code_80140E80 OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106)

* OK, start documentation

* More documentation

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Decompile func_80167F0C

* FbdemoWipe4 OK and documented

* Mark bug in Wipe4

* More docs

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Mark bug

* Few more notes

* Fix function in Play

* Format

* Review

* Name Play_PostWorldDraw

* functions.h...

* Revert func_80167F0C

* Review

* functions.h

* Review

* Update Wipe4

* Rename system

* Format

* Put skeleton back in the cupboard

* bss

* Fix build

* rename to z_visfbuf

* review

* format

* bss

* some bss cleanup

* review

* bss

* review

---------

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
This commit is contained in:
EllipticEllipsis 2023-10-26 07:42:24 +01:00 committed by GitHub
parent 7176ed4299
commit 6bdb7c31ea
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
30 changed files with 568 additions and 124 deletions

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@ -897,17 +897,6 @@ void SkinMatrix_SetYRotation(MtxF* mf, s16 a);
void SkinMatrix_MulYRotation(MtxF* mf, s16 a);
void SkinMatrix_SetZRotation(MtxF* mf, s16 a);
void func_80140E80(Struct_80140E80* arg0);
void func_80140EA0(Struct_80140E80* arg0);
// void func_80140EAC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_80141008(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
void func_8014116C(Gfx** gfxP, u16* arg1, u16* workBuffer, s32 width, s32 height, s32 arg5);
// void func_801411B4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
// void func_80141200(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_8014151C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_80141678(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
void func_80141778(Struct_80140E80* arg0, Gfx** gfxp, void* unk_18E60, GraphicsContext* gfxCtx);
uintptr_t KaleidoManager_FaultAddrConv(uintptr_t address, void* param);
void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl);
void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl);

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@ -272,4 +272,13 @@ extern Gfx gEmptyDL[];
} \
(void)0
// used only by code_80140E80
#define gDPSetLODColor(pkt, c, m, l, d) \
_DW({ \
Gfx* _g = (Gfx*)(pkt); \
\
_g->words.w0 = (_SHIFTL(c, 24, 8) | _SHIFTL(m, 8, 8) | _SHIFTL(l, 0, 8)); \
_g->words.w1 = (unsigned int)(d); \
})
#endif

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@ -92,7 +92,10 @@
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
#define DECR(x) ((x) == 0 ? 0 : --(x))
//! checks min first
#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
//! checks max first
#define CLAMP_ALT(x, min, max) ((x) > (max) ? (max) : (x) < (min) ? (min) : (x))
#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))

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@ -271,12 +271,4 @@ typedef enum {
/* 3 */ PICTO_PHOTO_STATE_READY
} PictoPhotoState;
typedef struct {
/* 0x00 */ u8 mode;
/* 0x04 */ f32 scale;
/* 0x08 */ f32 lodProportion; // expected to be between 0.0f and 1.0f
/* 0x0C */ Color_RGBA8_u32 primColor;
/* 0x10 */ Color_RGBA8_u32 envColor;
} Struct_80140E80; // size = 0x14
#endif

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@ -2,7 +2,11 @@
#define Z64CAMERA_H
#include "ultra64.h"
#include "z64actor.h"
#include "z64save.h"
#include "unk.h"
struct CollisionPoly;
// these two angle conversion macros are slightly inaccurate
#define CAM_DEG_TO_BINANG(degrees) (s16)((degrees) * ((f32)0xFFFF / 360) + .5f)
@ -373,7 +377,7 @@ typedef enum {
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3f norm;
/* 0x18 */ CollisionPoly* poly;
/* 0x18 */ struct CollisionPoly* poly;
/* 0x1C */ VecGeo geoNorm;
/* 0x24 */ s32 bgId;
} CameraCollision; // size = 0x28

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@ -59,7 +59,7 @@ s16 Distortion_GetTimeLeft(void);
s16 Distortion_GetType(void);
void Distortion_RemoveRequest(s32 type);
void Distortion_Init(PlayState* play);
void Distortion_Init(struct PlayState* play);
void Distortion_Update(void);
#endif

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@ -5,6 +5,7 @@
#include "PR/os.h"
#include "z64item.h"
#include "z64math.h"
#include "unk.h"
struct GameState;
struct PlayState;

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@ -81,7 +81,7 @@ typedef struct {
/* 0x8 */ u16 timer;
} TransitionFade; // size = 0xC
#define FBDEMO_CIRCLE_GET_MASK_TYPE(type) (type & 1)
#define FBDEMO_CIRCLE_GET_MASK_TYPE(type) ((type) & 1)
typedef struct {
/* 0x00 */ Color_RGBA8_u32 color;

38
include/z64visfbuf.h Normal file
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@ -0,0 +1,38 @@
#ifndef Z64_VISFBUF_H
#define Z64_VISFBUF_H
#include "ultra64.h"
#include "color.h"
#include "PR/gs2dex.h"
typedef enum VisFbufBgMode {
/* 0 */ VIS_FBUF_BG_CYC_1CYC, //!< Enable rescaling
/* 1 */ VIS_FBUF_BG_CYC_COPY //!< Direct copy, no scaling
} VisFbufBgMode;
typedef enum VisFbufMode {
/* 0 */ VIS_FBUF_MODE_NONE, //!< Do nothing but waste time loading microcode
/* 1 */ VIS_FBUF_MODE_GENERAL, //!< Interpolation, filling and scaling
/* 2 */ VIS_FBUF_MODE_INTERPOLATE
} VisFbufMode;
typedef struct VisFbuf {
/* 0x00 */ u8 mode;
/* 0x04 */ f32 scale;
/* 0x08 */ f32 lodProportion; // expected to be between 0.0f and 1.0f
/* 0x0C */ Color_RGBA8_u32 primColor;
/* 0x10 */ Color_RGBA8_u32 envColor;
} VisFbuf; // size = 0x14
void VisFbuf_Init(VisFbuf* this);
void VisFbuf_Destroy(VisFbuf* this);
void VisFbuf_DrawBgToColorImage(Gfx** gfxP, uObjBg* bg, void* img, s32 width, s32 height, VisFbufBgMode cycleMode);
void VisFbuf_SetBg(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX, f32 scaleY, VisFbufBgMode cycleMode);
void VisFbuf_SetBgSimple(Gfx** gfxP, void* source, void* img, s32 width, s32 height, VisFbufBgMode cycleMode);
void VisFbuf_SetBgGeneral(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX, f32 scaleY, VisFbufBgMode cycleMode);
void VisFbuf_ApplyEffects(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height);
void VisFbuf_DrawGeneral(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height);
void VisFbuf_DrawInterpolate(VisFbuf* this, Gfx** gfxP, void* img, s32 width, s32 height);
void VisFbuf_Draw(VisFbuf* this, Gfx** gfxP, void* img);
#endif

5
spec
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@ -519,7 +519,7 @@ beginseg
include "build/src/code/z_view.o"
include "build/src/code/z_vimode.o"
include "build/src/code/z_viscvg.o"
include "build/src/code/code_80140E80.o"
include "build/src/code/z_visfbuf.o"
include "build/src/code/z_vismono.o"
include "build/src/code/z_viszbuf.o"
include "build/src/code/z_vr_box.o"
@ -3158,8 +3158,7 @@ beginseg
name "ovl_fbdemo_wipe4"
compress
include "build/src/overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.o"
include "build/data/ovl_fbdemo_wipe4/ovl_fbdemo_wipe4.data.o"
include "build/data/ovl_fbdemo_wipe4/ovl_fbdemo_wipe4.reloc.o"
include "build/src/overlays/fbdemos/ovl_fbdemo_wipe4/ovl_fbdemo_wipe4_reloc.o"
endseg
beginseg

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@ -1,21 +0,0 @@
#include "global.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_80140E80.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_80140EA0.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_80140EAC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_80141008.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_8014116C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_801411B4.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_80141200.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_8014151C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_80141678.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_80140E80/func_80141778.s")

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@ -4,12 +4,14 @@
*/
#include "z64actor.h"
#include "prevent_bss_reordering.h"
#include "fault.h"
#include "sys_cfb.h"
#include "loadfragment.h"
#include "z64horse.h"
#include "z64quake.h"
#include "z64rumble.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"
#include "overlays/actors/ovl_En_Box/z_en_box.h"

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@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "fault.h"
#include "fixed_point.h"

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@ -43,7 +43,6 @@
*
*/
#include "prevent_bss_reordering.h"
#include "global.h"
#include "libc/string.h"
#include "z64quake.h"

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@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "z64collision_check.h"

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@ -1,3 +1,6 @@
#include "prevent_bss_reordering.h"
#include "prevent_bss_reordering2.h"
#include "PR/ultratypes.h"
// Variables are put before most headers as a hacky way to bypass bss reordering
@ -11,16 +14,6 @@ static s16 sBssPad;
u8 gDisablePlayerCsActionStartPos;
s16 gDungeonBossWarpSceneId;
#include "prevent_bss_reordering.h"
#include "prevent_bss_reordering2.h"
// clang-format off
// Partial structs taken from "prevent_bss_reordering.h"
struct Dummy200 { int x; };
struct Dummy201 { int x; };
struct Dummy202 { int x; };
// clang-format on
#include "global.h"
#include "z64quake.h"
#include "z64rumble.h"
#include "z64shrink_window.h"

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@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
#include "interface/parameter_static/parameter_static.h"

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@ -5107,6 +5107,7 @@ void Message_Draw(PlayState* play) {
GraphicsContext* gfxCtx = play->state.gfxCtx;
OPEN_DISPS(gfxCtx);
polyOpa = POLY_OPA_DISP;
nextDisplayList = Graph_GfxPlusOne(polyOpa);
gSPDisplayList(OVERLAY_DISP++, nextDisplayList);
@ -5118,6 +5119,7 @@ void Message_Draw(PlayState* play) {
gSPEndDisplayList(nextDisplayList++);
Graph_BranchDlist(polyOpa, nextDisplayList);
POLY_OPA_DISP = nextDisplayList;
CLOSE_DISPS(gfxCtx);
}

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@ -3,6 +3,7 @@
#include "regs.h"
#include "functions.h"
#include "z64vismono.h"
#include "z64visfbuf.h"
// Variables are put before most headers as a hacky way to bypass bss reordering
s16 sTransitionFillTimer;
@ -11,8 +12,8 @@ TransitionTile sTransitionTile;
s32 gTransitionTileState;
VisMono sPlayVisMono;
Color_RGBA8_u32 gVisMonoColor;
Struct_80140E80 D_801F6D38;
Struct_80140E80* D_801F6D4C;
VisFbuf sPlayVisFbuf;
VisFbuf* sPlayVisFbufInstance;
BombersNotebook sBombersNotebook;
u8 sBombersNotebookOpen;
u8 sMotionBlurStatus;
@ -417,8 +418,8 @@ void Play_Destroy(GameState* thisx) {
ShrinkWindow_Destroy();
TransitionFade_Destroy(&this->unk_18E48);
VisMono_Destroy(&sPlayVisMono);
func_80140EA0(D_801F6D4C);
D_801F6D4C = NULL;
VisFbuf_Destroy(sPlayVisFbufInstance);
sPlayVisFbufInstance = NULL;
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_92_80)) {
Actor_CleanupContext(&this->actorCtx, this);
@ -1110,7 +1111,7 @@ void Play_PostWorldDraw(PlayState* this) {
Gfx* opa;
GraphicsContext* gfxCtx = this->state.gfxCtx;
D_801F6D4C->scale = gSaveContext.screenScale / 1000.0f;
sPlayVisFbufInstance->scale = gSaveContext.screenScale / 1000.0f;
OPEN_DISPS(gfxCtx);
@ -1118,7 +1119,7 @@ void Play_PostWorldDraw(PlayState* this) {
nextOpa = Graph_GfxPlusOne(opa);
gSPDisplayList(OVERLAY_DISP++, nextOpa);
func_80141778(D_801F6D4C, &nextOpa, this->unk_18E60, gfxCtx);
VisFbuf_Draw(sPlayVisFbufInstance, &nextOpa, this->unk_18E60);
gSPEndDisplayList(nextOpa++);
Graph_BranchDlist(opa, nextOpa);
@ -2311,18 +2312,18 @@ void Play_Init(GameState* thisx) {
VisMono_Init(&sPlayVisMono);
gVisMonoColor.a = 0;
D_801F6D4C = &D_801F6D38;
func_80140E80(D_801F6D4C);
D_801F6D4C->lodProportion = 0.0f;
D_801F6D4C->mode = 1;
D_801F6D4C->primColor.r = 0;
D_801F6D4C->primColor.g = 0;
D_801F6D4C->primColor.b = 0;
D_801F6D4C->primColor.a = 0;
D_801F6D4C->envColor.r = 0;
D_801F6D4C->envColor.g = 0;
D_801F6D4C->envColor.b = 0;
D_801F6D4C->envColor.a = 0;
sPlayVisFbufInstance = &sPlayVisFbuf;
VisFbuf_Init(sPlayVisFbufInstance);
sPlayVisFbufInstance->lodProportion = 0.0f;
sPlayVisFbufInstance->mode = VIS_FBUF_MODE_GENERAL;
sPlayVisFbufInstance->primColor.r = 0;
sPlayVisFbufInstance->primColor.g = 0;
sPlayVisFbufInstance->primColor.b = 0;
sPlayVisFbufInstance->primColor.a = 0;
sPlayVisFbufInstance->envColor.r = 0;
sPlayVisFbufInstance->envColor.g = 0;
sPlayVisFbufInstance->envColor.b = 0;
sPlayVisFbufInstance->envColor.a = 0;
CutsceneFlags_UnsetAll(this);
THA_GetRemaining(&this->state.tha);
zAllocSize = THA_GetRemaining(&this->state.tha);

329
src/code/z_visfbuf.c Normal file
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@ -0,0 +1,329 @@
/**
* @file z_visfbuf.c
* @brief Copies images between color images (generally framebuffers), possibly with filling, scaling, and colour
* interpolation.
*
* Used for several transition effects, and in z_play to shrink the screen at the end of the First and Second Days.
*
* @note to use the functions in this file, with the exception of VisFbuf_Draw(), it is necessary to load the S2DEX2
* microcode first, and then re-load the 3D microcode afterwards for the rest of the drawing in the frame; see
* VisFbuf_Draw() for how to do this.
*/
#include "global.h"
#include "z64visfbuf.h"
#include "sys_cfb.h"
#define SCALE_MIN 0.032f
#define SCALE_MAX 1.0f //!< also unchanged scale
void VisFbuf_Init(VisFbuf* this) {
bzero(this, sizeof(VisFbuf));
}
void VisFbuf_Destroy(VisFbuf* this) {
}
// internal, only used in VisFbuf_SetBg
/**
* Draw a bg to the specified color image.
*
* @param[in,out] gfxP Pointer to current displaylist
* @param[in] bg BG object to draw
* @param[out] img Pointer to beginning of destination color image
* @param[in] width Output width in pixels
* @param[in] height Output height in pixels
* @param[in] cycleMode Which BG mode to use
*/
void VisFbuf_DrawBgToColorImage(Gfx** gfxP, uObjBg* bg, void* img, s32 width, s32 height, VisFbufBgMode cycleMode) {
Gfx* gfx = *gfxP;
gDPPipeSync(gfx++);
// Set up color image to draw bg to
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img);
gDPSetScissor(gfx++, 0, 0, 0, width, height);
// Draw bg in appropriate type
gSPObjRenderMode(gfx++, G_OBJRM_ANTIALIAS | G_OBJRM_BILERP);
if (!!(cycleMode & VIS_FBUF_BG_CYC_COPY) != 0) { //! FAKE: may possibly be a better way
gSPBgRectCopy(gfx++, bg);
} else {
gSPBgRect1Cyc(gfx++, bg);
}
gDPPipeSync(gfx++);
// Reset the color image and scissor to frame's defaults
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gCfbWidth, D_0F000000);
gSPDisplayList(gfx++, D_0E000000.setScissor);
*gfxP = gfx;
}
// internal
/**
* Set up a BG from a specified source image and draw it to the specified color image with
* VisFbuf_DrawBgToColorImage(), using the BG's settings. Use VisFbuf_SetBgSimple() or
* VisFbuf_SetBgGeneral()
*
* @param[out] gfxP Pointer to current displaylist
* @param[in] source Pointer to beginning of source color image
* @param[out] img Pointer to beginning of destination color image
* @param[in] width Output width in pixels
* @param[in] height Output height in pixels
* @param[in] x Left of drawn output
* @param[in] y Top of drawn output
* @param[in] scaleX Amount to rescale the image, (dsdx). No effect if `cycleMode` is `VIS_FBUF_BG_CYC_COPY`.
* @param[in] scaleY Amount to rescale the image, (dtdy). No effect if `cycleMode` is `VIS_FBUF_BG_CYC_COPY`.
* @param[in] cycleMode Which BG mode to use
*/
void VisFbuf_SetBg(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX, f32 scaleY,
VisFbufBgMode cycleMode) {
Gfx* gfx = *gfxP;
Gfx* gfxTemp;
uObjBg* bg;
// Allocate for BG
gfxTemp = gfx;
bg = Graph_DlistAlloc(&gfxTemp, sizeof(uObjBg));
gfx = gfxTemp;
// Set up BG
bg->b.imageX = 0;
bg->b.imageW = width << 2;
bg->b.frameX = x * 4;
bg->b.frameW = width << 2;
bg->b.imageY = 0;
bg->b.imageH = height << 2;
bg->b.frameY = y * 4;
bg->b.frameH = height << 2;
bg->b.imageLoad = G_BGLT_LOADTILE;
bg->b.imageFmt = G_IM_FMT_RGBA;
bg->b.imageSiz = G_IM_SIZ_16b;
bg->b.imagePal = 0;
bg->b.imageFlip = 0;
bg->b.imagePtr = source;
if (!!(cycleMode & VIS_FBUF_BG_CYC_COPY) != 0) { //! FAKE: may possibly be a better way
guS2DInitBg(bg);
} else {
bg->s.scaleW = (s32)((1 << 10) / scaleX);
bg->s.scaleH = (s32)((1 << 10) / scaleY);
bg->s.imageYorig = bg->b.imageY;
}
// draw BG to `img`
VisFbuf_DrawBgToColorImage(&gfx, bg, img, width, height, cycleMode);
*gfxP = gfx;
}
// used in FbdemoWipe5 and internally
// "default settings" wrapper for VisFbuf_SetBg
/**
* Set up a BG from a specified source image and draw it to the specified color image with
* VisFbuf_DrawBgToColorImage(), using the BG's settings. Position uses the default (0,0), and no rescaling is done
* even if 1-cycle mode is enabled.
*
* @see VisFbuf_SetBg() for arguments.
*/
void VisFbuf_SetBgSimple(Gfx** gfxP, void* source, void* img, s32 width, s32 height, VisFbufBgMode cycleMode) {
VisFbuf_SetBg(gfxP, source, img, width, height, 0.0f, 0.0f, SCALE_MAX, SCALE_MAX, cycleMode);
}
// wrapper for VisFbuf_SetBg with general arguments, used in VisFbuf_ApplyEffects
/**
* Set up a BG from a specified source image and draw it to the specified color image with
* VisFbuf_DrawBgToColorImage(). Fully general settings are available.
*
* @see VisFbuf_SetBg() for arguments.
*/
void VisFbuf_SetBgGeneral(Gfx** gfxP, void* source, void* img, s32 width, s32 height, f32 x, f32 y, f32 scaleX,
f32 scaleY, VisFbufBgMode cycleMode) {
VisFbuf_SetBg(gfxP, source, img, width, height, x, y, scaleX, scaleY, cycleMode);
}
// internal, used in VisFbuf_DrawGeneral
/**
* Most general redrawing function.
*
* - Copies `source` to `img`,
* - fills the current framebuffer with `this->primColor`,
* - applies colour interpolation to `img`,
* - copies `img` back to `source`, with rescaling.
*
* @param[in] this
* @param[in,out] gfxP Pointer to current displaylist
* @param[in,out] source Pointer to beginning of in/out color image
* @param[out] img Pointer to beginning of destination color image
* @param[in] width Output width in pixels
* @param[in] height Output height in pixels
*/
void VisFbuf_ApplyEffects(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height) {
Gfx* gfx = *gfxP;
s32 pad[3];
gDPPipeSync(gfx++);
// copy source to img
gDPSetOtherMode(gfx++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
VisFbuf_SetBgSimple(&gfx, source, img, width, height, VIS_FBUF_BG_CYC_COPY);
gDPPipeSync(gfx++);
// fill framebuffer with primColor
gDPSetOtherMode(gfx++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
{
s32 color = GPACK_RGBA5551(this->primColor.r, this->primColor.g, (u32)this->primColor.b, 1);
gDPSetFillColor(gfx++, (color << 0x10) | color);
}
//! @bug VisFbuf_SetBgSimple() sets the current color image back to the frame's default framebuffer at the end,
//! so this will always fill in the default framebuffer, whatever are used as `source` and `img`. This does not
//! arise in-game since this function is always used with `source = D_0F000000`.
gDPFillRectangle(gfx++, 0, 0, width - 1, height - 1);
gDPPipeSync(gfx++);
// Set lod and primColor from struct, perform interpolation, draw image with scaling (this is the most general
// alteration this system can carry out).
{
s32 lodFrac = this->lodProportion * 255;
gDPSetLODColor(gfx++, G_SETPRIMCOLOR, 0, lodFrac, this->primColor.rgba);
}
if (this->envColor.a == 0) {
// Interpolate between primColor and texel color using lod (but with max alpha)
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_THRESHOLD | G_ZS_PIXEL | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | ALPHA_CVG_SEL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA) |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_BL, G_BL_1MA));
gDPSetCombineLERP(gfx++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, 1, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC,
TEXEL0, 0, 0, 0, 1);
} else {
// Interpolate between envColor (the new black) and primColor (the new white)
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_NOOP2);
gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0,
ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0,
ENVIRONMENT);
}
// Draw scaled image in centre of `width * height` rectangle in `source`
{
f32 scale = CLAMP_ALT(this->scale, SCALE_MIN, SCALE_MAX);
VisFbuf_SetBgGeneral(&gfx, img, source, width, height, width * 0.5f * (1.0f - scale),
height * 0.5f * (1.0f - scale), scale, scale, VIS_FBUF_BG_CYC_1CYC);
}
gDPPipeSync(gfx++);
*gfxP = gfx;
}
// internal, used in VisFbuf_Draw, VIS_FBUF_MODE_GENERAL
/**
* If scale is within `(SCALE_MIN, SCALE_MAX)`, apply VisFbuf_ApplyEffects().
* If it is smaller than `SCALE_MIN`, fill the framebuffer with `this->primColor`
*
* @param[in] this
* @param[in,out] gfxP Pointer to current displaylist
* @param[in,out] source Pointer to beginning of source color image
* @param[in,out] img Pointer to beginning of destination color image
* @param[in] width Output width in pixels
* @param[in] height Output height in pixels
*/
void VisFbuf_DrawGeneral(VisFbuf* this, Gfx** gfxP, void* source, void* img, s32 width, s32 height) {
if (this->scale < SCALE_MAX) {
Gfx* gfx = *gfxP;
u32 color;
if (this->scale > SCALE_MIN) {
VisFbuf_ApplyEffects(this, &gfx, source, img, width, height);
} else {
gDPPipeSync(gfx++);
// fill the framebuffer with this->primColor
gDPSetOtherMode(gfx++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
color = GPACK_RGBA5551(this->primColor.r, this->primColor.g, (u32)this->primColor.b, 1);
gDPSetFillColor(gfx++, (color << 0x10) | color);
//! @bug See corresponding note in VisFbuf_ApplyEffects()
gDPFillRectangle(gfx++, 0, 0, width - 1, height - 1);
gDPPipeSync(gfx++);
}
*gfxP = gfx;
}
}
/**
* Redraw `img` in-place, using texel color to interpolate between envColor (the new black) and primColor (the new
* white)
*
* @param[in] this
* @param[in,out] gfxP Pointer to current displaylist
* @param[in,out] img Pointer to beginning of color image to modify in-place
* @param[in] width width of img
* @param[in] height height of img
*/
void VisFbuf_DrawInterpolate(VisFbuf* this, Gfx** gfxP, void* img, s32 width, s32 height) {
Gfx* gfx = *gfxP;
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_NOOP2);
gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
VisFbuf_SetBgSimple(&gfx, img, img, width, height, VIS_FBUF_BG_CYC_1CYC);
gDPPipeSync(gfx++);
*gfxP = gfx;
}
// used in Play and FbdemoWipe4
/**
* main drawing function in this file, draws depending on settings specified in `this`.
*
* @param[in] this
* @param[in,out] gfxP Pointer to current displaylist
* @param[in,out] img Pointer to beginning of destination color image
*/
void VisFbuf_Draw(VisFbuf* this, Gfx** gfxP, void* img) {
Gfx* gfx = *gfxP;
gSPLoadUcodeL(gfx++, gspS2DEX2_fifo);
switch (this->mode) {
case VIS_FBUF_MODE_GENERAL:
VisFbuf_DrawGeneral(this, &gfx, D_0F000000, img, gScreenWidth, gScreenHeight);
break;
case VIS_FBUF_MODE_INTERPOLATE:
VisFbuf_DrawInterpolate(this, &gfx, D_0F000000, gScreenWidth, gScreenHeight);
break;
default:
break;
}
gSPLoadUcode(gfx++, SysUcode_GetUCode(), SysUcode_GetUCodeData());
*gfxP = gfx;
}

View File

@ -4,7 +4,6 @@
* Description: Fishing Pond Elements (Owner, Fish, Props, Effects...)
*/
#include "prevent_bss_reordering.h"
#include "z_en_fishing.h"
#include "z64rumble.h"
#include "z64shrink_window.h"

View File

@ -32,9 +32,9 @@ TransitionInit TransitionWipe3_InitVars = {
TransitionWipe3_SetColor, TransitionWipe3_SetEnvColor, TransitionWipe3_IsDone,
};
#define TRANS3_GET_SPEED(type) (type & 1)
#define TRANS3_GET_TEX_INDEX(type) ((type >> 1) & 7)
#define TRANS3_GET_COLOR(type) ((type >> 4) & 3)
#define TRANS3_GET_SPEED(type) ((type)&1)
#define TRANS3_GET_TEX_INDEX(type) (((type) >> 1) & 7)
#define TRANS3_GET_COLOR(type) (((type) >> 4) & 3)
typedef enum {
/* 0 */ TRANS_WIPE3_DIR_IN,

View File

@ -1,11 +1,25 @@
/*
* File: z_fbdemo_wipe4.c
/**
* @file z_fbdemo_wipe4.c
* Overlay: ovl_fbdemo_wipe4
* Description:
*
* @note The bug in TransitionWipe4_Draw() makes this transition do nothing apart from increase its timer until it is
* finished.
*/
#include "global.h"
#include "z_fbdemo_wipe4.h"
#include "sys_cfb.h"
#define THIS ((TransitionWipe4*)thisx)
#define TRANS4_GET_COLORTYPE(type) (((type) >> 1) & 3)
#define TRANS4_GET_SPEEDTYPE(type) ((type)&1)
typedef enum TransitionWipe4Direction {
/* 0 */ TRANS_WIPE4_DIR_IN,
/* 1 */ TRANS_WIPE4_DIR_OUT
} TransitionWipe4Direction;
void* TransitionWipe4_Init(void* thisx);
void TransitionWipe4_Destroy(void* thisx);
@ -17,35 +31,115 @@ void TransitionWipe4_SetColor(void* thisx, u32 color);
void TransitionWipe4_SetEnvColor(void* thisx, u32 color);
s32 TransitionWipe4_IsDone(void* thisx);
#if 0
TransitionInit TransitionWipe4_InitVars = {
TransitionWipe4_Init,
TransitionWipe4_Destroy,
TransitionWipe4_Update,
TransitionWipe4_Draw,
TransitionWipe4_Start,
TransitionWipe4_SetType,
TransitionWipe4_SetColor,
TransitionWipe4_SetEnvColor,
TransitionWipe4_IsDone,
TransitionWipe4_Init, TransitionWipe4_Destroy, TransitionWipe4_Update,
TransitionWipe4_Draw, TransitionWipe4_Start, TransitionWipe4_SetType,
TransitionWipe4_SetColor, TransitionWipe4_SetEnvColor, TransitionWipe4_IsDone,
};
#endif
void TransitionWipe4_Start(void* thisx) {
TransitionWipe4* this = (TransitionWipe4*)thisx;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_fbdemo_wipe4/TransitionWipe4_Start.s")
this->isDone = false;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_fbdemo_wipe4/TransitionWipe4_Init.s")
switch (this->speedType) {
default:
this->baseSpeed = 0.2f;
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_fbdemo_wipe4/TransitionWipe4_Destroy.s")
case 0:
this->baseSpeed = 0.1f;
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_fbdemo_wipe4/TransitionWipe4_Update.s")
case 1:
this->baseSpeed = 0.05f;
break;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_fbdemo_wipe4/TransitionWipe4_Draw.s")
switch (this->colorType) {
default:
this->primColor.rgba = RGBA8(160, 160, 160, 255);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_fbdemo_wipe4/TransitionWipe4_IsDone.s")
case 0:
this->primColor.rgba = RGBA8(0, 0, 0, 255);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_fbdemo_wipe4/TransitionWipe4_SetType.s")
case 1:
this->primColor.rgba = RGBA8(160, 160, 160, 255);
break;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_fbdemo_wipe4/TransitionWipe4_SetColor.s")
void* TransitionWipe4_Init(void* thisx) {
TransitionWipe4* this = (TransitionWipe4*)thisx;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_fbdemo_wipe4/TransitionWipe4_SetEnvColor.s")
bzero(this, sizeof(TransitionWipe4));
return this;
}
void TransitionWipe4_Destroy(void* thisx) {
}
void TransitionWipe4_Update(void* thisx, s32 updateRate) {
TransitionWipe4* this = (TransitionWipe4*)thisx;
this->progress += (this->baseSpeed * 3.0f) / updateRate;
if (this->progress >= 1.0f) {
this->progress = 1.0f;
this->isDone = true;
}
}
// Use of THIS in this function is required to match
void TransitionWipe4_Draw(void* thisx, Gfx** gfxP) {
Gfx* gfx = *gfxP;
VisFbuf* copyFx = &THIS->copyFx;
copyFx->primColor.rgba = THIS->primColor.rgba;
if (THIS->direction != 0) {
copyFx->scale = THIS->progress;
copyFx->lodProportion = 1.0f - THIS->progress;
} else {
copyFx->scale = 1.0f - THIS->progress;
copyFx->lodProportion = THIS->progress;
}
//! @bug (Possibly) Since copyFx->mode is never set after being initialised to 0, the switch in VisFbuf_Draw()
//! does nothing, so this function call does nothing but change to the sprite microcode, then back to 3D microcode.
VisFbuf_Draw(copyFx, &gfx, SysCfb_GetZBuffer());
*gfxP = gfx;
}
s32 TransitionWipe4_IsDone(void* thisx) {
TransitionWipe4* this = (TransitionWipe4*)thisx;
return this->isDone;
}
void TransitionWipe4_SetType(void* thisx, s32 type) {
TransitionWipe4* this = (TransitionWipe4*)thisx;
if (type & TRANS_TYPE_SET_PARAMS) {
this->colorType = TRANS4_GET_COLORTYPE(type);
this->speedType = TRANS4_GET_SPEEDTYPE(type);
} else if (type == TRANS_INSTANCE_TYPE_FILL_OUT) {
this->direction = TRANS_WIPE4_DIR_OUT;
} else {
this->direction = TRANS_WIPE4_DIR_IN;
}
}
void TransitionWipe4_SetColor(void* thisx, u32 color) {
TransitionWipe4* this = (TransitionWipe4*)thisx;
this->primColor.rgba = color;
}
void TransitionWipe4_SetEnvColor(void* thisx, u32 color) {
TransitionWipe4* this = (TransitionWipe4*)thisx;
this->envColor.rgba = color;
}

View File

@ -3,9 +3,18 @@
#include "ultra64.h"
#include "color.h"
#include "z64visfbuf.h"
typedef struct {
/* 0x00 */ char unk_0[0x28];
typedef struct TransitionWipe4 {
/* 0x00 */ Color_RGBA8_u32 primColor;
/* 0x04 */ Color_RGBA8_u32 envColor;
/* 0x08 */ f32 baseSpeed;
/* 0x0C */ f32 progress;
/* 0x10 */ u8 direction;
/* 0x11 */ u8 colorType;
/* 0x12 */ u8 speedType;
/* 0x13 */ u8 isDone;
/* 0x14 */ VisFbuf copyFx;
} TransitionWipe4; // size = 0x28
#endif

View File

@ -94,7 +94,7 @@ void TransitionWipe5_Draw(void* thisx, Gfx** gfxP) {
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
func_8014116C(&gfx, D_0F000000, workBuffer, width, height, 1);
VisFbuf_SetBgSimple(&gfx, D_0F000000, workBuffer, width, height, VIS_FBUF_BG_CYC_COPY);
} else {
if (alpha == 255) {
gDPSetOtherMode(gfx++,
@ -110,7 +110,7 @@ void TransitionWipe5_Draw(void* thisx, Gfx** gfxP) {
gDPSetEnvColor(gfx++, 255, 255, 255, alpha);
gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0,
ENVIRONMENT);
func_8014116C(&gfx, workBuffer, D_0F000000, width, height, 0);
VisFbuf_SetBgSimple(&gfx, workBuffer, D_0F000000, width, height, VIS_FBUF_BG_CYC_1CYC);
}
gDPPipeSync(gfx++);
gSPLoadUcode(gfx++, SysUcode_GetUCode(), SysUcode_GetUCodeData());

View File

@ -4,7 +4,6 @@
* Description: Pause Menu
*/
#include "prevent_bss_reordering.h"
#include "z_kaleido_scope.h"
#include "z64view.h"
#include "overlays/gamestates/ovl_opening/z_opening.h"

View File

@ -429,7 +429,7 @@
0x8013EE60 : "z_view",
0x80140260 : "z_vimode",
0x80140CE0 : "z_viscvg",
0x80140E80 : "code_80140E80",
0x80140E80 : "z_visfbuf",
0x801418B0 : "z_vismono",
0x801420C0 : "z_viszbuf",
0x80142440 : "z_vr_box",
@ -648,7 +648,7 @@
0x801DF090 : "z_rumble",
0x801DF0A0 : "z_view",
0x801DF0B0 : "z_vimode",
0x801DF120 : "code_80140E80",
0x801DF120 : "z_visfbuf",
0x801DF130 : "z_vr_box",
0x801DF150 : "z_message",
0x801DF730 : "z_message_nes",

View File

@ -2759,16 +2759,16 @@
0x80140CE0:("VisCvg_Init",),
0x80140D04:("VisCvg_Destroy",),
0x80140D10:("VisCvg_Draw",),
0x80140E80:("func_80140E80",),
0x80140EA0:("func_80140EA0",),
0x80140EAC:("func_80140EAC",),
0x80141008:("func_80141008",),
0x8014116C:("func_8014116C",),
0x801411B4:("func_801411B4",),
0x80141200:("func_80141200",),
0x8014151C:("func_8014151C",),
0x80141678:("func_80141678",),
0x80141778:("func_80141778",),
0x80140E80:("VisFbuf_Init",),
0x80140EA0:("VisFbuf_Destroy",),
0x80140EAC:("VisFbuf_DrawBgToColorImage",),
0x80141008:("VisFbuf_SetBg",),
0x8014116C:("VisFbuf_SetBgSimple",),
0x801411B4:("VisFbuf_SetBgGeneral",),
0x80141200:("VisFbuf_ApplyEffects",),
0x8014151C:("VisFbuf_DrawGeneral",),
0x80141678:("VisFbuf_DrawInterpolate",),
0x80141778:("VisFbuf_Draw",),
0x801418B0:("VisMono_Init",),
0x80141900:("VisMono_Destroy",),
0x80141924:("VisMono_DesaturateTLUT",),

View File

@ -3981,8 +3981,8 @@
0x801F6D10:("gTransitionTileState","UNK_TYPE4","",0x4),
0x801F6D18:("sPlayVisMono","VisMono","",0x18),
0x801F6D30:("gVisMonoColor","Color_RGBA8","",0x4),
0x801F6D38:("D_801F6D38","UNK_TYPE1","",0x1),
0x801F6D4C:("D_801F6D4C","UNK_TYPE4","",0x4),
0x801F6D38:("sPlayVisFbuf","UNK_TYPE1","",0x1),
0x801F6D4C:("sPlayVisFbufInstance","UNK_TYPE4","",0x4),
0x801F6D50:("sBombersNotebook","UNK_TYPE1","",0x1),
0x801F6DFC:("sBombersNotebookOpen","u8","",0x1),
0x801F6DFD:("sMotionBlurStatus","UNK_TYPE1","",0x1),

View File

@ -2273,16 +2273,16 @@ asm/non_matchings/code/z_vimode/func_80140970.s,func_80140970,0x80140970,0xDC
asm/non_matchings/code/z_vimode/VisCvg_Init.s,VisCvg_Init,0x80140CE0,0x9
asm/non_matchings/code/z_vimode/VisCvg_Destroy.s,VisCvg_Destroy,0x80140D04,0x3
asm/non_matchings/code/z_vimode/VisCvg_Draw.s,VisCvg_Draw,0x80140D10,0x5C
asm/non_matchings/code/code_80140E80/func_80140E80.s,func_80140E80,0x80140E80,0x8
asm/non_matchings/code/code_80140E80/func_80140EA0.s,func_80140EA0,0x80140EA0,0x3
asm/non_matchings/code/code_80140E80/VisFbuf_Init.s,VisFbuf_Init,0x80140E80,0x8
asm/non_matchings/code/code_80140E80/VisFbuf_Destroy.s,VisFbuf_Destroy,0x80140EA0,0x3
asm/non_matchings/code/code_80140E80/func_80140EAC.s,func_80140EAC,0x80140EAC,0x57
asm/non_matchings/code/code_80140E80/func_80141008.s,func_80141008,0x80141008,0x59
asm/non_matchings/code/code_80140E80/func_8014116C.s,func_8014116C,0x8014116C,0x12
asm/non_matchings/code/code_80140E80/VisFbuf_SetBgSimple.s,VisFbuf_SetBgSimple,0x8014116C,0x12
asm/non_matchings/code/code_80140E80/func_801411B4.s,func_801411B4,0x801411B4,0x13
asm/non_matchings/code/code_80140E80/func_80141200.s,func_80141200,0x80141200,0xC7
asm/non_matchings/code/code_80140E80/func_8014151C.s,func_8014151C,0x8014151C,0x57
asm/non_matchings/code/code_80140E80/func_80141678.s,func_80141678,0x80141678,0x40
asm/non_matchings/code/code_80140E80/func_80141778.s,func_80141778,0x80141778,0x4E
asm/non_matchings/code/code_80140E80/VisFbuf_Draw.s,VisFbuf_Draw,0x80141778,0x4E
asm/non_matchings/code/z_vismono/VisMono_Init.s,VisMono_Init,0x801418B0,0x14
asm/non_matchings/code/z_vismono/VisMono_Destroy.s,VisMono_Destroy,0x80141900,0x9
asm/non_matchings/code/z_vismono/VisMono_DesaturateTLUT.s,VisMono_DesaturateTLUT,0x80141924,0xC4

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
2273 asm/non_matchings/code/z_vimode/VisCvg_Init.s VisCvg_Init 0x80140CE0 0x9
2274 asm/non_matchings/code/z_vimode/VisCvg_Destroy.s VisCvg_Destroy 0x80140D04 0x3
2275 asm/non_matchings/code/z_vimode/VisCvg_Draw.s VisCvg_Draw 0x80140D10 0x5C
2276 asm/non_matchings/code/code_80140E80/func_80140E80.s asm/non_matchings/code/code_80140E80/VisFbuf_Init.s func_80140E80 VisFbuf_Init 0x80140E80 0x8
2277 asm/non_matchings/code/code_80140E80/func_80140EA0.s asm/non_matchings/code/code_80140E80/VisFbuf_Destroy.s func_80140EA0 VisFbuf_Destroy 0x80140EA0 0x3
2278 asm/non_matchings/code/code_80140E80/func_80140EAC.s func_80140EAC 0x80140EAC 0x57
2279 asm/non_matchings/code/code_80140E80/func_80141008.s func_80141008 0x80141008 0x59
2280 asm/non_matchings/code/code_80140E80/func_8014116C.s asm/non_matchings/code/code_80140E80/VisFbuf_SetBgSimple.s func_8014116C VisFbuf_SetBgSimple 0x8014116C 0x12
2281 asm/non_matchings/code/code_80140E80/func_801411B4.s func_801411B4 0x801411B4 0x13
2282 asm/non_matchings/code/code_80140E80/func_80141200.s func_80141200 0x80141200 0xC7
2283 asm/non_matchings/code/code_80140E80/func_8014151C.s func_8014151C 0x8014151C 0x57
2284 asm/non_matchings/code/code_80140E80/func_80141678.s func_80141678 0x80141678 0x40
2285 asm/non_matchings/code/code_80140E80/func_80141778.s asm/non_matchings/code/code_80140E80/VisFbuf_Draw.s func_80141778 VisFbuf_Draw 0x80141778 0x4E
2286 asm/non_matchings/code/z_vismono/VisMono_Init.s VisMono_Init 0x801418B0 0x14
2287 asm/non_matchings/code/z_vismono/VisMono_Destroy.s VisMono_Destroy 0x80141900 0x9
2288 asm/non_matchings/code/z_vismono/VisMono_DesaturateTLUT.s VisMono_DesaturateTLUT 0x80141924 0xC4