mm/tools/filelists/n64-us/all.csv

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Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
0,makerom
1,boot
2,dmadata
3,Audiobank
4,Audioseq
5,Audiotable
6,kanji
7,link_animetion
8,icon_item_static_syms
9,icon_item_24_static_syms
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
10,icon_item_field_static
11,icon_item_dungeon_static
12,icon_item_gameover_static
13,icon_item_jpn_static
14,icon_item_vtx_static
15,map_i_static
16,map_grand_static
17,item_name_static
18,map_name_static
19,icon_item_static_yar
20,icon_item_24_static_yar
21,schedule_dma_static_syms
22,schedule_dma_static_yar
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
23,schedule_static
24,story_static
25,do_action_static
26,message_static
27,message_texture_static
28,nes_font_static
29,message_data_static
30,staff_message_data_static
31,code
32,ovl_title
33,ovl_select
34,ovl_opening
35,ovl_file_choose
36,ovl_daytelop
37,ovl_kaleido_scope
38,ovl_player_actor
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
39,ovl_En_Test
40,ovl_En_GirlA
41,ovl_En_Part
42,ovl_En_Light
43,ovl_En_Door
44,ovl_En_Box
45,ovl_En_Pametfrog
46,ovl_En_Okuta
47,ovl_En_Bom
48,ovl_En_Wallmas
49,ovl_En_Dodongo
50,ovl_En_Firefly
51,ovl_En_Horse
52,ovl_En_Arrow
53,ovl_En_Elf
54,ovl_En_Niw
55,ovl_En_Tite
56,ovl_En_Peehat
57,ovl_En_Holl
58,ovl_En_Dinofos
59,ovl_En_Hata
60,ovl_En_Zl1
61,ovl_En_Viewer
62,ovl_En_Bubble
63,ovl_Door_Shutter
64,ovl_En_Boom
65,ovl_En_Torch2
66,ovl_En_Minifrog
67,ovl_En_St
68,ovl_Obj_Wturn
69,ovl_En_River_Sound
70,ovl_En_Ossan
71,ovl_En_Famos
72,ovl_En_Bombf
73,ovl_En_Am
74,ovl_En_Dekubaba
75,ovl_En_M_Fire1
76,ovl_En_M_Thunder
77,ovl_Bg_Breakwall
78,ovl_Door_Warp1
79,ovl_Obj_Syokudai
80,ovl_Item_B_Heart
81,ovl_En_Dekunuts
82,ovl_En_Bbfall
83,ovl_Arms_Hook
84,ovl_En_Bb
85,ovl_Bg_Keikoku_Spr
86,ovl_En_Wood02
87,ovl_En_Death
88,ovl_En_Minideath
89,ovl_En_Vm
90,ovl_Demo_Effect
91,ovl_Demo_Kankyo
92,ovl_En_Floormas
93,ovl_En_Rd
94,ovl_Bg_F40_Flift
95,ovl_Obj_Mure
96,ovl_En_Sw
97,ovl_Object_Kankyo
98,ovl_En_Horse_Link_Child
99,ovl_Door_Ana
100,ovl_En_Encount1
101,ovl_Demo_Tre_Lgt
102,ovl_En_Encount2
103,ovl_En_Fire_Rock
104,ovl_Bg_Ctower_Rot
105,ovl_Mir_Ray
106,ovl_En_Sb
107,ovl_En_Bigslime
108,ovl_En_Karebaba
109,ovl_En_In
110,ovl_En_Bom_Chu
111,ovl_En_Horse_Game_Check
112,ovl_En_Rr
113,ovl_En_Fr
114,ovl_En_Fishing
115,ovl_Obj_Oshihiki
116,ovl_Eff_Dust
117,ovl_Bg_Umajump
118,ovl_En_Insect
119,ovl_En_Butte
120,ovl_En_Fish
121,ovl_Item_Etcetera
122,ovl_Arrow_Fire
123,ovl_Arrow_Ice
124,ovl_Arrow_Light
125,ovl_Obj_Kibako
126,ovl_Obj_Tsubo
127,ovl_En_Ik
128,ovl_Demo_Shd
129,ovl_En_Dns
130,ovl_Elf_Msg
131,ovl_En_Honotrap
132,ovl_En_Tubo_Trap
133,ovl_Obj_Ice_Poly
134,ovl_En_Fz
135,ovl_En_Kusa
136,ovl_Obj_Bean
137,ovl_Obj_Bombiwa
138,ovl_Obj_Switch
139,ovl_Obj_Lift
140,ovl_Obj_Hsblock
141,ovl_En_Okarina_Tag
142,ovl_En_Goroiwa
143,ovl_En_Daiku
144,ovl_En_Nwc
145,ovl_Item_Inbox
146,ovl_En_Ge1
147,ovl_Obj_Blockstop
148,ovl_En_Sda
149,ovl_En_Clear_Tag
150,ovl_En_Gm
151,ovl_En_Ms
152,ovl_En_Hs
153,ovl_Bg_Ingate
154,ovl_En_Kanban
155,ovl_En_Attack_Niw
156,ovl_En_Mk
157,ovl_En_Owl
158,ovl_En_Ishi
159,ovl_Obj_Hana
160,ovl_Obj_Lightswitch
161,ovl_Obj_Mure2
162,ovl_En_Fu
163,ovl_En_Stream
164,ovl_En_Mm
165,ovl_En_Weather_Tag
166,ovl_En_Ani
167,ovl_En_Js
168,ovl_En_Okarina_Effect
169,ovl_En_Mag
170,ovl_Elf_Msg2
171,ovl_Bg_F40_Swlift
172,ovl_En_Kakasi
173,ovl_Obj_Makeoshihiki
174,ovl_Oceff_Spot
175,ovl_En_Torch
176,ovl_Shot_Sun
177,ovl_Obj_Roomtimer
178,ovl_En_Ssh
179,ovl_Oceff_Wipe
180,ovl_Effect_Ss_Dust
181,ovl_Effect_Ss_Kirakira
182,ovl_Effect_Ss_Bomb2
183,ovl_Effect_Ss_Blast
184,ovl_Effect_Ss_G_Spk
185,ovl_Effect_Ss_D_Fire
186,ovl_Effect_Ss_Bubble
187,ovl_Effect_Ss_G_Ripple
188,ovl_Effect_Ss_G_Splash
189,ovl_Effect_Ss_G_Fire
190,ovl_Effect_Ss_Lightning
191,ovl_Effect_Ss_Dt_Bubble
192,ovl_Effect_Ss_Hahen
193,ovl_Effect_Ss_Stick
194,ovl_Effect_Ss_Sibuki
195,ovl_Effect_Ss_Stone1
196,ovl_Effect_Ss_Hitmark
197,ovl_Effect_Ss_Fhg_Flash
198,ovl_Effect_Ss_K_Fire
199,ovl_Effect_Ss_Solder_Srch_Ball
200,ovl_Effect_Ss_Kakera
201,ovl_Effect_Ss_Ice_Piece
202,ovl_Effect_Ss_En_Ice
203,ovl_Effect_Ss_Fire_Tail
204,ovl_Effect_Ss_En_Fire
205,ovl_Effect_Ss_Extra
206,ovl_Effect_Ss_Dead_Db
207,ovl_Effect_Ss_Dead_Dd
208,ovl_Effect_Ss_Dead_Ds
209,ovl_Oceff_Storm
210,ovl_Obj_Demo
211,ovl_En_Minislime
212,ovl_En_Nutsball
213,ovl_Oceff_Wipe2
214,ovl_Oceff_Wipe3
215,ovl_En_Dg
216,ovl_En_Si
217,ovl_Obj_Comb
218,ovl_Obj_Kibako2
219,ovl_En_Hs2
220,ovl_Obj_Mure3
221,ovl_En_Tg
222,ovl_En_Wf
223,ovl_En_Skb
224,ovl_En_Gs
225,ovl_Obj_Sound
226,ovl_En_Crow
227,ovl_En_Cow
228,ovl_Oceff_Wipe4
229,ovl_En_Zo
230,ovl_Effect_Ss_Ice_Smoke
231,ovl_Obj_Makekinsuta
232,ovl_En_Ge3
233,ovl_Obj_Hamishi
234,ovl_En_Zl4
235,ovl_En_Mm2
236,ovl_Door_Spiral
237,ovl_Obj_Pzlblock
238,ovl_Obj_Toge
239,ovl_Obj_Armos
240,ovl_Obj_Boyo
241,ovl_En_Grasshopper
242,ovl_Obj_Grass
243,ovl_Obj_Grass_Carry
244,ovl_Obj_Grass_Unit
245,ovl_Bg_Fire_Wall
246,ovl_En_Bu
247,ovl_En_Encount3
248,ovl_En_Jso
249,ovl_Obj_Chikuwa
250,ovl_En_Knight
251,ovl_En_Warp_tag
252,ovl_En_Aob_01
253,ovl_En_Boj_01
254,ovl_En_Boj_02
255,ovl_En_Boj_03
256,ovl_En_Encount4
257,ovl_En_Bom_Bowl_Man
258,ovl_En_Syateki_Man
259,ovl_Bg_Icicle
260,ovl_En_Syateki_Crow
261,ovl_En_Boj_04
262,ovl_En_Cne_01
263,ovl_En_Bba_01
264,ovl_En_Bji_01
265,ovl_Bg_Spdweb
266,ovl_En_Mt_tag
267,ovl_Boss_01
268,ovl_Boss_02
269,ovl_Boss_03
270,ovl_Boss_04
271,ovl_Boss_05
272,ovl_Boss_06
273,ovl_Boss_07
274,ovl_Bg_Dy_Yoseizo
275,ovl_En_Boj_05
276,ovl_En_Sob1
277,ovl_En_Go
278,ovl_En_Raf
279,ovl_Obj_Funen
280,ovl_Obj_Raillift
281,ovl_Bg_Numa_Hana
282,ovl_Obj_Flowerpot
283,ovl_Obj_Spinyroll
284,ovl_Dm_Hina
285,ovl_En_Syateki_Wf
286,ovl_Obj_Skateblock
287,ovl_Effect_En_Ice_Block
288,ovl_Obj_Iceblock
289,ovl_En_Bigpamet
290,ovl_Bg_Dblue_Movebg
291,ovl_En_Syateki_Dekunuts
292,ovl_Elf_Msg3
293,ovl_En_Fg
294,ovl_Dm_Ravine
295,ovl_Dm_Sa
296,ovl_En_Slime
297,ovl_En_Pr
298,ovl_Obj_Toudai
299,ovl_Obj_Entotu
300,ovl_Obj_Bell
301,ovl_En_Syateki_Okuta
302,ovl_Obj_Shutter
303,ovl_Dm_Zl
304,ovl_En_Ru
305,ovl_En_Elfgrp
306,ovl_Dm_Tsg
307,ovl_En_Baguo
308,ovl_Obj_Vspinyroll
309,ovl_Obj_Smork
310,ovl_En_Test2
311,ovl_En_Test3
312,ovl_En_Test4
313,ovl_En_Bat
314,ovl_En_Sekihi
315,ovl_En_Wiz
316,ovl_En_Wiz_Brock
317,ovl_En_Wiz_Fire
318,ovl_Eff_Change
319,ovl_Dm_Statue
320,ovl_Obj_Fireshield
321,ovl_Bg_Ladder
322,ovl_En_Mkk
323,ovl_Demo_Getitem
324,ovl_En_Dnb
325,ovl_En_Dnh
326,ovl_En_Dnk
327,ovl_En_Dnq
328,ovl_Bg_Keikoku_Saku
329,ovl_Obj_Hugebombiwa
330,ovl_En_Firefly2
331,ovl_En_Rat
332,ovl_En_Water_Effect
333,ovl_En_Kusa2
334,ovl_Bg_Spout_Fire
335,ovl_En_Dy_Extra
336,ovl_En_Bal
337,ovl_En_Ginko_Man
338,ovl_En_Warp_Uzu
339,ovl_Obj_Driftice
340,ovl_En_Look_Nuts
341,ovl_En_Mushi2
342,ovl_En_Fall
343,ovl_En_Mm3
344,ovl_Bg_Crace_Movebg
345,ovl_En_Dno
346,ovl_En_Pr2
347,ovl_En_Prz
348,ovl_En_Jso2
349,ovl_Obj_Etcetera
350,ovl_En_Egol
351,ovl_Obj_Mine
352,ovl_Obj_Purify
353,ovl_En_Tru
354,ovl_En_Trt
355,ovl_En_Test5
356,ovl_En_Test6
357,ovl_En_Az
358,ovl_En_Estone
359,ovl_Bg_Hakugin_Post
360,ovl_Dm_Opstage
361,ovl_Dm_Stk
362,ovl_Dm_Char00
363,ovl_Dm_Char01
364,ovl_Dm_Char02
365,ovl_Dm_Char03
366,ovl_Dm_Char04
367,ovl_Dm_Char05
368,ovl_Dm_Char06
369,ovl_Dm_Char07
370,ovl_Dm_Char08
371,ovl_Dm_Char09
372,ovl_Obj_Tokeidai
373,ovl_En_Mnk
374,ovl_En_Egblock
375,ovl_En_Guard_Nuts
376,ovl_Bg_Hakugin_Bombwall
377,ovl_Obj_Tokei_Tobira
378,ovl_Bg_Hakugin_Elvpole
379,ovl_En_Ma4
380,ovl_En_Twig
381,ovl_En_Po_Fusen
382,ovl_En_Door_Etc
383,ovl_En_Bigokuta
384,ovl_Bg_Icefloe
385,ovl_fbdemo_triforce
386,ovl_fbdemo_wipe1
387,ovl_fbdemo_wipe3
388,ovl_fbdemo_wipe4
389,ovl_fbdemo_wipe5
390,ovl_Effect_Ss_Sbn
391,ovl_Obj_Ocarinalift
392,ovl_En_Time_Tag
393,ovl_Bg_Open_Shutter
394,ovl_Bg_Open_Spot
395,ovl_Bg_Fu_Kaiten
396,ovl_Obj_Aqua
397,ovl_En_Elforg
398,ovl_En_Elfbub
399,ovl_En_Fu_Mato
400,ovl_En_Fu_Kago
401,ovl_En_Osn
402,ovl_Bg_Ctower_Gear
403,ovl_En_Trt2
404,ovl_Obj_Tokei_Step
405,ovl_Bg_Lotus
406,ovl_En_Kame
407,ovl_Obj_Takaraya_Wall
408,ovl_Bg_Fu_Mizu
409,ovl_En_Sellnuts
410,ovl_Bg_Dkjail_Ivy
411,ovl_Obj_Visiblock
412,ovl_En_Takaraya
413,ovl_En_Tsn
414,ovl_En_Ds2n
415,ovl_En_Fsn
416,ovl_En_Shn
417,ovl_En_Stop_heishi
418,ovl_Obj_Bigicicle
419,ovl_En_Lift_Nuts
420,ovl_En_Tk
421,ovl_Bg_Market_Step
422,ovl_Obj_Lupygamelift
423,ovl_En_Test7
424,ovl_Obj_Lightblock
425,ovl_Mir_Ray2
426,ovl_En_Wdhand
427,ovl_En_Gamelupy
428,ovl_Bg_Danpei_Movebg
429,ovl_En_Snowwd
430,ovl_En_Pm
431,ovl_En_Gakufu
432,ovl_Elf_Msg4
433,ovl_Elf_Msg5
434,ovl_En_Col_Man
435,ovl_En_Talk_Gibud
436,ovl_En_Giant
437,ovl_Obj_Snowball
438,ovl_Boss_Hakugin
439,ovl_En_Gb2
440,ovl_En_Onpuman
441,ovl_Bg_Tobira01
442,ovl_En_Tag_Obj
443,ovl_Obj_Dhouse
444,ovl_Obj_Hakaisi
445,ovl_Bg_Hakugin_Switch
446,ovl_En_Snowman
447,ovl_TG_Sw
448,ovl_En_Po_Sisters
449,ovl_En_Pp
450,ovl_En_Hakurock
451,ovl_En_Hanabi
452,ovl_Obj_Dowsing
453,ovl_Obj_Wind
454,ovl_En_Racedog
455,ovl_En_Kendo_Js
456,ovl_Bg_Botihasira
457,ovl_En_Fish2
458,ovl_En_Pst
459,ovl_En_Poh
460,ovl_Obj_Spidertent
461,ovl_En_Zoraegg
462,ovl_En_Kbt
463,ovl_En_Gg
464,ovl_En_Maruta
465,ovl_Obj_Snowball2
466,ovl_En_Gg2
467,ovl_Obj_Ghaka
468,ovl_En_Dnp
469,ovl_En_Dai
470,ovl_Bg_Goron_Oyu
471,ovl_En_Kgy
472,ovl_En_Invadepoh
473,ovl_En_Gk
474,ovl_En_An
475,ovl_En_Bee
476,ovl_En_Ot
477,ovl_En_Dragon
478,ovl_Obj_Dora
479,ovl_En_Bigpo
480,ovl_Obj_Kendo_Kanban
481,ovl_Obj_Hariko
482,ovl_En_Sth
483,ovl_Bg_Sinkai_Kabe
484,ovl_Bg_Haka_Curtain
485,ovl_Bg_Kin2_Bombwall
486,ovl_Bg_Kin2_Fence
487,ovl_Bg_Kin2_Picture
488,ovl_Bg_Kin2_Shelf
489,ovl_En_Rail_Skb
490,ovl_En_Jg
491,ovl_En_Tru_Mt
492,ovl_Obj_Um
493,ovl_En_Neo_Reeba
494,ovl_Bg_Mbar_Chair
495,ovl_Bg_Ikana_Block
496,ovl_Bg_Ikana_Mirror
497,ovl_Bg_Ikana_Rotaryroom
498,ovl_Bg_Dblue_Balance
499,ovl_Bg_Dblue_Waterfall
500,ovl_En_Kaizoku
501,ovl_En_Ge2
502,ovl_En_Ma_Yts
503,ovl_En_Ma_Yto
504,ovl_Obj_Tokei_Turret
505,ovl_Bg_Dblue_Elevator
506,ovl_Obj_Warpstone
507,ovl_En_Zog
508,ovl_Obj_Rotlift
509,ovl_Obj_Jg_Gakki
510,ovl_Bg_Inibs_Movebg
511,ovl_En_Zot
512,ovl_Obj_Tree
513,ovl_Obj_Y2lift
514,ovl_Obj_Y2shutter
515,ovl_Obj_Boat
516,ovl_Obj_Taru
517,ovl_Obj_Hunsui
518,ovl_En_Jc_Mato
519,ovl_Mir_Ray3
520,ovl_En_Zob
521,ovl_Elf_Msg6
522,ovl_Obj_Nozoki
523,ovl_En_Toto
524,ovl_En_Railgibud
525,ovl_En_Baba
526,ovl_En_Suttari
527,ovl_En_Zod
528,ovl_En_Kujiya
529,ovl_En_Geg
530,ovl_Obj_Kinoko
531,ovl_Obj_Yasi
532,ovl_En_Tanron1
533,ovl_En_Tanron2
534,ovl_En_Tanron3
535,ovl_Obj_Chan
536,ovl_En_Zos
537,ovl_En_S_Goro
538,ovl_En_Nb
539,ovl_En_Ja
540,ovl_Bg_F40_Block
541,ovl_Bg_F40_Switch
542,ovl_En_Po_Composer
543,ovl_En_Guruguru
544,ovl_Oceff_Wipe5
545,ovl_En_Stone_heishi
546,ovl_Oceff_Wipe6
547,ovl_En_Scopenuts
548,ovl_En_Scopecrow
549,ovl_Oceff_Wipe7
550,ovl_Eff_Kamejima_Wave
551,ovl_En_Hg
552,ovl_En_Hgo
553,ovl_En_Zov
554,ovl_En_Ah
555,ovl_Obj_Hgdoor
556,ovl_Bg_Ikana_Bombwall
557,ovl_Bg_Ikana_Ray
558,ovl_Bg_Ikana_Shutter
559,ovl_Bg_Haka_Bombwall
560,ovl_Bg_Haka_Tomb
561,ovl_En_Sc_Ruppe
562,ovl_Bg_Iknv_Doukutu
563,ovl_Bg_Iknv_Obj
564,ovl_En_Pamera
565,ovl_Obj_HsStump
566,ovl_En_Hidden_Nuts
567,ovl_En_Zow
568,ovl_En_Talk
569,ovl_En_Al
570,ovl_En_Tab
571,ovl_En_Nimotsu
572,ovl_En_Hit_Tag
573,ovl_En_Ruppecrow
574,ovl_En_Tanron4
575,ovl_En_Tanron5
576,ovl_En_Tanron6
577,ovl_En_Daiku2
578,ovl_En_Muto
579,ovl_En_Baisen
580,ovl_En_Heishi
581,ovl_En_Demo_heishi
582,ovl_En_Dt
583,ovl_En_Cha
584,ovl_Obj_Dinner
585,ovl_Eff_Lastday
586,ovl_Bg_Ikana_Dharma
587,ovl_En_Akindonuts
588,ovl_Eff_Stk
589,ovl_En_Ig
590,ovl_En_Rg
591,ovl_En_Osk
592,ovl_En_Sth2
593,ovl_En_Yb
594,ovl_En_Rz
595,ovl_En_Scopecoin
596,ovl_En_Bjt
597,ovl_En_Bomjima
598,ovl_En_Bomjimb
599,ovl_En_Bombers
600,ovl_En_Bombers2
601,ovl_En_Bombal
602,ovl_Obj_Moon_Stone
603,ovl_Obj_Mu_Pict
604,ovl_Bg_Ikninside
605,ovl_Eff_Zoraband
606,ovl_Obj_Kepn_Koya
607,ovl_Obj_Usiyane
608,ovl_En_Nnh
609,ovl_Obj_Kzsaku
610,ovl_Obj_Milk_Bin
611,ovl_En_Kitan
612,ovl_Bg_Astr_Bombwall
613,ovl_Bg_Iknin_Susceil
614,ovl_En_Bsb
615,ovl_En_Recepgirl
616,ovl_En_Thiefbird
617,ovl_En_Jgame_Tsn
618,ovl_Obj_Jgame_Light
619,ovl_Obj_Yado
620,ovl_Demo_Syoten
621,ovl_Demo_Moonend
622,ovl_Bg_Lbfshot
623,ovl_Bg_Last_Bwall
624,ovl_En_And
625,ovl_En_Invadepoh_Demo
626,ovl_Obj_Danpeilift
627,ovl_En_Fall2
628,ovl_Dm_Al
629,ovl_Dm_An
630,ovl_Dm_Ah
631,ovl_Dm_Nb
632,ovl_En_Drs
633,ovl_En_Ending_Hero
634,ovl_Dm_Bal
635,ovl_En_Paper
636,ovl_En_Hint_Skb
637,ovl_Dm_Tag
638,ovl_En_Bh
639,ovl_En_Ending_Hero2
640,ovl_En_Ending_Hero3
641,ovl_En_Ending_Hero4
642,ovl_En_Ending_Hero5
643,ovl_En_Ending_Hero6
644,ovl_Dm_Gm
645,ovl_Obj_Swprize
646,ovl_En_Invisible_Ruppe
647,ovl_Obj_Ending
648,ovl_En_Rsn
649,gameplay_keep
650,gameplay_field_keep
651,gameplay_dangeon_keep
652,gameplay_object_exchange_static
653,object_link_boy
654,object_link_child
655,object_link_goron
656,object_link_zora
657,object_link_nuts
658,object_mask_ki_tan
659,object_mask_rabit
660,object_mask_skj
661,object_mask_truth
662,object_mask_gibudo
663,object_mask_json
664,object_mask_kerfay
665,object_mask_bigelf
666,object_mask_kyojin
667,object_mask_romerny
668,object_mask_posthat
669,object_mask_zacho
670,object_mask_stone
671,object_mask_bree
672,object_mask_gero
673,object_mask_yofukasi
674,object_mask_meoto
675,object_mask_dancer
676,object_mask_bakuretu
677,object_mask_bu_san
678,object_mask_goron
679,object_mask_zora
680,object_mask_nuts
681,object_mask_boy
682,object_box
683,object_okuta
684,object_wallmaster
685,object_dy_obj
686,object_firefly
687,object_dodongo
688,object_niw
689,object_tite
690,object_ph
691,object_dinofos
692,object_zl1
693,object_bubble
694,object_test3
695,object_famos
696,object_st
697,object_thiefbird
698,object_bombf
699,object_am
700,object_dekubaba
701,object_warp1
702,object_b_heart
703,object_dekunuts
704,object_bb
705,object_death
706,object_hata
707,object_wood02
708,object_trap
709,object_vm
710,object_efc_star_field
711,object_rd
712,object_yukimura_obj
713,object_horse_link_child
714,object_syokudai
715,object_efc_tw
716,object_gi_key
717,object_mir_ray
718,object_ctower_rot
719,object_bdoor
720,object_sb
721,object_gi_melody
722,object_gi_heart
723,object_gi_compass
724,object_gi_bosskey
725,object_gi_nuts
726,object_gi_hearts
727,object_gi_arrowcase
728,object_gi_bombpouch
729,object_in
730,object_os_anime
731,object_gi_bottle
732,object_gi_stick
733,object_gi_map
734,object_oF1d_map
735,object_ru2
736,object_gi_magicpot
737,object_gi_bomb_1
738,object_ma2
739,object_gi_purse
740,object_rr
741,object_gi_arrow
742,object_gi_bomb_2
743,object_gi_shield_2
744,object_gi_hookshot
745,object_gi_ocarina
746,object_gi_milk
747,object_ma1
748,object_ny
749,object_fr
750,object_gi_bow
751,object_gi_glasses
752,object_gi_liquid
753,object_ani
754,object_gi_shield_3
755,object_gi_bean
756,object_gi_fish
757,object_gi_longsword
758,object_zo
759,object_umajump
760,object_mastergolon
761,object_masterzoora
762,object_aob
763,object_ik
764,object_ahg
765,object_cne
766,object_bji
767,object_bba
768,object_an1
769,object_boj
770,object_fz
771,object_bob
772,object_ge1
773,object_yabusame_point
774,object_d_hsblock
775,object_d_lift
776,object_mamenoki
777,object_goroiwa
778,object_toryo
779,object_daiku
780,object_nwc
781,object_gm
782,object_ms
783,object_hs
784,object_lightswitch
785,object_kusa
786,object_tsubo
787,object_kanban
788,object_owl
789,object_mk
790,object_fu
791,object_gi_ki_tan_mask
792,object_gi_mask18
793,object_gi_rabit_mask
794,object_gi_truth_mask
795,object_stream
796,object_mm
797,object_js
798,object_cs
799,object_gi_soldout
800,object_mag
801,object_gi_golonmask
802,object_gi_zoramask
803,object_ka
804,object_zg
805,object_gi_m_arrow
806,object_ds2
807,object_fish
808,object_gi_sutaru
809,object_ssh
810,object_bigslime
811,object_bg
812,object_bombiwa
813,object_hintnuts
814,object_rsn
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
815,object_gla
816,object_geldb
817,object_dog
818,object_kibako2
819,object_dns
820,object_dnk
821,object_gi_insect
822,object_gi_ghost
823,object_gi_soul
824,object_f40_obj
825,object_gi_rupy
826,object_po_composer
827,object_mu
828,object_wf
829,object_skb
830,object_gs
831,object_ps
832,object_omoya_obj
833,object_crow
834,object_cow
835,object_gi_sword_1
836,object_zl4
837,object_grasshopper
838,object_boyo
839,object_fwall
840,object_jso
841,object_knight
842,object_icicle
843,object_spdweb
844,object_boss01
845,object_boss02
846,object_boss03
847,object_boss04
848,object_boss05
849,object_boss07
850,object_raf
851,object_funen
852,object_raillift
853,object_numa_obj
854,object_flowerpot
855,object_spinyroll
856,object_ice_block
857,object_keikoku_demo
858,object_slime
859,object_pr
860,object_f52_obj
861,object_f53_obj
862,object_kibako
863,object_sek
864,object_gmo
865,object_bat
866,object_sekihil
867,object_sekihig
868,object_sekihin
869,object_sekihiz
870,object_wiz
871,object_ladder
872,object_mkk
873,object_keikoku_obj
874,object_sichitai_obj
875,object_dekucity_ana_obj
876,object_rat
877,object_water_effect
878,object_dblue_object
879,object_bal
880,object_warp_uzu
881,object_driftice
882,object_fall
883,object_hanareyama_obj
884,object_crace_object
885,object_dno
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
886,object_obj_tokeidai
887,object_eg
888,object_tru
889,object_trt
890,object_hakugin_obj
891,object_horse_game_check
892,object_stk
893,object_mnk
894,object_gi_bottle_red
895,object_tokei_tobira
896,object_az
897,object_twig
898,object_dekucity_obj
899,object_po_fusen
900,object_racetsubo
901,object_ha
902,object_bigokuta
903,object_open_obj
904,object_fu_kaiten
905,object_fu_mato
906,object_mtoride
907,object_osn
908,object_tokei_step
909,object_lotus
910,object_tl
911,object_dkjail_obj
912,object_visiblock
913,object_tsn
914,object_ds2n
915,object_fsn
916,object_shn
917,object_bigicicle
918,object_gi_bottle_15
919,object_tk
920,object_market_obj
921,object_gi_reserve00
922,object_gi_reserve01
923,object_lightblock
924,object_takaraya_objects
925,object_wdhand
926,object_sdn
927,object_snowwd
928,object_giant
929,object_comb
930,object_hana
931,object_boss_hakugin
932,object_meganeana_obj
933,object_gi_nutsmask
934,object_stk2
935,object_spot11_obj
936,object_danpei_object
937,object_dhouse
938,object_hakaisi
939,object_po
940,object_snowman
941,object_po_sisters
942,object_pp
943,object_goronswitch
944,object_delf
945,object_botihasira
946,object_gi_bigbomb
947,object_pst
948,object_bsmask
949,object_spidertent
950,object_zoraegg
951,object_kbt
952,object_gg
953,object_maruta
954,object_ghaka
955,object_oyu
956,object_dnq
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
957,object_dai
958,object_kgy
959,object_fb
960,object_taisou
961,object_gk
962,object_haka_obj
963,object_dnt
964,object_yukiyama
965,object_icefloe
966,object_gi_gold_dust
967,object_gi_bottle_16
968,object_gi_bottle_22
969,object_bee
970,object_ot
971,object_utubo
972,object_dora
973,object_gi_loach
974,object_gi_seahorse
975,object_bigpo
976,object_hariko
977,object_dnj
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
978,object_sinkai_kabe
979,object_kin2_obj
980,object_ishi
981,object_hakugin_demo
982,object_jg
983,object_gi_sword_2
984,object_gi_sword_3
985,object_gi_sword_4
986,object_um
987,object_rb
988,object_mbar_obj
989,object_ikana_obj
990,object_kz
991,object_tokei_turret
992,object_zog
993,object_rotlift
994,object_posthouse_obj
995,object_gi_mask09
996,object_gi_mask14
997,object_gi_mask15
998,object_inibs_object
999,object_tree
1000,object_kaizoku_obj
1001,object_gi_reserve_b_00
1002,object_gi_reserve_c_00
1003,object_zob
1004,object_milkbar
1005,object_dmask
1006,object_gi_reserve_c_01
1007,object_zod
1008,object_kumo30
1009,object_obj_yasi
1010,object_tanron1
1011,object_tanron2
1012,object_tanron3
1013,object_gi_magicmushroom
1014,object_obj_chan
1015,object_gi_mask10
1016,object_zos
1017,object_an2
1018,object_an3
1019,object_f40_switch
1020,object_lodmoon
1021,object_tro
1022,object_gi_mask12
1023,object_gi_mask23
1024,object_gi_bottle_21
1025,object_gi_camera
1026,object_kamejima
1027,object_nb
1028,object_harfgibud
1029,object_zov
1030,object_ah
1031,object_hgdoor
1032,object_dor01
1033,object_dor02
1034,object_dor03
1035,object_dor04
1036,object_last_obj
1037,object_redead_obj
1038,object_ikninside_obj
1039,object_iknv_obj
1040,object_pamera
1041,object_hsstump
1042,object_zm
1043,object_al
1044,object_tab
1045,object_secom_obj
1046,object_dt
1047,object_gi_mask03
1048,object_cha
1049,object_obj_dinner
1050,object_gi_reserve_b_01
1051,object_lastday
1052,object_bai
1053,object_ikn_demo
1054,object_gi_fieldmap
1055,object_big_fwall
1056,object_hunsui
1057,object_uch
1058,object_tanron4
1059,object_tanron5
1060,object_in2
1061,object_yb
1062,object_rz
1063,object_bjt
1064,object_taru
1065,object_moonston
1066,object_gi_schedule
1067,object_gi_stonemask
1068,object_zoraband
1069,object_kepn_koya
1070,object_obj_usiyane
1071,object_gi_mask05
1072,object_gi_mask11
1073,object_gi_mask20
1074,object_nnh
1075,object_kzsaku
1076,object_obj_milk_bin
1077,object_random_obj
1078,object_kujiya
1079,object_kitan
1080,object_gi_mask06
1081,object_gi_mask16
1082,object_astr_obj
1083,object_bsb
1084,object_fall2
1085,object_sth
1086,object_gi_mssa
1087,object_smtower
1088,object_gi_mask21
1089,object_yado_obj
1090,object_syoten
1091,object_moonend
1092,object_ob
1093,object_gi_bottle_04
1094,object_and
1095,object_obj_danpeilift
1096,object_drs
1097,object_msmo
1098,object_an4
1099,object_wdor01
1100,object_wdor02
1101,object_wdor03
1102,object_wdor04
1103,object_wdor05
1104,object_stk3
1105,object_kinsta1_obj
1106,object_kinsta2_obj
1107,object_bh
1108,object_gi_mask17
1109,object_gi_mask22
1110,object_lbfshot
1111,object_fusen
1112,object_ending_obj
1113,object_gi_mask13
1114,scene_texture_01
1115,scene_texture_02
1116,scene_texture_03
1117,scene_texture_04
1118,scene_texture_05
1119,scene_texture_06
1120,scene_texture_07
1121,scene_texture_08
1122,nintendo_rogo_static
1123,title_static
1124,memerrmsg
1125,locerrmsg
1126,parameter_static
1127,week_static
1128,daytelop_static
1129,ger_daytelop_static
1130,fra_daytelop_static
1131,esp_daytelop_static
1132,d2_fine_static
1133,d2_cloud_static
1134,d2_fine_pal_static
1135,elf_message_field
1136,elf_message_ydan
1137,Z2_20SICHITAI2
1138,Z2_20SICHITAI2_room_00
1139,Z2_20SICHITAI2_room_01
1140,Z2_20SICHITAI2_room_02
1141,Z2_WITCH_SHOP
1142,Z2_WITCH_SHOP_room_00
1143,Z2_LAST_BS
1144,Z2_LAST_BS_room_00
1145,Z2_HAKASHITA
1146,Z2_HAKASHITA_room_00
1147,Z2_HAKASHITA_room_01
1148,Z2_HAKASHITA_room_02
1149,Z2_HAKASHITA_room_03
1150,Z2_HAKASHITA_room_04
1151,Z2_AYASHIISHOP
1152,Z2_AYASHIISHOP_room_00
1153,Z2_AYASHIISHOP_room_01
1154,Z2_OMOYA
1155,Z2_OMOYA_room_00
1156,Z2_OMOYA_room_01
1157,Z2_OMOYA_room_02
1158,Z2_BOWLING
1159,Z2_BOWLING_room_00
1160,Z2_SONCHONOIE
1161,Z2_SONCHONOIE_room_00
1162,Z2_SONCHONOIE_room_01
1163,Z2_SONCHONOIE_room_02
1164,Z2_SONCHONOIE_room_03
1165,Z2_IKANA
1166,Z2_IKANA_room_00
1167,Z2_IKANA_room_01
1168,Z2_IKANA_room_02
1169,Z2_IKANA_room_03
1170,Z2_IKANA_room_04
1171,Z2_KAIZOKU
1172,Z2_KAIZOKU_room_00
1173,Z2_MILK_BAR
1174,Z2_MILK_BAR_room_00
1175,Z2_INISIE_N
1176,Z2_INISIE_N_room_00
1177,Z2_INISIE_N_room_01
1178,Z2_INISIE_N_room_02
1179,Z2_INISIE_N_room_03
1180,Z2_INISIE_N_room_04
1181,Z2_INISIE_N_room_05
1182,Z2_INISIE_N_room_06
1183,Z2_INISIE_N_room_07
1184,Z2_INISIE_N_room_08
1185,Z2_INISIE_N_room_09
1186,Z2_INISIE_N_room_10
1187,Z2_INISIE_N_room_11
1188,Z2_TAKARAYA
1189,Z2_TAKARAYA_room_00
1190,Z2_INISIE_R
1191,Z2_INISIE_R_room_00
1192,Z2_INISIE_R_room_01
1193,Z2_INISIE_R_room_02
1194,Z2_INISIE_R_room_03
1195,Z2_INISIE_R_room_04
1196,Z2_INISIE_R_room_05
1197,Z2_INISIE_R_room_06
1198,Z2_INISIE_R_room_07
1199,Z2_INISIE_R_room_08
1200,Z2_INISIE_R_room_09
1201,Z2_INISIE_R_room_10
1202,Z2_INISIE_R_room_11
1203,Z2_OKUJOU
1204,Z2_OKUJOU_room_00
1205,Z2_OPENINGDAN
1206,Z2_OPENINGDAN_room_00
1207,Z2_OPENINGDAN_room_01
1208,Z2_MITURIN
1209,Z2_MITURIN_room_00
1210,Z2_MITURIN_room_01
1211,Z2_MITURIN_room_02
1212,Z2_MITURIN_room_03
1213,Z2_MITURIN_room_04
1214,Z2_MITURIN_room_05
1215,Z2_MITURIN_room_06
1216,Z2_MITURIN_room_07
1217,Z2_MITURIN_room_08
1218,Z2_MITURIN_room_09
1219,Z2_MITURIN_room_10
1220,Z2_MITURIN_room_11
1221,Z2_MITURIN_room_12
1222,Z2_13HUBUKINOMITI
1223,Z2_13HUBUKINOMITI_room_00
1224,Z2_CASTLE
1225,Z2_CASTLE_room_00
1226,Z2_CASTLE_room_01
1227,Z2_CASTLE_room_02
1228,Z2_CASTLE_room_03
1229,Z2_CASTLE_room_04
1230,Z2_CASTLE_room_05
1231,Z2_CASTLE_room_06
1232,Z2_CASTLE_room_07
1233,Z2_CASTLE_room_08
1234,Z2_CASTLE_room_09
1235,Z2_DEKUTES
1236,Z2_DEKUTES_room_00
1237,Z2_MITURIN_BS
1238,Z2_MITURIN_BS_room_00
1239,Z2_SYATEKI_MIZU
1240,Z2_SYATEKI_MIZU_room_00
1241,Z2_HAKUGIN
1242,Z2_HAKUGIN_room_00
1243,Z2_HAKUGIN_room_01
1244,Z2_HAKUGIN_room_02
1245,Z2_HAKUGIN_room_03
1246,Z2_HAKUGIN_room_04
1247,Z2_HAKUGIN_room_05
1248,Z2_HAKUGIN_room_06
1249,Z2_HAKUGIN_room_07
1250,Z2_HAKUGIN_room_08
1251,Z2_HAKUGIN_room_09
1252,Z2_HAKUGIN_room_10
1253,Z2_HAKUGIN_room_11
1254,Z2_HAKUGIN_room_12
1255,Z2_HAKUGIN_room_13
1256,Z2_ROMANYMAE
1257,Z2_ROMANYMAE_room_00
1258,Z2_PIRATE
1259,Z2_PIRATE_room_00
1260,Z2_PIRATE_room_01
1261,Z2_PIRATE_room_02
1262,Z2_PIRATE_room_03
1263,Z2_PIRATE_room_04
1264,Z2_PIRATE_room_05
1265,Z2_PIRATE_room_06
1266,Z2_PIRATE_room_07
1267,Z2_PIRATE_room_08
1268,Z2_PIRATE_room_09
1269,Z2_PIRATE_room_10
1270,Z2_PIRATE_room_11
1271,Z2_PIRATE_room_12
1272,Z2_PIRATE_room_13
1273,Z2_PIRATE_room_14
1274,Z2_SYATEKI_MORI
1275,Z2_SYATEKI_MORI_room_00
1276,Z2_SINKAI
1277,Z2_SINKAI_room_00
1278,Z2_YOUSEI_IZUMI
1279,Z2_YOUSEI_IZUMI_room_00
1280,Z2_YOUSEI_IZUMI_room_01
1281,Z2_YOUSEI_IZUMI_room_02
1282,Z2_YOUSEI_IZUMI_room_03
1283,Z2_YOUSEI_IZUMI_room_04
1284,Z2_KINSTA1
1285,Z2_KINSTA1_room_00
1286,Z2_KINSTA1_room_01
1287,Z2_KINSTA1_room_02
1288,Z2_KINSTA1_room_03
1289,Z2_KINSTA1_room_04
1290,Z2_KINSTA1_room_05
1291,Z2_KINDAN2
1292,Z2_KINDAN2_room_00
1293,Z2_KINDAN2_room_01
1294,Z2_KINDAN2_room_02
1295,Z2_KINDAN2_room_03
1296,Z2_KINDAN2_room_04
1297,Z2_KINDAN2_room_05
1298,Z2_TENMON_DAI
1299,Z2_TENMON_DAI_room_00
1300,Z2_TENMON_DAI_room_01
1301,Z2_LAST_DEKU
1302,Z2_LAST_DEKU_room_00
1303,Z2_LAST_DEKU_room_01
1304,Z2_22DEKUCITY
1305,Z2_22DEKUCITY_room_00
1306,Z2_22DEKUCITY_room_01
1307,Z2_22DEKUCITY_room_02
1308,Z2_KAJIYA
1309,Z2_KAJIYA_room_00
1310,Z2_00KEIKOKU
1311,Z2_00KEIKOKU_room_00
1312,Z2_POSTHOUSE
1313,Z2_POSTHOUSE_room_00
1314,Z2_LABO
1315,Z2_LABO_room_00
1316,Z2_DANPEI2TEST
1317,Z2_DANPEI2TEST_room_00
1318,Z2_DANPEI2TEST_room_01
1319,Z2_16GORON_HOUSE
1320,Z2_16GORON_HOUSE_room_00
1321,Z2_16GORON_HOUSE_room_01
1322,Z2_33ZORACITY
1323,Z2_33ZORACITY_room_00
1324,Z2_8ITEMSHOP
1325,Z2_8ITEMSHOP_room_00
1326,Z2_F01
1327,Z2_F01_room_00
1328,Z2_INISIE_BS
1329,Z2_INISIE_BS_room_00
1330,Z2_30GYOSON
1331,Z2_30GYOSON_room_00
1332,Z2_31MISAKI
1333,Z2_31MISAKI_room_00
1334,Z2_TAKARAKUJI
1335,Z2_TAKARAKUJI_room_00
1336,Z2_TORIDE
1337,Z2_TORIDE_room_00
1338,Z2_FISHERMAN
1339,Z2_FISHERMAN_room_00
1340,Z2_GORONSHOP
1341,Z2_GORONSHOP_room_00
1342,Z2_DEKU_KING
1343,Z2_DEKU_KING_room_00
1344,Z2_LAST_GORON
1345,Z2_LAST_GORON_room_00
1346,Z2_LAST_GORON_room_01
1347,Z2_24KEMONOMITI
1348,Z2_24KEMONOMITI_room_00
1349,Z2_F01_B
1350,Z2_F01_B_room_00
1351,Z2_F01C
1352,Z2_F01C_room_00
1353,Z2_BOTI
1354,Z2_BOTI_room_00
1355,Z2_BOTI_room_01
1356,Z2_HAKUGIN_BS
1357,Z2_HAKUGIN_BS_room_00
1358,Z2_20SICHITAI
1359,Z2_20SICHITAI_room_00
1360,Z2_20SICHITAI_room_01
1361,Z2_20SICHITAI_room_02
1362,Z2_21MITURINMAE
1363,Z2_21MITURINMAE_room_00
1364,Z2_LAST_ZORA
1365,Z2_LAST_ZORA_room_00
1366,Z2_11GORONNOSATO2
1367,Z2_11GORONNOSATO2_room_00
1368,Z2_11GORONNOSATO2_room_01
1369,Z2_SEA
1370,Z2_SEA_room_00
1371,Z2_SEA_room_01
1372,Z2_SEA_room_02
1373,Z2_SEA_room_03
1374,Z2_SEA_room_04
1375,Z2_SEA_room_05
1376,Z2_SEA_room_06
1377,Z2_SEA_room_07
1378,Z2_SEA_room_08
1379,Z2_SEA_room_09
1380,Z2_SEA_room_10
1381,Z2_SEA_room_11
1382,Z2_SEA_room_12
1383,Z2_SEA_room_13
1384,Z2_SEA_room_14
1385,Z2_SEA_room_15
1386,Z2_35TAKI
1387,Z2_35TAKI_room_00
1388,Z2_REDEAD
1389,Z2_REDEAD_room_00
1390,Z2_REDEAD_room_01
1391,Z2_REDEAD_room_02
1392,Z2_REDEAD_room_03
1393,Z2_REDEAD_room_04
1394,Z2_REDEAD_room_05
1395,Z2_REDEAD_room_06
1396,Z2_REDEAD_room_07
1397,Z2_REDEAD_room_08
1398,Z2_REDEAD_room_09
1399,Z2_REDEAD_room_10
1400,Z2_REDEAD_room_11
1401,Z2_REDEAD_room_12
1402,Z2_REDEAD_room_13
1403,Z2_BANDROOM
1404,Z2_BANDROOM_room_00
1405,Z2_BANDROOM_room_01
1406,Z2_BANDROOM_room_02
1407,Z2_BANDROOM_room_03
1408,Z2_BANDROOM_room_04
1409,Z2_11GORONNOSATO
1410,Z2_11GORONNOSATO_room_00
1411,Z2_11GORONNOSATO_room_01
1412,Z2_GORON_HAKA
1413,Z2_GORON_HAKA_room_00
1414,Z2_SECOM
1415,Z2_SECOM_room_00
1416,Z2_SECOM_room_01
1417,Z2_10YUKIYAMANOMURA
1418,Z2_10YUKIYAMANOMURA_room_00
1419,Z2_TOUGITES
1420,Z2_TOUGITES_room_00
1421,Z2_DANPEI
1422,Z2_DANPEI_room_00
1423,Z2_DANPEI_room_01
1424,Z2_DANPEI_room_02
1425,Z2_DANPEI_room_03
1426,Z2_DANPEI_room_04
1427,Z2_DANPEI_room_05
1428,Z2_DANPEI_room_06
1429,Z2_DANPEI_room_07
1430,Z2_DANPEI_room_08
1431,Z2_IKANAMAE
1432,Z2_IKANAMAE_room_00
1433,Z2_DOUJOU
1434,Z2_DOUJOU_room_00
1435,Z2_MUSICHOUSE
1436,Z2_MUSICHOUSE_room_00
1437,Z2_IKNINSIDE
1438,Z2_IKNINSIDE_room_00
1439,Z2_IKNINSIDE_room_01
1440,Z2_MAP_SHOP
1441,Z2_MAP_SHOP_room_00
1442,Z2_F40
1443,Z2_F40_room_00
1444,Z2_F41
1445,Z2_F41_room_00
1446,Z2_10YUKIYAMANOMURA2
1447,Z2_10YUKIYAMANOMURA2_room_00
1448,Z2_10YUKIYAMANOMURA2_room_01
1449,Z2_14YUKIDAMANOMITI
1450,Z2_14YUKIDAMANOMITI_room_00
1451,Z2_12HAKUGINMAE
1452,Z2_12HAKUGINMAE_room_00
1453,Z2_17SETUGEN
1454,Z2_17SETUGEN_room_00
1455,Z2_17SETUGEN2
1456,Z2_17SETUGEN2_room_00
1457,Z2_SEA_BS
1458,Z2_SEA_BS_room_00
1459,Z2_RANDOM
1460,Z2_RANDOM_room_00
1461,Z2_RANDOM_room_01
1462,Z2_RANDOM_room_02
1463,Z2_RANDOM_room_03
1464,Z2_RANDOM_room_04
1465,Z2_RANDOM_room_05
1466,Z2_YADOYA
1467,Z2_YADOYA_room_00
1468,Z2_YADOYA_room_01
1469,Z2_YADOYA_room_02
1470,Z2_YADOYA_room_03
1471,Z2_YADOYA_room_04
1472,Z2_KONPEKI_ENT
1473,Z2_KONPEKI_ENT_room_00
1474,Z2_INSIDETOWER
1475,Z2_INSIDETOWER_room_00
1476,Z2_INSIDETOWER_room_01
1477,Z2_26SARUNOMORI
1478,Z2_26SARUNOMORI_room_00
1479,Z2_26SARUNOMORI_room_01
1480,Z2_26SARUNOMORI_room_02
1481,Z2_26SARUNOMORI_room_03
1482,Z2_26SARUNOMORI_room_04
1483,Z2_26SARUNOMORI_room_05
1484,Z2_26SARUNOMORI_room_06
1485,Z2_26SARUNOMORI_room_07
1486,Z2_26SARUNOMORI_room_08
1487,Z2_LOST_WOODS
1488,Z2_LOST_WOODS_room_00
1489,Z2_LOST_WOODS_room_01
1490,Z2_LOST_WOODS_room_02
1491,Z2_LAST_LINK
1492,Z2_LAST_LINK_room_00
1493,Z2_LAST_LINK_room_01
1494,Z2_LAST_LINK_room_02
1495,Z2_LAST_LINK_room_03
1496,Z2_LAST_LINK_room_04
1497,Z2_LAST_LINK_room_05
1498,Z2_LAST_LINK_room_06
1499,Z2_LAST_LINK_room_07
1500,Z2_SOUGEN
1501,Z2_SOUGEN_room_00
1502,Z2_BOMYA
1503,Z2_BOMYA_room_00
1504,Z2_KYOJINNOMA
1505,Z2_KYOJINNOMA_room_00
1506,Z2_KOEPONARACE
1507,Z2_KOEPONARACE_room_00
1508,Z2_GORONRACE
1509,Z2_GORONRACE_room_00
1510,Z2_TOWN
1511,Z2_TOWN_room_00
1512,Z2_ICHIBA
1513,Z2_ICHIBA_room_00
1514,Z2_BACKTOWN
1515,Z2_BACKTOWN_room_00
1516,Z2_CLOCKTOWER
1517,Z2_CLOCKTOWER_room_00
1518,Z2_ALLEY
1519,Z2_ALLEY_room_00
1520,SPOT00
1521,SPOT00_room_00
1522,KAKUSIANA
1523,KAKUSIANA_room_00
1524,KAKUSIANA_room_01
1525,KAKUSIANA_room_02
1526,KAKUSIANA_room_03
1527,KAKUSIANA_room_04
1528,KAKUSIANA_room_05
1529,KAKUSIANA_room_06
1530,KAKUSIANA_room_07
1531,KAKUSIANA_room_08
1532,KAKUSIANA_room_09
1533,KAKUSIANA_room_10
1534,KAKUSIANA_room_11
1535,KAKUSIANA_room_12
1536,KAKUSIANA_room_13
1537,KAKUSIANA_room_14
1538,bump_texture_static
1539,anime_model_1_static
1540,anime_model_2_static
1541,anime_model_3_static
1542,anime_model_4_static
1543,anime_model_5_static
1544,anime_model_6_static
1545,anime_texture_1_static
1546,anime_texture_2_static
1547,anime_texture_3_static
1548,anime_texture_4_static
1549,anime_texture_5_static
1550,anime_texture_6_static
1551,softsprite_matrix_static