mm/include/z64light.h

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#ifndef _Z64LIGHT_H_
#define _Z64LIGHT_H_
Overhaul the build system (#234) * wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-08-04 03:21:31 +00:00
#include "ultra64.h"
#include "PR/gbi.h"
#include "color.h"
typedef struct {
/* 0x00 */ u8 ambientColor[3];
/* 0x03 */ s8 diffuseDir1[3];
/* 0x06 */ u8 diffuseColor1[3];
/* 0x09 */ s8 diffusePos2[3];
/* 0x0C */ u8 diffuseColor[3];
/* 0x0F */ u8 fogColor[3];
/* 0x12 */ u16 fogNear;
/* 0x14 */ u16 fogFar;
} LightSettings; // size = 0x16
typedef struct {
/* 0x00 */ s16 ambientColor[3];
/* 0x06 */ s16 diffuseColor1[3];
/* 0x0C */ s16 diffuseColor2[3];
/* 0x12 */ s16 fogColor[3];
/* 0x18 */ s16 fogNear;
/* 0x1A */ s16 fogFar;
`z_demo` with 4 NON_MATCHINGs (#514) * starting * a bunch * and another bunch * a bunch * Match func_800EB1DC * func_800EB4B4 * func_800EB6F8 * 2 more * fix prototype of a random kankyo function * func_800EBD60 non matching * func_800EC678 matched? * func_800EC6D4 * break * func_800ECD7C * A bunch of functions * func_800EE200 * func_800EDF78 and func_800EE0CC * func_800EDBE0 NON_MATCHING * Cutscene_Init NON_MATCHING * func_800EA324 NON_EQUIVALENT * Fix warnings * func_800EC924 NON_EQUIVALENT * Cutscene_ProcessCommands NON_EQUIVALENT * Format * Split z_demo data and import it * Import bss * Match func_800EB364 * Rename Cutscene_Command_SetTime * Improve Cutscene_ProcessCommands a bit (still not equivalent, probably) * Improve Cutscene_ProcessCommands thanks to engineer and anon * Cutscene_ProcessCommands NON_MATCHING * Name some commands * Fix * Renames based on Engineer knowledge of Audio stuff * More command names * Cutscene_Command_GiveTatlToPlayer * Some cutscene commands macros * more command macros * Macros for unknown commands * Improve Cutscene_Command_Textbox a bit * Rename stuff * Name Terminator and Camera * MOTIONBLUR * Macros for textbox commands * CS_PLAYER_ACTION_LIST * A few macro renames * Small cleaning * A bit more of cleanup * Rumble * Entrance comments in func_800EB6F8 * Some var renames * CS_CMD_FADESCREEN * More clean up * Clean functions protos * Move CutsceneStateHandler out of z64.h * Cutscene_DoNothing * Cutscene_IsPlayingCs & Cutscene_GetSceneSetupIndex * And more renames * name some stuff in the cutscenecontext struct * npcActionIndex->actorActionIndex * Undo names of CS_STATE_ enum * Name Cutscene_ActorTranslate family of functions * small docs pass * sfxconvert and format * Hopefully last cleanup * Add some missing functions to actorfixer * Fix merge issues and remove trailing commas * Cutscene commands fix * Cutscene_Command_Misc improved by engineer * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Address review * bss * Match Cutscene_Command_Textbox by anon58 * Fix merge issues * Match Cutscene_Command_Misc by @hensldm * review * float time macros * fix merge issues * format * Fix building assets * fix merge issues * format * Fix * format * fix merge issues * fix * fix * format * fix issues and run format * bss * Fix conflicts, bss and formatter * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64cutscene.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64cutscene.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64cutscene.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * address review and fix some stuff * fix merge problems * more fixes and format * Fixes * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_demo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Engineer suggestions * format * Elliptic review * Use dec for ShrinkWindow_SetLetterboxTarget * add a few comments * Cutscene_Command_ChooseCreditsScenes * Update src/code/z_demo.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * format * some cleanups and some comments * change actorActionCmd from hex to dec in the codebase * minor comment on textboxcmd * ahhhh * Update src/code/z_demo.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * brackets * minor comments * rewording * im dumb * brackets * another bracket * Dawn of the New Day * Update src/code/z_demo.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * fixes * Cutscene_Command_TransitionFX by Anon Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-03-05 00:14:52 +00:00
} EnvLightSettings; // size = 0x1C
typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;
/* 0x4 */ s16 z;
/* 0x6 */ u8 color[3];
/* 0x9 */ u8 drawGlow;
/* 0xA */ s16 radius;
} LightPoint; // size = 0xC
typedef struct {
/* 0x0 */ s8 x;
/* 0x1 */ s8 y;
/* 0x2 */ s8 z;
/* 0x3 */ u8 color[3];
} LightDirectional; // size = 0x6
typedef union LightParams {
LightPoint point;
LightDirectional dir;
} LightParams; // size = 0xC
typedef struct LightInfo {
/* 0x0 */ u8 type;
/* 0x2 */ LightParams params;
} LightInfo; // size = 0xE
typedef struct Lights {
/* 0x00 */ u8 enablePosLights;
/* 0x01 */ u8 numLights;
/* 0x08 */ Lightsn l;
} Lights; // size = 0x80
typedef struct LightNode {
/* 0x0 */ LightInfo* info;
/* 0x4 */ struct LightNode* prev;
/* 0x8 */ struct LightNode* next;
} LightNode; // size = 0xC
#define LIGHTS_BUFFER_SIZE 32
typedef struct LightsBuffer {
/* 0x000 */ s32 numOccupied;
/* 0x004 */ s32 searchIndex;
/* 0x008 */ LightNode lights[LIGHTS_BUFFER_SIZE];
} LightsBuffer; // size = 0x188
typedef struct LightContext {
/* 0x0 */ LightNode* listHead;
/* 0x4 */ Color_RGB8 ambient;
/* 0x7 */ u8 unk7;
/* 0x8 */ u8 unk8;
/* 0x9 */ u8 unk9;
/* 0xA */ s16 unkA;
/* 0xC */ s16 unkC;
} LightContext; // size = 0x10
typedef enum LightType {
/* 0 */ LIGHT_POINT_NOGLOW,
/* 1 */ LIGHT_DIRECTIONAL,
/* 2 */ LIGHT_POINT_GLOW
} LightType;
typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
typedef void (*LightsPosBindFunc)(Lights* lights, LightParams* params, struct PlayState* play);
#endif