Commit Graph

23 Commits

Author SHA1 Message Date
MegaMech
b256c9e5cf
Revert "Add ymls for Torch code generator (#497)"
This reverts commit 3da5a4f343.
2024-04-09 21:59:30 -06:00
MegaMech
3da5a4f343
Add ymls for Torch code generator (#497)
* Add torch

* update jenkinsfile
2024-04-09 21:29:57 -06:00
coco875
eb69ec2493
rename some texture (#530)
* rename some texture

* format common_texture
2024-01-16 19:07:37 -07:00
Tyler McGavran
c17d5c76c9
Linkage for the ceremony_data file (#478)
* Linkage for the ceremony_data file

Cleaned up all but 1 undefined symbol from the 0x0B range. The one
 leftover may be something from texture_tkmk00. Or atleast, that's
 what I think. Can't say for certain

* Startup logo linkage

Cleaned up a bunch of unused items from assets.json too

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 22:18:20 -06:00
MegaMech
76dc587a34
EU 1.0 OK (#265)
* EU 1.0 ok

* EU 1.1 ok

Co-authored-by: AloXado320 <david.albujar.s.30@gmail.com>
2023-10-19 23:37:21 -06:00
Tyler McGavran
ed404043f2
Migrate player emblemb assets (#326)
* Migrate player emblem assets

Can't find these textures being used anywhere, might be leftovers
 from an earlier time in the game's development.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-02 20:41:07 -06:00
Tyler McGavran
178dfc5591
Match a couple functions and migrate assets related to HUD Type C (#328)
Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-02 14:16:24 -06:00
Tyler McGavran
c9ad612442
Migrate debug font asset to new extract utility (#325)
Required fixing a restriction some old n64graphics chagnes had.
 We can now use the `-Z` option with both ci8 and ci4 images.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-07-01 23:47:10 -06:00
Tyler McGavran
74d3ffec0d
Add asset file for some bomb asset (#323)
Yellow bomb, not sure where/if its actually used

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30 20:36:49 -06:00
Tyler McGavran
a966aa1787
Add some more asset make and json files (#322)
Course outlines, course previews, unused traffic light, and
 character portraits

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-30 08:34:33 -06:00
Tyler McGavran
1b659170dc
Make adjustments to most course files (#318)
* Make adjustments to the Mario Raceway course file

Added quotes in "*.mk" to the find command for finding the .mk files.

* Make adjustments to the Choco Mountain course file

* Make adjustments to the Frappe Snowland course file

* Make adjustments to the Toad's Turnpike course file

* Make adjustments to the Moo Moo Farm course file

* Make adjustments to the Luigi Raceway course file

* Make adjustments to the Koopa Troopa Beach course file

* Make adjustments to the Kalimari Desert course file

* Make adjustments to the Bowser's Castle course file

* Make adjustements to the Wario Stadium course file

* Make adjustments to the Sherbet Land course file

* Make adjustments to the Royal Raceway course file

* Make adjustments to the Banshee Boardwalk course file

* Make adjustments to the Yoshi Valley course file

* Make adjustments to the Rainbow Road course file

* Make adjustments to the Big Donut course file

* Make adjustments to the Block Fort course file

* Remove some unneeded lines from the Makefile

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-06-28 14:20:02 -06:00
Tyler McGavran
1b67ee01df
New asset extraction utility (#306)
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-06-17 15:13:06 -06:00
MegaMech
779ae6f6f1
Item & Various decomp (#311)
* Item & Various decomp
2023-06-16 10:30:39 -06:00
MegaMech
db4e0a3727
Disassembled courses, added DLpacker, and disassembled packed DLs (#290)
* Disassembled all courses; packed DLs and course data.

* Added displaylist packer

* Minor documentation and naming
2023-03-07 19:48:17 -07:00
Tyler McGavran
3a99685c2f
Clean up some more bin2c calls from the Makefile (#286)
* Remove some bin2c calls from the Makefile

* Found a way to make n64graphics use shared tluts

* Added an option that makes n64graphics operate in a mode where it
 takes an image and tlut (as pngs) and spits out the appropriate
 CI8 indices inc.c form

* Turns out all the TLUTs for Lakitu are kept in one place, far away
 from the textures that use them

* Names some textures and tluts

* Pretty helpful actually, helped identify where a few different
 objects types are initialized. Should be a little useful to
 whoever dives into the object stuff more deeply

* Minor cleanup in n64graphics

* Added some comments, gave more appropriate names to some
 variables.

* Leaving the new mode argument as `-Z` for now

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Textures compile using makefile rules

* Patched n64 graphics memory leak and ci output

* Added memset16safe to initialize ci palettes to magic numbers (transparent pixels).

---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2023-02-06 22:52:34 -07:00
Tyler McGavran
e7ceabf94f
Couple matches and giving names to some textures (#285)
* Give names to some textures

* Match a couple functions

* Remove a use of bin2c from the makefile

* Its a little strange, but two of the portrait textures share
 a TLUT. I believe this necessitates that the portraits be
 part of the same PNG file.

* 2nd portrait referenced in undefined_syms.txt

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-01-03 20:43:30 -07:00
MegaMech
e4a176d8f5
Match common_textures.inc.c, memory & actor decomp (#188)
* More actor decomp

* memory.c decomp plus bss import into actor code

* Match actors and segment D match

* Match common_textures.inc.c

* Add tool bin2c.py
2022-05-12 15:57:56 -07:00
CoderStig
e69d8ba395
Decomped trophy & podium models. Modified gbi.h (#28)
* Decompiled trophy & podium models, fixed mk_gbi.h
2021-07-31 18:39:06 -06:00
CoderStig
f5b22811bb
Matched display_and_vsync in main.c began decompiling crash_screen.c (#27)
* Matched display_and_vsync in main.c and began decompiling crash_screen.c
2021-07-23 16:47:52 -06:00
CoderStig
62741d98d3
Fixed assets.json (#26) 2021-07-23 14:52:29 -06:00
CoderStig
830f1f3d65
Decompiled startup_logo.inc.c (#24) 2021-07-23 03:53:25 -06:00
CoderStig
5ef48aa2eb Refresh 1 2021-03-02 01:48:17 -07:00
n64
1c84a90d5e Initial commit 2020-10-14 21:13:33 -07:00