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Undo accidental replace
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@ -562,9 +562,9 @@ int demothrd_make_chara_8007AE10(DemothrdWork *work, dmo_data_0x36 *pData, Demot
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svec1.vx = pData->field_E_vec2.vx;
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svec1.vy = pData->field_E_vec2.vy;
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svec1.vz = pData->field_E_vec2.vz;
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svec2.vx = pData->center1.vx;
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svec2.vy = pData->center1.vy;
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svec2.vz = pData->center1.vz;
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svec2.vx = pData->field_8_vec1.vx;
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svec2.vy = pData->field_8_vec1.vy;
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svec2.vz = pData->field_8_vec1.vz;
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DG_SetPos2_8001BC8C(&svec1, &DG_ZeroVector_800AB39C);
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ReadRotMatrix(&mat1);
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@ -190,7 +190,7 @@ typedef struct dmo_data_0x36
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int field_0;
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int field_4_type;
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DG_SVECTOR center1;
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DG_SVECTOR field_8_vec1;
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DG_SVECTOR field_E_vec2;
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// TODO: Is there a cleaner way to model this structure?
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