mm/undefined_syms.txt

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Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// libultra OS symbols
D_80000000 = 0x80000000; // __osExceptionPreamble
D_80000004 = 0x80000004; // __osExceptionPreamble
D_80000008 = 0x80000008; // __osExceptionPreamble
D_8000000C = 0x8000000C; // __osExceptionPreamble
D_80000010 = 0x80000010; //
D_80000020 = 0x80000020; //
osTvType = 0x80000300;
osRomType = 0x80000304;
osRomBase = 0x80000308;
osResetType = 0x8000030C;
osCicId = 0x80000310;
osVersion = 0x80000314;
osMemSize = 0x80000318;
osAppNmiBuffer = 0x8000031C;
/// OS hardware registers
// Signal Processor Registers
D_A4040000 = 0xA4040000; // SP_MEM_ADDR_REG
D_A4040004 = 0xA4040004; // SP_DRAM_ADDR_REG
D_A4040008 = 0xA4040008; // SP_RD_LEN_REG
D_A404000C = 0xA404000C; // SP_WR_LEN_REG
D_A4040010 = 0xA4040010; // SP_STATUS_REG
D_A4040014 = 0xA4040014; // SP_DMA_FULL_REG
D_A4040018 = 0xA4040018; // SP_DMA_BUSY_REG
D_A404001C = 0xA404001C; // SP_SEMAPHORE_REG
D_A4080000 = 0xA4080000; // SP PC
// Display Processor Command Registers / Rasterizer Interface
D_A4100000 = 0xA4100000; // DPC_START_REG
D_A4100004 = 0xA4100004; // DPC_END_REG
D_A4100008 = 0xA4100008; // DPC_CURRENT_REG
D_A410000C = 0xA410000C; // DPC_STATUS_REG
D_A4100010 = 0xA4100010; // DPC_CLOCK_REG
D_A4100014 = 0xA4100014; // DPC_BUFBUSY_REG
D_A4100018 = 0xA4100018; // DPC_PIPEBUSY_REG
D_A410001C = 0xA410001C; // DPC_TMEM_REG
// Display Processor Span Registers
D_A4200000 = 0xA4200000; // DPS_TBIST_REG / DP_TMEM_BIST
D_A4200004 = 0xA4200004; // DPS_TEST_MODE_REG
D_A4200008 = 0xA4200008; // DPS_BUFTEST_ADDR_REG
D_A420000C = 0xA420000C; // DPS_BUFTEST_DATA_REG
// MIPS Interface Registers
D_A4300000 = 0xA4300000; // MI_MODE_REG / MI_INIT_MODE_REG
D_A4300004 = 0xA4300004; // MI_VERSION_REG
D_A4300008 = 0xA4300008; // MI_INTR_REG
D_A430000C = 0xA430000C; // MI_INTR_MASK_REG
// Video Interface Registers
D_A4400000 = 0xA4400000; // VI_STATUS_REG / VI_CONTROL_REG
D_A4400004 = 0xA4400004; // VI_DRAM_ADDR_REG / VI_ORIGIN_REG
D_A4400008 = 0xA4400008; // VI_WIDTH_REG
D_A440000C = 0xA440000C; // VI_INTR_REG
D_A4400010 = 0xA4400010; // VI_CURRENT_REG
D_A4400014 = 0xA4400014; // VI_BURST_REG / VI_TIMING_REG
D_A4400018 = 0xA4400018; // VI_V_SYNC_REG
D_A440001C = 0xA440001C; // VI_H_SYNC_REG
D_A4400020 = 0xA4400020; // VI_LEAP_REG
D_A4400024 = 0xA4400024; // VI_H_START_REG
D_A4400028 = 0xA4400028; // VI_V_START_REG
D_A440002C = 0xA440002C; // VI_V_BURST_REG
D_A4400030 = 0xA4400030; // VI_X_SCALE_REG
D_A4400034 = 0xA4400034; // VI_Y_SCALE_REG
// Audio Interface Registers
D_A4500000 = 0xA4500000; // AI_DRAM_ADDR_REG
D_A4500004 = 0xA4500004; // AI_LEN_REG
D_A4500008 = 0xA4500008; // AI_CONTROL_REG
D_A450000C = 0xA450000C; // AI_STATUS_REG
D_A4500010 = 0xA4500010; // AI_DACRATE_REG
D_A4500014 = 0xA4500014; // AI_BITRATE_REG
// Peripheral/Parallel Interface Registers
D_A4600000 = 0xA4600000; // PI_DRAM_ADDR_REG
D_A4600004 = 0xA4600004; // PI_CART_ADDR_REG
D_A4600005 = 0xA4600005;
D_A4600006 = 0xA4600006;
D_A4600007 = 0xA4600007;
D_A4600008 = 0xA4600008; // PI_RD_LEN_REG
D_A460000C = 0xA460000C; // PI_WR_LEN_REG
D_A4600010 = 0xA4600010; // PI_STATUS_REG
D_A4600014 = 0xA4600014; // PI_BSD_DOM1_LAT_REG // PI dom1 latency
D_A4600018 = 0xA4600018; // PI_BSD_DOM1_PWD_REG // PI dom1 pulse width
D_A460001C = 0xA460001C; // PI_BSD_DOM1_PGS_REG // PI dom1 page size
D_A4600020 = 0xA4600020; // PI_BSD_DOM1_RLS_REG // PI dom1 release
D_A4600024 = 0xA4600024; // PI_BSD_DOM2_LAT_REG // PI dom2 latency
D_A4600028 = 0xA4600028; // PI_BSD_DOM2_LWD_REG // PI dom2 pulse width
D_A460002C = 0xA460002C; // PI_BSD_DOM2_PGS_REG // PI dom2 page size
D_A4600030 = 0xA4600030; // PI_BSD_DOM2_RLS_REG // PI dom2 release
// RDRAM Interface Registers
D_A4700000 = 0xA4700000; // RI_MODE_REG
D_A4700004 = 0xA4700004; // RI_CONFIG_REG
D_A4700008 = 0xA4700008; // RI_CURRENT_LOAD_REG
D_A470000C = 0xA470000C; // RI_SELECT_REG
D_A4700010 = 0xA4700010; // RI_REFRESH_REG
D_A4700014 = 0xA4700014; // RI_LATENCY_REG
D_A4700018 = 0xA4700018; // RI_RERROR_REG
D_A470001C = 0xA470001C; // RI_WERROR_REG
// Serial Interface Registers
D_A4800000 = 0xA4800000; // SI_DRAM_ADDR_REG
D_A4800004 = 0xA4800004; // SI_PIF_ADDR_RD64B_REG
D_A4800008 = 0xA4800008; // reserved
D_A480000C = 0xA480000C; // reserved
D_A4800010 = 0xA4800010; // SI_PIF_ADDR_WR64B_REG
D_A4800014 = 0xA4800014; // reserved
D_A4800018 = 0xA4800018; // SI_STATUS_REG
// buffers
gFramebuffer1 = 0x80000500;
D_80025D00 = 0x80025D00;
// Segmented Addresses
// segment 0x01
D_01000000 = 0x01000000;
D_01000680 = 0x01000680;
D_01001280 = 0x01001280;
D_01001800 = 0x01001800;
D_01002720 = 0x01002720;
D_01002800 = 0x01002800;
D_01007980 = 0x01007980;
D_010220B0 = 0x010220B0;
D_010277B0 = 0x010277B0;
D_0102A030 = 0x0102A030;
D_0102A6B0 = 0x0102A6B0;
D_0102A7B0 = 0x0102A7B0;
D_0102AAB0 = 0x0102AAB0;
D_0102B170 = 0x0102B170;
D_0102B3B0 = 0x0102B3B0;
D_0102B8F0 = 0x0102B8F0;
D_0102FCB0 = 0x0102FCB0;
D_010308F0 = 0x010308F0;
D_010310F0 = 0x010310F0;
D_010311F0 = 0x010311F0;
D_01031408 = 0x01031408;
D_01031618 = 0x01031618;
// segment 0x02
D_02000000 = 0x02000000;
D_02000100 = 0x02000100;
D_02000200 = 0x02000200;
D_02000300 = 0x02000300;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_02000400 = 0x02000400;
D_02000500 = 0x02000500;
D_02000600 = 0x02000600;
D_02000700 = 0x02000700;
D_02000800 = 0x02000800;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_02000900 = 0x02000900;
D_02000A00 = 0x02000A00;
D_02000BE0 = 0x02000BE0;
D_02000D60 = 0x02000D60;
D_02000E60 = 0x02000E60;
D_02000F60 = 0x02000F60;
D_02001360 = 0x02001360;
D_02002360 = 0x02002360;
D_02002460 = 0x02002460;
D_020029A0 = 0x020029A0;
D_02002AA0 = 0x02002AA0;
D_02002DE0 = 0x02002DE0;
D_020031E0 = 0x020031E0;
D_020038A0 = 0x020038A0;
D_02003F20 = 0x02003F20;
D_02003FA0 = 0x02003FA0;
D_020042A0 = 0x020042A0;
D_020043A0 = 0x020043A0;
D_02004420 = 0x02004420;
D_020044A0 = 0x020044A0;
D_02004A20 = 0x02004A20;
D_02004AA0 = 0x02004AA0;
D_02004DA0 = 0x02004DA0;
D_02004E20 = 0x02004E20;
D_02004FA0 = 0x02004FA0;
D_02004FE0 = 0x02004FE0;
D_020054E0 = 0x020054E0;
D_02005720 = 0x02005720;
D_02005960 = 0x02005960;
D_02005F60 = 0x02005F60;
D_020063C0 = 0x020063C0;
D_02006B20 = 0x02006B20;
D_0200B998 = 0x0200B998;
// segment 0x03
// segment 0x04
D_04000320 = 0x04000320;
D_040003E0 = 0x040003E0;
D_040008D0 = 0x040008D0;
D_04001D00 = 0x04001D00;
D_040021A8 = 0x040021A8;
D_040032B0 = 0x040032B0;
D_0400CF48 = 0x0400CF48;
D_0400CF58 = 0x0400CF58;
D_0400CF88 = 0x0400CF88;
D_0400CF98 = 0x0400CF98;
D_0400D028 = 0x0400D028;
D_0400D030 = 0x0400D030;
D_0400D090 = 0x0400D090;
D_0400D0A8 = 0x0400D0A8;
D_0400D0B0 = 0x0400D0B0;
D_0400D0B8 = 0x0400D0B8;
D_0400D0C8 = 0x0400D0C8;
D_0400D0D0 = 0x0400D0D0;
D_0400D100 = 0x0400D100;
D_0400D108 = 0x0400D108;
D_0400D218 = 0x0400D218;
D_0400D220 = 0x0400D220;
D_0400D228 = 0x0400D228;
D_0400D2D0 = 0x0400D2D0;
D_0400D300 = 0x0400D300;
D_0400D3E8 = 0x0400D3E8;
D_0400D3F8 = 0x0400D3F8;
D_0400D420 = 0x0400D420;
D_0400D488 = 0x0400D488;
D_0400D490 = 0x0400D490;
D_0400D4A8 = 0x0400D4A8;
D_0400D4B0 = 0x0400D4B0;
D_0400D4B8 = 0x0400D4B8;
D_0400D4C0 = 0x0400D4C0;
D_0400D4D8 = 0x0400D4D8;
D_0400D4F0 = 0x0400D4F0;
D_0400D4F8 = 0x0400D4F8;
D_0400D500 = 0x0400D500;
D_0400D520 = 0x0400D520;
D_0400D568 = 0x0400D568;
D_0400D5A8 = 0x0400D5A8;
D_0400D5B0 = 0x0400D5B0;
D_0400D638 = 0x0400D638;
D_0400D660 = 0x0400D660;
D_0400D698 = 0x0400D698;
D_0400D728 = 0x0400D728;
D_0400D8B0 = 0x0400D8B0;
D_0400D9C8 = 0x0400D9C8;
D_0400D9D0 = 0x0400D9D0;
D_0400D9D8 = 0x0400D9D8;
D_0400DA60 = 0x0400DA60;
D_0400DA68 = 0x0400DA68;
D_0400DA70 = 0x0400DA70;
D_0400DA88 = 0x0400DA88;
D_0400DAA0 = 0x0400DAA0;
D_0400DAA8 = 0x0400DAA8;
D_0400DAC0 = 0x0400DAC0;
D_0400DAC8 = 0x0400DAC8;
D_0400DAD0 = 0x0400DAD0;
D_0400DAD8 = 0x0400DAD8;
D_0400DAE0 = 0x0400DAE0;
D_0400DAF0 = 0x0400DAF0;
D_0400DB10 = 0x0400DB10;
D_0400DB18 = 0x0400DB18;
D_0400DB30 = 0x0400DB30;
D_0400DB68 = 0x0400DB68;
D_0400DBB0 = 0x0400DBB0;
D_0400DBE8 = 0x0400DBE8;
D_0400DC20 = 0x0400DC20;
D_0400DC28 = 0x0400DC28;
D_0400DC30 = 0x0400DC30;
D_0400DC48 = 0x0400DC48;
D_0400DC50 = 0x0400DC50;
D_0400DC60 = 0x0400DC60;
D_0400DC78 = 0x0400DC78;
D_0400DC80 = 0x0400DC80;
D_0400DC88 = 0x0400DC88;
D_0400DCA8 = 0x0400DCA8;
D_0400DCD0 = 0x0400DCD0;
D_0400DCD8 = 0x0400DCD8;
D_0400DCF8 = 0x0400DCF8;
D_0400DD10 = 0x0400DD10;
D_0400DD30 = 0x0400DD30;
D_0400DD38 = 0x0400DD38;
D_0400DD40 = 0x0400DD40;
D_0400DD50 = 0x0400DD50;
D_0400DD58 = 0x0400DD58;
D_0400DD68 = 0x0400DD68;
D_0400DD70 = 0x0400DD70;
D_0400DD78 = 0x0400DD78;
D_0400DD80 = 0x0400DD80;
D_0400DDB0 = 0x0400DDB0;
D_0400DDF0 = 0x0400DDF0;
D_0400DDF8 = 0x0400DDF8;
D_0400DE00 = 0x0400DE00;
D_0400DE08 = 0x0400DE08;
D_0400DE10 = 0x0400DE10;
D_0400DE28 = 0x0400DE28;
D_0400DE30 = 0x0400DE30;
D_0400DE48 = 0x0400DE48;
D_0400DE50 = 0x0400DE50;
D_0400DE58 = 0x0400DE58;
D_0400DE60 = 0x0400DE60;
D_0400DEA0 = 0x0400DEA0;
D_0400DEA8 = 0x0400DEA8;
D_0400DF78 = 0x0400DF78;
D_0400DF90 = 0x0400DF90;
D_0400DF98 = 0x0400DF98;
D_0400DFA0 = 0x0400DFA0;
D_0400DFA8 = 0x0400DFA8;
D_0400DFB0 = 0x0400DFB0;
D_0400DFB8 = 0x0400DFB8;
D_0400DFC0 = 0x0400DFC0;
D_0400DFC8 = 0x0400DFC8;
D_0400DFD0 = 0x0400DFD0;
D_0400DFD8 = 0x0400DFD8;
D_0400DFE0 = 0x0400DFE0;
D_0400DFE8 = 0x0400DFE8;
D_0400DFF0 = 0x0400DFF0;
D_0400DFF8 = 0x0400DFF8;
D_0400E000 = 0x0400E000;
D_0400E008 = 0x0400E008;
D_0400E050 = 0x0400E050;
D_0400E060 = 0x0400E060;
D_0400E070 = 0x0400E070;
D_0400E080 = 0x0400E080;
D_0400E088 = 0x0400E088;
D_0400E098 = 0x0400E098;
D_0400E118 = 0x0400E118;
D_0400E120 = 0x0400E120;
D_0400E150 = 0x0400E150;
D_0400E1F0 = 0x0400E1F0;
D_0400E1F8 = 0x0400E1F8;
D_0400E200 = 0x0400E200;
D_0400E208 = 0x0400E208;
D_0400E218 = 0x0400E218;
D_0400E230 = 0x0400E230;
D_0400E248 = 0x0400E248;
D_0400E260 = 0x0400E260;
D_0400E270 = 0x0400E270;
D_0400E278 = 0x0400E278;
D_0400E290 = 0x0400E290;
D_0400E298 = 0x0400E298;
D_0400E2A0 = 0x0400E2A0;
D_0400E2A8 = 0x0400E2A8;
D_0400E2B0 = 0x0400E2B0;
D_0400E2B8 = 0x0400E2B8;
D_0400E2C0 = 0x0400E2C0;
D_0400E2C8 = 0x0400E2C8;
D_0400E2D0 = 0x0400E2D0;
D_0400E2D8 = 0x0400E2D8;
D_0400E2E8 = 0x0400E2E8;
D_0400E2F0 = 0x0400E2F0;
D_0400E2F8 = 0x0400E2F8;
D_0400E318 = 0x0400E318;
D_0400E330 = 0x0400E330;
D_0400E348 = 0x0400E348;
D_0400E350 = 0x0400E350;
D_0400E398 = 0x0400E398;
D_0400E3A0 = 0x0400E3A0;
D_0400E3A8 = 0x0400E3A8;
D_0400E3B0 = 0x0400E3B0;
D_0400E3B8 = 0x0400E3B8;
D_0400E3C0 = 0x0400E3C0;
D_0400E3D8 = 0x0400E3D8;
D_0400E3E0 = 0x0400E3E0;
D_0400E3E8 = 0x0400E3E8;
D_0400E3F0 = 0x0400E3F0;
D_0400E3F8 = 0x0400E3F8;
D_0400E408 = 0x0400E408;
D_0400E410 = 0x0400E410;
D_0400E418 = 0x0400E418;
D_0400E430 = 0x0400E430;
D_0400EB7C = 0x0400EB7C;
D_0400ED80 = 0x0400ED80;
Obj_Etcetera (Deku Flower) OK and somewhat documented (#326) * Migrate data to C * ObjEtcetera_Init OK * ObjEtcetera_Destroy OK * ObjEtcetera_Update OK * func_80A7C690 OK * func_80A7C718 OK * func_80A7C168 OK * func_80A7BE8C OK * Make the draw functions take Actor* * CollisionCheck_SetAC should take a Collider * func_80A7BDC8 OK (with silly dummy label meme) * func_80A7C1F0 OK * unk_276 is almost certainly a u16 since I constantly have to cast it, so just retype it * func_80A7BF08 OK * Some minor cleanup * Convert D_80A7C80C to array of CollisionHeader* * Finish defining struct to prepare for func_80A7C308 * func_80A7C308 OK * Move gameplay_keep symbols to variables.h * Explanatory comment at the top * Type gameplay_keep animation headers too * Update the spec (why do I always forget this?) * Rename func_80A7BDC8 to ObjEtcetera_PerformFlutter (name still up for debate) * Name objIndex * Document the types of flowers * Name displayListPtr * Name burrowFlag and provide a macro * Name specialFlutterScale and clean up some things with newer understanding * Give the draw functions (bad) names * Name ObjEtcetera_Idle * Name ObjEtcetera_Setup (name sucks but oh well lol) * Name ObjEtcetera_ReturnToIdle. These names all suck but they're a start * Document some of ObjEtcetera_Idle's behavior * Name and document objectIds * Remove the burrow macro because it's frankly more confusing for now * Name the draw functions something slightly better * MUCH better names for things + more documentation * Clean up ObjEtcetera_Setup a bit * Call it NUMBER_OF_FLOWER_TYPES instead * A few more name changes * Link -> Player in comments * displayListPtr -> dList * Trailing commas + format * Move initialization of type up * Improve conditional check * Use BGCHECK_SCENE macro * Move initialization of floorBgId up * Use documentation comment style * Match ObjEtcetera_DoNormalOscillation without a dummy label * param_2 -> arg1 * Insert blank line after scoped pad * OBJETCETERA_TYPE -> DEKU_FLOWER_TYPE * Cleanup and rename enum * Break up ObjEtcetera_Setup a bit and convert DekuFlowerType to an s32 to remove warnings * Whoops, run format * Delete leading 0 on struct comments * Rename pad to requiredScopeTemp to match my other PR
2021-09-28 12:18:31 +00:00
D_0400E710 = 0x0400E710;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_04011518 = 0x04011518;
D_040117A8 = 0x040117A8;
Obj_Etcetera (Deku Flower) OK and somewhat documented (#326) * Migrate data to C * ObjEtcetera_Init OK * ObjEtcetera_Destroy OK * ObjEtcetera_Update OK * func_80A7C690 OK * func_80A7C718 OK * func_80A7C168 OK * func_80A7BE8C OK * Make the draw functions take Actor* * CollisionCheck_SetAC should take a Collider * func_80A7BDC8 OK (with silly dummy label meme) * func_80A7C1F0 OK * unk_276 is almost certainly a u16 since I constantly have to cast it, so just retype it * func_80A7BF08 OK * Some minor cleanup * Convert D_80A7C80C to array of CollisionHeader* * Finish defining struct to prepare for func_80A7C308 * func_80A7C308 OK * Move gameplay_keep symbols to variables.h * Explanatory comment at the top * Type gameplay_keep animation headers too * Update the spec (why do I always forget this?) * Rename func_80A7BDC8 to ObjEtcetera_PerformFlutter (name still up for debate) * Name objIndex * Document the types of flowers * Name displayListPtr * Name burrowFlag and provide a macro * Name specialFlutterScale and clean up some things with newer understanding * Give the draw functions (bad) names * Name ObjEtcetera_Idle * Name ObjEtcetera_Setup (name sucks but oh well lol) * Name ObjEtcetera_ReturnToIdle. These names all suck but they're a start * Document some of ObjEtcetera_Idle's behavior * Name and document objectIds * Remove the burrow macro because it's frankly more confusing for now * Name the draw functions something slightly better * MUCH better names for things + more documentation * Clean up ObjEtcetera_Setup a bit * Call it NUMBER_OF_FLOWER_TYPES instead * A few more name changes * Link -> Player in comments * displayListPtr -> dList * Trailing commas + format * Move initialization of type up * Improve conditional check * Use BGCHECK_SCENE macro * Move initialization of floorBgId up * Use documentation comment style * Match ObjEtcetera_DoNormalOscillation without a dummy label * param_2 -> arg1 * Insert blank line after scoped pad * OBJETCETERA_TYPE -> DEKU_FLOWER_TYPE * Cleanup and rename enum * Break up ObjEtcetera_Setup a bit and convert DekuFlowerType to an s32 to remove warnings * Whoops, run format * Delete leading 0 on struct comments * Rename pad to requiredScopeTemp to match my other PR
2021-09-28 12:18:31 +00:00
D_040118D8 = 0x040118D8;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_04011BD0 = 0x04011BD0;
D_040127E8 = 0x040127E8;
D_04012860 = 0x04012860;
D_040128BC = 0x040128BC;
D_04014560 = 0x04014560;
D_04014570 = 0x04014570;
D_04015DB0 = 0x04015DB0;
D_04015FA0 = 0x04015FA0;
D_04016360 = 0x04016360;
D_0401A4D0 = 0x0401A4D0;
D_0401A538 = 0x0401A538;
D_0401A590 = 0x0401A590;
D_0401A620 = 0x0401A620;
D_0401ACF0 = 0x0401ACF0;
D_0401ED00 = 0x0401ED00;
D_0401F0F0 = 0x0401F0F0;
D_0401F740 = 0x0401F740;
D_0401F7C0 = 0x0401F7C0;
D_0401F8C0 = 0x0401F8C0;
D_0401FA40 = 0x0401FA40;
D_04020658 = 0x04020658;
D_04020BB8 = 0x04020BB8;
D_04020D00 = 0x04020D00;
D_040221B8 = 0x040221B8;
D_04022B28 = 0x04022B28;
D_04023100 = 0x04023100;
D_04023130 = 0x04023130;
D_04023210 = 0x04023210;
D_04023288 = 0x04023288;
D_04023348 = 0x04023348;
D_040233B8 = 0x040233B8;
D_04023428 = 0x04023428;
D_04023480 = 0x04023480;
D_040234F0 = 0x040234F0;
D_04025850 = 0x04025850;
D_04025970 = 0x04025970;
D_04025DD0 = 0x04025DD0;
D_04025EF0 = 0x04025EF0;
D_040268F0 = 0x040268F0;
D_04027CA0 = 0x04027CA0;
D_040281DC = 0x040281DC;
D_04028FEC = 0x04028FEC;
D_0402900C = 0x0402900C;
D_04029140 = 0x04029140;
D_04029CB0 = 0x04029CB0;
D_04029CF0 = 0x04029CF0;
D_04029D20 = 0x04029D20;
D_0402AF58 = 0x0402AF58;
D_0402B494 = 0x0402B494;
D_0402C818 = 0x0402C818;
D_0402C890 = 0x0402C890;
D_0402C908 = 0x0402C908;
D_0402C980 = 0x0402C980;
D_0402C9F8 = 0x0402C9F8;
D_0402CA98 = 0x0402CA98;
D_0402E510 = 0x0402E510;
D_0402E65C = 0x0402E65C;
D_0402F028 = 0x0402F028;
D_0402F0EC = 0x0402F0EC;
D_04030100 = 0x04030100;
D_040301B0 = 0x040301B0;
D_04032270 = 0x04032270;
D_04035710 = 0x04035710;
D_040367B0 = 0x040367B0;
D_040377B0 = 0x040377B0;
D_04037850 = 0x04037850;
D_040378F0 = 0x040378F0;
D_04037DF0 = 0x04037DF0;
D_040382F0 = 0x040382F0;
D_040387F0 = 0x040387F0;
D_04038CF0 = 0x04038CF0;
D_040391F0 = 0x040391F0;
D_040396F0 = 0x040396F0;
D_04039BF0 = 0x04039BF0;
D_0403A0F0 = 0x0403A0F0;
D_0403C190 = 0x0403C190;
D_0403F230 = 0x0403F230;
D_04044300 = 0x04044300;
D_0404F250 = 0x0404F250;
D_04050550 = 0x04050550;
D_04050648 = 0x04050648;
D_040506E0 = 0x040506E0;
D_04050D10 = 0x04050D10;
D_040510B0 = 0x040510B0;
D_04051180 = 0x04051180;
D_04051238 = 0x04051238;
D_0405140C = 0x0405140C;
D_040527A0 = 0x040527A0;
D_040527F0 = 0x040527F0;
D_040528B0 = 0x040528B0;
D_04054940 = 0x04054940;
D_040549A8 = 0x040549A8;
D_04054A90 = 0x04054A90;
D_04054C90 = 0x04054C90;
D_04054F18 = 0x04054F18;
D_04054F20 = 0x04054F20;
D_04055628 = 0x04055628;
D_04058BA0 = 0x04058BA0;
D_0405AAB0 = 0x0405AAB0;
D_0405AED0 = 0x0405AED0;
D_0405B6F0 = 0x0405B6F0;
D_0405BEF0 = 0x0405BEF0;
D_0405C6F0 = 0x0405C6F0;
D_0405CEF0 = 0x0405CEF0;
D_0405E6F0 = 0x0405E6F0;
D_0405F6F0 = 0x0405F6F0;
D_0405F7C0 = 0x0405F7C0;
D_0405FFC0 = 0x0405FFC0;
D_040607C0 = 0x040607C0;
D_04060FC0 = 0x04060FC0;
D_040617C0 = 0x040617C0;
D_04061FC0 = 0x04061FC0;
D_04061FE0 = 0x04061FE0;
D_04062000 = 0x04062000;
D_04062020 = 0x04062020;
D_04062040 = 0x04062040;
D_04062060 = 0x04062060;
D_040622C0 = 0x040622C0;
D_0406A800 = 0x0406A800;
D_0406AB30 = 0x0406AB30;
D_0406B6A0 = 0x0406B6A0;
D_0406B730 = 0x0406B730;
D_0406BB0C = 0x0406BB0C;
D_0406EB70 = 0x0406EB70;
D_0406F380 = 0x0406F380;
D_0406F9F0 = 0x0406F9F0;
D_0406FAE0 = 0x0406FAE0;
D_040706E0 = 0x040706E0;
D_04071230 = 0x04071230;
D_04073F00 = 0x04073F00;
D_04074330 = 0x04074330;
D_04075400 = 0x04075400;
D_04075A40 = 0x04075A40;
D_04075B30 = 0x04075B30;
D_04076BC0 = 0x04076BC0;
D_04077480 = 0x04077480;
D_04079B10 = 0x04079B10;
D_0407AB10 = 0x0407AB10;
D_0407AB58 = 0x0407AB58;
D_0407AB70 = 0x0407AB70;
D_0407AE00 = 0x0407AE00;
D_0407AFB0 = 0x0407AFB0;
D_0407D590 = 0x0407D590;
D_0407D650 = 0x0407D650;
D_0407E8C0 = 0x0407E8C0;
D_0407F218 = 0x0407F218;
D_04080FC8 = 0x04080FC8;
D_040815D0 = 0x040815D0;
D_04081628 = 0x04081628;
D_04083534 = 0x04083534;
D_04085640 = 0x04085640;
D_0408DBE0 = 0x0408DBE0;
D_0408DFE0 = 0x0408DFE0;
D_0408E3E0 = 0x0408E3E0;
D_0408E7E0 = 0x0408E7E0;
D_0408EBE0 = 0x0408EBE0;
D_0408EFE0 = 0x0408EFE0;
D_0408F3E0 = 0x0408F3E0;
D_0408F7E0 = 0x0408F7E0;
D_04091BE0 = 0x04091BE0;
D_04091CE0 = 0x04091CE0;
// segment 0x05
D_05000C40 = 0x05000C40;
D_05001D20 = 0x05001D20;
D_05002FA0 = 0x05002FA0;
D_050061E8 = 0x050061E8;
D_05006420 = 0x05006420;
D_050066B0 = 0x050066B0;
D_05006760 = 0x05006760;
D_05007498 = 0x05007498;
D_05007890 = 0x05007890;
D_050078A0 = 0x050078A0;
D_05007938 = 0x05007938;
D_05007980 = 0x05007980;
D_05007E00 = 0x05007E00;
D_05008018 = 0x05008018;
D_050085F0 = 0x050085F0;
D_050089D0 = 0x050089D0;
D_05017EA0 = 0x05017EA0;
D_05018090 = 0x05018090;
D_050182A8 = 0x050182A8;
D_0501B370 = 0x0501B370;
D_0501B508 = 0x0501B508;
D_0501BEE0 = 0x0501BEE0;
D_0501BFB8 = 0x0501BFB8;
D_0501C058 = 0x0501C058;
D_0501C118 = 0x0501C118;
D_0501D980 = 0x0501D980;
D_050219E0 = 0x050219E0;
D_05021EF0 = 0x05021EF0;
D_05023008 = 0x05023008;
D_0502324C = 0x0502324C;
// segment 0x06
// code
D_06001254 = 0x06001254;
D_06001290 = 0x06001290;
D_06001470 = 0x06001470;
D_06001C60 = 0x06001C60;
D_06007390 = 0x06007390;
D_06008AA0 = 0x06008AA0;
D_06008C50 = 0x06008C50;
D_0600A348 = 0x0600A348;
D_0600E088 = 0x0600E088;
D_0600E2A0 = 0x0600E2A0;
D_0600FBB8 = 0x0600FBB8;
D_0600FC18 = 0x0600FC18;
D_0600FDF0 = 0x0600FDF0;
D_060110A8 = 0x060110A8;
D_06011210 = 0x06011210;
D_06011710 = 0x06011710;
D_06011760 = 0x06011760;
D_06011AB8 = 0x06011AB8;
D_06012A80 = 0x06012A80;
D_06013138 = 0x06013138;
// ovl_Arms_Hook
D_0601D960 = 0x0601D960;
// ovl_Bg_Astr_Bombwall
D_06002178 = 0x06002178;
D_060022E0 = 0x060022E0;
D_06002380 = 0x06002380;
D_06002498 = 0x06002498;
// ovl_Bg_Botihasira
D_06000638 = 0x06000638;
D_06001BD8 = 0x06001BD8;
// ovl_Bg_Breakwall
D_06000A50 = 0x06000A50;
D_06000C98 = 0x06000C98;
// ovl_Bg_Crace_Movebg
D_060003A0 = 0x060003A0;
D_06000E00 = 0x06000E00;
// ovl_Bg_Ctower_Gear
D_06010828 = 0x06010828;
D_06015F30 = 0x06015F30;
D_060160A0 = 0x060160A0;
D_06016E70 = 0x06016E70;
D_06017018 = 0x06017018;
D_06018118 = 0x06018118;
D_06018588 = 0x06018588;
// ovl_Bg_Ctower_Rot
D_060129D0 = 0x060129D0;
D_06012DA0 = 0x06012DA0;
D_060142E8 = 0x060142E8;
D_06017220 = 0x06017220;
D_06017410 = 0x06017410;
D_060174E0 = 0x060174E0;
D_06017650 = 0x06017650;
// ovl_Bg_Dblue_Balance
D_0600CD10 = 0x0600CD10;
D_0600CE00 = 0x0600CE00;
D_0600D110 = 0x0600D110;
D_0600D250 = 0x0600D250;
// ovl_Bg_Dblue_Elevator
D_060002C8 = 0x060002C8;
D_060005C4 = 0x060005C4;
// ovl_Bg_Dblue_Movebg
D_06004848 = 0x06004848;
D_060052B8 = 0x060052B8;
D_06008778 = 0x06008778;
D_0600A528 = 0x0600A528;
D_0600CD10 = 0x0600CD10;
D_0600CE00 = 0x0600CE00;
// ovl_Bg_Dblue_Waterfall
D_06003250 = 0x06003250;
D_06003358 = 0x06003358;
D_06003770 = 0x06003770;
D_0600B280 = 0x0600B280;
D_0600B448 = 0x0600B448;
// ovl_Bg_Dkjail_Ivy
D_06000080 = 0x06000080;
D_060011A8 = 0x060011A8;
// ovl_Bg_Dy_Yoseizo
D_06008090 = 0x06008090;
D_0600D1B0 = 0x0600D1B0;
D_0600D228 = 0x0600D228;
D_0601C6F4 = 0x0601C6F4;
D_0601C8B4 = 0x0601C8B4;
// ovl_Bg_F40_Block
D_060043D0 = 0x060043D0;
D_06004640 = 0x06004640;
// ovl_Bg_F40_Flift
D_06004038 = 0x06004038;
D_06004240 = 0x06004240;
// ovl_Bg_F40_Switch
D_06000118 = 0x06000118;
D_06000390 = 0x06000390;
D_06000438 = 0x06000438;
// ovl_Bg_F40_Swlift
D_06003B08 = 0x06003B08;
D_06003E80 = 0x06003E80;
// ovl_Bg_Fire_Wall
D_06000040 = 0x06000040;
// ovl_Bg_Fu_Kaiten
D_060005D0 = 0x060005D0;
D_06002D30 = 0x06002D30;
// ovl_Bg_Fu_Mizu
D_06002FC0 = 0x06002FC0;
D_060037D8 = 0x060037D8;
D_060037F8 = 0x060037F8;
// ovl_Bg_Goron_Oyu
D_06000080 = 0x06000080;
D_06000158 = 0x06000158;
D_06000968 = 0x06000968;
D_06000988 = 0x06000988;
// ovl_Bg_Haka_Bombwall
D_06000040 = 0x06000040;
D_06000148 = 0x06000148;
D_06001680 = 0x06001680;
// ovl_Bg_Haka_Curtain
D_06001410 = 0x06001410;
D_06001588 = 0x06001588;
// ovl_Bg_Haka_Tomb
D_060007B0 = 0x060007B0;
D_06000EE8 = 0x06000EE8;
// ovl_Bg_Hakugin_Bombwall
D_06009830 = 0x06009830;
// ovl_Bg_Hakugin_Elvpole
D_0600ACB8 = 0x0600ACB8;
D_0600BF40 = 0x0600BF40;
// ovl_Bg_Hakugin_Post
D_0600D3B0 = 0x0600D3B0;
D_0600C1A8 = 0x0600C1A8;
D_0600C568 = 0x0600C568;
D_0600CA38 = 0x0600CA38;
D_0600CEC8 = 0x0600CEC8;
D_0600D098 = 0x0600D098;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_Bg_Hakugin_Switch
D_06000268 = 0x06000268;
D_060005C8 = 0x060005C8;
// ovl_Bg_Icefloe
D_060001E0 = 0x060001E0;
D_06000C90 = 0x06000C90;
// ovl_Bg_Icicle
D_060000D0 = 0x060000D0;
D_06000294 = 0x06000294;
// ovl_Bg_Ikana_Bombwall
D_06000128 = 0x06000128;
D_06000288 = 0x06000288;
D_06000488 = 0x06000488;
// ovl_Bg_Ikana_Dharma
D_060008C8 = 0x060008C8;
D_06000C50 = 0x06000C50;
// ovl_Bg_Ikana_Mirror
D_060014B0 = 0x060014B0;
D_06001678 = 0x06001678;
D_06001880 = 0x06001880;
D_06001AD8 = 0x06001AD8;
D_06001E18 = 0x06001E18;
D_06002358 = 0x06002358;
// ovl_Bg_Ikana_Ray
D_06001100 = 0x06001100;
D_06001228 = 0x06001228;
// ovl_Bg_Ikana_Rotaryroom
D_06004710 = 0x06004710;
D_060048A0 = 0x060048A0;
D_06007360 = 0x06007360;
D_06007448 = 0x06007448;
D_06007B68 = 0x06007B68;
// ovl_Bg_Ikana_Shutter
D_06000CE8 = 0x06000CE8;
D_06000F28 = 0x06000F28;
// ovl_Bg_Ikninside
D_0600CC78 = 0x0600CC78;
D_0600DE48 = 0x0600DE48;
// ovl_Bg_Iknin_Susceil
D_0600C308 = 0x0600C308;
D_0600C670 = 0x0600C670;
D_0600CBAC = 0x0600CBAC;
// ovl_Bg_Iknv_Doukutu
D_0600DB60 = 0x0600DB60;
D_0600DDD8 = 0x0600DDD8;
D_0600F1C0 = 0x0600F1C0;
D_06010D98 = 0x06010D98;
D_060115E0 = 0x060115E0;
D_060117A0 = 0x060117A0;
D_060117C8 = 0x060117C8;
D_06012700 = 0x06012700;
D_06012728 = 0x06012728;
D_06012788 = 0x06012788;
// ovl_Bg_Iknv_Obj
D_06011880 = 0x06011880;
D_060119D4 = 0x060119D4;
D_060129C8 = 0x060129C8;
D_06012CA4 = 0x06012CA4;
D_06013058 = 0x06013058;
// ovl_Bg_Ingate
D_060006B0 = 0x060006B0;
D_060016DC = 0x060016DC;
// ovl_Bg_Keikoku_Saku
D_06001640 = 0x06001640;
D_06002300 = 0x06002300;
// ovl_Bg_Keikoku_Spr
D_06000100 = 0x06000100;
D_060001F8 = 0x060001F8;
D_06000300 = 0x06000300;
D_060003F8 = 0x060003F8;
D_06000500 = 0x06000500;
D_060005F8 = 0x060005F8;
// ovl_Bg_Kin2_Bombwall
D_06000128 = 0x06000128;
D_060002C0 = 0x060002C0;
D_06000360 = 0x06000360;
D_06000490 = 0x06000490;
// ovl_Bg_Kin2_Fence
D_06000828 = 0x06000828;
D_06000908 = 0x06000908;
// ovl_Bg_Kin2_Picture
D_06000658 = 0x06000658;
D_06000798 = 0x06000798;
// ovl_Bg_Ladder
D_060000A0 = 0x060000A0;
D_060001D8 = 0x060001D8;
D_060002D0 = 0x060002D0;
D_06000408 = 0x06000408;
D_06000500 = 0x06000500;
D_06000638 = 0x06000638;
D_06000730 = 0x06000730;
D_06000868 = 0x06000868;
// ovl_Bg_Last_Bwall
D_06000098 = 0x06000098;
// ovl_Bg_Lbfshot
D_06000228 = 0x06000228;
D_060014D8 = 0x060014D8;
// ovl_Bg_Lotus
D_06000040 = 0x06000040;
D_06000A20 = 0x06000A20;
// ovl_Bg_Market_Step
D_0601F050 = 0x0601F050;
D_06018DA0 = 0x06018DA0;
D_0601EF10 = 0x0601EF10;
D_06018C60 = 0x06018C60;
// ovl_Bg_Mbar_Chair
D_06000288 = 0x06000288;
D_060019B4 = 0x060019B4;
// ovl_Bg_Numa_Hana
D_06000870 = 0x06000870;
D_06009FE0 = 0x06009FE0;
D_0600A740 = 0x0600A740;
D_0600AB88 = 0x0600AB88;
D_0600B928 = 0x0600B928;
D_0600BE58 = 0x0600BE58;
// ovl_Bg_Open_Shutter
D_060003E8 = 0x060003E8;
D_06001640 = 0x06001640;
// ovl_Bg_Open_Spot
D_06001A60 = 0x06001A60;
D_06001B40 = 0x06001B40;
D_06002CE0 = 0x06002CE0;
// ovl_Bg_Sinkai_Kabe
D_06000048 = 0x06000048;
// ovl_Bg_Spdweb
D_06000060 = 0x06000060;
D_060011C0 = 0x060011C0;
D_060012F0 = 0x060012F0;
D_06002678 = 0x06002678;
// ovl_Bg_Spout_Fire
D_06000040 = 0x06000040;
// ovl_Bg_Tobira01
D_06000088 = 0x06000088;
D_060011C0 = 0x060011C0;
// ovl_Bg_Umajump
D_06001220 = 0x06001220;
D_06001438 = 0x06001438;
D_06001558 = 0x06001558;
// ovl_Boss_01
D_06000C44 = 0x06000C44;
D_06001884 = 0x06001884;
D_0600C338 = 0x0600C338;
D_0600C498 = 0x0600C498;
D_0600C5E0 = 0x0600C5E0;
D_0600C7A8 = 0x0600C7A8;
D_0600C7C8 = 0x0600C7C8;
D_0600C7F8 = 0x0600C7F8;
D_0600E3E8 = 0x0600E3E8;
D_0600F0A8 = 0x0600F0A8;
D_0600FDEC = 0x0600FDEC;
D_0600FF94 = 0x0600FF94;
D_06010150 = 0x06010150;
D_06010980 = 0x06010980;
D_060124CC = 0x060124CC;
D_06012B70 = 0x06012B70;
D_06012D10 = 0x06012D10;
D_06012EBC = 0x06012EBC;
D_06013480 = 0x06013480;
D_0601407C = 0x0601407C;
D_06014F14 = 0x06014F14;
D_06015A30 = 0x06015A30;
D_06016168 = 0x06016168;
D_060164CC = 0x060164CC;
D_06018438 = 0x06018438;
D_06019C10 = 0x06019C10;
D_0601F6A4 = 0x0601F6A4;
D_060204AC = 0x060204AC;
D_060213A8 = 0x060213A8;
D_060220A0 = 0x060220A0;
D_06022118 = 0x06022118;
D_060222D0 = 0x060222D0;
D_06022550 = 0x06022550;
// ovl_Boss_02
D_06000230 = 0x06000230;
D_060002E0 = 0x060002E0;
D_060003A0 = 0x060003A0;
D_060041A0 = 0x060041A0;
D_06008650 = 0x06008650;
D_06009B10 = 0x06009B10;
D_06009C78 = 0x06009C78;
// ovl_Boss_03
D_06004260 = 0x06004260;
D_060042B0 = 0x060042B0;
D_060042F8 = 0x060042F8;
D_06007E50 = 0x06007E50;
D_06007EB0 = 0x06007EB0;
D_06007EC8 = 0x06007EC8;
D_060093A8 = 0x060093A8;
D_06009554 = 0x06009554;
D_060099D0 = 0x060099D0;
D_06009C14 = 0x06009C14;
D_06009CF8 = 0x06009CF8;
D_0600A6C8 = 0x0600A6C8;
// ovl_Boss_04
D_0600004C = 0x0600004C;
D_06004510 = 0x06004510;
D_06004550 = 0x06004550;
D_060045E8 = 0x060045E8;
// ovl_Boss_05
D_060006A4 = 0x060006A4;
D_06000A5C = 0x06000A5C;
D_06000ABC = 0x06000ABC;
D_060024E0 = 0x060024E0;
D_06002F0C = 0x06002F0C;
D_06003448 = 0x06003448;
D_06006240 = 0x06006240;
D_06006378 = 0x06006378;
D_06006484 = 0x06006484;
D_06006E50 = 0x06006E50;
D_06007488 = 0x06007488;
D_06007908 = 0x06007908;
// ovl_Boss_06
D_06018BD0 = 0x06018BD0;
D_06018CF0 = 0x06018CF0;
D_06018DE0 = 0x06018DE0;
D_06019360 = 0x06019360;
D_060193B0 = 0x060193B0;
D_06019490 = 0x06019490;
// ovl_Boss_07
D_06000194 = 0x06000194;
D_06000428 = 0x06000428;
D_06000D0C = 0x06000D0C;
D_06002C40 = 0x06002C40;
D_06002D84 = 0x06002D84;
D_060031E4 = 0x060031E4;
D_06003854 = 0x06003854;
D_06003A64 = 0x06003A64;
D_060099A0 = 0x060099A0;
D_06009C7C = 0x06009C7C;
D_06009EA8 = 0x06009EA8;
D_0600A194 = 0x0600A194;
D_0600A400 = 0x0600A400;
D_0600A6AC = 0x0600A6AC;
D_0600AE40 = 0x0600AE40;
D_0600AFB0 = 0x0600AFB0;
D_0600B020 = 0x0600B020;
D_0600C7D8 = 0x0600C7D8;
D_0600CEE8 = 0x0600CEE8;
D_060149A0 = 0x060149A0;
D_06016090 = 0x06016090;
D_06017DE0 = 0x06017DE0;
D_06019328 = 0x06019328;
D_06019C58 = 0x06019C58;
D_06019E48 = 0x06019E48;
D_0601DEB4 = 0x0601DEB4;
D_06022BB4 = 0x06022BB4;
D_06023DAC = 0x06023DAC;
D_06025018 = 0x06025018;
D_06025878 = 0x06025878;
D_06026204 = 0x06026204;
D_060269EC = 0x060269EC;
D_06026EA0 = 0x06026EA0;
D_06027270 = 0x06027270;
D_0602EE50 = 0x0602EE50;
D_0602EEC8 = 0x0602EEC8;
D_0602EEF8 = 0x0602EEF8;
D_0602EF68 = 0x0602EF68;
D_0602EF88 = 0x0602EF88;
D_0602EFE8 = 0x0602EFE8;
D_0602F640 = 0x0602F640;
D_0602F840 = 0x0602F840;
D_06030C40 = 0x06030C40;
D_06032040 = 0x06032040;
D_060335F0 = 0x060335F0;
D_06033F80 = 0x06033F80;
D_06034E64 = 0x06034E64;
D_060358C4 = 0x060358C4;
D_06036A7C = 0x06036A7C;
D_06037ADC = 0x06037ADC;
D_0603918C = 0x0603918C;
D_0603B330 = 0x0603B330;
D_0603C4E0 = 0x0603C4E0;
D_0603CBD0 = 0x0603CBD0;
D_0603D224 = 0x0603D224;
D_0603D7F0 = 0x0603D7F0;
D_0603DD1C = 0x0603DD1C;
D_0603DD30 = 0x0603DD30;
D_0603ED30 = 0x0603ED30;
D_0603F130 = 0x0603F130;
D_06040130 = 0x06040130;
D_06040930 = 0x06040930;
D_06040B30 = 0x06040B30;
D_06041B30 = 0x06041B30;
D_06042330 = 0x06042330;
D_06043330 = 0x06043330;
// ovl_Boss_Hakugin
D_06002054 = 0x06002054;
D_0600319C = 0x0600319C;
D_06010488 = 0x06010488;
D_06010500 = 0x06010500;
D_06011100 = 0x06011100;
D_06011178 = 0x06011178;
D_06011208 = 0x06011208;
D_06011278 = 0x06011278;
D_06012ED0 = 0x06012ED0;
D_06012F40 = 0x06012F40;
D_06013158 = 0x06013158;
D_060134D0 = 0x060134D0;
D_06013828 = 0x06013828;
D_06014040 = 0x06014040;
// ovl_Demo_Effect
D_06000050 = 0x06000050;
D_06000060 = 0x06000060;
D_060012E8 = 0x060012E8;
// ovl_Demo_Kankyo
D_06001000 = 0x06001000;
// ovl_Demo_Moonend
D_06001214 = 0x06001214;
D_0600B540 = 0x0600B540;
D_0600B5A0 = 0x0600B5A0;
D_06010C40 = 0x06010C40;
D_060129F0 = 0x060129F0;
// ovl_Demo_Syoten
D_0600023C = 0x0600023C;
D_06001298 = 0x06001298;
D_06001328 = 0x06001328;
D_06001370 = 0x06001370;
D_06001448 = 0x06001448;
D_06001730 = 0x06001730;
D_060018B8 = 0x060018B8;
D_060018C0 = 0x060018C0;
D_06001DD0 = 0x06001DD0;
D_06002880 = 0x06002880;
D_06002A20 = 0x06002A20;
D_06002B88 = 0x06002B88;
D_06002B98 = 0x06002B98;
// ovl_Demo_Tre_Lgt
D_06007D78 = 0x06007D78;
// ovl_Dm_Ah
D_06009E70 = 0x06009E70;
// ovl_Dm_Al
D_0600A0D8 = 0x0600A0D8;
// ovl_Dm_An
D_06000E70 = 0x06000E70;
D_06012618 = 0x06012618;
// ovl_Dm_Bal
D_060005FC = 0x060005FC;
D_06001804 = 0x06001804;
D_0600A6D0 = 0x0600A6D0;
// ovl_Dm_Char01
D_06009928 = 0x06009928;
D_06009D70 = 0x06009D70;
D_06009E4C = 0x06009E4C;
D_0600A398 = 0x0600A398;
D_0600A5C0 = 0x0600A5C0;
D_0600A8F8 = 0x0600A8F8;
D_0600AA50 = 0x0600AA50;
D_0600AF98 = 0x0600AF98;
D_0600B1A0 = 0x0600B1A0;
D_0600DE50 = 0x0600DE50;
D_0600DF18 = 0x0600DF18;
D_0600F3C0 = 0x0600F3C0;
D_0600F768 = 0x0600F768;
D_0600FAE8 = 0x0600FAE8;
D_0600FE5C = 0x0600FE5C;
D_0600FE90 = 0x0600FE90;
D_06010C3C = 0x06010C3C;
D_06010EF0 = 0x06010EF0;
D_06010FD8 = 0x06010FD8;
D_060110B8 = 0x060110B8;
// ovl_Dm_Char02
D_0600AD68 = 0x0600AD68;
// ovl_Dm_Char03
D_06020550 = 0x06020550;
// ovl_Dm_Char05
D_060001D0 = 0x060001D0;
D_060010B0 = 0x060010B0;
D_060013D0 = 0x060013D0;
D_06001E70 = 0x06001E70;
D_060042B0 = 0x060042B0;
// ovl_Dm_Char06
D_060013A8 = 0x060013A8;
D_06006868 = 0x06006868;
// ovl_Dm_Char07
D_06000100 = 0x06000100;
D_06000240 = 0x06000240;
D_06000650 = 0x06000650;
D_06000790 = 0x06000790;
D_06000B80 = 0x06000B80;
D_06000CC0 = 0x06000CC0;
D_060010D0 = 0x060010D0;
D_06001210 = 0x06001210;
D_060015E0 = 0x060015E0;
D_060016B8 = 0x060016B8;
D_06002BA0 = 0x06002BA0;
D_06002CD0 = 0x06002CD0;
D_06006688 = 0x06006688;
D_060076A0 = 0x060076A0;
D_06007918 = 0x06007918;
D_060105F8 = 0x060105F8;
D_06010D68 = 0x06010D68;
// ovl_Dm_Char08
D_06002328 = 0x06002328;
D_06002470 = 0x06002470;
D_06004E70 = 0x06004E70;
D_0600E748 = 0x0600E748;
// ovl_Dm_Char09
D_0600005C = 0x0600005C;
D_06001398 = 0x06001398;
// ovl_Dm_Gm
D_06000E70 = 0x06000E70;
D_06012618 = 0x06012618;
// ovl_Dm_Nb
D_06000990 = 0x06000990;
D_06008C40 = 0x06008C40;
// ovl_Dm_Opstage
D_06000970 = 0x06000970;
D_06000978 = 0x06000978;
D_06001C98 = 0x06001C98;
D_06002870 = 0x06002870;
D_06002878 = 0x06002878;
D_06003060 = 0x06003060;
D_06003068 = 0x06003068;
D_06003720 = 0x06003720;
D_06003728 = 0x06003728;
// ovl_Dm_Sa
D_0600CC94 = 0x0600CC94;
D_06013328 = 0x06013328;
// ovl_Dm_Statue
D_06000520 = 0x06000520;
D_06001788 = 0x06001788;
// ovl_Dm_Stk
D_060046B0 = 0x060046B0;
D_060053C0 = 0x060053C0;
D_06005870 = 0x06005870;
D_06006BB0 = 0x06006BB0;
D_06007840 = 0x06007840;
D_060079F0 = 0x060079F0;
D_060084C0 = 0x060084C0;
D_06008658 = 0x06008658;
D_060087B0 = 0x060087B0;
D_06008A80 = 0x06008A80;
D_060090C0 = 0x060090C0;
D_06009710 = 0x06009710;
D_06009AC0 = 0x06009AC0;
D_06009DA0 = 0x06009DA0;
D_0600A530 = 0x0600A530;
D_0600A5C0 = 0x0600A5C0;
D_0600AE30 = 0x0600AE30;
D_0600AEC0 = 0x0600AEC0;
D_0600CAD0 = 0x0600CAD0;
D_06013328 = 0x06013328;
D_06016620 = 0x06016620;
// ovl_Dm_Tsg
D_06002D30 = 0x06002D30;
D_06011458 = 0x06011458;
// ovl_Dm_Zl
D_0600DE08 = 0x0600DE08;
D_0600E038 = 0x0600E038;
// ovl_Door_Spiral
D_06000590 = 0x06000590;
D_060007A8 = 0x060007A8;
D_06000EA0 = 0x06000EA0;
D_060012C0 = 0x060012C0;
D_060014C8 = 0x060014C8;
D_06002110 = 0x06002110;
D_06004448 = 0x06004448;
D_060051B8 = 0x060051B8;
D_06006128 = 0x06006128;
D_06009278 = 0x06009278;
D_06012B70 = 0x06012B70;
D_06013EA8 = 0x06013EA8;
// ovl_Door_Warp1
D_060001A0 = 0x060001A0;
D_06001374 = 0x06001374;
D_06002CA8 = 0x06002CA8;
D_06003230 = 0x06003230;
D_060044D8 = 0x060044D8;
D_06004690 = 0x06004690;
D_060057D8 = 0x060057D8;
D_060058C8 = 0x060058C8;
D_06007238 = 0x06007238;
D_060076C0 = 0x060076C0;
D_06008BD4 = 0x06008BD4;
// ovl_Effect_En_Ice_Block
D_06000A38 = 0x06000A38;
// ovl_Effect_Ss_D_Fire
D_060098A0 = 0x060098A0;
// ovl_Effect_Ss_Extra
D_06000DC0 = 0x06000DC0;
// ovl_Eff_Kamejima_Wave
D_06000000 = 0x06000000;
D_06000140 = 0x06000140;
D_06001AF0 = 0x06001AF0;
// ovl_Eff_Lastday
D_06000000 = 0x06000000;
D_06000060 = 0x06000060;
D_06000148 = 0x06000148;
D_06000210 = 0x06000210;
D_06000308 = 0x06000308;
D_06000370 = 0x06000370;
D_06000448 = 0x06000448;
D_06000510 = 0x06000510;
D_06000608 = 0x06000608;
// ovl_Eff_Stk
D_06008920 = 0x06008920;
D_06008A38 = 0x06008A38;
D_06009F60 = 0x06009F60;
// ovl_Eff_Zoraband
D_06000180 = 0x06000180;
D_060002A8 = 0x060002A8;
D_06000F38 = 0x06000F38;
// ovl_En_Ah
D_06009E70 = 0x06009E70;
// ovl_En_Akindonuts
D_06001350 = 0x06001350;
D_06005488 = 0x06005488;
D_06008290 = 0x06008290;
D_0600AC70 = 0x0600AC70;
// ovl_En_Al
D_0600A0D8 = 0x0600A0D8;
// ovl_En_Am
D_06000238 = 0x06000238;
D_0600033C = 0x0600033C;
D_06005948 = 0x06005948;
D_06005B3C = 0x06005B3C;
// ovl_En_An
D_06000308 = 0x06000308;
D_06000378 = 0x06000378;
D_06000E70 = 0x06000E70;
D_060111E8 = 0x060111E8;
D_06012478 = 0x06012478;
D_06012618 = 0x06012618;
// ovl_En_And
D_0600B380 = 0x0600B380;
// ovl_En_Ani
D_060007FC = 0x060007FC;
D_06000C14 = 0x06000C14;
D_060011CC = 0x060011CC;
D_06001D48 = 0x06001D48;
D_060027A0 = 0x060027A0;
D_060028A0 = 0x060028A0;
D_06009220 = 0x06009220;
D_06009D34 = 0x06009D34;
// ovl_En_Aob_01
D_06000180 = 0x06000180;
D_06003D18 = 0x06003D18;
// ovl_En_Attack_Niw
D_060000E8 = 0x060000E8;
D_06002530 = 0x06002530;
// ovl_En_Az
D_06007438 = 0x06007438;
D_0600C94C = 0x0600C94C;
D_06017990 = 0x06017990;
D_0601ABF0 = 0x0601ABF0;
D_0601AD00 = 0x0601AD00;
// ovl_En_Baba
D_06005EF0 = 0x06005EF0;
D_06006B10 = 0x06006B10;
D_060092A0 = 0x060092A0;
// ovl_En_Baguo
D_060020E8 = 0x060020E8;
// ovl_En_Baisen
D_060008B4 = 0x060008B4;
D_06008198 = 0x06008198;
D_060011C0 = 0x060011C0;
D_06007908 = 0x06007908;
// ovl_En_Bal
D_060005FC = 0x060005FC;
D_06000C78 = 0x06000C78;
D_0600A6D0 = 0x0600A6D0;
D_0600B604 = 0x0600B604;
D_0600CB78 = 0x0600CB78;
D_0600D530 = 0x0600D530;
// ovl_En_Bat
D_060000A0 = 0x060000A0;
D_060000C8 = 0x060000C8;
// ovl_En_Bb
D_06000184 = 0x06000184;
D_06000444 = 0x06000444;
D_06001A30 = 0x06001A30;
// ovl_En_Bba_01
D_06005EF0 = 0x06005EF0;
// ovl_En_Bbfall
D_06000184 = 0x06000184;
D_06000444 = 0x06000444;
D_06001A30 = 0x06001A30;
// ovl_En_Bee
D_0600005C = 0x0600005C;
D_06001398 = 0x06001398;
// ovl_En_Bh
D_06000074 = 0x06000074;
D_06001E60 = 0x06001E60;
// ovl_En_Bigokuta
D_06000444 = 0x06000444;
D_06000A74 = 0x06000A74;
D_060014B8 = 0x060014B8;
D_06006BC0 = 0x06006BC0;
// ovl_En_Bigpamet
D_06000440 = 0x06000440;
D_06000AF4 = 0x06000AF4;
D_06000B30 = 0x06000B30;
D_06001A50 = 0x06001A50;
D_06001C68 = 0x06001C68;
D_060031DC = 0x060031DC;
D_06004210 = 0x06004210;
D_06007C70 = 0x06007C70;
D_0600823C = 0x0600823C;
// ovl_En_Bigpo
D_06000454 = 0x06000454;
D_06000924 = 0x06000924;
D_06001360 = 0x06001360;
D_06001BB0 = 0x06001BB0;
D_060041A0 = 0x060041A0;
D_060042C8 = 0x060042C8;
D_060043F8 = 0x060043F8;
D_060058B8 = 0x060058B8;
D_06005C18 = 0x06005C18;
// ovl_En_Bigslime
D_060010F4 = 0x060010F4;
D_06001B08 = 0x06001B08;
D_0600276C = 0x0600276C;
D_06002E0C = 0x06002E0C;
D_0600347C = 0x0600347C;
D_060039C4 = 0x060039C4;
D_06003F28 = 0x06003F28;
D_060066B4 = 0x060066B4;
D_060069FC = 0x060069FC;
D_060070C4 = 0x060070C4;
D_06007790 = 0x06007790;
D_0600DF98 = 0x0600DF98;
D_0600F048 = 0x0600F048;
D_0600F3F0 = 0x0600F3F0;
D_0600F990 = 0x0600F990;
D_0600F9D0 = 0x0600F9D0;
D_0600FB40 = 0x0600FB40;
D_06010530 = 0x06010530;
D_060105E8 = 0x060105E8;
D_06010B80 = 0x06010B80;
D_06010C48 = 0x06010C48;
D_06010DB0 = 0x06010DB0;
D_06010EC8 = 0x06010EC8;
D_06010F20 = 0x06010F20;
D_06010FE0 = 0x06010FE0;
D_06011008 = 0x06011008;
D_06011050 = 0x06011050;
D_060113B0 = 0x060113B0;
// ovl_En_Bji_01
D_0600066C = 0x0600066C;
D_06000AB0 = 0x06000AB0;
D_06000FDC = 0x06000FDC;
D_060049F0 = 0x060049F0;
D_06004E70 = 0x06004E70;
D_06005270 = 0x06005270;
D_0600578C = 0x0600578C;
D_06005B58 = 0x06005B58;
// ovl_En_Bjt
D_06002390 = 0x06002390;
// ovl_En_Bombal
D_06000A00 = 0x06000A00;
D_06000D78 = 0x06000D78;
// ovl_En_Bombers
D_060064B8 = 0x060064B8;
D_0600F82C = 0x0600F82C;
// ovl_En_Bombers2
D_060064B8 = 0x060064B8;
D_0600F82C = 0x0600F82C;
// ovl_En_Bombf
D_06000340 = 0x06000340;
D_06000408 = 0x06000408;
D_06000530 = 0x06000530;
// ovl_En_Bomjima
D_060064B8 = 0x060064B8;
D_0600F82C = 0x0600F82C;
// ovl_En_Bomjimb
D_060064B8 = 0x060064B8;
D_0600F82C = 0x0600F82C;
// ovl_En_Bom_Bowl_Man
D_060064B8 = 0x060064B8;
D_0600F82C = 0x0600F82C;
// ovl_En_Box
D_0600043C = 0x0600043C;
D_060006F0 = 0x060006F0;
D_06000A50 = 0x06000A50;
D_06000DB0 = 0x06000DB0;
D_060012E8 = 0x060012E8;
D_06001850 = 0x06001850;
D_06001D58 = 0x06001D58;
D_060066A0 = 0x060066A0;
D_060080E8 = 0x060080E8;
// ovl_En_Bsb
D_06000C50 = 0x06000C50;
D_06004894 = 0x06004894;
D_060086BC = 0x060086BC;
D_0600C3E0 = 0x0600C3E0;
// ovl_En_Bubble
D_06001000 = 0x06001000;
// ovl_En_Cha
D_06000710 = 0x06000710;
D_06000958 = 0x06000958;
// ovl_En_Cne_01
D_060000F0 = 0x060000F0;
D_06001300 = 0x06001300;
// ovl_En_Cow
D_060001CC = 0x060001CC;
D_06004010 = 0x06004010;
D_06004264 = 0x06004264;
D_06004348 = 0x06004348;
D_06004C30 = 0x06004C30;
D_06004E98 = 0x06004E98;
// ovl_En_Crow
D_060000F0 = 0x060000F0;
D_060010C0 = 0x060010C0;
// ovl_En_Dai
D_06000230 = 0x06000230;
D_060002E8 = 0x060002E8;
D_0600C538 = 0x0600C538;
D_060130D0 = 0x060130D0;
2021-08-04 22:41:40 +00:00
D_060107B0 = 0x060107B0;
D_06010FB0 = 0x06010FB0;
D_060117B0 = 0x060117B0;
D_06010FB0 = 0x06010FB0;
D_06011FB0 = 0x06011FB0;
D_060127B0 = 0x060127B0;
D_060079E4 = 0x060079E4;
D_06007354 = 0x06007354;
D_06000CEC = 0x06000CEC;
D_060069DC = 0x060069DC;
D_0600563C = 0x0600563C;
D_06002E58 = 0x06002E58;
D_06006590 = 0x06006590;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Daiku
D_06001114 = 0x06001114;
D_06002FA0 = 0x06002FA0;
D_06008EC8 = 0x06008EC8;
D_0600A850 = 0x0600A850;
D_0600B690 = 0x0600B690;
D_0600ACD0 = 0x0600ACD0;
D_0600C92C = 0x0600C92C;
D_06000C44 = 0x06000C44;
D_0600C234 = 0x0600C234;
D_06000600 = 0x06000600;
D_0600BEAC = 0x0600BEAC;
D_060070C0 = 0x060070C0;
D_06006FB0 = 0x06006FB0;
D_06006E80 = 0x06006E80;
D_06006D70 = 0x06006D70;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Daiku2
D_0600ACD0 = 0x0600ACD0;
D_0600C92C = 0x0600C92C;
D_06000C44 = 0x06000C44;
D_0600C234 = 0x0600C234;
D_06000600 = 0x06000600;
D_06001114 = 0x06001114;
D_0600B690 = 0x0600B690;
D_06001A24 = 0x06001A24;
D_0600D328 = 0x0600D328;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_060009E0 = 0x060009E0;
D_06002134 = 0x06002134;
D_06002FA0 = 0x06002FA0;
D_06009638 = 0x06009638;
D_0600A390 = 0x0600A390;
D_0600A850 = 0x0600A850;
// ovl_En_Death
D_06000E64 = 0x06000E64;
D_060015B4 = 0x060015B4;
D_06001834 = 0x06001834;
D_06001F80 = 0x06001F80;
D_06002DE8 = 0x06002DE8;
D_0600352C = 0x0600352C;
D_06003CAC = 0x06003CAC;
D_06006F88 = 0x06006F88;
D_060073D0 = 0x060073D0;
D_06009988 = 0x06009988;
D_06009BA0 = 0x06009BA0;
D_06009F10 = 0x06009F10;
D_0600AD08 = 0x0600AD08;
D_0600B284 = 0x0600B284;
D_0600B508 = 0x0600B508;
D_0600CB2C = 0x0600CB2C;
D_0600CB84 = 0x0600CB84;
D_0600CBC0 = 0x0600CBC0;
// ovl_En_Dekubaba
D_06000208 = 0x06000208;
D_060002B8 = 0x060002B8;
D_060010F0 = 0x060010F0;
D_06001330 = 0x06001330;
D_06001828 = 0x06001828;
D_06002A40 = 0x06002A40;
D_06003070 = 0x06003070;
// ovl_En_Dekunuts
D_06000168 = 0x06000168;
D_06001E50 = 0x06001E50;
D_06001F50 = 0x06001F50;
D_06002468 = 0x06002468;
D_0600259C = 0x0600259C;
D_06002A5C = 0x06002A5C;
D_06002BD4 = 0x06002BD4;
D_06002DD4 = 0x06002DD4;
D_06002FA4 = 0x06002FA4;
D_06003180 = 0x06003180;
D_0600326C = 0x0600326C;
D_060033E4 = 0x060033E4;
D_06003780 = 0x06003780;
// ovl_En_Demo_heishi
D_06003BFC = 0x06003BFC;
D_0600D640 = 0x0600D640;
// ovl_En_Dg
D_060080F0 = 0x060080F0;
D_060021C8 = 0x060021C8;
D_06001BD8 = 0x06001BD8;
D_06000998 = 0x06000998;
D_06001FB0 = 0x06001FB0;
D_06001048 = 0x06001048;
D_06001348 = 0x06001348;
D_06001560 = 0x06001560;
D_06001A84 = 0x06001A84;
D_060017C0 = 0x060017C0;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Dinofos
D_06000580 = 0x06000580;
D_06000AF0 = 0x06000AF0;
D_06001040 = 0x06001040;
D_060013C0 = 0x060013C0;
D_060017B8 = 0x060017B8;
D_06001CCC = 0x06001CCC;
D_060025B4 = 0x060025B4;
D_06002E40 = 0x06002E40;
D_06009570 = 0x06009570;
D_06009B70 = 0x06009B70;
D_0600ABD0 = 0x0600ABD0;
D_0600C974 = 0x0600C974;
D_0600D21C = 0x0600D21C;
D_0600D62C = 0x0600D62C;
D_06008E30 = 0x06008E30;
D_06009030 = 0x06009030;
D_06009230 = 0x06009230;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Dnb
D_06000000 = 0x06000000;
D_06000020 = 0x06000020;
D_06004638 = 0x06004638;
D_06004710 = 0x06004710;
D_06004D8C = 0x06004D8C;
// ovl_En_Dnh
D_06002950 = 0x06002950;
// ovl_En_Dnk
D_060023B8 = 0x060023B8;
D_06002468 = 0x06002468;
D_06002848 = 0x06002848;
2021-08-24 23:38:19 +00:00
D_06000B70 = 0x06000B70;
D_06002A08 = 0x06002A08;
D_0600031C = 0x0600031C;
D_06000430 = 0x06000430;
D_06000894 = 0x06000894;
D_06002B6C = 0x06002B6C;
D_060006CC = 0x060006CC;
D_060024CC = 0x060024CC;
D_060026C4 = 0x060026C4;
D_06002894 = 0x06002894;
D_06002B90 = 0x06002B90;
D_06002F7C = 0x06002F7C;
D_06003128 = 0x06003128;
D_060029BC = 0x060029BC;
D_06002E84 = 0x06002E84;
D_06000168 = 0x06000168;
D_0600259C = 0x0600259C;
D_06002A5C = 0x06002A5C;
D_06002BD4 = 0x06002BD4;
D_06002DD4 = 0x06002DD4;
D_06002FA4 = 0x06002FA4;
D_06003180 = 0x06003180;
D_0600326C = 0x0600326C;
D_060033E4 = 0x060033E4;
D_06003780 = 0x06003780;
D_06002950 = 0x06002950;
D_06001680 = 0x06001680;
D_06001700 = 0x06001700;
D_06001780 = 0x06001780;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Dno
D_06007CA4 = 0x06007CA4;
D_0600E1F8 = 0x0600E1F8;
2021-08-08 18:05:52 +00:00
D_801C20C0 = 0x801C20C0;
D_06000470 = 0x06000470;
D_060008F0 = 0x060008F0;
D_06000F6C = 0x06000F6C;
D_06001A50 = 0x06001A50;
D_06002530 = 0x06002530;
D_06003320 = 0x06003320;
D_060036D0 = 0x060036D0;
D_060041CC = 0x060041CC;
D_06004DD8 = 0x06004DD8;
D_06005F98 = 0x06005F98;
D_06006488 = 0x06006488;
D_060073E4 = 0x060073E4;
D_060077A8 = 0x060077A8;
D_06008324 = 0x06008324;
D_06008AE4 = 0x06008AE4;
D_06009100 = 0x06009100;
D_060051E4 = 0x060051E4;
D_06005E20 = 0x06005E20;
D_06006F84 = 0x06006F84;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Dnp
D_06010D60 = 0x06010D60;
D_060007D8 = 0x060007D8;
D_060021DC = 0x060021DC;
D_060026B8 = 0x060026B8;
D_06004D08 = 0x06004D08;
D_060071F4 = 0x060071F4;
D_06007960 = 0x06007960;
D_06008588 = 0x06008588;
D_0600A900 = 0x0600A900;
D_0600AEB8 = 0x0600AEB8;
D_0600B754 = 0x0600B754;
D_0600674C = 0x0600674C;
D_0600BAD8 = 0x0600BAD8;
D_06006B74 = 0x06006B74;
D_06012428 = 0x06012428;
D_0600B324 = 0x0600B324;
D_060115B8 = 0x060115B8;
D_0600923C = 0x0600923C;
D_06009AA0 = 0x06009AA0;
D_0600125C = 0x0600125C;
D_060017F8 = 0x060017F8;
D_06001C1C = 0x06001C1C;
D_060057AC = 0x060057AC;
D_0600625C = 0x0600625C;
D_060103D0 = 0x060103D0;
D_060105D0 = 0x060105D0;
D_060107D0 = 0x060107D0;
D_060109D0 = 0x060109D0;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Dnq
D_0600EB48 = 0x0600EB48;
D_06008328 = 0x06008328;
D_06007528 = 0x06007528;
D_060006F0 = 0x060006F0;
D_06000BF8 = 0x06000BF8;
D_06002690 = 0x06002690;
D_06003408 = 0x06003408;
D_06006984 = 0x06006984;
D_06005E18 = 0x06005E18;
D_06005284 = 0x06005284;
D_06001AEC = 0x06001AEC;
D_06001100 = 0x06001100;
D_06004EA0 = 0x06004EA0;
D_0600F504 = 0x0600F504;
D_060047B8 = 0x060047B8;
D_06005A14 = 0x06005A14;
D_06003DBC = 0x06003DBC;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Dns
D_06002C48 = 0x06002C48;
D_06002DD8 = 0x06002DD8;
D_06003310 = 0x06003310;
D_060034EC = 0x060034EC;
D_060008F4 = 0x060008F4;
D_06000BD8 = 0x06000BD8;
D_06000D58 = 0x06000D58;
D_06000FEC = 0x06000FEC;
D_060002A8 = 0x060002A8;
D_06000734 = 0x06000734;
D_060028E8 = 0x060028E8;
D_06002968 = 0x06002968;
D_060029E8 = 0x060029E8;
D_06002968 = 0x06002968;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Dodongo
D_060013C4 = 0x060013C4;
D_06001A44 = 0x06001A44;
D_060028F0 = 0x060028F0;
D_06003088 = 0x06003088;
D_06003B14 = 0x06003B14;
D_060042C4 = 0x060042C4;
D_06004C20 = 0x06004C20;
D_06008318 = 0x06008318;
D_06008B1C = 0x06008B1C;
// ovl_En_Dragon
D_06004398 = 0x06004398;
D_060048B8 = 0x060048B8;
// ovl_En_Drs
D_06000E70 = 0x06000E70;
D_06005A78 = 0x06005A78;
// ovl_En_Ds2n
D_06008038 = 0x06008038;
D_06008170 = 0x06008170;
// ovl_En_Dt
D_0600112C = 0x0600112C;
D_0600B0CC = 0x0600B0CC;
// ovl_En_Dy_Extra
D_0600DD40 = 0x0600DD40;
D_0600DEF0 = 0x0600DEF0;
// ovl_En_Egblock
D_06001698 = 0x06001698;
D_06001820 = 0x06001820;
D_06001918 = 0x06001918;
D_06001BF8 = 0x06001BF8;
// ovl_En_Egol
D_06000040 = 0x06000040;
D_06001170 = 0x06001170;
D_060013B0 = 0x060013B0;
D_06001918 = 0x06001918;
D_060041F0 = 0x060041F0;
D_060094E4 = 0x060094E4;
D_06009664 = 0x06009664;
D_0600EE4C = 0x0600EE4C;
// ovl_En_Elfbub
D_06001000 = 0x06001000;
// ovl_En_Encount2
D_06000A00 = 0x06000A00;
D_06000D78 = 0x06000D78;
D_06002420 = 0x06002420;
// ovl_En_Encount3
D_060009A0 = 0x060009A0;
// ovl_En_Ending_Hero
D_06000BE0 = 0x06000BE0;
D_0600B0CC = 0x0600B0CC;
D_06007350 = 0x06007350;
D_06007750 = 0x06007750;
D_06009590 = 0x06009590;
D_06009F90 = 0x06009F90;
D_0600A390 = 0x0600A390;
D_0600A490 = 0x0600A490;
D_0600A790 = 0x0600A790;
D_0600AB90 = 0x0600AB90;
// ovl_En_Ending_Hero2
D_060011C0 = 0x060011C0;
D_06007908 = 0x06007908;
// ovl_En_Ending_Hero3
D_06000E50 = 0x06000E50;
D_06007150 = 0x06007150;
// ovl_En_Ending_Hero4
D_06002A84 = 0x06002A84;
D_0600D640 = 0x0600D640;
// ovl_En_Ending_Hero5
D_06002FA0 = 0x06002FA0;
D_06006D70 = 0x06006D70;
D_06006E80 = 0x06006E80;
D_06006FB0 = 0x06006FB0;
D_060070C0 = 0x060070C0;
D_0600A390 = 0x0600A390;
D_0600A850 = 0x0600A850;
// ovl_En_Ending_Hero6
D_0600B0CC = 0x0600B0CC;
D_06007908 = 0x06007908;
D_06007150 = 0x06007150;
D_0600D640 = 0x0600D640;
D_0600A850 = 0x0600A850;
D_06000BE0 = 0x06000BE0;
D_060011C0 = 0x060011C0;
D_06000E50 = 0x06000E50;
D_06002A84 = 0x06002A84;
D_06002FA0 = 0x06002FA0;
D_060070C0 = 0x060070C0;
D_06006FB0 = 0x06006FB0;
D_06006E80 = 0x06006E80;
D_06006D70 = 0x06006D70;
D_0600A390_dl = 0x0600A390;
D_06007350 = 0x06007350;
D_06009590 = 0x06009590;
D_06009F90 = 0x06009F90;
D_0600A790 = 0x0600A790;
D_0600AB90 = 0x0600AB90;
D_06007750 = 0x06007750;
D_0600A390_tex = 0x0600A390;
D_0600A490 = 0x0600A490;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Estone
D_06010240 = 0x06010240;
// ovl_En_Fall
D_06000198 = 0x06000198;
D_06000400 = 0x06000400;
D_060004C0 = 0x060004C0;
D_060004C8 = 0x060004C8;
D_060010E0 = 0x060010E0;
D_06001158 = 0x06001158;
D_060011D0 = 0x060011D0;
D_06001220 = 0x06001220;
D_06002970 = 0x06002970;
D_06003C30 = 0x06003C30;
D_06004E38 = 0x06004E38;
D_060077F0 = 0x060077F0;
// ovl_En_Fall2
D_06005EF4 = 0x06005EF4;
D_06005F10 = 0x06005F10;
D_06008840 = 0x06008840;
D_06008898 = 0x06008898;
// ovl_En_Famos
D_060000F8 = 0x060000F8;
D_06003D38 = 0x06003D38;
D_06003DC8 = 0x06003DC8;
// ovl_En_Fg
D_060007BC = 0x060007BC;
D_060011C0 = 0x060011C0;
D_06001534 = 0x06001534;
D_060059A0 = 0x060059A0;
D_0600B328 = 0x0600B328;
D_0600B338 = 0x0600B338;
D_0600B538 = 0x0600B538;
// ovl_En_Firefly
D_0600017C = 0x0600017C;
D_06001678 = 0x06001678;
D_060018B8 = 0x060018B8;
// ovl_En_Fish2
2021-10-27 13:28:52 +00:00
D_060006D8 = 0x060006D8;
D_060007D4 = 0x060007D4;
D_06000ACC = 0x06000ACC;
D_06001174 = 0x06001174;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_060013AC = 0x060013AC;
D_06006190 = 0x06006190;
// ovl_En_Fishing
D_0600007C = 0x0600007C;
D_060029C0 = 0x060029C0;
D_06003230 = 0x06003230;
D_06003460 = 0x06003460;
D_060034C0 = 0x060034C0;
D_06003610 = 0x06003610;
D_06003680 = 0x06003680;
D_06003710 = 0x06003710;
D_06003760 = 0x06003760;
D_060039A8 = 0x060039A8;
D_06003A18 = 0x06003A18;
D_0600453C = 0x0600453C;
D_06007350 = 0x06007350;
D_060074C8 = 0x060074C8;
D_060085F8 = 0x060085F8;
D_06008610 = 0x06008610;
D_06008678 = 0x06008678;
D_060088C0 = 0x060088C0;
D_06008970 = 0x06008970;
D_0600B950 = 0x0600B950;
D_0600B9C0 = 0x0600B9C0;
D_0600C220 = 0x0600C220;
D_0600C298 = 0x0600C298;
D_0600CFE0 = 0x0600CFE0;
D_06011058 = 0x06011058;
D_06011070 = 0x06011070;
D_06011170 = 0x06011170;
D_06011270 = 0x06011270;
D_060113D0 = 0x060113D0;
D_06011410 = 0x06011410;
D_06012160 = 0x06012160;
D_060121F0 = 0x060121F0;
D_06013330 = 0x06013330;
D_060133B0 = 0x060133B0;
D_06013590 = 0x06013590;
D_06013610 = 0x06013610;
D_06013F50 = 0x06013F50;
D_06013FD0 = 0x06013FD0;
D_06014030 = 0x06014030;
D_060140B0 = 0x060140B0;
D_060153D0 = 0x060153D0;
D_06015470 = 0x06015470;
// ovl_En_Floormas
D_06000590 = 0x06000590;
D_06000EA4 = 0x06000EA4;
D_060019CC = 0x060019CC;
D_06002158 = 0x06002158;
D_060039B0 = 0x060039B0;
D_060041F4 = 0x060041F4;
D_06008688 = 0x06008688;
D_06008FB0 = 0x06008FB0;
D_06009244 = 0x06009244;
D_06009520 = 0x06009520;
D_06009DB0 = 0x06009DB0;
D_0600A054 = 0x0600A054;
// ovl_En_Fsn
D_06005BC0 = 0x06005BC0;
D_06006D40 = 0x06006D40;
D_06007140 = 0x06007140;
D_0600B9D8 = 0x0600B9D8;
D_0600C26C = 0x0600C26C;
D_0600C58C = 0x0600C58C;
D_0600CB3C = 0x0600CB3C;
D_0600D354 = 0x0600D354;
D_0600DE34 = 0x0600DE34;
D_0600E3EC = 0x0600E3EC;
D_0600F00C = 0x0600F00C;
D_0600F180 = 0x0600F180;
D_0600F218 = 0x0600F218;
D_06012C34 = 0x06012C34;
D_060131FC = 0x060131FC;
D_06013320 = 0x06013320;
D_060138B0 = 0x060138B0;
D_0601430C = 0x0601430C;
// ovl_En_Fu
D_06001F74 = 0x06001F74;
D_06002F64 = 0x06002F64;
D_06004904 = 0x06004904;
D_06005304 = 0x06005304;
D_060053E0 = 0x060053E0;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_0600B0A0 = 0x0600B0A0;
D_0600B0E0 = 0x0600B0E0;
D_0600B2B0 = 0x0600B2B0;
D_0600BAC4 = 0x0600BAC4;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Fu_Kago
D_060006A0 = 0x060006A0;
D_06000740 = 0x06000740;
D_060007E0 = 0x060007E0;
D_06000880 = 0x06000880;
D_06000920 = 0x06000920;
D_060009C0 = 0x060009C0;
D_060015C0 = 0x060015C0;
// ovl_En_Fu_Mato
D_060023D4 = 0x060023D4;
D_06002720 = 0x06002720;
// ovl_En_Gb2
D_0600049C = 0x0600049C;
D_06007230 = 0x06007230;
// ovl_En_Ge1
D_06002B98 = 0x06002B98;
D_06002CA0 = 0x06002CA0;
// ovl_En_Ge2
D_0600030C = 0x0600030C;
D_06000460 = 0x06000460;
D_06001664 = 0x06001664;
D_06008DD8 = 0x06008DD8;
D_060091D0 = 0x060091D0;
D_06009D1C = 0x06009D1C;
D_0600A344 = 0x0600A344;
// ovl_En_Ge3
D_06001EFC = 0x06001EFC;
D_0600A808 = 0x0600A808;
// ovl_En_Geg
D_06004DB0 = 0x06004DB0;
D_060091A8 = 0x060091A8;
D_06011AC8 = 0x06011AC8;
D_06012DE0 = 0x06012DE0;
// ovl_En_Gg
D_0600F578 = 0x0600F578;
D_0600F6C0 = 0x0600F6C0;
// ovl_En_Gg2
D_0600F578 = 0x0600F578;
D_0600F6C0 = 0x0600F6C0;
// ovl_En_Giant
D_06002168 = 0x06002168;
En_Giant OK and mostly documented (#346) * Migrate data to C * EnGiant_Destroy OK * EnGiant_Init OK * func_80B01A74 OK * Comment what each of the quest items are * Put a little comment for myself on func_80B01A74 because it was confusing me lol * Very early names (they're all bad) * func_80B01990 OK * EnGiant_Update OK * func_80B024AC OK * func_80B023D0 OK * func_80B024D8 OK * func_80B02354 OK (this function is bad!) * func_80B020A0 OK * func_80B01EE8 OK * func_80B01E84 OK * func_80B0211C OK * func_80B02234 OK * unk_250 -> sfxId and label SFX * func_80B02688 OK * func_80B026C4 OK * EnGiant_Draw OK * Update spec * Fix up the static data * unk_24E -> alpha * Document some of the animation stuff * Name EnGiant_IsNotFreed * Document the giant types better * Minor cleanup * Add explanatory comment * Rename the functions in functions.txt too, whoops * Document sFaceTextures and blink routine * Document all the various animations * Name EnGiant_PlaySound * Document some functions and change an unknown to action * Add an SFX id I missed * Name all the action funcs * Name last two functions * Mark one case as unused * Change func_800F5A8C to use arg0, arg1, arg2, etc. * Move sFaceTextures to EnGiant_Draw and comment what they are * EnGiant_IsNotFreed -> EnGiant_IsImprisoned * Use booleans in EnGiant_IsImprisoned * **/ -> */ * action -> csAction * Make macros for all type conditional checks * Add warning about inconsistency * Document the cs actions * Add some documentation to animation-changing functions * Update the function name in functions.txt too * Improve GIANT_TYPE macros * Remove an unncessary early return * Incorporate animation changes
2021-10-25 12:22:17 +00:00
D_06005A80 = 0x06005A80;
D_06006280 = 0x06006280;
D_06006A80 = 0x06006A80;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_06007610 = 0x06007610;
D_060079B0 = 0x060079B0;
En_Giant OK and mostly documented (#346) * Migrate data to C * EnGiant_Destroy OK * EnGiant_Init OK * func_80B01A74 OK * Comment what each of the quest items are * Put a little comment for myself on func_80B01A74 because it was confusing me lol * Very early names (they're all bad) * func_80B01990 OK * EnGiant_Update OK * func_80B024AC OK * func_80B023D0 OK * func_80B024D8 OK * func_80B02354 OK (this function is bad!) * func_80B020A0 OK * func_80B01EE8 OK * func_80B01E84 OK * func_80B0211C OK * func_80B02234 OK * unk_250 -> sfxId and label SFX * func_80B02688 OK * func_80B026C4 OK * EnGiant_Draw OK * Update spec * Fix up the static data * unk_24E -> alpha * Document some of the animation stuff * Name EnGiant_IsNotFreed * Document the giant types better * Minor cleanup * Add explanatory comment * Rename the functions in functions.txt too, whoops * Document sFaceTextures and blink routine * Document all the various animations * Name EnGiant_PlaySound * Document some functions and change an unknown to action * Add an SFX id I missed * Name all the action funcs * Name last two functions * Mark one case as unused * Change func_800F5A8C to use arg0, arg1, arg2, etc. * Move sFaceTextures to EnGiant_Draw and comment what they are * EnGiant_IsNotFreed -> EnGiant_IsImprisoned * Use booleans in EnGiant_IsImprisoned * **/ -> */ * action -> csAction * Make macros for all type conditional checks * Add warning about inconsistency * Document the cs actions * Add some documentation to animation-changing functions * Update the function name in functions.txt too * Improve GIANT_TYPE macros * Remove an unncessary early return * Incorporate animation changes
2021-10-25 12:22:17 +00:00
D_06008394 = 0x06008394;
D_060096E4 = 0x060096E4;
D_0600A1C4 = 0x0600A1C4;
D_0600ACA4 = 0x0600ACA4;
D_0600B784 = 0x0600B784;
D_0600C5D4 = 0x0600C5D4;
D_0600D040 = 0x0600D040;
D_0600DE84 = 0x0600DE84;
D_060102A4 = 0x060102A4;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_060116E4 = 0x060116E4;
En_Giant OK and mostly documented (#346) * Migrate data to C * EnGiant_Destroy OK * EnGiant_Init OK * func_80B01A74 OK * Comment what each of the quest items are * Put a little comment for myself on func_80B01A74 because it was confusing me lol * Very early names (they're all bad) * func_80B01990 OK * EnGiant_Update OK * func_80B024AC OK * func_80B023D0 OK * func_80B024D8 OK * func_80B02354 OK (this function is bad!) * func_80B020A0 OK * func_80B01EE8 OK * func_80B01E84 OK * func_80B0211C OK * func_80B02234 OK * unk_250 -> sfxId and label SFX * func_80B02688 OK * func_80B026C4 OK * EnGiant_Draw OK * Update spec * Fix up the static data * unk_24E -> alpha * Document some of the animation stuff * Name EnGiant_IsNotFreed * Document the giant types better * Minor cleanup * Add explanatory comment * Rename the functions in functions.txt too, whoops * Document sFaceTextures and blink routine * Document all the various animations * Name EnGiant_PlaySound * Document some functions and change an unknown to action * Add an SFX id I missed * Name all the action funcs * Name last two functions * Mark one case as unused * Change func_800F5A8C to use arg0, arg1, arg2, etc. * Move sFaceTextures to EnGiant_Draw and comment what they are * EnGiant_IsNotFreed -> EnGiant_IsImprisoned * Use booleans in EnGiant_IsImprisoned * **/ -> */ * action -> csAction * Make macros for all type conditional checks * Add warning about inconsistency * Document the cs actions * Add some documentation to animation-changing functions * Update the function name in functions.txt too * Improve GIANT_TYPE macros * Remove an unncessary early return * Incorporate animation changes
2021-10-25 12:22:17 +00:00
D_06012A38 = 0x06012A38;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_06013004 = 0x06013004;
D_06013FE8 = 0x06013FE8;
En_Giant OK and mostly documented (#346) * Migrate data to C * EnGiant_Destroy OK * EnGiant_Init OK * func_80B01A74 OK * Comment what each of the quest items are * Put a little comment for myself on func_80B01A74 because it was confusing me lol * Very early names (they're all bad) * func_80B01990 OK * EnGiant_Update OK * func_80B024AC OK * func_80B023D0 OK * func_80B024D8 OK * func_80B02354 OK (this function is bad!) * func_80B020A0 OK * func_80B01EE8 OK * func_80B01E84 OK * func_80B0211C OK * func_80B02234 OK * unk_250 -> sfxId and label SFX * func_80B02688 OK * func_80B026C4 OK * EnGiant_Draw OK * Update spec * Fix up the static data * unk_24E -> alpha * Document some of the animation stuff * Name EnGiant_IsNotFreed * Document the giant types better * Minor cleanup * Add explanatory comment * Rename the functions in functions.txt too, whoops * Document sFaceTextures and blink routine * Document all the various animations * Name EnGiant_PlaySound * Document some functions and change an unknown to action * Add an SFX id I missed * Name all the action funcs * Name last two functions * Mark one case as unused * Change func_800F5A8C to use arg0, arg1, arg2, etc. * Move sFaceTextures to EnGiant_Draw and comment what they are * EnGiant_IsNotFreed -> EnGiant_IsImprisoned * Use booleans in EnGiant_IsImprisoned * **/ -> */ * action -> csAction * Make macros for all type conditional checks * Add warning about inconsistency * Document the cs actions * Add some documentation to animation-changing functions * Update the function name in functions.txt too * Improve GIANT_TYPE macros * Remove an unncessary early return * Incorporate animation changes
2021-10-25 12:22:17 +00:00
D_06015334 = 0x06015334;
D_06017944 = 0x06017944;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Ginko_Man
D_060008C0 = 0x060008C0;
D_06000AC4 = 0x06000AC4;
D_060043F0 = 0x060043F0;
D_06004A7C = 0x06004A7C;
D_06004F40 = 0x06004F40;
D_0600B1D8 = 0x0600B1D8;
D_0600C240 = 0x0600C240;
// ovl_En_Gk
D_06006680 = 0x06006680;
D_06006688 = 0x06006688;
D_0600787C = 0x0600787C;
D_060079C0 = 0x060079C0;
// ovl_En_Gm
D_06007528 = 0x06007528;
D_060078B0 = 0x060078B0;
// ovl_En_Go
D_060003D0 = 0x060003D0;
D_06000458 = 0x06000458;
D_060008C0 = 0x060008C0;
D_06000948 = 0x06000948;
D_06000D50 = 0x06000D50;
D_06000DD8 = 0x06000DD8;
D_06001560 = 0x06001560;
D_060031A0 = 0x060031A0;
D_06003258 = 0x06003258;
D_060091A8 = 0x060091A8;
D_06011AC8 = 0x06011AC8;
D_06014CF0 = 0x06014CF0;
D_06014D00 = 0x06014D00;
// ovl_En_Goroiwa
D_060032E0 = 0x060032E0;
D_060082D0 = 0x060082D0;
D_06005C20 = 0x06005C20;
D_06003B40 = 0x06003B40;
D_06008B90 = 0x06008B90;
D_060042B0 = 0x060042B0;
D_06004960 = 0x06004960;
D_06004EF0 = 0x06004EF0;
D_060003B0 = 0x060003B0;
D_060028E0 = 0x060028E0;
D_06002D70 = 0x06002D70;
D_060072F0 = 0x060072F0;
D_060077D0 = 0x060077D0;
D_06007C60 = 0x06007C60;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Grasshopper
D_06000F9C = 0x06000F9C;
D_06003F00 = 0x06003F00;
// ovl_En_Gs
D_06000950 = 0x06000950;
D_060009D0 = 0x060009D0;
D_06000A60 = 0x06000A60;
// ovl_En_Guard_Nuts
D_06002700 = 0x06002700;
D_06002848 = 0x06002848;
D_06002A08 = 0x06002A08;
// ovl_En_Guruguru
D_06000B04 = 0x06000B04;
D_0600057C = 0x0600057C;
D_06005F20 = 0x06005F20;
D_06006320 = 0x06006320;
D_06006720 = 0x06006720;
D_06006920 = 0x06006920;
D_06006C90 = 0x06006C90;
// ovl_En_Hakurock
D_06011100 = 0x06011100;
D_06011178 = 0x06011178;
// ovl_En_Hata
D_060000C0 = 0x060000C0;
D_06000444 = 0x06000444;
D_06002FD0 = 0x06002FD0;
// ovl_En_Heishi
D_06003BFC = 0x06003BFC;
D_0600D640 = 0x0600D640;
// ovl_En_Hg
D_06000370 = 0x06000370;
D_06001138 = 0x06001138;
D_060015D4 = 0x060015D4;
D_06001960 = 0x06001960;
D_0600260C = 0x0600260C;
D_06005E28 = 0x06005E28;
D_06008580 = 0x06008580;
D_06009D44 = 0x06009D44;
D_0600A164 = 0x0600A164;
D_0600AE1C = 0x0600AE1C;
// ovl_En_Hgo
D_0600B644 = 0x0600B644;
D_0600F248 = 0x0600F248;
D_06012A58 = 0x06012A58;
// ovl_En_Hidden_Nuts
D_060023B8 = 0x060023B8;
D_060024CC = 0x060024CC;
// ovl_En_Hint_Skb
D_06002190 = 0x06002190;
D_06003584 = 0x06003584;
D_06005EF8 = 0x06005EF8;
D_0600697C = 0x0600697C;
// ovl_En_Horse
D_06008C68 = 0x06008C68;
D_0600A8DC = 0x0600A8DC;
D_0600AD08 = 0x0600AD08;
D_0600B3E0 = 0x0600B3E0;
D_0600BDE0 = 0x0600BDE0;
D_0600D178 = 0x0600D178;
D_0600D4E8 = 0x0600D4E8;
D_060150D8 = 0x060150D8;
// ovl_En_Horse_Game_Check
D_060013A0 = 0x060013A0;
D_060014B0 = 0x060014B0;
D_06002FB8 = 0x06002FB8;
D_06003030 = 0x06003030;
D_060030C0 = 0x060030C0;
D_06003918 = 0x06003918;
// ovl_En_Horse_Link_Child
D_06002F98 = 0x06002F98;
D_0600A480 = 0x0600A480;
// ovl_En_Hs
D_060005C0 = 0x060005C0;
D_06006260 = 0x06006260;
// ovl_En_Ig
D_06008710 = 0x06008710;
D_060087B8 = 0x060087B8;
D_060089D8 = 0x060089D8;
D_06008B00 = 0x06008B00;
D_0600C538 = 0x0600C538;
D_060130D0 = 0x060130D0;
// ovl_En_Ik
D_06000CE8 = 0x06000CE8;
D_060015F8 = 0x060015F8;
D_06001ABC = 0x06001ABC;
D_06002484 = 0x06002484;
D_06002E7C = 0x06002E7C;
D_0600367C = 0x0600367C;
D_0600391C = 0x0600391C;
D_06004A04 = 0x06004A04;
D_06005254 = 0x06005254;
D_060057F4 = 0x060057F4;
D_06006294 = 0x06006294;
D_060136A0 = 0x060136A0;
// ovl_En_In
D_060003B4 = 0x060003B4;
D_06000CB0 = 0x06000CB0;
D_06001BE0 = 0x06001BE0;
D_06001C30 = 0x06001C30;
D_06001D10 = 0x06001D10;
D_06003520 = 0x06003520;
D_060035E0 = 0x060035E0;
D_060043E0 = 0x060043E0;
D_06004820 = 0x06004820;
D_06004C20 = 0x06004C20;
D_06007A70 = 0x06007A70;
D_06007C48 = 0x06007C48;
D_06012A78 = 0x06012A78;
D_06012DF8 = 0x06012DF8;
D_06013440 = 0x06013440;
D_06013540 = 0x06013540;
D_06013670 = 0x06013670;
D_060137A0 = 0x060137A0;
D_060138D0 = 0x060138D0;
D_06013A00 = 0x06013A00;
D_06013DE0 = 0x06013DE0;
D_06013F10 = 0x06013F10;
D_06014040 = 0x06014040;
D_06014420 = 0x06014420;
D_060145D8 = 0x060145D8;
D_06014710 = 0x06014710;
D_06014860 = 0x06014860;
D_060149A8 = 0x060149A8;
D_06014AE0 = 0x06014AE0;
D_06014C30 = 0x06014C30;
D_06014EA8 = 0x06014EA8;
D_06014F8C = 0x06014F8C;
D_06015918 = 0x06015918;
D_06015E38 = 0x06015E38;
D_06016484 = 0x06016484;
D_06016A60 = 0x06016A60;
D_060170DC = 0x060170DC;
D_060177AC = 0x060177AC;
D_06018240 = 0x06018240;
D_060187C8 = 0x060187C8;
D_060198A8 = 0x060198A8;
D_06019EB4 = 0x06019EB4;
D_0601A140 = 0x0601A140;
D_0601B3C4 = 0x0601B3C4;
D_0601B904 = 0x0601B904;
D_0601C0B0 = 0x0601C0B0;
D_0601C528 = 0x0601C528;
// ovl_En_Invadepoh
D_06000080 = 0x06000080;
D_060003B0 = 0x060003B0;
D_06000550 = 0x06000550;
D_06000560 = 0x06000560;
D_06000608 = 0x06000608;
D_060006C8 = 0x060006C8;
D_06000720 = 0x06000720;
D_06000998 = 0x06000998;
D_06001560 = 0x06001560;
D_06001674 = 0x06001674;
D_06001BD8 = 0x06001BD8;
D_06001D80 = 0x06001D80;
D_060021C8 = 0x060021C8;
D_06002A8C = 0x06002A8C;
D_06004010 = 0x06004010;
D_06004264 = 0x06004264;
D_06004C30 = 0x06004C30;
D_06004E50 = 0x06004E50;
D_06004E98 = 0x06004E98;
D_06007328 = 0x06007328;
D_060080F0 = 0x060080F0;
D_06009E58 = 0x06009E58;
D_0600A174 = 0x0600A174;
D_0600FFC8 = 0x0600FFC8;
D_060107C8 = 0x060107C8;
D_06010FC8 = 0x06010FC8;
D_060117C8 = 0x060117C8;
D_06011AD8 = 0x06011AD8;
D_06011FC8 = 0x06011FC8;
D_060122D8 = 0x060122D8;
D_060127C8 = 0x060127C8;
D_06012AD8 = 0x06012AD8;
D_06012BC8 = 0x06012BC8;
D_06012FC8 = 0x06012FC8;
D_060132D8 = 0x060132D8;
D_060133C8 = 0x060133C8;
D_06013928 = 0x06013928;
D_06013AD8 = 0x06013AD8;
D_06014088 = 0x06014088;
D_060142D8 = 0x060142D8;
D_06014AD8 = 0x06014AD8;
D_06014ED8 = 0x06014ED8;
D_060152D8 = 0x060152D8;
D_060156D8 = 0x060156D8;
D_06015C28 = 0x06015C28;
D_06016720 = 0x06016720;
// ovl_En_Invadepoh_Demo
D_06000080 = 0x06000080;
D_06000550 = 0x06000550;
D_06000560 = 0x06000560;
D_06001D80 = 0x06001D80;
D_06004010 = 0x06004010;
D_06004264 = 0x06004264;
D_06004C30 = 0x06004C30;
D_06004E50 = 0x06004E50;
D_06004E98 = 0x06004E98;
D_06011FC8 = 0x06011FC8;
D_06012FC8 = 0x06012FC8;
D_06013928 = 0x06013928;
D_06016588 = 0x06016588;
// ovl_En_Ishi
D_060009B0 = 0x060009B0;
// ovl_En_Ja
D_0600BA30 = 0x0600BA30;
D_0600BCC8 = 0x0600BCC8;
D_0600C240 = 0x0600C240;
// ovl_En_Jc_Mato
D_06000390 = 0x06000390;
// ovl_En_Jg
D_0601ADC0 = 0x0601ADC0;
D_0601AFF0 = 0x0601AFF0;
// ovl_En_Jgame_Tsn
D_06008AB8 = 0x06008AB8;
D_060092FC = 0x060092FC;
// ovl_En_Js
D_06010880 = 0x06010880;
D_06010CD8 = 0x06010CD8;
D_060164B8 = 0x060164B8;
D_06016F58 = 0x06016F58;
D_0601764C = 0x0601764C;
D_06017E98 = 0x06017E98;
// ovl_En_Jso
D_060081F4 = 0x060081F4;
D_0600AA00 = 0x0600AA00;
// ovl_En_Jso2
D_06002ED8 = 0x06002ED8;
D_06003168 = 0x06003168;
D_060081F4 = 0x060081F4;
// ovl_En_Kaizoku
D_060058B8 = 0x060058B8;
D_0600D828 = 0x0600D828;
// ovl_En_Kakasi
D_06000214 = 0x06000214;
D_060065B0 = 0x060065B0;
// ovl_En_Kame
D_060008B4 = 0x060008B4;
D_06000AF4 = 0x06000AF4;
D_06000B30 = 0x06000B30;
D_06001A50 = 0x06001A50;
D_06001C68 = 0x06001C68;
D_06002510 = 0x06002510;
D_060027D8 = 0x060027D8;
D_06002F88 = 0x06002F88;
D_060031DC = 0x060031DC;
D_060035EC = 0x060035EC;
D_060039C0 = 0x060039C0;
D_06004210 = 0x06004210;
D_06007C70 = 0x06007C70;
D_0600823C = 0x0600823C;
// ovl_En_Kanban
D_06000C30 = 0x06000C30;
D_06001630 = 0x06001630;
// ovl_En_Karebaba
D_060002B8 = 0x060002B8;
D_060010F0 = 0x060010F0;
D_06001828 = 0x06001828;
D_06002A40 = 0x06002A40;
D_06003070 = 0x06003070;
// ovl_En_Kbt
D_06004274 = 0x06004274;
D_0600DEE8 = 0x0600DEE8;
// ovl_En_Kendo_Js
D_0600016C = 0x0600016C;
D_060003DC = 0x060003DC;
D_06000F4C = 0x06000F4C;
D_06006990 = 0x06006990;
// ovl_En_Kgy
D_06004B98 = 0x06004B98;
D_0600E8F0 = 0x0600E8F0;
D_0600EE58 = 0x0600EE58;
D_0600F180 = 0x0600F180;
D_0600F6A0 = 0x0600F6A0;
D_0600F910 = 0x0600F910;
D_060008FC = 0x060008FC;
D_0600292C = 0x0600292C;
D_060042E4 = 0x060042E4;
D_060101F0 = 0x060101F0;
D_06001764 = 0x06001764;
D_06003334 = 0x06003334;
D_06010B84 = 0x06010B84;
D_06001EA4 = 0x06001EA4;
D_06003D88 = 0x06003D88;
D_04001D00 = 0x04001D00;
D_040021A8 = 0x040021A8;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Kitan
D_06000CE8 = 0x06000CE8;
D_0600190C = 0x0600190C;
D_06002770 = 0x06002770;
D_06007FA8 = 0x06007FA8;
// ovl_En_Knight
D_060005A8 = 0x060005A8;
D_060009E0 = 0x060009E0;
D_06000D9C = 0x06000D9C;
D_06001CDC = 0x06001CDC;
D_06002174 = 0x06002174;
D_06003008 = 0x06003008;
D_060031F0 = 0x060031F0;
D_06003650 = 0x06003650;
D_060040E0 = 0x060040E0;
D_06004620 = 0x06004620;
D_06004974 = 0x06004974;
D_06005D30 = 0x06005D30;
D_06005E78 = 0x06005E78;
D_06006754 = 0x06006754;
D_06006EF8 = 0x06006EF8;
D_060079D4 = 0x060079D4;
D_06008390 = 0x06008390;
D_06008524 = 0x06008524;
D_060089E4 = 0x060089E4;
D_06008D80 = 0x06008D80;
D_06009538 = 0x06009538;
D_06009D8C = 0x06009D8C;
D_0600A530 = 0x0600A530;
D_0600A88C = 0x0600A88C;
D_0600AFAC = 0x0600AFAC;
D_0600B5D4 = 0x0600B5D4;
D_0600BCF4 = 0x0600BCF4;
D_0600C384 = 0x0600C384;
D_0600C7F0 = 0x0600C7F0;
D_0600CDE0 = 0x0600CDE0;
D_0600D870 = 0x0600D870;
D_0600DDCC = 0x0600DDCC;
D_0600E15C = 0x0600E15C;
D_0600E45C = 0x0600E45C;
D_0600E7F4 = 0x0600E7F4;
D_0600EA90 = 0x0600EA90;
D_0600EF44 = 0x0600EF44;
D_0600FC78 = 0x0600FC78;
D_0601024C = 0x0601024C;
D_06010E98 = 0x06010E98;
D_06011298 = 0x06011298;
D_06012400 = 0x06012400;
D_06012DB0 = 0x06012DB0;
D_06013020 = 0x06013020;
D_060188F8 = 0x060188F8;
D_060189F0 = 0x060189F0;
D_06018AF0 = 0x06018AF0;
D_06018BC4 = 0x06018BC4;
D_060201A8 = 0x060201A8;
D_06020374 = 0x06020374;
D_06020950 = 0x06020950;
D_0602105C = 0x0602105C;
D_06021B10 = 0x06021B10;
D_06021E34 = 0x06021E34;
D_06022728 = 0x06022728;
D_06022CAC = 0x06022CAC;
// ovl_En_Kujiya
D_06002A80 = 0x06002A80;
D_06003030 = 0x06003030;
D_06003248 = 0x06003248;
D_06003358 = 0x06003358;
D_060034A8 = 0x060034A8;
D_060035B8 = 0x060035B8;
D_060036B0 = 0x060036B0;
D_060037C0 = 0x060037C0;
D_06003C80 = 0x06003C80;
D_06003D58 = 0x06003D58;
D_06006198 = 0x06006198;
// ovl_En_Kusa
D_06000140 = 0x06000140;
D_060002E0 = 0x060002E0;
// ovl_En_Lift_Nuts
D_060029E8 = 0x060029E8;
D_0600AC70 = 0x0600AC70;
// ovl_En_Look_Nuts
D_06000430 = 0x06000430;
D_06002848 = 0x06002848;
D_06002B6C = 0x06002B6C;
// ovl_En_Ma4
D_060003B0 = 0x060003B0;
D_06000A20 = 0x06000A20;
D_06002A8C = 0x06002A8C;
D_06007328 = 0x06007328;
D_06007D98 = 0x06007D98;
D_0600852C = 0x0600852C;
D_06008F6C = 0x06008F6C;
D_06009E58 = 0x06009E58;
D_0600FFC8 = 0x0600FFC8;
D_060107C8 = 0x060107C8;
D_06010FC8 = 0x06010FC8;
D_060117C8 = 0x060117C8;
D_06011FC8 = 0x06011FC8;
D_060127C8 = 0x060127C8;
D_06012BC8 = 0x06012BC8;
D_06012FC8 = 0x06012FC8;
D_060133C8 = 0x060133C8;
D_06013928 = 0x06013928;
D_06014088 = 0x06014088;
D_06015B7C = 0x06015B7C;
D_06018948 = 0x06018948;
D_0601B76C = 0x0601B76C;
// ovl_En_Mag
D_06000000 = 0x06000000;
D_06009000 = 0x06009000;
D_06009680 = 0x06009680;
D_06009D00 = 0x06009D00;
D_06010F40 = 0x06010F40;
D_06011740 = 0x06011740;
D_06011BC0 = 0x06011BC0;
D_06011E48 = 0x06011E48;
// ovl_En_Maruta
D_06002EC0 = 0x06002EC0;
// ovl_En_Ma_Yto
D_06000CC0 = 0x06000CC0;
D_06001FD0 = 0x06001FD0;
D_060030B4 = 0x060030B4;
D_06003D54 = 0x06003D54;
D_06004370 = 0x06004370;
D_06005314 = 0x06005314;
D_06005430 = 0x06005430;
D_060070EC = 0x060070EC;
D_06007E28 = 0x06007E28;
D_060093E8 = 0x060093E8;
D_0600A174 = 0x0600A174;
D_0600AF7C = 0x0600AF7C;
D_06011AD8 = 0x06011AD8;
D_060122D8 = 0x060122D8;
D_06012AD8 = 0x06012AD8;
D_060132D8 = 0x060132D8;
D_06013AD8 = 0x06013AD8;
D_060142D8 = 0x060142D8;
D_06014AD8 = 0x06014AD8;
D_06014ED8 = 0x06014ED8;
D_060152D8 = 0x060152D8;
D_060156D8 = 0x060156D8;
D_06015C28 = 0x06015C28;
D_06016720 = 0x06016720;
// ovl_En_Ma_Yts
D_060003B0 = 0x060003B0;
D_06002A8C = 0x06002A8C;
D_060043A0 = 0x060043A0;
D_06007328 = 0x06007328;
D_06007D98 = 0x06007D98;
D_0600852C = 0x0600852C;
D_06008F6C = 0x06008F6C;
D_06009E58 = 0x06009E58;
D_0600FFC8 = 0x0600FFC8;
D_060107C8 = 0x060107C8;
D_06010FC8 = 0x06010FC8;
D_060117C8 = 0x060117C8;
D_06011FC8 = 0x06011FC8;
D_060127C8 = 0x060127C8;
D_06012BC8 = 0x06012BC8;
D_06012FC8 = 0x06012FC8;
D_060133C8 = 0x060133C8;
D_06013928 = 0x06013928;
D_06014088 = 0x06014088;
D_06015B7C = 0x06015B7C;
D_060180DC = 0x060180DC;
D_06018948 = 0x06018948;
D_0601B76C = 0x0601B76C;
// ovl_En_Minifrog
D_060007BC = 0x060007BC;
D_06001534 = 0x06001534;
D_060059A0 = 0x060059A0;
D_06005BA0 = 0x06005BA0;
D_0600B538 = 0x0600B538;
// ovl_En_Mk
D_06001C38 = 0x06001C38;
D_06006CA0 = 0x06006CA0;
// ovl_En_Mm3
D_060096E8 = 0x060096E8;
D_0600A4E0 = 0x0600A4E0;
// ovl_En_Mnk
D_06003584 = 0x06003584;
D_06005150 = 0x06005150;
D_060082C8 = 0x060082C8;
D_06008814 = 0x06008814;
D_06009CC0 = 0x06009CC0;
D_060105DC = 0x060105DC;
D_06019B88 = 0x06019B88;
D_0601D518 = 0x0601D518;
// ovl_En_Ms
D_060005EC = 0x060005EC;
D_06003DC0 = 0x06003DC0;
// ovl_En_Muto
D_06000E50 = 0x06000E50;
D_06007150 = 0x06007150;
// ovl_En_Nb
D_06008C40 = 0x06008C40;
// ovl_En_Neo_Reeba
D_060001E4 = 0x060001E4;
D_06001EE8 = 0x06001EE8;
// ovl_En_Nimotsu
D_06013380 = 0x06013380;
// ovl_En_Niw
D_060000E8 = 0x060000E8;
D_060023B0 = 0x060023B0;
D_06002428 = 0x06002428;
D_06002530 = 0x06002530;
// ovl_En_Nnh
D_06001510 = 0x06001510;
// ovl_En_Nwc
D_060000E8 = 0x060000E8;
D_060002E8 = 0x060002E8;
D_06002530 = 0x06002530;
// ovl_En_Okuta
D_0600044C = 0x0600044C;
D_06003250 = 0x06003250;
D_060033D0 = 0x060033D0;
D_06003958 = 0x06003958;
D_06003B24 = 0x06003B24;
D_06003EE4 = 0x06003EE4;
D_06004204 = 0x06004204;
D_0600466C = 0x0600466C;
// ovl_En_Osk
D_060000B8 = 0x060000B8;
D_060038F0 = 0x060038F0;
D_06006808 = 0x06006808;
D_06007B48 = 0x06007B48;
D_06009F00 = 0x06009F00;
D_0600B490 = 0x0600B490;
// ovl_En_Osn
D_060192A0 = 0x060192A0;
D_060201BC = 0x060201BC;
D_060202F0 = 0x060202F0;
// ovl_En_Ossan
D_060028A0 = 0x060028A0;
D_06005BC0 = 0x06005BC0;
D_06006498 = 0x06006498;
D_06006B18 = 0x06006B18;
D_06006D40 = 0x06006D40;
D_06006F18 = 0x06006F18;
D_06007140 = 0x06007140;
D_06009D34 = 0x06009D34;
D_0600A460 = 0x0600A460;
D_0600CB3C = 0x0600CB3C;
D_0600DE34 = 0x0600DE34;
D_0600E3EC = 0x0600E3EC;
D_0600C58C = 0x0600C58C;
D_0600F00C = 0x0600F00C;
D_0600B9D8 = 0x0600B9D8;
D_0600C26C = 0x0600C26C;
D_0600D354 = 0x0600D354;
D_06012C34 = 0x06012C34;
D_060131FC = 0x060131FC;
D_06013320 = 0x06013320;
D_060138B0 = 0x060138B0;
D_0601430C = 0x0601430C;
// ovl_En_Ot
D_06000040 = 0x06000040;
D_06000078 = 0x06000078;
D_060004A0 = 0x060004A0;
D_060005F8 = 0x060005F8;
D_060008D8 = 0x060008D8;
D_06004800 = 0x06004800;
D_06000420 = 0x06000420;
D_06004B30 = 0x06004B30;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Owl
D_06001168 = 0x06001168;
D_06001200 = 0x06001200;
D_06001ADC = 0x06001ADC;
D_0600C5F8 = 0x0600C5F8;
D_0600C6D4 = 0x0600C6D4;
D_0600CB94 = 0x0600CB94;
D_0600CDB0 = 0x0600CDB0;
D_060105C0 = 0x060105C0;
D_06008EB8 = 0x06008EB8;
D_060092B8 = 0x060092B8;
D_060096B8 = 0x060096B8;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Pamera
D_06008448 = 0x06008448;
D_060005BC = 0x060005BC;
D_06008AE0 = 0x06008AE0;
D_06008E38 = 0x06008E38;
D_0600A844 = 0x0600A844;
D_0600B0C4 = 0x0600B0C4;
D_06009870 = 0x06009870;
D_06009F54 = 0x06009F54;
D_0600B5B0 = 0x0600B5B0;
D_0600BCC4 = 0x0600BCC4;
D_0600D9DC = 0x0600D9DC;
D_0600E16C = 0x0600E16C;
D_0600C9F4 = 0x0600C9F4;
D_0600D0F0 = 0x0600D0F0;
D_060074E8 = 0x060074E8;
D_060078E8 = 0x060078E8;
D_060066E8 = 0x060066E8;
D_06006AE8 = 0x06006AE8;
D_06006EE8 = 0x06006EE8;
D_060072E8 = 0x060072E8;
D_060073E8 = 0x060073E8;
// ovl_En_Pametfrog
D_06000994 = 0x06000994;
D_06001B08 = 0x06001B08;
D_06001E14 = 0x06001E14;
D_06001F20 = 0x06001F20;
D_060030E4 = 0x060030E4;
D_0600347C = 0x0600347C;
D_060039C4 = 0x060039C4;
D_06003F28 = 0x06003F28;
D_06004298 = 0x06004298;
D_06004680 = 0x06004680;
D_06004894 = 0x06004894;
D_06004D50 = 0x06004D50;
D_060050B8 = 0x060050B8;
D_060052EC = 0x060052EC;
D_06005694 = 0x06005694;
D_06005D54 = 0x06005D54;
D_060066B4 = 0x060066B4;
D_060070C4 = 0x060070C4;
D_0600DF98 = 0x0600DF98;
D_0600F048 = 0x0600F048;
D_0600F990 = 0x0600F990;
// ovl_En_Paper
D_0600D5A0 = 0x0600D5A0;
// ovl_En_Peehat
D_06000350 = 0x06000350;
D_060005C4 = 0x060005C4;
D_06000844 = 0x06000844;
D_060009C4 = 0x060009C4;
D_06001C80 = 0x06001C80;
// ovl_En_Pm
D_06008348 = 0x06008348;
D_060083E0 = 0x060083E0;
D_060085C8 = 0x060085C8;
D_060096E8 = 0x060096E8;
// ovl_En_Poh
D_060001A8 = 0x060001A8;
D_060004EC = 0x060004EC;
D_060006E0 = 0x060006E0;
D_06000A60 = 0x06000A60;
D_060011C4 = 0x060011C4;
D_060015B0 = 0x060015B0;
D_06002608 = 0x06002608;
D_06002D28 = 0x06002D28;
D_06003850 = 0x06003850;
D_060050D0 = 0x060050D0;
// ovl_En_Po_Composer
D_0600188C = 0x0600188C;
D_06006E08 = 0x06006E08;
D_06006EA8 = 0x06006EA8;
D_06006F38 = 0x06006F38;
D_06006FD8 = 0x06006FD8;
D_06009930 = 0x06009930;
// ovl_En_Po_Fusen
D_06000040 = 0x06000040;
D_060024F0 = 0x060024F0;
// ovl_En_Po_Sisters
D_06000114 = 0x06000114;
D_060008C0 = 0x060008C0;
D_06000A54 = 0x06000A54;
D_06000D40 = 0x06000D40;
D_0600119C = 0x0600119C;
D_060014CC = 0x060014CC;
D_06001CB0 = 0x06001CB0;
D_06001DE0 = 0x06001DE0;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_060027B0 = 0x060027B0;
D_06002EB8 = 0x06002EB8;
D_06002F88 = 0x06002F88;
D_06003628 = 0x06003628;
D_06003880 = 0x06003880;
D_06003DC8 = 0x06003DC8;
D_06004020 = 0x06004020;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_060046E0 = 0x060046E0;
D_060065C8 = 0x060065C8;
// ovl_En_Pp
D_0600A844 = 0x0600A844;
D_06012768 = 0x06012768;
// ovl_En_Pr
D_060021E8 = 0x060021E8;
D_060038B8 = 0x060038B8;
// ovl_En_Pr2
D_06003904 = 0x06003904;
D_06004188 = 0x06004188;
D_06004340 = 0x06004340;
// ovl_En_Prz
D_06004188 = 0x06004188;
D_06004340 = 0x06004340;
// ovl_En_Pst
D_06001A80 = 0x06001A80;
// ovl_En_Racedog
D_06000550 = 0x06000550;
D_06000618 = 0x06000618;
D_060080F0 = 0x060080F0;
// ovl_En_Raf
D_06000108 = 0x06000108;
D_06000A64 = 0x06000A64;
D_060024E0 = 0x060024E0;
D_06002EF8 = 0x06002EF8;
D_060032F8 = 0x060032F8;
D_06003428 = 0x06003428;
// ovl_En_Railgibud
D_060053E8 = 0x060053E8;
D_0600ABE0 = 0x0600ABE0;
D_06010B88 = 0x06010B88;
D_06006678 = 0x06006678;
D_06006B08 = 0x06006B08;
D_06006EEC = 0x06006EEC;
D_060073A4 = 0x060073A4;
D_06007BBC = 0x06007BBC;
D_060081A8 = 0x060081A8;
D_06009298 = 0x06009298;
D_06009900 = 0x06009900;
D_0600A450 = 0x0600A450;
D_060113EC = 0x060113EC;
D_0601216C = 0x0601216C;
D_060118D8 = 0x060118D8;
D_06011DB8 = 0x06011DB8;
D_0600A450 = 0x0600A450;
D_06005DF4 = 0x06005DF4;
D_060061E4 = 0x060061E4;
D_06001600 = 0x06001600;
D_060009C4 = 0x060009C4;
D_06000F1C = 0x06000F1C;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Rail_Skb
D_06005EF8 = 0x06005EF8;
D_060064E0 = 0x060064E0;
// ovl_En_Rat
D_06000174 = 0x06000174;
D_0600026C = 0x0600026C;
D_06001858 = 0x06001858;
// ovl_En_Rd
D_060053E8 = 0x060053E8;
D_06006678 = 0x06006678;
D_06006B08 = 0x06006B08;
D_06006EEC = 0x06006EEC;
D_060073A4 = 0x060073A4;
D_06007BBC = 0x06007BBC;
D_060081A8 = 0x060081A8;
D_06009298 = 0x06009298;
D_06009900 = 0x06009900;
D_0600A450 = 0x0600A450;
D_0600ABE0 = 0x0600ABE0;
D_06010B88 = 0x06010B88;
D_060113EC = 0x060113EC;
D_060118D8 = 0x060118D8;
D_06011DB8 = 0x06011DB8;
D_0601216C = 0x0601216C;
// ovl_En_Recepgirl
D_06000968 = 0x06000968;
D_06001384 = 0x06001384;
D_06009890 = 0x06009890;
D_0600A280 = 0x0600A280;
D_0600AD98 = 0x0600AD98;
D_06011B60 = 0x06011B60;
// ovl_En_Rg
D_060091A8 = 0x060091A8;
D_06011AC8 = 0x06011AC8;
D_06014CF0 = 0x06014CF0;
D_06014D00 = 0x06014D00;
// ovl_En_Rr
D_06000470 = 0x06000470;
// ovl_En_Rsn
D_06005458 = 0x06005458;
D_0600788C = 0x0600788C;
D_06009120 = 0x06009120;
D_06009220 = 0x06009220;
// ovl_En_Ru
D_0600C700 = 0x0600C700;
// ovl_En_Ruppecrow
D_060000F0 = 0x060000F0;
D_060010C0 = 0x060010C0;
// ovl_En_Rz
D_06003A20 = 0x06003A20;
D_0600D768 = 0x0600D768;
D_0600D8D8 = 0x0600D8D8;
// ovl_En_Sb
D_0600004C = 0x0600004C;
D_060000B4 = 0x060000B4;
D_06000124 = 0x06000124;
D_06000194 = 0x06000194;
D_06002BF0 = 0x06002BF0;
D_06002C8C = 0x06002C8C;
// ovl_En_Scopecrow
D_060000F0 = 0x060000F0;
D_060010C0 = 0x060010C0;
// ovl_En_Scopenuts
D_06001420 = 0x06001420;
D_06005488 = 0x06005488;
D_06008290 = 0x06008290;
D_0600AC70 = 0x0600AC70;
// ovl_En_Sellnuts
D_06001350 = 0x06001350;
D_06005488 = 0x06005488;
D_06008290 = 0x06008290;
D_0600AC70 = 0x0600AC70;
2021-09-19 14:39:39 +00:00
D_06000994 = 0x06000994;
D_060012F4 = 0x060012F4;
D_06001BC8 = 0x06001BC8;
D_06001E2C = 0x06001E2C;
D_06002268 = 0x06002268;
D_06002670 = 0x06002670;
D_060029E8 = 0x060029E8;
D_06002F08 = 0x06002F08;
D_06003438 = 0x06003438;
D_060038CC = 0x060038CC;
D_06003CC0 = 0x06003CC0;
D_06004700 = 0x06004700;
D_06004AA0 = 0x06004AA0;
D_06004E38 = 0x06004E38;
D_0600577C = 0x0600577C;
D_06005CA8 = 0x06005CA8;
D_0600B0B4 = 0x0600B0B4;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Shn
D_0600B738 = 0x0600B738;
D_0600E7D0 = 0x0600E7D0;
// ovl_En_Skb
D_06001D1C = 0x06001D1C;
D_06002190 = 0x06002190;
D_06003584 = 0x06003584;
D_06005EF8 = 0x06005EF8;
D_0600697C = 0x0600697C;
D_06006D90 = 0x06006D90;
D_060009E4 = 0x060009E4;
D_060015EC = 0x060015EC;
D_0600270C = 0x0600270C;
D_06002AC8 = 0x06002AC8;
D_060064E0 = 0x060064E0;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Slime
D_060004C0 = 0x060004C0;
D_06000650 = 0x06000650;
D_06000828 = 0x06000828;
D_06000A10 = 0x06000A10;
// ovl_En_Snowman
D_06000404 = 0x06000404;
D_060007B4 = 0x060007B4;
D_060045A0 = 0x060045A0;
D_06004628 = 0x06004628;
D_060046D8 = 0x060046D8;
D_06004A90 = 0x06004A90;
D_06004F14 = 0x06004F14;
D_0600544C = 0x0600544C;
D_0600554C = 0x0600554C;
D_060058CC = 0x060058CC;
// ovl_En_Snowwd
D_06000198 = 0x06000198;
D_06001AA0 = 0x06001AA0;
// ovl_En_Sob1
D_06008268 = 0x06008268;
D_0600D208 = 0x0600D208;
D_0600078C = 0x0600078C;
D_06011AC8 = 0x06011AC8;
D_060000FC = 0x060000FC;
D_06000970 = 0x06000970;
D_060087BC = 0x060087BC;
D_060050A0 = 0x060050A0;
D_060058A0 = 0x060058A0;
D_060060A0 = 0x060060A0;
D_06010438 = 0x06010438;
D_06010C38 = 0x06010C38;
D_06011038 = 0x06011038;
// ovl_En_Ssh
D_060000D8 = 0x060000D8;
D_06000304 = 0x06000304;
D_06001494 = 0x06001494;
D_06005210 = 0x06005210;
D_06005850 = 0x06005850;
D_06005F78 = 0x06005F78;
D_06006470 = 0x06006470;
// ovl_En_St
D_06005298 = 0x06005298;
// ovl_En_Sth
D_060031F8 = 0x060031F8;
D_06005998 = 0x06005998;
// ovl_En_Sth2
D_060031F8 = 0x060031F8;
// ovl_En_Stone_heishi
D_06000630 = 0x06000630;
D_06000768 = 0x06000768;
D_06003BFC = 0x06003BFC;
D_0600D640 = 0x0600D640;
// ovl_En_Stop_heishi
D_06006C18 = 0x06006C18;
D_0600D640 = 0x0600D640;
// ovl_En_Stream
D_06000950 = 0x06000950;
// ovl_En_Suttari
D_0600071C = 0x0600071C;
D_0600AF90 = 0x0600AF90;
D_0600C240 = 0x0600C240;
D_06010BDC = 0x06010BDC;
D_0601139C = 0x0601139C;
D_06011C38 = 0x06011C38;
D_06011F84 = 0x06011F84;
D_060128F4 = 0x060128F4;
D_06012E84 = 0x06012E84;
D_06013380 = 0x06013380;
// ovl_En_Sw
D_06003FB0 = 0x06003FB0;
D_060043D8 = 0x060043D8;
D_060045C0 = 0x060045C0;
D_06004658 = 0x06004658;
D_060046F0 = 0x060046F0;
D_06004788 = 0x06004788;
D_06004820 = 0x06004820;
D_060048B8 = 0x060048B8;
D_06004950 = 0x06004950;
D_060049E8 = 0x060049E8;
D_06005298 = 0x06005298;
D_06000304 = 0x06000304;
D_060055A8 = 0x060055A8;
D_06005B98 = 0x06005B98;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Syateki_Crow
D_060000F0 = 0x060000F0;
D_060010C0 = 0x060010C0;
// ovl_En_Syateki_Dekunuts
D_06001E50 = 0x06001E50;
D_06002468 = 0x06002468;
D_06002A5C = 0x06002A5C;
D_06003180 = 0x06003180;
// ovl_En_Syateki_Man
D_06005AC8 = 0x06005AC8;
D_060062C8 = 0x060062C8;
D_0600D2F8 = 0x0600D2F8;
D_0600D9D0 = 0x0600D9D0;
D_0600DFEC = 0x0600DFEC;
D_0600E7D0 = 0x0600E7D0;
D_0600F2D0 = 0x0600F2D0;
D_0600FB90 = 0x0600FB90;
D_06010390 = 0x06010390;
// ovl_En_Syateki_Okuta
D_060033D0 = 0x060033D0;
D_0600466C = 0x0600466C;
// ovl_En_Syateki_Wf
D_060095D0 = 0x060095D0;
D_0600A3CC = 0x0600A3CC;
// ovl_En_S_Goro
D_060091A8 = 0x060091A8;
D_06011AC8 = 0x06011AC8;
D_06012DE0 = 0x06012DE0;
// ovl_En_Tab
D_06007F78 = 0x06007F78;
// ovl_En_Takaraya
D_06000968 = 0x06000968;
D_06001384 = 0x06001384;
D_06008FC8 = 0x06008FC8;
D_06009890 = 0x06009890;
D_0600A280 = 0x0600A280;
D_0600AD98 = 0x0600AD98;
// ovl_En_Talk_Gibud
D_060053E8 = 0x060053E8;
D_06009298 = 0x06009298;
D_0600ABE0 = 0x0600ABE0;
D_06010B88 = 0x06010B88;
// ovl_En_Tanron2
D_06003450 = 0x06003450;
D_060034C8 = 0x060034C8;
D_06004510 = 0x06004510;
D_06004550 = 0x06004550;
// ovl_En_Tanron3
D_0600DA20 = 0x0600DA20;
D_0600DAAC = 0x0600DAAC;
// ovl_En_Tanron4
D_06000168 = 0x06000168;
D_06000E68 = 0x06000E68;
// ovl_En_Tanron5
D_06006FD0 = 0x06006FD0;
D_06007A88 = 0x06007A88;
D_06007D18 = 0x06007D18;
// ovl_En_Test3
D_0600CB60 = 0x0600CB60;
D_0600EDD0 = 0x0600EDD0;
D_0600F7EC = 0x0600F7EC;
// ovl_En_Tg
D_0600B0A0 = 0x0600B0A0;
D_0600B0E0 = 0x0600B0E0;
D_0600B2B0 = 0x0600B2B0;
// ovl_En_Thiefbird
D_06000088 = 0x06000088;
D_06000278 = 0x06000278;
D_06000604 = 0x06000604;
D_06003060 = 0x06003060;
D_060030D8 = 0x060030D8;
D_060033B0 = 0x060033B0;
D_06003D58 = 0x06003D58;
D_060061A0 = 0x060061A0;
D_060063C4 = 0x060063C4;
D_06004348 = 0x06004348;
D_06004B88 = 0x06004B88;
D_060055E0 = 0x060055E0;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Tite
D_060004F8 = 0x060004F8;
D_0600069C = 0x0600069C;
D_0600083C = 0x0600083C;
D_06000A14 = 0x06000A14;
D_06000C70 = 0x06000C70;
D_060012E4 = 0x060012E4;
D_06003A20 = 0x06003A20;
2021-10-27 14:02:26 +00:00
D_06001300 = 0x06001300;
D_06001700 = 0x06001700;
D_06001900 = 0x06001900;
D_06001B00 = 0x06001B00;
D_06001F00 = 0x06001F00;
D_06002100 = 0x06002100;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Tk
D_060030A4 = 0x060030A4;
D_0600B530 = 0x0600B530;
D_0600B9E8 = 0x0600B9E8;
// ovl_En_Torch2
D_0401C430 = 0x0401C430;
D_04048DF0 = 0x04048DF0;
D_04057B10 = 0x04057B10;
D_04089070 = 0x04089070;
// ovl_En_Toto
D_06000C80 = 0x06000C80;
D_06001324 = 0x06001324;
D_060016A4 = 0x060016A4;
D_06001DF0 = 0x06001DF0;
D_060022C8 = 0x060022C8;
D_060028B8 = 0x060028B8;
D_06002F20 = 0x06002F20;
D_06003AA8 = 0x06003AA8;
D_06008AE8 = 0x06008AE8;
D_0600A068 = 0x0600A068;
D_0600A468 = 0x0600A468;
D_0600A978 = 0x0600A978;
D_0600B3E0 = 0x0600B3E0;
D_0600B894 = 0x0600B894;
D_0600BC08 = 0x0600BC08;
D_0600C880 = 0x0600C880;
// ovl_En_Trt
D_0600FEF0 = 0x0600FEF0;
D_0600FD34 = 0x0600FD34;
D_0600DE68 = 0x0600DE68;
D_06002224 = 0x06002224;
D_06001EF4 = 0x06001EF4;
D_060030EC = 0x060030EC;
D_0600D52C = 0x0600D52C;
D_06002CB0 = 0x06002CB0;
D_0600EE98 = 0x0600EE98;
D_06003D78 = 0x06003D78;
D_06000A44 = 0x06000A44;
D_0600B0B8 = 0x0600B0B8;
D_0600B8B8 = 0x0600B8B8;
D_0600C0B8 = 0x0600C0B8;
// ovl_En_Trt2
D_06000A44 = 0x06000A44;
D_0600FEF0 = 0x0600FEF0;
// ovl_En_Tru
D_06001F90 = 0x06001F90;
D_060020C8 = 0x060020C8;
D_0601A820 = 0x0601A820;
D_0601A830 = 0x0601A830;
D_0601AA60 = 0x0601AA60;
// ovl_En_Tru_Mt
D_060004C8 = 0x060004C8;
D_0601AA60 = 0x0601AA60;
// ovl_En_Tsn
D_06000964 = 0x06000964;
D_06001198 = 0x06001198;
D_06008AB8 = 0x06008AB8;
D_060092FC = 0x060092FC;
// ovl_En_Twig
D_060014C8 = 0x060014C8;
D_06001C38 = 0x06001C38;
// ovl_En_Vm
D_06000068 = 0x06000068;
D_06002728 = 0x06002728;
D_06003F60 = 0x06003F60;
// ovl_En_Wallmas
D_06000590 = 0x06000590;
D_06000EA4 = 0x06000EA4;
D_060019CC = 0x060019CC;
D_0600299C = 0x0600299C;
D_060041F4 = 0x060041F4;
D_06008688 = 0x06008688;
D_06008FB0 = 0x06008FB0;
D_06009244 = 0x06009244;
D_06009520 = 0x06009520;
D_06009DB0 = 0x06009DB0;
D_0600A054 = 0x0600A054;
// ovl_En_Warp_Uzu
D_06000EC0 = 0x06000EC0;
// ovl_En_Water_Effect
D_06000420 = 0x06000420;
D_06000730 = 0x06000730;
D_06000A48 = 0x06000A48;
D_06000CD8 = 0x06000CD8;
D_06000DE0 = 0x06000DE0;
D_06000E0C = 0x06000E0C;
D_06000E40 = 0x06000E40;
D_06000E58 = 0x06000E58;
D_06004260 = 0x06004260;
D_060042B0 = 0x060042B0;
D_060042F8 = 0x060042F8;
D_06004340 = 0x06004340;
D_060043E8 = 0x060043E8;
// ovl_En_Wdhand
D_060000F4 = 0x060000F4;
D_06000364 = 0x06000364;
D_06000534 = 0x06000534;
D_06000854 = 0x06000854;
D_060014C0 = 0x060014C0;
D_060015B0 = 0x060015B0;
D_06001E20 = 0x06001E20;
// ovl_En_Wf
D_06000300 = 0x06000300;
D_060027D8 = 0x060027D8;
D_060029D8 = 0x060029D8;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_06003BC0 = 0x06003BC0;
D_06004638 = 0x06004638;
D_06004A90 = 0x06004A90;
D_06004C44 = 0x06004C44;
D_060053D0 = 0x060053D0;
D_06005700 = 0x06005700;
D_06007AA8 = 0x06007AA8;
D_060082A8 = 0x060082A8;
D_060084A8 = 0x060084A8;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_060095D0 = 0x060095D0;
D_06009808 = 0x06009808;
D_06009A50 = 0x06009A50;
D_0600A3CC = 0x0600A3CC;
// ovl_En_Wiz
D_06001860 = 0x06001860;
D_0600211C = 0x0600211C;
D_060025F0 = 0x060025F0;
D_060066C0 = 0x060066C0;
D_0600B320 = 0x0600B320;
// ovl_En_Wiz_Brock
D_060010E8 = 0x060010E8;
D_06001690 = 0x06001690;
D_06005870 = 0x06005870;
D_06005C64 = 0x06005C64;
// ovl_En_Wiz_Fire
D_06000E70 = 0x06000E70;
D_06000FD8 = 0x06000FD8;
D_06002630 = 0x06002630;
D_06002B40 = 0x06002B40;
D_06003120 = 0x06003120;
D_06003640 = 0x06003640;
D_06003FC0 = 0x06003FC0;
D_06005190 = 0x06005190;
D_06005750 = 0x06005750;
// ovl_En_Wood02
D_06000700 = 0x06000700;
// ovl_En_Yb
D_06000200 = 0x06000200;
D_06005F48 = 0x06005F48;
// ovl_En_Zl4
D_06013328 = 0x06013328;
// ovl_En_Zo
D_0600D208 = 0x0600D208;
// ovl_En_Zob
D_06006998 = 0x06006998;
D_06010810 = 0x06010810;
// ovl_En_Zod
D_06000D94 = 0x06000D94;
D_06007650 = 0x06007650;
D_0600D658 = 0x0600D658;
// ovl_En_Zog
D_0600FC0C = 0x0600FC0C;
D_060280A8 = 0x060280A8;
D_06029170 = 0x06029170;
// ovl_En_Zoraegg
D_060005D4 = 0x060005D4;
D_06001E08 = 0x06001E08;
D_06004C90 = 0x06004C90;
D_06004D20 = 0x06004D20;
D_06004E04 = 0x06004E04;
D_06004FE4 = 0x06004FE4;
D_06005098 = 0x06005098;
D_06005250 = 0x06005250;
// ovl_En_Zos
D_0600A164 = 0x0600A164;
D_06013088 = 0x06013088;
D_060136E0 = 0x060136E0;
D_06015238 = 0x06015238;
// ovl_En_Zot
2021-09-28 13:28:06 +00:00
D_06002898 = 0x06002898;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_06004248 = 0x06004248;
2021-09-28 13:28:06 +00:00
D_060050A0 = 0x060050A0;
D_060058A0 = 0x060058A0;
D_060060A0 = 0x060060A0;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_0600D208 = 0x0600D208;
D_0600DE20 = 0x0600DE20;
2021-09-28 13:28:06 +00:00
D_0600DF54 = 0x0600DF54;
D_0600E400 = 0x0600E400;
D_0600EDF0 = 0x0600EDF0;
D_0600F4E8 = 0x0600F4E8;
D_0600FDF0 = 0x0600FDF0;
D_06010B18 = 0x06010B18;
D_06011424 = 0x06011424;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_En_Zov
D_0600D3EC = 0x0600D3EC;
D_06016258 = 0x06016258;
// ovl_En_Zow
D_060029F0 = 0x060029F0;
D_06002A50 = 0x06002A50;
D_06002BA0 = 0x06002BA0;
D_06002C10 = 0x06002C10;
D_06003610 = 0x06003610;
D_06004248 = 0x06004248;
D_0600D208 = 0x0600D208;
D_0600D220 = 0x0600D220;
D_0600D288 = 0x0600D288;
// ovl_Item_B_Heart
D_06001290 = 0x06001290;
D_06001470 = 0x06001470;
// ovl_Mir_Ray
D_06000168 = 0x06000168;
D_060003F8 = 0x060003F8;
D_060004B0 = 0x060004B0;
// ovl_Mir_Ray3
D_06000168 = 0x06000168;
D_060003F8 = 0x060003F8;
D_060004B0 = 0x060004B0;
// ovl_Obj_Armos
D_0600033C = 0x0600033C;
D_06005948 = 0x06005948;
D_06005CF8 = 0x06005CF8;
// ovl_Obj_Bean
D_06000090 = 0x06000090;
D_060002D0 = 0x060002D0;
D_060004BC = 0x060004BC;
D_06000530 = 0x06000530;
D_06002208 = 0x06002208;
// ovl_Obj_Bell
D_06000570 = 0x06000570;
D_06000698 = 0x06000698;
D_060007A8 = 0x060007A8;
D_06000840 = 0x06000840;
D_060008D0 = 0x060008D0;
D_06000960 = 0x06000960;
D_06001BA8 = 0x06001BA8;
// ovl_Obj_Bigicicle
D_060009B0 = 0x060009B0;
D_060014F0 = 0x060014F0;
// ovl_Obj_Boat
D_06007630 = 0x06007630;
D_06009A88 = 0x06009A88;
// ovl_Obj_Bombiwa
D_060009E0 = 0x060009E0;
D_06000AF0 = 0x06000AF0;
D_06004560 = 0x06004560;
D_06004688 = 0x06004688;
D_06005990 = 0x06005990;
// ovl_Obj_Boyo
D_06000300 = 0x06000300;
D_06000E88 = 0x06000E88;
// ovl_Obj_Chan
D_06000A10 = 0x06000A10;
D_06000AF0 = 0x06000AF0;
D_06001960 = 0x06001960;
D_06002358 = 0x06002358;
// ovl_Obj_Chikuwa
D_06000D10 = 0x06000D10;
D_06000F00 = 0x06000F00;
// ovl_Obj_Comb
D_06000CB0 = 0x06000CB0;
D_06001040 = 0x06001040;
// ovl_Obj_Danpeilift
D_06000180 = 0x06000180;
D_06000BA0 = 0x06000BA0;
// ovl_Obj_Dhouse
D_06004928 = 0x06004928;
D_06005A78 = 0x06005A78;
D_06008040 = 0x06008040;
D_060081D8 = 0x060081D8;
// ovl_Obj_Dinner
D_060011E0 = 0x060011E0;
// ovl_Obj_Dora
D_06003FD0 = 0x06003FD0;
D_06004160 = 0x06004160;
// ovl_Obj_Driftice
D_060016A0 = 0x060016A0;
D_06001AA8 = 0x06001AA8;
// ovl_Obj_Ending
D_060003D0 = 0x060003D0;
D_06001FF8 = 0x06001FF8;
D_060031A0 = 0x060031A0;
D_06003440 = 0x06003440;
// ovl_Obj_Entotu
D_06000158 = 0x06000158;
D_06001C00 = 0x06001C00;
// ovl_Obj_Flowerpot
D_060012E0 = 0x060012E0;
D_06001408 = 0x06001408;
D_060014F0 = 0x060014F0;
D_060015B0 = 0x060015B0;
// ovl_Obj_Funen
D_060000D0 = 0x060000D0;
// ovl_Obj_Ghaka
D_06001980 = 0x06001980;
D_06001A20 = 0x06001A20;
D_06003CD0 = 0x06003CD0;
// ovl_Obj_Hakaisi
D_06001F10 = 0x06001F10;
D_060021B0 = 0x060021B0;
D_06002650 = 0x06002650;
D_060029C0 = 0x060029C0;
D_06002CC0 = 0x06002CC0;
D_06002FC4 = 0x06002FC4;
// ovl_Obj_Hana
D_06000500 = 0x06000500;
// ovl_Obj_Hariko
D_06000080 = 0x06000080;
D_06000110 = 0x06000110;
// ovl_Obj_Hgdoor
D_06001670 = 0x06001670;
D_06001768 = 0x06001768;
D_060018C0 = 0x060018C0;
D_06001AB0 = 0x06001AB0;
D_06001BA8 = 0x06001BA8;
D_06001D10 = 0x06001D10;
// ovl_Obj_HsStump
D_060003B8 = 0x060003B8;
D_060011B0 = 0x060011B0;
// ovl_Obj_Hugebombiwa
D_060009E0 = 0x060009E0;
D_06001820 = 0x06001820;
D_06001990 = 0x06001990;
D_06002F60 = 0x06002F60;
D_06003110 = 0x06003110;
// ovl_Obj_Hunsui
D_06000220 = 0x06000220;
D_06000BF0 = 0x06000BF0;
D_06000C74 = 0x06000C74;
D_06000EC0 = 0x06000EC0;
D_06001888 = 0x06001888;
// ovl_Obj_Iceblock
D_060001A0 = 0x060001A0;
D_06000328 = 0x06000328;
D_06000438 = 0x06000438;
D_060007F0 = 0x060007F0;
D_060009D0 = 0x060009D0;
// ovl_Obj_Jgame_Light
D_060003A0 = 0x060003A0;
// ovl_Obj_Jg_Gakki
D_0601B1E8 = 0x0601B1E8;
D_0601B210 = 0x0601B210;
// ovl_Obj_Kendo_Kanban
D_06000180 = 0x06000180;
// ovl_Obj_Kepn_Koya
D_06003478 = 0x06003478;
D_0600805C = 0x0600805C;
// ovl_Obj_Kibako
D_06001180 = 0x06001180;
D_06001A70 = 0x06001A70;
// ovl_Obj_Kibako2
D_06000960 = 0x06000960;
D_06000B70 = 0x06000B70;
D_06001040 = 0x06001040;
// ovl_Obj_Kzsaku
D_06000040 = 0x06000040;
D_06001118 = 0x06001118;
// ovl_Obj_Lift
D_06000D10 = 0x06000D10;
D_06000F00 = 0x06000F00;
// ovl_Obj_Lightblock
D_06000178 = 0x06000178;
D_06000B80 = 0x06000B80;
// ovl_Obj_Lightswitch
D_06000260 = 0x06000260;
D_06000398 = 0x06000398;
D_06000408 = 0x06000408;
D_06000420 = 0x06000420;
D_06000C20 = 0x06000C20;
D_06001420 = 0x06001420;
// ovl_Obj_Lupygamelift
D_060048D0 = 0x060048D0;
D_060071B8 = 0x060071B8;
// ovl_Obj_Milk_Bin
D_060004B0 = 0x060004B0;
// ovl_Obj_Mine
D_06000030 = 0x06000030;
D_06002068 = 0x06002068;
D_06002188 = 0x06002188;
// ovl_Obj_Moon_Stone
D_06000C80 = 0x06000C80;
D_06000D78 = 0x06000D78;
D_06001C60 = 0x06001C60;
// ovl_Obj_Nozoki
D_060001C0 = 0x060001C0;
// ovl_Obj_Ocarinalift
D_06001DB0 = 0x06001DB0;
D_06001E40 = 0x06001E40;
D_060048D0 = 0x060048D0;
// ovl_Obj_Raillift
D_06000208 = 0x06000208;
D_060048D0 = 0x060048D0;
D_06004BF0 = 0x06004BF0;
D_06004FF8 = 0x06004FF8;
D_060071B8 = 0x060071B8;
// ovl_Obj_Shutter
D_060011E0 = 0x060011E0;
// ovl_Obj_Smork
D_06001C00 = 0x06001C00;
// ovl_Obj_Snowball
D_060082D0 = 0x060082D0;
D_06008B90 = 0x06008B90;
// ovl_Obj_Snowball2
D_06008B90 = 0x06008B90;
// ovl_Obj_Spinyroll
D_06000460 = 0x06000460;
D_06000E68 = 0x06000E68;
Obj_Syokudai (Torch) OK and mostly documented (#306) * Started uncommenting statics, but then realized this actor has BSS, lol. * Import .data and .bss. Run format.sh. * ObjSyokudai_Init OK and mostly documented. * ObjSyokudai_Destroy OK and fully documented. * ObjSyokudai_Draw OK and partially documented. * Good progress on ObjSyokudai_Update, but NOT OK. * Instruction match, but needs regalloc and stack. * Stack is closer now. * Obj_Syokudai OK, no new warnings, ran formatter. * Documented .data and .bss variables. * Final documentation pass before PR. * Add header, fix build errors. * Use COLTYPE_METAL and COLTYPE_WOOD macros. * Apply suggestions from code review engineer124's suggestions. Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Apply suggestions from code review engineer124: WaterBox* instead of UNK_PTR Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c engineer124: AC_HARD -> AC_HIT so Jenkins stops complaining Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Hopefully fix Jenkins via z_bg_lotus WaterBox*. * Rename sp2C to waterBox in BgLotus. * Run format.sh. * Update include/functions.h Change func_800F22C4 param_1 from s8 to s16. Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Change func_801A5CFC param_1 to sfxId in prototype * Document interactions. * Run formatter. * Clarify that posDiff is relative to stick *tip*. * Changed interaction comparisons to better fit enum * snuffTimer enum * Added more #defines. Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-09-25 13:53:53 +00:00
// ovl_Obj_Syokudai
D_060003A0 = 0x060003A0;
D_06000870 = 0x06000870;
D_06000B90 = 0x06000B90;
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
// ovl_Obj_Takaraya_Wall
D_06000B70 = 0x06000B70;
D_06000D60 = 0x06000D60;
// ovl_Obj_Taru
D_06000420 = 0x06000420;
D_06000FC8 = 0x06000FC8;
D_06001040 = 0x06001040;
D_06001100 = 0x06001100;
D_06001140 = 0x06001140;
D_06001CB0 = 0x06001CB0;
// ovl_Obj_Toge
D_06001400 = 0x06001400;
// ovl_Obj_Tokeidai
D_06009A08 = 0x06009A08;
D_0600B0C0 = 0x0600B0C0;
D_0600B208 = 0x0600B208;
D_0600BA78 = 0x0600BA78;
D_0600BEE8 = 0x0600BEE8;
D_0600C368 = 0x0600C368;
D_0600CF28 = 0x0600CF28;
D_0600D388 = 0x0600D388;
D_0600D8E0 = 0x0600D8E0;
D_0600D8E8 = 0x0600D8E8;
D_0600E818 = 0x0600E818;
D_0600F518 = 0x0600F518;
// ovl_Obj_Tokei_Step
D_06000088 = 0x06000088;
D_06000968 = 0x06000968;
// ovl_Obj_Tokei_Turret
D_06002508 = 0x06002508;
D_060026A0 = 0x060026A0;
D_06002A88 = 0x06002A88;
D_06002D80 = 0x06002D80;
D_06003038 = 0x06003038;
// ovl_Obj_Toudai
D_060023B0 = 0x060023B0;
D_060024E8 = 0x060024E8;
// ovl_Obj_Tree
D_06000680 = 0x06000680;
D_060007C8 = 0x060007C8;
D_06001B2C = 0x06001B2C;
// ovl_Obj_Um
D_06007E20 = 0x06007E20;
D_06007F50 = 0x06007F50;
D_06011DF8 = 0x06011DF8;
D_06012CC0 = 0x06012CC0;
// ovl_Obj_Usiyane
D_06000098 = 0x06000098;
D_06000838 = 0x06000838;
D_060022AC = 0x060022AC;
// ovl_Obj_Visiblock
D_06000140 = 0x06000140;
D_06000AD0 = 0x06000AD0;
// ovl_Obj_Vspinyroll
D_06000460 = 0x06000460;
D_06000F80 = 0x06000F80;
// ovl_Obj_Y2lift
D_06001680 = 0x06001680;
D_060019B0 = 0x060019B0;
// ovl_Obj_Yado
D_06000320 = 0x06000320;
D_06000430 = 0x06000430;
D_060012E8 = 0x060012E8;
// ovl_Obj_Yasi
D_06000360 = 0x06000360;
D_06001428 = 0x06001428;
// ovl_Player_Actor
D_06008860 = 0x06008860;
D_0600BDD8 = 0x0600BDD8;
D_0600C540 = 0x0600C540;
D_060127B0 = 0x060127B0;
D_06013138 = 0x06013138;
D_060134D0 = 0x060134D0;
D_06014684 = 0x06014684;
D_060177B8 = 0x060177B8;
D_060178D0 = 0x060178D0;
// segment 0x07
// segment 0x08
D_08000000 = 0x08000000;
D_08000100 = 0x08000100;
D_08000700 = 0x08000700;
D_08000880 = 0x08000880;
D_08000A40 = 0x08000A40;
D_08001240 = 0x08001240;
D_080012C0 = 0x080012C0;
D_08001340 = 0x08001340;
D_08001358 = 0x08001358;
D_080013D8 = 0x080013D8;
D_080017D8 = 0x080017D8;
D_08001898 = 0x08001898;
D_080018B0 = 0x080018B0;
D_080018D0 = 0x080018D0;
D_08001950 = 0x08001950;
D_08001CD0 = 0x08001CD0;
D_08001DB0 = 0x08001DB0;
D_08001E90 = 0x08001E90;
D_08001F70 = 0x08001F70;
D_080025C8 = 0x080025C8;
D_080032B0 = 0x080032B0;
D_08061000 = 0x08061000;
D_08062000 = 0x08062000;
D_08064340 = 0x08064340;
D_08095AC0 = 0x08095AC0;
// segment 0x09
D_09007500 = 0x09007500;
// segment 0x0A
D_0A0001A0 = 0x0A0001A0;
D_0A000440 = 0x0A000440;
D_0A0004A0 = 0x0A0004A0;
D_0A000D40 = 0x0A000D40;
D_0A0011F8 = 0x0A0011F8;
D_0A001CD8 = 0x0A001CD8;
// segment 0x0B
D_0B000000 = 0x0B000000;
D_0B000090 = 0x0B000090;
D_0B0000E0 = 0x0B0000E0;
D_0B000130 = 0x0B000130;
D_0B000188 = 0x0B000188;
// segment 0x0C
D_0C000000 = 0x0C000000;
D_0C000800 = 0x0C000800;
D_0C001000 = 0x0C001000;
D_0C001800 = 0x0C001800;
D_0C001980 = 0x0C001980;
D_0C006C00 = 0x0C006C00;
D_0C006E00 = 0x0C006E00;
D_0C014668 = 0x0C014668;
// segment 0x0D
D_0D002000 = 0x0D002000;
D_0D002200 = 0x0D002200;
D_0D002400 = 0x0D002400;
D_0D003700 = 0x0D003700;
// segment 0x0E
D_0E000000 = 0x0E000000;
// TODO the following are fake and are offsets into the structure at D_0E000000
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
D_0E000048 = 0x0E000048;
D_0E000088 = 0x0E000088;
D_0E000140 = 0x0E000140;
D_0E0001C8 = 0x0E0001C8;
D_0E0002A0 = 0x0E0002A0;
D_0E0002A8 = 0x0E0002A8;
D_0E0002B0 = 0x0E0002B0;
D_0E0002B8 = 0x0E0002B8;
D_0E0002C8 = 0x0E0002C8;
D_0E0002E0 = 0x0E0002E0;
// segment 0x0F
D_0F000000 = 0x0F000000;