mirror of
https://github.com/farisawan-2000/kirby64.git
synced 2024-11-23 05:10:04 +00:00
4095d840c1
* models migrated to new build system * bank 0 and 1 images * bank 0 converted * update PR action * dont run level settings converter anymore * update gitignore; actually add asset makefiles (hopefully this passes CI) * actually add tools * bank1 tabled * cleanup * pass CI now * bank2 image * bank 2 anim * bank2 tabled * bank 3 tabled * ldscript generator works; bank4 tabled * bank5 tabled * bank6 tabled * all banks tabled * asset linkscripts are fully transient now * test empty commit * backup * did you know that um... if you do file: dep that $< will eval to dep? * transient filetable+headers; game is playable but doesnt match * assets OK besides objcopy * OK * actually commit tools wowie * hopefully no more assets memes * remove rogue O file that was destroying CI * the first .png file * more bank0 png's * add tools to make future texture PR better * n64graphics mod to export kirby64 backgrounds * _actually_ add backgrounds to build system * simplify asset image build rule * n64graphics background heuristic in place for all formats * bank0 backgrounds reintroduced * revert ci8 background because I don't have n64graphics ci * bank 0 1 and 2 new I4 textures matched * filetable linter; banks 0-4 i4 images matched * bank 5 too * images all matched; next is to revert all backgrounds that report incorrect sizes * assets makefile converted to use ld -r -b; runs much faster * i4 textures reverted * some ia4 textures * some ia8 and i8 images * use single static pattern for backgrounds * significantly simplify o file generation in asset makefile * add the two labeled rgba16 images * support for relatively arbitrary paths for images/probably others * remove two now-useless bin container tools * upgrade n64graphics to 0.4 * new asset extractor implemented (full game doesnt build) * start separating assets json * rgb2c submodule; img_getprop (almost done) * binaries in the repo fail * it wasnt a binary it was the folder i was using... * add the tool for real * move folder * game builds again; doesnt match nor boot * OK * assets skip palettes now; func_8000BE90 * renamed some lbvector functions * some lbreflect matches * more HS64 work including initial Camera struct doc * more camera struct; renamed AObj; OMMtx initial doc * lots of renamings Co-authored-by: Faris Awan <farisawan.2000@gmail.com>
41 lines
1.4 KiB
Python
41 lines
1.4 KiB
Python
import sys, os, subprocess, glob
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# if len(glob.glob("assets/geo/bank_1/**/block.bin")) == len(glob.glob("assets/geo/bank_1/**/block.c")):
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# exit(0)
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if "--clean" in ''.join(sys.argv):
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subprocess.run("rm assets/geo/bank_0/**/block.c", shell=True)
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subprocess.run("rm assets/geo/bank_1/**/block.c", shell=True)
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subprocess.run("rm assets/geo/bank_2/**/block.c", shell=True)
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subprocess.run("rm assets/geo/bank_3/**/block.c", shell=True)
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subprocess.run("rm assets/geo/bank_4/**/block.c", shell=True)
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subprocess.run("rm assets/geo/bank_6/**/block.c", shell=True)
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subprocess.run("rm assets/geo/bank_7/**/block.c", shell=True)
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exit(0)
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# for i in sorted(glob.glob("assets/geo/bank_*/**/block.bin")):
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# if "bank_1" in i\
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# or "bank_0" in i\
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# or "bank_2" in i\
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# or "bank_3" in i\
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# or "bank_7" in i:
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# cfile = i.split("bin")[0] + "c"
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# proc = subprocess.Popen("ls %s | wc -l" % (i.split("bin")[0]+"*"), shell=True, stdout=subprocess.PIPE)
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# pc = proc.communicate()[0].decode("ascii")
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# if pc != '' and int(pc) > 1:
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# continue
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# print(cfile)
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# try:
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# subprocess.run("python3 tools/scut/GeoFromBin.py %s %s" % (i, cfile), shell=True, check = True)
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# except subprocess.CalledProcessError:
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# break
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exit(1)
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cfile = sys.argv[1].split("bin")[0] + "c"
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if not os.path.isfile(cfile):
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try:
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subprocess.run("python3 tools/scut/GeoFromBin.py %s" % sys.argv[1], shell=True, check = True)
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except subprocess.CalledProcessError:
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print("error in %s" % cfile)
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