mirror of
https://github.com/zeldaret/mm.git
synced 2024-11-26 22:30:58 +00:00
Yet another header cleanup (#1508)
* lights.c * z64skin_matrix.h * Move out some stuff from macros.h * gamealloc.h * move most transition functions to z64transition.h * z64lib.h * `include` cleanup on transition files * z_overlay cleanup * z64malloc.h * format * forgot to remove those * forgot this * fix borken includes
This commit is contained in:
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506e215547
@ -489,7 +489,6 @@ s32 Actor_TrackNone(Vec3s* headRot, Vec3s* torsoRot);
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s32 Actor_TrackPoint(Actor* actor, Vec3f* target, Vec3s* headRot, Vec3s* torsoRot);
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s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, f32 focusHeight);
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s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos);
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void SaveContext_Init(void);
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void GetItem_Draw(PlayState* play, s16 drawId);
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@ -505,21 +504,6 @@ void Font_LoadCharNES(PlayState* play, u8 codePointIndex, s32 offset);
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void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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void* Lib_MemCpy(void* dest, void* src, size_t size);
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void* Lib_MemSet(void* buffer, s32 value, size_t size);
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void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, Input* input);
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void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain);
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void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
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void Lib_PlaySfx(u16 sfxId);
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void Lib_PlaySfx_2(u16 sfxId);
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void Lib_PlaySfx_AtPos(Vec3f* pos, u16 sfxId);
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void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, Vec3f* dst);
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void Color_RGB8_Lerp(Color_RGB8* from, Color_RGB8* to, f32 lerp, Color_RGB8* dst);
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void Lib_Nop801004FC(void);
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void* Lib_SegmentedToVirtual(void* ptr);
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void* Lib_SegmentedToVirtualNull(void* ptr);
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uintptr_t Lib_VirtualToPhysical(void* ptr);
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void* Lib_PhysicalToVirtual(uintptr_t ptr);
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void LifeMeter_Init(PlayState* play);
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void LifeMeter_UpdateColors(PlayState* play);
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s32 LifeMeter_SaveInterfaceHealth(PlayState* play);
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@ -528,43 +512,7 @@ s32 LifeMeter_DecreaseInterfaceHealth(PlayState* play);
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void LifeMeter_Draw(PlayState* play);
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void LifeMeter_UpdateSizeAndBeep(PlayState* play);
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u32 LifeMeter_IsCritical(void);
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void Lights_PointSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, s32 type);
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void Lights_PointNoGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
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void Lights_PointGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
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void Lights_PointSetColorAndRadius(LightInfo* info, u8 r, u8 g, u8 b, s16 radius);
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void Lights_PointSetPosition(LightInfo* info, s16 x, s16 y, s16 z);
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void Lights_DirectionalSetInfo(LightInfo* info, s8 x, s8 y, s8 z, u8 r, u8 g, u8 b);
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void Lights_Reset(Lights* lights, u8 r, u8 g, u8 b);
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void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx);
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Light* Lights_FindSlot(Lights* lights);
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void Lights_BindPointWithReference(Lights* lights, LightParams* params, Vec3f* pos);
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void Lights_BindPoint(Lights* lights, LightParams* params, PlayState* play);
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void Lights_BindDirectional(Lights* lights, LightParams* params, void* unused);
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void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* refPos, PlayState* play);
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LightNode* Lights_FindBufSlot(void);
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void Lights_FreeNode(LightNode* light);
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void LightContext_Init(PlayState* play, LightContext* lightCtx);
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void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b);
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void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 far);
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Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx);
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void LightContext_InitList(PlayState* play, LightContext* lightCtx);
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void LightContext_DestroyList(PlayState* play, LightContext* lightCtx);
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LightNode* LightContext_InsertLight(PlayState* play, LightContext* lightCtx, LightInfo* info);
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void LightContext_RemoveLight(PlayState* play, LightContext* lightCtx, LightNode* light);
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Lights* Lights_NewAndDraw(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB, u8 numLights, u8 r, u8 g, u8 b, s8 x, s8 y, s8 z);
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Lights* Lights_New(GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB);
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void Lights_GlowCheck(PlayState* play);
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void Lights_DrawGlow(PlayState* play);
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void* ZeldaArena_Malloc(size_t size);
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void* ZeldaArena_MallocR(size_t size);
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void* ZeldaArena_Realloc(void* ptr, size_t newSize);
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void ZeldaArena_Free(void* ptr);
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void* ZeldaArena_Calloc(size_t num, size_t size);
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void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc);
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s32 ZeldaArena_Check(void);
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void ZeldaArena_Init(void* start, size_t size);
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void ZeldaArena_Cleanup(void);
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u8 ZeldaArena_IsInitialized(void);
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// void func_80102E40(void);
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// void func_80102E90(void);
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// void func_80102EA4(void);
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@ -773,31 +721,6 @@ void Inventory_SaveLotteryCodeGuess(PlayState* play);
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s32 Schedule_RunScript(PlayState* play, u8* script, ScheduleOutput* output);
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void SkinMatrix_Vec3fMtxFMultXYZW(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDest);
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void SkinMatrix_Vec3fMtxFMultXYZ(MtxF* mf, Vec3f* src, Vec3f* dest);
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void SkinMatrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest);
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void SkinMatrix_GetClear(MtxF** mfp);
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void SkinMatrix_GetClear(MtxF** mfp);
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void SkinMatrix_MtxFCopy(MtxF* src, MtxF* dest);
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s32 SkinMatrix_Invert(MtxF* src, MtxF* dest);
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void SkinMatrix_SetScale(MtxF* mf, f32 x, f32 y, f32 z);
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void SkinMatrix_SetRotateRPY(MtxF* mf, s16 roll, s16 pitch, s16 yaw);
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void SkinMatrix_SetRotateYRP(MtxF* mf, s16 yaw, s16 roll, s16 pitch);
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void SkinMatrix_SetTranslate(MtxF* mf, f32 x, f32 y, f32 z);
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void SkinMatrix_SetScaleRotateRPYTranslate(MtxF* mf, f32 scaleX, f32 scaleY, f32 scaleZ, s16 roll, s16 pitch, s16 yaw, f32 dx, f32 dy, f32 dz);
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void SkinMatrix_SetScaleRotateYRPTranslate(MtxF* mf, f32 scaleX, f32 scaleY, f32 scaleZ, s16 yaw, s16 roll, s16 pitch, f32 dx, f32 dy, f32 dz);
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void SkinMatrix_SetRotateRPYTranslate(MtxF* mf, s16 roll, s16 pitch, s16 yaw, f32 dx, f32 dy, f32 dz);
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void SkinMatrix_Vec3fToVec3s(Vec3f* src, Vec3s* dest);
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void SkinMatrix_Vec3sToVec3f(Vec3s* src, Vec3f* dest);
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void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest);
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Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src);
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void SkinMatrix_SetRotateAroundVec(MtxF* mf, s16 a, f32 x, f32 y, f32 z);
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void SkinMatrix_SetXRotation(MtxF* mf, s16 a);
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void SkinMatrix_MulXRotation(MtxF* mf, s16 a);
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void SkinMatrix_SetYRotation(MtxF* mf, s16 a);
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void SkinMatrix_MulYRotation(MtxF* mf, s16 a);
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void SkinMatrix_SetZRotation(MtxF* mf, s16 a);
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uintptr_t KaleidoManager_FaultAddrConv(uintptr_t address, void* param);
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void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl);
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void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl);
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@ -809,39 +732,6 @@ void KaleidoScopeCall_Init(PlayState* play);
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void KaleidoScopeCall_Destroy(PlayState* play);
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void KaleidoScopeCall_Update(PlayState* play);
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void KaleidoScopeCall_Draw(PlayState* play);
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void Transition_Init(TransitionContext* transitionCtx);
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void Transition_Destroy(TransitionContext* transitionCtx);
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void TransitionTile_Destroy(TransitionTile* this);
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TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows);
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void TransitionTile_Draw(TransitionTile* this, Gfx** gfxP);
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void TransitionTile_Update(TransitionTile* this);
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void TransitionFade_Start(void* thisx);
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void* TransitionFade_Init(void* thisx);
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void TransitionFade_Destroy(void* thisx);
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void TransitionFade_Update(void* thisx, s32 updateRate);
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void TransitionFade_Draw(void* thisx, Gfx** gfxP);
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s32 TransitionFade_IsDone(void* thisx);
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void TransitionFade_SetColor(void* thisx, u32 color);
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void TransitionFade_SetType(void* thisx, s32 type);
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void TransitionOverlay_ClearLoadInfo(TransitionOverlay *overlayEntry);
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void TransitionOverlay_SetSegment(TransitionOverlay *overlayEntry, void* vramStart, void* vramEnd, uintptr_t vromStart, uintptr_t vromEnd);
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void TransitionCircle_Start(void* thisx);
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void* TransitionCircle_Init(void* thisx);
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void TransitionCircle_Destroy(void* thisx);
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void TransitionCircle_Update(void* thisx);
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void TransitionCircle_SetColor(void* thisx, u32 color);
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void TransitionCircle_SetType(void* thisx, s32 type);
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void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, TexturePtr texture, s32 fmt, s32 arg3, s32 masks, s32 maskt, f32 arg6);
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void TransitionCircle_Draw(void* thisx, Gfx** gfxp);
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s32 TransitionCircle_IsDone(void* thisx);
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void* TransitionOverlay_VramToRam(TransitionOverlay *overlayEntry, void* vramAddr);
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void TransitionOverlay_VramToRamArray(TransitionOverlay *overlayEntry, void** vramAddrs, s32 count);
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s32 TransitionOverlay_Load(TransitionOverlay *overlayEntry);
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s32 TransitionOverlay_Free(TransitionOverlay *overlayEntry);
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void func_80165438(UNK_PTR param_1);
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// void func_80165444(s32 param_1, UNK_TYPE4 param_2, UNK_TYPE4 param_3, UNK_TYPE4 param_4, UNK_TYPE4 param_5);
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void Play_SetMotionBlurAlpha(u32 alpha);
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void Play_EnableMotionBlur(u32 alpha);
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@ -894,11 +784,6 @@ void Play_AssignPlayerCsIdsFromScene(GameState* thisx, s32 spawnCsId);
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void Play_FillScreen(GameState* thisx, s16 fillScreenOn, u8 red, u8 green, u8 blue, u8 alpha);
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void Play_Init(GameState* thisx);
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void GameAlloc_Log(GameAlloc* this);
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void* GameAlloc_Malloc(GameAlloc* this, size_t size);
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void GameAlloc_Free(GameAlloc* this, void* data);
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void GameAlloc_Cleanup(GameAlloc* this);
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void GameAlloc_Init(GameAlloc* this);
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void Graph_FaultClient(void);
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void Graph_InitTHGA(TwoHeadGfxArena* arena, Gfx* buffer, s32 size);
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void Graph_SetNextGfxPool(GraphicsContext* gfxCtx);
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24
include/gamealloc.h
Normal file
24
include/gamealloc.h
Normal file
@ -0,0 +1,24 @@
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#ifndef GAMEALLOC_H
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#define GAMEALLOC_H
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#include "ultra64.h"
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typedef struct GameAllocEntry {
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/* 0x0 */ struct GameAllocEntry* next;
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/* 0x4 */ struct GameAllocEntry* prev;
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/* 0x8 */ size_t size;
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/* 0xC */ u32 unk_0C;
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} GameAllocEntry; // size = 0x10
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typedef struct GameAlloc {
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/* 0x00 */ GameAllocEntry base;
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/* 0x10 */ GameAllocEntry* head;
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} GameAlloc; // size = 0x14
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void GameAlloc_Log(GameAlloc* this);
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void* GameAlloc_Malloc(GameAlloc* this, size_t size);
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void GameAlloc_Free(GameAlloc* this, void* data);
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void GameAlloc_Cleanup(GameAlloc* this);
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void GameAlloc_Init(GameAlloc* this);
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#endif
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@ -239,6 +239,10 @@ void func_8012D40C(f32* param_1, f32* param_2, s16* param_3);
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extern Gfx gSetupDLs[SETUPDL_MAX][6];
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extern Gfx gEmptyDL[];
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extern GfxMasterList D_0E000000;
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#define WORK_DISP __gfxCtx->work.p
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#define POLY_OPA_DISP __gfxCtx->polyOpa.p
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#define POLY_XLU_DISP __gfxCtx->polyXlu.p
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@ -283,4 +287,21 @@ extern Gfx gEmptyDL[];
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_g->words.w1 = (unsigned int)(d); \
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})
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/**
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* `x` vertex x
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* `y` vertex y
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* `z` vertex z
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* `s` texture s coordinate
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* `t` texture t coordinate
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* `crnx` red component of color vertex, or x component of normal vertex
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* `cgny` green component of color vertex, or y component of normal vertex
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* `cbnz` blue component of color vertex, or z component of normal vertex
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* `a` alpha
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*/
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#define VTX(x, y, z, s, t, crnx, cgny, cbnz, a) \
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{ { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } }, }
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#define VTX_T(x, y, z, s, t, cr, cg, cb, a) \
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{ { x, y, z }, 0, { s, t }, { cr, cg, cb, a }, }
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#endif
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@ -3,7 +3,7 @@
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#include "libc/stddef.h"
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typedef struct {
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typedef struct InitChainEntry {
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u32 cont: 1;
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u32 type: 4;
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u32 offset: 11;
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@ -3,7 +3,6 @@
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#include "libc/stdint.h"
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#include "PR/os_convert.h"
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#include "main.h"
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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@ -21,8 +20,6 @@
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#define ARRAY_COUNT_2D(arr) (ARRAY_COUNT(arr) * ARRAY_COUNT(arr[0]))
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#define SEGMENTED_TO_K0(addr) (void*)((gSegments[SEGMENT_NUMBER(addr)] + K0BASE) + SEGMENT_OFFSET(addr))
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#define GET_ACTIVE_CAM(play) ((play)->cameraPtrs[(play)->activeCamId])
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#define GET_PLAYER(play) ((Player*)(play)->actorCtx.actorLists[ACTORCAT_PLAYER].first)
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@ -67,23 +64,6 @@
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(flag & 0x1) ? 0 : \
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0)
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/**
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* `x` vertex x
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* `y` vertex y
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* `z` vertex z
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* `s` texture s coordinate
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* `t` texture t coordinate
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* `crnx` red component of color vertex, or x component of normal vertex
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* `cgny` green component of color vertex, or y component of normal vertex
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* `cbnz` blue component of color vertex, or z component of normal vertex
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* `a` alpha
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*/
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#define VTX(x, y, z, s, t, crnx, cgny, cbnz, a) \
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{ { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } }, }
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#define VTX_T(x, y, z, s, t, cr, cg, cb, a) \
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{ { x, y, z }, 0, { s, t }, { cr, cg, cb, a }, }
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#define SQ(x) ((x) * (x))
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#define ABS(x) ((x) >= 0 ? (x) : -(x))
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#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
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@ -16,4 +16,6 @@ extern PadMgr gPadMgr;
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void Main(void* arg);
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#define SEGMENTED_TO_K0(addr) (void*)((gSegments[SEGMENT_NUMBER(addr)] + K0BASE) + SEGMENT_OFFSET(addr))
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#endif
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@ -1519,7 +1519,6 @@ extern TriNorm D_801EF590;
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extern TriNorm D_801EF5C8;
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extern TriNorm D_801EF600;
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extern TriNorm D_801EF638;
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extern SaveContext gSaveContext;
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// extern UNK_TYPE1 D_801F4E20;
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// extern UNK_TYPE1 sBeatingHeartsDDPrim;
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@ -1532,7 +1531,7 @@ extern SaveContext gSaveContext;
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// extern UNK_TYPE1 D_801F4F66;
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// extern UNK_TYPE1 D_801F4F68;
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// extern UNK_TYPE1 D_801F4F6A;
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// extern LightsBuffer sLightsBuffer;
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// extern UNK_TYPE1 D_801F5130;
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// extern UNK_TYPE1 D_801F5270;
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// extern UNK_TYPE1 D_801F528E;
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@ -1652,7 +1651,6 @@ extern AudioCustomReverbFunction gAudioCustomReverbFunction;
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extern AudioCustomSynthFunction gAudioCustomSynthFunction;
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// other segments
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extern GfxMasterList D_0E000000;
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extern Mtx D_01000000;
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extern u16 D_0F000000[];
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@ -21,6 +21,8 @@
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#include "sfx.h"
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#include "message_data_static.h"
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#include "main.h"
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#include "gfx.h"
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#include "gfxprint.h"
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#include "padutils.h"
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@ -47,6 +49,7 @@
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#include "z64game.h"
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#include "z64interface.h"
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#include "z64item.h"
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#include "z64lib.h"
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#include "z64light.h"
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#include "z64map.h"
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#include "z64math.h"
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@ -58,6 +61,7 @@
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#include "z64save.h"
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#include "z64scene.h"
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#include "z64schedule.h"
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#include "z64skin_matrix.h"
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#include "z64skin.h"
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#include "z64skybox.h"
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#include "z64sound_source.h"
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@ -4,6 +4,7 @@
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#include "PR/ultratypes.h"
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#include "z64math.h"
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struct Actor;
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struct PlayState;
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typedef struct {
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@ -56,7 +57,7 @@ s32 SkelCurve_Init(struct PlayState* play, SkelCurve* skelCurve, CurveSkeletonHe
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void SkelCurve_Destroy(struct PlayState* play, SkelCurve* skelCurve);
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void SkelCurve_SetAnim(SkelCurve* skelCurve, CurveAnimationHeader* animation, f32 arg2, f32 endFrame, f32 curFrame, f32 playSpeed);
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s32 SkelCurve_Update(struct PlayState* play, SkelCurve* skelCurve);
|
||||
void SkelCurve_Draw(Actor* actor, struct PlayState* play, SkelCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, Actor* thisx);
|
||||
void SkelCurve_Draw(struct Actor* actor, struct PlayState* play, SkelCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, struct Actor* thisx);
|
||||
|
||||
|
||||
// ZAPD compatibility typedefs
|
||||
|
@ -2,11 +2,13 @@
|
||||
#define Z64GAME_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
#include "libc/stdbool.h"
|
||||
#include "libc/stdint.h"
|
||||
#include "gamealloc.h"
|
||||
#include "padmgr.h"
|
||||
#include "padutils.h"
|
||||
#include "tha.h"
|
||||
#include "padmgr.h"
|
||||
#include "unk.h"
|
||||
|
||||
struct GraphicsContext;
|
||||
@ -42,18 +44,6 @@ typedef struct {
|
||||
/* 0x2C */ size_t instanceSize;
|
||||
} GameStateOverlay; // size = 0x30
|
||||
|
||||
typedef struct GameAllocEntry {
|
||||
/* 0x0 */ struct GameAllocEntry* next;
|
||||
/* 0x4 */ struct GameAllocEntry* prev;
|
||||
/* 0x8 */ size_t size;
|
||||
/* 0xC */ u32 unk_0C;
|
||||
} GameAllocEntry; // size = 0x10
|
||||
|
||||
typedef struct GameAlloc {
|
||||
/* 0x00 */ GameAllocEntry base;
|
||||
/* 0x10 */ GameAllocEntry* head;
|
||||
} GameAlloc; // size = 0x14
|
||||
|
||||
typedef struct GameState {
|
||||
/* 0x00 */ struct GraphicsContext* gfxCtx;
|
||||
/* 0x04 */ GameStateFunc main;
|
||||
|
29
include/z64lib.h
Normal file
29
include/z64lib.h
Normal file
@ -0,0 +1,29 @@
|
||||
#ifndef Z64LIB_H
|
||||
#define Z64LIB_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
#include "color.h"
|
||||
#include "z64math.h"
|
||||
|
||||
struct Actor;
|
||||
struct InitChainEntry;
|
||||
struct Input;
|
||||
|
||||
void* Lib_MemCpy(void* dest, void* src, size_t size);
|
||||
void* Lib_MemSet(void* buffer, s32 value, size_t size);
|
||||
void Lib_GetControlStickData(f32* outMagnitude, s16* outAngle, struct Input* input);
|
||||
void Actor_ProcessInitChain(struct Actor* actor, struct InitChainEntry* ichain);
|
||||
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
|
||||
void Lib_PlaySfx(u16 sfxId);
|
||||
void Lib_PlaySfx_2(u16 sfxId);
|
||||
void Lib_PlaySfx_AtPos(Vec3f* pos, u16 sfxId);
|
||||
void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, Vec3f* dst);
|
||||
void Color_RGB8_Lerp(Color_RGB8* from, Color_RGB8* to, f32 lerp, Color_RGB8* dst);
|
||||
void Lib_Nop801004FC(void);
|
||||
void* Lib_SegmentedToVirtual(void* ptr);
|
||||
void* Lib_SegmentedToVirtualNull(void* ptr);
|
||||
uintptr_t Lib_VirtualToPhysical(void* ptr);
|
||||
void* Lib_PhysicalToVirtual(uintptr_t ptr);
|
||||
|
||||
#endif
|
@ -2,13 +2,13 @@
|
||||
#define Z64LIGHT_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "PR/gbi.h"
|
||||
#include "color.h"
|
||||
#include "z64math.h"
|
||||
|
||||
struct GraphicsContext;
|
||||
struct PlayState;
|
||||
|
||||
typedef struct {
|
||||
typedef struct AdjLightSettings {
|
||||
/* 0x00 */ s16 ambientColor[3];
|
||||
/* 0x06 */ s16 light1Color[3];
|
||||
/* 0x0C */ s16 light2Color[3];
|
||||
@ -17,7 +17,7 @@ typedef struct {
|
||||
/* 0x1A */ s16 zFar;
|
||||
} AdjLightSettings; // size = 0x1C
|
||||
|
||||
typedef struct {
|
||||
typedef struct LightPoint {
|
||||
/* 0x0 */ s16 x;
|
||||
/* 0x2 */ s16 y;
|
||||
/* 0x4 */ s16 z;
|
||||
@ -26,7 +26,7 @@ typedef struct {
|
||||
/* 0xA */ s16 radius;
|
||||
} LightPoint; // size = 0xC
|
||||
|
||||
typedef struct {
|
||||
typedef struct LightDirectional {
|
||||
/* 0x0 */ s8 x;
|
||||
/* 0x1 */ s8 y;
|
||||
/* 0x2 */ s8 z;
|
||||
@ -39,7 +39,7 @@ typedef union LightParams {
|
||||
} LightParams; // size = 0xC
|
||||
|
||||
typedef struct LightInfo {
|
||||
/* 0x0 */ u8 type;
|
||||
/* 0x0 */ u8 type; // LightType enum
|
||||
/* 0x2 */ LightParams params;
|
||||
} LightInfo; // size = 0xE
|
||||
|
||||
@ -77,7 +77,25 @@ typedef enum LightType {
|
||||
/* 2 */ LIGHT_POINT_GLOW
|
||||
} LightType;
|
||||
|
||||
typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
|
||||
typedef void (*LightsPosBindFunc)(Lights* lights, LightParams* params, struct PlayState* play);
|
||||
void Lights_PointNoGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
|
||||
void Lights_PointGlowSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius);
|
||||
void Lights_PointSetColorAndRadius(LightInfo* info, u8 r, u8 g, u8 b, s16 radius);
|
||||
void Lights_PointSetPosition(LightInfo* info, s16 x, s16 y, s16 z);
|
||||
void Lights_DirectionalSetInfo(LightInfo* info, s8 x, s8 y, s8 z, u8 r, u8 g, u8 b);
|
||||
void Lights_Reset(Lights* lights, u8 r, u8 g, u8 b);
|
||||
void Lights_Draw(Lights* lights, struct GraphicsContext* gfxCtx);
|
||||
void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* refPos, struct PlayState* play);
|
||||
void LightContext_Init(struct PlayState* play, LightContext* lightCtx);
|
||||
void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b);
|
||||
void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 far);
|
||||
Lights* LightContext_NewLights(LightContext* lightCtx, struct GraphicsContext* gfxCtx);
|
||||
void LightContext_InitList(struct PlayState* play, LightContext* lightCtx);
|
||||
void LightContext_DestroyList(struct PlayState* play, LightContext* lightCtx);
|
||||
LightNode* LightContext_InsertLight(struct PlayState* play, LightContext* lightCtx, LightInfo* info);
|
||||
void LightContext_RemoveLight(struct PlayState* play, LightContext* lightCtx, LightNode* light);
|
||||
Lights* Lights_NewAndDraw(struct GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB, u8 numLights, u8 r, u8 g, u8 b, s8 x, s8 y, s8 z);
|
||||
Lights* Lights_New(struct GraphicsContext* gfxCtx, u8 ambientR, u8 ambientG, u8 ambientB);
|
||||
void Lights_GlowCheck(struct PlayState* play);
|
||||
void Lights_DrawGlow(struct PlayState* play);
|
||||
|
||||
#endif
|
||||
|
17
include/z64malloc.h
Normal file
17
include/z64malloc.h
Normal file
@ -0,0 +1,17 @@
|
||||
#ifndef Z64MALLOC_H
|
||||
#define Z64MALLOC_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
void* ZeldaArena_Malloc(size_t size);
|
||||
void* ZeldaArena_MallocR(size_t size);
|
||||
void* ZeldaArena_Realloc(void* ptr, size_t newSize);
|
||||
void ZeldaArena_Free(void* ptr);
|
||||
void* ZeldaArena_Calloc(size_t num, size_t size);
|
||||
void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc);
|
||||
s32 ZeldaArena_Check(void);
|
||||
void ZeldaArena_Init(void* start, size_t size);
|
||||
void ZeldaArena_Cleanup(void);
|
||||
u8 ZeldaArena_IsInitialized(void);
|
||||
|
||||
#endif
|
@ -2,6 +2,7 @@
|
||||
#define Z64MATH_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "libc/math.h"
|
||||
|
||||
#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
|
||||
|
||||
|
@ -1678,6 +1678,8 @@ void Sram_SetFlashPagesOwlSave(SramContext* sramCtx, s32 curPage, s32 numPages);
|
||||
void Sram_StartWriteToFlashOwlSave(SramContext* sramCtx);
|
||||
void Sram_UpdateWriteToFlashOwlSave(SramContext* sramCtx);
|
||||
|
||||
void SaveContext_Init(void);
|
||||
|
||||
extern u32 gSramSlotOffsets[];
|
||||
extern u8 gAmmoItems[];
|
||||
extern s32 gFlashSaveStartPages[];
|
||||
@ -1686,4 +1688,6 @@ extern s32 gFlashSpecialSaveNumPages[];
|
||||
extern s32 gFlashOwlSaveStartPages[];
|
||||
extern s32 gFlashOwlSaveNumPages[];
|
||||
|
||||
extern SaveContext gSaveContext;
|
||||
|
||||
#endif
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "z64animation.h"
|
||||
|
||||
struct Actor;
|
||||
struct GraphicsContext;
|
||||
struct GameState;
|
||||
struct PlayState;
|
||||
@ -89,10 +90,10 @@ void Skin_UpdateVertices(MtxF* mtx, SkinVertex* skinVertices, SkinLimbModif* mod
|
||||
void Skin_ApplyLimbModifications(struct GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s32 arg3);
|
||||
void Skin_DrawAnimatedLimb(struct GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s32 arg3, s32 drawFlags);
|
||||
void Skin_DrawLimb(struct GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, Gfx* dListOverride, s32 drawFlags);
|
||||
void func_80138228(Actor* actor, struct PlayState* play, Skin* skin, SkinPostDraw postDraw, s32 setTranslation);
|
||||
void func_80138258(Actor* actor, struct PlayState* play, Skin* skin, SkinPostDraw postDraw, SkinOverrideLimbDraw overrideLimbDraw, s32 setTranslation);
|
||||
void func_8013828C(Actor* actor, struct PlayState* play, Skin* skin, SkinPostDraw postDraw, SkinOverrideLimbDraw overrideLimbDraw, s32 setTranslation, s32 arg6);
|
||||
void func_801382C4(Actor* actor, struct PlayState* play, Skin* skin, SkinPostDraw postDraw, SkinOverrideLimbDraw overrideLimbDraw, s32 setTranslation, s32 arg6, s32 drawFlags);
|
||||
void func_80138228(struct Actor* actor, struct PlayState* play, Skin* skin, SkinPostDraw postDraw, s32 setTranslation);
|
||||
void func_80138258(struct Actor* actor, struct PlayState* play, Skin* skin, SkinPostDraw postDraw, SkinOverrideLimbDraw overrideLimbDraw, s32 setTranslation);
|
||||
void func_8013828C(struct Actor* actor, struct PlayState* play, Skin* skin, SkinPostDraw postDraw, SkinOverrideLimbDraw overrideLimbDraw, s32 setTranslation, s32 arg6);
|
||||
void func_801382C4(struct Actor* actor, struct PlayState* play, Skin* skin, SkinPostDraw postDraw, SkinOverrideLimbDraw overrideLimbDraw, s32 setTranslation, s32 arg6, s32 drawFlags);
|
||||
void Skin_GetLimbPos(Skin* skin, s32 limbIndex, Vec3f* offset, Vec3f* dst);
|
||||
void Skin_GetVertexPos(Skin* skin, s32 limbIndex, s32 vtxIndex, Vec3f* dst);
|
||||
|
||||
@ -101,6 +102,6 @@ void Skin_InitAnimatedLimb(struct GameState* gameState, Skin* skin, s32 limbInde
|
||||
void Skin_Init(struct GameState* gameState, Skin* skin, SkeletonHeader* skeletonHeader, AnimationHeader* animationHeader);
|
||||
void Skin_Free(struct GameState* gameState, Skin* skin);
|
||||
s32 func_801387D4(Skin* skin, SkinLimb** skeleton, MtxF* limbMatrices, u8 parentIndex, u8 limbIndex);
|
||||
s32 Skin_ApplyAnimTransformations(Skin* skin, MtxF* limbMatrices, Actor* actor, s32 setTranslation);
|
||||
s32 Skin_ApplyAnimTransformations(Skin* skin, MtxF* limbMatrices, struct Actor* actor, s32 setTranslation);
|
||||
|
||||
#endif
|
||||
|
34
include/z64skin_matrix.h
Normal file
34
include/z64skin_matrix.h
Normal file
@ -0,0 +1,34 @@
|
||||
#ifndef Z64SKIN_MATRIX_H
|
||||
#define Z64SKIN_MATRIX_H
|
||||
|
||||
#include "ultra64.h"
|
||||
#include "z64math.h"
|
||||
|
||||
struct GraphicsContext;
|
||||
|
||||
void SkinMatrix_Vec3fMtxFMultXYZW(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDest);
|
||||
void SkinMatrix_Vec3fMtxFMultXYZ(MtxF* mf, Vec3f* src, Vec3f* dest);
|
||||
void SkinMatrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest);
|
||||
void SkinMatrix_GetClear(MtxF** mfp);
|
||||
void SkinMatrix_GetClear(MtxF** mfp);
|
||||
void SkinMatrix_MtxFCopy(MtxF* src, MtxF* dest);
|
||||
s32 SkinMatrix_Invert(MtxF* src, MtxF* dest);
|
||||
void SkinMatrix_SetScale(MtxF* mf, f32 x, f32 y, f32 z);
|
||||
void SkinMatrix_SetRotateRPY(MtxF* mf, s16 roll, s16 pitch, s16 yaw);
|
||||
void SkinMatrix_SetRotateYRP(MtxF* mf, s16 yaw, s16 roll, s16 pitch);
|
||||
void SkinMatrix_SetTranslate(MtxF* mf, f32 x, f32 y, f32 z);
|
||||
void SkinMatrix_SetScaleRotateRPYTranslate(MtxF* mf, f32 scaleX, f32 scaleY, f32 scaleZ, s16 roll, s16 pitch, s16 yaw, f32 dx, f32 dy, f32 dz);
|
||||
void SkinMatrix_SetScaleRotateYRPTranslate(MtxF* mf, f32 scaleX, f32 scaleY, f32 scaleZ, s16 yaw, s16 roll, s16 pitch, f32 dx, f32 dy, f32 dz);
|
||||
void SkinMatrix_SetRotateRPYTranslate(MtxF* mf, s16 roll, s16 pitch, s16 yaw, f32 dx, f32 dy, f32 dz);
|
||||
void SkinMatrix_Vec3fToVec3s(Vec3f* src, Vec3s* dest);
|
||||
void SkinMatrix_Vec3sToVec3f(Vec3s* src, Vec3f* dest);
|
||||
void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest);
|
||||
Mtx* SkinMatrix_MtxFToNewMtx(struct GraphicsContext* gfxCtx, MtxF* src);
|
||||
void SkinMatrix_SetRotateAroundVec(MtxF* mf, s16 a, f32 x, f32 y, f32 z);
|
||||
void SkinMatrix_SetXRotation(MtxF* mf, s16 a);
|
||||
void SkinMatrix_MulXRotation(MtxF* mf, s16 a);
|
||||
void SkinMatrix_SetYRotation(MtxF* mf, s16 a);
|
||||
void SkinMatrix_MulYRotation(MtxF* mf, s16 a);
|
||||
void SkinMatrix_SetZRotation(MtxF* mf, s16 a);
|
||||
|
||||
#endif
|
@ -1,7 +1,7 @@
|
||||
#ifndef Z64SPEED_METER_H
|
||||
#define Z64SPEED_METER_H
|
||||
|
||||
#include "PR/ultratypes.h"
|
||||
#include "ultra64.h"
|
||||
|
||||
struct GameState;
|
||||
struct GraphicsContext;
|
||||
|
@ -2,26 +2,37 @@
|
||||
#define Z64TRANSITION_H
|
||||
|
||||
#include "ultra64.h"
|
||||
|
||||
#include "libc/stdint.h"
|
||||
#include "unk.h"
|
||||
|
||||
#include "overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h"
|
||||
#include "overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h"
|
||||
#include "overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h"
|
||||
#include "overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.h"
|
||||
#include "overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.h"
|
||||
|
||||
typedef enum {
|
||||
typedef enum TransitionOverlayStatus {
|
||||
/* -1 */ TRANSITION_OVERLAY_STATUS_FAILED = -1, // failed allocation or null reference
|
||||
/* 0 */ TRANSITION_OVERLAY_STATUS_LOAD_FREE, // successfully loaded/freed overlay
|
||||
/* 1 */ TRANSITION_OVERLAY_STATUS_ADD_REMOVAL, // successfully added/removed instance
|
||||
/* 2 */ TRANSITION_OVERLAY_STATUS_LOADED_NO_INSTANCES, // overlay is loaded but has no instances (?) TODO: Figure out why this exists
|
||||
/* 3 */ TRANSITION_OVERLAY_STATUS_INTERNAL // internal overlay, so always loaded
|
||||
} TransitionOverlayStatus;
|
||||
|
||||
typedef enum TransitionTileState {
|
||||
/* 0 */ TRANS_TILE_OFF, // Inactive, do nothing
|
||||
/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
|
||||
/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
|
||||
/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
|
||||
} TransitionTileState;
|
||||
|
||||
typedef struct {
|
||||
typedef struct TransitionTileVtxData {
|
||||
/* 0x0 */ f32 x;
|
||||
/* 0x4 */ f32 y;
|
||||
} TransitionTileVtxData; // size = 0x8
|
||||
|
||||
typedef struct {
|
||||
typedef struct TransitionTile {
|
||||
/* 0x00 */ s32 cols;
|
||||
/* 0x04 */ s32 rows;
|
||||
/* 0x08 */ s32 frame;
|
||||
@ -38,7 +49,7 @@ typedef struct {
|
||||
|
||||
#define TC_SET_PARAMS (1 << 7)
|
||||
|
||||
typedef struct {
|
||||
typedef struct TransitionInit {
|
||||
/* 0x00 */ void* (*init)(void* transition);
|
||||
/* 0x04 */ void (*destroy)(void* transition);
|
||||
/* 0x08 */ void (*update)(void* transition, s32 updateRate);
|
||||
@ -50,7 +61,7 @@ typedef struct {
|
||||
/* 0x20 */ s32 (*isDone)(void* transition);
|
||||
} TransitionInit; // size = 0x24
|
||||
|
||||
typedef struct {
|
||||
typedef struct TransitionOverlay {
|
||||
union {
|
||||
struct {
|
||||
/* 0x00 */ u32 count : 8;
|
||||
@ -73,8 +84,8 @@ typedef enum {
|
||||
|
||||
#define TRANS_INSTANCE_TYPE_FADE_FLASH 3
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ u8 type;
|
||||
typedef struct TransitionFade {
|
||||
/* 0x0 */ u8 type; // TransitionFadeType enum
|
||||
/* 0x1 */ u8 isDone;
|
||||
/* 0x2 */ u8 direction;
|
||||
/* 0x4 */ Color_RGBA8_u32 color;
|
||||
@ -83,7 +94,7 @@ typedef struct {
|
||||
|
||||
#define FBDEMO_CIRCLE_GET_MASK_TYPE(type) ((type) & 1)
|
||||
|
||||
typedef struct {
|
||||
typedef struct TransitionCircle {
|
||||
/* 0x00 */ Color_RGBA8_u32 color;
|
||||
/* 0x04 */ f32 referenceRadius; // Reference for where to transition to
|
||||
/* 0x08 */ f32 stepValue; // How fast the Transition is
|
||||
@ -103,7 +114,7 @@ typedef struct {
|
||||
#define TRANS_TRIGGER_START 20 // start transition (exiting an area)
|
||||
#define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area)
|
||||
|
||||
typedef enum {
|
||||
typedef enum TransitionMode {
|
||||
/* 0 */ TRANS_MODE_OFF,
|
||||
/* 1 */ TRANS_MODE_SETUP,
|
||||
/* 2 */ TRANS_MODE_INSTANCE_INIT,
|
||||
@ -128,7 +139,7 @@ typedef enum {
|
||||
#define TRANS_TYPE_WIPE3 (1 << 6)
|
||||
#define TRANS_TYPE_SET_PARAMS (1 << 7)
|
||||
|
||||
typedef enum {
|
||||
typedef enum TransitionType {
|
||||
/* 0 */ TRANS_TYPE_WIPE,
|
||||
/* 1 */ TRANS_TYPE_TRIFORCE,
|
||||
/* 2 */ TRANS_TYPE_FADE_BLACK,
|
||||
@ -188,12 +199,12 @@ typedef union TransitionInstance {
|
||||
#undef DEFINE_TRANSITION
|
||||
#undef DEFINE_TRANSITION_INTERNAL
|
||||
|
||||
typedef struct {
|
||||
typedef struct TransitionContext {
|
||||
/* 0x000 */ s16 transitionType;
|
||||
/* 0x002 */ s8 fbdemoType;
|
||||
/* 0x003 */ char unk_003[0x5];
|
||||
/* 0x003 */ UNK_TYPE1 unk_003[0x5];
|
||||
/* 0x008 */ TransitionInstance instanceData;
|
||||
/* 0x220 */ char unk_220[0x10];
|
||||
/* 0x220 */ UNK_TYPE1 unk_220[0x10];
|
||||
/* 0x230 */ void* (*init)(void* transition);
|
||||
/* 0x234 */ void (*destroy)(void* transition);
|
||||
/* 0x238 */ void (*update)(void* transition, s32 updateRate);
|
||||
@ -203,7 +214,44 @@ typedef struct {
|
||||
/* 0x248 */ void (*setColor)(void* transition, u32 color);
|
||||
/* 0x24C */ void (*setEnvColor)(void* transition, u32 color);
|
||||
/* 0x250 */ s32 (*isDone)(void* transition);
|
||||
/* 0x254 */ char unk_254[0x4];
|
||||
/* 0x254 */ UNK_TYPE1 unk_254[0x4];
|
||||
} TransitionContext; // size = 0x258
|
||||
|
||||
|
||||
// z_dbdemo_dlftbls.c
|
||||
|
||||
void Transition_Init(TransitionContext* transitionCtx);
|
||||
void Transition_Destroy(TransitionContext* transitionCtx);
|
||||
|
||||
// z_fbdemo.c
|
||||
|
||||
void TransitionTile_Destroy(TransitionTile* this);
|
||||
TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows);
|
||||
void TransitionTile_Draw(TransitionTile* this, Gfx** gfxP);
|
||||
void TransitionTile_Update(TransitionTile* this);
|
||||
|
||||
// z_fbdemo_fade.c
|
||||
|
||||
void TransitionFade_Start(void* thisx);
|
||||
void* TransitionFade_Init(void* thisx);
|
||||
void TransitionFade_Destroy(void* thisx);
|
||||
void TransitionFade_Update(void* thisx, s32 updateRate);
|
||||
void TransitionFade_Draw(void* thisx, Gfx** gfxP);
|
||||
s32 TransitionFade_IsDone(void* thisx);
|
||||
void TransitionFade_SetColor(void* thisx, u32 color);
|
||||
void TransitionFade_SetType(void* thisx, s32 type);
|
||||
|
||||
// z_fbdemo_circle.c
|
||||
|
||||
void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, TexturePtr texture, s32 fmt, s32 arg3, s32 masks, s32 maskt, f32 arg6);
|
||||
|
||||
// z_overlay.c
|
||||
|
||||
void* TransitionOverlay_VramToRam(TransitionOverlay* overlayEntry, void* vramAddr);
|
||||
void TransitionOverlay_VramToRamArray(TransitionOverlay *overlayEntry, void** vramAddrs, s32 count);
|
||||
TransitionOverlayStatus TransitionOverlay_Load(TransitionOverlay *overlayEntry);
|
||||
TransitionOverlayStatus TransitionOverlay_Free(TransitionOverlay *overlayEntry);
|
||||
void TransitionOverlay_ClearLoadInfo(TransitionOverlay *overlayEntry);
|
||||
void TransitionOverlay_SetSegment(TransitionOverlay *overlayEntry, void* vramStart, void* vramEnd, uintptr_t vromStart, uintptr_t vromEnd);
|
||||
|
||||
#endif
|
||||
|
@ -1,10 +1,10 @@
|
||||
#include "global.h"
|
||||
#include "gamealloc.h"
|
||||
|
||||
#include "system_malloc.h"
|
||||
|
||||
void GameAlloc_Log(GameAlloc* this) {
|
||||
GameAllocEntry* iter;
|
||||
GameAllocEntry* iter = this->base.next;
|
||||
|
||||
iter = this->base.next;
|
||||
while (iter != &this->base) {
|
||||
iter = iter->next;
|
||||
}
|
||||
|
@ -1,8 +1,15 @@
|
||||
#include "global.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "z64speed_meter.h"
|
||||
#include "z64view.h"
|
||||
|
||||
#include "gfx.h"
|
||||
#include "regs.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "system_malloc.h"
|
||||
#include "z64game.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64view.h"
|
||||
|
||||
#include "variables.h"
|
||||
|
||||
/**
|
||||
* How much time the RSP ran audio tasks for over the course of `gGraphUpdatePeriod`.
|
||||
|
@ -4,11 +4,13 @@
|
||||
*/
|
||||
|
||||
#include "z64actor.h"
|
||||
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "fault.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "loadfragment.h"
|
||||
#include "z64horse.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64quake.h"
|
||||
#include "z64rumble.h"
|
||||
|
||||
|
@ -45,6 +45,7 @@
|
||||
|
||||
#include "global.h"
|
||||
#include "libc/string.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64quake.h"
|
||||
#include "z64shrink_window.h"
|
||||
#include "z64view.h"
|
||||
|
@ -1,7 +1,9 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
#include "z64collision_check.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "z64malloc.h"
|
||||
|
||||
typedef s32 (*ColChkResetFunc)(struct PlayState*, Collider*);
|
||||
typedef void (*ColChkBloodFunc)(struct PlayState*, Collider*, Vec3f*);
|
||||
typedef void (*ColChkApplyFunc)(struct PlayState*, CollisionCheckContext*, Collider*);
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "loadfragment.h"
|
||||
#include "z64malloc.h"
|
||||
|
||||
EffectSsInfo sEffectSsInfo = { NULL, 0, 0 };
|
||||
|
||||
|
@ -9,6 +9,9 @@
|
||||
* @note The only coded effect has a visual effect to blend the tiles to a single point, which looks like the screen
|
||||
* gets sucked into.
|
||||
*/
|
||||
|
||||
#include "z64transition.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "system_malloc.h"
|
||||
|
||||
|
@ -1,7 +1,10 @@
|
||||
#include "global.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "z64transition.h"
|
||||
|
||||
typedef enum {
|
||||
#include "sys_cfb.h"
|
||||
#include "z64math.h"
|
||||
#include "variables.h"
|
||||
|
||||
typedef enum TransitionCircleDirection {
|
||||
/* 0 */ TRANS_CIRCLE_DIR_IN,
|
||||
/* 1 */ TRANS_CIRCLE_DIR_OUT
|
||||
} TransitionCircleDirection;
|
||||
@ -18,10 +21,18 @@ Gfx sTransCircleSetupDL[] = {
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
//! @bug: TransitionCircle_Update should take an additional argument `s32 updateRate`
|
||||
void TransitionCircle_Start(void* thisx);
|
||||
void* TransitionCircle_Init(void* thisx);
|
||||
void TransitionCircle_Destroy(void* thisx);
|
||||
void TransitionCircle_Update(void* thisx, s32 updateRate);
|
||||
void TransitionCircle_SetColor(void* thisx, u32 color);
|
||||
void TransitionCircle_SetType(void* thisx, s32 type);
|
||||
void TransitionCircle_Draw(void* thisx, Gfx** gfxp);
|
||||
s32 TransitionCircle_IsDone(void* thisx);
|
||||
|
||||
TransitionInit TransitionCircle_InitVars = {
|
||||
TransitionCircle_Init, TransitionCircle_Destroy, (void*)TransitionCircle_Update, TransitionCircle_Draw,
|
||||
TransitionCircle_Start, TransitionCircle_SetType, TransitionCircle_SetColor, NULL,
|
||||
TransitionCircle_Init, TransitionCircle_Destroy, TransitionCircle_Update, TransitionCircle_Draw,
|
||||
TransitionCircle_Start, TransitionCircle_SetType, TransitionCircle_SetColor, NULL,
|
||||
TransitionCircle_IsDone,
|
||||
};
|
||||
|
||||
@ -56,8 +67,9 @@ void* TransitionCircle_Init(void* thisx) {
|
||||
void TransitionCircle_Destroy(void* thisx) {
|
||||
}
|
||||
|
||||
void TransitionCircle_Update(void* thisx) {
|
||||
void TransitionCircle_Update(void* thisx, s32 updateRate) {
|
||||
TransitionCircle* this = (TransitionCircle*)thisx;
|
||||
s32 unused = updateRate ? 0 : 0;
|
||||
|
||||
this->isDone = Math_StepToF(&this->referenceRadius, this->targetRadius, this->stepValue);
|
||||
}
|
||||
|
@ -1,4 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "z64transition.h"
|
||||
|
||||
#include "segment_symbols.h"
|
||||
#include "z64lib.h"
|
||||
|
||||
// InitVars and Linker symbol declarations (used in the table below)
|
||||
#define DEFINE_TRANSITION(_enumValue, structName, _instanceName, name) \
|
||||
|
@ -1,13 +1,19 @@
|
||||
#include "global.h"
|
||||
#include "z64transition.h"
|
||||
|
||||
#include "libc/stdbool.h"
|
||||
#include "gfx.h"
|
||||
#include "regs.h"
|
||||
#include "z64math.h"
|
||||
#include "z64save.h"
|
||||
|
||||
#define THIS ((TransitionFade*)thisx)
|
||||
|
||||
typedef enum {
|
||||
typedef enum TransitionFadeDirection {
|
||||
/* 0 */ TRANS_FADE_DIR_IN,
|
||||
/* 1 */ TRANS_FADE_DIR_OUT
|
||||
} TransitionFadeDirection;
|
||||
|
||||
typedef enum {
|
||||
typedef enum TransitionFadeType {
|
||||
/* 0 */ TRANS_FADE_TYPE_NONE,
|
||||
/* 1 */ TRANS_FADE_TYPE_ONE_WAY,
|
||||
/* 2 */ TRANS_FADE_TYPE_FLASH
|
||||
|
@ -25,9 +25,15 @@
|
||||
* - higher detail draws both.
|
||||
*/
|
||||
|
||||
#include "global.h"
|
||||
#include "z64curve.h"
|
||||
|
||||
#include "libc/stdbool.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64animation.h"
|
||||
#include "z64curve.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64.h"
|
||||
|
||||
void SkelCurve_Clear(SkelCurve* skelCurve) {
|
||||
skelCurve->limbCount = 0;
|
||||
skelCurve->skeleton = NULL;
|
||||
@ -76,7 +82,7 @@ void SkelCurve_SetAnim(SkelCurve* skelCurve, CurveAnimationHeader* animation, f3
|
||||
skelCurve->animation = animation;
|
||||
}
|
||||
|
||||
typedef enum {
|
||||
typedef enum SkelCurveVecType {
|
||||
/* 0 */ SKELCURVE_VEC_TYPE_SCALE,
|
||||
/* 1 */ SKELCURVE_VEC_TYPE_ROTATION,
|
||||
/* 2 */ SKELCURVE_VEC_TYPE_POSIITON,
|
||||
|
@ -1,4 +1,12 @@
|
||||
#include "global.h"
|
||||
#include "z64lib.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "ichain.h"
|
||||
#include "sfx.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64game.h"
|
||||
#include "functions.h"
|
||||
#include "macros.h"
|
||||
|
||||
void* Lib_MemCpy(void* dest, void* src, size_t size) {
|
||||
bcopy(src, dest, size);
|
||||
@ -11,7 +19,7 @@ void* Lib_MemSet(void* buffer, s32 value, size_t size) {
|
||||
s32 i;
|
||||
|
||||
if (value == 0) {
|
||||
bzero(buffer, (u32)size);
|
||||
bzero(buffer, size);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
@ -1,10 +1,15 @@
|
||||
#include "global.h"
|
||||
#include "z64light.h"
|
||||
|
||||
#include "sys_cfb.h"
|
||||
#include "z64skin_matrix.h"
|
||||
#include "z64.h"
|
||||
#include "functions.h"
|
||||
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
LightsBuffer sLightsBuffer;
|
||||
|
||||
void Lights_PointSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, s32 type) {
|
||||
void Lights_PointSetInfo(LightInfo* info, s16 x, s16 y, s16 z, u8 r, u8 g, u8 b, s16 radius, LightType type) {
|
||||
info->type = type;
|
||||
info->params.point.x = x;
|
||||
info->params.point.y = y;
|
||||
@ -79,7 +84,7 @@ void Lights_Draw(Lights* lights, GraphicsContext* gfxCtx) {
|
||||
}
|
||||
|
||||
Light* Lights_FindSlot(Lights* lights) {
|
||||
if (lights->numLights >= 7) {
|
||||
if (lights->numLights >= ARRAY_COUNT(lights->l.l)) {
|
||||
return NULL;
|
||||
}
|
||||
return &lights->l.l[lights->numLights++];
|
||||
@ -182,6 +187,9 @@ void Lights_BindDirectional(Lights* lights, LightParams* params, void* unused) {
|
||||
}
|
||||
}
|
||||
|
||||
typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
|
||||
typedef void (*LightsPosBindFunc)(Lights* lights, LightParams* params, struct PlayState* play);
|
||||
|
||||
/**
|
||||
* For every light in a provided list, try to find a free slot in the provided Lights group and bind
|
||||
* a light to it. Then apply color and positional/directional info for each light
|
||||
@ -240,13 +248,15 @@ LightNode* Lights_FindBufSlot(void) {
|
||||
}
|
||||
|
||||
void Lights_FreeNode(LightNode* light) {
|
||||
if (light != NULL) {
|
||||
sLightsBuffer.numOccupied--;
|
||||
light->info = NULL;
|
||||
sLightsBuffer.searchIndex =
|
||||
(light - sLightsBuffer.lights) /
|
||||
(s32)sizeof(LightNode); //! @bug Due to pointer arithmetic, the division is unnecessary
|
||||
if (light == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
sLightsBuffer.numOccupied--;
|
||||
light->info = NULL;
|
||||
|
||||
//! @bug Due to pointer arithmetic, the division is unnecessary
|
||||
sLightsBuffer.searchIndex = (light - sLightsBuffer.lights) / (s32)sizeof(LightNode);
|
||||
}
|
||||
|
||||
void LightContext_Init(PlayState* play, LightContext* lightCtx) {
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "global.h"
|
||||
#include "z64malloc.h"
|
||||
|
||||
#include "os_malloc.h"
|
||||
|
||||
Arena sZeldaArena;
|
||||
|
@ -2,18 +2,13 @@
|
||||
* @file z_overlay.c
|
||||
*
|
||||
* Functions for handling transition overlays in memory
|
||||
*
|
||||
* Status codes returned from TransitionOverlay_Load and TransitionOverlay_Free:
|
||||
*
|
||||
* -1 : failed allocation or null reference
|
||||
* 0 : successfully loaded/freed overlay
|
||||
* 1 : successfully added/removed instance
|
||||
* 2 : overlay is loaded but has no instances (?) TODO: Figure out why this exists
|
||||
* 3 : internal overlay, so always loaded
|
||||
*/
|
||||
|
||||
#include "global.h"
|
||||
#include "z64transition.h"
|
||||
|
||||
#include "loadfragment.h"
|
||||
#include "z64lib.h"
|
||||
#include "z64malloc.h"
|
||||
|
||||
void* TransitionOverlay_VramToRam(TransitionOverlay* overlayEntry, void* vramAddr) {
|
||||
void* loadedRamAddr = Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr);
|
||||
@ -32,46 +27,51 @@ void TransitionOverlay_VramToRamArray(TransitionOverlay* overlayEntry, void** vr
|
||||
}
|
||||
}
|
||||
|
||||
s32 TransitionOverlay_Load(TransitionOverlay* overlayEntry) {
|
||||
TransitionOverlayStatus TransitionOverlay_Load(TransitionOverlay* overlayEntry) {
|
||||
s32 count;
|
||||
void* loadedRamAddr;
|
||||
|
||||
if (overlayEntry->vromStart == 0) {
|
||||
return 3;
|
||||
return TRANSITION_OVERLAY_STATUS_INTERNAL;
|
||||
}
|
||||
|
||||
if (Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr) == NULL) {
|
||||
loadedRamAddr = ZeldaArena_Malloc((uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart);
|
||||
|
||||
if (loadedRamAddr == NULL) {
|
||||
return -1;
|
||||
return TRANSITION_OVERLAY_STATUS_FAILED;
|
||||
}
|
||||
|
||||
Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
|
||||
loadedRamAddr);
|
||||
overlayEntry->loadInfo.addr = Lib_VirtualToPhysical(loadedRamAddr);
|
||||
overlayEntry->loadInfo.count = 1;
|
||||
return 0;
|
||||
} else {
|
||||
count = overlayEntry->loadInfo.count;
|
||||
if (count != 0) {
|
||||
count++;
|
||||
overlayEntry->loadInfo.count = count;
|
||||
if (count == 0) {
|
||||
return 2;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 2;
|
||||
return TRANSITION_OVERLAY_STATUS_LOAD_FREE;
|
||||
}
|
||||
|
||||
count = overlayEntry->loadInfo.count;
|
||||
if (count != 0) {
|
||||
count++;
|
||||
overlayEntry->loadInfo.count = count;
|
||||
|
||||
if (count == 0) {
|
||||
return TRANSITION_OVERLAY_STATUS_LOADED_NO_INSTANCES;
|
||||
} else {
|
||||
return TRANSITION_OVERLAY_STATUS_ADD_REMOVAL;
|
||||
}
|
||||
}
|
||||
|
||||
return TRANSITION_OVERLAY_STATUS_LOADED_NO_INSTANCES;
|
||||
}
|
||||
|
||||
s32 TransitionOverlay_Free(TransitionOverlay* overlayEntry) {
|
||||
TransitionOverlayStatus TransitionOverlay_Free(TransitionOverlay* overlayEntry) {
|
||||
s32 count;
|
||||
void* loadedRamAddr;
|
||||
|
||||
if (overlayEntry->vromStart == 0) {
|
||||
return 3;
|
||||
return TRANSITION_OVERLAY_STATUS_INTERNAL;
|
||||
}
|
||||
|
||||
loadedRamAddr = Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr);
|
||||
if (loadedRamAddr != NULL) {
|
||||
count = overlayEntry->loadInfo.count;
|
||||
@ -81,13 +81,13 @@ s32 TransitionOverlay_Free(TransitionOverlay* overlayEntry) {
|
||||
if (count == 0) {
|
||||
ZeldaArena_Free(loadedRamAddr);
|
||||
overlayEntry->loadInfo.addr = Lib_VirtualToPhysical(NULL);
|
||||
return 0;
|
||||
return TRANSITION_OVERLAY_STATUS_LOAD_FREE;
|
||||
}
|
||||
return 1;
|
||||
return TRANSITION_OVERLAY_STATUS_ADD_REMOVAL;
|
||||
}
|
||||
return 2;
|
||||
return TRANSITION_OVERLAY_STATUS_LOADED_NO_INSTANCES;
|
||||
}
|
||||
return -1;
|
||||
return TRANSITION_OVERLAY_STATUS_FAILED;
|
||||
}
|
||||
|
||||
void TransitionOverlay_ClearLoadInfo(TransitionOverlay* overlayEntry) {
|
||||
|
@ -1,9 +1,11 @@
|
||||
#include "global.h"
|
||||
#include "PR/gs2dex.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64snap.h"
|
||||
#include "z64view.h"
|
||||
#include "z64voice.h"
|
||||
|
||||
#include "archives/icon_item_static/icon_item_static_yar.h"
|
||||
#include "interface/parameter_static/parameter_static.h"
|
||||
#include "interface/do_action_static/do_action_static.h"
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "z64.h"
|
||||
#include "regs.h"
|
||||
#include "functions.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64vismono.h"
|
||||
#include "z64visfbuf.h"
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
#include "global.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "z64bombers_notebook.h"
|
||||
#include "z64malloc.h"
|
||||
|
||||
#include "interface/schedule_static/schedule_static.h"
|
||||
#include "archives/schedule_dma_static/schedule_dma_static_yar.h"
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "global.h"
|
||||
#include "z64malloc.h"
|
||||
|
||||
#define ANIM_INTERP 1
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
#include "global.h"
|
||||
#include "z64skin.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "z64malloc.h"
|
||||
|
||||
void Skin_Setup(Skin* skin) {
|
||||
skin->skeletonHeader = NULL;
|
||||
skin->limbCount = 0;
|
||||
|
@ -1,4 +1,8 @@
|
||||
#include "global.h"
|
||||
#include "z64skin_matrix.h"
|
||||
|
||||
#include "gfx.h"
|
||||
#include "macros.h"
|
||||
#include "z64math.h"
|
||||
|
||||
MtxF sMtxFClear = { {
|
||||
{ 1.0f, 0.0f, 0.0f, 0.0f },
|
||||
|
@ -1,3 +1,4 @@
|
||||
#include "ultra64.h"
|
||||
#include "libc/math.h"
|
||||
#include "macros.h"
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
#include "ultra64.h"
|
||||
#include "libc/math.h"
|
||||
#include "macros.h"
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "ultra64.h"
|
||||
#include "PR/controller.h"
|
||||
#include "libc/stdbool.h"
|
||||
#include "alignment.h"
|
||||
#include "macros.h"
|
||||
|
||||
|
@ -5,6 +5,9 @@
|
||||
*/
|
||||
|
||||
#include "z_en_test3.h"
|
||||
|
||||
#include "z64malloc.h"
|
||||
|
||||
#include "objects/object_test3/object_test3.h"
|
||||
#include "overlays/actors/ovl_En_Door/z_en_door.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
@ -5,9 +5,12 @@
|
||||
*/
|
||||
|
||||
#include "z_en_test6.h"
|
||||
#include "z64quake.h"
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#include "z64cutscene_commands.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64quake.h"
|
||||
|
||||
#include "objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20 | ACTOR_FLAG_200000 | ACTOR_FLAG_2000000)
|
||||
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "global.h"
|
||||
#include "z64horse.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64quake.h"
|
||||
#include "z64rumble.h"
|
||||
#include "z64shrink_window.h"
|
||||
|
@ -537,11 +537,6 @@ D_0C000000 = 0x0C000000;
|
||||
|
||||
D_0E000000 = 0x0E000000;
|
||||
|
||||
// TODO the following are fake and are offsets into the structure at D_0E000000
|
||||
D_0E000140 = 0x0E000140;
|
||||
D_0E0001C8 = 0x0E0001C8;
|
||||
D_0E0002C8 = 0x0E0002C8;
|
||||
|
||||
// segment 0x0F
|
||||
|
||||
D_0F000000 = 0x0F000000;
|
||||
|
Loading…
Reference in New Issue
Block a user