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EnSw OK (#1283)
* EnSw OK Decompiled the last remaining function. * Update src/overlays/actors/ovl_En_Sw/z_en_sw.c Add FAKE comment. Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> --------- Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
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6
spec
6
spec
@ -1107,11 +1107,7 @@ beginseg
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name "ovl_En_Sw"
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compress
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include "build/src/overlays/actors/ovl_En_Sw/z_en_sw.o"
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#ifdef NON_MATCHING
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include "build/src/overlays/actors/ovl_En_Sw/ovl_En_Sw_reloc.o"
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#else
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include "build/data/ovl_En_Sw/ovl_En_Sw.reloc.o"
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#endif
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include "build/src/overlays/actors/ovl_En_Sw/ovl_En_Sw_reloc.o"
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endseg
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beginseg
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@ -358,7 +358,6 @@ s32 func_808D9440(PlayState* play, Vec3f* posA, Vec3f* posB, Vec3f* posResult, C
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return ret;
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}
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#ifdef NON_MATCHING
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void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4) {
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CollisionPoly* spA4;
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CollisionPoly* spA0;
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@ -412,7 +411,6 @@ void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4) {
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for (i = 0; i < 3; i++) {
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if (i == 0) {
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if (this && this && this) {}
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sp84.x = sp90.x - (this->unk_350.x * temp_f20);
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sp84.y = sp90.y - (this->unk_350.y * temp_f20);
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sp84.z = sp90.z - (this->unk_350.z * temp_f20);
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@ -433,6 +431,9 @@ void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4) {
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break;
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}
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}
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//! FAKE
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if (i == 3) {}
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}
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func_808D93BC(this);
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@ -448,10 +449,6 @@ void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4) {
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Actor_MoveWithoutGravity(&this->actor);
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}
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}
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#else
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void func_808D94D0(EnSw* this, PlayState* play, s32 arg2, s32 arg3, s16 arg4);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Sw/func_808D94D0.s")
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#endif
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void func_808D9894(EnSw* this, Vec3f* vec) {
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Vec3f sp5C;
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