kirby64/assets2.json
someone2639 4095d840c1
assets.o tracking (#56)
* models migrated to new build system

* bank 0 and 1 images

* bank 0 converted

* update PR action

* dont run level settings converter anymore

* update gitignore; actually add asset makefiles (hopefully this passes CI)

* actually add tools

* bank1 tabled

* cleanup

* pass CI now

* bank2 image

* bank 2 anim

* bank2 tabled

* bank 3 tabled

* ldscript generator works; bank4 tabled

* bank5 tabled

* bank6 tabled

* all banks tabled

* asset linkscripts are fully transient now

* test empty commit

* backup

* did you know that um...

if you do file: dep

that $< will eval to dep?

* transient filetable+headers; game is playable but doesnt match

* assets OK besides objcopy

* OK

* actually commit tools wowie

* hopefully no more assets memes

* remove rogue O file that was destroying CI

* the first .png file

* more bank0 png's

* add tools to make future texture PR better

* n64graphics mod to export kirby64 backgrounds

* _actually_ add backgrounds to build system

* simplify asset image build rule

* n64graphics background heuristic in place for all formats

* bank0 backgrounds reintroduced

* revert ci8 background because I don't have n64graphics ci

* bank 0 1 and 2 new I4 textures matched

* filetable linter; banks 0-4 i4 images matched

* bank 5 too

* images all matched; next is to revert all backgrounds that report incorrect sizes

* assets makefile converted to use ld -r -b; runs much faster

* i4 textures reverted

* some ia4 textures

* some ia8 and i8 images

* use single static pattern for backgrounds

* significantly simplify o file generation in asset makefile

* add the two labeled rgba16 images

* support for relatively arbitrary paths for images/probably others

* remove two now-useless bin container tools

* upgrade n64graphics to 0.4

* new asset extractor implemented (full game doesnt build)

* start separating assets json

* rgb2c submodule; img_getprop (almost done)

* binaries in the repo fail

* it wasnt a binary it was the folder i was using...

* add the tool for real

* move folder

* game builds again; doesnt match nor boot

* OK

* assets skip palettes now; func_8000BE90

* renamed some lbvector functions

* some lbreflect matches

* more HS64 work including initial Camera struct doc

* more camera struct; renamed AObj; OMMtx initial doc

* lots of renamings

Co-authored-by: Faris Awan <farisawan.2000@gmail.com>
2022-04-07 17:41:21 -04:00

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JSON

"assets/image/bank_0/2/block.ci4.png": {"meta":{"dims":[32,32], "pal":["0x4B3260"]}, "offsets": {"us":["0x4B3270", "0x00000"]}},
"assets/image/bank_0/3/block.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B3470", "0x00000"]}},
"assets/image/bank_0/4/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B3670", "0x00000"]}},
"assets/image/bank_0/5/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B3870", "0x00000"]}},
"assets/image/bank_0/6/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B3A70", "0x00000"]}},
"assets/image/bank_0/7/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B3C70", "0x00000"]}},
"assets/image/bank_0/8/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B3E70", "0x00000"]}},
"assets/image/bank_0/9/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B4070", "0x00000"]}},
"assets/image/bank_0/10/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B4270", "0x00000"]}},
"assets/image/bank_0/11/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B4470", "0x00000"]}},
"assets/image/bank_0/12/image.i4.png": {"meta":{"dims":[64,64]}, "offsets": {"us":["0x4B4670", "0x00000"]}},
"assets/image/bank_0/13/image.rgba32.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B4E70", "0x00000"]}},
"assets/image/bank_0/14/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B5E70", "0x00000"]}},
"assets/image/bank_0/15/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B6070", "0x00000"]}},
"assets/image/bank_0/16/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B6270", "0x00000"]}},
"assets/image/bank_0/17/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B6470", "0x00000"]}},
"assets/image/bank_0/18/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B6670", "0x00000"]}},
"assets/image/bank_0/19/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B6870", "0x00000"]}},
"assets/image/bank_0/20/image.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B6A70", "0x00000"]}},
"assets/image/bank_0/21/block.bin": {"meta": {"size":"0x80"}, "offsets":{"us":["0x4b6af0","0x0"]}},
"assets/image/bank_0/22/block.i4.png": {"meta":{"dims":[32,32]}, "offsets": {"us":["0x4B6B70", "0x00000"]}},
"assets/image/bank_0/23/block.ci4.png": {"meta":{"dims":[320,240]}, "offsets": {"us":["0x4b6d70", "0x00000"]}},
"assets/image/bank_0/24/block.ci4.png": {"meta":{"dims":[320,240]}, "offsets": {"us":["0x4c9b80", "0x00000"]}},
"assets/image/bank_0/25/block.bin": {"meta": {"size":"0x10750"}, "offsets":{"us":["0x4dc990","0x0"]}},
"assets/image/bank_0/25_background.ci8.png": {"meta": {"dims":[304,220], "pal":["0x4ECEE0"]}, "offsets":{"us":["0x4dc9A0","0x0"]}},
"assets/image/bank_0/25/block.ci4.png": {"meta":{"dims":[320,240], "pal":["0x4B3260"]}, "offsets": {"us":["0x4B3270", "0x00000"]}},
// 25 is the k64cs logo
"assets/image/bank_0/26/block.i8.png": {"meta":{"dims":[128,64]}, "offsets": {"us":["0x4ed0e0", "0x00000"]}},
// 27 is a weird "this game is not designed for this system" message