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z_eff_footmark
cleanup (#1180)
* z64eff_footmark.h * arraycount and other clenaups * flag * extract data * gEffFootprints * singular * minor cleanup * review * pos * mf * format
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2080f9906f
commit
1e03e13b37
@ -4,7 +4,7 @@
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<Vtx/>
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</Array>
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<DList Name="sDebugDisplay1DL" Offset="0x114CD0"/>
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<Array Name="sDebugDisplay2Vtx" Count="8" Offset="0x114D30">
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<Vtx/>
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</Array>
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9
assets/xml/code/eff_footmark.xml
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9
assets/xml/code/eff_footmark.xml
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@ -0,0 +1,9 @@
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<Root>
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<File Name="code" BaseAddress="0x800A5AC0" RangeStart="0x116750" RangeEnd="0x1167E0" OutName="eff_footmark">
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<Array Name="gEffFootprintVtx" Count="3" Offset="0x116750">
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<Vtx/>
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</Array>
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<DList Name="gEffFootprintMaterialDL" Offset="0x116780"/>
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<DList Name="gEffFootprintModelDL" Offset="0x1167C8"/>
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</File>
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</Root>
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@ -1256,10 +1256,6 @@ u8 Cutscene_IsPlaying(PlayState* play);
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void GetItem_Draw(PlayState* play, s16 drawId);
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void EffFootmark_Init(PlayState* play);
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void EffFootmark_Add(PlayState* play, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size, u8 red, u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay);
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void EffFootmark_Update(PlayState* play);
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void EffFootmark_Draw(PlayState* play);
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void SoundSource_InitAll(PlayState* play);
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void SoundSource_UpdateAll(PlayState* play);
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void SoundSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId);
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@ -479,9 +479,6 @@ extern EffectShieldParticleInit shieldParticleInitWood;
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extern u8 D_801BB12C;
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// extern UNK_TYPE1 D_801BC210;
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extern Gfx D_801BC240[9];
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extern Gfx D_801BC288[3];
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// extern UNK_TYPE1 D_801BC41E;
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extern ActorCutscene actorCutscenesGlobalCutscenes[8];
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extern s16 actorCutsceneCurrent;
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@ -34,6 +34,7 @@
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#include "z64curve.h"
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#include "z64cutscene.h"
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#include "z64dma.h"
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#include "z64eff_footmark.h"
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#include "z64effect.h"
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#include "z64interface.h"
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#include "z64item.h"
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@ -712,23 +713,6 @@ typedef struct {
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/* 0x130 */ OSThread thread;
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} AudioMgr; // size = 0x2E0
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typedef struct {
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/* 0x00 */ MtxF displayMatrix;
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/* 0x40 */ Actor* actor;
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/* 0x44 */ Vec3f location;
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/* 0x50 */ u8 flags; // bit 0 - footmark fades out
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/* 0x51 */ u8 id;
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/* 0x52 */ u8 red;
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/* 0x53 */ u8 blue;
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/* 0x54 */ u8 green;
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/* 0x55 */ UNK_TYPE1 pad55[0x1];
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/* 0x56 */ u16 alpha;
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/* 0x58 */ u16 alphaChange;
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/* 0x5A */ u16 size;
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/* 0x5C */ u16 fadeoutDelay;
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/* 0x5E */ u16 age;
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} EffFootmark; // size = 0x60
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typedef struct FireObj {
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/* 0x00 */ Vec3f position;
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/* 0x0C */ f32 size;
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33
include/z64eff_footmark.h
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33
include/z64eff_footmark.h
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@ -0,0 +1,33 @@
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#ifndef Z64EFF_FOOTMARK_H
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#define Z64EFF_FOOTMARK_H
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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struct Actor;
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typedef struct EffFootmark {
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/* 0x00 */ MtxF mf;
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/* 0x40 */ struct Actor* actor;
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/* 0x44 */ Vec3f pos;
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/* 0x50 */ u8 flags; // bit 0 - footmark fades out
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/* 0x51 */ u8 id;
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/* 0x52 */ u8 red;
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/* 0x53 */ u8 blue;
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/* 0x54 */ u8 green;
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/* 0x56 */ u16 alpha;
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/* 0x58 */ u16 alphaChange;
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/* 0x5A */ u16 size;
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/* 0x5C */ u16 fadeOutDelay;
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/* 0x5E */ u16 age;
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} EffFootmark; // size = 0x60
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#define FOOTMARK_FLAG_1 (1 << 0)
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void EffFootmark_Init(struct PlayState* play);
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void EffFootmark_Add(struct PlayState* play, MtxF* mf, struct Actor* actor, u8 id, Vec3f* pos, u16 size, u8 red, u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeOutDelay);
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void EffFootmark_Update(struct PlayState* play);
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void EffFootmark_Draw(struct PlayState* play);
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#endif
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1
spec
1
spec
@ -463,7 +463,6 @@ beginseg
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include "build/src/code/z_demo.o"
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include "build/src/code/z_draw.o"
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include "build/src/code/z_eff_footmark.o"
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include "build/data/code/z_eff_footmark.data.o"
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include "build/src/code/z_sound_source.o"
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include "build/src/code/z_elf_message.o"
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include "build/src/code/z_en_hy_code.o"
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@ -1,14 +1,19 @@
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#include "global.h"
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#include "z64eff_footmark.h"
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#include "z64.h"
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#include "macros.h"
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#include "functions.h"
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#include "assets/code/eff_footmark/eff_footmark.c"
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void EffFootmark_Init(PlayState* play) {
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EffFootmark* footmark;
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s32 i;
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for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) {
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for (footmark = play->footprintInfo, i = 0; i < ARRAY_COUNT(play->footprintInfo); i++, footmark++) {
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footmark->actor = NULL;
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footmark->location.x = 0;
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footmark->location.y = 0;
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footmark->location.z = 0;
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footmark->pos.x = 0;
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footmark->pos.y = 0;
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footmark->pos.z = 0;
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footmark->flags = 0;
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footmark->id = 0;
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footmark->alpha = 0;
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@ -16,47 +21,45 @@ void EffFootmark_Init(PlayState* play) {
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}
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}
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void EffFootmark_Add(PlayState* play, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size, u8 red,
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u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay) {
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void EffFootmark_Add(PlayState* play, MtxF* mf, Actor* actor, u8 id, Vec3f* pos, u16 size, u8 red, u8 green, u8 blue,
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u16 alpha, u16 alphaChange, u16 fadeOutDelay) {
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s32 i;
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EffFootmark* footmark;
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EffFootmark* destination = NULL;
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EffFootmark* oldest = NULL;
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s32 isNew = 1;
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s32 isNew = true;
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for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) {
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if (((actor == footmark->actor) && (footmark->id == id)) && ((footmark->flags & 1) == 0)) {
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if (fabsf((footmark->location).x - location->x) <= 1) {
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if (fabsf((footmark->location).z - location->z) <= 1) {
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isNew = 0;
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for (footmark = play->footprintInfo, i = 0; i < ARRAY_COUNT(play->footprintInfo); i++, footmark++) {
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if (((actor == footmark->actor) && (footmark->id == id)) && !(footmark->flags & FOOTMARK_FLAG_1)) {
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if (fabsf(footmark->pos.x - pos->x) <= 1) {
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if (fabsf(footmark->pos.z - pos->z) <= 1) {
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isNew = false;
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break;
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}
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}
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// This footmark is being re-added at a new location. Let's mark this one to start fading out.
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footmark->flags = 1;
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// This footmark is being re-added at a new pos. Let's mark this one to start fading out.
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footmark->flags = FOOTMARK_FLAG_1;
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}
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if (footmark->actor == NULL) {
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destination = footmark;
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} else {
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if (destination == NULL) {
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if ((oldest != NULL && footmark->age > oldest->age) || (oldest == NULL)) {
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oldest = footmark;
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}
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} else if (destination == NULL) {
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if (((oldest != NULL) && (footmark->age > oldest->age)) || (oldest == NULL)) {
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oldest = footmark;
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}
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}
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}
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if ((isNew) && ((destination != NULL || (oldest != NULL)))) {
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if (isNew && ((destination != NULL) || (oldest != NULL))) {
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if (destination == NULL) {
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destination = oldest;
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}
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Matrix_MtxFCopy(&destination->displayMatrix, displayMatrix);
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Matrix_MtxFCopy(&destination->mf, mf);
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destination->actor = actor;
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destination->location.x = location->x;
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destination->location.y = location->y;
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destination->location.z = location->z;
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destination->pos.x = pos->x;
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destination->pos.y = pos->y;
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destination->pos.z = pos->z;
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destination->flags = 0;
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destination->id = id;
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destination->red = red;
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@ -65,7 +68,7 @@ void EffFootmark_Add(PlayState* play, MtxF* displayMatrix, Actor* actor, u8 id,
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destination->alpha = alpha;
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destination->alphaChange = alphaChange;
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destination->size = size;
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destination->fadeoutDelay = fadeoutDelay;
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destination->fadeOutDelay = fadeOutDelay;
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destination->age = 0;
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}
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}
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@ -74,22 +77,24 @@ void EffFootmark_Update(PlayState* play) {
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EffFootmark* footmark;
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s32 i;
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for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) {
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if (footmark->actor != NULL) {
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if ((footmark->flags & 1) == 1) {
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if ((u32)footmark->age < UINT16_MAX) {
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footmark->age++;
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}
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for (footmark = play->footprintInfo, i = 0; i < ARRAY_COUNT(play->footprintInfo); i++, footmark++) {
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if (footmark->actor == NULL) {
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continue;
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}
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if (footmark->fadeoutDelay == 0) {
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if (footmark->alpha >= footmark->alphaChange + 0x1000) {
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footmark->alpha -= footmark->alphaChange;
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} else {
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footmark->actor = NULL;
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}
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} else if (footmark->fadeoutDelay > 0) {
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footmark->fadeoutDelay--;
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if (CHECK_FLAG_ALL(footmark->flags, FOOTMARK_FLAG_1)) {
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if ((u32)footmark->age < UINT16_MAX) {
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footmark->age++;
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}
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if (footmark->fadeOutDelay == 0) {
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if (footmark->alpha >= footmark->alphaChange + 0x1000) {
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footmark->alpha -= footmark->alphaChange;
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} else {
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footmark->actor = NULL;
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}
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} else if (footmark->fadeOutDelay > 0) {
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footmark->fadeOutDelay--;
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}
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}
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}
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@ -102,11 +107,11 @@ void EffFootmark_Draw(PlayState* play) {
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func_8012C448(play->state.gfxCtx);
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gSPDisplayList(gfxCtx->polyXlu.p++, D_801BC240);
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gSPDisplayList(gfxCtx->polyXlu.p++, gEffFootprintMaterialDL);
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for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) {
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for (footmark = play->footprintInfo, i = 0; i < ARRAY_COUNT(play->footprintInfo); i++, footmark++) {
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if (footmark->actor != NULL) {
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Matrix_Put(&footmark->displayMatrix);
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Matrix_Put(&footmark->mf);
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Matrix_Scale(footmark->size * (1.0f / 0x100) * 0.7f, 1, footmark->size * (1.0f / 0x100), MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD);
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@ -114,7 +119,7 @@ void EffFootmark_Draw(PlayState* play) {
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, footmark->red, footmark->green, footmark->blue,
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footmark->alpha >> 8);
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gSPDisplayList(gfxCtx->polyXlu.p++, D_801BC288);
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gSPDisplayList(gfxCtx->polyXlu.p++, gEffFootprintModelDL);
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}
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}
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}
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@ -927,9 +927,9 @@
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0x801BB15C:("D_801BB15C","UNK_TYPE2","",0x2),
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0x801BB160:("D_801BB160","UNK_TYPE4","",0x4),
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0x801BB170:("sDrawItemTable","DrawItemTableEntry","[118]",0x1098),
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0x801BC210:("D_801BC210","UNK_TYPE1","",0x1),
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0x801BC240:("D_801BC240","Gfx","[9]",0x48),
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0x801BC288:("D_801BC288","Gfx","[3]",0x18),
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0x801BC210:("gEffFootprintVtx","UNK_TYPE1","",0x1),
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0x801BC240:("gEffFootprintMaterialDL","Gfx","[9]",0x48),
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0x801BC288:("gEffFootprintModelDL","Gfx","[3]",0x18),
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0x801BC2A0:("D_801BC2A0","UNK_TYPE1","",0x1),
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0x801BC3F0:("gEnHyBodyParts","UNK_TYPE1","",0x1),
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0x801BC400:("gEnHyParentBodyParts","UNK_TYPE1","",0x1),
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