Overhaul the build system (#234)
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
|
|
|
0,makerom
|
|
|
|
1,boot
|
|
|
|
2,dmadata
|
|
|
|
3,Audiobank
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|
|
|
4,Audioseq
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|
|
|
5,Audiotable
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|
|
|
6,kanji
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|
|
|
7,link_animetion
|
2023-06-18 22:13:57 +00:00
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|
|
8,icon_item_static_syms
|
|
|
|
9,icon_item_24_static_syms
|
Overhaul the build system (#234)
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
|
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10,icon_item_field_static
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|
|
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11,icon_item_dungeon_static
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|
|
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12,icon_item_gameover_static
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|
|
|
13,icon_item_jpn_static
|
|
|
|
14,icon_item_vtx_static
|
|
|
|
15,map_i_static
|
|
|
|
16,map_grand_static
|
|
|
|
17,item_name_static
|
|
|
|
18,map_name_static
|
2023-06-18 22:13:57 +00:00
|
|
|
19,icon_item_static_yar
|
|
|
|
20,icon_item_24_static_yar
|
|
|
|
21,schedule_dma_static_syms
|
|
|
|
22,schedule_dma_static_yar
|
Overhaul the build system (#234)
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
|
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23,schedule_static
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|
|
|
24,story_static
|
|
|
|
25,do_action_static
|
|
|
|
26,message_static
|
|
|
|
27,message_texture_static
|
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|
|
28,nes_font_static
|
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|
|
29,message_data_static
|
|
|
|
30,staff_message_data_static
|
|
|
|
31,code
|
|
|
|
32,ovl_title
|
|
|
|
33,ovl_select
|
|
|
|
34,ovl_opening
|
|
|
|
35,ovl_file_choose
|
|
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36,ovl_daytelop
|
|
|
|
37,ovl_kaleido_scope
|
2021-12-27 03:59:50 +00:00
|
|
|
38,ovl_player_actor
|
Overhaul the build system (#234)
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
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39,ovl_En_Test
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40,ovl_En_GirlA
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41,ovl_En_Part
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42,ovl_En_Light
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43,ovl_En_Door
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44,ovl_En_Box
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45,ovl_En_Pametfrog
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46,ovl_En_Okuta
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47,ovl_En_Bom
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48,ovl_En_Wallmas
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49,ovl_En_Dodongo
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50,ovl_En_Firefly
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51,ovl_En_Horse
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52,ovl_En_Arrow
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53,ovl_En_Elf
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54,ovl_En_Niw
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55,ovl_En_Tite
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56,ovl_En_Peehat
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57,ovl_En_Holl
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58,ovl_En_Dinofos
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59,ovl_En_Hata
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60,ovl_En_Zl1
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61,ovl_En_Viewer
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62,ovl_En_Bubble
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63,ovl_Door_Shutter
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64,ovl_En_Boom
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65,ovl_En_Torch2
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66,ovl_En_Minifrog
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67,ovl_En_St
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68,ovl_Obj_Wturn
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69,ovl_En_River_Sound
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70,ovl_En_Ossan
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71,ovl_En_Famos
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72,ovl_En_Bombf
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73,ovl_En_Am
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74,ovl_En_Dekubaba
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75,ovl_En_M_Fire1
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76,ovl_En_M_Thunder
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77,ovl_Bg_Breakwall
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78,ovl_Door_Warp1
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79,ovl_Obj_Syokudai
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80,ovl_Item_B_Heart
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81,ovl_En_Dekunuts
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82,ovl_En_Bbfall
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83,ovl_Arms_Hook
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84,ovl_En_Bb
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85,ovl_Bg_Keikoku_Spr
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86,ovl_En_Wood02
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87,ovl_En_Death
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88,ovl_En_Minideath
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89,ovl_En_Vm
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90,ovl_Demo_Effect
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91,ovl_Demo_Kankyo
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92,ovl_En_Floormas
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93,ovl_En_Rd
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94,ovl_Bg_F40_Flift
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95,ovl_Obj_Mure
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96,ovl_En_Sw
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97,ovl_Object_Kankyo
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98,ovl_En_Horse_Link_Child
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99,ovl_Door_Ana
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100,ovl_En_Encount1
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101,ovl_Demo_Tre_Lgt
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102,ovl_En_Encount2
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103,ovl_En_Fire_Rock
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104,ovl_Bg_Ctower_Rot
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105,ovl_Mir_Ray
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106,ovl_En_Sb
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107,ovl_En_Bigslime
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108,ovl_En_Karebaba
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109,ovl_En_In
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110,ovl_En_Bom_Chu
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111,ovl_En_Horse_Game_Check
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112,ovl_En_Rr
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113,ovl_En_Fr
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114,ovl_En_Fishing
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115,ovl_Obj_Oshihiki
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116,ovl_Eff_Dust
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117,ovl_Bg_Umajump
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118,ovl_En_Insect
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119,ovl_En_Butte
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120,ovl_En_Fish
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121,ovl_Item_Etcetera
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122,ovl_Arrow_Fire
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123,ovl_Arrow_Ice
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124,ovl_Arrow_Light
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125,ovl_Obj_Kibako
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126,ovl_Obj_Tsubo
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127,ovl_En_Ik
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128,ovl_Demo_Shd
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129,ovl_En_Dns
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130,ovl_Elf_Msg
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131,ovl_En_Honotrap
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132,ovl_En_Tubo_Trap
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133,ovl_Obj_Ice_Poly
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134,ovl_En_Fz
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135,ovl_En_Kusa
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136,ovl_Obj_Bean
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137,ovl_Obj_Bombiwa
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138,ovl_Obj_Switch
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139,ovl_Obj_Lift
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140,ovl_Obj_Hsblock
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141,ovl_En_Okarina_Tag
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142,ovl_En_Goroiwa
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143,ovl_En_Daiku
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144,ovl_En_Nwc
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145,ovl_Item_Inbox
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146,ovl_En_Ge1
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147,ovl_Obj_Blockstop
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148,ovl_En_Sda
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149,ovl_En_Clear_Tag
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150,ovl_En_Gm
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151,ovl_En_Ms
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152,ovl_En_Hs
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153,ovl_Bg_Ingate
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154,ovl_En_Kanban
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155,ovl_En_Attack_Niw
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156,ovl_En_Mk
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157,ovl_En_Owl
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158,ovl_En_Ishi
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159,ovl_Obj_Hana
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160,ovl_Obj_Lightswitch
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161,ovl_Obj_Mure2
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162,ovl_En_Fu
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163,ovl_En_Stream
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164,ovl_En_Mm
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165,ovl_En_Weather_Tag
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166,ovl_En_Ani
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167,ovl_En_Js
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168,ovl_En_Okarina_Effect
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169,ovl_En_Mag
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170,ovl_Elf_Msg2
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171,ovl_Bg_F40_Swlift
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172,ovl_En_Kakasi
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173,ovl_Obj_Makeoshihiki
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174,ovl_Oceff_Spot
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175,ovl_En_Torch
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176,ovl_Shot_Sun
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177,ovl_Obj_Roomtimer
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178,ovl_En_Ssh
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179,ovl_Oceff_Wipe
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180,ovl_Effect_Ss_Dust
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181,ovl_Effect_Ss_Kirakira
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182,ovl_Effect_Ss_Bomb2
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183,ovl_Effect_Ss_Blast
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184,ovl_Effect_Ss_G_Spk
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185,ovl_Effect_Ss_D_Fire
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186,ovl_Effect_Ss_Bubble
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187,ovl_Effect_Ss_G_Ripple
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188,ovl_Effect_Ss_G_Splash
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189,ovl_Effect_Ss_G_Fire
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190,ovl_Effect_Ss_Lightning
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191,ovl_Effect_Ss_Dt_Bubble
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192,ovl_Effect_Ss_Hahen
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193,ovl_Effect_Ss_Stick
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194,ovl_Effect_Ss_Sibuki
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195,ovl_Effect_Ss_Stone1
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196,ovl_Effect_Ss_Hitmark
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197,ovl_Effect_Ss_Fhg_Flash
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198,ovl_Effect_Ss_K_Fire
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199,ovl_Effect_Ss_Solder_Srch_Ball
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200,ovl_Effect_Ss_Kakera
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201,ovl_Effect_Ss_Ice_Piece
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202,ovl_Effect_Ss_En_Ice
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203,ovl_Effect_Ss_Fire_Tail
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204,ovl_Effect_Ss_En_Fire
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205,ovl_Effect_Ss_Extra
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206,ovl_Effect_Ss_Dead_Db
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207,ovl_Effect_Ss_Dead_Dd
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208,ovl_Effect_Ss_Dead_Ds
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209,ovl_Oceff_Storm
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210,ovl_Obj_Demo
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211,ovl_En_Minislime
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212,ovl_En_Nutsball
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213,ovl_Oceff_Wipe2
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214,ovl_Oceff_Wipe3
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215,ovl_En_Dg
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216,ovl_En_Si
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217,ovl_Obj_Comb
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218,ovl_Obj_Kibako2
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219,ovl_En_Hs2
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220,ovl_Obj_Mure3
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221,ovl_En_Tg
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222,ovl_En_Wf
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223,ovl_En_Skb
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224,ovl_En_Gs
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225,ovl_Obj_Sound
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226,ovl_En_Crow
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227,ovl_En_Cow
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228,ovl_Oceff_Wipe4
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229,ovl_En_Zo
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230,ovl_Effect_Ss_Ice_Smoke
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231,ovl_Obj_Makekinsuta
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232,ovl_En_Ge3
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233,ovl_Obj_Hamishi
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234,ovl_En_Zl4
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235,ovl_En_Mm2
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236,ovl_Door_Spiral
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237,ovl_Obj_Pzlblock
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238,ovl_Obj_Toge
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239,ovl_Obj_Armos
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240,ovl_Obj_Boyo
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241,ovl_En_Grasshopper
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242,ovl_Obj_Grass
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243,ovl_Obj_Grass_Carry
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244,ovl_Obj_Grass_Unit
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245,ovl_Bg_Fire_Wall
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246,ovl_En_Bu
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247,ovl_En_Encount3
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248,ovl_En_Jso
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249,ovl_Obj_Chikuwa
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250,ovl_En_Knight
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251,ovl_En_Warp_tag
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252,ovl_En_Aob_01
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253,ovl_En_Boj_01
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254,ovl_En_Boj_02
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255,ovl_En_Boj_03
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256,ovl_En_Encount4
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257,ovl_En_Bom_Bowl_Man
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258,ovl_En_Syateki_Man
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259,ovl_Bg_Icicle
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260,ovl_En_Syateki_Crow
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261,ovl_En_Boj_04
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262,ovl_En_Cne_01
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263,ovl_En_Bba_01
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264,ovl_En_Bji_01
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265,ovl_Bg_Spdweb
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266,ovl_En_Mt_tag
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267,ovl_Boss_01
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268,ovl_Boss_02
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269,ovl_Boss_03
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270,ovl_Boss_04
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271,ovl_Boss_05
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272,ovl_Boss_06
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273,ovl_Boss_07
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274,ovl_Bg_Dy_Yoseizo
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275,ovl_En_Boj_05
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276,ovl_En_Sob1
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277,ovl_En_Go
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278,ovl_En_Raf
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279,ovl_Obj_Funen
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280,ovl_Obj_Raillift
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281,ovl_Bg_Numa_Hana
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282,ovl_Obj_Flowerpot
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283,ovl_Obj_Spinyroll
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284,ovl_Dm_Hina
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285,ovl_En_Syateki_Wf
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286,ovl_Obj_Skateblock
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287,ovl_Effect_En_Ice_Block
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288,ovl_Obj_Iceblock
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289,ovl_En_Bigpamet
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290,ovl_Bg_Dblue_Movebg
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291,ovl_En_Syateki_Dekunuts
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292,ovl_Elf_Msg3
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293,ovl_En_Fg
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294,ovl_Dm_Ravine
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295,ovl_Dm_Sa
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296,ovl_En_Slime
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297,ovl_En_Pr
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298,ovl_Obj_Toudai
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299,ovl_Obj_Entotu
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300,ovl_Obj_Bell
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301,ovl_En_Syateki_Okuta
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302,ovl_Obj_Shutter
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303,ovl_Dm_Zl
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304,ovl_En_Ru
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305,ovl_En_Elfgrp
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306,ovl_Dm_Tsg
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307,ovl_En_Baguo
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308,ovl_Obj_Vspinyroll
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309,ovl_Obj_Smork
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310,ovl_En_Test2
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311,ovl_En_Test3
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312,ovl_En_Test4
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313,ovl_En_Bat
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314,ovl_En_Sekihi
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315,ovl_En_Wiz
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316,ovl_En_Wiz_Brock
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317,ovl_En_Wiz_Fire
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318,ovl_Eff_Change
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319,ovl_Dm_Statue
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320,ovl_Obj_Fireshield
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321,ovl_Bg_Ladder
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322,ovl_En_Mkk
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323,ovl_Demo_Getitem
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324,ovl_En_Dnb
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325,ovl_En_Dnh
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326,ovl_En_Dnk
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327,ovl_En_Dnq
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328,ovl_Bg_Keikoku_Saku
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329,ovl_Obj_Hugebombiwa
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330,ovl_En_Firefly2
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331,ovl_En_Rat
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332,ovl_En_Water_Effect
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333,ovl_En_Kusa2
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334,ovl_Bg_Spout_Fire
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335,ovl_En_Dy_Extra
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336,ovl_En_Bal
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337,ovl_En_Ginko_Man
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338,ovl_En_Warp_Uzu
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339,ovl_Obj_Driftice
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340,ovl_En_Look_Nuts
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341,ovl_En_Mushi2
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342,ovl_En_Fall
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343,ovl_En_Mm3
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344,ovl_Bg_Crace_Movebg
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345,ovl_En_Dno
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346,ovl_En_Pr2
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347,ovl_En_Prz
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348,ovl_En_Jso2
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349,ovl_Obj_Etcetera
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350,ovl_En_Egol
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351,ovl_Obj_Mine
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352,ovl_Obj_Purify
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353,ovl_En_Tru
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354,ovl_En_Trt
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355,ovl_En_Test5
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356,ovl_En_Test6
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357,ovl_En_Az
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358,ovl_En_Estone
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359,ovl_Bg_Hakugin_Post
|
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360,ovl_Dm_Opstage
|
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361,ovl_Dm_Stk
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362,ovl_Dm_Char00
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363,ovl_Dm_Char01
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364,ovl_Dm_Char02
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365,ovl_Dm_Char03
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366,ovl_Dm_Char04
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367,ovl_Dm_Char05
|
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368,ovl_Dm_Char06
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369,ovl_Dm_Char07
|
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370,ovl_Dm_Char08
|
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371,ovl_Dm_Char09
|
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372,ovl_Obj_Tokeidai
|
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373,ovl_En_Mnk
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374,ovl_En_Egblock
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375,ovl_En_Guard_Nuts
|
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376,ovl_Bg_Hakugin_Bombwall
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377,ovl_Obj_Tokei_Tobira
|
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|
378,ovl_Bg_Hakugin_Elvpole
|
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|
379,ovl_En_Ma4
|
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380,ovl_En_Twig
|
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381,ovl_En_Po_Fusen
|
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382,ovl_En_Door_Etc
|
|
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|
383,ovl_En_Bigokuta
|
|
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|
384,ovl_Bg_Icefloe
|
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|
385,ovl_fbdemo_triforce
|
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386,ovl_fbdemo_wipe1
|
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387,ovl_fbdemo_wipe3
|
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388,ovl_fbdemo_wipe4
|
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|
|
389,ovl_fbdemo_wipe5
|
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|
|
390,ovl_Effect_Ss_Sbn
|
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|
391,ovl_Obj_Ocarinalift
|
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|
392,ovl_En_Time_Tag
|
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|
|
393,ovl_Bg_Open_Shutter
|
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|
|
394,ovl_Bg_Open_Spot
|
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|
|
395,ovl_Bg_Fu_Kaiten
|
|
|
|
396,ovl_Obj_Aqua
|
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|
397,ovl_En_Elforg
|
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398,ovl_En_Elfbub
|
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399,ovl_En_Fu_Mato
|
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400,ovl_En_Fu_Kago
|
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|
401,ovl_En_Osn
|
|
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|
402,ovl_Bg_Ctower_Gear
|
|
|
|
403,ovl_En_Trt2
|
|
|
|
404,ovl_Obj_Tokei_Step
|
|
|
|
405,ovl_Bg_Lotus
|
|
|
|
406,ovl_En_Kame
|
|
|
|
407,ovl_Obj_Takaraya_Wall
|
|
|
|
408,ovl_Bg_Fu_Mizu
|
|
|
|
409,ovl_En_Sellnuts
|
|
|
|
410,ovl_Bg_Dkjail_Ivy
|
|
|
|
411,ovl_Obj_Visiblock
|
|
|
|
412,ovl_En_Takaraya
|
|
|
|
413,ovl_En_Tsn
|
|
|
|
414,ovl_En_Ds2n
|
|
|
|
415,ovl_En_Fsn
|
|
|
|
416,ovl_En_Shn
|
|
|
|
417,ovl_En_Stop_heishi
|
|
|
|
418,ovl_Obj_Bigicicle
|
|
|
|
419,ovl_En_Lift_Nuts
|
|
|
|
420,ovl_En_Tk
|
|
|
|
421,ovl_Bg_Market_Step
|
|
|
|
422,ovl_Obj_Lupygamelift
|
|
|
|
423,ovl_En_Test7
|
|
|
|
424,ovl_Obj_Lightblock
|
|
|
|
425,ovl_Mir_Ray2
|
|
|
|
426,ovl_En_Wdhand
|
|
|
|
427,ovl_En_Gamelupy
|
|
|
|
428,ovl_Bg_Danpei_Movebg
|
|
|
|
429,ovl_En_Snowwd
|
|
|
|
430,ovl_En_Pm
|
|
|
|
431,ovl_En_Gakufu
|
|
|
|
432,ovl_Elf_Msg4
|
|
|
|
433,ovl_Elf_Msg5
|
|
|
|
434,ovl_En_Col_Man
|
|
|
|
435,ovl_En_Talk_Gibud
|
|
|
|
436,ovl_En_Giant
|
|
|
|
437,ovl_Obj_Snowball
|
|
|
|
438,ovl_Boss_Hakugin
|
|
|
|
439,ovl_En_Gb2
|
|
|
|
440,ovl_En_Onpuman
|
|
|
|
441,ovl_Bg_Tobira01
|
|
|
|
442,ovl_En_Tag_Obj
|
|
|
|
443,ovl_Obj_Dhouse
|
|
|
|
444,ovl_Obj_Hakaisi
|
|
|
|
445,ovl_Bg_Hakugin_Switch
|
|
|
|
446,ovl_En_Snowman
|
|
|
|
447,ovl_TG_Sw
|
|
|
|
448,ovl_En_Po_Sisters
|
|
|
|
449,ovl_En_Pp
|
|
|
|
450,ovl_En_Hakurock
|
|
|
|
451,ovl_En_Hanabi
|
|
|
|
452,ovl_Obj_Dowsing
|
|
|
|
453,ovl_Obj_Wind
|
|
|
|
454,ovl_En_Racedog
|
|
|
|
455,ovl_En_Kendo_Js
|
|
|
|
456,ovl_Bg_Botihasira
|
|
|
|
457,ovl_En_Fish2
|
|
|
|
458,ovl_En_Pst
|
|
|
|
459,ovl_En_Poh
|
|
|
|
460,ovl_Obj_Spidertent
|
|
|
|
461,ovl_En_Zoraegg
|
|
|
|
462,ovl_En_Kbt
|
|
|
|
463,ovl_En_Gg
|
|
|
|
464,ovl_En_Maruta
|
|
|
|
465,ovl_Obj_Snowball2
|
|
|
|
466,ovl_En_Gg2
|
|
|
|
467,ovl_Obj_Ghaka
|
|
|
|
468,ovl_En_Dnp
|
|
|
|
469,ovl_En_Dai
|
|
|
|
470,ovl_Bg_Goron_Oyu
|
|
|
|
471,ovl_En_Kgy
|
|
|
|
472,ovl_En_Invadepoh
|
|
|
|
473,ovl_En_Gk
|
|
|
|
474,ovl_En_An
|
|
|
|
475,ovl_En_Bee
|
|
|
|
476,ovl_En_Ot
|
|
|
|
477,ovl_En_Dragon
|
|
|
|
478,ovl_Obj_Dora
|
|
|
|
479,ovl_En_Bigpo
|
|
|
|
480,ovl_Obj_Kendo_Kanban
|
|
|
|
481,ovl_Obj_Hariko
|
|
|
|
482,ovl_En_Sth
|
|
|
|
483,ovl_Bg_Sinkai_Kabe
|
|
|
|
484,ovl_Bg_Haka_Curtain
|
|
|
|
485,ovl_Bg_Kin2_Bombwall
|
|
|
|
486,ovl_Bg_Kin2_Fence
|
|
|
|
487,ovl_Bg_Kin2_Picture
|
|
|
|
488,ovl_Bg_Kin2_Shelf
|
|
|
|
489,ovl_En_Rail_Skb
|
|
|
|
490,ovl_En_Jg
|
|
|
|
491,ovl_En_Tru_Mt
|
|
|
|
492,ovl_Obj_Um
|
|
|
|
493,ovl_En_Neo_Reeba
|
|
|
|
494,ovl_Bg_Mbar_Chair
|
|
|
|
495,ovl_Bg_Ikana_Block
|
|
|
|
496,ovl_Bg_Ikana_Mirror
|
|
|
|
497,ovl_Bg_Ikana_Rotaryroom
|
|
|
|
498,ovl_Bg_Dblue_Balance
|
|
|
|
499,ovl_Bg_Dblue_Waterfall
|
|
|
|
500,ovl_En_Kaizoku
|
|
|
|
501,ovl_En_Ge2
|
|
|
|
502,ovl_En_Ma_Yts
|
|
|
|
503,ovl_En_Ma_Yto
|
|
|
|
504,ovl_Obj_Tokei_Turret
|
|
|
|
505,ovl_Bg_Dblue_Elevator
|
|
|
|
506,ovl_Obj_Warpstone
|
|
|
|
507,ovl_En_Zog
|
|
|
|
508,ovl_Obj_Rotlift
|
|
|
|
509,ovl_Obj_Jg_Gakki
|
|
|
|
510,ovl_Bg_Inibs_Movebg
|
|
|
|
511,ovl_En_Zot
|
|
|
|
512,ovl_Obj_Tree
|
|
|
|
513,ovl_Obj_Y2lift
|
|
|
|
514,ovl_Obj_Y2shutter
|
|
|
|
515,ovl_Obj_Boat
|
|
|
|
516,ovl_Obj_Taru
|
|
|
|
517,ovl_Obj_Hunsui
|
|
|
|
518,ovl_En_Jc_Mato
|
|
|
|
519,ovl_Mir_Ray3
|
|
|
|
520,ovl_En_Zob
|
|
|
|
521,ovl_Elf_Msg6
|
|
|
|
522,ovl_Obj_Nozoki
|
|
|
|
523,ovl_En_Toto
|
|
|
|
524,ovl_En_Railgibud
|
|
|
|
525,ovl_En_Baba
|
|
|
|
526,ovl_En_Suttari
|
|
|
|
527,ovl_En_Zod
|
|
|
|
528,ovl_En_Kujiya
|
|
|
|
529,ovl_En_Geg
|
|
|
|
530,ovl_Obj_Kinoko
|
|
|
|
531,ovl_Obj_Yasi
|
|
|
|
532,ovl_En_Tanron1
|
|
|
|
533,ovl_En_Tanron2
|
|
|
|
534,ovl_En_Tanron3
|
|
|
|
535,ovl_Obj_Chan
|
|
|
|
536,ovl_En_Zos
|
|
|
|
537,ovl_En_S_Goro
|
|
|
|
538,ovl_En_Nb
|
|
|
|
539,ovl_En_Ja
|
|
|
|
540,ovl_Bg_F40_Block
|
|
|
|
541,ovl_Bg_F40_Switch
|
|
|
|
542,ovl_En_Po_Composer
|
|
|
|
543,ovl_En_Guruguru
|
|
|
|
544,ovl_Oceff_Wipe5
|
|
|
|
545,ovl_En_Stone_heishi
|
|
|
|
546,ovl_Oceff_Wipe6
|
|
|
|
547,ovl_En_Scopenuts
|
|
|
|
548,ovl_En_Scopecrow
|
|
|
|
549,ovl_Oceff_Wipe7
|
|
|
|
550,ovl_Eff_Kamejima_Wave
|
|
|
|
551,ovl_En_Hg
|
|
|
|
552,ovl_En_Hgo
|
|
|
|
553,ovl_En_Zov
|
|
|
|
554,ovl_En_Ah
|
|
|
|
555,ovl_Obj_Hgdoor
|
|
|
|
556,ovl_Bg_Ikana_Bombwall
|
|
|
|
557,ovl_Bg_Ikana_Ray
|
|
|
|
558,ovl_Bg_Ikana_Shutter
|
|
|
|
559,ovl_Bg_Haka_Bombwall
|
|
|
|
560,ovl_Bg_Haka_Tomb
|
|
|
|
561,ovl_En_Sc_Ruppe
|
|
|
|
562,ovl_Bg_Iknv_Doukutu
|
|
|
|
563,ovl_Bg_Iknv_Obj
|
|
|
|
564,ovl_En_Pamera
|
|
|
|
565,ovl_Obj_HsStump
|
|
|
|
566,ovl_En_Hidden_Nuts
|
|
|
|
567,ovl_En_Zow
|
|
|
|
568,ovl_En_Talk
|
|
|
|
569,ovl_En_Al
|
|
|
|
570,ovl_En_Tab
|
|
|
|
571,ovl_En_Nimotsu
|
|
|
|
572,ovl_En_Hit_Tag
|
|
|
|
573,ovl_En_Ruppecrow
|
|
|
|
574,ovl_En_Tanron4
|
|
|
|
575,ovl_En_Tanron5
|
|
|
|
576,ovl_En_Tanron6
|
|
|
|
577,ovl_En_Daiku2
|
|
|
|
578,ovl_En_Muto
|
|
|
|
579,ovl_En_Baisen
|
|
|
|
580,ovl_En_Heishi
|
|
|
|
581,ovl_En_Demo_heishi
|
|
|
|
582,ovl_En_Dt
|
|
|
|
583,ovl_En_Cha
|
|
|
|
584,ovl_Obj_Dinner
|
|
|
|
585,ovl_Eff_Lastday
|
|
|
|
586,ovl_Bg_Ikana_Dharma
|
|
|
|
587,ovl_En_Akindonuts
|
|
|
|
588,ovl_Eff_Stk
|
|
|
|
589,ovl_En_Ig
|
|
|
|
590,ovl_En_Rg
|
|
|
|
591,ovl_En_Osk
|
|
|
|
592,ovl_En_Sth2
|
|
|
|
593,ovl_En_Yb
|
|
|
|
594,ovl_En_Rz
|
|
|
|
595,ovl_En_Scopecoin
|
|
|
|
596,ovl_En_Bjt
|
|
|
|
597,ovl_En_Bomjima
|
|
|
|
598,ovl_En_Bomjimb
|
|
|
|
599,ovl_En_Bombers
|
|
|
|
600,ovl_En_Bombers2
|
|
|
|
601,ovl_En_Bombal
|
|
|
|
602,ovl_Obj_Moon_Stone
|
|
|
|
603,ovl_Obj_Mu_Pict
|
|
|
|
604,ovl_Bg_Ikninside
|
|
|
|
605,ovl_Eff_Zoraband
|
|
|
|
606,ovl_Obj_Kepn_Koya
|
|
|
|
607,ovl_Obj_Usiyane
|
|
|
|
608,ovl_En_Nnh
|
|
|
|
609,ovl_Obj_Kzsaku
|
|
|
|
610,ovl_Obj_Milk_Bin
|
|
|
|
611,ovl_En_Kitan
|
|
|
|
612,ovl_Bg_Astr_Bombwall
|
|
|
|
613,ovl_Bg_Iknin_Susceil
|
|
|
|
614,ovl_En_Bsb
|
|
|
|
615,ovl_En_Recepgirl
|
|
|
|
616,ovl_En_Thiefbird
|
|
|
|
617,ovl_En_Jgame_Tsn
|
|
|
|
618,ovl_Obj_Jgame_Light
|
|
|
|
619,ovl_Obj_Yado
|
|
|
|
620,ovl_Demo_Syoten
|
|
|
|
621,ovl_Demo_Moonend
|
|
|
|
622,ovl_Bg_Lbfshot
|
|
|
|
623,ovl_Bg_Last_Bwall
|
|
|
|
624,ovl_En_And
|
|
|
|
625,ovl_En_Invadepoh_Demo
|
|
|
|
626,ovl_Obj_Danpeilift
|
|
|
|
627,ovl_En_Fall2
|
|
|
|
628,ovl_Dm_Al
|
|
|
|
629,ovl_Dm_An
|
|
|
|
630,ovl_Dm_Ah
|
|
|
|
631,ovl_Dm_Nb
|
|
|
|
632,ovl_En_Drs
|
|
|
|
633,ovl_En_Ending_Hero
|
|
|
|
634,ovl_Dm_Bal
|
|
|
|
635,ovl_En_Paper
|
|
|
|
636,ovl_En_Hint_Skb
|
|
|
|
637,ovl_Dm_Tag
|
|
|
|
638,ovl_En_Bh
|
|
|
|
639,ovl_En_Ending_Hero2
|
|
|
|
640,ovl_En_Ending_Hero3
|
|
|
|
641,ovl_En_Ending_Hero4
|
|
|
|
642,ovl_En_Ending_Hero5
|
|
|
|
643,ovl_En_Ending_Hero6
|
|
|
|
644,ovl_Dm_Gm
|
|
|
|
645,ovl_Obj_Swprize
|
|
|
|
646,ovl_En_Invisible_Ruppe
|
|
|
|
647,ovl_Obj_Ending
|
|
|
|
648,ovl_En_Rsn
|
|
|
|
649,gameplay_keep
|
|
|
|
650,gameplay_field_keep
|
|
|
|
651,gameplay_dangeon_keep
|
|
|
|
652,gameplay_object_exchange_static
|
|
|
|
653,object_link_boy
|
|
|
|
654,object_link_child
|
|
|
|
655,object_link_goron
|
|
|
|
656,object_link_zora
|
|
|
|
657,object_link_nuts
|
|
|
|
658,object_mask_ki_tan
|
|
|
|
659,object_mask_rabit
|
|
|
|
660,object_mask_skj
|
|
|
|
661,object_mask_truth
|
|
|
|
662,object_mask_gibudo
|
|
|
|
663,object_mask_json
|
|
|
|
664,object_mask_kerfay
|
|
|
|
665,object_mask_bigelf
|
|
|
|
666,object_mask_kyojin
|
|
|
|
667,object_mask_romerny
|
|
|
|
668,object_mask_posthat
|
|
|
|
669,object_mask_zacho
|
|
|
|
670,object_mask_stone
|
|
|
|
671,object_mask_bree
|
|
|
|
672,object_mask_gero
|
|
|
|
673,object_mask_yofukasi
|
|
|
|
674,object_mask_meoto
|
|
|
|
675,object_mask_dancer
|
|
|
|
676,object_mask_bakuretu
|
|
|
|
677,object_mask_bu_san
|
|
|
|
678,object_mask_goron
|
|
|
|
679,object_mask_zora
|
|
|
|
680,object_mask_nuts
|
|
|
|
681,object_mask_boy
|
|
|
|
682,object_box
|
|
|
|
683,object_okuta
|
|
|
|
684,object_wallmaster
|
|
|
|
685,object_dy_obj
|
|
|
|
686,object_firefly
|
|
|
|
687,object_dodongo
|
|
|
|
688,object_niw
|
|
|
|
689,object_tite
|
|
|
|
690,object_ph
|
|
|
|
691,object_dinofos
|
|
|
|
692,object_zl1
|
|
|
|
693,object_bubble
|
|
|
|
694,object_test3
|
|
|
|
695,object_famos
|
|
|
|
696,object_st
|
|
|
|
697,object_thiefbird
|
|
|
|
698,object_bombf
|
|
|
|
699,object_am
|
|
|
|
700,object_dekubaba
|
|
|
|
701,object_warp1
|
|
|
|
702,object_b_heart
|
|
|
|
703,object_dekunuts
|
|
|
|
704,object_bb
|
|
|
|
705,object_death
|
|
|
|
706,object_hata
|
|
|
|
707,object_wood02
|
|
|
|
708,object_trap
|
|
|
|
709,object_vm
|
|
|
|
710,object_efc_star_field
|
|
|
|
711,object_rd
|
|
|
|
712,object_yukimura_obj
|
|
|
|
713,object_horse_link_child
|
|
|
|
714,object_syokudai
|
|
|
|
715,object_efc_tw
|
|
|
|
716,object_gi_key
|
|
|
|
717,object_mir_ray
|
|
|
|
718,object_ctower_rot
|
|
|
|
719,object_bdoor
|
|
|
|
720,object_sb
|
|
|
|
721,object_gi_melody
|
|
|
|
722,object_gi_heart
|
|
|
|
723,object_gi_compass
|
|
|
|
724,object_gi_bosskey
|
|
|
|
725,object_gi_nuts
|
|
|
|
726,object_gi_hearts
|
|
|
|
727,object_gi_arrowcase
|
|
|
|
728,object_gi_bombpouch
|
|
|
|
729,object_in
|
|
|
|
730,object_os_anime
|
|
|
|
731,object_gi_bottle
|
|
|
|
732,object_gi_stick
|
|
|
|
733,object_gi_map
|
|
|
|
734,object_oF1d_map
|
|
|
|
735,object_ru2
|
|
|
|
736,object_gi_magicpot
|
|
|
|
737,object_gi_bomb_1
|
|
|
|
738,object_ma2
|
|
|
|
739,object_gi_purse
|
|
|
|
740,object_rr
|
|
|
|
741,object_gi_arrow
|
|
|
|
742,object_gi_bomb_2
|
|
|
|
743,object_gi_shield_2
|
|
|
|
744,object_gi_hookshot
|
|
|
|
745,object_gi_ocarina
|
|
|
|
746,object_gi_milk
|
|
|
|
747,object_ma1
|
|
|
|
748,object_ny
|
|
|
|
749,object_fr
|
|
|
|
750,object_gi_bow
|
|
|
|
751,object_gi_glasses
|
|
|
|
752,object_gi_liquid
|
|
|
|
753,object_ani
|
|
|
|
754,object_gi_shield_3
|
|
|
|
755,object_gi_bean
|
|
|
|
756,object_gi_fish
|
|
|
|
757,object_gi_longsword
|
|
|
|
758,object_zo
|
|
|
|
759,object_umajump
|
|
|
|
760,object_mastergolon
|
|
|
|
761,object_masterzoora
|
|
|
|
762,object_aob
|
|
|
|
763,object_ik
|
|
|
|
764,object_ahg
|
|
|
|
765,object_cne
|
|
|
|
766,object_bji
|
|
|
|
767,object_bba
|
|
|
|
768,object_an1
|
|
|
|
769,object_boj
|
|
|
|
770,object_fz
|
|
|
|
771,object_bob
|
|
|
|
772,object_ge1
|
|
|
|
773,object_yabusame_point
|
|
|
|
774,object_d_hsblock
|
|
|
|
775,object_d_lift
|
|
|
|
776,object_mamenoki
|
|
|
|
777,object_goroiwa
|
|
|
|
778,object_toryo
|
|
|
|
779,object_daiku
|
|
|
|
780,object_nwc
|
|
|
|
781,object_gm
|
|
|
|
782,object_ms
|
|
|
|
783,object_hs
|
|
|
|
784,object_lightswitch
|
|
|
|
785,object_kusa
|
|
|
|
786,object_tsubo
|
|
|
|
787,object_kanban
|
|
|
|
788,object_owl
|
|
|
|
789,object_mk
|
|
|
|
790,object_fu
|
|
|
|
791,object_gi_ki_tan_mask
|
|
|
|
792,object_gi_mask18
|
|
|
|
793,object_gi_rabit_mask
|
|
|
|
794,object_gi_truth_mask
|
|
|
|
795,object_stream
|
|
|
|
796,object_mm
|
|
|
|
797,object_js
|
|
|
|
798,object_cs
|
|
|
|
799,object_gi_soldout
|
|
|
|
800,object_mag
|
|
|
|
801,object_gi_golonmask
|
|
|
|
802,object_gi_zoramask
|
|
|
|
803,object_ka
|
|
|
|
804,object_zg
|
|
|
|
805,object_gi_m_arrow
|
|
|
|
806,object_ds2
|
|
|
|
807,object_fish
|
|
|
|
808,object_gi_sutaru
|
|
|
|
809,object_ssh
|
|
|
|
810,object_bigslime
|
|
|
|
811,object_bg
|
|
|
|
812,object_bombiwa
|
|
|
|
813,object_hintnuts
|
2023-11-28 11:19:22 +00:00
|
|
|
814,object_rsn
|
Overhaul the build system (#234)
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
|
|
|
815,object_gla
|
|
|
|
816,object_geldb
|
|
|
|
817,object_dog
|
|
|
|
818,object_kibako2
|
|
|
|
819,object_dns
|
|
|
|
820,object_dnk
|
|
|
|
821,object_gi_insect
|
|
|
|
822,object_gi_ghost
|
|
|
|
823,object_gi_soul
|
|
|
|
824,object_f40_obj
|
|
|
|
825,object_gi_rupy
|
|
|
|
826,object_po_composer
|
|
|
|
827,object_mu
|
|
|
|
828,object_wf
|
|
|
|
829,object_skb
|
|
|
|
830,object_gs
|
|
|
|
831,object_ps
|
|
|
|
832,object_omoya_obj
|
|
|
|
833,object_crow
|
|
|
|
834,object_cow
|
|
|
|
835,object_gi_sword_1
|
|
|
|
836,object_zl4
|
|
|
|
837,object_grasshopper
|
|
|
|
838,object_boyo
|
|
|
|
839,object_fwall
|
|
|
|
840,object_jso
|
|
|
|
841,object_knight
|
|
|
|
842,object_icicle
|
|
|
|
843,object_spdweb
|
|
|
|
844,object_boss01
|
|
|
|
845,object_boss02
|
|
|
|
846,object_boss03
|
|
|
|
847,object_boss04
|
|
|
|
848,object_boss05
|
|
|
|
849,object_boss07
|
|
|
|
850,object_raf
|
|
|
|
851,object_funen
|
|
|
|
852,object_raillift
|
|
|
|
853,object_numa_obj
|
|
|
|
854,object_flowerpot
|
|
|
|
855,object_spinyroll
|
|
|
|
856,object_ice_block
|
|
|
|
857,object_keikoku_demo
|
|
|
|
858,object_slime
|
|
|
|
859,object_pr
|
|
|
|
860,object_f52_obj
|
|
|
|
861,object_f53_obj
|
|
|
|
862,object_kibako
|
|
|
|
863,object_sek
|
|
|
|
864,object_gmo
|
|
|
|
865,object_bat
|
|
|
|
866,object_sekihil
|
|
|
|
867,object_sekihig
|
|
|
|
868,object_sekihin
|
|
|
|
869,object_sekihiz
|
|
|
|
870,object_wiz
|
|
|
|
871,object_ladder
|
|
|
|
872,object_mkk
|
|
|
|
873,object_keikoku_obj
|
|
|
|
874,object_sichitai_obj
|
|
|
|
875,object_dekucity_ana_obj
|
|
|
|
876,object_rat
|
|
|
|
877,object_water_effect
|
|
|
|
878,object_dblue_object
|
|
|
|
879,object_bal
|
|
|
|
880,object_warp_uzu
|
|
|
|
881,object_driftice
|
|
|
|
882,object_fall
|
|
|
|
883,object_hanareyama_obj
|
|
|
|
884,object_crace_object
|
2022-09-26 23:59:31 +00:00
|
|
|
885,object_dno
|
Overhaul the build system (#234)
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
|
|
|
886,object_obj_tokeidai
|
|
|
|
887,object_eg
|
|
|
|
888,object_tru
|
|
|
|
889,object_trt
|
|
|
|
890,object_hakugin_obj
|
|
|
|
891,object_horse_game_check
|
|
|
|
892,object_stk
|
|
|
|
893,object_mnk
|
|
|
|
894,object_gi_bottle_red
|
|
|
|
895,object_tokei_tobira
|
|
|
|
896,object_az
|
|
|
|
897,object_twig
|
|
|
|
898,object_dekucity_obj
|
|
|
|
899,object_po_fusen
|
|
|
|
900,object_racetsubo
|
|
|
|
901,object_ha
|
|
|
|
902,object_bigokuta
|
|
|
|
903,object_open_obj
|
|
|
|
904,object_fu_kaiten
|
|
|
|
905,object_fu_mato
|
|
|
|
906,object_mtoride
|
|
|
|
907,object_osn
|
|
|
|
908,object_tokei_step
|
|
|
|
909,object_lotus
|
|
|
|
910,object_tl
|
|
|
|
911,object_dkjail_obj
|
|
|
|
912,object_visiblock
|
|
|
|
913,object_tsn
|
|
|
|
914,object_ds2n
|
|
|
|
915,object_fsn
|
|
|
|
916,object_shn
|
|
|
|
917,object_bigicicle
|
|
|
|
918,object_gi_bottle_15
|
|
|
|
919,object_tk
|
|
|
|
920,object_market_obj
|
|
|
|
921,object_gi_reserve00
|
|
|
|
922,object_gi_reserve01
|
|
|
|
923,object_lightblock
|
|
|
|
924,object_takaraya_objects
|
|
|
|
925,object_wdhand
|
|
|
|
926,object_sdn
|
|
|
|
927,object_snowwd
|
|
|
|
928,object_giant
|
|
|
|
929,object_comb
|
|
|
|
930,object_hana
|
|
|
|
931,object_boss_hakugin
|
|
|
|
932,object_meganeana_obj
|
|
|
|
933,object_gi_nutsmask
|
|
|
|
934,object_stk2
|
|
|
|
935,object_spot11_obj
|
|
|
|
936,object_danpei_object
|
|
|
|
937,object_dhouse
|
|
|
|
938,object_hakaisi
|
|
|
|
939,object_po
|
|
|
|
940,object_snowman
|
|
|
|
941,object_po_sisters
|
|
|
|
942,object_pp
|
|
|
|
943,object_goronswitch
|
|
|
|
944,object_delf
|
|
|
|
945,object_botihasira
|
|
|
|
946,object_gi_bigbomb
|
|
|
|
947,object_pst
|
|
|
|
948,object_bsmask
|
|
|
|
949,object_spidertent
|
|
|
|
950,object_zoraegg
|
|
|
|
951,object_kbt
|
|
|
|
952,object_gg
|
|
|
|
953,object_maruta
|
|
|
|
954,object_ghaka
|
|
|
|
955,object_oyu
|
2022-09-26 23:59:31 +00:00
|
|
|
956,object_dnq
|
Overhaul the build system (#234)
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
|
|
|
957,object_dai
|
|
|
|
958,object_kgy
|
|
|
|
959,object_fb
|
|
|
|
960,object_taisou
|
|
|
|
961,object_gk
|
|
|
|
962,object_haka_obj
|
|
|
|
963,object_dnt
|
|
|
|
964,object_yukiyama
|
|
|
|
965,object_icefloe
|
|
|
|
966,object_gi_gold_dust
|
|
|
|
967,object_gi_bottle_16
|
|
|
|
968,object_gi_bottle_22
|
|
|
|
969,object_bee
|
|
|
|
970,object_ot
|
|
|
|
971,object_utubo
|
|
|
|
972,object_dora
|
|
|
|
973,object_gi_loach
|
|
|
|
974,object_gi_seahorse
|
|
|
|
975,object_bigpo
|
|
|
|
976,object_hariko
|
2022-09-26 23:59:31 +00:00
|
|
|
977,object_dnj
|
Overhaul the build system (#234)
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
|
|
|
978,object_sinkai_kabe
|
|
|
|
979,object_kin2_obj
|
|
|
|
980,object_ishi
|
|
|
|
981,object_hakugin_demo
|
|
|
|
982,object_jg
|
|
|
|
983,object_gi_sword_2
|
|
|
|
984,object_gi_sword_3
|
|
|
|
985,object_gi_sword_4
|
|
|
|
986,object_um
|
|
|
|
987,object_rb
|
|
|
|
988,object_mbar_obj
|
|
|
|
989,object_ikana_obj
|
|
|
|
990,object_kz
|
|
|
|
991,object_tokei_turret
|
|
|
|
992,object_zog
|
|
|
|
993,object_rotlift
|
|
|
|
994,object_posthouse_obj
|
|
|
|
995,object_gi_mask09
|
|
|
|
996,object_gi_mask14
|
|
|
|
997,object_gi_mask15
|
|
|
|
998,object_inibs_object
|
|
|
|
999,object_tree
|
|
|
|
1000,object_kaizoku_obj
|
|
|
|
1001,object_gi_reserve_b_00
|
|
|
|
1002,object_gi_reserve_c_00
|
|
|
|
1003,object_zob
|
|
|
|
1004,object_milkbar
|
|
|
|
1005,object_dmask
|
|
|
|
1006,object_gi_reserve_c_01
|
|
|
|
1007,object_zod
|
|
|
|
1008,object_kumo30
|
|
|
|
1009,object_obj_yasi
|
|
|
|
1010,object_tanron1
|
|
|
|
1011,object_tanron2
|
|
|
|
1012,object_tanron3
|
|
|
|
1013,object_gi_magicmushroom
|
|
|
|
1014,object_obj_chan
|
|
|
|
1015,object_gi_mask10
|
|
|
|
1016,object_zos
|
|
|
|
1017,object_an2
|
|
|
|
1018,object_an3
|
|
|
|
1019,object_f40_switch
|
|
|
|
1020,object_lodmoon
|
|
|
|
1021,object_tro
|
|
|
|
1022,object_gi_mask12
|
|
|
|
1023,object_gi_mask23
|
|
|
|
1024,object_gi_bottle_21
|
|
|
|
1025,object_gi_camera
|
|
|
|
1026,object_kamejima
|
|
|
|
1027,object_nb
|
|
|
|
1028,object_harfgibud
|
|
|
|
1029,object_zov
|
|
|
|
1030,object_ah
|
|
|
|
1031,object_hgdoor
|
|
|
|
1032,object_dor01
|
|
|
|
1033,object_dor02
|
|
|
|
1034,object_dor03
|
|
|
|
1035,object_dor04
|
|
|
|
1036,object_last_obj
|
|
|
|
1037,object_redead_obj
|
|
|
|
1038,object_ikninside_obj
|
|
|
|
1039,object_iknv_obj
|
|
|
|
1040,object_pamera
|
|
|
|
1041,object_hsstump
|
|
|
|
1042,object_zm
|
|
|
|
1043,object_al
|
|
|
|
1044,object_tab
|
|
|
|
1045,object_secom_obj
|
|
|
|
1046,object_dt
|
|
|
|
1047,object_gi_mask03
|
|
|
|
1048,object_cha
|
|
|
|
1049,object_obj_dinner
|
|
|
|
1050,object_gi_reserve_b_01
|
|
|
|
1051,object_lastday
|
|
|
|
1052,object_bai
|
|
|
|
1053,object_ikn_demo
|
|
|
|
1054,object_gi_fieldmap
|
|
|
|
1055,object_big_fwall
|
|
|
|
1056,object_hunsui
|
|
|
|
1057,object_uch
|
|
|
|
1058,object_tanron4
|
|
|
|
1059,object_tanron5
|
|
|
|
1060,object_in2
|
|
|
|
1061,object_yb
|
|
|
|
1062,object_rz
|
|
|
|
1063,object_bjt
|
|
|
|
1064,object_taru
|
|
|
|
1065,object_moonston
|
|
|
|
1066,object_gi_schedule
|
|
|
|
1067,object_gi_stonemask
|
|
|
|
1068,object_zoraband
|
|
|
|
1069,object_kepn_koya
|
|
|
|
1070,object_obj_usiyane
|
|
|
|
1071,object_gi_mask05
|
|
|
|
1072,object_gi_mask11
|
|
|
|
1073,object_gi_mask20
|
|
|
|
1074,object_nnh
|
|
|
|
1075,object_kzsaku
|
|
|
|
1076,object_obj_milk_bin
|
|
|
|
1077,object_random_obj
|
|
|
|
1078,object_kujiya
|
|
|
|
1079,object_kitan
|
|
|
|
1080,object_gi_mask06
|
|
|
|
1081,object_gi_mask16
|
|
|
|
1082,object_astr_obj
|
|
|
|
1083,object_bsb
|
|
|
|
1084,object_fall2
|
|
|
|
1085,object_sth
|
|
|
|
1086,object_gi_mssa
|
|
|
|
1087,object_smtower
|
|
|
|
1088,object_gi_mask21
|
|
|
|
1089,object_yado_obj
|
|
|
|
1090,object_syoten
|
|
|
|
1091,object_moonend
|
|
|
|
1092,object_ob
|
|
|
|
1093,object_gi_bottle_04
|
|
|
|
1094,object_and
|
|
|
|
1095,object_obj_danpeilift
|
|
|
|
1096,object_drs
|
|
|
|
1097,object_msmo
|
|
|
|
1098,object_an4
|
|
|
|
1099,object_wdor01
|
|
|
|
1100,object_wdor02
|
|
|
|
1101,object_wdor03
|
|
|
|
1102,object_wdor04
|
|
|
|
1103,object_wdor05
|
|
|
|
1104,object_stk3
|
|
|
|
1105,object_kinsta1_obj
|
|
|
|
1106,object_kinsta2_obj
|
|
|
|
1107,object_bh
|
|
|
|
1108,object_gi_mask17
|
|
|
|
1109,object_gi_mask22
|
|
|
|
1110,object_lbfshot
|
|
|
|
1111,object_fusen
|
|
|
|
1112,object_ending_obj
|
|
|
|
1113,object_gi_mask13
|
|
|
|
1114,scene_texture_01
|
|
|
|
1115,scene_texture_02
|
|
|
|
1116,scene_texture_03
|
|
|
|
1117,scene_texture_04
|
|
|
|
1118,scene_texture_05
|
|
|
|
1119,scene_texture_06
|
|
|
|
1120,scene_texture_07
|
|
|
|
1121,scene_texture_08
|
|
|
|
1122,nintendo_rogo_static
|
|
|
|
1123,title_static
|
|
|
|
1124,memerrmsg
|
|
|
|
1125,locerrmsg
|
|
|
|
1126,parameter_static
|
|
|
|
1127,week_static
|
|
|
|
1128,daytelop_static
|
|
|
|
1129,ger_daytelop_static
|
|
|
|
1130,fra_daytelop_static
|
|
|
|
1131,esp_daytelop_static
|
|
|
|
1132,d2_fine_static
|
|
|
|
1133,d2_cloud_static
|
|
|
|
1134,d2_fine_pal_static
|
|
|
|
1135,elf_message_field
|
|
|
|
1136,elf_message_ydan
|
|
|
|
1137,Z2_20SICHITAI2
|
|
|
|
1138,Z2_20SICHITAI2_room_00
|
|
|
|
1139,Z2_20SICHITAI2_room_01
|
|
|
|
1140,Z2_20SICHITAI2_room_02
|
|
|
|
1141,Z2_WITCH_SHOP
|
|
|
|
1142,Z2_WITCH_SHOP_room_00
|
|
|
|
1143,Z2_LAST_BS
|
|
|
|
1144,Z2_LAST_BS_room_00
|
|
|
|
1145,Z2_HAKASHITA
|
|
|
|
1146,Z2_HAKASHITA_room_00
|
|
|
|
1147,Z2_HAKASHITA_room_01
|
|
|
|
1148,Z2_HAKASHITA_room_02
|
|
|
|
1149,Z2_HAKASHITA_room_03
|
|
|
|
1150,Z2_HAKASHITA_room_04
|
|
|
|
1151,Z2_AYASHIISHOP
|
|
|
|
1152,Z2_AYASHIISHOP_room_00
|
|
|
|
1153,Z2_AYASHIISHOP_room_01
|
|
|
|
1154,Z2_OMOYA
|
|
|
|
1155,Z2_OMOYA_room_00
|
|
|
|
1156,Z2_OMOYA_room_01
|
|
|
|
1157,Z2_OMOYA_room_02
|
|
|
|
1158,Z2_BOWLING
|
|
|
|
1159,Z2_BOWLING_room_00
|
|
|
|
1160,Z2_SONCHONOIE
|
|
|
|
1161,Z2_SONCHONOIE_room_00
|
|
|
|
1162,Z2_SONCHONOIE_room_01
|
|
|
|
1163,Z2_SONCHONOIE_room_02
|
|
|
|
1164,Z2_SONCHONOIE_room_03
|
|
|
|
1165,Z2_IKANA
|
|
|
|
1166,Z2_IKANA_room_00
|
|
|
|
1167,Z2_IKANA_room_01
|
|
|
|
1168,Z2_IKANA_room_02
|
|
|
|
1169,Z2_IKANA_room_03
|
|
|
|
1170,Z2_IKANA_room_04
|
|
|
|
1171,Z2_KAIZOKU
|
|
|
|
1172,Z2_KAIZOKU_room_00
|
|
|
|
1173,Z2_MILK_BAR
|
|
|
|
1174,Z2_MILK_BAR_room_00
|
|
|
|
1175,Z2_INISIE_N
|
|
|
|
1176,Z2_INISIE_N_room_00
|
|
|
|
1177,Z2_INISIE_N_room_01
|
|
|
|
1178,Z2_INISIE_N_room_02
|
|
|
|
1179,Z2_INISIE_N_room_03
|
|
|
|
1180,Z2_INISIE_N_room_04
|
|
|
|
1181,Z2_INISIE_N_room_05
|
|
|
|
1182,Z2_INISIE_N_room_06
|
|
|
|
1183,Z2_INISIE_N_room_07
|
|
|
|
1184,Z2_INISIE_N_room_08
|
|
|
|
1185,Z2_INISIE_N_room_09
|
|
|
|
1186,Z2_INISIE_N_room_10
|
|
|
|
1187,Z2_INISIE_N_room_11
|
|
|
|
1188,Z2_TAKARAYA
|
|
|
|
1189,Z2_TAKARAYA_room_00
|
|
|
|
1190,Z2_INISIE_R
|
|
|
|
1191,Z2_INISIE_R_room_00
|
|
|
|
1192,Z2_INISIE_R_room_01
|
|
|
|
1193,Z2_INISIE_R_room_02
|
|
|
|
1194,Z2_INISIE_R_room_03
|
|
|
|
1195,Z2_INISIE_R_room_04
|
|
|
|
1196,Z2_INISIE_R_room_05
|
|
|
|
1197,Z2_INISIE_R_room_06
|
|
|
|
1198,Z2_INISIE_R_room_07
|
|
|
|
1199,Z2_INISIE_R_room_08
|
|
|
|
1200,Z2_INISIE_R_room_09
|
|
|
|
1201,Z2_INISIE_R_room_10
|
|
|
|
1202,Z2_INISIE_R_room_11
|
|
|
|
1203,Z2_OKUJOU
|
|
|
|
1204,Z2_OKUJOU_room_00
|
|
|
|
1205,Z2_OPENINGDAN
|
|
|
|
1206,Z2_OPENINGDAN_room_00
|
|
|
|
1207,Z2_OPENINGDAN_room_01
|
|
|
|
1208,Z2_MITURIN
|
|
|
|
1209,Z2_MITURIN_room_00
|
|
|
|
1210,Z2_MITURIN_room_01
|
|
|
|
1211,Z2_MITURIN_room_02
|
|
|
|
1212,Z2_MITURIN_room_03
|
|
|
|
1213,Z2_MITURIN_room_04
|
|
|
|
1214,Z2_MITURIN_room_05
|
|
|
|
1215,Z2_MITURIN_room_06
|
|
|
|
1216,Z2_MITURIN_room_07
|
|
|
|
1217,Z2_MITURIN_room_08
|
|
|
|
1218,Z2_MITURIN_room_09
|
|
|
|
1219,Z2_MITURIN_room_10
|
|
|
|
1220,Z2_MITURIN_room_11
|
|
|
|
1221,Z2_MITURIN_room_12
|
|
|
|
1222,Z2_13HUBUKINOMITI
|
|
|
|
1223,Z2_13HUBUKINOMITI_room_00
|
|
|
|
1224,Z2_CASTLE
|
|
|
|
1225,Z2_CASTLE_room_00
|
|
|
|
1226,Z2_CASTLE_room_01
|
|
|
|
1227,Z2_CASTLE_room_02
|
|
|
|
1228,Z2_CASTLE_room_03
|
|
|
|
1229,Z2_CASTLE_room_04
|
|
|
|
1230,Z2_CASTLE_room_05
|
|
|
|
1231,Z2_CASTLE_room_06
|
|
|
|
1232,Z2_CASTLE_room_07
|
|
|
|
1233,Z2_CASTLE_room_08
|
|
|
|
1234,Z2_CASTLE_room_09
|
|
|
|
1235,Z2_DEKUTES
|
|
|
|
1236,Z2_DEKUTES_room_00
|
|
|
|
1237,Z2_MITURIN_BS
|
|
|
|
1238,Z2_MITURIN_BS_room_00
|
|
|
|
1239,Z2_SYATEKI_MIZU
|
|
|
|
1240,Z2_SYATEKI_MIZU_room_00
|
|
|
|
1241,Z2_HAKUGIN
|
|
|
|
1242,Z2_HAKUGIN_room_00
|
|
|
|
1243,Z2_HAKUGIN_room_01
|
|
|
|
1244,Z2_HAKUGIN_room_02
|
|
|
|
1245,Z2_HAKUGIN_room_03
|
|
|
|
1246,Z2_HAKUGIN_room_04
|
|
|
|
1247,Z2_HAKUGIN_room_05
|
|
|
|
1248,Z2_HAKUGIN_room_06
|
|
|
|
1249,Z2_HAKUGIN_room_07
|
|
|
|
1250,Z2_HAKUGIN_room_08
|
|
|
|
1251,Z2_HAKUGIN_room_09
|
|
|
|
1252,Z2_HAKUGIN_room_10
|
|
|
|
1253,Z2_HAKUGIN_room_11
|
|
|
|
1254,Z2_HAKUGIN_room_12
|
|
|
|
1255,Z2_HAKUGIN_room_13
|
|
|
|
1256,Z2_ROMANYMAE
|
|
|
|
1257,Z2_ROMANYMAE_room_00
|
|
|
|
1258,Z2_PIRATE
|
|
|
|
1259,Z2_PIRATE_room_00
|
|
|
|
1260,Z2_PIRATE_room_01
|
|
|
|
1261,Z2_PIRATE_room_02
|
|
|
|
1262,Z2_PIRATE_room_03
|
|
|
|
1263,Z2_PIRATE_room_04
|
|
|
|
1264,Z2_PIRATE_room_05
|
|
|
|
1265,Z2_PIRATE_room_06
|
|
|
|
1266,Z2_PIRATE_room_07
|
|
|
|
1267,Z2_PIRATE_room_08
|
|
|
|
1268,Z2_PIRATE_room_09
|
|
|
|
1269,Z2_PIRATE_room_10
|
|
|
|
1270,Z2_PIRATE_room_11
|
|
|
|
1271,Z2_PIRATE_room_12
|
|
|
|
1272,Z2_PIRATE_room_13
|
|
|
|
1273,Z2_PIRATE_room_14
|
|
|
|
1274,Z2_SYATEKI_MORI
|
|
|
|
1275,Z2_SYATEKI_MORI_room_00
|
|
|
|
1276,Z2_SINKAI
|
|
|
|
1277,Z2_SINKAI_room_00
|
|
|
|
1278,Z2_YOUSEI_IZUMI
|
|
|
|
1279,Z2_YOUSEI_IZUMI_room_00
|
|
|
|
1280,Z2_YOUSEI_IZUMI_room_01
|
|
|
|
1281,Z2_YOUSEI_IZUMI_room_02
|
|
|
|
1282,Z2_YOUSEI_IZUMI_room_03
|
|
|
|
1283,Z2_YOUSEI_IZUMI_room_04
|
|
|
|
1284,Z2_KINSTA1
|
|
|
|
1285,Z2_KINSTA1_room_00
|
|
|
|
1286,Z2_KINSTA1_room_01
|
|
|
|
1287,Z2_KINSTA1_room_02
|
|
|
|
1288,Z2_KINSTA1_room_03
|
|
|
|
1289,Z2_KINSTA1_room_04
|
|
|
|
1290,Z2_KINSTA1_room_05
|
|
|
|
1291,Z2_KINDAN2
|
|
|
|
1292,Z2_KINDAN2_room_00
|
|
|
|
1293,Z2_KINDAN2_room_01
|
|
|
|
1294,Z2_KINDAN2_room_02
|
|
|
|
1295,Z2_KINDAN2_room_03
|
|
|
|
1296,Z2_KINDAN2_room_04
|
|
|
|
1297,Z2_KINDAN2_room_05
|
|
|
|
1298,Z2_TENMON_DAI
|
|
|
|
1299,Z2_TENMON_DAI_room_00
|
|
|
|
1300,Z2_TENMON_DAI_room_01
|
|
|
|
1301,Z2_LAST_DEKU
|
|
|
|
1302,Z2_LAST_DEKU_room_00
|
|
|
|
1303,Z2_LAST_DEKU_room_01
|
|
|
|
1304,Z2_22DEKUCITY
|
|
|
|
1305,Z2_22DEKUCITY_room_00
|
|
|
|
1306,Z2_22DEKUCITY_room_01
|
|
|
|
1307,Z2_22DEKUCITY_room_02
|
|
|
|
1308,Z2_KAJIYA
|
|
|
|
1309,Z2_KAJIYA_room_00
|
|
|
|
1310,Z2_00KEIKOKU
|
|
|
|
1311,Z2_00KEIKOKU_room_00
|
|
|
|
1312,Z2_POSTHOUSE
|
|
|
|
1313,Z2_POSTHOUSE_room_00
|
|
|
|
1314,Z2_LABO
|
|
|
|
1315,Z2_LABO_room_00
|
|
|
|
1316,Z2_DANPEI2TEST
|
|
|
|
1317,Z2_DANPEI2TEST_room_00
|
|
|
|
1318,Z2_DANPEI2TEST_room_01
|
|
|
|
1319,Z2_16GORON_HOUSE
|
|
|
|
1320,Z2_16GORON_HOUSE_room_00
|
|
|
|
1321,Z2_16GORON_HOUSE_room_01
|
|
|
|
1322,Z2_33ZORACITY
|
|
|
|
1323,Z2_33ZORACITY_room_00
|
|
|
|
1324,Z2_8ITEMSHOP
|
|
|
|
1325,Z2_8ITEMSHOP_room_00
|
|
|
|
1326,Z2_F01
|
|
|
|
1327,Z2_F01_room_00
|
|
|
|
1328,Z2_INISIE_BS
|
|
|
|
1329,Z2_INISIE_BS_room_00
|
|
|
|
1330,Z2_30GYOSON
|
|
|
|
1331,Z2_30GYOSON_room_00
|
|
|
|
1332,Z2_31MISAKI
|
|
|
|
1333,Z2_31MISAKI_room_00
|
|
|
|
1334,Z2_TAKARAKUJI
|
|
|
|
1335,Z2_TAKARAKUJI_room_00
|
|
|
|
1336,Z2_TORIDE
|
|
|
|
1337,Z2_TORIDE_room_00
|
|
|
|
1338,Z2_FISHERMAN
|
|
|
|
1339,Z2_FISHERMAN_room_00
|
|
|
|
1340,Z2_GORONSHOP
|
|
|
|
1341,Z2_GORONSHOP_room_00
|
|
|
|
1342,Z2_DEKU_KING
|
|
|
|
1343,Z2_DEKU_KING_room_00
|
|
|
|
1344,Z2_LAST_GORON
|
|
|
|
1345,Z2_LAST_GORON_room_00
|
|
|
|
1346,Z2_LAST_GORON_room_01
|
|
|
|
1347,Z2_24KEMONOMITI
|
|
|
|
1348,Z2_24KEMONOMITI_room_00
|
|
|
|
1349,Z2_F01_B
|
|
|
|
1350,Z2_F01_B_room_00
|
|
|
|
1351,Z2_F01C
|
|
|
|
1352,Z2_F01C_room_00
|
|
|
|
1353,Z2_BOTI
|
|
|
|
1354,Z2_BOTI_room_00
|
|
|
|
1355,Z2_BOTI_room_01
|
|
|
|
1356,Z2_HAKUGIN_BS
|
|
|
|
1357,Z2_HAKUGIN_BS_room_00
|
|
|
|
1358,Z2_20SICHITAI
|
|
|
|
1359,Z2_20SICHITAI_room_00
|
|
|
|
1360,Z2_20SICHITAI_room_01
|
|
|
|
1361,Z2_20SICHITAI_room_02
|
|
|
|
1362,Z2_21MITURINMAE
|
|
|
|
1363,Z2_21MITURINMAE_room_00
|
|
|
|
1364,Z2_LAST_ZORA
|
|
|
|
1365,Z2_LAST_ZORA_room_00
|
|
|
|
1366,Z2_11GORONNOSATO2
|
|
|
|
1367,Z2_11GORONNOSATO2_room_00
|
|
|
|
1368,Z2_11GORONNOSATO2_room_01
|
|
|
|
1369,Z2_SEA
|
|
|
|
1370,Z2_SEA_room_00
|
|
|
|
1371,Z2_SEA_room_01
|
|
|
|
1372,Z2_SEA_room_02
|
|
|
|
1373,Z2_SEA_room_03
|
|
|
|
1374,Z2_SEA_room_04
|
|
|
|
1375,Z2_SEA_room_05
|
|
|
|
1376,Z2_SEA_room_06
|
|
|
|
1377,Z2_SEA_room_07
|
|
|
|
1378,Z2_SEA_room_08
|
|
|
|
1379,Z2_SEA_room_09
|
|
|
|
1380,Z2_SEA_room_10
|
|
|
|
1381,Z2_SEA_room_11
|
|
|
|
1382,Z2_SEA_room_12
|
|
|
|
1383,Z2_SEA_room_13
|
|
|
|
1384,Z2_SEA_room_14
|
|
|
|
1385,Z2_SEA_room_15
|
|
|
|
1386,Z2_35TAKI
|
|
|
|
1387,Z2_35TAKI_room_00
|
|
|
|
1388,Z2_REDEAD
|
|
|
|
1389,Z2_REDEAD_room_00
|
|
|
|
1390,Z2_REDEAD_room_01
|
|
|
|
1391,Z2_REDEAD_room_02
|
|
|
|
1392,Z2_REDEAD_room_03
|
|
|
|
1393,Z2_REDEAD_room_04
|
|
|
|
1394,Z2_REDEAD_room_05
|
|
|
|
1395,Z2_REDEAD_room_06
|
|
|
|
1396,Z2_REDEAD_room_07
|
|
|
|
1397,Z2_REDEAD_room_08
|
|
|
|
1398,Z2_REDEAD_room_09
|
|
|
|
1399,Z2_REDEAD_room_10
|
|
|
|
1400,Z2_REDEAD_room_11
|
|
|
|
1401,Z2_REDEAD_room_12
|
|
|
|
1402,Z2_REDEAD_room_13
|
|
|
|
1403,Z2_BANDROOM
|
|
|
|
1404,Z2_BANDROOM_room_00
|
|
|
|
1405,Z2_BANDROOM_room_01
|
|
|
|
1406,Z2_BANDROOM_room_02
|
|
|
|
1407,Z2_BANDROOM_room_03
|
|
|
|
1408,Z2_BANDROOM_room_04
|
|
|
|
1409,Z2_11GORONNOSATO
|
|
|
|
1410,Z2_11GORONNOSATO_room_00
|
|
|
|
1411,Z2_11GORONNOSATO_room_01
|
|
|
|
1412,Z2_GORON_HAKA
|
|
|
|
1413,Z2_GORON_HAKA_room_00
|
|
|
|
1414,Z2_SECOM
|
|
|
|
1415,Z2_SECOM_room_00
|
|
|
|
1416,Z2_SECOM_room_01
|
|
|
|
1417,Z2_10YUKIYAMANOMURA
|
|
|
|
1418,Z2_10YUKIYAMANOMURA_room_00
|
|
|
|
1419,Z2_TOUGITES
|
|
|
|
1420,Z2_TOUGITES_room_00
|
|
|
|
1421,Z2_DANPEI
|
|
|
|
1422,Z2_DANPEI_room_00
|
|
|
|
1423,Z2_DANPEI_room_01
|
|
|
|
1424,Z2_DANPEI_room_02
|
|
|
|
1425,Z2_DANPEI_room_03
|
|
|
|
1426,Z2_DANPEI_room_04
|
|
|
|
1427,Z2_DANPEI_room_05
|
|
|
|
1428,Z2_DANPEI_room_06
|
|
|
|
1429,Z2_DANPEI_room_07
|
|
|
|
1430,Z2_DANPEI_room_08
|
|
|
|
1431,Z2_IKANAMAE
|
|
|
|
1432,Z2_IKANAMAE_room_00
|
|
|
|
1433,Z2_DOUJOU
|
|
|
|
1434,Z2_DOUJOU_room_00
|
|
|
|
1435,Z2_MUSICHOUSE
|
|
|
|
1436,Z2_MUSICHOUSE_room_00
|
|
|
|
1437,Z2_IKNINSIDE
|
|
|
|
1438,Z2_IKNINSIDE_room_00
|
|
|
|
1439,Z2_IKNINSIDE_room_01
|
|
|
|
1440,Z2_MAP_SHOP
|
|
|
|
1441,Z2_MAP_SHOP_room_00
|
|
|
|
1442,Z2_F40
|
|
|
|
1443,Z2_F40_room_00
|
|
|
|
1444,Z2_F41
|
|
|
|
1445,Z2_F41_room_00
|
|
|
|
1446,Z2_10YUKIYAMANOMURA2
|
|
|
|
1447,Z2_10YUKIYAMANOMURA2_room_00
|
|
|
|
1448,Z2_10YUKIYAMANOMURA2_room_01
|
|
|
|
1449,Z2_14YUKIDAMANOMITI
|
|
|
|
1450,Z2_14YUKIDAMANOMITI_room_00
|
|
|
|
1451,Z2_12HAKUGINMAE
|
|
|
|
1452,Z2_12HAKUGINMAE_room_00
|
|
|
|
1453,Z2_17SETUGEN
|
|
|
|
1454,Z2_17SETUGEN_room_00
|
|
|
|
1455,Z2_17SETUGEN2
|
|
|
|
1456,Z2_17SETUGEN2_room_00
|
|
|
|
1457,Z2_SEA_BS
|
|
|
|
1458,Z2_SEA_BS_room_00
|
|
|
|
1459,Z2_RANDOM
|
|
|
|
1460,Z2_RANDOM_room_00
|
|
|
|
1461,Z2_RANDOM_room_01
|
|
|
|
1462,Z2_RANDOM_room_02
|
|
|
|
1463,Z2_RANDOM_room_03
|
|
|
|
1464,Z2_RANDOM_room_04
|
|
|
|
1465,Z2_RANDOM_room_05
|
|
|
|
1466,Z2_YADOYA
|
|
|
|
1467,Z2_YADOYA_room_00
|
|
|
|
1468,Z2_YADOYA_room_01
|
|
|
|
1469,Z2_YADOYA_room_02
|
|
|
|
1470,Z2_YADOYA_room_03
|
|
|
|
1471,Z2_YADOYA_room_04
|
|
|
|
1472,Z2_KONPEKI_ENT
|
|
|
|
1473,Z2_KONPEKI_ENT_room_00
|
|
|
|
1474,Z2_INSIDETOWER
|
|
|
|
1475,Z2_INSIDETOWER_room_00
|
|
|
|
1476,Z2_INSIDETOWER_room_01
|
|
|
|
1477,Z2_26SARUNOMORI
|
|
|
|
1478,Z2_26SARUNOMORI_room_00
|
|
|
|
1479,Z2_26SARUNOMORI_room_01
|
|
|
|
1480,Z2_26SARUNOMORI_room_02
|
|
|
|
1481,Z2_26SARUNOMORI_room_03
|
|
|
|
1482,Z2_26SARUNOMORI_room_04
|
|
|
|
1483,Z2_26SARUNOMORI_room_05
|
|
|
|
1484,Z2_26SARUNOMORI_room_06
|
|
|
|
1485,Z2_26SARUNOMORI_room_07
|
|
|
|
1486,Z2_26SARUNOMORI_room_08
|
|
|
|
1487,Z2_LOST_WOODS
|
|
|
|
1488,Z2_LOST_WOODS_room_00
|
|
|
|
1489,Z2_LOST_WOODS_room_01
|
|
|
|
1490,Z2_LOST_WOODS_room_02
|
|
|
|
1491,Z2_LAST_LINK
|
|
|
|
1492,Z2_LAST_LINK_room_00
|
|
|
|
1493,Z2_LAST_LINK_room_01
|
|
|
|
1494,Z2_LAST_LINK_room_02
|
|
|
|
1495,Z2_LAST_LINK_room_03
|
|
|
|
1496,Z2_LAST_LINK_room_04
|
|
|
|
1497,Z2_LAST_LINK_room_05
|
|
|
|
1498,Z2_LAST_LINK_room_06
|
|
|
|
1499,Z2_LAST_LINK_room_07
|
|
|
|
1500,Z2_SOUGEN
|
|
|
|
1501,Z2_SOUGEN_room_00
|
|
|
|
1502,Z2_BOMYA
|
|
|
|
1503,Z2_BOMYA_room_00
|
|
|
|
1504,Z2_KYOJINNOMA
|
|
|
|
1505,Z2_KYOJINNOMA_room_00
|
|
|
|
1506,Z2_KOEPONARACE
|
|
|
|
1507,Z2_KOEPONARACE_room_00
|
|
|
|
1508,Z2_GORONRACE
|
|
|
|
1509,Z2_GORONRACE_room_00
|
|
|
|
1510,Z2_TOWN
|
|
|
|
1511,Z2_TOWN_room_00
|
|
|
|
1512,Z2_ICHIBA
|
|
|
|
1513,Z2_ICHIBA_room_00
|
|
|
|
1514,Z2_BACKTOWN
|
|
|
|
1515,Z2_BACKTOWN_room_00
|
|
|
|
1516,Z2_CLOCKTOWER
|
|
|
|
1517,Z2_CLOCKTOWER_room_00
|
|
|
|
1518,Z2_ALLEY
|
|
|
|
1519,Z2_ALLEY_room_00
|
|
|
|
1520,SPOT00
|
|
|
|
1521,SPOT00_room_00
|
|
|
|
1522,KAKUSIANA
|
|
|
|
1523,KAKUSIANA_room_00
|
|
|
|
1524,KAKUSIANA_room_01
|
|
|
|
1525,KAKUSIANA_room_02
|
|
|
|
1526,KAKUSIANA_room_03
|
|
|
|
1527,KAKUSIANA_room_04
|
|
|
|
1528,KAKUSIANA_room_05
|
|
|
|
1529,KAKUSIANA_room_06
|
|
|
|
1530,KAKUSIANA_room_07
|
|
|
|
1531,KAKUSIANA_room_08
|
|
|
|
1532,KAKUSIANA_room_09
|
|
|
|
1533,KAKUSIANA_room_10
|
|
|
|
1534,KAKUSIANA_room_11
|
|
|
|
1535,KAKUSIANA_room_12
|
|
|
|
1536,KAKUSIANA_room_13
|
|
|
|
1537,KAKUSIANA_room_14
|
|
|
|
1538,bump_texture_static
|
2021-12-18 16:37:37 +00:00
|
|
|
1539,anime_model_1_static
|
|
|
|
1540,anime_model_2_static
|
|
|
|
1541,anime_model_3_static
|
|
|
|
1542,anime_model_4_static
|
|
|
|
1543,anime_model_5_static
|
|
|
|
1544,anime_model_6_static
|
|
|
|
1545,anime_texture_1_static
|
|
|
|
1546,anime_texture_2_static
|
|
|
|
1547,anime_texture_3_static
|
|
|
|
1548,anime_texture_4_static
|
|
|
|
1549,anime_texture_5_static
|
|
|
|
1550,anime_texture_6_static
|
|
|
|
1551,softsprite_matrix_static
|