diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 856e3d92bd..ded5f8b677 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -1003,7 +1003,7 @@ - + @@ -1423,8 +1423,8 @@ - - + + diff --git a/spec b/spec index 6771502b6e..8927e5dfd2 100644 --- a/spec +++ b/spec @@ -1860,8 +1860,7 @@ beginseg name "ovl_Effect_Ss_Bubble" compress include "build/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.o" - include "build/data/ovl_Effect_Ss_Bubble/ovl_Effect_Ss_Bubble.data.o" - include "build/data/ovl_Effect_Ss_Bubble/ovl_Effect_Ss_Bubble.reloc.o" + include "build/src/overlays/effects/ovl_Effect_Ss_Bubble/ovl_Effect_Ss_Bubble_reloc.o" endseg beginseg diff --git a/src/overlays/actors/ovl_En_Fish2/z_en_fish2.c b/src/overlays/actors/ovl_En_Fish2/z_en_fish2.c index 21b42c4a4a..5512b00b73 100644 --- a/src/overlays/actors/ovl_En_Fish2/z_en_fish2.c +++ b/src/overlays/actors/ovl_En_Fish2/z_en_fish2.c @@ -1094,9 +1094,9 @@ void func_80B2ADB0(EnFish2* this, Vec3f* vec, s16 arg2) { TexturePtr phi_v0; if (Rand_ZeroOne() < 0.5f) { - phi_v0 = gameplay_keep_Tex_091CE0; + phi_v0 = gEffBubble2Tex; } else { - phi_v0 = gameplay_keep_Tex_091BE0; + phi_v0 = gEffBubble1Tex; } ptr->unk_20 = VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(phi_v0)); @@ -1168,7 +1168,7 @@ void func_80B2B180(EnFish2* this, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(POLY_OPA_DISP++, 150, 150, 150, 0); gSPSegment(POLY_OPA_DISP++, 0x08, ptr->unk_20); - gSPDisplayList(POLY_OPA_DISP++, gameplay_keep_DL_0301B0); + gSPDisplayList(POLY_OPA_DISP++, gEffBubbleDL); } } diff --git a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c index d18f57bb7c..41a8f92ff3 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c +++ b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c @@ -5,23 +5,103 @@ */ #include "z_eff_ss_bubble.h" +#include "objects/gameplay_keep/gameplay_keep.h" + +#define rScale regs[0] +#define rVecAdjX regs[1] +#define rVecAdjZ regs[2] #define PARAMS ((EffectSsBubbleInitParams*)initParamsx) -s32 EffectSsBubble_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx); +u32 EffectSsBubble_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx); void EffectSsBubble_Update(GlobalContext* globalCtx, u32 index, EffectSs* this); void EffectSsBubble_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this); -#if 0 const EffectSsInit Effect_Ss_Bubble_InitVars = { EFFECT_SS_BUBBLE, EffectSsBubble_Init, }; -#endif +static f32 sVecAdjMaximums[] = { 291.0f, 582.0f, 1600.0f }; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Bubble/EffectSsBubble_Init.s") +u32 EffectSsBubble_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) { + EffectSsBubbleInitParams* initParams = (EffectSsBubbleInitParams*)initParamsx; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Bubble/EffectSsBubble_Draw.s") + { + TexturePtr tex = (Rand_ZeroOne() < 0.5f) ? gEffBubble1Tex : gEffBubble2Tex; -#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Bubble/EffectSsBubble_Update.s") + this->gfx = VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(tex)); + } + + this->pos.x = ((Rand_ZeroOne() - 0.5f) * initParams->xzPosRandScale) + initParams->pos.x; + this->pos.y = (((Rand_ZeroOne() - 0.5f) * initParams->yPosRandScale) + initParams->yPosOffset) + initParams->pos.y; + this->pos.z = ((Rand_ZeroOne() - 0.5f) * initParams->xzPosRandScale) + initParams->pos.z; + Math_Vec3f_Copy(&this->vec, &this->pos); + this->life = 1; + this->rScale = (((Rand_ZeroOne() * 0.5f) + 1.0f) * initParams->scale) * 100.0f; + this->draw = EffectSsBubble_Draw; + this->update = EffectSsBubble_Update; + + return 1; +} + +void EffectSsBubble_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) { + GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; + f32 scale = this->rScale / 100.0f; + + OPEN_DISPS(gfxCtx); + + Matrix_InsertTranslation(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW); + Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + func_8012C28C(gfxCtx); + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); + gDPSetEnvColor(POLY_OPA_DISP++, 150, 150, 150, 0); + gSPSegment(POLY_OPA_DISP++, 0x08, this->gfx); + gSPDisplayList(POLY_OPA_DISP++, gEffBubbleDL); + + CLOSE_DISPS(gfxCtx); +} + +void EffectSsBubble_Update(GlobalContext* globalCtx2, u32 index, EffectSs* this) { + WaterBox* waterBox; + f32 waterSurfaceY = this->pos.y; + Vec3f ripplePos; + GlobalContext* globalCtx = globalCtx2; + + if (!WaterBox_GetSurface1(globalCtx, &globalCtx->colCtx, this->pos.x, this->pos.z, &waterSurfaceY, &waterBox)) { + this->life = -1; + return; + } + if (waterSurfaceY < this->pos.y) { + ripplePos.x = this->pos.x; + ripplePos.y = waterSurfaceY; + ripplePos.z = this->pos.z; + EffectSsGRipple_Spawn(globalCtx, &ripplePos, 0, 80, 0); + this->life = -1; + label: + return; + } + if (((globalCtx->gameplayFrames + index) % 8) == 0) { + CollisionPoly* colPoly; + u32 speed; + s16 direction; + f32 rVecAdjMax; + + BgCheck_EntityRaycastFloor2_1(globalCtx, &globalCtx->colCtx, &colPoly, &this->pos); + speed = SurfaceType_GetConveyorSpeed(&globalCtx->colCtx, colPoly, BGCHECK_SCENE); + if ((speed != 0) && !SurfaceType_GetConveyorType(&globalCtx->colCtx, colPoly, BGCHECK_SCENE)) { + direction = SurfaceType_GetConveyorDirection(&globalCtx->colCtx, colPoly, BGCHECK_SCENE) << 0xA; + rVecAdjMax = sVecAdjMaximums[speed - 1]; + this->rVecAdjX = Math_SinS(direction) * rVecAdjMax; + this->rVecAdjZ = Math_CosS(direction) * rVecAdjMax; + } + } + this->vec.x += this->rVecAdjX / 100.0f; + this->vec.z += this->rVecAdjZ / 100.0f; + this->pos.x = ((Rand_ZeroOne() * 0.5f) - 0.25f) + this->vec.x; + this->accel.y = (Rand_ZeroOne() - 0.3f) * 0.2f; + this->pos.z = (Rand_ZeroOne() * 0.5f - 0.25f) + this->vec.z; + this->life++; +} diff --git a/tools/disasm/variables.txt b/tools/disasm/variables.txt index 7861cff5ab..f509fff707 100644 --- a/tools/disasm/variables.txt +++ b/tools/disasm/variables.txt @@ -9006,7 +9006,7 @@ 0x80979560:("Effect_Ss_D_Fire_InitVars","UNK_TYPE1","",0x1), 0x80979568:("D_80979568","UNK_TYPE1","",0x1), 0x80979AB0:("Effect_Ss_Bubble_InitVars","UNK_TYPE1","",0x8), - 0x80979AB8:("D_80979AB8","UNK_TYPE1","",0x1), + 0x80979AB8:("D_80979AB8","f32","[3]",0xC), 0x80979AD0:("D_80979AD0","f32","",0x4), 0x80979AD4:("D_80979AD4","f32","",0x4), 0x80979FF0:("Effect_Ss_G_Ripple_InitVars","UNK_TYPE1","",0x1),