[headers] z64malloc.h -> zelda_arena.h (#1702)

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Dragorn421 2024-10-05 17:42:49 +02:00 committed by GitHub
parent 5d01f07abb
commit 5cb703fe94
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17 changed files with 18 additions and 18 deletions

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@ -1,5 +1,5 @@
#ifndef Z64MALLOC_H
#define Z64MALLOC_H
#ifndef ZELDA_ARENA_H
#define ZELDA_ARENA_H
#include "ultra64.h"

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@ -6,7 +6,7 @@
#include "regs.h"
#include "sys_cfb.h"
#include "z64game.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "z64view.h"
/**

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@ -34,7 +34,7 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
#include "z64door.h"
#include "z64circle_tex.h"
#include "z64horse.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "z64quake.h"
#include "z64rumble.h"

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@ -48,7 +48,7 @@
#include "global.h"
#include "string.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "z64olib.h"
#include "z64quake.h"
#include "z64shrink_window.h"

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@ -9,7 +9,7 @@
#include "z64actor.h"
#include "z64effect.h"
#include "z64frameadvance.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "z64math.h"
typedef s32 (*ColChkResetFunc)(struct PlayState*, Collider*);

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@ -2,7 +2,7 @@
#include "tha.h"
#include "loadfragment.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "global.h"
void EffectSS_ResetEntry(EffectSs* particle);

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@ -31,7 +31,7 @@
#include "z64actor.h"
#include "z64animation.h"
#include "z64curve.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "z64.h"
void SkelCurve_Clear(SkelCurve* skelCurve) {

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@ -1,4 +1,4 @@
#include "z64malloc.h"
#include "zelda_arena.h"
#include "libc64/os_malloc.h"

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@ -8,7 +8,7 @@
#include "loadfragment.h"
#include "z64lib.h"
#include "z64malloc.h"
#include "zelda_arena.h"
void* TransitionOverlay_VramToRam(TransitionOverlay* overlayEntry, void* vramAddr) {
void* loadedRamAddr = Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr);

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@ -4,7 +4,7 @@
#include "sys_cmpdma.h"
#include "sys_ucode.h"
#include "z64lifemeter.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "z64snap.h"
#include "z64view.h"
#include "z64voice.h"

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@ -23,7 +23,7 @@ u8 sMotionBlurStatus;
#include "z64bombers_notebook.h"
#include "z64debug_display.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "z64quake.h"
#include "z64rumble.h"
#include "z64shrink_window.h"

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@ -2,7 +2,7 @@
#include "sys_cfb.h"
#include "sys_cmpdma.h"
#include "z64bombers_notebook.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "assets/interface/schedule_static/schedule_static.h"
#include "assets/archives/schedule_dma_static/schedule_dma_static_yar.h"

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@ -1,5 +1,5 @@
#include "global.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#define ANIM_INTERP 1

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@ -1,7 +1,7 @@
#include "z64skin.h"
#include "global.h"
#include "z64malloc.h"
#include "zelda_arena.h"
void Skin_Setup(Skin* skin) {
skin->skeletonHeader = NULL;

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@ -6,7 +6,7 @@
#include "z_en_test3.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "assets/objects/object_test3/object_test3.h"
#include "overlays/actors/ovl_En_Door/z_en_door.h"

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@ -7,7 +7,7 @@
#include "z_en_test6.h"
#include "z64cutscene_commands.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "z64quake.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -9,7 +9,7 @@
#include "global.h"
#include "z64horse.h"
#include "z64lifemeter.h"
#include "z64malloc.h"
#include "zelda_arena.h"
#include "z64quake.h"
#include "z64rumble.h"
#include "z64shrink_window.h"