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A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
.github/workflows | ||
actors | ||
asm | ||
asm-differ | ||
assets | ||
data | ||
f3dex2@3c8876815c | ||
include | ||
libreultra@21c7277aaa | ||
src | ||
tools | ||
ucode | ||
.gitignore | ||
.gitmodules | ||
assets2.json | ||
assets_geo.json | ||
assets_image.json | ||
assets.json | ||
context_gen_header.h | ||
diff.py | ||
extract_assets.py | ||
first-diff.py | ||
kirby.us.ld | ||
kirby.us.sha1 | ||
libultra_unused.txt | ||
macros.inc | ||
Makefile | ||
README.md | ||
rename_sym.sh | ||
undefined_syms.txt | ||
unnamed_syms.txt |
Kirby 64: The Crystal Shards
This repository contains a work-in-progress decompilation effort for Kirby 64.
You will need an original copy of the ROM to proceed.
Installing
- First, get Linux, or Windows Subsystem for Linux if you use Windows
- Next, clone the repo by running
sudo apt update && sudo apt install git gcc-mips-linux-gnu && git clone https://github.com/farisawan-2000/kirby64 --recursive
- Get the GitPython submodule by doing
pip3 install gitpython
- Grab the qemu-irix deb from here and install it with
sudo dpkg -i path/to/qemu(press tab here to autocomplete the name)
- Now just follow the instructions for SM64 decomp here, but before you go, keep reading.
- Once dependencies are installed, run
make setup
to get assets extracted, thenmake
to build!
Contributing
- Pull requests are welcome! Everything is fair game to work on, including tons of easy functions that make for an easy PR! ;)
TODO (Required)
- Disassemble every asset that's extracted, or convert them into images and build them
- Work on ASM shiftability and struct documentation (Asset shiftability is done!)
TODO (Necessary)
- Actually decompile the code
- Clean up
undefined_syms.txt
TODO (Want to contribute? 😳)
- Document Kirby's action states (Might require PJ64 Debugger)