kirby64/include/sounds.h
2022-04-13 06:56:58 -04:00

648 lines
22 KiB
C

#ifndef SOUNDS_H
#define SOUNDS_H
// TODO: get better sound names i guess
// Comments beside sounds are from
// playing the game and observing which
// sounds are played in which situations
// by logging calls to function play_sound()
// and comparing with what's visually
// happening in-game
enum KirbySounds {
/* 001 */ SOUND_1UP1 = 1, // Get 1-Up
/* 002 */ SOUND_1UP1SUB1,
/* 003 */ SOUND_1UP1SUB2,
/* 004 */ SOUND_AIRSHOT1, // Kirby blow out puff of air
/* 005 */ SOUND_ASIOTO1, // Kirby walk
/* 006 */ SOUND_ASIOTO1S,
/* 007 */ SOUND_ASIOTODED1, // Dedede player run
/* 008 */ SOUND_ASIOTODED1S,
/* 009 */ SOUND_ASIOTOMIZU1, // Kirby walk/run in shallow water
/* 010 */ SOUND_BGBRAKE1, // Checkerboard Chase - ground fall
/* 011 */ SOUND_BGBRAKE2,
/* 012 */ SOUND_BGBRAKE3,
/* 013 */ SOUND_BGTAORE1,
/* 014 */ SOUND_BOMB1, // Kirby - Bomb[-Bomb] - bomb explode / File deletion
/* 015 */ SOUND_BOMBBOMB1,
/* 016 */ SOUND_BOMBBOMB2,
/* 017 */ SOUND_BOMBCUTTER1,
/* 018 */ SOUND_BOMBCUTTER2,
/* 019 */ SOUND_BOMBCUTTER2BG,
/* 020 */ SOUND_BOMBCUTTER3,
/* 021 */ SOUND_BOMBDENGEKI1,
/* 022 */ SOUND_BOMBDENGEKI2,
/* 023 */ SOUND_BOMBFIRE1,
/* 024 */ SOUND_BOMBFIRE2,
/* 025 */ SOUND_BOMBFIRENAGE1,
/* 026 */ SOUND_BOMBICE1,
/* 027 */ SOUND_BOMBICE1SUB,
/* 028 */ SOUND_BOMBICE2,
/* 029 */ SOUND_BOMBICE2SUB,
/* 030 */ SOUND_BOMBNAGE1,
/* 031 */ SOUND_BOMBSTONE1,
/* 032 */ SOUND_BOMBSTONE2,
/* 033 */ SOUND_BOMBSTONE2SUB,
/* 034 */ SOUND_BOMBSTONE3,
/* 035 */ SOUND_BOMBSTONE4,
/* 036 */ SOUND_BOMBTOGE1,
/* 037 */ SOUND_BOMBTOGE2,
/* 038 */ SOUND_BOMBTOGE2SUB,
/* 039 */ SOUND_BOSSDAMAGE1,
/* 040 */ SOUND_BOSSDAMAGE2,
/* 041 */ SOUND_BOSSDEAD1,
/* 042 */ SOUND_BOSSDEAD2,
/* 043 */ SOUND_CANCEL1, // Go back in menu
/* 044 */ SOUND_CANCEL2,
/* 045 */ SOUND_CHIME1,
/* 046 */ SOUND_CRYSTAL1,
/* 047 */ SOUND_CUT1,
/* 048 */ SOUND_CUT2,
/* 049 */ SOUND_CUTTER1,
/* 050 */ SOUND_CUTTER2,
/* 051 */ SOUND_CUTTERCUTTER1, // Kirby - Cutter-Cutter - throw
/* 052 */ SOUND_CUTTERCUTTER2,
/* 053 */ SOUND_CUTTERCUTTER3,
/* 054 */ SOUND_CUTTERDENGEKI1,
/* 055 */ SOUND_CUTTERDENGEKI2,
/* 056 */ SOUND_CUTTERDENGEKI3,
/* 057 */ SOUND_CUTTERFIRE1,
/* 058 */ SOUND_CUTTERFIRE2,
/* 059 */ SOUND_CUTTERFIRE3,
/* 060 */ SOUND_CUTTERICE1,
/* 061 */ SOUND_CUTTERICE2,
/* 062 */ SOUND_CUTTERICEJUMP1,
/* 063 */ SOUND_CUTTERSTONE1,
/* 064 */ SOUND_CUTTERSTONE2,
/* 065 */ SOUND_CUTTERSTONE3,
/* 066 */ SOUND_CUTTERTOGE1,
/* 067 */ SOUND_CUTTERTOGE2,
/* 068 */ SOUND_CUTTERTOGE2SUB,
/* 069 */ SOUND_DASHJ, // Kirby start running
/* 070 */ SOUND_DEDDAMAGE1,
/* 071 */ SOUND_DEDFURI1, // Dedede player "wind-up" hammer
/* 072 */ SOUND_DEDFURI2, // Dedede player swing hammer - 1
/* 073 */ SOUND_DEDFURI2V,
/* 074 */ SOUND_DEDFURI3, // Dedede player swing hammer - 2 (plays after 1)
/* 075 */ SOUND_DEDNOBORI1,
/* 076 */ SOUND_DEDRAKKA1, // Dedede player land
/* 077 */ SOUND_DENGEKI1,
/* 078 */ SOUND_DENGEKIDENKI1,
/* 079 */ SOUND_DENGEKIDENKI2,
/* 080 */ SOUND_DENGEKIDENKI2SUB,
/* 081 */ SOUND_DENGEKIFIRE1,
/* 082 */ SOUND_DENGEKIFIRE2,
/* 083 */ SOUND_DENGEKIICE1,
/* 084 */ SOUND_DENGEKIICE2,
/* 085 */ SOUND_DENGEKIICE3,
/* 086 */ SOUND_DENGEKILP1,
/* 087 */ SOUND_DENGEKISP1,
/* 088 */ SOUND_DENGEKISTONE1,
/* 089 */ SOUND_DENGEKISTONE2,
/* 090 */ SOUND_DENGEKITOGE1,
/* 091 */ SOUND_DENGEKITOGE2,
/* 092 */ SOUND_DENGEKIWIND1,
/* 093 */ SOUND_DOORDEDE1,
/* 094 */ SOUND_DOORL1C,
/* 095 */ SOUND_DOORL1MOV,
/* 096 */ SOUND_DOORM1C,
/* 097 */ SOUND_DOORM1O,
/* 098 */ SOUND_DOORM2C,
/* 099 */ SOUND_DOORM2O,
/* 100 */ SOUND_DOORR11C,
/* 101 */ SOUND_DOORR11O,
/* 102 */ SOUND_DOORR12C,
/* 103 */ SOUND_DOORR12O,
/* 104 */ SOUND_DOORR21C,
/* 105 */ SOUND_DOORR21O,
/* 106 */ SOUND_DOORR23C,
/* 107 */ SOUND_DOORR23O,
/* 108 */ SOUND_DOORR24C,
/* 109 */ SOUND_DOORR24O,
/* 110 */ SOUND_DOORR31C,
/* 111 */ SOUND_DOORR31O,
/* 112 */ SOUND_DOORR31O2,
/* 113 */ SOUND_DOORR32C,
/* 114 */ SOUND_DOORR32O,
/* 115 */ SOUND_DOORR33C,
/* 116 */ SOUND_DOORR33O,
/* 117 */ SOUND_DOORR34C,
/* 118 */ SOUND_DOORR34O,
/* 119 */ SOUND_DOORR41C,
/* 120 */ SOUND_DOORR41O,
/* 121 */ SOUND_DOORR42C1,
/* 122 */ SOUND_DOORR42C2,
/* 123 */ SOUND_DOORR42O,
/* 124 */ SOUND_DOORR51C,
/* 125 */ SOUND_DOORR51O,
/* 126 */ SOUND_DOORR52C,
/* 127 */ SOUND_DOORR52CSUB,
/* 128 */ SOUND_DOORR52O,
/* 129 */ SOUND_DOORR53C,
/* 130 */ SOUND_DOORR53O,
/* 131 */ SOUND_DOORR54C,
/* 132 */ SOUND_DOORR54O,
/* 133 */ SOUND_DOORR61C,
/* 134 */ SOUND_DOORR61O,
/* 135 */ SOUND_DOORR631C,
/* 136 */ SOUND_DOORR631O,
/* 137 */ SOUND_DOORR632C,
/* 138 */ SOUND_DOORR632O,
/* 139 */ SOUND_DOORR633C,
/* 140 */ SOUND_DOORR633O,
/* 141 */ SOUND_DOORR634C,
/* 142 */ SOUND_DOORR634O,
/* 143 */ SOUND_DOORR635C,
/* 144 */ SOUND_DOORR635O,
/* 145 */ SOUND_DOORSUNA1,
/* 146 */ SOUND_ENEBOMB1,
/* 147 */ SOUND_ENECUT1,
/* 148 */ SOUND_ENECUT2, // Snipper snap jaw
/* 149 */ SOUND_ENECUT3,
/* 150 */ SOUND_ENECUTTER1,
/* 151 */ SOUND_ENECUTTER1R,
/* 152 */ SOUND_ENEDOMM1,
/* 153 */ SOUND_ENEDOMM2,
/* 154 */ SOUND_ENEDOMM3,
/* 155 */ SOUND_ENEDOMMHAM1, // Factory hammer smash (plays 6 times for some reason)
/* 156 */ SOUND_ENEDOMMPRS1,
/* 157 */ SOUND_ENEHAKIDASI1, // Glom jump out
/* 158 */ SOUND_ENEHAKIDASI2,
/* 159 */ SOUND_ENEHANEKAESI1,
/* 160 */ SOUND_ENEICE1,
/* 161 */ SOUND_ENEICE1R,
/* 162 */ SOUND_ENEKAMI1,
/* 163 */ SOUND_ENEKAMI2, // Gobblin bite
/* 164 */ SOUND_ENEKOROGARI1,
/* 165 */ SOUND_ENESHOT1, // Shotzo - shoot projectile
/* 166 */ SOUND_ENESHOT1R, // Big Spark-i - shoot projectile
/* 167 */ SOUND_ENESHOT2, // Glunk - shoot projectile / Snipper jump up
/* 168 */ SOUND_ENESHOT3,
/* 169 */ SOUND_ENESHOT4, // Fishbone - shoot projectile
/* 170 */ SOUND_FIREFIRE1,
/* 171 */ SOUND_FIREICE1,
/* 173 */ SOUND_FIREKAEN1 = 173,
/* 174 */ SOUND_FIREKAENEND,
/* 175 */ SOUND_FIREKBY1, // Kirby - Burn - shoot forward
/* 176 */ SOUND_FIREKBY1S,
/* 177 */ SOUND_FIREKBY2LP,
/* 178 */ SOUND_FIREKBYLPEND,
/* 179 */ SOUND_FIRESHOT1,
/* 180 */ SOUND_FIRESTONE1,
/* 181 */ SOUND_FIRETOGE1, //
/* 182 */ SOUND_FIRETOGE2,
/* 183 */ SOUND_FIRETOGE3,
/* 184 */ SOUND_FIREWIND1,
/* 185 */ SOUND_GO1, // Minigame start
/* 186 */ SOUND_HYOI1, // 100-Yard Hop - jump
/* 187 */ SOUND_HYOI2, // Kirby - Bomb-Bomb - missle appears
/* 188 */ SOUND_ICE1,
/* 189 */ SOUND_ICE2,
/* 190 */ SOUND_ICE3,
/* 191 */ SOUND_ICE4,
/* 192 */ SOUND_ICE5KIRA,
/* 193 */ SOUND_ICECUBE1,
/* 194 */ SOUND_ICECUBE2,
/* 195 */ SOUND_ICEICE1,
/* 196 */ SOUND_ICEICE2,
/* 197 */ SOUND_ICEICE3,
/* 198 */ SOUND_ICESTONE1,
/* 199 */ SOUND_ICESTONEHANE1,
/* 200 */ SOUND_ICETOGE1,
/* 201 */ SOUND_ICETOGE1SUB,
/* 202 */ SOUND_ITEM1, // Get item
/* 203 */ SOUND_ITEM2, // Get Crystal Shard
/* 204 */ SOUND_ITEM2SUB1,
/* 205 */ SOUND_ITEM2SUB2,
/* 206 */ SOUND_ITEM3,
/* 207 */ SOUND_ITEM3SUB1,
/* 208 */ SOUND_ITEM3SUB2,
/* 209 */ SOUND_JERRYIN1,
/* 210 */ SOUND_JERRYOUT1,
/* 211 */ SOUND_KAIFUKU1, // Health fills up on level start / Boss health fill up at start of battle / File deletion countdown
/* 212 */ SOUND_KAWAGET1,
/* 213 */ SOUND_KAWAZONEAPP,
/* 214 */ SOUND_KAWAZONEDIS,
/* 215 */ SOUND_KBYBUTUKARI1,
/* 216 */ SOUND_KBYDAMAGE1, // Kirby hurt
/* 217 */ SOUND_KBYDAMAGE2,
/* 218 */ SOUND_KBYDAMAGE3,
/* 219 */ SOUND_KBYDAMAGE4,
/* 220 */ SOUND_KBYDAMAGEL1,
/* 221 */ SOUND_KBYDAMAGEL1SUB,
/* 222 */ SOUND_KBYEI1,
/* 223 */ SOUND_KBYEI2,
/* 224 */ SOUND_KBYHABATAKI1, // Kirby float
/* 225 */ SOUND_KBYHAKIDASHI1, // Kirby spit out object
/* 226 */ SOUND_KBYHI1, // Level select - 6Kirby goes to level
/* 227 */ SOUND_KBYHI2,
/* 228 */ SOUND_KBYHI3,
/* 229 */ SOUND_KBYHOOBARI1, // Kirby get object in mouth
/* 230 */ SOUND_KBYMOTIAGE1, // Kirby hold ability star above head
/* 231 */ SOUND_KBYNAGE1,
/* 232 */ SOUND_KBYNOMIKOMI1, // Kirby swallow object
/* 233 */ SOUND_KBYTOBIKAKARI1,
/* 234 */ SOUND_KBYUNSYO1,
/* 235 */ SOUND_KBYUWATTO1, // Kirby star wobbling on edge of platform
/* 236 */ SOUND_KEIKOKU1,
/* 237 */ SOUND_KETTEI, // Select menu item
/* 238 */ SOUND_KETTEI2, // Select character in minigame
/* 239 */ SOUND_KETTEILW,
/* 240 */ SOUND_KETTEIWL, // World map - enter world
/* 241 */ SOUND_KOTE1, // Bumper Crop Bump - get fruit
/* 242 */ SOUND_MAPIROTUKI1,
/* 243 */ SOUND_MAPSYUTUGEN1,
/* 244 */ SOUND_MIXDAMA1,
/* 245 */ SOUND_MIXDAMA1SUB,
/* 246 */ SOUND_MYBRAKE1,
/* 247 */ SOUND_MYJUMP1, // Kirby jump
/* 248 */ SOUND_MYJUMPDED1, // Dedede player jump
/* 249 */ SOUND_MYMIZUOTIL,
/* 250 */ SOUND_MYMIZUOTIM,
/* 251 */ SOUND_MYMIZUOTIS, // Kirby land in water
/* 252 */ SOUND_MYMIZUOTIS2, // 100-Yard Hop - land in puddle
/* 253 */ SOUND_MYNOBORI1,
/* 254 */ SOUND_MYNOBORI2,
/* 255 */ SOUND_MYNOBORI3, // Kirby go through semi-solid platform
/* 256 */ SOUND_MYORI1,
/* 257 */ SOUND_MYORI2,
/* 258 */ SOUND_MYSLIDING1, // Kirby slide
/* 259 */ SOUND_MYTUKAMI1, // Kirby grab onto climbable object
/* 260 */ SOUND_NOURYOKU1, // Kirby get copy ability
/* 261 */ SOUND_NOURYOKU1SUB1,
/* 262 */ SOUND_NOURYOKU1SUB2,
/* 263 */ SOUND_OTOBEAM1, // Checkerboard Chase - fire beam
/* 264 */ SOUND_OTOOTI1,
/* 265 */ SOUND_OTOOTI1SUB,
/* 266 */ SOUND_OTOSEKIKA1,
/* 267 */ SOUND_OYOGI1, // Kirby swim
/* 268 */ SOUND_OYOGIWALK1,
/* 269 */ SOUND_PARASOL1,
/* 270 */ SOUND_PARASOLTOGE1,
/* 271 */ SOUND_PARIN1, // Kirby ability star explode after hitting wall
/* 272 */ SOUND_RAKKA, // Kirby bump head after falling large distance
/* 273 */ SOUND_READY1, // Minigame countdown beep
/* 274 */ SOUND_ROOMAPP1,
/* 275 */ SOUND_SELECT, // Highlight menu item
/* 276 */ SOUND_SELECT2, // Highlight character in minigame
/* 277 */ SOUND_SELECTJET1,
/* 278 */ SOUND_SELECTJET1SUB,
/* 279 */ SOUND_STARCOUNT1,
/* 280 */ SOUND_STARDASI1,
/* 281 */ SOUND_STARHANSYA1,
/* 282 */ SOUND_STARSHOT1,
/* 283 */ SOUND_STARSHOT2, // Kirby spit out powerful star
/* 284 */ SOUND_STONE1, // Kirby - Stone - turn to stone
/* 285 */ SOUND_STONE2, // Kirby - Stone - turn back to normal
/* 286 */ SOUND_STONE3,
/* 287 */ SOUND_STONE4,
/* 288 */ SOUND_STONE5,
/* 289 */ SOUND_STONE6,
/* 290 */ SOUND_STONESTONEB,
/* 291 */ SOUND_STONESTONEC,
/* 292 */ SOUND_STONESTONES,
/* 293 */ SOUND_STONETOGE1,
/* 294 */ SOUND_SUIKOMIDEDE,
/* 295 */ SOUND_SUIKOMIKBY,
/* 296 */ SOUND_SUIKOMIKBY2,
/* 297 */ SOUND_SUIKOMIKBY2_1,
/* 298 */ SOUND_SUIKOMIKBY2_2,
/* 299 */ SOUND_SUIKOMIKBY2_3,
/* 300 */ SOUND_SUIKOMIKBY2_4,
/* 301 */ SOUND_SUIKOMIKBY2_5,
/* 302 */ SOUND_SUIKOMIKBY2_6,
/* 303 */ SOUND_SUIKOMIKBY_1,
/* 304 */ SOUND_SUIKOMIKBY_2,
/* 305 */ SOUND_SUIKOMIKBY_3,
/* 306 */ SOUND_SUIKOMIKBY_4,
/* 307 */ SOUND_SUIKOMIKBY_5,
/* 308 */ SOUND_SUIKOMIKBY_6,
/* 309 */ SOUND_SUNA1,
/* 310 */ SOUND_TAKI1,
/* 311 */ SOUND_TAKI1L,
/* 312 */ SOUND_TAKI1R,
/* 313 */ SOUND_TOGEKIKI1,
/* 314 */ SOUND_TOGESYAKI1,
/* 315 */ SOUND_TOGETOGE1,
/* 316 */ SOUND_TOGETOGE1SUB,
/* 317 */ SOUND_TOGETOGE1SUB2,
/* 318 */ SOUND_TOGETYAKUTI1,
/* 319 */ SOUND_TOGEWIND1,
/* 320 */ SOUND_TRABOAT1,
/* 321 */ SOUND_TRABOATDAMAGE1,
/* 322 */ SOUND_TRABOATTYAKUTI1,
/* 323 */ SOUND_TRAIN1,
/* 324 */ SOUND_TRAINDAMAGE1,
/* 325 */ SOUND_TRAINTYAKUTI1, // Minecart land
/* 326 */ SOUND_TRASORI1,
/* 327 */ SOUND_TRASORIDAMAGE1,
/* 328 */ SOUND_TRASORITYAKUTI1,
/* 329 */ SOUND_TUBURE1, // Kirby land
/* 330 */ SOUND_WAVE1,
/* 331 */ SOUND_WIND1,
/* 332 */ SOUND_WINDWIND1,
/* 333 */ SOUND_WINDWIND2,
/* 334 */ SOUND_YOU1,
/* 335 */ SOUND_YOU2,
/* 336 */ SOUND_YOU3,
/* 337 */ SOUND_YUKAMOVE1,
/* 338 */ SOUND_YUKAMOVEDEC1,
/* 339 */ SOUND_YUKAMOVEDEC2,
/* 340 */ SOUND_YUKAMOVEDEC3, // Water fountain launch boulder
/* 341 */ SOUND_YUKAMOVEMIZU1, // Water fountain launch plank on boardwalk
/* 342 */ SOUND_YUKASTOP1,
/* 343 */ SOUND_ZAKODAMAGE1, // Kirby hurt enemy with slide
/* 344 */ SOUND_ZAKODEAD1, // Enemy explode
/* 345 */ SOUND_ZAKODEAD2, // Fishbone/Shotzo projectile destroyed
/* 346 */ SOUND_ZAKODEADIWA1,
/* 347 */ SOUND_ZAKODENGEKI1,
/* 348 */ SOUND_ZAKODENGEKI2,
/* 349 */ SOUND_ZAKODENGEKI3,
/* 350 */ SOUND_ZAKODENGEKI4,
/* 351 */ SOUND_ZAKOFIRE1,
/* 352 */ SOUND_ZAKOFIRE1R,
/* 353 */ SOUND_ZAKOFURI1,
/* 354 */ SOUND_ZAKOHABATAKI1,
/* 355 */ SOUND_ZAKOHABATAKI2R,
/* 356 */ SOUND_ZAKOJUMP1, // Bouncy - bounce
/* 357 */ SOUND_ZAKOJUMP1R, // Big Bouncy - bounce
/* 358 */ SOUND_ZAKOJUMP2,
/* 359 */ SOUND_ZAKOJUMP2R,
/* 360 */ SOUND_ZAKOMOPOOR1,
/* 361 */ SOUND_ZAKONAGE1,
/* 362 */ SOUND_ZAKONOKOGI1R,
/* 363 */ SOUND_ZAKOWATER1,
/* 364 */ SOUND_ZAKOWATER2,
/* 365 */ SOUND_ZAKOWATER3,
/* 366 */ SOUND_ZZBOSSDEAD1L,
/* 367 */ SOUND_ZZBOSSDEAD1R,
/* 368 */ SOUND_ZZBOSSDEAD2P,
/* 369 */ SOUND_ZZCUT2SUB,
/* 370 */ SOUND_ZZMYDAMAGEN1,
/* 371 */ SOUND_ZZWAVE1SUB,
/* 372 */ SOUND__B1_BATA,
/* 373 */ SOUND__B1_HARIDAMAGE,
/* 374 */ SOUND__B1_JIMEN,
/* 375 */ SOUND__B1_RINGO,
/* 376 */ SOUND__B1_SI,
/* 377 */ SOUND__B1_SIRATAMA,
/* 378 */ SOUND__B1_TORIBATA,
/* 379 */ SOUND__B1_TORIDASI,
/* 380 */ SOUND__B1_YURE,
/* 381 */ SOUND__B2_HIKARI,
/* 382 */ SOUND__B2_NOBI,
/* 383 */ SOUND__B2_SI,
/* 384 */ SOUND__B2_SIKAKU,
/* 385 */ SOUND__B2_STOP,
/* 386 */ SOUND__B2_TAMA,
/* 387 */ SOUND__B2_UP,
/* 388 */ SOUND__B3_ABARE,
/* 389 */ SOUND__B3_JIMEN, // Acro - smash ground
/* 390 */ SOUND__B3_JISIN,
/* 391 */ SOUND__B3_TUKKOMI,
/* 392 */ SOUND__B3_ZAKODASI,
/* 393 */ SOUND__B4_DAMAGE,
/* 394 */ SOUND__B4_DASH,
/* 395 */ SOUND__B4_FIRE,
/* 396 */ SOUND__B4_HASIRA,
/* 397 */ SOUND__B4_HIK,
/* 398 */ SOUND__B4_HUNKA,
/* 399 */ SOUND__B4_MAGARI,
/* 400 */ SOUND__B4_START,
/* 401 */ SOUND__B4_TAMA,
/* 402 */ SOUND__B4_UP,
/* 403 */ SOUND__B4_ZUTUKI,
/* 404 */ SOUND__B5_BACK,
/* 405 */ SOUND__B5_BEAM,
/* 406 */ SOUND__B5_BON,
/* 407 */ SOUND__B5_BUTUKARI,
/* 408 */ SOUND__B5_DAMAGE,
/* 409 */ SOUND__B5_HASAMI,
/* 410 */ SOUND__B5_HASSYA,
/* 411 */ SOUND__B5_HASSYA2,
/* 412 */ SOUND__B5_HENKEI,
/* 413 */ SOUND__B5_JIMEN,
/* 414 */ SOUND__B5_SI,
/* 415 */ SOUND__B5_START,
/* 416 */ SOUND__B5_TATAKI,
/* 417 */ SOUND__B5_TOBI,
/* 418 */ SOUND__B5_TORIBAKU,
/* 419 */ SOUND__B5_TUBURE,
/* 420 */ SOUND__B5_UDE,
/* 421 */ SOUND__B5_ZENSIN,
/* 422 */ SOUND__B6_AWADASI,
/* 423 */ SOUND__B6_AWAWARE,
/* 424 */ SOUND__B6_DAMAGE,
/* 425 */ SOUND__B6_DENGEKI,
/* 426 */ SOUND__B6_FIREHIKKOMI,
/* 427 */ SOUND__B6_FIRENOBI,
/* 428 */ SOUND__B6_FIRESTART,
/* 429 */ SOUND__B6_GHIKKOMI,
/* 430 */ SOUND__B6_GIZAGIZA,
/* 431 */ SOUND__B6_GNOBI,
/* 432 */ SOUND__B6_GTUKI,
/* 433 */ SOUND__B6_HANSYA,
/* 434 */ SOUND__B6_HENSIN,
/* 435 */ SOUND__B6_IWADASI,
/* 436 */ SOUND__B6_IWAGORO,
/* 437 */ SOUND__B6_IWAJIMEN,
/* 438 */ SOUND__B6_NODAMAGE,
/* 439 */ SOUND__B6_ORANGE,
/* 440 */ SOUND__B6_SI,
/* 441 */ SOUND__B6_YUKI,
/* 442 */ SOUND__B7_BAKUHATU,
/* 443 */ SOUND__B7_BUNRETU,
/* 444 */ SOUND__B7_DAMAGE1,
/* 445 */ SOUND__B7_DAMAGE2,
/* 446 */ SOUND__B7_DAMAGE3,
/* 447 */ SOUND__B7_DAMAGE4,
/* 448 */ SOUND__B7_FREEZE,
/* 449 */ SOUND__B7_HASSYA,
/* 450 */ SOUND__B7_KOWARE2,
/* 451 */ SOUND__B7_KOWARE3,
/* 452 */ SOUND__B7_KOWARE4,
/* 453 */ SOUND__B7_NODAMAGE,
/* 454 */ SOUND__B7_SI,
/* 455 */ SOUND__B7_SIRATAMA,
/* 456 */ SOUND__BADO_BUNBUN,
/* 457 */ SOUND__BADO_DAMAGE,
/* 458 */ SOUND__BADO_DON,
/* 459 */ SOUND__BADO_ICE1,
/* 460 */ SOUND__BADO_ICE2,
/* 461 */ SOUND__BADO_ICEDASI,
/* 462 */ SOUND__BADO_ICEIKI,
/* 463 */ SOUND__BADO_IKE,
/* 464 */ SOUND__BADO_JUMP,
/* 465 */ SOUND__BADO_KAKI, // Adeleine - paint item
/* 466 */ SOUND__BADO_SI,
/* 467 */ SOUND__BADO_TUKKOMI,
/* 468 */ SOUND__BADO_ZAKO,
/* 469 */ SOUND__BDEDE_BIYOON,
/* 470 */ SOUND__BDEDE_DON, // Dedede boss - land heavily
/* 471 */ SOUND__BDEDE_GURUGURU,
/* 472 */ SOUND__BDEDE_HAKIDASI,
/* 473 */ SOUND__BDEDE_HAMMER,
/* 474 */ SOUND__BDEDE_HOOBARI,
/* 475 */ SOUND__BDEDE_KAKEIN,
/* 476 */ SOUND__BDEDE_KAMI,
/* 477 */ SOUND__BDEDE_KEMURI,
/* 478 */ SOUND__BDEDE_POWER,
/* 479 */ SOUND__BDEDE_SOUNDSTOP,
/* 480 */ SOUND__BDEDE_TAMADASI,
/* 481 */ SOUND__BLACK_DERU,
/* 482 */ SOUND__BLACK_SARU,
/* 483 */ SOUND__BLACK_TORITUKI,
/* 484 */ SOUND__BLACK_TUKKOMI,
/* 485 */ SOUND__BLACK_UGOKI01,
/* 486 */ SOUND__BOSSDEAD_L,
/* 487 */ SOUND__BOSSDEAD_M,
/* 488 */ SOUND__BOSSDEAD_S,
/* 489 */ SOUND__BUTUKARI,
/* 490 */ SOUND__BWAD_DASH,
/* 491 */ SOUND__BWAD_JIMEN,
/* 492 */ SOUND__BWAD_JUMP,
/* 493 */ SOUND__BWAD_KAKEASI,
/* 494 */ SOUND__BWAD_NAGE,
/* 495 */ SOUND__BWAD_NORIKOMI, // Kirby land in minecart
/* 496 */ SOUND__BWAD_NUKI,
/* 497 */ SOUND__BWAD_SI,
/* 498 */ SOUND__BWAD_SLID,
/* 499 */ SOUND__BWAD_SORI,
/* 500 */ SOUND__BWAD_TE,
/* 501 */ SOUND__BWAD_TUBUSI,
/* 502 */ SOUND__CRYSTAL_NAGARE, // Item come out of Adeleine's painting
/* 503 */ SOUND__CRYSTAL_TAME,
/* 504 */ SOUND__CRYSTAL_TAME2,
/* 505 */ SOUND__CRYSTAL_UP,
/* 506 */ SOUND__GOGO,
/* 507 */ SOUND__HUNKA,
/* 508 */ SOUND__INFO,
/* 509 */ SOUND__PUSH, //Push puzzle button
/* 510 */ SOUND__UMIWAVE_1,
/* 511 */ SOUND__WADNAGE,
/* 512 */ SOUND__ZISIN_1,
/* 513 */ SOUND__ZISIN_2,
/* 514 */ SOUND__ZISIN_3,
/* 515 */ SOUND__ZUZAZAZA,
/* 516 */ SOUND__ZZADOBUN,
/* 517 */ SOUND__ZZADOBUN2,
/* 518 */ SOUND__ZZBAK_S,
/* 519 */ SOUND__ZZBOSSDEAD,
/* 520 */ SOUND__ZZBOYON,
/* 521 */ SOUND__ZZCRYSTAL_CHIME,
/* 522 */ SOUND__ZZCRYSTAL_CHIME2,
/* 523 */ SOUND__ZZCRYSTAL_CHIME3,
/* 524 */ SOUND__ZZHASAMI,
/* 525 */ SOUND__ZZHUNKA,
/* 526 */ SOUND__ZZHUNKA2,
/* 527 */ SOUND__ZZITABANE,
/* 528 */ SOUND__ZZJISIN,
/* 529 */ SOUND__ZZJISIN2,
/* 530 */ SOUND__ZZJUU,
/* 531 */ SOUND__ZZJUU2,
/* 532 */ SOUND__ZZKAKI,
/* 533 */ SOUND__ZZMISS,
/* 534 */ SOUND__ZZRINGO,
/* 535 */ SOUND__ZZSIPPO,
/* 536 */ SOUND__ZZTAMA,
/* 537 */ SOUND__ZZTAMA2,
/* 538 */ SOUND__ZZTENSI,
/* 539 */ SOUND__ZZTENSIDA,
/* 540 */ SOUND__ZZUMIMIZU,
/* 541 */ SOUND_TRAINDEMO1,
/* 542 */ SOUND_ZAKODROP1,
/* 543 */ SOUND_ZAKODROP2,
/* 544 */ SOUND_ZAKODROP3,
/* 545 */ SOUND_ZAKOMOPOO1,
/* 546 */ SOUND_TOGESASARI1,
/* 547 */ SOUND_YUKAMOVE431,
/* 548 */ SOUND__B5_STOP,
/* 549 */ SOUND_BOMBTOGE3,
/* 550 */ SOUND_CRYSTALRAPP1,
/* 551 */ SOUND_CRYSTALRAPP1SUB,
/* 552 */ SOUND_FIRESTONE2,
/* 553 */ SOUND_STONETOGE2,
/* 554 */ SOUND_STONETOGE3,
/* 555 */ SOUND_ZAKOROBOTMOVE1,
/* 556 */ SOUND_ZAKOROBOTSTOP1,
/* 557 */ SOUND_CUTTER3,
/* 558 */ SOUND_MINIIREKAE1, // Bumper Crop Bump - push past
/* 559 */ SOUND_MINIKIYURE1,
/* 560 */ SOUND_MINIKIYURE1SUB,
/* 561 */ SOUND_MININO1,
/* 562 */ SOUND_MININO1SUB1,
/* 563 */ SOUND_MININO2,
/* 564 */ SOUND_MININO2SUB1,
/* 565 */ SOUND_MINIRAKKA1,
/* 566 */ SOUND_BGHIBI1,
/* 567 */ SOUND_DOORELEV1R,
/* 568 */ SOUND_DOORELEV1RSUB,
/* 569 */ SOUND_DOORELEV2, // Shopping Mall lift go up
/* 570 */ SOUND_DOORELEVBEL1, // Shopping Mall lift stop
/* 571 */ SOUND__BDEDE_ASI,
/* 572 */ SOUND__BDEDE_IW1,
/* 573 */ SOUND__BDEDE_IW2,
/* 574 */ SOUND__ZZHUNKA3,
/* 575 */ SOUND_CUTTERSTONE22,
/* 576 */ SOUND_CUTTERSTONEFOOT1,
/* 577 */ SOUND_CUTTERSTONENAGO1,
/* 578 */ SOUND_CUTTERSTONENAGO2,
/* 579 */ SOUND_CUTTERSTONENAGO3,
/* 580 */ SOUND_ZAKOMINO1R,
/* 581 */ SOUND_ZAKOHABATAKIN1,
/* 582 */ SOUND_CRYSTALMAPP1,
/* 583 */ SOUND_CRYSTALMAPP1SUB,
/* 584 */ SOUND_YOUGAN1,
/* 585 */ SOUND_DENGEKISTONE2SUB,
/* 586 */ SOUND_KBYDAMAGE4SUB,
/* 587 */ SOUND_HYOI3,
/* 588 */ SOUND_MINIPAUSE1, // Minigame - pause
/* 589 */ SOUND_MINIPAUSE1SUB,
/* 590 */ SOUND_DOORDED22C,
/* 591 */ SOUND_DOORDED44C,
/* 592 */ SOUND_DOORDED54C,
/* 593 */ SOUND__B5_OPEN,
/* 594 */ SOUND__ZZOPEN,
/* 595 */ SOUND_DOORDED442C,
/* 596 */ SOUND_YOUGAN0,
/* 597 */ SOUND_YOUGAN0SUB,
/* 598 */ SOUND_ZAKOMINO1,
/* 599 */ SOUND_DOORELEV1R2,
/* 600 */ SOUND_BGBRAKE71WAD1,
/* 601 */ SOUND__BDEDE_LAST,
/* 602 */ SOUND_BGBRAKE21WAD1,
/* 603 */ SOUND_DOOR12C,
/* 604 */ SOUND_DOOR54C,
/* 605 */ SOUND__B7_LAST,
/* 606 */ SOUND__B7_MIDORI,
/* 607 */ SOUND__BDEDE_NAGE,
/* 608 */ SOUND__BDEDE_TE, // Item from Adeleine's painting - land on ground
/* 609 */ SOUND_DEDUWATTO1,
/* 610 */ SOUND_MINIOTI1,
/* 611 */ SOUND_KBYKAIJO1,
/* 612 */ SOUND_MYGATTAI1,
/* 613 */ SOUND_MYGATTAIJU1SUB,
/* 614 */ SOUND_MYGATTAIJUU1,
/* 615 */ SOUND_ASIOTO1D, // Kirby run
/* 616 */ SOUND_ENEDOMM4, // I³ smash ground
/* 617 */ SOUND_KBYDAMAGE3SUB,
/* 618 */ SOUND_MINIBUZZER1,
/* 619 */ SOUND_SELECT2MINI, // Enemy Info - highlight/select menu item
/* 620 */ SOUND_MINISTAR1,
/* 621 */ SOUND_FIREICE1SUB,
/* 622 */ SOUND_TOGEKIKI1SUB,
/* 623 */ SOUND_TOGETOGE1SUBBAK,
/* 624 */ SOUND__UMIWAVE_1SUB,
/* 625 */ SOUND_ITEMCARD1, // Kirby hold up enemy card
/* 626 */ SOUND_ITEMCARD1SUB,
/* 627 */ SOUND_ITEMCARD2,
/* 628 */ SOUND_ITEMCARD2SUB,
/* 629 */ SOUND_KETTEI2LV, // Level select - select level
/* 630 */ SOUND_KETTEILWLV,
/* 631 */ SOUND_SELECT2LV, // Level select - highlight level (called twice for some reason)
};
#endif