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add a few more free files
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@ -227,6 +227,14 @@ dolphin/__ppc_eabi_init.cpp:
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.init: [0x80003400, 0x80003458]
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.text: [0x800ec7e8, 0x800ec87c]
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Bando/EngineSound.cpp:
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.text: [0x8011226c, 0x801122dc]
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.data: [0x80353590, 0x803535e8]
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Kameda/Scene.cpp:
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.text: [0x8012cfbc, 0x8012d020]
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.data: [0x803549a0, 0x803549b8]
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Kaneshige/HioMgr.cpp:
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.text: [0x80182d00, 0x80182e1c]
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.data: [0x803559c0, 0x803559d0]
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@ -273,11 +281,15 @@ Osako/clock.cpp:
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.sbss: [0x803d5b30, 0x803d5b40]
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.sdata2: [0x803d9668, 0x803d9680]
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#Osako/testApp.cpp:
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#.text: [0x801cc01c, 0x801f7154]
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#.data: [0x8035c190, 0x8035c1a8]
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#.sbss: [0x803d5b40, 0x803d5b48]
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#.sdata2: [0x803d9690, 0x803d9698]
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Osako/testApp.cpp:
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.text: [0x801cc01c, 0x801cc11c]
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.data: [0x8035c190, 0x8035c1a8]
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.sbss: [0x803d5b40, 0x803d5b48]
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.sdata2: [0x803d9690, 0x803d9698]
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Osako/GameApp.cpp:
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.text: [0x801cc4a4, 0x801cc5bc]
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.data: [0x8035c1f0, 0x8035c208]
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Osako/main.cpp:
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.text: [0x801cc5bc, 0x801cc5e0]
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@ -300,4 +312,3 @@ Osako/SaveFile.cpp:
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.text: [0x801dc010, 0x801dc0b4]
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#.bss: [0x803c65f4, 0x803c6a00]
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.sbss: [0x803d5c90, 0x803d5c98]
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@ -602,6 +602,11 @@ global:
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0x80348510: __vt__13J2DOrthoGraph
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# J2DGrafContext.cpp
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0x80348560: __vt__14J2DGrafContext
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# J2DPrint
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0x8002e5f4: initiate__8J2DPrintFv
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0x8002e950: print__8J2DPrintFffPCce
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0x8002ea60: print__8J2DPrintFffUcPCce
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# JFramework
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# JFWSystem.cpp
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0x8007a494: init__9JFWSystemFv
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@ -1868,6 +1873,14 @@ global:
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0x8012652c: reset__12PauseManagerFv
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0x803d5518: mThis__12PauseManager
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# Scene.cpp
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0x8012cfbc: __ct__5SceneFP10JKRArchiveP7JKRHeap
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0x8012cfd8: __dt__5SceneFv
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0x803549a0: __vt__5Scene
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# SceneApp.cpp
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0x8012d314: reset__7GameAppFv
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# SequenceInfo.cpp
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0x80140958: rndDemo__12SequenceInfoFUl
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0x803bad54: gSequenceInfo
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@ -2040,6 +2053,7 @@ global:
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0x803d562c: sForceTotalLapNum__7RaceMgr
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# SysDebug.cpp
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0x80189c64: createHeapInfo__8SysDebugFP7JKRHeapPc
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0x80189c70: destroyHeapInfo__8SysDebugFP7JKRHeap
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0x80189bb0: setHeapGroup__8SysDebugFPCcP7JKRHeap
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0x80189bb4: setDefaultHeapGroup__8SysDebugFP7JKRHeap
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@ -2161,6 +2175,22 @@ global:
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0x803d5b34: msPrevFrameTime__5Clock
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0x803d5b38: msPrevTick__5Clock
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0x803d9668: mscTimePerSec__5Clock
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# testApp.cpp
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0x801cc01c: create__7TestAppFv
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0x801cc06c: __ct__7TestAppFv
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0x801cc0b4: __dt__7TestAppFv
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0x801cc114: draw__7TestAppFv
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0x801cc118: calc__7TestAppFv
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0x8035c190: __vt__7TestApp
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0x803d5b40: mspTestApp__7TestApp
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# GameApp.cpp
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0x801cc4a4: __ct__7GameAppFUlPCcPv
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0x801cc548: __dt__7GameAppFv
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0x801cc5b4: draw__7GameAppFv
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0x801cc5b8: calc__7GameAppFv
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0x8035c1f0: __vt__7GameApp
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# MainMenuApp.cpp
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0x801cc630: call__11MainMenuAppFv
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# main.cpp
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0x801cc5bc: main
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# RaceApp
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@ -2171,6 +2201,13 @@ global:
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# system.cpp
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0x801d0388: init__6SystemFv
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0x801d0ae8: run__6SystemFv
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0x803d5bb0: mspDisplay__6System
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0x803d5bb4: mspAppHeap__6System
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0x803d5bd0: mspJ2DPrint__6System
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0x803d5bd4: mspJ2DOrtho__6System
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# AppMgr.cpp
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0x803d5bf0: mspGameApp__6AppMgr
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0x803d5bf4: msRequest__6AppMgr
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# kartPad.cpp
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0x801d1000: compress__11KartGamePadFRC9PADStatusP11KartPadData
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0x801d1184: compress__11KartGamePadFRC10LGPositionP11KartPadData
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@ -24,15 +24,19 @@ TestApp::~TestApp() {
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}
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void TestApp::draw() {
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#if DEBUG
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System::getJ2DOrtho()->setPort();
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J2DPrint *j2dPrint = System::getJ2DPrint();
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j2dPrint->initiate();
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j2dPrint->print(100.0f, 20.0f, "test");
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#endif
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}
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void TestApp::calc() {
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#if DEBUG
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if (gGamePad1P.testTrigger(0x200)) {
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AppMgr::msRequest |= 1;
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MainMenuApp::call();
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}
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#endif
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}
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