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Debug mode (#1185)
* OK * Docs * PR * Format * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64debug_display.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@ -1227,15 +1227,6 @@ s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRo
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s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos);
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void SaveContext_Init(void);
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void GameInfo_Init(void);
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DebugDispObject* DebugDisplay_Init(void);
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void DebugDisplay_DrawObjects(PlayState* play);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
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// void func_800E9C90(void);
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// void func_800E9CA0(s32 param_1, UNK_TYPE1 param_2, s8* param_3);
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// void func_800E9CFC(void);
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// void func_800E9DBC(void);
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// void func_800E9E94(void);
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void func_800E9F78(GraphicsContext* gfxCtx);
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void Cutscene_Init(PlayState* play, CutsceneContext* csCtx);
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void Cutscene_Start(PlayState* play, CutsceneContext* csCtx);
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@ -858,16 +858,6 @@ typedef struct {
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/* 0x14 */ Gfx* dList;
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} VisMono; // size = 0x18
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typedef struct DebugDispObject {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3s rot;
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/* 0x14 */ Vec3f scale;
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/* 0x20 */ Color_RGBA8 color;
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/* 0x24 */ s16 type;
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/* 0x28 */ struct DebugDispObject* next;
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/* 0x2C */ s32 pad; //Padding not in the OOT version
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} DebugDispObject; // size = 0x30
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typedef struct {
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/* 0x0 */ f32 rangeSq;
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/* 0x4 */ f32 leashScale;
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25
include/z64debug_display.h
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25
include/z64debug_display.h
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@ -0,0 +1,25 @@
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#ifndef Z64DEBUG_DISPLAY_H
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#define Z64DEBUG_DISPLAY_H
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#include "color.h"
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#include "ultra64.h"
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#include "z64math.h"
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struct GraphicsContext;
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struct PlayState;
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typedef struct DebugDispObject {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3s rot;
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/* 0x14 */ Vec3f scale;
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/* 0x20 */ Color_RGBA8 color;
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/* 0x24 */ s16 type;
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/* 0x28 */ struct DebugDispObject* next;
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/* 0x2C */ s32 pad; // Padding is not in the OoT version
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} DebugDispObject; // size = 0x30
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DebugDispObject* DebugDisplay_Init(void);
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void DebugDisplay_DrawObjects(struct PlayState* play);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, struct GraphicsContext* gfxCtx);
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#endif
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36
include/z64debug_text.h
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36
include/z64debug_text.h
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@ -0,0 +1,36 @@
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#ifndef Z64DEBUG_TEXT_H
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#define Z64DEBUG_TEXT_H
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#include "ultra64.h"
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struct GraphicsContext;
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typedef enum {
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/* 0 */ DEBUG_TEXT_BLACK,
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/* 1 */ DEBUG_TEXT_BLUE,
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/* 2 */ DEBUG_TEXT_RED,
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/* 3 */ DEBUG_TEXT_PURPLE,
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/* 4 */ DEBUG_TEXT_GREEN,
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/* 5 */ DEBUG_TEXT_CYAN,
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/* 6 */ DEBUG_TEXT_YELLOW,
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/* 7 */ DEBUG_TEXT_WHITE
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} DebugTextColor;
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typedef enum {
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/* 0 */ DEBUG_CAM_TEXT_YELLOW,
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/* 1 */ DEBUG_CAM_TEXT_PEACH,
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/* 2 */ DEBUG_CAM_TEXT_BROWN,
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/* 3 */ DEBUG_CAM_TEXT_ORANGE,
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/* 4 */ DEBUG_CAM_TEXT_GOLD,
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/* 5 */ DEBUG_CAM_TEXT_WHITE,
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/* 6 */ DEBUG_CAM_TEXT_BLUE,
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/* 7 */ DEBUG_CAM_TEXT_GREEN
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} DebugCamTextColor;
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void Debug_ClearTextDrawFlags(void);
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void Debug_ScreenText(s32 index, s32 colorIndex, const char* text);
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void DebugCamera_ScreenText(u8 x, u8 y, u8 colorIndex, const char* text);
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void Debug_DrawText(struct GraphicsContext* gfxCtx);
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#endif
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2
spec
2
spec
@ -458,8 +458,6 @@ beginseg
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include "build/src/code/z_debug.o"
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include "build/src/code/z_debug_display.o"
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include "build/src/code/z_debug_mode.o"
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include "build/data/code/z_debug_mode.data.o"
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include "build/data/code/z_debug_mode.bss.o"
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include "build/src/code/z_demo.o"
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include "build/src/code/z_draw.o"
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include "build/src/code/z_eff_footmark.o"
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@ -1,5 +1,6 @@
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#include "global.h"
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#include "system_malloc.h"
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#include "z64debug_text.h"
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#include "z64rumble.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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@ -90,7 +91,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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{
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s32 requiredScopeTemp;
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func_800E9F78(gfxCtx);
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Debug_DrawText(gfxCtx);
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}
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if (R_ENABLE_ARENA_DBG != 0) {
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@ -1,13 +1,14 @@
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#include "z64debug_display.h"
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#include "global.h"
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DebugDispObject* sDebugObjectListHead;
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typedef struct {
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/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
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/* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
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/* 0x0 */ s16 drawType; // indicates which draw function to use when displaying the object
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/* 0x4 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
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} DebugDispObjectInfo; // size = 0x8
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typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, PlayState*);
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typedef void (*DebugDispObjectDrawFunc)(DebugDispObject*, void*, PlayState*);
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void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*);
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void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*);
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@ -44,12 +45,12 @@ DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX,
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#include "code/debug_display/debug_display.c"
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DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
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DebugDispObjectDrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
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DebugDispObjectInfo sDebugObjectInfoTable[] = {
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{ 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex },
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{ 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL },
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{ 1, &sDebugDisplay2DL },
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{ 0, sDebugDisplayCursorTex }, { 1, sDebugDisplay1DL }, { 1, sDebugDisplay3DL },
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{ 1, sDebugDisplay2DL },
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};
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void DebugDisplay_DrawObjects(PlayState* play) {
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@ -86,7 +87,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayStat
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Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* play) {
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dList, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C588(play->state.gfxCtx);
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@ -99,7 +100,7 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* p
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Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, arg1);
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gSPDisplayList(POLY_XLU_DISP++, dList);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@ -1,13 +1,160 @@
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#include "z64debug_text.h"
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#include "global.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9C90.s")
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typedef struct {
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/* 0x0 */ u8 colorIndex;
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/* 0x1 */ char text[11];
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} DebugTextBufferEntry; // size = 0xC
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9CA0.s")
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typedef struct {
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/* 0x0 */ u8 x;
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/* 0x1 */ u8 y;
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/* 0x2 */ u8 colorIndex;
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/* 0x3 */ char text[41];
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} DebugCamTextBufferEntry; // size = 0x2C
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9CFC.s")
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#define DEBUG_TEXT_DRAW_TEXT (1 << 0)
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#define DEBUG_TEXT_DRAW_CAM_TEXT (1 << 1)
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9DBC.s")
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s32 sDebugTextDrawFlags = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9E94.s")
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DebugTextBufferEntry sDebugTextBuffer[] = {
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{ DEBUG_TEXT_BLACK, " " }, { DEBUG_TEXT_BLACK, " " }, { DEBUG_TEXT_BLACK, " " },
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{ DEBUG_TEXT_BLACK, " " }, { DEBUG_TEXT_BLACK, " " }, { DEBUG_TEXT_BLACK, " " },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_mode/func_800E9F78.s")
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Color_RGBA8 sDebugTextColors[] = {
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{ 0, 0, 0, 64 }, // DEBUG_TEXT_BLACK
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{ 0, 0, 255, 64 }, // DEBUG_TEXT_BLUE
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{ 255, 0, 0, 64 }, // DEBUG_TEXT_RED
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{ 255, 0, 255, 64 }, // DEBUG_TEXT_PURPLE
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{ 0, 255, 0, 64 }, // DEBUG_TEXT_GREEN
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{ 0, 255, 255, 64 }, // DEBUG_TEXT_CYAN
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{ 255, 255, 0, 64 }, // DEBUG_TEXT_YELLOW
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{ 255, 255, 255, 64 }, // DEBUG_TEXT_WHITE
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};
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DebugCamTextBufferEntry sDebugCamTextBuffer[80];
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s16 sDebugCamTextEntryCount = 0;
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Color_RGBA8 sDebugCamTextColors[] = {
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{ 255, 255, 32, 192 }, // DEBUG_CAM_TEXT_YELLOW
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{ 255, 150, 128, 192 }, // DEBUG_CAM_TEXT_PEACH
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{ 128, 96, 0, 64 }, // DEBUG_CAM_TEXT_BROWN
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{ 192, 128, 16, 128 }, // DEBUG_CAM_TEXT_ORANGE
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{ 255, 192, 32, 128 }, // DEBUG_CAM_TEXT_GOLD
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{ 230, 230, 220, 64 }, // DEBUG_CAM_TEXT_WHITE
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{ 128, 150, 255, 128 }, // DEBUG_CAM_TEXT_BLUE
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{ 128, 255, 32, 128 }, // DEBUG_CAM_TEXT_GREEN
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};
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void Debug_ClearTextDrawFlags(void) {
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sDebugTextDrawFlags = 0;
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}
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void Debug_ScreenText(s32 index, s32 colorIndex, const char* text) {
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DebugTextBufferEntry* entry = &sDebugTextBuffer[index];
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char* textDest = entry->text;
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sDebugTextDrawFlags |= DEBUG_TEXT_DRAW_TEXT;
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entry->colorIndex = colorIndex;
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do {
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*textDest++ = *text;
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} while (*text++ != '\0');
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}
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void Debug_DrawScreenText(GfxPrint* printer) {
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DebugTextBufferEntry* entry;
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Color_RGBA8* color;
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s32 y;
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entry = sDebugTextBuffer;
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for (y = 20; y < 20 + ARRAY_COUNT(sDebugTextBuffer); y++) {
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GfxPrint_SetPos(printer, 26, y);
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color = &sDebugTextColors[entry->colorIndex];
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GfxPrint_SetColor(printer, color->r, color->g, color->b, color->a);
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GfxPrint_Printf(printer, "%s", entry->text);
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*entry->text = '\0';
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entry++;
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}
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}
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void DebugCamera_ScreenText(u8 x, u8 y, u8 colorIndex, const char* text) {
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DebugCamTextBufferEntry* entry = &sDebugCamTextBuffer[sDebugCamTextEntryCount];
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char* textDest;
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s16 charCount;
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sDebugTextDrawFlags |= DEBUG_TEXT_DRAW_CAM_TEXT;
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if (sDebugCamTextEntryCount < ARRAY_COUNT(sDebugCamTextBuffer)) {
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entry->x = x;
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entry->y = y;
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entry->colorIndex = colorIndex;
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// Copy text into the entry, truncating if needed
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charCount = 0;
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textDest = entry->text;
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while ((*textDest++ = *text++) != '\0') {
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if (charCount++ >= ARRAY_COUNT(entry->text)) {
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break;
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}
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}
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*textDest = '\0';
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sDebugCamTextEntryCount++;
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}
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}
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void DebugCamera_DrawScreenText(GfxPrint* printer) {
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DebugCamTextBufferEntry* entry;
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Color_RGBA8* color;
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s32 i;
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for (i = 0; i < sDebugCamTextEntryCount; i++) {
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entry = &sDebugCamTextBuffer[i];
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color = &sDebugCamTextColors[entry->colorIndex];
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GfxPrint_SetColor(printer, color->r, color->g, color->b, color->a);
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GfxPrint_SetPos(printer, entry->x, entry->y);
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GfxPrint_Printf(printer, "%s", entry->text);
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}
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}
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void Debug_DrawText(GraphicsContext* gfxCtx) {
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Gfx* gfx;
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Gfx* gfxHead;
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GfxPrint printer;
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if (THGA_GetSize(&gfxCtx->polyOpa) >= 0x2800) {
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GfxPrint_Init(&printer);
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OPEN_DISPS(gfxCtx);
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gfxHead = POLY_OPA_DISP;
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gfx = Graph_GfxPlusOne(gfxHead);
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gSPDisplayList(DEBUG_DISP++, gfx);
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GfxPrint_Open(&printer, gfx);
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if (sDebugTextDrawFlags & DEBUG_TEXT_DRAW_CAM_TEXT) {
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DebugCamera_DrawScreenText(&printer);
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}
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sDebugCamTextEntryCount = 0;
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if (sDebugTextDrawFlags & DEBUG_TEXT_DRAW_TEXT) {
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Debug_DrawScreenText(&printer);
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}
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gfx = GfxPrint_Close(&printer);
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gSPEndDisplayList(gfx++);
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Graph_BranchDlist(gfxHead, gfx);
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POLY_OPA_DISP = gfx;
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CLOSE_DISPS(gfxCtx);
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GfxPrint_Destroy(&printer);
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}
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}
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#include "global.h"
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#include "z64debug_display.h"
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#include "z64quake.h"
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#include "z64rumble.h"
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#include "z64shrink_window.h"
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@ -5,6 +5,7 @@
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*/
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#include "z_tg_sw.h"
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#include "z64debug_display.h"
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#define FLAGS (ACTOR_FLAG_10)
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@ -1527,12 +1527,12 @@
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0x800E97D8:("DebugDisplay_DrawPolygon",),
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0x800E992C:("DebugDisplay_DrawPath",),
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0x800E99B0:("DebugDisplay_PathDisplayList",),
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0x800E9C90:("func_800E9C90",),
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0x800E9CA0:("func_800E9CA0",),
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0x800E9CFC:("func_800E9CFC",),
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0x800E9DBC:("func_800E9DBC",),
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0x800E9E94:("func_800E9E94",),
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0x800E9F78:("func_800E9F78",),
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0x800E9C90:("Debug_ClearTextDrawFlags",),
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0x800E9CA0:("Debug_ScreenText",),
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0x800E9CFC:("Debug_DrawScreenText",),
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0x800E9DBC:("DebugCamera_ScreenText",),
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0x800E9E94:("DebugCamera_DrawScreenText",),
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0x800E9F78:("Debug_DrawText",),
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0x800EA060:("Cutscene_Init",),
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0x800EA0D4:("Cutscene_Start",),
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0x800EA0EC:("Cutscene_End",),
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@ -3926,9 +3926,7 @@
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0x801F3F5A:("D_801F3F5A","UNK_TYPE1","",0x1),
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0x801F3F60:("gGameInfo","GameInfo*","",0x4),
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0x801F3F70:("sDebugObjectListHead","UNK_TYPE1","",0x1),
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0x801F3F80:("D_801F3F80","UNK_TYPE1","",0x1),
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0x801F3F83:("D_801F3F83","UNK_TYPE1","",0x1),
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0x801F48C8:("D_801F48C8","UNK_TYPE1","",0x1),
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0x801F3F80:("D_801F3F80","UNK_TYPE1","",0xDC0),
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0x801F4D40:("seqId","u16","",0x2),
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0x801F4D42:("sCutsceneQuakeIndex","UNK_TYPE2","",0x2),
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0x801F4D48:("sCutsceneCameraInfo","UNK_TYPE","",0x80),
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@ -1041,12 +1041,12 @@ asm/non_matchings/code/z_debug_display/func_800E95F4.s,func_800E95F4,0x800E95F4,
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asm/non_matchings/code/z_debug_display/func_800E97D8.s,func_800E97D8,0x800E97D8,0x55
|
||||
asm/non_matchings/code/z_debug_display/func_800E992C.s,func_800E992C,0x800E992C,0x21
|
||||
asm/non_matchings/code/z_debug_display/func_800E99B0.s,func_800E99B0,0x800E99B0,0xB8
|
||||
asm/non_matchings/code/z_debug_mode/func_800E9C90.s,func_800E9C90,0x800E9C90,0x4
|
||||
asm/non_matchings/code/z_debug_mode/func_800E9CA0.s,func_800E9CA0,0x800E9CA0,0x17
|
||||
asm/non_matchings/code/z_debug_mode/func_800E9CFC.s,func_800E9CFC,0x800E9CFC,0x30
|
||||
asm/non_matchings/code/z_debug_mode/func_800E9DBC.s,func_800E9DBC,0x800E9DBC,0x36
|
||||
asm/non_matchings/code/z_debug_mode/func_800E9E94.s,func_800E9E94,0x800E9E94,0x39
|
||||
asm/non_matchings/code/z_debug_mode/func_800E9F78.s,func_800E9F78,0x800E9F78,0x3A
|
||||
asm/non_matchings/code/z_debug_mode/Debug_ClearTextDrawFlags.s,Debug_ClearTextDrawFlags,0x800E9C90,0x4
|
||||
asm/non_matchings/code/z_debug_mode/Debug_ScreenText.s,Debug_ScreenText,0x800E9CA0,0x17
|
||||
asm/non_matchings/code/z_debug_mode/Debug_DrawScreenText.s,Debug_DrawScreenText,0x800E9CFC,0x30
|
||||
asm/non_matchings/code/z_debug_mode/DebugCamera_ScreenText.s,DebugCamera_ScreenText,0x800E9DBC,0x36
|
||||
asm/non_matchings/code/z_debug_mode/DebugCamera_DrawScreenText.s,DebugCamera_DrawScreenText,0x800E9E94,0x39
|
||||
asm/non_matchings/code/z_debug_mode/Debug_DrawText.s,Debug_DrawText,0x800E9F78,0x3A
|
||||
asm/non_matchings/code/z_demo/Cutscene_Init.s,Cutscene_Init,0x800EA060,0x1D
|
||||
asm/non_matchings/code/z_demo/Cutscene_Start.s,Cutscene_Start,0x800EA0D4,0x6
|
||||
asm/non_matchings/code/z_demo/Cutscene_End.s,Cutscene_End,0x800EA0EC,0x9
|
||||
|
|
Loading…
Reference in New Issue
Block a user