mirror of
https://github.com/farisawan-2000/kirby64.git
synced 2024-11-23 13:20:03 +00:00
4095d840c1
* models migrated to new build system * bank 0 and 1 images * bank 0 converted * update PR action * dont run level settings converter anymore * update gitignore; actually add asset makefiles (hopefully this passes CI) * actually add tools * bank1 tabled * cleanup * pass CI now * bank2 image * bank 2 anim * bank2 tabled * bank 3 tabled * ldscript generator works; bank4 tabled * bank5 tabled * bank6 tabled * all banks tabled * asset linkscripts are fully transient now * test empty commit * backup * did you know that um... if you do file: dep that $< will eval to dep? * transient filetable+headers; game is playable but doesnt match * assets OK besides objcopy * OK * actually commit tools wowie * hopefully no more assets memes * remove rogue O file that was destroying CI * the first .png file * more bank0 png's * add tools to make future texture PR better * n64graphics mod to export kirby64 backgrounds * _actually_ add backgrounds to build system * simplify asset image build rule * n64graphics background heuristic in place for all formats * bank0 backgrounds reintroduced * revert ci8 background because I don't have n64graphics ci * bank 0 1 and 2 new I4 textures matched * filetable linter; banks 0-4 i4 images matched * bank 5 too * images all matched; next is to revert all backgrounds that report incorrect sizes * assets makefile converted to use ld -r -b; runs much faster * i4 textures reverted * some ia4 textures * some ia8 and i8 images * use single static pattern for backgrounds * significantly simplify o file generation in asset makefile * add the two labeled rgba16 images * support for relatively arbitrary paths for images/probably others * remove two now-useless bin container tools * upgrade n64graphics to 0.4 * new asset extractor implemented (full game doesnt build) * start separating assets json * rgb2c submodule; img_getprop (almost done) * binaries in the repo fail * it wasnt a binary it was the folder i was using... * add the tool for real * move folder * game builds again; doesnt match nor boot * OK * assets skip palettes now; func_8000BE90 * renamed some lbvector functions * some lbreflect matches * more HS64 work including initial Camera struct doc * more camera struct; renamed AObj; OMMtx initial doc * lots of renamings Co-authored-by: Faris Awan <farisawan.2000@gmail.com>
38 lines
601 B
Plaintext
38 lines
601 B
Plaintext
../*
|
|
**/**/*.bin
|
|
build/*
|
|
tools/GeoFromBin*
|
|
tools/level_settings/convert
|
|
tools/img_getprop
|
|
tools/rgb2c
|
|
assets/*.bin
|
|
assets/**/*.png
|
|
assets/tools/__pycache__/*
|
|
*.z64
|
|
textures/*
|
|
bin/*
|
|
.assets-local.txt
|
|
tools/mipspro*/
|
|
tools/gfxdis.f3dex2
|
|
tools/gfxdis_f3dex2
|
|
tools/n64graphics
|
|
tools/armips
|
|
tools/iplfontutil
|
|
tools/n64crc
|
|
tools/patch_libultra_math
|
|
tools/extract_assets
|
|
*.o
|
|
epic.*
|
|
__pycache__/*
|
|
tools/scut/__pycache__/*
|
|
tools/temp_tools/__pycache__/*
|
|
tools/asm-processor/__pycache__/*
|
|
asm-differ/__pycache__/*
|
|
.vscode/*
|
|
ctx.c
|
|
# Use these for scratch work
|
|
*.x
|
|
strings/*
|
|
# asm-differ .o file diffs
|
|
expected/*
|