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document object_hana (graveyard flower) (#1355)
* initial commit object_hana documentation * explain how object is organized * change whole flower set name * a litle space Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@ -1,13 +1,19 @@
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<Root>
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<!-- Assets for the orange graveyard flowers -->
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<File Name="object_hana" Segment="6">
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<DList Name="object_hana_DL_000000" Offset="0x0" />
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<DList Name="object_hana_DL_0000A0" Offset="0xA0" />
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<DList Name="object_hana_DL_000140" Offset="0x140" />
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<DList Name="object_hana_DL_0001E0" Offset="0x1E0" />
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<DList Name="object_hana_DL_000280" Offset="0x280" />
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<DList Name="object_hana_DL_000320" Offset="0x320" />
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<DList Name="object_hana_DL_0003C0" Offset="0x3C0" />
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<DList Name="object_hana_DL_000460" Offset="0x460" />
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<DList Name="object_hana_DL_000500" Offset="0x500" /> <!-- Original name is "flower1_model" -->
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<!-- Each of these is a single flower out of the 3 -->
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<DList Name="gGraveyardFlower1DL" Offset="0x0" />
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<DList Name="gGraveyardFlower2DL" Offset="0xA0" />
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<DList Name="gGraveyardFlower3DL" Offset="0x140" />
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<!-- Each of these is a single leaf out of the 5 -->
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<DList Name="gGraveyardFlowerLeaf1DL" Offset="0x1E0" />
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<DList Name="gGraveyardFlowerLeaf2DL" Offset="0x280" />
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<DList Name="gGraveyardFlowerLeaf3DL" Offset="0x320" />
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<DList Name="gGraveyardFlowerLeaf4DL" Offset="0x3C0" />
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<DList Name="gGraveyardFlowerLeaf5DL" Offset="0x460" />
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<!-- This DL combines all the other DLs to make the whole object -->
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<DList Name="gGraveyardFlowersDL" Offset="0x500" /> <!-- Original name is "flower1_model" -->
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</File>
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</Root>
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@ -48,5 +48,5 @@ void ObjHana_Update(Actor* thisx, PlayState* play) {
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}
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void ObjHana_Draw(Actor* thisx, PlayState* play) {
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Gfx_DrawDListOpa(play, object_hana_DL_000500);
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Gfx_DrawDListOpa(play, gGraveyardFlowersDL);
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}
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