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25 lines
625 B
C
25 lines
625 B
C
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#ifndef GAMEALLOC_H
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#define GAMEALLOC_H
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#include "ultra64.h"
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typedef struct GameAllocEntry {
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/* 0x0 */ struct GameAllocEntry* next;
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/* 0x4 */ struct GameAllocEntry* prev;
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/* 0x8 */ size_t size;
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/* 0xC */ u32 unk_0C;
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} GameAllocEntry; // size = 0x10
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typedef struct GameAlloc {
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/* 0x00 */ GameAllocEntry base;
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/* 0x10 */ GameAllocEntry* head;
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} GameAlloc; // size = 0x14
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void GameAlloc_Log(GameAlloc* this);
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void* GameAlloc_Malloc(GameAlloc* this, size_t size);
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void GameAlloc_Free(GameAlloc* this, void* data);
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void GameAlloc_Cleanup(GameAlloc* this);
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void GameAlloc_Init(GameAlloc* this);
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#endif
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