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en_baisen OK and mostly documented (#205)
* en_baisen OK and mostly documented * Fixed warning * Made all suggested changes
This commit is contained in:
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fe6cce76dc
commit
12217a2081
@ -8449,9 +8449,9 @@ SECTIONS
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ovl_En_Baisen : AT(RomLocation)
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{
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build/src/overlays/actors/ovl_En_Baisen/z_en_baisen.o(.text)
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build/asm/overlays/ovl_En_Baisen_data.o(.data)
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build/src/overlays/actors/ovl_En_Baisen/z_en_baisen.o(.data)
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build/src/overlays/actors/ovl_En_Baisen/z_en_baisen.o(.rodata)
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build/asm/overlays/ovl_En_Baisen_rodata.o(.rodata)
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build/src/overlays/actors/ovl_En_Baisen/z_en_baisen_overlay.o(.ovl)
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}
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SegmentEnd = .;
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SegmentSize = SegmentEnd - SegmentStart;
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@ -217,6 +217,11 @@ D_06013EA8 = 0x06013EA8;
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/* z_eff_dust */
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D_04054A90 = 0x04054A90;
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/* z_en_baisen */
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D_060011C0 = 0x060011C0;
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D_060008B4 = 0x060008B4;
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D_06008198 = 0x06008198;
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/* z_en_cha */
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D_06000710 = 0x06000710;
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D_06000958 = 0x06000958;
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@ -1,3 +1,9 @@
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/*
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* File: z_en_baisen.c
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* Overlay: ovl_En_Baisen
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* Description: Viscen (leader of the guards in Clock Town)
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*/
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#include "z_en_baisen.h"
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#define FLAGS 0x00000009
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@ -9,7 +15,18 @@ void EnBaisen_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBaisen_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBaisen_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_80BE87B0(EnBaisen* this, GlobalContext* globalCtx);
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void func_80BE87FC(EnBaisen* this);
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void func_80BE887C(EnBaisen* this, GlobalContext* globalCtx);
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void func_80BE895C(EnBaisen* this, GlobalContext* globalCtx);
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void func_80BE8AAC(EnBaisen* this, GlobalContext* globalCtx);
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void func_80BE89D8(EnBaisen* this, GlobalContext* globalCtx);
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extern FlexSkeletonHeader D_06007908;
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extern AnimationHeader D_060011C0;
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extern AnimationHeader D_060008B4;
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extern AnimationHeader D_06008198;
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const ActorInit En_Baisen_InitVars = {
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ACTOR_EN_BAISEN,
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ACTORCAT_NPC,
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@ -21,30 +38,252 @@ const ActorInit En_Baisen_InitVars = {
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(ActorFunc)EnBaisen_Update,
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(ActorFunc)EnBaisen_Draw,
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};
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*/
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/EnBaisen_Init.asm")
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_NONE,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 20, 60, 0, { 0, 0, 0 } },
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};
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/EnBaisen_Destroy.asm")
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static u16 sTextIds[] = { 0x2ABD, 0x2ABB, 0x2AD5, 0x2AD6, 0x2AD7, 0x2AD8, 0x2AC6 };
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE8690.asm")
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static AnimationHeader* D_80BE8E4C[] = { &D_060011C0, &D_060008B4, &D_06008198 };
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE871C.asm")
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static u8 animModes[] = { 0, 0 };
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE87B0.asm")
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void EnBaisen_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnBaisen* this = THIS;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE87FC.asm")
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ActorShape_Init(&this->actor.shape, 0.0f, func_800B3FC0, 25.0f);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06007908, &D_060011C0, this->jointTable, this->morphTable, 20);
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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this->paramCopy = this->actor.params;
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if (this->actor.params == 0) {
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this->unk290 = true;
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if (!(gSaveContext.weekEventReg[63] & 0x80) && ((gSaveContext.day != 3) || !gSaveContext.isNight)) {
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Actor_MarkForDeath(&this->actor);
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}
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} else {
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this->collider.dim.radius = 30;
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this->collider.dim.height = 60;
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this->collider.dim.yShift = 0;
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if ((gSaveContext.weekEventReg[63] & 0x80) || ((gSaveContext.day == 3) && (gSaveContext.isNight))) {
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Actor_MarkForDeath(&this->actor);
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}
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}
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this->actor.targetMode = 6;
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this->actor.gravity = -3.0f;
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Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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if (this->paramCopy == 0) {
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this->actionFunc = func_80BE87B0;
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} else {
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func_80BE87FC(this);
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE887C.asm")
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void EnBaisen_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnBaisen* this = THIS;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE895C.asm")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE89D8.asm")
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void EnBaisen_ChangeAnimation(EnBaisen* this, s32 animIndex) {
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this->animIndex = animIndex;
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this->frameCount = SkelAnime_GetFrameCount(&D_80BE8E4C[animIndex]->common);
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SkelAnime_ChangeAnim(&this->skelAnime, D_80BE8E4C[this->animIndex], 1.0f, 0.0f, this->frameCount,
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animModes[this->animIndex], -10.0f);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE8AAC.asm")
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void func_80BE871C(EnBaisen* this) {
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s16 yawTemp = this->unk29E - this->actor.world.rot.y;
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s32 yaw = ABS_ALT(yawTemp);
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/EnBaisen_Update.asm")
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this->headRotXTarget = 0;
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if ((this->actor.xzDistToPlayer < 200.0f) && (yaw < 0x4E20)) {
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this->headRotXTarget = this->unk29E - this->actor.world.rot.y;
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if (this->headRotXTarget > 0x2710) {
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this->headRotXTarget = 0x2710;
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} else if (this->headRotXTarget < -0x2710) {
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this->headRotXTarget = -0x2710;
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}
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE8D3C.asm")
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void func_80BE87B0(EnBaisen* this, GlobalContext* globalCtx) {
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Actor* actorIterator = globalCtx->actorCtx.actorList[ACTORCAT_NPC].first;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/EnBaisen_Draw.asm")
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while (actorIterator != NULL) {
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if (actorIterator->id == ACTOR_EN_HEISHI) {
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this->heishiPointer = actorIterator;
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}
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actorIterator = actorIterator->next;
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}
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func_80BE87FC(this);
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}
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void func_80BE87FC(EnBaisen* this) {
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if (this->paramCopy == 0) {
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this->textIdIndex = 2;
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EnBaisen_ChangeAnimation(this, 2);
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this->unk29E = this->actor.world.rot.y;
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} else {
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EnBaisen_ChangeAnimation(this, 0);
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}
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this->actor.textId = sTextIds[this->textIdIndex];
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this->unk29C = 0;
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this->actionFunc = func_80BE887C;
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}
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void func_80BE887C(EnBaisen* this, GlobalContext* globalCtx) {
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if (func_800B84D0(&this->actor, globalCtx)) {
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func_80BE895C(this, globalCtx);
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} else {
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if (this->paramCopy != 0) {
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this->textIdIndex = 0;
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if (gSaveContext.weekEventReg[60] & 8) {
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this->textIdIndex = 1;
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}
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if (Player_GetMask(globalCtx) == PLAYER_MASK_COUPLES_MASK) {
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this->textIdIndex = 6;
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}
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if (this->unk2AC == 1) {
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func_80BE895C(this, globalCtx);
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return;
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}
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}
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this->actor.textId = sTextIds[this->textIdIndex];
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func_800B8614(&this->actor, globalCtx, 70.0f);
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}
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}
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void func_80BE895C(EnBaisen* this, GlobalContext* globalCtx) {
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if (this->unk2A4 != NULL) {
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this->unk290 = true;
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this->unk2AC = 1;
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func_800B86C8(this->unk2A4, globalCtx, this->unk2A4);
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}
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this->unk29C = 1;
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if (this->paramCopy == 0) {
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this->unk2A4 = this->heishiPointer;
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this->actionFunc = func_80BE8AAC;
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} else {
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this->actionFunc = func_80BE89D8;
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}
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}
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void func_80BE89D8(EnBaisen* this, GlobalContext* globalCtx) {
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if (&this->actor == this->unk2A4) {
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this->unk29E = this->actor.world.rot.y;
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if (this->animIndex == 0) {
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EnBaisen_ChangeAnimation(this, 1);
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}
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} else {
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this->unk29E = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk2A4->world.pos);
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if (this->animIndex != 0) {
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EnBaisen_ChangeAnimation(this, 0);
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}
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}
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if ((globalCtx->msgCtx.unk11F04 == 0x2AC6) || (globalCtx->msgCtx.unk11F04 == 0x2AC7) ||
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(globalCtx->msgCtx.unk11F04 == 0x2AC8)) {
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this->skelAnime.animPlaybackSpeed = 0.0f;
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this->unk29E = this->actor.yawTowardsPlayer;
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}
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if (this->unk2AC == 2) { // Note: This variable is only ever set to 1.
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func_80BE87FC(this);
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}
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}
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void func_80BE8AAC(EnBaisen* this, GlobalContext* globalCtx) {
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if ((this->textIdIndex % 2) != 0) {
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this->unk29E = this->actor.world.rot.y;
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if (this->animIndex == 0) {
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EnBaisen_ChangeAnimation(this, 1);
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}
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} else {
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if (this->unk2A4 != NULL) {
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this->unk29E = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk2A4->world.pos);
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}
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if (this->animIndex != 0) {
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EnBaisen_ChangeAnimation(this, 0);
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}
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}
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if ((func_80152498(&globalCtx->msgCtx) == 5) && func_80147624(globalCtx)) {
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func_801477B4(globalCtx);
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this->textIdIndex++;
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if (this->textIdIndex < 6) {
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func_80151938(globalCtx, sTextIds[this->textIdIndex]);
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if ((this->textIdIndex % 2) == 0) {
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this->unk2A4 = this->heishiPointer;
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} else {
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this->unk2A4 = &this->actor;
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}
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func_800B86C8(this->unk2A4, globalCtx, this->unk2A4);
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} else {
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func_80BE87FC(this);
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}
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}
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}
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void EnBaisen_Update(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnBaisen* this = THIS;
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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if (this->unusedCounter != 0) {
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this->unusedCounter--;
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}
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this->actor.shape.rot.y = this->actor.world.rot.y;
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if ((this->paramCopy != 0) && (gSaveContext.day == 3) && gSaveContext.isNight) {
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Actor_MarkForDeath(&this->actor);
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return;
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}
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this->actionFunc(this, globalCtx);
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Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 20.0f, 20.0f, 50.0f, 0x1D);
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Actor_SetScale(&this->actor, 0.01f);
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if (this->unk290) {
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func_80BE871C(this);
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}
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Actor_SetHeight(&this->actor, 60.0f);
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Math_SmoothStepToS(&this->headRotX, this->headRotXTarget, 1, 0xBB8, 0);
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Math_SmoothStepToS(&this->headRotY, this->headRotYTarget, 1, 0x3E8, 0);
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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s32 EnBaisen_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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Actor* thisx) {
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EnBaisen* this = THIS;
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if (limbIndex == 9) {
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rot->x += this->headRotX;
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rot->y += this->headRotY;
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rot->z += this->headRotZ;
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}
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return false;
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}
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void EnBaisen_Draw(Actor* thisx, GlobalContext* globalCtx) {
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EnBaisen* this = THIS;
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func_8012C28C(globalCtx->state.gfxCtx);
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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EnBaisen_OverrideLimbDraw, NULL, &this->actor);
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}
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@ -5,9 +5,31 @@
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struct EnBaisen;
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typedef void (*EnBaisenActionFunc)(struct EnBaisen*, GlobalContext*);
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typedef struct EnBaisen {
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/* 0x000 */ Actor actor;
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/* 0x144 */ char unk_144[0x1B8];
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/* 0x144 */ SkelAnime skelAnime;
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/* 0x188 */ Vec3s jointTable[20];
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/* 0x200 */ Vec3s morphTable[20];
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/* 0x278 */ EnBaisenActionFunc actionFunc;
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/* 0x27C */ s16 headRotY;
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/* 0x27E */ s16 headRotX;
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/* 0x280 */ s16 headRotZ;
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/* 0x282 */ s16 headRotYTarget;
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/* 0x284 */ s16 headRotXTarget;
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/* 0x288 */ s32 animIndex;
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/* 0x28C */ s32 paramCopy;
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/* 0x290 */ s32 unk290;
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/* 0x294 */ s16 unusedCounter;
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/* 0x298 */ f32 frameCount;
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/* 0x29C */ s16 unk29C;
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/* 0x29E */ s16 unk29E;
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/* 0x2A0 */ s16 textIdIndex;
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/* 0x2A4 */ Actor* unk2A4;
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/* 0x2A8 */ Actor* heishiPointer;
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/* 0x2AC */ s32 unk2AC;
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/* 0x2B0 */ ColliderCylinder collider;
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} EnBaisen; // size = 0x2FC
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extern const ActorInit En_Baisen_InitVars;
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@ -16161,7 +16161,7 @@
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0x80BE8390:("EnMuto_Draw",),
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0x80BE84F0:("EnBaisen_Init",),
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0x80BE8664:("EnBaisen_Destroy",),
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0x80BE8690:("func_80BE8690",),
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0x80BE8690:("EnBaisen_ChangeAnimation",),
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0x80BE871C:("func_80BE871C",),
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0x80BE87B0:("func_80BE87B0",),
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0x80BE87FC:("func_80BE87FC",),
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@ -16170,7 +16170,7 @@
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0x80BE89D8:("func_80BE89D8",),
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0x80BE8AAC:("func_80BE8AAC",),
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0x80BE8BE0:("EnBaisen_Update",),
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0x80BE8D3C:("func_80BE8D3C",),
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0x80BE8D3C:("EnBaisen_OverrideLimbDraw",),
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0x80BE8D94:("EnBaisen_Draw",),
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0x80BE8F20:("EnHeishi_Init",),
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0x80BE9090:("EnHeishi_Destroy",),
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