUTTERCUTTER3,
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/* 054 */ SOUND_CUTTERDENGEKI1,
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/* 055 */ SOUND_CUTTERDENGEKI2,
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/* 056 */ SOUND_CUTTERDENGEKI3,
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/* 057 */ SOUND_CUTTERFIRE1,
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/* 058 */ SOUND_CUTTERFIRE2,
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/* 059 */ SOUND_CUTTERFIRE3,
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/* 060 */ SOUND_CUTTERICE1,
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/* 061 */ SOUND_CUTTERICE2,
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/* 062 */ SOUND_CUTTERICEJUMP1,
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/* 063 */ SOUND_CUTTERSTONE1,
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/* 064 */ SOUND_CUTTERSTONE2,
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/* 065 */ SOUND_CUTTERSTONE3,
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/* 066 */ SOUND_CUTTERTOGE1,
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/* 067 */ SOUND_CUTTERTOGE2,
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/* 068 */ SOUND_CUTTERTOGE2SUB,
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/* 069 */ SOUND_DASHJ, // Kirby start running
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/* 070 */ SOUND_DEDDAMAGE1,
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/* 071 */ SOUND_DEDFURI1, // Dedede player "wind-up" hammer
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/* 072 */ SOUND_DEDFURI2, // Dedede player swing hammer - 1
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/* 073 */ SOUND_DEDFURI2V,
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/* 074 */ SOUND_DEDFURI3, // Dedede player swing hammer - 2 (plays after 1)
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/* 075 */ SOUND_DEDNOBORI1,
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/* 076 */ SOUND_DEDRAKKA1, // Dedede player land
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/* 077 */ SOUND_DENGEKI1,
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/* 078 */ SOUND_DENGEKIDENKI1,
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/* 079 */ SOUND_DENGEKIDENKI2,
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/* 080 */ SOUND_DENGEKIDENKI2SUB,
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/* 081 */ SOUND_DENGEKIFIRE1,
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/* 082 */ SOUND_DENGEKIFIRE2,
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/* 083 */ SOUND_DENGEKIICE1,
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/* 084 */ SOUND_DENGEKIICE2,
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/* 085 */ SOUND_DENGEKIICE3,
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/* 086 */ SOUND_DENGEKILP1,
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/* 087 */ SOUND_DENGEKISP1,
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/* 088 */ SOUND_DENGEKISTONE1,
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/* 089 */ SOUND_DENGEKISTONE2,
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/* 090 */ SOUND_DENGEKITOGE1,
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/* 091 */ SOUND_DENGEKITOGE2,
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/* 092 */ SOUND_DENGEKIWIND1,
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/* 093 */ SOUND_DOORDEDE1,
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/* 094 */ SOUND_DOORL1C,
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/* 095 */ SOUND_DOORL1MOV,
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/* 096 */ SOUND_DOORM1C,
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/* 097 */ SOUND_DOORM1O,
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/* 098 */ SOUND_DOORM2C,
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/* 099 */ SOUND_DOORM2O,
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/* 100 */ SOUND_DOORR11C,
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/* 101 */ SOUND_DOORR11O,
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/* 102 */ SOUND_DOORR12C,
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/* 103 */ SOUND_DOORR12O,
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/* 104 */ SOUND_DOORR21C,
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/* 105 */ SOUND_DOORR21O,
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/* 106 */ SOUND_DOORR23C,
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/* 107 */ SOUND_DOORR23O,
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/* 108 */ SOUND_DOORR24C,
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/* 109 */ SOUND_DOORR24O,
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/* 110 */ SOUND_DOORR31C,
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/* 111 */ SOUND_DOORR31O,
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/* 112 */ SOUND_DOORR31O2,
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/* 113 */ SOUND_DOORR32C,
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/* 114 */ SOUND_DOORR32O,
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/* 115 */ SOUND_DOORR33C,
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/* 116 */ SOUND_DOORR33O,
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/* 117 */ SOUND_DOORR34C,
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/* 118 */ SOUND_DOORR34O,
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/* 119 */ SOUND_DOORR41C,
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/* 120 */ SOUND_DOORR41O,
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/* 121 */ SOUND_DOORR42C1,
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/* 122 */ SOUND_DOORR42C2,
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/* 123 */ SOUND_DOORR42O,
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/* 124 */ SOUND_DOORR51C,
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/* 125 */ SOUND_DOORR51O,
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/* 126 */ SOUND_DOORR52C,
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/* 127 */ SOUND_DOORR52CSUB,
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/* 128 */ SOUND_DOORR52O,
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/* 129 */ SOUND_DOORR53C,
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/* 130 */ SOUND_DOORR53O,
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/* 131 */ SOUND_DOORR54C,
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/* 132 */ SOUND_DOORR54O,
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/* 133 */ SOUND_DOORR61C,
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/* 134 */ SOUND_DOORR61O,
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/* 135 */ SOUND_DOORR631C,
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/* 136 */ SOUND_DOORR631O,
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/* 137 */ SOUND_DOORR632C,
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/* 138 */ SOUND_DOORR632O,
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/* 139 */ SOUND_DOORR633C,
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/* 140 */ SOUND_DOORR633O,
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/* 141 */ SOUND_DOORR634C,
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/* 142 */ SOUND_DOORR634O,
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/* 143 */ SOUND_DOORR635C,
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/* 144 */ SOUND_DOORR635O,
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/* 145 */ SOUND_DOORSUNA1,
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/* 146 */ SOUND_ENEBOMB1,
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/* 147 */ SOUND_ENECUT1,
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/* 148 */ SOUND_ENECUT2, // Snipper snap jaw
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/* 149 */ SOUND_ENECUT3,
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/* 150 */ SOUND_ENECUTTER1,
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/* 151 */ SOUND_ENECUTTER1R,
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/* 152 */ SOUND_ENEDOMM1,
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/* 153 */ SOUND_ENEDOMM2,
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/* 154 */ SOUND_ENEDOMM3,
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/* 155 */ SOUND_ENEDOMMHAM1, // Factory hammer smash (plays 6 times for some reason)
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/* 156 */ SOUND_ENEDOMMPRS1,
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/* 157 */ SOUND_ENEHAKIDASI1, // Glom jump out
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/* 158 */ SOUND_ENEHAKIDASI2,
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/* 159 */ SOUND_ENEHANEKAESI1,
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/* 160 */ SOUND_ENEICE1,
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/* 161 */ SOUND_ENEICE1R,
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/* 162 */ SOUND_ENEKAMI1,
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/* 163 */ SOUND_ENEKAMI2, // Gobblin bite
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/* 164 */ SOUND_ENEKOROGARI1,
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/* 165 */ SOUND_ENESHOT1, // Shotzo - shoot projectile
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/* 166 */ SOUND_ENESHOT1R, // Big Spark-i - shoot projectile
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/* 167 */ SOUND_ENESHOT2, // Glunk - shoot projectile / Snipper jump up
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/* 168 */ SOUND_ENESHOT3,
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/* 169 */ SOUND_ENESHOT4, // Fishbone - shoot projectile
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/* 170 */ SOUND_FIREFIRE1,
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/* 171 */ SOUND_FIREICE1,
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/* 173 */ SOUND_FIREKAEN1 = 173,
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/* 174 */ SOUND_FIREKAENEND,
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/* 175 */ SOUND_FIREKBY1, // Kirby - Burn - shoot forward
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/* 176 */ SOUND_FIREKBY1S,
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/* 177 */ SOUND_FIREKBY2LP,
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/* 178 */ SOUND_FIREKBYLPEND,
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/* 179 */ SOUND_FIRESHOT1,
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/* 180 */ SOUND_FIRESTONE1,
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/* 181 */ SOUND_FIRETOGE1, //
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/* 182 */ SOUND_FIRETOGE2,
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/* 183 */ SOUND_FIRETOGE3,
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/* 184 */ SOUND_FIREWIND1,
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/* 185 */ SOUND_GO1, // Minigame start
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/* 186 */ SOUND_HYOI1, // 100-Yard Hop - jump
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/* 187 */ SOUND_HYOI2, // Kirby - Bomb-Bomb - missle appears
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/* 188 */ SOUND_ICE1,
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/* 189 */ SOUND_ICE2,
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/* 190 */ SOUND_ICE3,
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/* 191 */ SOUND_ICE4,
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/* 192 */ SOUND_ICE5KIRA,
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/* 193 */ SOUND_ICECUBE1,
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/* 194 */ SOUND_ICECUBE2,
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/* 195 */ SOUND_ICEICE1,
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/* 196 */ SOUND_ICEICE2,
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/* 197 */ SOUND_ICEICE3,
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/* 198 */ SOUND_ICESTONE1,
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/* 199 */ SOUND_ICESTONEHANE1,
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/* 200 */ SOUND_ICETOGE1,
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/* 201 */ SOUND_ICETOGE1SUB,
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/* 202 */ SOUND_ITEM1, // Get item
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/* 203 */ SOUND_ITEM2, // Get Crystal Shard
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/* 204 */ SOUND_ITEM2SUB1,
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/* 205 */ SOUND_ITEM2SUB2,
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/* 206 */ SOUND_ITEM3,
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/* 207 */ SOUND_ITEM3SUB1,
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/* 208 */ SOUND_ITEM3SUB2,
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/* 209 */ SOUND_JERRYIN1,
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/* 210 */ SOUND_JERRYOUT1,
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/* 211 */ SOUND_KAIFUKU1, // Health fills up on level start / Boss health fill up at start of battle / File deletion countdown
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/* 212 */ SOUND_KAWAGET1,
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/* 213 */ SOUND_KAWAZONEAPP,
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/* 214 */ SOUND_KAWAZONEDIS,
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/* 215 */ SOUND_KBYBUTUKARI1,
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/* 216 */ SOUND_KBYDAMAGE1, // Kirby hurt
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/* 217 */ SOUND_KBYDAMAGE2,
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/* 218 */ SOUND_KBYDAMAGE3,
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/* 219 */ SOUND_KBYDAMAGE4,
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/* 220 */ SOUND_KBYDAMAGEL1,
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/* 221 */ SOUND_KBYDAMAGEL1SUB,
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/* 222 */ SOUND_KBYEI1,
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/* 223 */ SOUND_KBYEI2,
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/* 224 */ SOUND_KBYHABATAKI1, // Kirby float
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/* 225 */ SOUND_KBYHAKIDASHI1, // Kirby spit out object
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/* 226 */ SOUND_KBYHI1, // Level select - 6Kirby goes to level
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/* 227 */ SOUND_KBYHI2,
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/* 228 */ SOUND_KBYHI3,
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/* 229 */ SOUND_KBYHOOBARI1, // Kirby get object in mouth
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/* 230 */ SOUND_KBYMOTIAGE1, // Kirby hold ability star above head
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/* 231 */ SOUND_KBYNAGE1,
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/* 232 */ SOUND_KBYNOMIKOMI1, // Kirby swallow object
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/* 233 */ SOUND_KBYTOBIKAKARI1,
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/* 234 */ SOUND_KBYUNSYO1,
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/* 235 */ SOUND_KBYUWATTO1, // Kirby star wobbling on edge of platform
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/* 236 */ SOUND_KEIKOKU1,
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/* 237 */ SOUND_KETTEI, // Select menu item
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/* 238 */ SOUND_KETTEI2, // Select character in minigame
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/* 239 */ SOUND_KETTEILW,
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/* 240 */ SOUND_KETTEIWL, // World map - enter world
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/* 241 */ SOUND_KOTE1, // Bumper Crop Bump - get fruit
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/* 242 */ SOUND_MAPIROTUKI1,
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/* 243 */ SOUND_MAPSYUTUGEN1,
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/* 244 */ SOUND_MIXDAMA1,
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/* 245 */ SOUND_MIXDAMA1SUB,
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/* 246 */ SOUND_MYBRAKE1,
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/* 247 */ SOUND_MYJUMP1, // Kirby jump
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/* 248 */ SOUND_MYJUMPDED1, // Dedede player jump
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/* 249 */ SOUND_MYMIZUOTIL,
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/* 250 */ SOUND_MYMIZUOTIM,
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/* 251 */ SOUND_MYMIZUOTIS, // Kirby land in water
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/* 252 */ SOUND_MYMIZUOTIS2, // 100-Yard Hop - land in puddle
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/* 253 */ SOUND_MYNOBORI1,
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/* 254 */ SOUND_MYNOBORI2,
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/* 255 */ SOUND_MYNOBORI3, // Kirby go through semi-solid platform
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/* 256 */ SOUND_MYORI1,
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/* 257 */ SOUND_MYORI2,
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/* 258 */ SOUND_MYSLIDING1, // Kirby slide
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/* 259 */ SOUND_MYTUKAMI1, // Kirby grab onto climbable object
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/* 260 */ SOUND_NOURYOKU1, // Kirby get copy ability
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/* 261 */ SOUND_NOURYOKU1SUB1,
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/* 262 */ SOUND_NOURYOKU1SUB2,
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/* 263 */ SOUND_OTOBEAM1, // Checkerboard Chase - fire beam
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/* 264 */ SOUND_OTOOTI1,
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/* 265 */ SOUND_OTOOTI1SUB,
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/* 266 */ SOUND_OTOSEKIKA1,
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/* 267 */ SOUND_OYOGI1, // Kirby swim
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/* 268 */ SOUND_OYOGIWALK1,
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/* 269 */ SOUND_PARASOL1,
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/* 270 */ SOUND_PARASOLTOGE1,
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/* 271 */ SOUND_PARIN1, // Kirby ability star explode after hitting wall
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/* 272 */ SOUND_RAKKA, // Kirby bump head after falling large distance
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/* 273 */ SOUND_READY1, // Minigame countdown beep
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/* 274 */ SOUND_ROOMAPP1,
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/* 275 */ SOUND_SELECT, // Highlight menu item
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/* 276 */ SOUND_SELECT2, // Highlight character in minigame
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/* 277 */ SOUND_SELECTJET1,
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/* 278 */ SOUND_SELECTJET1SUB,
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/* 279 */ SOUND_STARCOUNT1,
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/* 280 */ SOUND_STARDASI1,
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/* 281 */ SOUND_STARHANSYA1,
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/* 282 */ SOUND_STARSHOT1,
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/* 283 */ SOUND_STARSHOT2, // Kirby spit out powerful star
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/* 284 */ SOUND_STONE1, // Kirby - Stone - turn to stone
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/* 285 */ SOUND_STONE2, // Kirby - Stone - turn back to normal
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/* 286 */ SOUND_STONE3,
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/* 287 */ SOUND_STONE4,
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/* 288 */ SOUND_STONE5,
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/* 289 */ SOUND_STONE6,
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/* 290 */ SOUND_STONESTONEB,
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/* 291 */ SOUND_STONESTONEC,
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/* 292 */ SOUND_STONESTONES,
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/* 293 */ SOUND_STONETOGE1,
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/* 294 */ SOUND_SUIKOMIDEDE,
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/* 295 */ SOUND_SUIKOMIKBY,
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/* 296 */ SOUND_SUIKOMIKBY2,
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/* 297 */ SOUND_SUIKOMIKBY2_1,
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/* 298 */ SOUND_SUIKOMIKBY2_2,
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/* 299 */ SOUND_SUIKOMIKBY2_3,
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/* 300 */ SOUND_SUIKOMIKBY2_4,
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/* 301 */ SOUND_SUIKOMIKBY2_5,
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/* 302 */ SOUND_SUIKOMIKBY2_6,
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/* 303 */ SOUND_SUIKOMIKBY_1,
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/* 304 */ SOUND_SUIKOMIKBY_2,
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/* 305 */ SOUND_SUIKOMIKBY_3,
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/* 306 */ SOUND_SUIKOMIKBY_4,
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/* 307 */ SOUND_SUIKOMIKBY_5,
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/* 308 */ SOUND_SUIKOMIKBY_6,
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/* 309 */ SOUND_SUNA1,
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/* 310 */ SOUND_TAKI1,
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/* 311 */ SOUND_TAKI1L,
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/* 312 */ SOUND_TAKI1R,
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/* 313 */ SOUND_TOGEKIKI1,
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/* 314 */ SOUND_TOGESYAKI1,
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/* 315 */ SOUND_TOGETOGE1,
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/* 316 */ SOUND_TOGETOGE1SUB,
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/* 317 */ SOUND_TOGETOGE1SUB2,
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/* 318 */ SOUND_TOGETYAKUTI1,
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/* 319 */ SOUND_TOGEWIND1,
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/* 320 */ SOUND_TRABOAT1,
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/* 321 */ SOUND_TRABOATDAMAGE1,
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/* 322 */ SOUND_TRABOATTYAKUTI1,
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/* 323 */ SOUND_TRAIN1,
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/* 324 */ SOUND_TRAINDAMAGE1,
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/* 325 */ SOUND_TRAINTYAKUTI1, // Minecart land
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/* 326 */ SOUND_TRASORI1,
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/* 327 */ SOUND_TRASORIDAMAGE1,
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/* 328 */ SOUND_TRASORITYAKUTI1,
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/* 329 */ SOUND_TUBURE1, // Kirby land
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/* 330 */ SOUND_WAVE1,
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/* 331 */ SOUND_WIND1,
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/* 332 */ SOUND_WINDWIND1,
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/* 333 */ SOUND_WINDWIND2,
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/* 334 */ SOUND_YOU1,
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/* 335 */ SOUND_YOU2,
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/* 336 */ SOUND_YOU3,
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/* 337 */ SOUND_YUKAMOVE1,
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/* 338 */ SOUND_YUKAMOVEDEC1,
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/* 339 */ SOUND_YUKAMOVEDEC2,
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/* 340 */ SOUND_YUKAMOVEDEC3, // Water fountain launch boulder
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/* 341 */ SOUND_YUKAMOVEMIZU1, // Water fountain launch plank on boardwalk
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/* 342 */ SOUND_YUKASTOP1,
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/* 343 */ SOUND_ZAKODAMAGE1, // Kirby hurt enemy with slide
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/* 344 */ SOUND_ZAKODEAD1, // Enemy explode
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/* 345 */ SOUND_ZAKODEAD2, // Fishbone/Shotzo projectile destroyed
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/* 346 */ SOUND_ZAKODEADIWA1,
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/* 347 */ SOUND_ZAKODENGEKI1,
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/* 348 */ SOUND_ZAKODENGEKI2,
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/* 349 */ SOUND_ZAKODENGEKI3,
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/* 350 */ SOUND_ZAKODENGEKI4,
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/* 351 */ SOUND_ZAKOFIRE1,
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/* 352 */ SOUND_ZAKOFIRE1R,
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/* 353 */ SOUND_ZAKOFURI1,
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/* 354 */ SOUND_ZAKOHABATAKI1,
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/* 355 */ SOUND_ZAKOHABATAKI2R,
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/* 356 */ SOUND_ZAKOJUMP1, // Bouncy - bounce
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/* 357 */ SOUND_ZAKOJUMP1R, // Big Bouncy - bounce
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/* 358 */ SOUND_ZAKOJUMP2,
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/* 359 */ SOUND_ZAKOJUMP2R,
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/* 360 */ SOUND_ZAKOMOPOOR1,
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/* 361 */ SOUND_ZAKONAGE1,
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/* 362 */ SOUND_ZAKONOKOGI1R,
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/* 363 */ SOUND_ZAKOWATER1,
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/* 364 */ SOUND_ZAKOWATER2,
|
|
/* 365 */ SOUND_ZAKOWATER3,
|
|
/* 366 */ SOUND_ZZBOSSDEAD1L,
|
|
/* 367 */ SOUND_ZZBOSSDEAD1R,
|
|
/* 368 */ SOUND_ZZBOSSDEAD2P,
|
|
/* 369 */ SOUND_ZZCUT2SUB,
|
|
/* 370 */ SOUND_ZZMYDAMAGEN1,
|
|
/* 371 */ SOUND_ZZWAVE1SUB,
|
|
/* 372 */ SOUND__B1_BATA,
|
|
/* 373 */ SOUND__B1_HARIDAMAGE,
|
|
/* 374 */ SOUND__B1_JIMEN,
|
|
/* 375 */ SOUND__B1_RINGO,
|
|
/* 376 */ SOUND__B1_SI,
|
|
/* 377 */ SOUND__B1_SIRATAMA,
|
|
/* 378 */ SOUND__B1_TORIBATA,
|
|
/* 379 */ SOUND__B1_TORIDASI,
|
|
/* 380 */ SOUND__B1_YURE,
|
|
/* 381 */ SOUND__B2_HIKARI,
|
|
/* 382 */ SOUND__B2_NOBI,
|
|
/* 383 */ SOUND__B2_SI,
|
|
/* 384 */ SOUND__B2_SIKAKU,
|
|
/* 385 */ SOUND__B2_STOP,
|
|
/* 386 */ SOUND__B2_TAMA,
|
|
/* 387 */ SOUND__B2_UP,
|
|
/* 388 */ SOUND__B3_ABARE,
|
|
/* 389 */ SOUND__B3_JIMEN, // Acro - smash ground
|
|
/* 390 */ SOUND__B3_JISIN,
|
|
/* 391 */ SOUND__B3_TUKKOMI,
|
|
/* 392 */ SOUND__B3_ZAKODASI,
|
|
/* 393 */ SOUND__B4_DAMAGE,
|
|
/* 394 */ SOUND__B4_DASH,
|
|
/* 395 */ SOUND__B4_FIRE,
|
|
/* 396 */ SOUND__B4_HASIRA,
|
|
/* 397 */ SOUND__B4_HIK,
|
|
/* 398 */ SOUND__B4_HUNKA,
|
|
/* 399 */ SOUND__B4_MAGARI,
|
|
/* 400 */ SOUND__B4_START,
|
|
/* 401 */ SOUND__B4_TAMA,
|
|
/* 402 */ SOUND__B4_UP,
|
|
/* 403 */ SOUND__B4_ZUTUKI,
|
|
/* 404 */ SOUND__B5_BACK,
|
|
/* 405 */ SOUND__B5_BEAM,
|
|
/* 406 */ SOUND__B5_BON,
|
|
/* 407 */ SOUND__B5_BUTUKARI,
|
|
/* 408 */ SOUND__B5_DAMAGE,
|
|
/* 409 */ SOUND__B5_HASAMI,
|
|
/* 410 */ SOUND__B5_HASSYA,
|
|
/* 411 */ SOUND__B5_HASSYA2,
|
|
/* 412 */ SOUND__B5_HENKEI,
|
|
/* 413 */ SOUND__B5_JIMEN,
|
|
/* 414 */ SOUND__B5_SI,
|
|
/* 415 */ SOUND__B5_START,
|
|
/* 416 */ SOUND__B5_TATAKI,
|
|
/* 417 */ SOUND__B5_TOBI,
|
|
/* 418 */ SOUND__B5_TORIBAKU,
|
|
/* 419 */ SOUND__B5_TUBURE,
|
|
/* 420 */ SOUND__B5_UDE,
|
|
/* 421 */ SOUND__B5_ZENSIN,
|
|
/* 422 */ SOUND__B6_AWADASI,
|
|
/* 423 */ SOUND__B6_AWAWARE,
|
|
/* 424 */ SOUND__B6_DAMAGE,
|
|
/* 425 */ SOUND__B6_DENGEKI,
|
|
/* 426 */ SOUND__B6_FIREHIKKOMI,
|
|
/* 427 */ SOUND__B6_FIRENOBI,
|
|
/* 428 */ SOUND__B6_FIRESTART,
|
|
/* 429 */ SOUND__B6_GHIKKOMI,
|
|
/* 430 */ SOUND__B6_GIZAGIZA,
|
|
/* 431 */ SOUND__B6_GNOBI,
|
|
/* 432 */ SOUND__B6_GTUKI,
|
|
/* 433 */ SOUND__B6_HANSYA,
|
|
/* 434 */ SOUND__B6_HENSIN,
|
|
/* 435 */ SOUND__B6_IWADASI,
|
|
/* 436 */ SOUND__B6_IWAGORO,
|
|
/* 437 */ SOUND__B6_IWAJIMEN,
|
|
/* 438 */ SOUND__B6_NODAMAGE,
|
|
/* 439 */ SOUND__B6_ORANGE,
|
|
/* 440 */ SOUND__B6_SI,
|
|
/* 441 */ SOUND__B6_YUKI,
|
|
/* 442 */ SOUND__B7_BAKUHATU,
|
|
/* 443 */ SOUND__B7_BUNRETU,
|
|
/* 444 */ SOUND__B7_DAMAGE1,
|
|
/* 445 */ SOUND__B7_DAMAGE2,
|
|
/* 446 */ SOUND__B7_DAMAGE3,
|
|
/* 447 */ SOUND__B7_DAMAGE4,
|
|
/* 448 */ SOUND__B7_FREEZE,
|
|
/* 449 */ SOUND__B7_HASSYA,
|
|
/* 450 */ SOUND__B7_KOWARE2,
|
|
/* 451 */ SOUND__B7_KOWARE3,
|
|
/* 452 */ SOUND__B7_KOWARE4,
|
|
/* 453 */ SOUND__B7_NODAMAGE,
|
|
/* 454 */ SOUND__B7_SI,
|
|
/* 455 */ SOUND__B7_SIRATAMA,
|
|
/* 456 */ SOUND__BADO_BUNBUN,
|
|
/* 457 */ SOUND__BADO_DAMAGE,
|
|
/* 458 */ SOUND__BADO_DON,
|
|
/* 459 */ SOUND__BADO_ICE1,
|
|
/* 460 */ SOUND__BADO_ICE2,
|
|
/* 461 */ SOUND__BADO_ICEDASI,
|
|
/* 462 */ SOUND__BADO_ICEIKI,
|
|
/* 463 */ SOUND__BADO_IKE,
|
|
/* 464 */ SOUND__BADO_JUMP,
|
|
/* 465 */ SOUND__BADO_KAKI, // Adeleine - paint item
|
|
/* 466 */ SOUND__BADO_SI,
|
|
/* 467 */ SOUND__BADO_TUKKOMI,
|
|
/* 468 */ SOUND__BADO_ZAKO,
|
|
/* 469 */ SOUND__BDEDE_BIYOON,
|
|
/* 470 */ SOUND__BDEDE_DON, // Dedede boss - land heavily
|
|
/* 471 */ SOUND__BDEDE_GURUGURU,
|
|
/* 472 */ SOUND__BDEDE_HAKIDASI,
|
|
/* 473 */ SOUND__BDEDE_HAMMER,
|
|
/* 474 */ SOUND__BDEDE_HOOBARI,
|
|
/* 475 */ SOUND__BDEDE_KAKEIN,
|
|
/* 476 */ SOUND__BDEDE_KAMI,
|
|
/* 477 */ SOUND__BDEDE_KEMURI,
|
|
/* 478 */ SOUND__BDEDE_POWER,
|
|
/* 479 */ SOUND__BDEDE_SOUNDSTOP,
|
|
/* 480 */ SOUND__BDEDE_TAMADASI,
|
|
/* 481 */ SOUND__BLACK_DERU,
|
|
/* 482 */ SOUND__BLACK_SARU,
|
|
/* 483 */ SOUND__BLACK_TORITUKI,
|
|
/* 484 */ SOUND__BLACK_TUKKOMI,
|
|
/* 485 */ SOUND__BLACK_UGOKI01,
|
|
/* 486 */ SOUND__BOSSDEAD_L,
|
|
/* 487 */ SOUND__BOSSDEAD_M,
|
|
/* 488 */ SOUND__BOSSDEAD_S,
|
|
/* 489 */ SOUND__BUTUKARI,
|
|
/* 490 */ SOUND__BWAD_DASH,
|
|
/* 491 */ SOUND__BWAD_JIMEN,
|
|
/* 492 */ SOUND__BWAD_JUMP,
|
|
/* 493 */ SOUND__BWAD_KAKEASI,
|
|
/* 494 */ SOUND__BWAD_NAGE,
|
|
/* 495 */ SOUND__BWAD_NORIKOMI, // Kirby land in minecart
|
|
/* 496 */ SOUND__BWAD_NUKI,
|
|
/* 497 */ SOUND__BWAD_SI,
|
|
/* 498 */ SOUND__BWAD_SLID,
|
|
/* 499 */ SOUND__BWAD_SORI,
|
|
/* 500 */ SOUND__BWAD_TE,
|
|
/* 501 */ SOUND__BWAD_TUBUSI,
|
|
/* 502 */ SOUND__CRYSTAL_NAGARE, // Item come out of Adeleine's painting
|
|
/* 503 */ SOUND__CRYSTAL_TAME,
|
|
/* 504 */ SOUND__CRYSTAL_TAME2,
|
|
/* 505 */ SOUND__CRYSTAL_UP,
|
|
/* 506 */ SOUND__GOGO,
|
|
/* 507 */ SOUND__HUNKA,
|
|
/* 508 */ SOUND__INFO,
|
|
/* 509 */ SOUND__PUSH, //Push puzzle button
|
|
/* 510 */ SOUND__UMIWAVE_1,
|
|
/* 511 */ SOUND__WADNAGE,
|
|
/* 512 */ SOUND__ZISIN_1,
|
|
/* 513 */ SOUND__ZISIN_2,
|
|
/* 514 */ SOUND__ZISIN_3,
|
|
/* 515 */ SOUND__ZUZAZAZA,
|
|
/* 516 */ SOUND__ZZADOBUN,
|
|
/* 517 */ SOUND__ZZADOBUN2,
|
|
/* 518 */ SOUND__ZZBAK_S,
|
|
/* 519 */ SOUND__ZZBOSSDEAD,
|
|
/* 520 */ SOUND__ZZBOYON,
|
|
/* 521 */ SOUND__ZZCRYSTAL_CHIME,
|
|
/* 522 */ SOUND__ZZCRYSTAL_CHIME2,
|
|
/* 523 */ SOUND__ZZCRYSTAL_CHIME3,
|
|
/* 524 */ SOUND__ZZHASAMI,
|
|
/* 525 */ SOUND__ZZHUNKA,
|
|
/* 526 */ SOUND__ZZHUNKA2,
|
|
/* 527 */ SOUND__ZZITABANE,
|
|
/* 528 */ SOUND__ZZJISIN,
|
|
/* 529 */ SOUND__ZZJISIN2,
|
|
/* 530 */ SOUND__ZZJUU,
|
|
/* 531 */ SOUND__ZZJUU2,
|
|
/* 532 */ SOUND__ZZKAKI,
|
|
/* 533 */ SOUND__ZZMISS,
|
|
/* 534 */ SOUND__ZZRINGO,
|
|
/* 535 */ SOUND__ZZSIPPO,
|
|
/* 536 */ SOUND__ZZTAMA,
|
|
/* 537 */ SOUND__ZZTAMA2,
|
|
/* 538 */ SOUND__ZZTENSI,
|
|
/* 539 */ SOUND__ZZTENSIDA,
|
|
/* 540 */ SOUND__ZZUMIMIZU,
|
|
/* 541 */ SOUND_TRAINDEMO1,
|
|
/* 542 */ SOUND_ZAKODROP1,
|
|
/* 543 */ SOUND_ZAKODROP2,
|
|
/* 544 */ SOUND_ZAKODROP3,
|
|
/* 545 */ SOUND_ZAKOMOPOO1,
|
|
/* 546 */ SOUND_TOGESASARI1,
|
|
/* 547 */ SOUND_YUKAMOVE431,
|
|
/* 548 */ SOUND__B5_STOP,
|
|
/* 549 */ SOUND_BOMBTOGE3,
|
|
/* 550 */ SOUND_CRYSTALRAPP1,
|
|
/* 551 */ SOUND_CRYSTALRAPP1SUB,
|
|
/* 552 */ SOUND_FIRESTONE2,
|
|
/* 553 */ SOUND_STONETOGE2,
|
|
/* 554 */ SOUND_STONETOGE3,
|
|
/* 555 */ SOUND_ZAKOROBOTMOVE1,
|
|
/* 556 */ SOUND_ZAKOROBOTSTOP1,
|
|
/* 557 */ SOUND_CUTTER3,
|
|
/* 558 */ SOUND_MINIIREKAE1, // Bumper Crop Bump - push past
|
|
/* 559 */ SOUND_MINIKIYURE1,
|
|
/* 560 */ SOUND_MINIKIYURE1SUB,
|
|
/* 561 */ SOUND_MININO1,
|
|
/* 562 */ SOUND_MININO1SUB1,
|
|
/* 563 */ SOUND_MININO2,
|
|
/* 564 */ SOUND_MININO2SUB1,
|
|
/* 565 */ SOUND_MINIRAKKA1,
|
|
/* 566 */ SOUND_BGHIBI1,
|
|
/* 567 */ SOUND_DOORELEV1R,
|
|
/* 568 */ SOUND_DOORELEV1RSUB,
|
|
/* 569 */ SOUND_DOORELEV2, // Shopping Mall lift go up
|
|
/* 570 */ SOUND_DOORELEVBEL1, // Shopping Mall lift stop
|
|
/* 571 */ SOUND__BDEDE_ASI,
|
|
/* 572 */ SOUND__BDEDE_IW1,
|
|
/* 573 */ SOUND__BDEDE_IW2,
|
|
/* 574 */ SOUND__ZZHUNKA3,
|
|
/* 575 */ SOUND_CUTTERSTONE22,
|
|
/* 576 */ SOUND_CUTTERSTONEFOOT1,
|
|
/* 577 */ SOUND_CUTTERSTONENAGO1,
|
|
/* 578 */ SOUND_CUTTERSTONENAGO2,
|
|
/* 579 */ SOUND_CUTTERSTONENAGO3,
|
|
/* 580 */ SOUND_ZAKOMINO1R,
|
|
/* 581 */ SOUND_ZAKOHABATAKIN1,
|
|
/* 582 */ SOUND_CRYSTALMAPP1,
|
|
/* 583 */ SOUND_CRYSTALMAPP1SUB,
|
|
/* 584 */ SOUND_YOUGAN1,
|
|
/* 585 */ SOUND_DENGEKISTONE2SUB,
|
|
/* 586 */ SOUND_KBYDAMAGE4SUB,
|
|
/* 587 */ SOUND_HYOI3,
|
|
/* 588 */ SOUND_MINIPAUSE1, // Minigame - pause
|
|
/* 589 */ SOUND_MINIPAUSE1SUB,
|
|
/* 590 */ SOUND_DOORDED22C,
|
|
/* 591 */ SOUND_DOORDED44C,
|
|
/* 592 */ SOUND_DOORDED54C,
|
|
/* 593 */ SOUND__B5_OPEN,
|
|
/* 594 */ SOUND__ZZOPEN,
|
|
/* 595 */ SOUND_DOORDED442C,
|
|
/* 596 */ SOUND_YOUGAN0,
|
|
/* 597 */ SOUND_YOUGAN0SUB,
|
|
/* 598 */ SOUND_ZAKOMINO1,
|
|
/* 599 */ SOUND_DOORELEV1R2,
|
|
/* 600 */ SOUND_BGBRAKE71WAD1,
|
|
/* 601 */ SOUND__BDEDE_LAST,
|
|
/* 602 */ SOUND_BGBRAKE21WAD1,
|
|
/* 603 */ SOUND_DOOR12C,
|
|
/* 604 */ SOUND_DOOR54C,
|
|
/* 605 */ SOUND__B7_LAST,
|
|
/* 606 */ SOUND__B7_MIDORI,
|
|
/* 607 */ SOUND__BDEDE_NAGE,
|
|
/* 608 */ SOUND__BDEDE_TE, // Item from Adeleine's painting - land on ground
|
|
/* 609 */ SOUND_DEDUWATTO1,
|
|
/* 610 */ SOUND_MINIOTI1,
|
|
/* 611 */ SOUND_KBYKAIJO1,
|
|
/* 612 */ SOUND_MYGATTAI1,
|
|
/* 613 */ SOUND_MYGATTAIJU1SUB,
|
|
/* 614 */ SOUND_MYGATTAIJUU1,
|
|
/* 615 */ SOUND_ASIOTO1D, // Kirby run
|
|
/* 616 */ SOUND_ENEDOMM4, // I³ smash ground
|
|
/* 617 */ SOUND_KBYDAMAGE3SUB,
|
|
/* 618 */ SOUND_MINIBUZZER1,
|
|
/* 619 */ SOUND_SELECT2MINI, // Enemy Info - highlight/select menu item
|
|
/* 620 */ SOUND_MINISTAR1,
|
|
/* 621 */ SOUND_FIREICE1SUB,
|
|
/* 622 */ SOUND_TOGEKIKI1SUB,
|
|
/* 623 */ SOUND_TOGETOGE1SUBBAK,
|
|
/* 624 */ SOUND__UMIWAVE_1SUB,
|
|
/* 625 */ SOUND_ITEMCARD1, // Kirby hold up enemy card
|
|
/* 626 */ SOUND_ITEMCARD1SUB,
|
|
/* 627 */ SOUND_ITEMCARD2,
|
|
/* 628 */ SOUND_ITEMCARD2SUB,
|
|
/* 629 */ SOUND_KETTEI2LV, // Level select - select level
|
|
/* 630 */ SOUND_KETTEILWLV,
|
|
/* 631 */ SOUND_SELECT2LV, // Level select - highlight level (called twice for some reason)
|
|
};
|
|
|
|
#endif
|