Decompile Camera Helper Functions (#1023)

* helper functions

* more pr suggestions
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engineer124 2022-08-15 14:36:33 -04:00 committed by GitHub
parent 24ba04d70c
commit 0082c299c6
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 433 additions and 111 deletions

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@ -959,39 +959,7 @@ s32 DynaPolyActor_IsInRidingRotatingState(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsInSwitchPressedState(DynaPolyActor* dynaActor);
s32 DynaPolyActor_IsInHeavySwitchPressedState(DynaPolyActor* dynaActor);
s32 DynaPolyActor_ValidateMove(PlayState* play, DynaPolyActor* dynaActor, s16 startRadius, s16 endRadius, s16 startHeight);
f32 Camera_fabsf(f32 f);
f32 Camera_LengthVec3f(Vec3f* v);
// void func_800CB270(void);
f32 Camera_Lerpf(f32 b, f32 a, f32 t, f32 minDist);
s16 Camera_Lerps(s16 b, s16 a, f32 t, s16 minDist);
// void func_800CB42C(void);
void Camera_LerpVec3f(Vec3f* b, Vec3f* a, f32 tXZ, f32 tY, f32 minDist);
void func_800CB544(Camera* camera);
// void func_800CB584(void);
// void func_800CB5DC(void);
// void func_800CB60C(void);
// void func_800CB674(void);
// void func_800CB6C8(void);
f32 func_800CB700(Camera* camera);
// void func_800CB780(void);
// void func_800CB7CC(void);
// void func_800CB7F8(void);
// void func_800CB828(void);
// void func_800CB854(void);
// void Camera_IsSwimming(void);
// void func_800CB8C8(void);
// void func_800CB8F4(void);
// void func_800CB924(void);
// void func_800CB950(void);
// void func_800CBA08(void);
// void func_800CBA34(void);
// void func_800CBA7C(void);
// void func_800CBAAC(void);
// void func_800CBAD4(void);
// void func_800CBB58(void);
// void func_800CBB88(void);
// void func_800CBC00(void);
// void func_800CBC30(void);
// void func_800CBC84(void);
// void func_800CBFA4(void);
// void func_800CC000(void);

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@ -1,42 +1,243 @@
#include "global.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_fabsf.s")
/**
* Returns the absolute value for floats
*/
f32 Camera_fabsf(f32 f) {
return ABS(f);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_LengthVec3f.s")
/**
* Returns the magnitude for 3D float vectors
*/
f32 Camera_Vec3fMagnitude(Vec3f* vec) {
return sqrtf(SQ(vec->x) + SQ(vec->y) + SQ(vec->z));
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB270.s")
/**
* Interpolates along the curve shown below
* returns value y ranging from 0.0f to 1.0f for -xMax <= x <= xMax
* returns 1.0f otherwise
*
* y = 1.0f ________ _________
* __ __
* _ _
* y axis _ _
* ___ ___
* _____
* y = 0.0f | | |
* -xMax 0 xMax
*
* x axis
*/
f32 Camera_QuadraticAttenuation(f32 xRange, f32 x) {
f32 y;
f32 absX;
f32 percent40 = 0.4f;
f32 percent60;
f32 xQuadratic;
f32 xMaxQuadratic; // Normalizing constant
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Lerpf.s")
absX = Camera_fabsf(x);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_Lerps.s")
if (absX > xRange) {
// fixed value outside xMax range
y = 1.0f;
} else {
// inside xMax range
percent60 = 1.0f - percent40;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB42C.s")
if (absX < (xRange * percent60)) {
// quadratic curve in the inner 60% of xMax range: +concavity (upward curve)
xQuadratic = SQ(x) * (1.0f - percent40);
xMaxQuadratic = SQ(xRange * percent60);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_LerpVec3f.s")
y = xQuadratic / xMaxQuadratic;
} else {
// quadratic curve in the outer 40% of xMax range: -concavity (flattening curve)
xQuadratic = SQ(xRange - absX) * percent40;
xMaxQuadratic = SQ(0.4f * xRange);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB544.s")
y = 1.0f - (xQuadratic / xMaxQuadratic);
}
}
return y;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB584.s")
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded up to `target`
*/
f32 Camera_LerpCeilF(f32 target, f32 cur, f32 stepScale, f32 minDiff) {
f32 diff = target - cur;
f32 step = diff * stepScale;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB5DC.s")
return (Camera_fabsf(diff) >= minDiff) ? cur + step : target;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB60C.s")
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded up to `target`
*/
s16 Camera_LerpCeilS(s16 target, s16 cur, f32 stepScale, s16 minDiff) {
s16 diff = target - cur;
s16 step = diff * stepScale + 0.5f;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB674.s")
return (ABS(diff) >= minDiff) ? cur + step : target;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB6C8.s")
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded down to `cur`
*/
s16 Camera_LerpFloorS(s16 target, s16 cur, f32 stepScale, s16 minDiff) {
s16 diff = target - cur;
s16 step = diff * stepScale + 0.5f;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB700.s")
return (ABS(diff) >= minDiff) ? cur + step : cur;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB780.s")
/*
* Performs linear interpoloation between `cur` and `target`. If `cur` is within
* `minDiff` units, the result is rounded up to `target`. Output is written to `cur`
*/
void Camera_LerpCeilVec3f(Vec3f* target, Vec3f* cur, f32 xzStepScale, f32 yStepScale, f32 minDiff) {
cur->x = Camera_LerpCeilF(target->x, cur->x, xzStepScale, minDiff);
cur->y = Camera_LerpCeilF(target->y, cur->y, yStepScale, minDiff);
cur->z = Camera_LerpCeilF(target->z, cur->z, xzStepScale, minDiff);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB7CC.s")
void Camera_SetUpdateRatesFastPitch(Camera* camera) {
camera->yawUpdateRateInv = 100.0f;
camera->pitchUpdateRateInv = 16.0f;
camera->rUpdateRateInv = 20.0f;
camera->yOffsetUpdateRate = 0.05f;
camera->xzOffsetUpdateRate = 0.05f;
camera->fovUpdateRate = 0.05f;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB7F8.s")
void Camera_SetUpdateRatesFastYaw(Camera* camera) {
camera->rUpdateRateInv = 50.0f;
camera->pitchUpdateRateInv = 100.0f;
camera->yawUpdateRateInv = 50.0f;
camera->yOffsetUpdateRate = 0.01f;
camera->xzOffsetUpdateRate = 0.1f;
camera->fovUpdateRate = 0.01f;
if (camera->speedRatio > 1.0f) {
camera->speedRatio = 1.0f;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB828.s")
void Camera_SetUpdateRatesSlow(Camera* camera) {
camera->rUpdateRateInv = 1800.0f;
camera->yawUpdateRateInv = 1800.0f;
camera->pitchUpdateRateInv = 1800.0f;
camera->yOffsetUpdateRate = 0.01;
camera->xzOffsetUpdateRate = 0.01;
camera->fovUpdateRate = 0.01;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB854.s")
/**
* Converts a 3D s16 vector into a 3D f32 vector
*/
Vec3f* Camera_Vec3sToVec3f(Vec3f* dest, Vec3s* src) {
Vec3f copy;
copy.x = src->x;
copy.y = src->y;
copy.z = src->z;
*dest = copy;
return dest;
}
/**
* Returns the difference between two angles and scales the difference up
*/
s16 Camera_AngleDiffAndScale(s16 angle1, s16 angle2, f32 scale) {
return BINANG_SUB(angle1, angle2) * scale;
}
/**
* Calculates the current offset between the camera's at-coordinates and the centered actor's coordinates
*/
void Camera_UpdateAtActorOffset(Camera* camera, Vec3f* actorOffset) {
camera->atActorOffset.x = camera->at.x - actorOffset->x;
camera->atActorOffset.y = camera->at.y - actorOffset->y;
camera->atActorOffset.z = camera->at.z - actorOffset->z;
}
f32 Camera_GetFocalActorHeight(Camera* camera) {
PosRot actorFocus;
Actor* focalActor = camera->focalActor;
f32 focalHeight;
if (focalActor == &GET_PLAYER(camera->play)->actor) {
focalHeight = Player_GetHeight((Player*)focalActor);
} else {
Actor_GetFocus(&actorFocus, focalActor);
focalHeight = actorFocus.pos.y - camera->focalActorPosRot.pos.y;
if (focalHeight == 0.0f) {
focalHeight = 10.0f;
}
}
return focalHeight;
}
f32 Camera_GetRunSpeedLimit(Camera* camera) {
Actor* focalActor = camera->focalActor;
f32 runSpeedLimit;
if (focalActor == &GET_PLAYER(camera->play)->actor) {
runSpeedLimit = Player_GetRunSpeedLimit((Player*)focalActor);
} else {
runSpeedLimit = 10.0f;
}
return runSpeedLimit;
}
s32 func_800CB7CC(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_10;
} else {
return 0;
}
}
s32 Camera_IsMountedOnHorse(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_800000;
} else {
return 0;
}
}
s32 Camera_IsDekuHovering(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_2000;
} else {
return 0;
}
}
/**
* When walking in a cutscene? Used during Postman's minigame.
*/
s32 func_800CB854(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_20;
} else {
return 0;
}
}
s32 Camera_IsSwimming(Camera* camera) {
Actor* focalActor = camera->focalActor;
@ -55,31 +256,184 @@ s32 Camera_IsSwimming(Camera* camera) {
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB8C8.s")
s32 Camera_IsDiving(Camera* camera) {
Actor* focalActor = camera->focalActor;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB8F4.s")
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags2 & PLAYER_STATE2_800;
} else {
return 0;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB924.s")
s32 Camera_IsPlayerFormZora(Camera* camera) {
Actor* focalActor = camera->focalActor;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB950.s")
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->transformation == PLAYER_FORM_ZORA;
} else {
return false;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBA08.s")
s32 func_800CB924(Camera* camera) {
Actor* focalActor = camera->focalActor;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBA34.s")
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_1000;
} else {
return 0;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBA7C.s")
s32 func_800CB950(Camera* camera) {
Player* player;
s32 phi_v0;
s32 ret;
f32 yDiff;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBAAC.s")
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
yDiff = Camera_fabsf(camera->focalActorPosRot.pos.y - camera->playerFloorHeight);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBAD4.s")
phi_v0 = false;
if (yDiff < 11.0f) {
phi_v0 = true;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBB58.s")
ret = phi_v0;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBB88.s")
if (!ret) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBC00.s")
ret = false;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBC30.s")
if (camera->focalActor->gravity > -0.1f) {
ret = true;
}
player = (Player*)camera->focalActor;
if (!ret) {
// Using zora fins
ret = player->stateFlags1 & PLAYER_STATE1_200000;
ret = !!ret;
}
}
return ret;
} else {
return true;
}
}
s32 Camera_IsClimbingLedge(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_4;
} else {
return 0;
}
}
s32 Camera_IsChargingSwordOrDekuFlowerDive(Camera* camera) {
Actor* focalActor = camera->focalActor;
s32 ret;
if (focalActor == &GET_PLAYER(camera->play)->actor) {
// Charging Sword
ret = !!(((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_1000);
if (!ret) {
// Deku Flower Dive
ret = !!(((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_100);
}
return ret;
} else {
return false;
}
}
s32 func_800CBA7C(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags2 & PLAYER_STATE2_800000;
} else {
return 0;
}
}
s32 func_800CBAAC(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->meleeWeaponState;
} else {
return 0;
}
}
s32 Camera_GetFocalActorPos(Vec3f* dst, Camera* camera) {
PosRot focalPosRot;
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
*dst = ((Player*)focalActor)->bodyPartsPos[0];
return dst;
} else {
Actor_GetWorldPosShapeRot(&focalPosRot, camera->focalActor);
*dst = focalPosRot.pos;
return dst;
}
}
s32 Camera_IsUnderwaterAsZora(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->currentBoots == PLAYER_BOOTS_ZORA_UNDERWATER;
} else {
return 0;
}
}
/**
* Evaluate if player is in one of two sword animations
*/
s32 func_800CBB88(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
if ((((Player*)focalActor)->meleeWeaponState != 0) &&
(((Player*)focalActor)->meleeWeaponAnimation == PLAYER_MWA_GORON_PUNCH_BUTT)) {
return 3;
}
if ((((Player*)focalActor)->stateFlags2 & PLAYER_STATE2_20000) ||
((((Player*)focalActor)->meleeWeaponState != 0) &&
(((Player*)focalActor)->meleeWeaponAnimation == PLAYER_MWA_ZORA_PUNCH_KICK))) {
return 1;
}
}
return 0;
}
s32 Camera_IsUsingZoraFins(Camera* camera) {
Actor* focalActor = camera->focalActor;
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_200000;
} else {
return 0;
}
}
s32 func_800CBC30(Camera* camera, f32 waterYMax, f32 waterYMin) {
if ((camera->playerFloorHeight != camera->waterYPos) && (camera->waterYPos < waterYMax) &&
(camera->waterYPos > waterYMin)) {
return true;
} else {
return false;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CBC84.s")

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@ -1113,37 +1113,37 @@
0x800CAFDC:("DynaPolyActor_IsInHeavySwitchPressedState",),
0x800CB000:("DynaPolyActor_ValidateMove",),
0x800CB210:("Camera_fabsf",),
0x800CB240:("Camera_LengthVec3f",),
0x800CB270:("func_800CB270",),
0x800CB330:("Camera_Lerpf",),
0x800CB398:("Camera_Lerps",),
0x800CB42C:("func_800CB42C",),
0x800CB4C0:("Camera_LerpVec3f",),
0x800CB544:("func_800CB544",),
0x800CB584:("func_800CB584",),
0x800CB5DC:("func_800CB5DC",),
0x800CB60C:("func_800CB60C",),
0x800CB674:("func_800CB674",),
0x800CB6C8:("func_800CB6C8",),
0x800CB700:("func_800CB700",),
0x800CB780:("func_800CB780",),
0x800CB240:("Camera_Vec3fMagnitude",),
0x800CB270:("Camera_QuadraticAttenuation",),
0x800CB330:("Camera_LerpCeilF",),
0x800CB398:("Camera_LerpCeilS",),
0x800CB42C:("Camera_LerpFloorS",),
0x800CB4C0:("Camera_LerpCeilVec3f",),
0x800CB544:("Camera_SetUpdateRatesFastPitch",),
0x800CB584:("Camera_SetUpdateRatesFastYaw",),
0x800CB5DC:("Camera_SetUpdateRatesSlow",),
0x800CB60C:("Camera_Vec3sToVec3f",),
0x800CB674:("Camera_AngleDiffAndScale",),
0x800CB6C8:("Camera_UpdateAtActorOffset",),
0x800CB700:("Camera_GetFocalActorHeight",),
0x800CB780:("Camera_GetRunSpeedLimit",),
0x800CB7CC:("func_800CB7CC",),
0x800CB7F8:("func_800CB7F8",),
0x800CB828:("func_800CB828",),
0x800CB7F8:("Camera_IsMountedOnHorse",),
0x800CB828:("Camera_IsDekuHovering",),
0x800CB854:("func_800CB854",),
0x800CB880:("Camera_IsSwimming",),
0x800CB8C8:("func_800CB8C8",),
0x800CB8F4:("func_800CB8F4",),
0x800CB8C8:("Camera_IsDiving",),
0x800CB8F4:("Camera_IsPlayerFormZora",),
0x800CB924:("func_800CB924",),
0x800CB950:("func_800CB950",),
0x800CBA08:("func_800CBA08",),
0x800CBA34:("func_800CBA34",),
0x800CBA08:("Camera_IsClimbingLedge",),
0x800CBA34:("Camera_IsChargingSwordOrDekuFlowerDive",),
0x800CBA7C:("func_800CBA7C",),
0x800CBAAC:("func_800CBAAC",),
0x800CBAD4:("func_800CBAD4",),
0x800CBB58:("func_800CBB58",),
0x800CBAD4:("Camera_GetFocalActorPos",),
0x800CBB58:("Camera_IsUnderwaterAsZora",),
0x800CBB88:("func_800CBB88",),
0x800CBC00:("func_800CBC00",),
0x800CBC00:("Camera_IsUsingZoraFins",),
0x800CBC30:("func_800CBC30",),
0x800CBC84:("func_800CBC84",),
0x800CBFA4:("func_800CBFA4",),

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@ -627,37 +627,37 @@ asm/non_matchings/code/z_bg_item/DynaPoly_IsInSwitchPressedState.s,DynaPoly_IsIn
asm/non_matchings/code/z_bg_item/DynaPoly_IsInHeavySwitchPressedState.s,DynaPoly_IsInHeavySwitchPressedState,0x800CAFDC,0x9
asm/non_matchings/code/z_bg_item/DynaPoly_ValidateMove.s,DynaPoly_ValidateMove,0x800CB000,0x84
asm/non_matchings/code/z_camera/Camera_fabsf.s,Camera_fabsf,0x800CB210,0xC
asm/non_matchings/code/z_camera/Camera_LengthVec3f.s,Camera_LengthVec3f,0x800CB240,0xC
asm/non_matchings/code/z_camera/func_800CB270.s,func_800CB270,0x800CB270,0x30
asm/non_matchings/code/z_camera/Camera_Lerpf.s,Camera_Lerpf,0x800CB330,0x1A
asm/non_matchings/code/z_camera/Camera_Lerps.s,Camera_Lerps,0x800CB398,0x25
asm/non_matchings/code/z_camera/func_800CB42C.s,func_800CB42C,0x800CB42C,0x25
asm/non_matchings/code/z_camera/Camera_LerpVec3f.s,Camera_LerpVec3f,0x800CB4C0,0x21
asm/non_matchings/code/z_camera/func_800CB544.s,func_800CB544,0x800CB544,0x10
asm/non_matchings/code/z_camera/func_800CB584.s,func_800CB584,0x800CB584,0x16
asm/non_matchings/code/z_camera/func_800CB5DC.s,func_800CB5DC,0x800CB5DC,0xC
asm/non_matchings/code/z_camera/func_800CB60C.s,func_800CB60C,0x800CB60C,0x1A
asm/non_matchings/code/z_camera/func_800CB674.s,func_800CB674,0x800CB674,0x15
asm/non_matchings/code/z_camera/func_800CB6C8.s,func_800CB6C8,0x800CB6C8,0xE
asm/non_matchings/code/z_camera/func_800CB700.s,func_800CB700,0x800CB700,0x20
asm/non_matchings/code/z_camera/func_800CB780.s,func_800CB780,0x800CB780,0x13
asm/non_matchings/code/z_camera/Camera_Vec3fMagnitude.s,Camera_Vec3fMagnitude,0x800CB240,0xC
asm/non_matchings/code/z_camera/Camera_QuadraticAttenuation.s,Camera_QuadraticAttenuation,0x800CB270,0x30
asm/non_matchings/code/z_camera/Camera_LerpCeilF.s,Camera_LerpCeilF,0x800CB330,0x1A
asm/non_matchings/code/z_camera/Camera_LerpCeilS.s,Camera_LerpCeilS,0x800CB398,0x25
asm/non_matchings/code/z_camera/Camera_LerpFloorS.s,Camera_LerpFloorS,0x800CB42C,0x25
asm/non_matchings/code/z_camera/Camera_LerpCeilVec3f.s,Camera_LerpCeilVec3f,0x800CB4C0,0x21
asm/non_matchings/code/z_camera/Camera_SetUpdateRatesFastPitch.s,Camera_SetUpdateRatesFastPitch,0x800CB544,0x10
asm/non_matchings/code/z_camera/Camera_SetUpdateRatesFastYaw.s,Camera_SetUpdateRatesFastYaw,0x800CB584,0x16
asm/non_matchings/code/z_camera/Camera_SetUpdateRatesSlow.s,Camera_SetUpdateRatesSlow,0x800CB5DC,0xC
asm/non_matchings/code/z_camera/Camera_Vec3sToVec3f.s,Camera_Vec3sToVec3f,0x800CB60C,0x1A
asm/non_matchings/code/z_camera/Camera_AngleDiffAndScale.s,Camera_AngleDiffAndScale,0x800CB674,0x15
asm/non_matchings/code/z_camera/Camera_UpdateAtActorOffset.s,Camera_UpdateAtActorOffset,0x800CB6C8,0xE
asm/non_matchings/code/z_camera/Camera_GetFocalActorHeight.s,Camera_GetFocalActorHeight,0x800CB700,0x20
asm/non_matchings/code/z_camera/Camera_GetRunSpeedLimit.s,Camera_GetRunSpeedLimit,0x800CB780,0x13
asm/non_matchings/code/z_camera/func_800CB7CC.s,func_800CB7CC,0x800CB7CC,0xB
asm/non_matchings/code/z_camera/func_800CB7F8.s,func_800CB7F8,0x800CB7F8,0xC
asm/non_matchings/code/z_camera/func_800CB828.s,func_800CB828,0x800CB828,0xB
asm/non_matchings/code/z_camera/Camera_IsMountedOnHorse.s,Camera_IsMountedOnHorse,0x800CB7F8,0xC
asm/non_matchings/code/z_camera/Camera_IsDekuHovering.s,Camera_IsDekuHovering,0x800CB828,0xB
asm/non_matchings/code/z_camera/func_800CB854.s,func_800CB854,0x800CB854,0xB
asm/non_matchings/code/z_camera/Camera_IsSwimming.s,Camera_IsSwimming,0x800CB880,0x12
asm/non_matchings/code/z_camera/func_800CB8C8.s,func_800CB8C8,0x800CB8C8,0xB
asm/non_matchings/code/z_camera/func_800CB8F4.s,func_800CB8F4,0x800CB8F4,0xC
asm/non_matchings/code/z_camera/Camera_IsDiving.s,Camera_IsDiving,0x800CB8C8,0xB
asm/non_matchings/code/z_camera/Camera_IsPlayerFormZora.s,Camera_IsPlayerFormZora,0x800CB8F4,0xC
asm/non_matchings/code/z_camera/func_800CB924.s,func_800CB924,0x800CB924,0xB
asm/non_matchings/code/z_camera/func_800CB950.s,func_800CB950,0x800CB950,0x2E
asm/non_matchings/code/z_camera/func_800CBA08.s,func_800CBA08,0x800CBA08,0xB
asm/non_matchings/code/z_camera/func_800CBA34.s,func_800CBA34,0x800CBA34,0x12
asm/non_matchings/code/z_camera/Camera_IsClimbingLedge.s,Camera_IsClimbingLedge,0x800CBA08,0xB
asm/non_matchings/code/z_camera/Camera_IsChargingSwordOrDekuFlowerDive.s,Camera_IsChargingSwordOrDekuFlowerDive,0x800CBA34,0x12
asm/non_matchings/code/z_camera/func_800CBA7C.s,func_800CBA7C,0x800CBA7C,0xC
asm/non_matchings/code/z_camera/func_800CBAAC.s,func_800CBAAC,0x800CBAAC,0xA
asm/non_matchings/code/z_camera/func_800CBAD4.s,func_800CBAD4,0x800CBAD4,0x21
asm/non_matchings/code/z_camera/func_800CBB58.s,func_800CBB58,0x800CBB58,0xC
asm/non_matchings/code/z_camera/Camera_GetFocalActorPos.s,Camera_GetFocalActorPos,0x800CBAD4,0x21
asm/non_matchings/code/z_camera/Camera_IsUnderwaterAsZora.s,Camera_IsUnderwaterAsZora,0x800CBB58,0xC
asm/non_matchings/code/z_camera/func_800CBB88.s,func_800CBB88,0x800CBB88,0x1E
asm/non_matchings/code/z_camera/func_800CBC00.s,func_800CBC00,0x800CBC00,0xC
asm/non_matchings/code/z_camera/Camera_IsUsingZoraFins.s,Camera_IsUsingZoraFins,0x800CBC00,0xC
asm/non_matchings/code/z_camera/func_800CBC30.s,func_800CBC30,0x800CBC30,0x15
asm/non_matchings/code/z_camera/func_800CBC84.s,func_800CBC84,0x800CBC84,0xC8
asm/non_matchings/code/z_camera/func_800CBFA4.s,func_800CBFA4,0x800CBFA4,0x17

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
627 asm/non_matchings/code/z_bg_item/DynaPoly_IsInHeavySwitchPressedState.s DynaPoly_IsInHeavySwitchPressedState 0x800CAFDC 0x9
628 asm/non_matchings/code/z_bg_item/DynaPoly_ValidateMove.s DynaPoly_ValidateMove 0x800CB000 0x84
629 asm/non_matchings/code/z_camera/Camera_fabsf.s Camera_fabsf 0x800CB210 0xC
630 asm/non_matchings/code/z_camera/Camera_LengthVec3f.s asm/non_matchings/code/z_camera/Camera_Vec3fMagnitude.s Camera_LengthVec3f Camera_Vec3fMagnitude 0x800CB240 0xC
631 asm/non_matchings/code/z_camera/func_800CB270.s asm/non_matchings/code/z_camera/Camera_QuadraticAttenuation.s func_800CB270 Camera_QuadraticAttenuation 0x800CB270 0x30
632 asm/non_matchings/code/z_camera/Camera_Lerpf.s asm/non_matchings/code/z_camera/Camera_LerpCeilF.s Camera_Lerpf Camera_LerpCeilF 0x800CB330 0x1A
633 asm/non_matchings/code/z_camera/Camera_Lerps.s asm/non_matchings/code/z_camera/Camera_LerpCeilS.s Camera_Lerps Camera_LerpCeilS 0x800CB398 0x25
634 asm/non_matchings/code/z_camera/func_800CB42C.s asm/non_matchings/code/z_camera/Camera_LerpFloorS.s func_800CB42C Camera_LerpFloorS 0x800CB42C 0x25
635 asm/non_matchings/code/z_camera/Camera_LerpVec3f.s asm/non_matchings/code/z_camera/Camera_LerpCeilVec3f.s Camera_LerpVec3f Camera_LerpCeilVec3f 0x800CB4C0 0x21
636 asm/non_matchings/code/z_camera/func_800CB544.s asm/non_matchings/code/z_camera/Camera_SetUpdateRatesFastPitch.s func_800CB544 Camera_SetUpdateRatesFastPitch 0x800CB544 0x10
637 asm/non_matchings/code/z_camera/func_800CB584.s asm/non_matchings/code/z_camera/Camera_SetUpdateRatesFastYaw.s func_800CB584 Camera_SetUpdateRatesFastYaw 0x800CB584 0x16
638 asm/non_matchings/code/z_camera/func_800CB5DC.s asm/non_matchings/code/z_camera/Camera_SetUpdateRatesSlow.s func_800CB5DC Camera_SetUpdateRatesSlow 0x800CB5DC 0xC
639 asm/non_matchings/code/z_camera/func_800CB60C.s asm/non_matchings/code/z_camera/Camera_Vec3sToVec3f.s func_800CB60C Camera_Vec3sToVec3f 0x800CB60C 0x1A
640 asm/non_matchings/code/z_camera/func_800CB674.s asm/non_matchings/code/z_camera/Camera_AngleDiffAndScale.s func_800CB674 Camera_AngleDiffAndScale 0x800CB674 0x15
641 asm/non_matchings/code/z_camera/func_800CB6C8.s asm/non_matchings/code/z_camera/Camera_UpdateAtActorOffset.s func_800CB6C8 Camera_UpdateAtActorOffset 0x800CB6C8 0xE
642 asm/non_matchings/code/z_camera/func_800CB700.s asm/non_matchings/code/z_camera/Camera_GetFocalActorHeight.s func_800CB700 Camera_GetFocalActorHeight 0x800CB700 0x20
643 asm/non_matchings/code/z_camera/func_800CB780.s asm/non_matchings/code/z_camera/Camera_GetRunSpeedLimit.s func_800CB780 Camera_GetRunSpeedLimit 0x800CB780 0x13
644 asm/non_matchings/code/z_camera/func_800CB7CC.s func_800CB7CC 0x800CB7CC 0xB
645 asm/non_matchings/code/z_camera/func_800CB7F8.s asm/non_matchings/code/z_camera/Camera_IsMountedOnHorse.s func_800CB7F8 Camera_IsMountedOnHorse 0x800CB7F8 0xC
646 asm/non_matchings/code/z_camera/func_800CB828.s asm/non_matchings/code/z_camera/Camera_IsDekuHovering.s func_800CB828 Camera_IsDekuHovering 0x800CB828 0xB
647 asm/non_matchings/code/z_camera/func_800CB854.s func_800CB854 0x800CB854 0xB
648 asm/non_matchings/code/z_camera/Camera_IsSwimming.s Camera_IsSwimming 0x800CB880 0x12
649 asm/non_matchings/code/z_camera/func_800CB8C8.s asm/non_matchings/code/z_camera/Camera_IsDiving.s func_800CB8C8 Camera_IsDiving 0x800CB8C8 0xB
650 asm/non_matchings/code/z_camera/func_800CB8F4.s asm/non_matchings/code/z_camera/Camera_IsPlayerFormZora.s func_800CB8F4 Camera_IsPlayerFormZora 0x800CB8F4 0xC
651 asm/non_matchings/code/z_camera/func_800CB924.s func_800CB924 0x800CB924 0xB
652 asm/non_matchings/code/z_camera/func_800CB950.s func_800CB950 0x800CB950 0x2E
653 asm/non_matchings/code/z_camera/func_800CBA08.s asm/non_matchings/code/z_camera/Camera_IsClimbingLedge.s func_800CBA08 Camera_IsClimbingLedge 0x800CBA08 0xB
654 asm/non_matchings/code/z_camera/func_800CBA34.s asm/non_matchings/code/z_camera/Camera_IsChargingSwordOrDekuFlowerDive.s func_800CBA34 Camera_IsChargingSwordOrDekuFlowerDive 0x800CBA34 0x12
655 asm/non_matchings/code/z_camera/func_800CBA7C.s func_800CBA7C 0x800CBA7C 0xC
656 asm/non_matchings/code/z_camera/func_800CBAAC.s func_800CBAAC 0x800CBAAC 0xA
657 asm/non_matchings/code/z_camera/func_800CBAD4.s asm/non_matchings/code/z_camera/Camera_GetFocalActorPos.s func_800CBAD4 Camera_GetFocalActorPos 0x800CBAD4 0x21
658 asm/non_matchings/code/z_camera/func_800CBB58.s asm/non_matchings/code/z_camera/Camera_IsUnderwaterAsZora.s func_800CBB58 Camera_IsUnderwaterAsZora 0x800CBB58 0xC
659 asm/non_matchings/code/z_camera/func_800CBB88.s func_800CBB88 0x800CBB88 0x1E
660 asm/non_matchings/code/z_camera/func_800CBC00.s asm/non_matchings/code/z_camera/Camera_IsUsingZoraFins.s func_800CBC00 Camera_IsUsingZoraFins 0x800CBC00 0xC
661 asm/non_matchings/code/z_camera/func_800CBC30.s func_800CBC30 0x800CBC30 0x15
662 asm/non_matchings/code/z_camera/func_800CBC84.s func_800CBC84 0x800CBC84 0xC8
663 asm/non_matchings/code/z_camera/func_800CBFA4.s func_800CBFA4 0x800CBFA4 0x17