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Audio Sequences: Scene/Ambience/SeqFlags Functions OK (#1033)
* import audio scene seq docs * cleanup * fix scene cmd * small fixes * more PR suggestions * missed comment * rename spot to resume * cleanup comments * SEQ_IO_VAL_NONE * Empty-Commit * another PR suggestion
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@ -3158,7 +3158,7 @@ OcarinaStaff* AudioOcarina_GetPlaybackStaff(void);
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void AudioOcarina_TerminaWallGenerateNotes(void);
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void AudioOcarina_PlayLongScarecrowAfterCredits(void);
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void func_8019E014(void);
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void Audio_Update(void);
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// void func_8019E110(void);
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void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex);
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void play_sound(u16 sfxId);
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@ -3224,31 +3224,27 @@ void func_801A1F88(void);
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void func_801A1FB4(u8 playerIndex, Vec3f* pos, u16 seqId, f32 maxDist);
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// void func_801A2090(void);
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void func_801A246C(u8 param_1, u8 param_2);
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// void func_801A2544(void);
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// void func_801A257C(void);
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void func_801A25E4(u16 seqId, u8 dayMinusOne);
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// void func_801A2670(void);
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// void func_801A2778(void);
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void Audio_PlayMorningSceneSequence(u16 seqId, u8 dayMinusOne);
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void Audio_PlaySceneSequence(u16 seqId, u8 dayMinusOne);
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// void func_801A27E8(void);
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// void func_801A281C(void);
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void func_801A29D4(UNK_TYPE arg0, f32 arg1, UNK_TYPE arg2);
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void func_801A2BB8(s32 seqId);
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void func_801A2C20(void);
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// void func_801A2C44(void);
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void func_801A2C88(u16 seqId);
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void func_801A2D54(u16 seqId);
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void Audio_PlaySequenceInCutscene(u16 seqId);
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void Audio_StopSequenceInCutscene(u16 seqId);
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s32 Audio_IsSequencePlaying(u8 seqId);
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void func_801A2E54(s32 bgmId);
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void func_801A2ED8(void);
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// void func_801A2F88(void);
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void Audio_PlayBgm_StorePrevBgm(u16 seqId);
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void Audio_RestorePrevBgm(void);
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// void func_801A3000(void);
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// void func_801A3038(void);
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void func_801A3098(u16 seqId);
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void Audio_PlayFanfare(u16 seqId);
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// void func_801A312C(void);
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void func_801A31EC(u16 seqId, s8 arg1, u8 arg2);
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// void func_801A3238(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5);
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// void func_801A32CC(void);
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// void func_801A3590(void);
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void Audio_PlaySequenceWithSeqPlayerIO(s8 playerIndex, u16 seqId, u8 fadeTimer, s8 ioPort, u8 ioData);
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void Audio_SetSequenceMode(u8 seqMode);
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void Audio_UpdateEnemyBgmVolume(f32 dist);
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u8 func_801A3950(s32 playerIndex, s32 isChannelIOSet);
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u8 func_801A39F8(void);
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void func_801A3A7C(s32 arg0);
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@ -3261,11 +3257,11 @@ void func_801A3CD8(s8 param_1);
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void func_801A3D98(s8 audioSetting);
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// void func_801A3E38(void);
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// void func_801A3EC0(void);
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void Audio_SetCutsceneFlag(u8 flag);
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void Audio_SetCutsceneFlag(s8 flag);
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// void func_801A3F6C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
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// void func_801A3FB4(void);
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// void func_801A3FFC(UNK_TYPE1 param_1);
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void audio_setBGM(u32 bgmID);
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void Audio_SetSpec(u32 specId);
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void func_801A4058(UNK_TYPE arg0);
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// void func_801A41C8(void);
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// void func_801A41F8(void);
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@ -3276,15 +3272,13 @@ void func_801A4058(UNK_TYPE arg0);
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void Audio_SetSfxVolumeExceptSystemAndOcarinaBanks(u8 arg0);
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void func_801A4428(u8 reverbIndex);
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void Audio_PreNMI(void);
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// void func_801A44C4(void);
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// void Audio_ResetRequestedSceneSeqId(void);
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// void func_801A44D4(void);
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s32 func_801A46F8(void);
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void func_801A4748(Vec3f* pos, u16 sfxId);
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void func_801A479C(Vec3f* arg0, u16 sfxId, s32 arg2);
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void func_801A47DC(u8 channelIndexRange, u8 port, u8 val);
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// void func_801A48E0(void);
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void func_801A4A28(u8 natureSeqId);
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// void Audio_SetNatureAmbienceRandomBend(void);
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void Audio_SetAmbienceChannelIO(u8 channelIndexRange, u8 ioPort, u8 ioData);
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void Audio_PlayAmbience(u8 ambienceId);
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void Audio_Init(void);
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void func_801A4D00(void);
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// void func_801A4D50(void);
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@ -3297,7 +3291,7 @@ void func_801A4D00(void);
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// void func_801A4FD8(void);
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void func_801A5080(u16 arg0);
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u16 func_801A5100(void);
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// void func_801A5118(void);
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void func_801A5118(void);
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UNK_TYPE func_801A51F0(UNK_TYPE arg0);
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// void func_801A5228(void);
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// void func_801A5390(void);
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@ -3328,17 +3322,17 @@ u8 AudioSfx_IsPlaying(u32 sfxId);
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void AudioSfx_Reset(void);
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void Audio_StartSequence(u8 playerIndex, u8 seqId, u8 seqArgs, u16 fadeTimer);
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// void func_801A7D04(void);
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void Audio_StopSequence(u8 playerIndex, u16 fadeTimer);
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// void func_801A7D84(void);
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void Audio_QueueSeqCmd(u32 cmd);
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// void func_801A89D0(void);
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s32 func_801A8A50(s32 param1);
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// void func_801A8ABC(void);
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void func_801A89D0(void);
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u16 Audio_GetActiveSequence(u8 playerIndex);
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s32 func_801A8ABC(u32 cmdVal, u32 cmdMask);
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void Audio_SetVolumeScale(u8 playerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer);
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// void func_801A8D5C(void);
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void func_801A8D5C(void);
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// void func_801A8E90(void);
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// void func_801A9768(void);
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// void func_801A982C(void);
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u8 func_801A9768(void);
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u8 func_801A982C(void);
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// void func_801A99B8(void);
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// void func_801A9A74(void);
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@ -4,7 +4,7 @@
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#define NA_BGM_STOP 0x100000FF
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#define NA_BGM_GENERAL_SFX 0x00 // General Sound Effects
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#define NA_BGM_NATURE_AMBIENCE 0x01 // Ambient background noises
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#define NA_BGM_AMBIENCE 0x01 // Ambient background noises
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#define NA_BGM_TERMINA_FIELD 0x02 // Termina Field
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#define NA_BGM_CHASE 0x03 // Forest Chase
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#define NA_BGM_MAJORAS_THEME 0x04 // Majora's Theme "STALKID"
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@ -40,7 +40,7 @@
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#define NA_BGM_GET_ITEM 0x22 // Item Catch
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#define NA_BGM_GATE_OPEN 0x23 // Clock Town Day 2 Duplicate of #16. In MM3D, it shares its filename with the Door of Time song from OoT
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#define NA_BGM_GET_HEART 0x24 // Complete a Heart Piece
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#define NA_BGM_MINI_GAME_2 0x25 // Playing Minigame
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#define NA_BGM_TIMED_MINI_GAME 0x25 // Playing a timed Minigame
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#define NA_BGM_GORON_RACE 0x26 // Goron Race
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#define NA_BGM_MUSIC_BOX_HOUSE 0x27 // Music Box House "ORGEL_HOUSE"
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#define NA_BGM_FAIRY_FOUNTAIN 0x28 // Fairy's Fountain In MM3D, it shares its filename with the Door of Time song from OoT "GODESS"
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@ -134,11 +134,12 @@
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#define NA_BGM_DISABLED 0xFFFF
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typedef enum {
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/* 0 */ SEQ_PLAYER_BGM_MAIN,
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/* 1 */ SEQ_PLAYER_FANFARE,
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/* 2 */ SEQ_PLAYER_SFX,
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/* 3 */ SEQ_PLAYER_BGM_SUB,
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/* 4 */ SEQ_PLAYER_NATURE
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/* 0 */ SEQ_PLAYER_BGM_MAIN,
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/* 1 */ SEQ_PLAYER_FANFARE,
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/* 2 */ SEQ_PLAYER_SFX,
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/* 3 */ SEQ_PLAYER_BGM_SUB,
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/* 4 */ SEQ_PLAYER_AMBIENCE,
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/* 0xFF */ SEQ_PLAYER_INVALID = 0xFF
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} SequencePlayerId;
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typedef enum {
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@ -160,119 +161,120 @@ typedef enum {
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} ChannelIOPort;
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typedef enum {
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/* 0x0 */ NATURE_CHANNEL_STREAM_0,
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/* 0x1 */ NATURE_CHANNEL_CRITTER_0,
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/* 0x2 */ NATURE_CHANNEL_CRITTER_1,
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/* 0x3 */ NATURE_CHANNEL_CRITTER_2,
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/* 0x4 */ NATURE_CHANNEL_CRITTER_3,
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/* 0x5 */ NATURE_CHANNEL_CRITTER_4,
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/* 0x6 */ NATURE_CHANNEL_CRITTER_5,
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/* 0x7 */ NATURE_CHANNEL_CRITTER_6,
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/* 0x8 */ NATURE_CHANNEL_CRITTER_7,
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/* 0xC */ NATURE_CHANNEL_STREAM_1 = 12,
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/* 0xD */ NATURE_CHANNEL_UNK,
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/* 0xE */ NATURE_CHANNEL_RAIN,
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/* 0xF */ NATURE_CHANNEL_LIGHTNING
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} NatureChannelIdx; // playerIdx = 4
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/* 0x0 */ AMBIENCE_CHANNEL_STREAM_0,
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/* 0x1 */ AMBIENCE_CHANNEL_CRITTER_0,
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/* 0x2 */ AMBIENCE_CHANNEL_CRITTER_1,
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/* 0x3 */ AMBIENCE_CHANNEL_CRITTER_2,
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/* 0x4 */ AMBIENCE_CHANNEL_CRITTER_3,
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/* 0x5 */ AMBIENCE_CHANNEL_CRITTER_4,
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/* 0x6 */ AMBIENCE_CHANNEL_CRITTER_5,
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/* 0x7 */ AMBIENCE_CHANNEL_CRITTER_6,
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/* 0x8 */ AMBIENCE_CHANNEL_CRITTER_7,
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/* 0xC */ AMBIENCE_CHANNEL_STREAM_1 = 12,
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/* 0xD */ AMBIENCE_CHANNEL_SOUND_MODE,
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/* 0xE */ AMBIENCE_CHANNEL_RAIN,
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/* 0xF */ AMBIENCE_CHANNEL_LIGHTNING
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} AmbienceChannelIndex; // playerIndex = SEQ_PLAYER_AMBIENCE
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typedef enum {
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/* 0x00 */ NATURE_AMBIENCE_0,
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/* 0x01 */ NATURE_AMBIENCE_1,
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/* 0x02 */ NATURE_AMBIENCE_2,
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/* 0x03 */ NATURE_AMBIENCE_3,
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/* 0x04 */ NATURE_AMBIENCE_4,
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/* 0x05 */ NATURE_AMBIENCE_5,
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/* 0x06 */ NATURE_AMBIENCE_6,
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/* 0x07 */ NATURE_AMBIENCE_7,
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/* 0x08 */ NATURE_AMBIENCE_8,
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/* 0x09 */ NATURE_AMBIENCE_9,
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/* 0x0A */ NATURE_AMBIENCE_A,
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/* 0x0B */ NATURE_AMBIENCE_B,
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/* 0x0C */ NATURE_AMBIENCE_C,
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/* 0x0D */ NATURE_AMBIENCE_D,
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/* 0x0E */ NATURE_AMBIENCE_E,
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/* 0x0F */ NATURE_AMBIENCE_F,
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/* 0x10 */ NATURE_AMBIENCE_10,
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/* 0x11 */ NATURE_AMBIENCE_11,
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/* 0x12 */ NATURE_AMBIENCE_12,
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/* 0x13 */ NATURE_AMBIENCE_13
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} NatureAmbienceId; // playerIdx = 4
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/* 0x00 */ AMBIENCE_ID_00,
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/* 0x01 */ AMBIENCE_ID_01,
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/* 0x02 */ AMBIENCE_ID_02,
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/* 0x03 */ AMBIENCE_ID_03,
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/* 0x04 */ AMBIENCE_ID_04,
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/* 0x05 */ AMBIENCE_ID_05,
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/* 0x06 */ AMBIENCE_ID_06,
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/* 0x07 */ AMBIENCE_ID_07,
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/* 0x08 */ AMBIENCE_ID_08,
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/* 0x09 */ AMBIENCE_ID_09,
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/* 0x0A */ AMBIENCE_ID_0A,
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/* 0x0B */ AMBIENCE_ID_0B,
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/* 0x0C */ AMBIENCE_ID_0C,
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/* 0x0D */ AMBIENCE_ID_0D,
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/* 0x0E */ AMBIENCE_ID_0E,
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/* 0x0F */ AMBIENCE_ID_0F,
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/* 0x10 */ AMBIENCE_ID_10,
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/* 0x11 */ AMBIENCE_ID_11,
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/* 0x12 */ AMBIENCE_ID_12,
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/* 0x13 */ AMBIENCE_ID_13,
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/* 0xFF */ AMBIENCE_ID_DISABLED = 0xFF
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} AmbienceId; // playerIndex = SEQ_PLAYER_AMBIENCE
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typedef enum {
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/* 0x00 */ NATURE_STREAM_0,
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/* 0x01 */ NATURE_STREAM_1,
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/* 0x02 */ NATURE_STREAM_2,
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/* 0x03 */ NATURE_STREAM_3
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} NatureStreamId;
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/* 0x00 */ AMBIENCE_STREAM_0,
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/* 0x01 */ AMBIENCE_STREAM_1,
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/* 0x02 */ AMBIENCE_STREAM_2,
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/* 0x03 */ AMBIENCE_STREAM_3
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} AmbienceStreamId;
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typedef enum {
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/* 0x00 */ NATURE_CRITTER_00,
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/* 0x01 */ NATURE_CRITTER_01,
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/* 0x02 */ NATURE_CRITTER_02,
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/* 0x03 */ NATURE_CRITTER_03,
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/* 0x04 */ NATURE_CRITTER_04,
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/* 0x05 */ NATURE_CRITTER_05,
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/* 0x06 */ NATURE_CRITTER_06,
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/* 0x07 */ NATURE_CRITTER_07,
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/* 0x08 */ NATURE_CRITTER_08,
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/* 0x09 */ NATURE_CRITTER_09,
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/* 0x0A */ NATURE_CRITTER_10,
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/* 0x0B */ NATURE_CRITTER_11,
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/* 0x0C */ NATURE_CRITTER_12,
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/* 0x0D */ NATURE_CRITTER_13,
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/* 0x0E */ NATURE_CRITTER_14,
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/* 0x0F */ NATURE_CRITTER_15,
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/* 0x10 */ NATURE_CRITTER_16,
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/* 0x11 */ NATURE_CRITTER_17,
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/* 0x12 */ NATURE_CRITTER_18,
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/* 0x13 */ NATURE_CRITTER_19
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} NatureAmimalId;
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/* 0x00 */ AMBIENCE_CRITTER_00,
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/* 0x01 */ AMBIENCE_CRITTER_01,
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/* 0x02 */ AMBIENCE_CRITTER_02,
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/* 0x03 */ AMBIENCE_CRITTER_03,
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/* 0x04 */ AMBIENCE_CRITTER_04,
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/* 0x05 */ AMBIENCE_CRITTER_05,
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/* 0x06 */ AMBIENCE_CRITTER_06,
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/* 0x07 */ AMBIENCE_CRITTER_07,
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/* 0x08 */ AMBIENCE_CRITTER_08,
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/* 0x09 */ AMBIENCE_CRITTER_09,
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/* 0x0A */ AMBIENCE_CRITTER_10,
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/* 0x0B */ AMBIENCE_CRITTER_11,
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/* 0x0C */ AMBIENCE_CRITTER_12,
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/* 0x0D */ AMBIENCE_CRITTER_13,
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/* 0x0E */ AMBIENCE_CRITTER_14,
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/* 0x0F */ AMBIENCE_CRITTER_15,
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/* 0x10 */ AMBIENCE_CRITTER_16,
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/* 0x11 */ AMBIENCE_CRITTER_17,
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/* 0x12 */ AMBIENCE_CRITTER_18,
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/* 0x13 */ AMBIENCE_CRITTER_19
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} AmbienceCritterId;
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#define NATURE_IO_CRITTER_0_TYPE(type) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_0_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_0_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_0_PORT5(reverb) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_5, reverb
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#define AMBIENCE_IO_CRITTER_0_TYPE(type) AMBIENCE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_2, type
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#define AMBIENCE_IO_CRITTER_0_BEND_PITCH(bend) AMBIENCE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_3, bend
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#define AMBIENCE_IO_CRITTER_0_NUM_LAYERS(num) AMBIENCE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_4, num
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#define AMBIENCE_IO_CRITTER_0_PORT5(reverb) AMBIENCE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_CRITTER_1_TYPE(type) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_1_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_1_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_1_PORT5(reverb) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_5, reverb
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#define AMBIENCE_IO_CRITTER_1_TYPE(type) AMBIENCE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_2, type
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#define AMBIENCE_IO_CRITTER_1_BEND_PITCH(bend) AMBIENCE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_3, bend
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#define AMBIENCE_IO_CRITTER_1_NUM_LAYERS(num) AMBIENCE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_4, num
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#define AMBIENCE_IO_CRITTER_1_PORT5(reverb) AMBIENCE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_CRITTER_2_TYPE(type) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_2_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_2_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_2_PORT5(reverb) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_5, reverb
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#define AMBIENCE_IO_CRITTER_2_TYPE(type) AMBIENCE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_2, type
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#define AMBIENCE_IO_CRITTER_2_BEND_PITCH(bend) AMBIENCE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_3, bend
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#define AMBIENCE_IO_CRITTER_2_NUM_LAYERS(num) AMBIENCE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_4, num
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#define AMBIENCE_IO_CRITTER_2_PORT5(reverb) AMBIENCE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_CRITTER_3_TYPE(type) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_3_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_3, bend
|
||||
#define NATURE_IO_CRITTER_3_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_4, num
|
||||
#define NATURE_IO_CRITTER_3_PORT5(reverb) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_5, reverb
|
||||
#define AMBIENCE_IO_CRITTER_3_TYPE(type) AMBIENCE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_2, type
|
||||
#define AMBIENCE_IO_CRITTER_3_BEND_PITCH(bend) AMBIENCE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_3, bend
|
||||
#define AMBIENCE_IO_CRITTER_3_NUM_LAYERS(num) AMBIENCE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_4, num
|
||||
#define AMBIENCE_IO_CRITTER_3_PORT5(reverb) AMBIENCE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_5, reverb
|
||||
|
||||
#define NATURE_IO_CRITTER_4_TYPE(type) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_2, type
|
||||
#define NATURE_IO_CRITTER_4_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_3, bend
|
||||
#define NATURE_IO_CRITTER_4_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_4, num
|
||||
#define NATURE_IO_CRITTER_4_PORT5(reverb) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_5, reverb
|
||||
#define AMBIENCE_IO_CRITTER_4_TYPE(type) AMBIENCE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_2, type
|
||||
#define AMBIENCE_IO_CRITTER_4_BEND_PITCH(bend) AMBIENCE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_3, bend
|
||||
#define AMBIENCE_IO_CRITTER_4_NUM_LAYERS(num) AMBIENCE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_4, num
|
||||
#define AMBIENCE_IO_CRITTER_4_PORT5(reverb) AMBIENCE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_5, reverb
|
||||
|
||||
#define NATURE_IO_CRITTER_5_TYPE(type) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_2, type
|
||||
#define NATURE_IO_CRITTER_5_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_3, bend
|
||||
#define NATURE_IO_CRITTER_5_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_4, num
|
||||
#define NATURE_IO_CRITTER_5_PORT5(reverb) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_5, reverb
|
||||
#define AMBIENCE_IO_CRITTER_5_TYPE(type) AMBIENCE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_2, type
|
||||
#define AMBIENCE_IO_CRITTER_5_BEND_PITCH(bend) AMBIENCE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_3, bend
|
||||
#define AMBIENCE_IO_CRITTER_5_NUM_LAYERS(num) AMBIENCE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_4, num
|
||||
#define AMBIENCE_IO_CRITTER_5_PORT5(reverb) AMBIENCE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_5, reverb
|
||||
|
||||
#define NATURE_IO_CRITTER_6_TYPE(type) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_2, type
|
||||
#define NATURE_IO_CRITTER_6_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_3, bend
|
||||
#define NATURE_IO_CRITTER_6_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_4, num
|
||||
#define NATURE_IO_CRITTER_6_PORT5(reverb) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_5, reverb
|
||||
#define AMBIENCE_IO_CRITTER_6_TYPE(type) AMBIENCE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_2, type
|
||||
#define AMBIENCE_IO_CRITTER_6_BEND_PITCH(bend) AMBIENCE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_3, bend
|
||||
#define AMBIENCE_IO_CRITTER_6_NUM_LAYERS(num) AMBIENCE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_4, num
|
||||
#define AMBIENCE_IO_CRITTER_6_PORT5(reverb) AMBIENCE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_5, reverb
|
||||
|
||||
#define NATURE_IO_STREAM_0_TYPE(type) NATURE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_2, type
|
||||
#define NATURE_IO_STREAM_0_PORT3(data) NATURE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_3, data
|
||||
#define NATURE_IO_STREAM_0_PORT4(data) NATURE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_4, data
|
||||
#define AMBIENCE_IO_STREAM_0_TYPE(type) AMBIENCE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_2, type
|
||||
#define AMBIENCE_IO_STREAM_0_PORT3(data) AMBIENCE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_3, data
|
||||
#define AMBIENCE_IO_STREAM_0_PORT4(data) AMBIENCE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_4, data
|
||||
|
||||
#define NATURE_IO_STREAM_1_TYPE(type) NATURE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_2, type
|
||||
#define NATURE_IO_STREAM_1_PORT3(data) NATURE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_3, data
|
||||
#define NATURE_IO_STREAM_1_PORT4(data) NATURE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_4, data
|
||||
#define AMBIENCE_IO_STREAM_1_TYPE(type) AMBIENCE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_2, type
|
||||
#define AMBIENCE_IO_STREAM_1_PORT3(data) AMBIENCE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_3, data
|
||||
#define AMBIENCE_IO_STREAM_1_PORT4(data) AMBIENCE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_4, data
|
||||
|
||||
#define NATURE_IO_RAIN_PORT4(data) NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_4, data
|
||||
#define AMBIENCE_IO_RAIN_PORT4(data) AMBIENCE_CHANNEL_RAIN, CHANNEL_IO_PORT_4, data
|
||||
|
||||
#define NATURE_IO_ENTRIES_END 0xFF
|
||||
#define AMBIENCE_IO_ENTRIES_END 0xFF
|
||||
|
||||
#endif
|
||||
|
@ -3416,7 +3416,7 @@ extern s32 D_801FD120;
|
||||
// extern UNK_TYPE1 D_801FD434;
|
||||
// extern UNK_TYPE1 D_801FD435;
|
||||
// extern UNK_TYPE1 D_801FD436;
|
||||
// extern UNK_TYPE1 D_801FD438;
|
||||
// extern UNK_TYPE1 sPrevAmbienceSeqId;
|
||||
// extern UNK_TYPE1 D_801FD43A;
|
||||
// extern UNK_TYPE1 D_801FD43B;
|
||||
// extern UNK_TYPE1 D_801FD43E;
|
||||
@ -3477,7 +3477,7 @@ extern ActiveSfx gActiveSfx[7][3];
|
||||
// extern UNK_TYPE1 D_8020001E;
|
||||
// extern UNK_TYPE1 D_802000C9;
|
||||
// extern UNK_TYPE1 D_802000D4;
|
||||
// extern UNK_TYPE1 D_80200140;
|
||||
extern ActiveSequence gActiveSeqs[];
|
||||
// extern UNK_TYPE1 D_8020034A;
|
||||
// extern UNK_TYPE1 D_80200B88;
|
||||
// extern UNK_TYPE1 D_80200BBA;
|
||||
|
@ -1056,10 +1056,9 @@ struct FireObj {
|
||||
}; // size = 0x8B
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ u8 seqIndex;
|
||||
/* 0x1 */ u8 nightSeqIndex;
|
||||
/* 0x2 */ u8 unk_02;
|
||||
} SoundContext; // size = 0x3
|
||||
/* 0x0 */ u8 seqId;
|
||||
/* 0x1 */ u8 ambienceId;
|
||||
} SequenceContext; // size = 0x2
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ s32 enabled;
|
||||
@ -1095,7 +1094,7 @@ struct PlayState {
|
||||
/* 0x00800 */ Camera* cameraPtrs[NUM_CAMS];
|
||||
/* 0x00810 */ s16 activeCamId;
|
||||
/* 0x00812 */ s16 nextCamera;
|
||||
/* 0x00814 */ SoundContext soundCtx;
|
||||
/* 0x00814 */ SequenceContext sequenceCtx;
|
||||
/* 0x00818 */ LightContext lightCtx;
|
||||
/* 0x00828 */ FrameAdvanceContext frameAdvCtx;
|
||||
/* 0x00830 */ CollisionContext colCtx;
|
||||
|
@ -9,6 +9,7 @@
|
||||
|
||||
#define IS_SEQUENCE_CHANNEL_VALID(ptr) ((uintptr_t)(ptr) != (uintptr_t)&gAudioContext.sequenceChannelNone)
|
||||
#define SEQ_NUM_CHANNELS 16
|
||||
#define SEQ_IO_VAL_NONE -1
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ SEQPLAYER_STATE_0,
|
||||
@ -51,9 +52,9 @@ typedef enum {
|
||||
typedef enum {
|
||||
/* 0 */ SOUNDMODE_STEREO,
|
||||
/* 1 */ SOUNDMODE_HEADSET,
|
||||
/* 2 */ SOUNDMODE_SURROUND,
|
||||
/* 2 */ SOUNDMODE_SURROUND_EXTERNAL,
|
||||
/* 3 */ SOUNDMODE_MONO,
|
||||
/* 4 */ SOUNDMODE_SURROUND_EXTERNAL,
|
||||
/* 4 */ SOUNDMODE_SURROUND,
|
||||
} SoundMode;
|
||||
|
||||
typedef enum {
|
||||
@ -1068,7 +1069,7 @@ typedef struct {
|
||||
/* 0x204 */ u16 unk_28;
|
||||
/* 0x206 */ u16 unk_250;
|
||||
/* 0x208 */ u16 unk_252;
|
||||
/* 0x20A */ u16 unk_254;
|
||||
/* 0x20A */ u16 seqId;
|
||||
/* 0x20C */ u16 unk_256;
|
||||
/* 0x20E */ u16 unk_258;
|
||||
/* 0x210 */ u8 unk_260;
|
||||
@ -1080,7 +1081,7 @@ typedef struct {
|
||||
/* 0x219 */ u8 unk_4D;
|
||||
/* 0x21A */ u8 unk_4E;
|
||||
/* 0x21B */ u8 unk_21B;
|
||||
} unk_D_8016E750; // size = 0x21C
|
||||
} ActiveSequence; // size = 0x21C
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ u8 unk_0;
|
||||
@ -1095,7 +1096,7 @@ typedef enum {
|
||||
/* 4 */ BANK_SYSTEM,
|
||||
/* 5 */ BANK_OCARINA,
|
||||
/* 6 */ BANK_VOICE
|
||||
} SoundBankTypes;
|
||||
} SfxBankType;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ SFX_STATE_EMPTY,
|
||||
|
@ -327,8 +327,8 @@ typedef struct SaveContext {
|
||||
/* 0x3EF8 */ s16 timerX[TIMER_ID_MAX]; // "event_xp"
|
||||
/* 0x3F06 */ s16 timerY[TIMER_ID_MAX]; // "event_yp"
|
||||
/* 0x3F14 */ s16 unk_3F14; // "character_change"
|
||||
/* 0x3F16 */ u8 seqIndex; // "old_bgm"
|
||||
/* 0x3F17 */ u8 nightSeqIndex; // "old_env"
|
||||
/* 0x3F16 */ u8 seqId; // "old_bgm"
|
||||
/* 0x3F17 */ u8 ambienceId; // "old_env"
|
||||
/* 0x3F18 */ u8 buttonStatus[6]; // "button_item"
|
||||
/* 0x3F1E */ u8 hudVisibilityForceButtonAlphasByStatus; // if btn alphas are updated through Interface_UpdateButtonAlphas, instead update them through Interface_UpdateButtonAlphasByStatus "ck_fg"
|
||||
/* 0x3F20 */ u16 nextHudVisibility; // triggers the hud to change visibility to the requested value. Reset to HUD_VISIBILITY_IDLE when target is reached "alpha_type"
|
||||
|
@ -153,16 +153,16 @@ typedef struct {
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ u8 code;
|
||||
/* 0x1 */ u8 bgmId;
|
||||
/* 0x2 */ UNK_TYPE1 pad2[4];
|
||||
/* 0x6 */ u8 nighttimeSFX;
|
||||
/* 0x7 */ u8 musicSeq;
|
||||
/* 0x1 */ u8 specId;
|
||||
/* 0x2 */ UNK_TYPE1 unk_02[4];
|
||||
/* 0x6 */ u8 ambienceId;
|
||||
/* 0x7 */ u8 seqId;
|
||||
} SCmdSoundSettings; // size = 0x8
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ u8 code;
|
||||
/* 0x1 */ u8 data1;
|
||||
/* 0x2 */ UNK_TYPE1 pad2[5];
|
||||
/* 0x2 */ UNK_TYPE1 unk_02[5];
|
||||
/* 0x7 */ u8 echo;
|
||||
} SCmdEchoSettings; // size = 0x8
|
||||
|
||||
@ -817,7 +817,7 @@ typedef enum {
|
||||
/* 0x1D */ SCENE_CMD_ID_UNUSED_1D,
|
||||
/* 0x1E */ SCENE_CMD_ID_MINIMAP_COMPASS_ICON_INFO,
|
||||
/* 0x1F */ SCENE_CMD_MAX
|
||||
} SceneCommandTypeID;
|
||||
} SceneCommandTypeId;
|
||||
|
||||
#define SCENE_CMD_SPAWN_LIST(numSpawns, spawnList) \
|
||||
{ SCENE_CMD_ID_SPAWN_LIST, numSpawns, CMD_PTR(spawnList) }
|
||||
@ -887,8 +887,8 @@ typedef enum {
|
||||
#define SCENE_CMD_END() \
|
||||
{ SCENE_CMD_ID_END, 0, CMD_W(0) }
|
||||
|
||||
#define SCENE_CMD_SOUND_SETTINGS(audioSessionId, nighttimeSfx, bgmId) \
|
||||
{ SCENE_CMD_ID_SOUND_SETTINGS, audioSessionId, CMD_BBBB(0, 0, nighttimeSfx, bgmId) }
|
||||
#define SCENE_CMD_SOUND_SETTINGS(specId, ambienceId, seqId) \
|
||||
{ SCENE_CMD_ID_SOUND_SETTINGS, specId, CMD_BBBB(0, 0, ambienceId, seqId) }
|
||||
|
||||
#define SCENE_CMD_ECHO_SETTINGS(echo) \
|
||||
{ SCENE_CMD_ID_ECHO_SETTINGS, 0, CMD_BBBB(0, 0, 0, echo) }
|
||||
|
@ -315,7 +315,7 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) {
|
||||
channel->freqScale = 1.0f;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(channel->soundScriptIO); i++) {
|
||||
channel->soundScriptIO[i] = -1;
|
||||
channel->soundScriptIO[i] = SEQ_IO_VAL_NONE;
|
||||
}
|
||||
|
||||
channel->unused = false;
|
||||
@ -1791,12 +1791,12 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
|
||||
case 0x10: // channel: load sample
|
||||
if (lowBits < 8) {
|
||||
channel->soundScriptIO[lowBits] = -1;
|
||||
channel->soundScriptIO[lowBits] = SEQ_IO_VAL_NONE;
|
||||
if (AudioLoad_SlowLoadSample(channel->fontId, scriptState->value,
|
||||
&channel->soundScriptIO[lowBits]) == -1) {}
|
||||
} else {
|
||||
lowBits -= 8;
|
||||
channel->soundScriptIO[lowBits] = -1;
|
||||
channel->soundScriptIO[lowBits] = SEQ_IO_VAL_NONE;
|
||||
if (AudioLoad_SlowLoadSample(channel->fontId, channel->unk_22 + 0x100,
|
||||
&channel->soundScriptIO[lowBits]) == -1) {}
|
||||
}
|
||||
@ -1805,7 +1805,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) {
|
||||
case 0x60: // channel: io read value
|
||||
scriptState->value = channel->soundScriptIO[lowBits];
|
||||
if (lowBits < 2) {
|
||||
channel->soundScriptIO[lowBits] = -1;
|
||||
channel->soundScriptIO[lowBits] = SEQ_IO_VAL_NONE;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2150,7 +2150,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
|
||||
case 0x80: // seqPlayer: io read value
|
||||
seqScript->value = seqPlayer->soundScriptIO[cmdLowBits];
|
||||
if (cmdLowBits < 2) {
|
||||
seqPlayer->soundScriptIO[cmdLowBits] = -1;
|
||||
seqPlayer->soundScriptIO[cmdLowBits] = SEQ_IO_VAL_NONE;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -2286,7 +2286,7 @@ void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) {
|
||||
seqPlayer->applyBend = false;
|
||||
|
||||
for (j = 0; j < ARRAY_COUNT(seqPlayer->soundScriptIO); j++) {
|
||||
seqPlayer->soundScriptIO[j] = -1;
|
||||
seqPlayer->soundScriptIO[j] = SEQ_IO_VAL_NONE;
|
||||
}
|
||||
|
||||
seqPlayer->muteFlags = MUTE_FLAGS_SOFTEN | MUTE_FLAGS_STOP_NOTES;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -671,7 +671,7 @@ void AudioSfx_PlayActiveSfx(u8 bankId) {
|
||||
// "one-frame" sfx
|
||||
entry->state = SFX_STATE_PLAYING_ONE_FRAME;
|
||||
}
|
||||
} else if ((u8)channel->soundScriptIO[1] == 0xFF) {
|
||||
} else if ((u8)channel->soundScriptIO[1] == (u8)SEQ_IO_VAL_NONE) {
|
||||
// Signal from seq 0 that the sfx is finished playing. Remove entry
|
||||
AudioSfx_RemoveBankEntry(bankId, entryIndex);
|
||||
} else if (entry->state == SFX_STATE_PLAYING_REFRESH) {
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_StartSequence.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A7D04.s")
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_StopSequence.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A7D84.s")
|
||||
|
||||
@ -10,7 +10,7 @@
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A89D0.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8A50.s")
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/Audio_GetActiveSequence.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A7B10/func_801A8ABC.s")
|
||||
|
||||
|
@ -225,7 +225,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
|
||||
|
||||
void GameState_Destroy(GameState* gameState) {
|
||||
AudioMgr_StopAllSfxExceptSystem();
|
||||
func_8019E014();
|
||||
Audio_Update();
|
||||
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
|
||||
|
||||
if (gameState->destroy != NULL) {
|
||||
|
@ -232,7 +232,7 @@ void Graph_UpdateGame(GameState* gameState) {
|
||||
Game_UpdateInput(gameState);
|
||||
Game_IncrementFrameCount(gameState);
|
||||
if (SREG(20) < 3) {
|
||||
func_8019E014();
|
||||
Audio_Update();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,8 +6,8 @@ void SaveContext_Init(void) {
|
||||
bzero(&gSaveContext, sizeof(SaveContext));
|
||||
|
||||
gSaveContext.save.playerForm = 0;
|
||||
gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.nightSeqIndex = 0xFF;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
|
||||
gSaveContext.unk_3F46 = NA_BGM_GENERAL_SFX;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFEF;
|
||||
gSaveContext.cutsceneTrigger = 0;
|
||||
|
@ -152,7 +152,7 @@ void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* c
|
||||
break;
|
||||
case 0x2:
|
||||
if (isStartFrame) {
|
||||
func_801A47DC(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
|
||||
Audio_SetAmbienceChannelIO(AMBIENCE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
|
||||
Environment_AddLightningBolts(play, 3);
|
||||
D_801F4E68 = 1;
|
||||
}
|
||||
@ -376,14 +376,14 @@ void Cutscene_Command_SetLighting(PlayState* play, CutsceneContext* csCtx, CsCmd
|
||||
// Command 0x12C: Plays a sequence (Background music or Fanfare)
|
||||
void Cutscene_Command_PlaySequence(PlayState* play, CutsceneContext* csCtx, CsCmdSequenceChange* cmd) {
|
||||
if (csCtx->frames == cmd->startFrame) {
|
||||
func_801A2C88(cmd->sequence - 1);
|
||||
Audio_PlaySequenceInCutscene(cmd->sequence - 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Command 0x12D: Stops a sequence (Background music or Fanfare)
|
||||
void Cutscene_Command_StopSequence(PlayState* play, CutsceneContext* csCtx, CsCmdSequenceChange* cmd) {
|
||||
if ((csCtx->frames >= cmd->startFrame) && (cmd->endFrame >= csCtx->frames)) {
|
||||
func_801A2D54(cmd->sequence - 1);
|
||||
Audio_StopSequenceInCutscene(cmd->sequence - 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -403,9 +403,7 @@ void Cutscene_Command_FadeSequence(PlayState* play, CutsceneContext* csCtx, CsCm
|
||||
// Command 0x12E: Play Ambience sequence
|
||||
void Cutscene_Command_PlayAmbienceSequence(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
|
||||
if (csCtx->frames == cmd->startFrame) {
|
||||
// Audio_PlayNatureAmbienceSequence
|
||||
// nightSeqIndex is natureAmbienceId
|
||||
func_801A4A28(play->soundCtx.nightSeqIndex);
|
||||
Audio_PlayAmbience(play->sequenceCtx.ambienceId);
|
||||
}
|
||||
}
|
||||
|
||||
@ -455,29 +453,27 @@ void func_800EADB0(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
|
||||
break;
|
||||
|
||||
case 4:
|
||||
// func_801A246C(SEQ_PLAYER_NATURE, TYPE_1);
|
||||
func_801A246C(SEQ_PLAYER_NATURE, 1);
|
||||
// func_801A246C(SEQ_PLAYER_AMBIENCE, TYPE_1);
|
||||
func_801A246C(SEQ_PLAYER_AMBIENCE, 1);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
// func_801A246C(SEQ_PLAYER_NATURE, TYPE_0);
|
||||
func_801A246C(SEQ_PLAYER_NATURE, 0);
|
||||
// func_801A246C(SEQ_PLAYER_AMBIENCE, TYPE_0);
|
||||
func_801A246C(SEQ_PLAYER_AMBIENCE, 0);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
// func_801A246C(SEQ_PLAYER_NATURE, TYPE_2);
|
||||
func_801A246C(SEQ_PLAYER_NATURE, 2);
|
||||
// func_801A246C(SEQ_PLAYER_AMBIENCE, TYPE_2);
|
||||
func_801A246C(SEQ_PLAYER_AMBIENCE, 2);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
// Audio_GetActiveSequence
|
||||
seqId = func_801A8A50(0);
|
||||
seqId = Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
if (seqId != NA_BGM_DISABLED) {
|
||||
// Audio_PlayBgmForDayScene
|
||||
func_801A25E4(seqId, dayMinusOne);
|
||||
Audio_PlaySceneSequence(seqId, dayMinusOne);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -647,7 +643,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
// Command 0x15F: Chooses between a cutscene or a rotating mask depending on whether the player has the corresponding
|
||||
// mask
|
||||
void Cutscene_Command_ChooseCreditsScenes(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) {
|
||||
if ((csCtx->frames >= cmd->startFrame) && (func_801A3950(0, true) != 0xFF)) {
|
||||
if ((csCtx->frames >= cmd->startFrame) && (func_801A3950(SEQ_PLAYER_BGM_MAIN, true) != 0xFF)) {
|
||||
switch (cmd->base) {
|
||||
case 1:
|
||||
Cutscene_TerminatorImpl(play, csCtx, cmd);
|
||||
|
@ -46,8 +46,8 @@ void GameOver_Update(PlayState* play) {
|
||||
|
||||
gSaveContext.unk_3DC0 = 2000;
|
||||
gSaveContext.save.playerData.tatlTimer = 0;
|
||||
gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.nightSeqIndex = 0xFF;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
|
||||
gSaveContext.eventInf[0] = 0;
|
||||
gSaveContext.eventInf[1] = 0;
|
||||
gSaveContext.eventInf[2] = 0;
|
||||
@ -67,7 +67,7 @@ void GameOver_Update(PlayState* play) {
|
||||
gameOverCtx->state = GAMEOVER_DEATH_WAIT_GROUND;
|
||||
break;
|
||||
case GAMEOVER_DEATH_FADE_OUT:
|
||||
if (func_801A8A50(1) != NA_BGM_GAME_OVER) {
|
||||
if (Audio_GetActiveSequence(SEQ_PLAYER_FANFARE) != NA_BGM_GAME_OVER) {
|
||||
func_80169F78(&play->state);
|
||||
if (gSaveContext.respawnFlag != -7) {
|
||||
gSaveContext.respawnFlag = -6;
|
||||
|
@ -436,11 +436,12 @@ void Scene_HeaderCmd09(PlayState* play, SceneCmd* cmd) {
|
||||
|
||||
// SceneTableEntry Header Command 0x15: Sound Settings=
|
||||
void Scene_HeaderCmdSoundSettings(PlayState* play, SceneCmd* cmd) {
|
||||
play->soundCtx.seqIndex = cmd->soundSettings.musicSeq;
|
||||
play->soundCtx.nightSeqIndex = cmd->soundSettings.nighttimeSFX;
|
||||
play->sequenceCtx.seqId = cmd->soundSettings.seqId;
|
||||
play->sequenceCtx.ambienceId = cmd->soundSettings.ambienceId;
|
||||
|
||||
if (gSaveContext.seqIndex == (u8)NA_BGM_DISABLED || func_801A8A50(0) == NA_BGM_FINAL_HOURS) {
|
||||
audio_setBGM(cmd->soundSettings.bgmId);
|
||||
if (gSaveContext.seqId == (u8)NA_BGM_DISABLED ||
|
||||
Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS) {
|
||||
Audio_SetSpec(cmd->soundSettings.specId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -521,7 +521,7 @@ void func_809ED224(Boss04* this) {
|
||||
this->unk_2C8 = 200;
|
||||
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_ME_DEAD);
|
||||
this->actor.flags &= ~ACTOR_FLAG_1;
|
||||
func_801A2ED8();
|
||||
Audio_RestorePrevBgm();
|
||||
this->unk_1F6 = 10;
|
||||
}
|
||||
|
||||
@ -759,7 +759,7 @@ void Boss04_Update(Actor* thisx, PlayState* play2) {
|
||||
if (D_809EE4D0 != 0) {
|
||||
D_809EE4D0--;
|
||||
if (D_809EE4D0 == 0) {
|
||||
func_801A2E54(0x38);
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -670,7 +670,7 @@ void DmStk_PlaySfxForPlayingWithFairiesCutscene(DmStk* this, PlayState* play) {
|
||||
void DmStk_PlaySfxForEndingCutsceneFirstPart(DmStk* this, PlayState* play) {
|
||||
switch (play->csCtx.frames) {
|
||||
case 5:
|
||||
func_801A4A28(12);
|
||||
Audio_PlayAmbience(AMBIENCE_ID_0C);
|
||||
break;
|
||||
|
||||
case 660:
|
||||
@ -688,7 +688,7 @@ void DmStk_PlaySfxForEndingCutsceneSecondPart(DmStk* this, PlayState* play) {
|
||||
|
||||
switch (play->csCtx.frames) {
|
||||
case 5:
|
||||
func_801A4A28(12);
|
||||
Audio_PlayAmbience(AMBIENCE_ID_0C);
|
||||
break;
|
||||
|
||||
case 45:
|
||||
|
@ -537,7 +537,7 @@ void func_808A1784(DoorShutter* this, PlayState* play) {
|
||||
} else {
|
||||
DoorShutter_SetupAction(this, func_808A1090);
|
||||
}
|
||||
func_801A2ED8();
|
||||
Audio_RestorePrevBgm();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -671,7 +671,7 @@ void func_809C2730(EnAob01* this, PlayState* play) {
|
||||
void func_809C2788(EnAob01* this, PlayState* play) {
|
||||
this->unk_2D2 |= 0x20;
|
||||
if (func_809C25E4(this, play)) {
|
||||
if (func_801A8A50(0) != 0x41) {
|
||||
if (Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN) != NA_BGM_HORSE_GOAL) {
|
||||
play->nextEntrance = ENTRANCE(DOGGY_RACETRACK, 1);
|
||||
gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & (u8)~7) | 3;
|
||||
play->transitionType = TRANS_TYPE_64;
|
||||
|
@ -1426,7 +1426,7 @@ void func_80A97AB4(EnAz* this, PlayState* play) {
|
||||
if (play->msgCtx.choiceIndex == 0) {
|
||||
func_8019F208();
|
||||
play->msgCtx.msgMode = 0x44;
|
||||
func_800FD750(NA_BGM_MINI_GAME_2);
|
||||
func_800FD750(NA_BGM_TIMED_MINI_GAME);
|
||||
func_80A94AB8(this, play, 1);
|
||||
func_80A979DC(this, play);
|
||||
} else {
|
||||
@ -1466,7 +1466,7 @@ void func_80A97C4C(EnAz* this, PlayState* play) {
|
||||
func_80A97410(this, play);
|
||||
if ((this->unk_2FA == 1) || (this->unk_2FA == 3) || (this->unk_2FA == 6) || (this->unk_2FA == 8)) {
|
||||
gSaveContext.save.weekEventReg[24] &= (u8)~1;
|
||||
func_800FD750(NA_BGM_MINI_GAME_2);
|
||||
func_800FD750(NA_BGM_TIMED_MINI_GAME);
|
||||
play->nextEntrance = Entrance_CreateFromSpawn(1);
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
@ -220,7 +220,7 @@ void EnBigpo_Init(Actor* thisx, PlayState* play2) {
|
||||
|
||||
if (thisx->params == ENBIGPO_REGULAR) { // the well poe, starts immediately
|
||||
thisx->flags &= ~ACTOR_FLAG_10; // always update OFF
|
||||
this->unkBool204 = true;
|
||||
this->storePrevBgm = true;
|
||||
EnBigpo_InitWellBigpo(this);
|
||||
} else if (thisx->params == ENBIGPO_SUMMONED) { // dampe type
|
||||
EnBigpo_InitDampeMainPo(this);
|
||||
@ -439,9 +439,9 @@ void EnBigpo_SpawnCutsceneStage6(EnBigpo* this, PlayState* play) {
|
||||
*/
|
||||
void EnBigpo_SpawnCutsceneStage7(EnBigpo* this) {
|
||||
this->idleTimer = 15;
|
||||
if (this->unkBool204 == false) {
|
||||
func_801A2E54(NA_BGM_MINI_BOSS);
|
||||
this->unkBool204 = true;
|
||||
if (this->storePrevBgm == false) {
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS);
|
||||
this->storePrevBgm = true;
|
||||
}
|
||||
this->actionFunc = EnBigpo_SpawnCutsceneStage8;
|
||||
}
|
||||
@ -525,9 +525,9 @@ void EnBigpo_WarpingIn(EnBigpo* this, PlayState* play) {
|
||||
this->mainColor.a = this->idleTimer * (255.0f / 32.0f);
|
||||
if (this->idleTimer == 32) {
|
||||
this->mainColor.a = 255; // fully visible
|
||||
if (this->unkBool204 == false) {
|
||||
func_801A2E54(NA_BGM_MINI_BOSS);
|
||||
this->unkBool204 = true;
|
||||
if (this->storePrevBgm == false) {
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS);
|
||||
this->storePrevBgm = true;
|
||||
}
|
||||
EnBigpo_SetupIdleFlying(this);
|
||||
}
|
||||
@ -1124,7 +1124,7 @@ s32 EnBigpo_ApplyDamage(EnBigpo* this, PlayState* play) {
|
||||
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_PO_DEAD);
|
||||
Enemy_StartFinishingBlow(play, &this->actor);
|
||||
if (this->actor.params == ENBIGPO_SUMMONED) { // dampe type
|
||||
func_801A2ED8();
|
||||
Audio_RestorePrevBgm();
|
||||
}
|
||||
} else {
|
||||
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_PO_DAMAGE);
|
||||
|
@ -30,7 +30,7 @@ typedef struct EnBigpo {
|
||||
/* 0x188 */ Vec3s jointTable[ENBIGPO_LIMBCOUNT];
|
||||
/* 0x1C4 */ Vec3s morphTable[ENBIGPO_LIMBCOUNT];
|
||||
/* 0x200 */ EnBigPoActionFunc actionFunc;
|
||||
/* 0x204 */ u8 unkBool204; // need to know what func_801A2E54 does to know what this is
|
||||
/* 0x204 */ u8 storePrevBgm;
|
||||
/* 0x206 */ s16 idleTimer; // frame counter
|
||||
/* 0x208 */ s16 unk208; // facing rotY?
|
||||
/* 0x20A */ s16 rotVelocity;
|
||||
|
@ -1005,7 +1005,7 @@ void EnBigslime_CallMinislime(EnBigslime* this, PlayState* play) {
|
||||
} else if (this->isAnimUpdate) {
|
||||
Animation_PlayLoop(&this->skelAnime, &gGekkoNervousIdleAnim);
|
||||
EnBigslime_UpdateCameraIntroCs(this, play, 25);
|
||||
func_801A2E54(0x38);
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS);
|
||||
EnBigslime_InitFallMinislime(this);
|
||||
play->envCtx.lightSettingOverride = 0xFF;
|
||||
this->callTimer = 35;
|
||||
@ -2620,7 +2620,7 @@ void EnBigslime_ApplyDamageEffectGekko(EnBigslime* this, PlayState* play) {
|
||||
if (this->actor.colChkInfo.damageEffect != BIGSLIME_DMGEFF_HOOKSHOT) {
|
||||
if (Actor_ApplyDamage(&this->actor) == 0) {
|
||||
func_800BE504(&this->actor, &this->gekkoCollider);
|
||||
func_801A2ED8();
|
||||
Audio_RestorePrevBgm();
|
||||
Enemy_StartFinishingBlow(play, &this->actor);
|
||||
this->gekkoCollider.base.acFlags &= ~AC_ON;
|
||||
EnBigslime_GekkoThaw(this, play);
|
||||
|
@ -691,7 +691,7 @@ void func_80C02740(EnBomjimb* this, PlayState* play) {
|
||||
gSaveContext.save.bombersCaughtNum++;
|
||||
|
||||
if (gSaveContext.save.bombersCaughtNum > 4) {
|
||||
func_801A3098(0x922);
|
||||
Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900);
|
||||
} else {
|
||||
Actor_PlaySfxAtPos(&this->actor, NA_SE_SY_PIECE_OF_HEART);
|
||||
}
|
||||
|
@ -482,7 +482,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) {
|
||||
this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z,
|
||||
this->dyna.actor.shape.rot.x, this->dyna.actor.shape.rot.y, this->dyna.actor.shape.rot.z,
|
||||
-1);
|
||||
func_801A3098(0x2B | 0x900);
|
||||
Audio_PlayFanfare(NA_BGM_OPEN_CHEST | 0x900);
|
||||
}
|
||||
|
||||
if (this->getItemId == GI_STRAY_FAIRY) {
|
||||
|
@ -511,7 +511,7 @@ void func_8089B3D4(EnDinofos* this, PlayState* play) {
|
||||
Math_Vec3f_StepTo(&subCam->eye, &this->unk_2BC, 10.0f);
|
||||
this->unk_290++;
|
||||
if (this->unk_290 == 10) {
|
||||
func_801A2E54(NA_BGM_MINI_BOSS);
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS);
|
||||
}
|
||||
|
||||
subCamAt.x = this->actor.world.pos.x;
|
||||
@ -530,7 +530,7 @@ void func_8089B3D4(EnDinofos* this, PlayState* play) {
|
||||
|
||||
void func_8089B4A4(EnDinofos* this) {
|
||||
if (this->unk_290 < 10) {
|
||||
func_801A2E54(NA_BGM_MINI_BOSS);
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS);
|
||||
}
|
||||
Animation_PlayOnce(&this->skelAnime, &object_dinofos_Anim_00C974);
|
||||
this->unk_2BC.x = (Math_SinS(this->actor.shape.rot.y + 0x200) * 123.0f) + this->actor.world.pos.x;
|
||||
@ -1279,7 +1279,7 @@ s32 func_8089D60C(EnDinofos* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->actor.cutscene != -1) {
|
||||
func_801A2ED8();
|
||||
Audio_RestorePrevBgm();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -493,7 +493,7 @@ void EnElforg_FreeFloating(EnElforg* this, PlayState* play) {
|
||||
// You found a Stray Fairy!
|
||||
Message_StartTextbox(play, 0x11, NULL);
|
||||
if (gSaveContext.save.inventory.strayFairies[(void)0, gSaveContext.dungeonIndex] >= 15) {
|
||||
func_801A3098(NA_BGM_GET_ITEM | 0x900);
|
||||
Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -538,7 +538,7 @@ void func_80962660(EnFu* this, PlayState* play) {
|
||||
player->stateFlags1 |= 0x20;
|
||||
this->unk_53C = 0;
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, 3);
|
||||
func_801A2BB8(NA_BGM_MINI_GAME_2);
|
||||
func_801A2BB8(NA_BGM_TIMED_MINI_GAME);
|
||||
if (this->unk_542 == 0) {
|
||||
if (this->unk_546 == 1) {
|
||||
func_80961EC8(play);
|
||||
@ -799,7 +799,7 @@ void func_80962F4C(EnFu* this, PlayState* play) {
|
||||
func_801A2C20();
|
||||
gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_2] = SECONDS_TO_TIMER(0);
|
||||
gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_STOP;
|
||||
func_801A3098(NA_BGM_GET_ITEM | 0x900);
|
||||
Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900);
|
||||
func_8011B4E0(play, 1);
|
||||
this->unk_54A = 3;
|
||||
func_809632D0(this);
|
||||
|
@ -387,7 +387,7 @@ void EnIk_Idle(EnIk* this, PlayState* play) {
|
||||
}
|
||||
} else if (this->colliderCylinder.base.acFlags & AC_HIT) {
|
||||
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_IRONNACK_ARMOR_HIT);
|
||||
func_801A2E54(NA_BGM_MINI_BOSS);
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS);
|
||||
this->actor.hintId = TATL_HINT_ID_IRON_KNUCKLE;
|
||||
this->colliderCylinder.base.acFlags &= ~AC_HIT;
|
||||
this->invincibilityFrames = 12;
|
||||
@ -786,7 +786,7 @@ void EnIk_UpdateDamage(EnIk* this, PlayState* play) {
|
||||
isArmorBroken = true;
|
||||
} else {
|
||||
Enemy_StartFinishingBlow(play, &this->actor);
|
||||
func_801A2ED8();
|
||||
Audio_RestorePrevBgm();
|
||||
}
|
||||
}
|
||||
if (isArmorBroken == true) {
|
||||
|
@ -1989,7 +1989,7 @@ void func_80B470E0(EnInvadepoh* this) {
|
||||
|
||||
void func_80B47108(EnInvadepoh* this, PlayState* play) {
|
||||
if (this->actionTimer == 100) {
|
||||
func_801A3098(NA_BGM_CLEAR_EVENT);
|
||||
Audio_PlayFanfare(NA_BGM_CLEAR_EVENT);
|
||||
}
|
||||
this->actionTimer--;
|
||||
if (this->actionTimer <= 0) {
|
||||
|
@ -881,7 +881,7 @@ void EnMaYto_SetupAfterMilkRunInit(EnMaYto* this) {
|
||||
if (gSaveContext.save.weekEventReg[52] & 1) { // if (ProtectedCremia)
|
||||
EnMaYto_SetFaceExpression(this, 3, 1);
|
||||
} else {
|
||||
func_801A3098(NA_BGM_FAILURE_1);
|
||||
Audio_PlayFanfare(NA_BGM_FAILURE_1);
|
||||
EnMaYto_SetFaceExpression(this, 5, 2);
|
||||
}
|
||||
this->actionFunc = EnMaYto_AfterMilkRunInit;
|
||||
|
@ -303,7 +303,7 @@ void func_80A6F5E4(EnMm3* this, PlayState* play) {
|
||||
this->unk_2AC--;
|
||||
if (this->unk_2AC == 0) {
|
||||
if (gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] == SECONDS_TO_TIMER(10)) {
|
||||
func_801A3098(0x922);
|
||||
Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900);
|
||||
} else {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
}
|
||||
|
@ -356,7 +356,7 @@ void func_8095AE60(EnOwl* this, PlayState* play) {
|
||||
void func_8095AEC0(EnOwl* this, PlayState* play) {
|
||||
func_8095A920(this, play);
|
||||
if (func_8095A978(this, play, 0x7D0, 360.0f, 200.0f)) {
|
||||
func_801A3098(NA_BGM_OWL);
|
||||
Audio_PlayFanfare(NA_BGM_OWL);
|
||||
this->actionFunc = func_8095AE60;
|
||||
}
|
||||
}
|
||||
@ -385,7 +385,7 @@ void func_8095AF2C(EnOwl* this, PlayState* play) {
|
||||
void func_8095AFEC(EnOwl* this, PlayState* play) {
|
||||
func_8095A920(this, play);
|
||||
if (func_8095A978(this, play, 0xBF6, 200.0f, 100.0f)) {
|
||||
func_801A3098(NA_BGM_OWL);
|
||||
Audio_PlayFanfare(NA_BGM_OWL);
|
||||
this->actionFunc = func_8095AF2C;
|
||||
this->unk_406 = 0;
|
||||
this->actionFlags |= 0x40;
|
||||
@ -500,7 +500,7 @@ void func_8095B574(EnOwl* this, PlayState* play) {
|
||||
func_8095A920(this, play);
|
||||
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
|
||||
this->actionFunc = func_8095BA84;
|
||||
func_801A3098(NA_BGM_OWL);
|
||||
Audio_PlayFanfare(NA_BGM_OWL);
|
||||
this->actionFlags |= 0x40;
|
||||
this->unk_406 = 2;
|
||||
} else if (this->actor.xzDistToPlayer < 200.0f) {
|
||||
@ -713,7 +713,7 @@ void func_8095BE0C(EnOwl* this, PlayState* play) {
|
||||
func_8095A920(this, play);
|
||||
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
|
||||
this->actionFunc = func_8095BA84;
|
||||
func_801A3098(NA_BGM_OWL);
|
||||
Audio_PlayFanfare(NA_BGM_OWL);
|
||||
this->unk_406 = 1;
|
||||
this->actionFlags |= 0x40;
|
||||
} else if (this->actor.textId == 0xBF0) {
|
||||
|
@ -1035,7 +1035,7 @@ void EnPametfrog_LookAround(EnPametfrog* this, PlayState* play) {
|
||||
this->actor.shape.rot.y = this->actor.world.rot.y;
|
||||
if (SkelAnime_Update(&this->skelAnime) && !Play_InCsMode(play)) {
|
||||
if (!this->unk_2AE) {
|
||||
func_801A2E54(NA_BGM_MINI_BOSS);
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS);
|
||||
this->unk_2AE = true;
|
||||
}
|
||||
EnPametfrog_SetupJumpToLink(this);
|
||||
@ -1255,7 +1255,7 @@ void EnPametfrog_SetupTransitionGekkoSnapper(EnPametfrog* this, PlayState* play)
|
||||
|
||||
void EnPametfrog_TransitionGekkoSnapper(EnPametfrog* this, PlayState* play) {
|
||||
if (this->actor.params == GEKKO_INIT_SNAPPER) {
|
||||
func_801A2E54(NA_BGM_MINI_BOSS);
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_MINI_BOSS);
|
||||
EnPametfrog_SetupRunToSnapper(this);
|
||||
}
|
||||
}
|
||||
@ -1267,7 +1267,7 @@ void EnPametfrog_ApplyDamageEffect(EnPametfrog* this, PlayState* play) {
|
||||
!(this->collider.elements->info.acHitInfo->toucher.dmgFlags & 0xDB0B3)) {
|
||||
if (this->actor.params == GEKKO_PRE_SNAPPER) {
|
||||
if (Actor_ApplyDamage(&this->actor) == 0) {
|
||||
func_801A2ED8();
|
||||
Audio_RestorePrevBgm();
|
||||
}
|
||||
|
||||
if (this->actor.colChkInfo.damageEffect == GEKKO_DMGEFF_ZORA_BARRIER) {
|
||||
@ -1303,7 +1303,7 @@ void EnPametfrog_ApplyDamageEffect(EnPametfrog* this, PlayState* play) {
|
||||
EnPametfrog_ApplyMagicArrowEffects(this, play);
|
||||
Enemy_StartFinishingBlow(play, &this->actor);
|
||||
this->actor.flags &= ~ACTOR_FLAG_1;
|
||||
func_801A2ED8();
|
||||
Audio_RestorePrevBgm();
|
||||
EnPametfrog_SetupCutscene(this);
|
||||
} else if (this->actor.colChkInfo.damageEffect == GEKKO_DMGEFF_ZORA_BARRIER) {
|
||||
EnPametfrog_ApplyElectricStun(this);
|
||||
|
@ -377,7 +377,7 @@ void EnSyatekiDekunuts_Update(Actor* thisx, PlayState* play) {
|
||||
if ((this->actionFunc != func_80A2BF18) && (this->unk_1D8 < this->unk_1EE) && (this->unk_1D8 > 10)) {
|
||||
if ((this->collider.base.acFlags & AC_HIT) && (this->unk_1E2 == 1)) {
|
||||
if (EN_SYATEKI_DEKUNUTS_GET_PARAM_F(&this->actor) == 1) {
|
||||
func_801A3098(NA_BGM_GET_ITEM | 0x900);
|
||||
Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900);
|
||||
} else {
|
||||
play_sound(NA_SE_SY_TRE_BOX_APPEAR);
|
||||
}
|
||||
|
@ -395,7 +395,7 @@ void EnSyatekiMan_Swamp_HandleNormalMessage(EnSyatekiMan* this, PlayState* play)
|
||||
func_80123F2C(play, 80);
|
||||
this->shootingGameState = SG_GAME_STATE_RUNNING;
|
||||
this->actionFunc = EnSyatekiMan_Swamp_StartGame;
|
||||
func_801A2BB8(NA_BGM_MINI_GAME_2);
|
||||
func_801A2BB8(NA_BGM_TIMED_MINI_GAME);
|
||||
break;
|
||||
|
||||
case 0xA32: // You have to try harder!
|
||||
@ -753,7 +753,7 @@ void EnSyatekiMan_Town_HandleNormalMessage(EnSyatekiMan* this, PlayState* play)
|
||||
func_80112AFC(play);
|
||||
func_80123F2C(play, 0x63);
|
||||
this->shootingGameState = SG_GAME_STATE_RUNNING;
|
||||
func_801A2BB8(NA_BGM_MINI_GAME_2);
|
||||
func_801A2BB8(NA_BGM_TIMED_MINI_GAME);
|
||||
this->actionFunc = EnSyatekiMan_Town_StartGame;
|
||||
break;
|
||||
|
||||
@ -1349,7 +1349,7 @@ void EnSyatekiMan_Town_RunGame(EnSyatekiMan* this, PlayState* play) {
|
||||
func_801A2C20();
|
||||
this->actionFunc = EnSyatekiMan_Town_EndGame;
|
||||
if (this->score == 50) {
|
||||
func_801A3098(NA_BGM_GET_ITEM | 0x900);
|
||||
Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900);
|
||||
func_8011B4E0(play, 1);
|
||||
}
|
||||
}
|
||||
|
@ -424,7 +424,7 @@ void EnSyatekiWf_Update(Actor* thisx, PlayState* play2) {
|
||||
this->unk_34C.base.acFlags &= ~AC_HIT;
|
||||
this->actor.colChkInfo.health -= 2;
|
||||
if (this->actor.colChkInfo.health == 0) {
|
||||
func_801A3098(NA_BGM_GET_ITEM | 0x900);
|
||||
Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900);
|
||||
func_80A20858(this, play);
|
||||
} else {
|
||||
play_sound(NA_SE_SY_TRE_BOX_APPEAR);
|
||||
|
@ -690,7 +690,7 @@ void func_80A92188(EnTest6* this, PlayState* play) {
|
||||
break;
|
||||
|
||||
case 110:
|
||||
func_801A3098(0x4A);
|
||||
Audio_PlayFanfare(NA_BGM_SONG_OF_DOUBLE_TIME);
|
||||
break;
|
||||
|
||||
case 38:
|
||||
|
@ -409,7 +409,7 @@ void EnTest7_Init(Actor* thisx, PlayState* play2) {
|
||||
} else {
|
||||
func_80AF082C(this, func_80AF19A8);
|
||||
EnTest7_SetupAction(this, func_80AF2854);
|
||||
func_801A2E54(NA_BGM_SONG_OF_SOARING);
|
||||
Audio_PlayBgm_StorePrevBgm(NA_BGM_SONG_OF_SOARING);
|
||||
}
|
||||
|
||||
if (play->playerActorCsIds[8] == -1) {
|
||||
@ -677,8 +677,8 @@ void func_80AF2350(EnTest7* this, PlayState* play) {
|
||||
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_02;
|
||||
gSaveContext.seqIndex = 0xFF;
|
||||
gSaveContext.nightSeqIndex = 0xFF;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
|
||||
}
|
||||
|
||||
void func_80AF24D8(EnTest7* this, PlayState* play, f32 arg2) {
|
||||
|
@ -247,8 +247,8 @@ void EnWarpTag_GrottoReturn(EnWarptag* this, PlayState* play) {
|
||||
func_8019F128(NA_SE_OC_SECRET_HOLE_OUT);
|
||||
func_801A4058(5);
|
||||
if (1) {}
|
||||
gSaveContext.seqIndex = 0xFF;
|
||||
gSaveContext.nightSeqIndex = 0xFF;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ void ObjDemo_Init(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_80983634(PlayState* play) {
|
||||
if ((play->sceneId == SCENE_CASTLE) && (func_801A8A50(0) == NA_BGM_IKANA_CASTLE)) {
|
||||
if ((play->sceneId == SCENE_CASTLE) && (Audio_GetActiveSequence(SEQ_PLAYER_BGM_MAIN) == NA_BGM_IKANA_CASTLE)) {
|
||||
Audio_QueueSeqCmd(0x100100FF);
|
||||
}
|
||||
}
|
||||
|
@ -751,7 +751,7 @@ void ObjUm_Init(Actor* thisx, PlayState* play) {
|
||||
ObjUm_SetupAction(this, ObjUm_PostMilkRunStartCs);
|
||||
this->unk_354 = 0;
|
||||
ObjUm_RotatePlayer(this, play, 0);
|
||||
func_801A3098(NA_BGM_CLEAR_EVENT);
|
||||
Audio_PlayFanfare(NA_BGM_CLEAR_EVENT);
|
||||
} else {
|
||||
this->type = OBJ_UM_TYPE_TERMINA_FIELD;
|
||||
ObjUm_SetupAction(this, ObjUm_TerminaFieldIdle);
|
||||
@ -1295,9 +1295,9 @@ void ObjUm_RunMinigame(ObjUm* this, PlayState* play) {
|
||||
switch (ObjUm_UpdatePath(this, play)) {
|
||||
case OBJUM_PATH_STATE_1:
|
||||
case OBJUM_PATH_STATE_FINISH:
|
||||
gSaveContext.seqIndex = 0xFF;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.save.weekEventReg[31] &= (u8)~0x80;
|
||||
gSaveContext.nightSeqIndex = 0xFF;
|
||||
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
|
||||
|
||||
if (!(gSaveContext.save.weekEventReg[52] & 1) && !(gSaveContext.save.weekEventReg[52] & 2)) {
|
||||
if (!this->areAllPotsBroken) {
|
||||
|
@ -41,8 +41,8 @@ void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) {
|
||||
}
|
||||
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].entrance = 0xFFFF;
|
||||
gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.nightSeqIndex = 0xFF;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
|
||||
gSaveContext.showTitleCard = true;
|
||||
gSaveContext.respawnFlag = 0;
|
||||
gSaveContext.respawn[RESPAWN_MODE_GORON].entrance = 0xFF;
|
||||
|
@ -128,8 +128,8 @@ void ConsoleLogo_Main(GameState* thisx) {
|
||||
ConsoleLogo_UpdateCounters(this);
|
||||
ConsoleLogo_Draw(&this->state);
|
||||
if (this->exit) {
|
||||
gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.nightSeqIndex = 0xFF;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.ambienceId = AMBIENCE_ID_DISABLED;
|
||||
gSaveContext.gameMode = 1;
|
||||
|
||||
STOP_GAMESTATE(&this->state);
|
||||
|
@ -3851,12 +3851,12 @@
|
||||
0x8019D8E4:("AudioOcarina_CreateCustomSequence",),
|
||||
0x8019DF28:("AudioOcarina_ResetInstrument",),
|
||||
0x8019DF64:("AudioOcarina_ResetStaffs",),
|
||||
0x8019DFF8:("func_8019DFF8",),
|
||||
0x8019E000:("func_8019E000",),
|
||||
0x8019E00C:("func_8019E00C",),
|
||||
0x8019E014:("func_8019E014",),
|
||||
0x8019E0FC:("func_8019E0FC",),
|
||||
0x8019E104:("func_8019E104",),
|
||||
0x8019DFF8:("Audio_Noop1",),
|
||||
0x8019E000:("Audio_Noop2",),
|
||||
0x8019E00C:("Audio_Noop3",),
|
||||
0x8019E014:("Audio_Update",),
|
||||
0x8019E0FC:("Audio_Noop4",),
|
||||
0x8019E104:("Audio_Noop5",),
|
||||
0x8019E110:("func_8019E110",),
|
||||
0x8019E14C:("AudioSfx_ComputeVolume",),
|
||||
0x8019E324:("AudioSfx_ComputeReverb",),
|
||||
@ -3938,32 +3938,32 @@
|
||||
0x801A21FC:("Audio_PlaySariaBgm",),
|
||||
0x801A2460:("Audio_ClearSariaBgm2",),
|
||||
0x801A246C:("func_801A246C",),
|
||||
0x801A2544:("func_801A2544",),
|
||||
0x801A257C:("func_801A257C",),
|
||||
0x801A25E4:("func_801A25E4",),
|
||||
0x801A2670:("func_801A2670",),
|
||||
0x801A2778:("func_801A2778",),
|
||||
0x801A2544:("Audio_PlayMorningSceneSequence",),
|
||||
0x801A257C:("Audio_StartMorningSceneSequence",),
|
||||
0x801A25E4:("Audio_PlaySceneSequence",),
|
||||
0x801A2670:("Audio_StartSceneSequence",),
|
||||
0x801A2778:("Audio_UpdateSceneSequenceResumePoint",),
|
||||
0x801A27E8:("func_801A27E8",),
|
||||
0x801A281C:("func_801A281C",),
|
||||
0x801A29D4:("func_801A29D4",),
|
||||
0x801A2BB8:("func_801A2BB8",),
|
||||
0x801A2C20:("func_801A2C20",),
|
||||
0x801A2C44:("func_801A2C44",),
|
||||
0x801A2C88:("func_801A2C88",),
|
||||
0x801A2D54:("func_801A2D54",),
|
||||
0x801A2C88:("Audio_PlaySequenceInCutscene",),
|
||||
0x801A2D54:("Audio_StopSequenceInCutscene",),
|
||||
0x801A2DE0:("Audio_IsSequencePlaying",),
|
||||
0x801A2E54:("func_801A2E54",),
|
||||
0x801A2ED8:("func_801A2ED8",),
|
||||
0x801A2F88:("func_801A2F88",),
|
||||
0x801A2FC4:("func_801A2FC4",),
|
||||
0x801A2E54:("Audio_PlayBgm_StorePrevBgm",),
|
||||
0x801A2ED8:("Audio_RestorePrevBgm",),
|
||||
0x801A2F88:("Audio_PlayAmbience_StorePrevBgm",),
|
||||
0x801A2FC4:("Audio_ForceRestorePreviousBgm",),
|
||||
0x801A3000:("func_801A3000",),
|
||||
0x801A3038:("func_801A3038",),
|
||||
0x801A3098:("func_801A3098",),
|
||||
0x801A3098:("Audio_PlayFanfare",),
|
||||
0x801A312C:("func_801A312C",),
|
||||
0x801A31EC:("func_801A31EC",),
|
||||
0x801A3238:("func_801A3238",),
|
||||
0x801A32CC:("func_801A32CC",),
|
||||
0x801A3590:("func_801A3590",),
|
||||
0x801A3238:("Audio_PlaySequenceWithSeqPlayerIO",),
|
||||
0x801A32CC:("Audio_SetSequenceMode",),
|
||||
0x801A3590:("Audio_UpdateEnemyBgmVolume",),
|
||||
0x801A36F0:("func_801A36F0",),
|
||||
0x801A3950:("func_801A3950",),
|
||||
0x801A39F8:("func_801A39F8",),
|
||||
@ -3982,7 +3982,7 @@
|
||||
0x801A3F6C:("func_801A3F6C",),
|
||||
0x801A3FB4:("func_801A3FB4",),
|
||||
0x801A3FFC:("func_801A3FFC",),
|
||||
0x801A400C:("audio_setBGM",),
|
||||
0x801A400C:("Audio_SetSpec",),
|
||||
0x801A4058:("func_801A4058",),
|
||||
0x801A41C8:("func_801A41C8",),
|
||||
0x801A41F8:("func_801A41F8",),
|
||||
@ -3993,15 +3993,15 @@
|
||||
0x801A4380:("Audio_SetSfxVolumeExceptSystemAndOcarinaBanks",),
|
||||
0x801A4428:("func_801A4428",),
|
||||
0x801A44A4:("Audio_PreNMI",),
|
||||
0x801A44C4:("func_801A44C4",),
|
||||
0x801A44C4:("Audio_ResetRequestedSceneSeqId",),
|
||||
0x801A44D4:("func_801A44D4",),
|
||||
0x801A46F8:("func_801A46F8",),
|
||||
0x801A4748:("func_801A4748",),
|
||||
0x801A479C:("func_801A479C",),
|
||||
0x801A47DC:("func_801A47DC",),
|
||||
0x801A48E0:("func_801A48E0",),
|
||||
0x801A4A28:("func_801A4A28",),
|
||||
0x801A4B80:("Audio_SetNatureAmbienceRandomBend",),
|
||||
0x801A47DC:("Audio_SetAmbienceChannelIO",),
|
||||
0x801A48E0:("Audio_StartAmbience",),
|
||||
0x801A4A28:("Audio_PlayAmbience",),
|
||||
0x801A4B80:("Audio_SetAmbienceRandomBend",),
|
||||
0x801A4C30:("Audio_Init",),
|
||||
0x801A4C54:("AudioSfx_Init",),
|
||||
0x801A4D00:("func_801A4D00",),
|
||||
@ -4053,11 +4053,11 @@
|
||||
0x801A78E4:("AudioSfx_IsPlaying",),
|
||||
0x801A794C:("AudioSfx_Reset",),
|
||||
0x801A7B10:("Audio_StartSequence",),
|
||||
0x801A7D04:("func_801A7D04",),
|
||||
0x801A7D04:("Audio_StopSequence",),
|
||||
0x801A7D84:("func_801A7D84",),
|
||||
0x801A89A8:("Audio_QueueSeqCmd",),
|
||||
0x801A89D0:("func_801A89D0",),
|
||||
0x801A8A50:("func_801A8A50",),
|
||||
0x801A8A50:("Audio_GetActiveSequence",),
|
||||
0x801A8ABC:("func_801A8ABC",),
|
||||
0x801A8B14:("func_801A8B14",),
|
||||
0x801A8B2C:("func_801A8B2C",),
|
||||
|
@ -2280,11 +2280,11 @@
|
||||
0x801D66B8:("sAudioEnvReverb","UNK_TYPE1","",0x1),
|
||||
0x801D66BC:("sAudioCodeReverb","UNK_TYPE1","",0x1),
|
||||
0x801D66C0:("sPrevSeqMode","UNK_TYPE1","",0x1),
|
||||
0x801D66C4:("sAudioEnemyDist","f32","",0x4),
|
||||
0x801D66C8:("sAudioEnemyVol","UNK_TYPE1","",0x1),
|
||||
0x801D66C4:("sBgmEnemyDist","f32","",0x4),
|
||||
0x801D66C8:("sBgmEnemyVolume","UNK_TYPE1","",0x1),
|
||||
0x801D66CC:("sPrevMainBgmSeqId","UNK_TYPE2","",0x2),
|
||||
0x801D66D0:("sBgmPlayerIOPort7","UNK_TYPE1","",0x1),
|
||||
0x801D66D4:("sSceneSeqId2","UNK_TYPE1","",0x1),
|
||||
0x801D66D0:("sSeqResumePoint","UNK_TYPE1","",0x1),
|
||||
0x801D66D4:("sPrevSceneSeqId","UNK_TYPE1","",0x1),
|
||||
0x801D66D8:("sNumFramesStill","UNK_TYPE4","",0x4),
|
||||
0x801D66DC:("sNumFramesMoving","UNK_TYPE4","",0x4),
|
||||
0x801D66E0:("sAudioBaseFilter","UNK_TYPE1","",0x1),
|
||||
@ -2297,7 +2297,7 @@
|
||||
0x801D66FC:("sObjSoundMainBgmSeqId","UNK_TYPE1","",0x1),
|
||||
0x801D6700:("sSeqFlags","UNK_TYPE1","",0x1),
|
||||
0x801D6780:("sSpecReverbs","UNK_TYPE1","",0x1),
|
||||
0x801D6794:("sNatureAmbienceData","UNK_TYPE1","",0x1),
|
||||
0x801D6794:("sAmbienceData","UNK_TYPE1","",0x1),
|
||||
0x801D6FB4:("sIsOcarinaInputEnabled","UNK_TYPE1","",0x1),
|
||||
0x801D6FB8:("sOcarinaInstrumentId","UNK_TYPE1","",0x1),
|
||||
0x801D6FBC:("sCurOcarinaPitch","UNK_TYPE1","",0x1),
|
||||
@ -4255,14 +4255,14 @@
|
||||
0x801FD294:("sSfxVolumeCur","UNK_TYPE1","",0x1),
|
||||
0x801FD298:("sSfxVolumeTarget","UNK_TYPE1","",0x1),
|
||||
0x801FD29C:("sSfxVolumeRate","UNK_TYPE1","",0x1),
|
||||
0x801FD2A0:("sSceneSeqId1","UNK_TYPE1","",0x1),
|
||||
0x801FD2A0:("sRequestedSceneSeqId","UNK_TYPE1","",0x1),
|
||||
0x801FD2A8:("sSfxChannelState","UNK_TYPE1","",0x1),
|
||||
0x801FD3A8:("D_801FD3A8","UNK_TYPE1","",0x1),
|
||||
0x801FD3A9:("D_801FD3A9","UNK_TYPE1","",0x1),
|
||||
0x801FD3AA:("sRiverSoundBgmTimer","UNK_TYPE1","",0x1),
|
||||
0x801FD3AB:("sFanfareState","UNK_TYPE1","",0x1),
|
||||
0x801FD3AC:("sFanfareSeqId","UNK_TYPE1","",0x1),
|
||||
0x801FD3AE:("sMuteOnlySfxAndNatureSeq","UNK_TYPE1","",0x1),
|
||||
0x801FD3AE:("sMuteOnlySfxAndAmbienceSeq","UNK_TYPE1","",0x1),
|
||||
0x801FD3AF:("sAllPlayersMutedExceptOcaAndSys","UNK_TYPE1","",0x1),
|
||||
0x801FD3B0:("sAudioPauseState","UNK_TYPE1","",0x1),
|
||||
0x801FD3B4:("sSpatialSeqIsActive","u8","[4]",0x4),
|
||||
@ -4288,7 +4288,7 @@
|
||||
0x801FD434:("D_801FD434","UNK_TYPE1","",0x1),
|
||||
0x801FD435:("sSpatialSeqPlayerIndex","UNK_TYPE1","",0x1),
|
||||
0x801FD436:("sSpatialSeqFadeTimer","UNK_TYPE1","",0x1),
|
||||
0x801FD438:("D_801FD438","UNK_TYPE1","",0x1),
|
||||
0x801FD438:("sPrevAmbienceSeqId","UNK_TYPE1","",0x1),
|
||||
0x801FD43A:("sPlayingStaff","OcarinaStaff","",0x3),
|
||||
0x801FD43E:("sPlaybackStaff","OcarinaStaff","",0x3),
|
||||
0x801FD442:("sRecordingStaff","OcarinaStaff","",0x3),
|
||||
@ -4346,7 +4346,7 @@
|
||||
0x8020001E:("D_8020001E","UNK_TYPE1","",0x1),
|
||||
0x802000C9:("D_802000C9","UNK_TYPE1","",0x1),
|
||||
0x802000D4:("D_802000D4","UNK_TYPE1","",0x1),
|
||||
0x80200140:("D_80200140","UNK_TYPE1","",0x1),
|
||||
0x80200140:("gActiveSeqs","UNK_TYPE1","",0x1),
|
||||
0x8020034A:("D_8020034A","UNK_TYPE1","",0x1),
|
||||
0x80200B88:("D_80200B88","UNK_TYPE1","",0x1),
|
||||
0x80200BBA:("D_80200BBA","UNK_TYPE1","",0x1),
|
||||
|
@ -148,6 +148,17 @@ wordReplace = {
|
||||
"func_801A5BD0": "AudioSfx_MuteBanks",
|
||||
"func_801A72CC": "AudioSfx_StopByPos",
|
||||
"Audio_StopSfxByPos": "AudioSfx_StopByPos",
|
||||
"func_801A3098": "Audio_PlayFanfare",
|
||||
"func_801A8A50": "Audio_GetActiveSequence",
|
||||
"func_801A2E54": "Audio_PlayBgm_StorePrevBgm",
|
||||
"func_801A2ED8": "Audio_RestorePrevBgm",
|
||||
"func_801A2544": "Audio_PlayMorningSceneSequence",
|
||||
"func_801A25E4": "Audio_PlaySceneSequence",
|
||||
"func_801A3238": "Audio_PlaySequenceWithSeqPlayerIO",
|
||||
"func_801A32CC": "Audio_SetSequenceMode",
|
||||
"func_801A3590": "Audio_UpdateEnemyBgmVolume",
|
||||
"func_801A47DC": "Audio_SetAmbienceChannelIO",
|
||||
"func_801A4A28": "Audio_PlayAmbience",
|
||||
"func_801A7328": "AudioSfx_StopByPosAndId",
|
||||
"func_801A75E8": "AudioSfx_StopById",
|
||||
"SkelAnime_LodDrawLimb": "SkelAnime_DrawLimbLod",
|
||||
@ -690,6 +701,8 @@ wordReplace = {
|
||||
"gSaveContext.unk_3F30": "gSaveContext.magicFillTarget",
|
||||
"gSaveContext.unk_3F2C": "gSaveContext.magicFlag",
|
||||
"gSaveContext.save.entranceIndex": "gSaveContext.save.entrance",
|
||||
"gSaveContext.seqIndex": "gSaveContext.seqId",
|
||||
"gSaveContext.nightSeqIndex": "gSaveContext.ambienceId",
|
||||
|
||||
"player->unk_A87": "player->exchangeItemId",
|
||||
"player->leftHandActor": "player->heldActor",
|
||||
|
@ -3367,12 +3367,12 @@ asm/non_matchings/code/code_8019AF00/AudioOcarina_PlayCustomSequence.s,AudioOcar
|
||||
asm/non_matchings/code/code_8019AF00/AudioOcarina_CreateCustomSequence.s,AudioOcarina_CreateCustomSequence,0x8019D8E4,0x191
|
||||
asm/non_matchings/code/code_8019AF00/AudioOcarina_ResetInstrument.s,AudioOcarina_ResetInstrument,0x8019DF28,0xF
|
||||
asm/non_matchings/code/code_8019AF00/AudioOcarina_ResetStaffs.s,AudioOcarina_ResetStaffs,0x8019DF64,0x25
|
||||
asm/non_matchings/code/code_8019AF00/func_8019DFF8.s,func_8019DFF8,0x8019DFF8,0x2
|
||||
asm/non_matchings/code/code_8019AF00/func_8019E000.s,func_8019E000,0x8019E000,0x3
|
||||
asm/non_matchings/code/code_8019AF00/func_8019E00C.s,func_8019E00C,0x8019E00C,0x2
|
||||
asm/non_matchings/code/code_8019AF00/func_8019E014.s,func_8019E014,0x8019E014,0x3A
|
||||
asm/non_matchings/code/code_8019AF00/func_8019E0FC.s,func_8019E0FC,0x8019E0FC,0x2
|
||||
asm/non_matchings/code/code_8019AF00/func_8019E104.s,func_8019E104,0x8019E104,0x3
|
||||
asm/non_matchings/code/code_8019AF00/Audio_Noop1.s,Audio_Noop1,0x8019DFF8,0x2
|
||||
asm/non_matchings/code/code_8019AF00/Audio_Noop2.s,Audio_Noop2,0x8019E000,0x3
|
||||
asm/non_matchings/code/code_8019AF00/Audio_Noop3.s,Audio_Noop3,0x8019E00C,0x2
|
||||
asm/non_matchings/code/code_8019AF00/Audio_Update.s,Audio_Update,0x8019E014,0x3A
|
||||
asm/non_matchings/code/code_8019AF00/Audio_Noop4.s,Audio_Noop4,0x8019E0FC,0x2
|
||||
asm/non_matchings/code/code_8019AF00/Audio_Noop5.s,Audio_Noop5,0x8019E104,0x3
|
||||
asm/non_matchings/code/code_8019AF00/func_8019E110.s,func_8019E110,0x8019E110,0xF
|
||||
asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeVolume.s,AudioSfx_ComputeVolume,0x8019E14C,0x76
|
||||
asm/non_matchings/code/code_8019AF00/AudioSfx_ComputeReverb.s,AudioSfx_ComputeReverb,0x8019E324,0x63
|
||||
@ -3454,32 +3454,32 @@ asm/non_matchings/code/code_8019AF00/func_801A2090.s,func_801A2090,0x801A2090,0x
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlaySariaBgm.s,Audio_PlaySariaBgm,0x801A21FC,0x99
|
||||
asm/non_matchings/code/code_8019AF00/Audio_ClearSariaBgm2.s,Audio_ClearSariaBgm2,0x801A2460,0x3
|
||||
asm/non_matchings/code/code_8019AF00/func_801A246C.s,func_801A246C,0x801A246C,0x36
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2544.s,func_801A2544,0x801A2544,0xE
|
||||
asm/non_matchings/code/code_8019AF00/func_801A257C.s,func_801A257C,0x801A257C,0x1A
|
||||
asm/non_matchings/code/code_8019AF00/func_801A25E4.s,func_801A25E4,0x801A25E4,0x23
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2670.s,func_801A2670,0x801A2670,0x42
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2778.s,func_801A2778,0x801A2778,0x1C
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlayMorningSceneSequence.s,Audio_PlayMorningSceneSequence,0x801A2544,0xE
|
||||
asm/non_matchings/code/code_8019AF00/Audio_StartMorningSceneSequence.s,Audio_StartMorningSceneSequence,0x801A257C,0x1A
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlaySceneSequence.s,Audio_PlaySceneSequence,0x801A25E4,0x23
|
||||
asm/non_matchings/code/code_8019AF00/Audio_StartSceneSequence.s,Audio_StartSceneSequence,0x801A2670,0x42
|
||||
asm/non_matchings/code/code_8019AF00/Audio_UpdateSceneSequenceResumePoint.s,Audio_UpdateSceneSequenceResumePoint,0x801A2778,0x1C
|
||||
asm/non_matchings/code/code_8019AF00/func_801A27E8.s,func_801A27E8,0x801A27E8,0xD
|
||||
asm/non_matchings/code/code_8019AF00/func_801A281C.s,func_801A281C,0x801A281C,0x6E
|
||||
asm/non_matchings/code/code_8019AF00/func_801A29D4.s,func_801A29D4,0x801A29D4,0x79
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2BB8.s,func_801A2BB8,0x801A2BB8,0x1A
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2C20.s,func_801A2C20,0x801A2C20,0x9
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2C44.s,func_801A2C44,0x801A2C44,0x11
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2C88.s,func_801A2C88,0x801A2C88,0x33
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2D54.s,func_801A2D54,0x801A2D54,0x23
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlaySequenceInCutscene.s,Audio_PlaySequenceInCutscene,0x801A2C88,0x33
|
||||
asm/non_matchings/code/code_8019AF00/Audio_StopSequenceInCutscene.s,Audio_StopSequenceInCutscene,0x801A2D54,0x23
|
||||
asm/non_matchings/code/code_8019AF00/Audio_IsSequencePlaying.s,Audio_IsSequencePlaying,0x801A2DE0,0x1D
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2E54.s,func_801A2E54,0x801A2E54,0x21
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2ED8.s,func_801A2ED8,0x801A2ED8,0x2C
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2F88.s,func_801A2F88,0x801A2F88,0xF
|
||||
asm/non_matchings/code/code_8019AF00/func_801A2FC4.s,func_801A2FC4,0x801A2FC4,0xF
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlayBgm_StorePrevBgm.s,Audio_PlayBgm_StorePrevBgm,0x801A2E54,0x21
|
||||
asm/non_matchings/code/code_8019AF00/Audio_RestorePrevBgm.s,Audio_RestorePrevBgm,0x801A2ED8,0x2C
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlayAmbience_StorePrevBgm.s,Audio_PlayAmbience_StorePrevBgm,0x801A2F88,0xF
|
||||
asm/non_matchings/code/code_8019AF00/Audio_ForceRestorePreviousBgm.s,Audio_ForceRestorePreviousBgm,0x801A2FC4,0xF
|
||||
asm/non_matchings/code/code_8019AF00/func_801A3000.s,func_801A3000,0x801A3000,0xE
|
||||
asm/non_matchings/code/code_8019AF00/func_801A3038.s,func_801A3038,0x801A3038,0x18
|
||||
asm/non_matchings/code/code_8019AF00/func_801A3098.s,func_801A3098,0x801A3098,0x25
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlayFanfare.s,Audio_PlayFanfare,0x801A3098,0x25
|
||||
asm/non_matchings/code/code_8019AF00/func_801A312C.s,func_801A312C,0x801A312C,0x30
|
||||
asm/non_matchings/code/code_8019AF00/func_801A31EC.s,func_801A31EC,0x801A31EC,0x13
|
||||
asm/non_matchings/code/code_8019AF00/func_801A3238.s,func_801A3238,0x801A3238,0x25
|
||||
asm/non_matchings/code/code_8019AF00/func_801A32CC.s,func_801A32CC,0x801A32CC,0xB1
|
||||
asm/non_matchings/code/code_8019AF00/func_801A3590.s,func_801A3590,0x801A3590,0x58
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlaySequenceWithSeqPlayerIO.s,Audio_PlaySequenceWithSeqPlayerIO,0x801A3238,0x25
|
||||
asm/non_matchings/code/code_8019AF00/Audio_SetSequenceMode.s,Audio_SetSequenceMode,0x801A32CC,0xB1
|
||||
asm/non_matchings/code/code_8019AF00/Audio_UpdateEnemyBgmVolume.s,Audio_UpdateEnemyBgmVolume,0x801A3590,0x58
|
||||
asm/non_matchings/code/code_8019AF00/func_801A36F0.s,func_801A36F0,0x801A36F0,0x98
|
||||
asm/non_matchings/code/code_8019AF00/func_801A3950.s,func_801A3950,0x801A3950,0x2A
|
||||
asm/non_matchings/code/code_8019AF00/func_801A39F8.s,func_801A39F8,0x801A39F8,0x21
|
||||
@ -3498,7 +3498,7 @@ asm/non_matchings/code/code_8019AF00/Audio_SetCutsceneFlag.s,Audio_SetCutsceneFl
|
||||
asm/non_matchings/code/code_8019AF00/func_801A3F6C.s,func_801A3F6C,0x801A3F6C,0x12
|
||||
asm/non_matchings/code/code_8019AF00/func_801A3FB4.s,func_801A3FB4,0x801A3FB4,0x12
|
||||
asm/non_matchings/code/code_8019AF00/func_801A3FFC.s,func_801A3FFC,0x801A3FFC,0x4
|
||||
asm/non_matchings/code/code_8019AF00/audio_setBGM.s,audio_setBGM,0x801A400C,0x13
|
||||
asm/non_matchings/code/code_8019AF00/Audio_SetSpec.s,Audio_SetSpec,0x801A400C,0x13
|
||||
asm/non_matchings/code/code_8019AF00/func_801A4058.s,func_801A4058,0x801A4058,0x5C
|
||||
asm/non_matchings/code/code_8019AF00/func_801A41C8.s,func_801A41C8,0x801A41C8,0xC
|
||||
asm/non_matchings/code/code_8019AF00/func_801A41F8.s,func_801A41F8,0x801A41F8,0x29
|
||||
@ -3509,15 +3509,15 @@ asm/non_matchings/code/code_8019AF00/func_801A4348.s,func_801A4348,0x801A4348,0x
|
||||
asm/non_matchings/code/code_8019AF00/Audio_SetSfxVolumeExceptSystemAndOcarinaBanks.s,Audio_SetSfxVolumeExceptSystemAndOcarinaBanks,0x801A4380,0x2A
|
||||
asm/non_matchings/code/code_8019AF00/func_801A4428.s,func_801A4428,0x801A4428,0x1F
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PreNMI.s,Audio_PreNMI,0x801A44A4,0x8
|
||||
asm/non_matchings/code/code_8019AF00/func_801A44C4.s,func_801A44C4,0x801A44C4,0x4
|
||||
asm/non_matchings/code/code_8019AF00/Audio_ResetRequestedSceneSeqId.s,Audio_ResetRequestedSceneSeqId,0x801A44C4,0x4
|
||||
asm/non_matchings/code/code_8019AF00/func_801A44D4.s,func_801A44D4,0x801A44D4,0x89
|
||||
asm/non_matchings/code/code_8019AF00/func_801A46F8.s,func_801A46F8,0x801A46F8,0x14
|
||||
asm/non_matchings/code/code_8019AF00/func_801A4748.s,func_801A4748,0x801A4748,0x15
|
||||
asm/non_matchings/code/code_8019AF00/func_801A479C.s,func_801A479C,0x801A479C,0x10
|
||||
asm/non_matchings/code/code_8019AF00/func_801A47DC.s,func_801A47DC,0x801A47DC,0x41
|
||||
asm/non_matchings/code/code_8019AF00/func_801A48E0.s,func_801A48E0,0x801A48E0,0x52
|
||||
asm/non_matchings/code/code_8019AF00/func_801A4A28.s,func_801A4A28,0x801A4A28,0x56
|
||||
asm/non_matchings/code/code_8019AF00/Audio_SetNatureAmbienceRandomBend.s,Audio_SetNatureAmbienceRandomBend,0x801A4B80,0x2C
|
||||
asm/non_matchings/code/code_8019AF00/Audio_SetAmbienceChannelIO.s,Audio_SetAmbienceChannelIO,0x801A47DC,0x41
|
||||
asm/non_matchings/code/code_8019AF00/Audio_StartAmbience.s,Audio_StartAmbience,0x801A48E0,0x52
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlayAmbience.s,Audio_PlayAmbience,0x801A4A28,0x56
|
||||
asm/non_matchings/code/code_8019AF00/Audio_SetAmbienceRandomBend.s,Audio_SetAmbienceRandomBend,0x801A4B80,0x2C
|
||||
asm/non_matchings/code/code_8019AF00/Audio_Init.s,Audio_Init,0x801A4C30,0x9
|
||||
asm/non_matchings/code/code_8019AF00/AudioSfx_Init.s,AudioSfx_Init,0x801A4C54,0x2B
|
||||
asm/non_matchings/code/code_8019AF00/func_801A4D00.s,func_801A4D00,0x801A4D00,0x14
|
||||
@ -3569,11 +3569,11 @@ asm/non_matchings/code/code_801A5BD0/AudioSfx_ProcessActiveSfx.s,AudioSfx_Proces
|
||||
asm/non_matchings/code/code_801A5BD0/AudioSfx_IsPlaying.s,AudioSfx_IsPlaying,0x801A78E4,0x1A
|
||||
asm/non_matchings/code/code_801A5BD0/AudioSfx_Reset.s,AudioSfx_Reset,0x801A794C,0x71
|
||||
asm/non_matchings/code/code_801A7B10/Audio_StartSequence.s,Audio_StartSequence,0x801A7B10,0x7D
|
||||
asm/non_matchings/code/code_801A7B10/func_801A7D04.s,func_801A7D04,0x801A7D04,0x20
|
||||
asm/non_matchings/code/code_801A7B10/Audio_StopSequence.s,Audio_StopSequence,0x801A7D04,0x20
|
||||
asm/non_matchings/code/code_801A7B10/func_801A7D84.s,func_801A7D84,0x801A7D84,0x309
|
||||
asm/non_matchings/code/code_801A7B10/Audio_QueueSeqCmd.s,Audio_QueueSeqCmd,0x801A89A8,0xA
|
||||
asm/non_matchings/code/code_801A7B10/func_801A89D0.s,func_801A89D0,0x801A89D0,0x20
|
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asm/non_matchings/code/code_801A7B10/func_801A8A50.s,func_801A8A50,0x801A8A50,0x1B
|
||||
asm/non_matchings/code/code_801A7B10/Audio_GetActiveSequence.s,Audio_GetActiveSequence,0x801A8A50,0x1B
|
||||
asm/non_matchings/code/code_801A7B10/func_801A8ABC.s,func_801A8ABC,0x801A8ABC,0x16
|
||||
asm/non_matchings/code/code_801A7B10/func_801A8B14.s,func_801A8B14,0x801A8B14,0x6
|
||||
asm/non_matchings/code/code_801A7B10/func_801A8B2C.s,func_801A8B2C,0x801A8B2C,0x29
|
||||
|
|
Loading…
Reference in New Issue
Block a user