mm/tools/disasm/dma_filenames.txt

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Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
[
'makerom',
'boot',
'dmadata',
'Audiobank',
'Audioseq',
'Audiotable',
'kanji',
'link_animetion',
'icon_item_static_old',
'icon_item_24_static_old',
'icon_item_field_static',
'icon_item_dungeon_static',
'icon_item_gameover_static',
'icon_item_jpn_static',
'icon_item_vtx_static',
'map_i_static',
'map_grand_static',
'item_name_static',
'map_name_static',
'icon_item_static_test',
'icon_item_24_static_test',
'schedule_dma_static_old',
'schedule_dma_static_test',
'schedule_static',
'story_static',
'do_action_static',
'message_static',
'message_texture_static',
'nes_font_static',
'message_data_static',
'staff_message_data_static',
'code',
'ovl_title',
'ovl_select',
'ovl_opening',
'ovl_file_choose',
'ovl_daytelop',
'ovl_kaleido_scope',
'ovl_player_actor',
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
'ovl_En_Test',
'ovl_En_GirlA',
'ovl_En_Part',
'ovl_En_Light',
'ovl_En_Door',
'ovl_En_Box',
'ovl_En_Pametfrog',
'ovl_En_Okuta',
'ovl_En_Bom',
'ovl_En_Wallmas',
'ovl_En_Dodongo',
'ovl_En_Firefly',
'ovl_En_Horse',
'ovl_En_Arrow',
'ovl_En_Elf',
'ovl_En_Niw',
'ovl_En_Tite',
'ovl_En_Peehat',
'ovl_En_Holl',
'ovl_En_Dinofos',
'ovl_En_Hata',
'ovl_En_Zl1',
'ovl_En_Viewer',
'ovl_En_Bubble',
'ovl_Door_Shutter',
'ovl_En_Boom',
'ovl_En_Torch2',
'ovl_En_Minifrog',
'ovl_En_St',
'ovl_Obj_Wturn',
'ovl_En_River_Sound',
'ovl_En_Ossan',
'ovl_En_Famos',
'ovl_En_Bombf',
'ovl_En_Am',
'ovl_En_Dekubaba',
'ovl_En_M_Fire1',
'ovl_En_M_Thunder',
'ovl_Bg_Breakwall',
'ovl_Door_Warp1',
'ovl_Obj_Syokudai',
'ovl_Item_B_Heart',
'ovl_En_Dekunuts',
'ovl_En_Bbfall',
'ovl_Arms_Hook',
'ovl_En_Bb',
'ovl_Bg_Keikoku_Spr',
'ovl_En_Wood02',
'ovl_En_Death',
'ovl_En_Minideath',
'ovl_En_Vm',
'ovl_Demo_Effect',
'ovl_Demo_Kankyo',
'ovl_En_Floormas',
'ovl_En_Rd',
'ovl_Bg_F40_Flift',
'ovl_Obj_Mure',
'ovl_En_Sw',
'ovl_Object_Kankyo',
'ovl_En_Horse_Link_Child',
'ovl_Door_Ana',
'ovl_En_Encount1',
'ovl_Demo_Tre_Lgt',
'ovl_En_Encount2',
'ovl_En_Fire_Rock',
'ovl_Bg_Ctower_Rot',
'ovl_Mir_Ray',
'ovl_En_Sb',
'ovl_En_Bigslime',
'ovl_En_Karebaba',
'ovl_En_In',
'ovl_En_Bom_Chu',
'ovl_En_Horse_Game_Check',
'ovl_En_Rr',
'ovl_En_Fr',
'ovl_En_Fishing',
'ovl_Obj_Oshihiki',
'ovl_Eff_Dust',
'ovl_Bg_Umajump',
'ovl_En_Insect',
'ovl_En_Butte',
'ovl_En_Fish',
'ovl_Item_Etcetera',
'ovl_Arrow_Fire',
'ovl_Arrow_Ice',
'ovl_Arrow_Light',
'ovl_Obj_Kibako',
'ovl_Obj_Tsubo',
'ovl_En_Ik',
'ovl_Demo_Shd',
'ovl_En_Dns',
'ovl_Elf_Msg',
'ovl_En_Honotrap',
'ovl_En_Tubo_Trap',
'ovl_Obj_Ice_Poly',
'ovl_En_Fz',
'ovl_En_Kusa',
'ovl_Obj_Bean',
'ovl_Obj_Bombiwa',
'ovl_Obj_Switch',
'ovl_Obj_Lift',
'ovl_Obj_Hsblock',
'ovl_En_Okarina_Tag',
'ovl_En_Goroiwa',
'ovl_En_Daiku',
'ovl_En_Nwc',
'ovl_Item_Inbox',
'ovl_En_Ge1',
'ovl_Obj_Blockstop',
'ovl_En_Sda',
'ovl_En_Clear_Tag',
'ovl_En_Gm',
'ovl_En_Ms',
'ovl_En_Hs',
'ovl_Bg_Ingate',
'ovl_En_Kanban',
'ovl_En_Attack_Niw',
'ovl_En_Mk',
'ovl_En_Owl',
'ovl_En_Ishi',
'ovl_Obj_Hana',
'ovl_Obj_Lightswitch',
'ovl_Obj_Mure2',
'ovl_En_Fu',
'ovl_En_Stream',
'ovl_En_Mm',
'ovl_En_Weather_Tag',
'ovl_En_Ani',
'ovl_En_Js',
'ovl_En_Okarina_Effect',
'ovl_En_Mag',
'ovl_Elf_Msg2',
'ovl_Bg_F40_Swlift',
'ovl_En_Kakasi',
'ovl_Obj_Makeoshihiki',
'ovl_Oceff_Spot',
'ovl_En_Torch',
'ovl_Shot_Sun',
'ovl_Obj_Roomtimer',
'ovl_En_Ssh',
'ovl_Oceff_Wipe',
'ovl_Effect_Ss_Dust',
'ovl_Effect_Ss_Kirakira',
'ovl_Effect_Ss_Bomb2',
'ovl_Effect_Ss_Blast',
'ovl_Effect_Ss_G_Spk',
'ovl_Effect_Ss_D_Fire',
'ovl_Effect_Ss_Bubble',
'ovl_Effect_Ss_G_Ripple',
'ovl_Effect_Ss_G_Splash',
'ovl_Effect_Ss_G_Fire',
'ovl_Effect_Ss_Lightning',
'ovl_Effect_Ss_Dt_Bubble',
'ovl_Effect_Ss_Hahen',
'ovl_Effect_Ss_Stick',
'ovl_Effect_Ss_Sibuki',
'ovl_Effect_Ss_Stone1',
'ovl_Effect_Ss_Hitmark',
'ovl_Effect_Ss_Fhg_Flash',
'ovl_Effect_Ss_K_Fire',
'ovl_Effect_Ss_Solder_Srch_Ball',
'ovl_Effect_Ss_Kakera',
'ovl_Effect_Ss_Ice_Piece',
'ovl_Effect_Ss_En_Ice',
'ovl_Effect_Ss_Fire_Tail',
'ovl_Effect_Ss_En_Fire',
'ovl_Effect_Ss_Extra',
'ovl_Effect_Ss_Dead_Db',
'ovl_Effect_Ss_Dead_Dd',
'ovl_Effect_Ss_Dead_Ds',
'ovl_Oceff_Storm',
'ovl_Obj_Demo',
'ovl_En_Minislime',
'ovl_En_Nutsball',
'ovl_Oceff_Wipe2',
'ovl_Oceff_Wipe3',
'ovl_En_Dg',
'ovl_En_Si',
'ovl_Obj_Comb',
'ovl_Obj_Kibako2',
'ovl_En_Hs2',
'ovl_Obj_Mure3',
'ovl_En_Tg',
'ovl_En_Wf',
'ovl_En_Skb',
'ovl_En_Gs',
'ovl_Obj_Sound',
'ovl_En_Crow',
'ovl_En_Cow',
'ovl_Oceff_Wipe4',
'ovl_En_Zo',
'ovl_Effect_Ss_Ice_Smoke',
'ovl_Obj_Makekinsuta',
'ovl_En_Ge3',
'ovl_Obj_Hamishi',
'ovl_En_Zl4',
'ovl_En_Mm2',
'ovl_Door_Spiral',
'ovl_Obj_Pzlblock',
'ovl_Obj_Toge',
'ovl_Obj_Armos',
'ovl_Obj_Boyo',
'ovl_En_Grasshopper',
'ovl_Obj_Grass',
'ovl_Obj_Grass_Carry',
'ovl_Obj_Grass_Unit',
'ovl_Bg_Fire_Wall',
'ovl_En_Bu',
'ovl_En_Encount3',
'ovl_En_Jso',
'ovl_Obj_Chikuwa',
'ovl_En_Knight',
'ovl_En_Warp_tag',
'ovl_En_Aob_01',
'ovl_En_Boj_01',
'ovl_En_Boj_02',
'ovl_En_Boj_03',
'ovl_En_Encount4',
'ovl_En_Bom_Bowl_Man',
'ovl_En_Syateki_Man',
'ovl_Bg_Icicle',
'ovl_En_Syateki_Crow',
'ovl_En_Boj_04',
'ovl_En_Cne_01',
'ovl_En_Bba_01',
'ovl_En_Bji_01',
'ovl_Bg_Spdweb',
'ovl_En_Mt_tag',
'ovl_Boss_01',
'ovl_Boss_02',
'ovl_Boss_03',
'ovl_Boss_04',
'ovl_Boss_05',
'ovl_Boss_06',
'ovl_Boss_07',
'ovl_Bg_Dy_Yoseizo',
'ovl_En_Boj_05',
'ovl_En_Sob1',
'ovl_En_Go',
'ovl_En_Raf',
'ovl_Obj_Funen',
'ovl_Obj_Raillift',
'ovl_Bg_Numa_Hana',
'ovl_Obj_Flowerpot',
'ovl_Obj_Spinyroll',
'ovl_Dm_Hina',
'ovl_En_Syateki_Wf',
'ovl_Obj_Skateblock',
'ovl_Effect_En_Ice_Block',
'ovl_Obj_Iceblock',
'ovl_En_Bigpamet',
'ovl_Bg_Dblue_Movebg',
'ovl_En_Syateki_Dekunuts',
'ovl_Elf_Msg3',
'ovl_En_Fg',
'ovl_Dm_Ravine',
'ovl_Dm_Sa',
'ovl_En_Slime',
'ovl_En_Pr',
'ovl_Obj_Toudai',
'ovl_Obj_Entotu',
'ovl_Obj_Bell',
'ovl_En_Syateki_Okuta',
'ovl_Obj_Shutter',
'ovl_Dm_Zl',
'ovl_En_Ru',
'ovl_En_Elfgrp',
'ovl_Dm_Tsg',
'ovl_En_Baguo',
'ovl_Obj_Vspinyroll',
'ovl_Obj_Smork',
'ovl_En_Test2',
'ovl_En_Test3',
'ovl_En_Test4',
'ovl_En_Bat',
'ovl_En_Sekihi',
'ovl_En_Wiz',
'ovl_En_Wiz_Brock',
'ovl_En_Wiz_Fire',
'ovl_Eff_Change',
'ovl_Dm_Statue',
'ovl_Obj_Fireshield',
'ovl_Bg_Ladder',
'ovl_En_Mkk',
'ovl_Demo_Getitem',
'ovl_En_Dnb',
'ovl_En_Dnh',
'ovl_En_Dnk',
'ovl_En_Dnq',
'ovl_Bg_Keikoku_Saku',
'ovl_Obj_Hugebombiwa',
'ovl_En_Firefly2',
'ovl_En_Rat',
'ovl_En_Water_Effect',
'ovl_En_Kusa2',
'ovl_Bg_Spout_Fire',
'ovl_En_Dy_Extra',
'ovl_En_Bal',
'ovl_En_Ginko_Man',
'ovl_En_Warp_Uzu',
'ovl_Obj_Driftice',
'ovl_En_Look_Nuts',
'ovl_En_Mushi2',
'ovl_En_Fall',
'ovl_En_Mm3',
'ovl_Bg_Crace_Movebg',
'ovl_En_Dno',
'ovl_En_Pr2',
'ovl_En_Prz',
'ovl_En_Jso2',
'ovl_Obj_Etcetera',
'ovl_En_Egol',
'ovl_Obj_Mine',
'ovl_Obj_Purify',
'ovl_En_Tru',
'ovl_En_Trt',
'ovl_En_Test5',
'ovl_En_Test6',
'ovl_En_Az',
'ovl_En_Estone',
'ovl_Bg_Hakugin_Post',
'ovl_Dm_Opstage',
'ovl_Dm_Stk',
'ovl_Dm_Char00',
'ovl_Dm_Char01',
'ovl_Dm_Char02',
'ovl_Dm_Char03',
'ovl_Dm_Char04',
'ovl_Dm_Char05',
'ovl_Dm_Char06',
'ovl_Dm_Char07',
'ovl_Dm_Char08',
'ovl_Dm_Char09',
'ovl_Obj_Tokeidai',
'ovl_En_Mnk',
'ovl_En_Egblock',
'ovl_En_Guard_Nuts',
'ovl_Bg_Hakugin_Bombwall',
'ovl_Obj_Tokei_Tobira',
'ovl_Bg_Hakugin_Elvpole',
'ovl_En_Ma4',
'ovl_En_Twig',
'ovl_En_Po_Fusen',
'ovl_En_Door_Etc',
'ovl_En_Bigokuta',
'ovl_Bg_Icefloe',
'ovl_fbdemo_triforce',
'ovl_fbdemo_wipe1',
'ovl_fbdemo_wipe3',
'ovl_fbdemo_wipe4',
'ovl_fbdemo_wipe5',
'ovl_Effect_Ss_Sbn',
'ovl_Obj_Ocarinalift',
'ovl_En_Time_Tag',
'ovl_Bg_Open_Shutter',
'ovl_Bg_Open_Spot',
'ovl_Bg_Fu_Kaiten',
'ovl_Obj_Aqua',
'ovl_En_Elforg',
'ovl_En_Elfbub',
'ovl_En_Fu_Mato',
'ovl_En_Fu_Kago',
'ovl_En_Osn',
'ovl_Bg_Ctower_Gear',
'ovl_En_Trt2',
'ovl_Obj_Tokei_Step',
'ovl_Bg_Lotus',
'ovl_En_Kame',
'ovl_Obj_Takaraya_Wall',
'ovl_Bg_Fu_Mizu',
'ovl_En_Sellnuts',
'ovl_Bg_Dkjail_Ivy',
'ovl_Obj_Visiblock',
'ovl_En_Takaraya',
'ovl_En_Tsn',
'ovl_En_Ds2n',
'ovl_En_Fsn',
'ovl_En_Shn',
'ovl_En_Stop_heishi',
'ovl_Obj_Bigicicle',
'ovl_En_Lift_Nuts',
'ovl_En_Tk',
'ovl_Bg_Market_Step',
'ovl_Obj_Lupygamelift',
'ovl_En_Test7',
'ovl_Obj_Lightblock',
'ovl_Mir_Ray2',
'ovl_En_Wdhand',
'ovl_En_Gamelupy',
'ovl_Bg_Danpei_Movebg',
'ovl_En_Snowwd',
'ovl_En_Pm',
'ovl_En_Gakufu',
'ovl_Elf_Msg4',
'ovl_Elf_Msg5',
'ovl_En_Col_Man',
'ovl_En_Talk_Gibud',
'ovl_En_Giant',
'ovl_Obj_Snowball',
'ovl_Boss_Hakugin',
'ovl_En_Gb2',
'ovl_En_Onpuman',
'ovl_Bg_Tobira01',
'ovl_En_Tag_Obj',
'ovl_Obj_Dhouse',
'ovl_Obj_Hakaisi',
'ovl_Bg_Hakugin_Switch',
'ovl_En_Snowman',
'ovl_TG_Sw',
'ovl_En_Po_Sisters',
'ovl_En_Pp',
'ovl_En_Hakurock',
'ovl_En_Hanabi',
'ovl_Obj_Dowsing',
'ovl_Obj_Wind',
'ovl_En_Racedog',
'ovl_En_Kendo_Js',
'ovl_Bg_Botihasira',
'ovl_En_Fish2',
'ovl_En_Pst',
'ovl_En_Poh',
'ovl_Obj_Spidertent',
'ovl_En_Zoraegg',
'ovl_En_Kbt',
'ovl_En_Gg',
'ovl_En_Maruta',
'ovl_Obj_Snowball2',
'ovl_En_Gg2',
'ovl_Obj_Ghaka',
'ovl_En_Dnp',
'ovl_En_Dai',
'ovl_Bg_Goron_Oyu',
'ovl_En_Kgy',
'ovl_En_Invadepoh',
'ovl_En_Gk',
'ovl_En_An',
'ovl_En_Bee',
'ovl_En_Ot',
'ovl_En_Dragon',
'ovl_Obj_Dora',
'ovl_En_Bigpo',
'ovl_Obj_Kendo_Kanban',
'ovl_Obj_Hariko',
'ovl_En_Sth',
'ovl_Bg_Sinkai_Kabe',
'ovl_Bg_Haka_Curtain',
'ovl_Bg_Kin2_Bombwall',
'ovl_Bg_Kin2_Fence',
'ovl_Bg_Kin2_Picture',
'ovl_Bg_Kin2_Shelf',
'ovl_En_Rail_Skb',
'ovl_En_Jg',
'ovl_En_Tru_Mt',
'ovl_Obj_Um',
'ovl_En_Neo_Reeba',
'ovl_Bg_Mbar_Chair',
'ovl_Bg_Ikana_Block',
'ovl_Bg_Ikana_Mirror',
'ovl_Bg_Ikana_Rotaryroom',
'ovl_Bg_Dblue_Balance',
'ovl_Bg_Dblue_Waterfall',
'ovl_En_Kaizoku',
'ovl_En_Ge2',
'ovl_En_Ma_Yts',
'ovl_En_Ma_Yto',
'ovl_Obj_Tokei_Turret',
'ovl_Bg_Dblue_Elevator',
'ovl_Obj_Warpstone',
'ovl_En_Zog',
'ovl_Obj_Rotlift',
'ovl_Obj_Jg_Gakki',
'ovl_Bg_Inibs_Movebg',
'ovl_En_Zot',
'ovl_Obj_Tree',
'ovl_Obj_Y2lift',
'ovl_Obj_Y2shutter',
'ovl_Obj_Boat',
'ovl_Obj_Taru',
'ovl_Obj_Hunsui',
'ovl_En_Jc_Mato',
'ovl_Mir_Ray3',
'ovl_En_Zob',
'ovl_Elf_Msg6',
'ovl_Obj_Nozoki',
'ovl_En_Toto',
'ovl_En_Railgibud',
'ovl_En_Baba',
'ovl_En_Suttari',
'ovl_En_Zod',
'ovl_En_Kujiya',
'ovl_En_Geg',
'ovl_Obj_Kinoko',
'ovl_Obj_Yasi',
'ovl_En_Tanron1',
'ovl_En_Tanron2',
'ovl_En_Tanron3',
'ovl_Obj_Chan',
'ovl_En_Zos',
'ovl_En_S_Goro',
'ovl_En_Nb',
'ovl_En_Ja',
'ovl_Bg_F40_Block',
'ovl_Bg_F40_Switch',
'ovl_En_Po_Composer',
'ovl_En_Guruguru',
'ovl_Oceff_Wipe5',
'ovl_En_Stone_heishi',
'ovl_Oceff_Wipe6',
'ovl_En_Scopenuts',
'ovl_En_Scopecrow',
'ovl_Oceff_Wipe7',
'ovl_Eff_Kamejima_Wave',
'ovl_En_Hg',
'ovl_En_Hgo',
'ovl_En_Zov',
'ovl_En_Ah',
'ovl_Obj_Hgdoor',
'ovl_Bg_Ikana_Bombwall',
'ovl_Bg_Ikana_Ray',
'ovl_Bg_Ikana_Shutter',
'ovl_Bg_Haka_Bombwall',
'ovl_Bg_Haka_Tomb',
'ovl_En_Sc_Ruppe',
'ovl_Bg_Iknv_Doukutu',
'ovl_Bg_Iknv_Obj',
'ovl_En_Pamera',
'ovl_Obj_HsStump',
'ovl_En_Hidden_Nuts',
'ovl_En_Zow',
'ovl_En_Talk',
'ovl_En_Al',
'ovl_En_Tab',
'ovl_En_Nimotsu',
'ovl_En_Hit_Tag',
'ovl_En_Ruppecrow',
'ovl_En_Tanron4',
'ovl_En_Tanron5',
'ovl_En_Tanron6',
'ovl_En_Daiku2',
'ovl_En_Muto',
'ovl_En_Baisen',
'ovl_En_Heishi',
'ovl_En_Demo_heishi',
'ovl_En_Dt',
'ovl_En_Cha',
'ovl_Obj_Dinner',
'ovl_Eff_Lastday',
'ovl_Bg_Ikana_Dharma',
'ovl_En_Akindonuts',
'ovl_Eff_Stk',
'ovl_En_Ig',
'ovl_En_Rg',
'ovl_En_Osk',
'ovl_En_Sth2',
'ovl_En_Yb',
'ovl_En_Rz',
'ovl_En_Scopecoin',
'ovl_En_Bjt',
'ovl_En_Bomjima',
'ovl_En_Bomjimb',
'ovl_En_Bombers',
'ovl_En_Bombers2',
'ovl_En_Bombal',
'ovl_Obj_Moon_Stone',
'ovl_Obj_Mu_Pict',
'ovl_Bg_Ikninside',
'ovl_Eff_Zoraband',
'ovl_Obj_Kepn_Koya',
'ovl_Obj_Usiyane',
'ovl_En_Nnh',
'ovl_Obj_Kzsaku',
'ovl_Obj_Milk_Bin',
'ovl_En_Kitan',
'ovl_Bg_Astr_Bombwall',
'ovl_Bg_Iknin_Susceil',
'ovl_En_Bsb',
'ovl_En_Recepgirl',
'ovl_En_Thiefbird',
'ovl_En_Jgame_Tsn',
'ovl_Obj_Jgame_Light',
'ovl_Obj_Yado',
'ovl_Demo_Syoten',
'ovl_Demo_Moonend',
'ovl_Bg_Lbfshot',
'ovl_Bg_Last_Bwall',
'ovl_En_And',
'ovl_En_Invadepoh_Demo',
'ovl_Obj_Danpeilift',
'ovl_En_Fall2',
'ovl_Dm_Al',
'ovl_Dm_An',
'ovl_Dm_Ah',
'ovl_Dm_Nb',
'ovl_En_Drs',
'ovl_En_Ending_Hero',
'ovl_Dm_Bal',
'ovl_En_Paper',
'ovl_En_Hint_Skb',
'ovl_Dm_Tag',
'ovl_En_Bh',
'ovl_En_Ending_Hero2',
'ovl_En_Ending_Hero3',
'ovl_En_Ending_Hero4',
'ovl_En_Ending_Hero5',
'ovl_En_Ending_Hero6',
'ovl_Dm_Gm',
'ovl_Obj_Swprize',
'ovl_En_Invisible_Ruppe',
'ovl_Obj_Ending',
'ovl_En_Rsn',
'gameplay_keep',
'gameplay_field_keep',
'gameplay_dangeon_keep',
'gameplay_object_exchange_static',
'object_link_boy',
'object_link_child',
'object_link_goron',
'object_link_zora',
'object_link_nuts',
'object_mask_ki_tan',
'object_mask_rabit',
'object_mask_skj',
'object_mask_truth',
'object_mask_gibudo',
'object_mask_json',
'object_mask_kerfay',
'object_mask_bigelf',
'object_mask_kyojin',
'object_mask_romerny',
'object_mask_posthat',
'object_mask_zacho',
'object_mask_stone',
'object_mask_bree',
'object_mask_gero',
'object_mask_yofukasi',
'object_mask_meoto',
'object_mask_dancer',
'object_mask_bakuretu',
'object_mask_bu_san',
'object_mask_goron',
'object_mask_zora',
'object_mask_nuts',
'object_mask_boy',
'object_box',
'object_okuta',
'object_wallmaster',
'object_dy_obj',
'object_firefly',
'object_dodongo',
'object_niw',
'object_tite',
'object_ph',
'object_dinofos',
'object_zl1',
'object_bubble',
'object_test3',
'object_famos',
'object_st',
'object_thiefbird',
'object_bombf',
'object_am',
'object_dekubaba',
'object_warp1',
'object_b_heart',
'object_dekunuts',
'object_bb',
'object_death',
'object_hata',
'object_wood02',
'object_trap',
'object_vm',
'object_efc_star_field',
'object_rd',
'object_yukimura_obj',
# skip object_heavy_object (in JP)
'object_horse_link_child',
'object_syokudai',
'object_efc_tw',
'object_gi_key',
'object_mir_ray',
'object_ctower_rot',
'object_bdoor',
'object_sb',
'object_gi_melody',
'object_gi_heart',
'object_gi_compass',
'object_gi_bosskey',
'object_gi_nuts',
'object_gi_hearts',
'object_gi_arrowcase',
'object_gi_bombpouch',
'object_in',
'object_os_anime',
'object_gi_bottle',
'object_gi_stick',
'object_gi_map',
'object_oF1d_map',
'object_ru2',
'object_gi_magicpot',
'object_gi_bomb_1',
'object_ma2',
'object_gi_purse',
'object_rr',
'object_gi_arrow',
'object_gi_bomb_2',
'object_gi_shield_2',
'object_gi_hookshot',
'object_gi_ocarina',
'object_gi_milk',
'object_ma1',
'object_ny',
'object_fr',
'object_gi_bow',
'object_gi_glasses',
'object_gi_liquid',
'object_ani',
'object_gi_shield_3',
'object_gi_bean',
'object_gi_fish',
'object_gi_longsword',
'object_zo',
'object_umajump',
'object_mastergolon',
'object_masterzoora',
'object_aob',
'object_ik',
'object_ahg',
'object_cne',
'object_bji',
'object_bba',
'object_an1',
'object_boj',
'object_fz',
'object_bob',
'object_ge1',
'object_yabusame_point',
'object_d_hsblock',
'object_d_lift',
'object_mamenoki',
'object_goroiwa',
'object_toryo',
'object_daiku',
'object_nwc',
'object_gm',
'object_ms',
'object_hs',
'object_lightswitch',
'object_kusa',
'object_tsubo',
'object_kanban',
'object_owl',
'object_mk',
'object_fu',
'object_gi_ki_tan_mask',
'object_gi_mask18',
'object_gi_rabit_mask',
'object_gi_truth_mask',
'object_stream',
'object_mm',
'object_js',
'object_cs',
'object_gi_soldout',
'object_mag',
'object_gi_golonmask',
'object_gi_zoramask',
'object_ka',
'object_zg',
'object_gi_m_arrow',
'object_ds2',
'object_fish',
'object_gi_sutaru',
'object_ssh',
'object_bigslime',
'object_bg',
'object_bombiwa',
'object_hintnuts',
'object_rs',
'object_gla',
'object_geldb',
'object_dog',
'object_kibako2',
'object_dns',
'object_dnk',
'object_gi_insect',
'object_gi_ghost',
'object_gi_soul',
'object_f40_obj',
'object_gi_rupy',
'object_po_composer',
'object_mu',
'object_wf',
'object_skb',
'object_gs',
'object_ps',
'object_omoya_obj',
'object_crow',
'object_cow',
'object_gi_sword_1',
'object_zl4',
'object_grasshopper',
'object_boyo',
'object_fwall',
'object_jso',
'object_knight',
'object_icicle',
'object_spdweb',
'object_boss01',
'object_boss02',
'object_boss03',
'object_boss04',
'object_boss05',
'object_boss07',
'object_raf',
'object_funen',
'object_raillift',
'object_numa_obj',
'object_flowerpot',
'object_spinyroll',
'object_ice_block',
'object_keikoku_demo',
'object_slime',
'object_pr',
'object_f52_obj',
'object_f53_obj',
'object_kibako',
'object_sek',
'object_gmo',
'object_bat',
'object_sekihil',
'object_sekihig',
'object_sekihin',
'object_sekihiz',
'object_wiz',
'object_ladder',
'object_mkk',
'object_keikoku_obj',
'object_sichitai_obj',
'object_dekucity_ana_obj',
'object_rat',
'object_water_effect',
'object_dblue_object',
'object_bal',
'object_warp_uzu',
'object_driftice',
'object_fall',
'object_hanareyama_obj',
'object_crace_object',
'object_dno',
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
'object_obj_tokeidai',
'object_eg',
'object_tru',
'object_trt',
'object_hakugin_obj',
'object_horse_game_check',
'object_stk',
'object_mnk',
'object_gi_bottle_red',
'object_tokei_tobira',
'object_az',
'object_twig',
'object_dekucity_obj',
'object_po_fusen',
'object_racetsubo',
'object_ha',
'object_bigokuta',
'object_open_obj',
'object_fu_kaiten',
'object_fu_mato',
'object_mtoride',
'object_osn',
'object_tokei_step',
'object_lotus',
'object_tl',
'object_dkjail_obj',
'object_visiblock',
'object_tsn',
'object_ds2n',
'object_fsn',
'object_shn',
'object_bigicicle',
'object_gi_bottle_15',
'object_tk',
'object_market_obj',
'object_gi_reserve00',
'object_gi_reserve01',
'object_lightblock',
'object_takaraya_objects',
'object_wdhand',
'object_sdn',
'object_snowwd',
'object_giant',
'object_comb',
'object_hana',
'object_boss_hakugin',
'object_meganeana_obj',
'object_gi_nutsmask',
'object_stk2',
'object_spot11_obj',
'object_danpei_object',
'object_dhouse',
'object_hakaisi',
'object_po',
'object_snowman',
'object_po_sisters',
'object_pp',
'object_goronswitch',
'object_delf',
'object_botihasira',
'object_gi_bigbomb',
'object_pst',
'object_bsmask',
'object_spidertent',
'object_zoraegg',
'object_kbt',
'object_gg',
'object_maruta',
'object_ghaka',
'object_oyu',
'object_dnq',
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
'object_dai',
'object_kgy',
'object_fb',
'object_taisou',
'object_gk',
'object_haka_obj',
'object_dnt',
'object_yukiyama',
'object_icefloe',
'object_gi_gold_dust',
'object_gi_bottle_16',
'object_gi_bottle_22',
'object_bee',
'object_ot',
'object_utubo',
'object_dora',
'object_gi_loach',
'object_gi_seahorse',
'object_bigpo',
'object_hariko',
'object_dnj',
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
'object_sinkai_kabe',
'object_kin2_obj',
'object_ishi',
'object_hakugin_demo',
'object_jg',
'object_gi_sword_2',
'object_gi_sword_3',
'object_gi_sword_4',
'object_um',
'object_rb',
'object_mbar_obj',
'object_ikana_obj',
'object_kz',
'object_tokei_turret',
'object_zog',
'object_rotlift',
'object_posthouse_obj',
'object_gi_mask09',
'object_gi_mask14',
'object_gi_mask15',
'object_inibs_object',
'object_tree',
'object_kaizoku_obj',
'object_gi_reserve_b_00',
'object_gi_reserve_c_00',
'object_zob',
'object_milkbar',
'object_dmask',
'object_gi_reserve_c_01',
'object_zod',
'object_kumo30',
'object_obj_yasi',
'object_tanron1',
'object_tanron2',
'object_tanron3',
'object_gi_magicmushroom',
'object_obj_chan',
'object_gi_mask10',
'object_zos',
'object_an2',
'object_an3',
'object_f40_switch',
'object_lodmoon',
'object_tro',
'object_gi_mask12',
'object_gi_mask23',
'object_gi_bottle_21',
'object_gi_camera',
'object_kamejima',
'object_nb',
'object_harfgibud',
'object_zov',
'object_ah',
'object_hgdoor',
'object_dor01',
'object_dor02',
'object_dor03',
'object_dor04',
'object_last_obj',
'object_redead_obj',
'object_ikninside_obj',
'object_iknv_obj',
'object_pamera',
'object_hsstump',
'object_zm',
'object_al',
'object_tab',
'object_secom_obj',
'object_dt',
'object_gi_mask03',
'object_cha',
'object_obj_dinner',
'object_gi_reserve_b_01',
'object_lastday',
'object_bai',
'object_ikn_demo',
'object_gi_fieldmap',
'object_big_fwall',
'object_hunsui',
'object_uch',
'object_tanron4',
'object_tanron5',
'object_in2',
'object_yb',
'object_rz',
'object_bjt',
'object_taru',
'object_moonston',
'object_gi_schedule',
'object_gi_stonemask',
'object_zoraband',
'object_kepn_koya',
'object_obj_usiyane',
'object_gi_mask05',
'object_gi_mask11',
'object_gi_mask20',
'object_nnh',
'object_kzsaku',
'object_obj_milk_bin',
'object_random_obj',
'object_kujiya',
'object_kitan',
'object_gi_mask06',
'object_gi_mask16',
'object_astr_obj',
'object_bsb',
'object_fall2',
'object_sth',
'object_gi_mssa',
'object_smtower',
'object_gi_mask21',
'object_yado_obj',
'object_syoten',
'object_moonend',
'object_ob',
'object_gi_bottle_04',
'object_and',
'object_obj_danpeilift',
'object_drs',
'object_msmo',
'object_an4',
'object_wdor01',
'object_wdor02',
'object_wdor03',
'object_wdor04',
'object_wdor05',
'object_stk3',
'object_kinsta1_obj',
'object_kinsta2_obj',
'object_bh',
'object_gi_mask17',
'object_gi_mask22',
'object_lbfshot',
'object_fusen',
'object_ending_obj',
'object_gi_mask13',
'scene_texture_01', # Map Textures - Building Interiors I
'scene_texture_02', # Map Textures - Building Interiors II
'scene_texture_03', # Map Textures - Lost Woods
'scene_texture_04', # Map Textures - Mountains
'scene_texture_05', # Map Textures - Ocean
'scene_texture_06', # Map Textures - Swamp
'scene_texture_07',
'scene_texture_08', # Map Textures - Field
'nintendo_rogo_static',
'title_static',
'memerrmsg',
'locerrmsg',
'parameter_static',
'week_static',
'daytelop_static',
'ger_daytelop_static',
'fra_daytelop_static',
'esp_daytelop_static',
'd2_fine_static',
'd2_cloud_static',
'd2_fine_pal_static',
'elf_message_field',
'elf_message_ydan',
'Z2_20SICHITAI2',
'Z2_20SICHITAI2_room_00',
'Z2_20SICHITAI2_room_01',
'Z2_20SICHITAI2_room_02',
'Z2_WITCH_SHOP',
'Z2_WITCH_SHOP_room_00',
'Z2_LAST_BS',
'Z2_LAST_BS_room_00',
'Z2_HAKASHITA',
'Z2_HAKASHITA_room_00',
'Z2_HAKASHITA_room_01',
'Z2_HAKASHITA_room_02',
'Z2_HAKASHITA_room_03',
'Z2_HAKASHITA_room_04',
'Z2_AYASHIISHOP',
'Z2_AYASHIISHOP_room_00',
'Z2_AYASHIISHOP_room_01',
'Z2_OMOYA',
'Z2_OMOYA_room_00',
'Z2_OMOYA_room_01',
'Z2_OMOYA_room_02',
'Z2_BOWLING',
'Z2_BOWLING_room_00',
'Z2_SONCHONOIE',
'Z2_SONCHONOIE_room_00',
'Z2_SONCHONOIE_room_01',
'Z2_SONCHONOIE_room_02',
'Z2_SONCHONOIE_room_03',
'Z2_IKANA',
'Z2_IKANA_room_00',
'Z2_IKANA_room_01',
'Z2_IKANA_room_02',
'Z2_IKANA_room_03',
'Z2_IKANA_room_04',
'Z2_KAIZOKU',
'Z2_KAIZOKU_room_00',
'Z2_MILK_BAR',
'Z2_MILK_BAR_room_00',
'Z2_INISIE_N',
'Z2_INISIE_N_room_00',
'Z2_INISIE_N_room_01',
'Z2_INISIE_N_room_02',
'Z2_INISIE_N_room_03',
'Z2_INISIE_N_room_04',
'Z2_INISIE_N_room_05',
'Z2_INISIE_N_room_06',
'Z2_INISIE_N_room_07',
'Z2_INISIE_N_room_08',
'Z2_INISIE_N_room_09',
'Z2_INISIE_N_room_10',
'Z2_INISIE_N_room_11',
'Z2_TAKARAYA',
'Z2_TAKARAYA_room_00',
'Z2_INISIE_R',
'Z2_INISIE_R_room_00',
'Z2_INISIE_R_room_01',
'Z2_INISIE_R_room_02',
'Z2_INISIE_R_room_03',
'Z2_INISIE_R_room_04',
'Z2_INISIE_R_room_05',
'Z2_INISIE_R_room_06',
'Z2_INISIE_R_room_07',
'Z2_INISIE_R_room_08',
'Z2_INISIE_R_room_09',
'Z2_INISIE_R_room_10',
'Z2_INISIE_R_room_11',
'Z2_OKUJOU',
'Z2_OKUJOU_room_00',
'Z2_OPENINGDAN',
'Z2_OPENINGDAN_room_00',
'Z2_OPENINGDAN_room_01',
'Z2_MITURIN',
'Z2_MITURIN_room_00',
'Z2_MITURIN_room_01',
'Z2_MITURIN_room_02',
'Z2_MITURIN_room_03',
'Z2_MITURIN_room_04',
'Z2_MITURIN_room_05',
'Z2_MITURIN_room_06',
'Z2_MITURIN_room_07',
'Z2_MITURIN_room_08',
'Z2_MITURIN_room_09',
'Z2_MITURIN_room_10',
'Z2_MITURIN_room_11',
'Z2_MITURIN_room_12',
'Z2_13HUBUKINOMITI',
'Z2_13HUBUKINOMITI_room_00',
'Z2_CASTLE',
'Z2_CASTLE_room_00',
'Z2_CASTLE_room_01',
'Z2_CASTLE_room_02',
'Z2_CASTLE_room_03',
'Z2_CASTLE_room_04',
'Z2_CASTLE_room_05',
'Z2_CASTLE_room_06',
'Z2_CASTLE_room_07',
'Z2_CASTLE_room_08',
'Z2_CASTLE_room_09',
'Z2_DEKUTES',
'Z2_DEKUTES_room_00',
'Z2_MITURIN_BS',
'Z2_MITURIN_BS_room_00',
'Z2_SYATEKI_MIZU',
'Z2_SYATEKI_MIZU_room_00',
'Z2_HAKUGIN',
'Z2_HAKUGIN_room_00',
'Z2_HAKUGIN_room_01',
'Z2_HAKUGIN_room_02',
'Z2_HAKUGIN_room_03',
'Z2_HAKUGIN_room_04',
'Z2_HAKUGIN_room_05',
'Z2_HAKUGIN_room_06',
'Z2_HAKUGIN_room_07',
'Z2_HAKUGIN_room_08',
'Z2_HAKUGIN_room_09',
'Z2_HAKUGIN_room_10',
'Z2_HAKUGIN_room_11',
'Z2_HAKUGIN_room_12',
'Z2_HAKUGIN_room_13',
'Z2_ROMANYMAE',
'Z2_ROMANYMAE_room_00',
'Z2_PIRATE',
'Z2_PIRATE_room_00',
'Z2_PIRATE_room_01',
'Z2_PIRATE_room_02',
'Z2_PIRATE_room_03',
'Z2_PIRATE_room_04',
'Z2_PIRATE_room_05',
'Z2_PIRATE_room_06',
'Z2_PIRATE_room_07',
'Z2_PIRATE_room_08',
'Z2_PIRATE_room_09',
'Z2_PIRATE_room_10',
'Z2_PIRATE_room_11',
'Z2_PIRATE_room_12',
'Z2_PIRATE_room_13',
'Z2_PIRATE_room_14',
'Z2_SYATEKI_MORI',
'Z2_SYATEKI_MORI_room_00',
'Z2_SINKAI',
'Z2_SINKAI_room_00',
'Z2_YOUSEI_IZUMI',
'Z2_YOUSEI_IZUMI_room_00',
'Z2_YOUSEI_IZUMI_room_01',
'Z2_YOUSEI_IZUMI_room_02',
'Z2_YOUSEI_IZUMI_room_03',
'Z2_YOUSEI_IZUMI_room_04',
'Z2_KINSTA1',
'Z2_KINSTA1_room_00',
'Z2_KINSTA1_room_01',
'Z2_KINSTA1_room_02',
'Z2_KINSTA1_room_03',
'Z2_KINSTA1_room_04',
'Z2_KINSTA1_room_05',
'Z2_KINDAN2',
'Z2_KINDAN2_room_00',
'Z2_KINDAN2_room_01',
'Z2_KINDAN2_room_02',
'Z2_KINDAN2_room_03',
'Z2_KINDAN2_room_04',
'Z2_KINDAN2_room_05',
'Z2_TENMON_DAI',
'Z2_TENMON_DAI_room_00',
'Z2_TENMON_DAI_room_01',
'Z2_LAST_DEKU',
'Z2_LAST_DEKU_room_00',
'Z2_LAST_DEKU_room_01',
'Z2_22DEKUCITY',
'Z2_22DEKUCITY_room_00',
'Z2_22DEKUCITY_room_01',
'Z2_22DEKUCITY_room_02',
'Z2_KAJIYA',
'Z2_KAJIYA_room_00',
'Z2_00KEIKOKU',
'Z2_00KEIKOKU_room_00',
'Z2_POSTHOUSE',
'Z2_POSTHOUSE_room_00',
'Z2_LABO',
'Z2_LABO_room_00',
'Z2_DANPEI2TEST',
'Z2_DANPEI2TEST_room_00',
'Z2_DANPEI2TEST_room_01',
'Z2_16GORON_HOUSE',
'Z2_16GORON_HOUSE_room_00',
'Z2_16GORON_HOUSE_room_01',
'Z2_33ZORACITY',
'Z2_33ZORACITY_room_00',
'Z2_8ITEMSHOP',
'Z2_8ITEMSHOP_room_00',
'Z2_F01',
'Z2_F01_room_00',
'Z2_INISIE_BS',
'Z2_INISIE_BS_room_00',
'Z2_30GYOSON',
'Z2_30GYOSON_room_00',
'Z2_31MISAKI',
'Z2_31MISAKI_room_00',
'Z2_TAKARAKUJI',
'Z2_TAKARAKUJI_room_00',
'Z2_TORIDE',
'Z2_TORIDE_room_00',
'Z2_FISHERMAN',
'Z2_FISHERMAN_room_00',
'Z2_GORONSHOP',
'Z2_GORONSHOP_room_00',
'Z2_DEKU_KING',
'Z2_DEKU_KING_room_00',
'Z2_LAST_GORON',
'Z2_LAST_GORON_room_00',
'Z2_LAST_GORON_room_01',
'Z2_24KEMONOMITI',
'Z2_24KEMONOMITI_room_00',
'Z2_F01_B',
'Z2_F01_B_room_00',
'Z2_F01C',
'Z2_F01C_room_00',
'Z2_BOTI',
'Z2_BOTI_room_00',
'Z2_BOTI_room_01',
'Z2_HAKUGIN_BS',
'Z2_HAKUGIN_BS_room_00',
'Z2_20SICHITAI',
'Z2_20SICHITAI_room_00',
'Z2_20SICHITAI_room_01',
'Z2_20SICHITAI_room_02',
'Z2_21MITURINMAE',
'Z2_21MITURINMAE_room_00',
'Z2_LAST_ZORA',
'Z2_LAST_ZORA_room_00',
'Z2_11GORONNOSATO2',
'Z2_11GORONNOSATO2_room_00',
'Z2_11GORONNOSATO2_room_01',
'Z2_SEA',
'Z2_SEA_room_00',
'Z2_SEA_room_01',
'Z2_SEA_room_02',
'Z2_SEA_room_03',
'Z2_SEA_room_04',
'Z2_SEA_room_05',
'Z2_SEA_room_06',
'Z2_SEA_room_07',
'Z2_SEA_room_08',
'Z2_SEA_room_09',
'Z2_SEA_room_10',
'Z2_SEA_room_11',
'Z2_SEA_room_12',
'Z2_SEA_room_13',
'Z2_SEA_room_14',
'Z2_SEA_room_15',
'Z2_35TAKI',
'Z2_35TAKI_room_00',
'Z2_REDEAD',
'Z2_REDEAD_room_00',
'Z2_REDEAD_room_01',
'Z2_REDEAD_room_02',
'Z2_REDEAD_room_03',
'Z2_REDEAD_room_04',
'Z2_REDEAD_room_05',
'Z2_REDEAD_room_06',
'Z2_REDEAD_room_07',
'Z2_REDEAD_room_08',
'Z2_REDEAD_room_09',
'Z2_REDEAD_room_10',
'Z2_REDEAD_room_11',
'Z2_REDEAD_room_12',
'Z2_REDEAD_room_13',
'Z2_BANDROOM',
'Z2_BANDROOM_room_00',
'Z2_BANDROOM_room_01',
'Z2_BANDROOM_room_02',
'Z2_BANDROOM_room_03',
'Z2_BANDROOM_room_04',
'Z2_11GORONNOSATO',
'Z2_11GORONNOSATO_room_00',
'Z2_11GORONNOSATO_room_01',
'Z2_GORON_HAKA',
'Z2_GORON_HAKA_room_00',
'Z2_SECOM',
'Z2_SECOM_room_00',
'Z2_SECOM_room_01',
'Z2_10YUKIYAMANOMURA',
'Z2_10YUKIYAMANOMURA_room_00',
'Z2_TOUGITES',
'Z2_TOUGITES_room_00',
'Z2_DANPEI',
'Z2_DANPEI_room_00',
'Z2_DANPEI_room_01',
'Z2_DANPEI_room_02',
'Z2_DANPEI_room_03',
'Z2_DANPEI_room_04',
'Z2_DANPEI_room_05',
'Z2_DANPEI_room_06',
'Z2_DANPEI_room_07',
'Z2_DANPEI_room_08',
'Z2_IKANAMAE',
'Z2_IKANAMAE_room_00',
'Z2_DOUJOU',
'Z2_DOUJOU_room_00',
'Z2_MUSICHOUSE',
'Z2_MUSICHOUSE_room_00',
'Z2_IKNINSIDE',
'Z2_IKNINSIDE_room_00',
'Z2_IKNINSIDE_room_01',
'Z2_MAP_SHOP',
'Z2_MAP_SHOP_room_00',
'Z2_F40',
'Z2_F40_room_00',
'Z2_F41',
'Z2_F41_room_00',
'Z2_10YUKIYAMANOMURA2',
'Z2_10YUKIYAMANOMURA2_room_00',
'Z2_10YUKIYAMANOMURA2_room_01',
'Z2_14YUKIDAMANOMITI',
'Z2_14YUKIDAMANOMITI_room_00',
'Z2_12HAKUGINMAE',
'Z2_12HAKUGINMAE_room_00',
'Z2_17SETUGEN',
'Z2_17SETUGEN_room_00',
'Z2_17SETUGEN2',
'Z2_17SETUGEN2_room_00',
'Z2_SEA_BS',
'Z2_SEA_BS_room_00',
'Z2_RANDOM',
'Z2_RANDOM_room_00',
'Z2_RANDOM_room_01',
'Z2_RANDOM_room_02',
'Z2_RANDOM_room_03',
'Z2_RANDOM_room_04',
'Z2_RANDOM_room_05',
'Z2_YADOYA',
'Z2_YADOYA_room_00',
'Z2_YADOYA_room_01',
'Z2_YADOYA_room_02',
'Z2_YADOYA_room_03',
'Z2_YADOYA_room_04',
'Z2_KONPEKI_ENT',
'Z2_KONPEKI_ENT_room_00',
'Z2_INSIDETOWER',
'Z2_INSIDETOWER_room_00',
'Z2_INSIDETOWER_room_01',
'Z2_26SARUNOMORI',
'Z2_26SARUNOMORI_room_00',
'Z2_26SARUNOMORI_room_01',
'Z2_26SARUNOMORI_room_02',
'Z2_26SARUNOMORI_room_03',
'Z2_26SARUNOMORI_room_04',
'Z2_26SARUNOMORI_room_05',
'Z2_26SARUNOMORI_room_06',
'Z2_26SARUNOMORI_room_07',
'Z2_26SARUNOMORI_room_08',
'Z2_LOST_WOODS',
'Z2_LOST_WOODS_room_00',
'Z2_LOST_WOODS_room_01',
'Z2_LOST_WOODS_room_02',
'Z2_LAST_LINK',
'Z2_LAST_LINK_room_00',
'Z2_LAST_LINK_room_01',
'Z2_LAST_LINK_room_02',
'Z2_LAST_LINK_room_03',
'Z2_LAST_LINK_room_04',
'Z2_LAST_LINK_room_05',
'Z2_LAST_LINK_room_06',
'Z2_LAST_LINK_room_07',
'Z2_SOUGEN',
'Z2_SOUGEN_room_00',
'Z2_BOMYA',
'Z2_BOMYA_room_00',
'Z2_KYOJINNOMA',
'Z2_KYOJINNOMA_room_00',
'Z2_KOEPONARACE',
'Z2_KOEPONARACE_room_00',
'Z2_GORONRACE',
'Z2_GORONRACE_room_00',
'Z2_TOWN',
'Z2_TOWN_room_00',
'Z2_ICHIBA',
'Z2_ICHIBA_room_00',
'Z2_BACKTOWN',
'Z2_BACKTOWN_room_00',
'Z2_CLOCKTOWER',
'Z2_CLOCKTOWER_room_00',
'Z2_ALLEY',
'Z2_ALLEY_room_00',
'SPOT00',
'SPOT00_room_00',
'KAKUSIANA',
'KAKUSIANA_room_00',
'KAKUSIANA_room_01',
'KAKUSIANA_room_02',
'KAKUSIANA_room_03',
'KAKUSIANA_room_04',
'KAKUSIANA_room_05',
'KAKUSIANA_room_06',
'KAKUSIANA_room_07',
'KAKUSIANA_room_08',
'KAKUSIANA_room_09',
'KAKUSIANA_room_10',
'KAKUSIANA_room_11',
'KAKUSIANA_room_12',
'KAKUSIANA_room_13',
'KAKUSIANA_room_14',
'bump_texture_static',
'anime_model_1_static',
'anime_model_2_static',
'anime_model_3_static',
'anime_model_4_static',
'anime_model_5_static',
'anime_model_6_static',
'anime_texture_1_static',
'anime_texture_2_static',
'anime_texture_3_static',
'anime_texture_4_static',
'anime_texture_5_static',
'anime_texture_6_static',
'softsprite_matrix_static',
]