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ovl_Elf_Msg2 decompiled (#881)
* ovl_Elf_Msg2 decompiled * pr review changes * ELFMSG2_GET_SWITCHFLAG
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3
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@ -1688,8 +1688,7 @@ beginseg
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name "ovl_Elf_Msg2"
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compress
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include "build/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.o"
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include "build/data/ovl_Elf_Msg2/ovl_Elf_Msg2.data.o"
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include "build/data/ovl_Elf_Msg2/ovl_Elf_Msg2.reloc.o"
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include "build/src/overlays/actors/ovl_Elf_Msg2/ovl_Elf_Msg2_reloc.o"
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endseg
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beginseg
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@ -14,11 +14,10 @@ void ElfMsg2_Init(Actor* thisx, PlayState* play);
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void ElfMsg2_Destroy(Actor* thisx, PlayState* play);
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void ElfMsg2_Update(Actor* thisx, PlayState* play);
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s32 func_8096EE50(ElfMsg2* this);
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void func_8096EF98(ElfMsg2* this, PlayState* play);
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void func_8096EFD0(ElfMsg2* this, PlayState* play);
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void ElfMsg2_SetupAction(ElfMsg2* this, ElfMsg2ActionFunc actionFunc);
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#if 0
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const ActorInit Elf_Msg2_InitVars = {
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ACTOR_ELF_MSG2,
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ACTORCAT_BG,
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@ -31,32 +30,120 @@ const ActorInit Elf_Msg2_InitVars = {
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(ActorFunc)NULL,
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};
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// static InitChainEntry sInitChain[] = {
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static InitChainEntry D_8096F0B0[] = {
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 200, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_STOP),
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};
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#endif
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void ElfMsg2_SetupAction(ElfMsg2* this, ElfMsg2ActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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extern InitChainEntry D_8096F0B0[];
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s32 func_8096EC4C(ElfMsg2* this, PlayState* play) {
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if ((this->actor.home.rot.y > 0) && (this->actor.home.rot.y < 0x81) &&
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(Flags_GetSwitch(play, this->actor.home.rot.y - 1))) {
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(void)"共倒れ"; // "Collapse together"
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if (ELFMSG2_GET_SWITCHFLAG(&this->actor) != 0x7F) {
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Flags_SetSwitch(play, ELFMSG2_GET_SWITCHFLAG(&this->actor));
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}
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Actor_MarkForDeath(&this->actor);
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return true;
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}
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if (this->actor.home.rot.y == 129) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/D_8096F0C0.s")
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if (Flags_GetClear(play, this->actor.room)) {
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(void)"共倒れ2"; // "Collapse 2"
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if (ELFMSG2_GET_SWITCHFLAG(&this->actor) != 0x7F) {
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Flags_SetSwitch(play, ELFMSG2_GET_SWITCHFLAG(&this->actor));
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}
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Actor_MarkForDeath(&this->actor);
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return true;
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}
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}
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if (ELFMSG2_GET_SWITCHFLAG(&this->actor) == 0x7F) {
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return false;
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}
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if (Flags_GetSwitch(play, ELFMSG2_GET_SWITCHFLAG(&this->actor))) {
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(void)"共倒れ"; // "Collapse together"
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Actor_MarkForDeath(&this->actor);
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return true;
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}
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return false;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/ElfMsg2_SetupAction.s")
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void ElfMsg2_Init(Actor* thisx, PlayState* play) {
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ElfMsg2* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/func_8096EC4C.s")
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if (!func_8096EC4C(this, play)) {
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if ((this->actor.home.rot.x > 0) && (this->actor.home.rot.x < 8)) {
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this->actor.targetMode = this->actor.home.rot.x - 1;
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}
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Actor_ProcessInitChain(&this->actor, sInitChain);
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if (this->actor.home.rot.y < 0) {
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ElfMsg2_SetupAction(this, func_8096EFD0);
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} else {
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ElfMsg2_SetupAction(this, func_8096EF98);
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this->actor.flags |= (ACTOR_FLAG_40000 | ACTOR_FLAG_1);
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this->actor.textId = func_8096EE50(this);
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}
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this->actor.shape.rot.z = 0;
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this->actor.shape.rot.x = this->actor.shape.rot.y = this->actor.shape.rot.z;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/ElfMsg2_Init.s")
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void ElfMsg2_Destroy(Actor* thisx, PlayState* play) {
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/ElfMsg2_Destroy.s")
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s32 func_8096EE50(ElfMsg2* this) {
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return ELFMSG2_GET_FF(&this->actor) + 0x200;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/func_8096EE50.s")
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void func_8096EE64(ElfMsg2* this, PlayState* play) {
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if (Actor_TextboxIsClosing(&this->actor, play)) {
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if (this->actor.cutscene != -1) {
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if (ActorCutscene_GetCurrentIndex() == this->actor.cutscene) {
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ActorCutscene_Stop(this->actor.cutscene);
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}
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}
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if (this->actor.home.rot.z != 1) {
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Actor_MarkForDeath(&this->actor);
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if (ELFMSG2_GET_SWITCHFLAG(&this->actor) != 0x7F) {
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Flags_SetSwitch(play, ELFMSG2_GET_SWITCHFLAG(&this->actor));
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}
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} else {
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ElfMsg2_SetupAction(this, func_8096EF98);
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}
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} else if ((this->actor.cutscene != -1) && (ActorCutscene_GetCurrentIndex() != this->actor.cutscene)) {
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if (ActorCutscene_GetCurrentIndex() == 0x7C) {
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ActorCutscene_Stop(0x7C);
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ActorCutscene_SetIntentToPlay(this->actor.cutscene);
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} else if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
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ActorCutscene_Start(this->actor.cutscene, &this->actor);
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} else {
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ActorCutscene_SetIntentToPlay(this->actor.cutscene);
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/func_8096EE64.s")
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void func_8096EF98(ElfMsg2* this, PlayState* play) {
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if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
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ElfMsg2_SetupAction(this, func_8096EE64);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/func_8096EF98.s")
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void func_8096EFD0(ElfMsg2* this, PlayState* play) {
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if ((this->actor.home.rot.y < 0) && (this->actor.home.rot.y >= -0x80) &&
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(Flags_GetSwitch(play, -this->actor.home.rot.y - 1))) {
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ElfMsg2_SetupAction(this, func_8096EF98);
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this->actor.flags |= (ACTOR_FLAG_40000 | ACTOR_FLAG_1);
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this->actor.textId = func_8096EE50(this);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/func_8096EFD0.s")
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void ElfMsg2_Update(Actor* thisx, PlayState* play) {
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ElfMsg2* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Elf_Msg2/ElfMsg2_Update.s")
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if (!func_8096EC4C(this, play)) {
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this->actionFunc(this, play);
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}
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}
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@ -3,13 +3,16 @@
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#include "global.h"
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#define ELFMSG2_GET_SWITCHFLAG(thisx) (((thisx)->params >> 8) & 0x7F)
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#define ELFMSG2_GET_FF(thisx) ((thisx)->params & 0xFF)
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struct ElfMsg2;
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typedef void (*ElfMsg2ActionFunc)(struct ElfMsg2*, PlayState*);
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typedef struct ElfMsg2 {
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/* 0x0000 */ Actor actor;
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/* 0x0144 */ ElfMsg2ActionFunc actionFunc;
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/* 0x000 */ Actor actor;
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/* 0x144 */ ElfMsg2ActionFunc actionFunc;
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} ElfMsg2; // size = 0x148
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extern const ActorInit Elf_Msg2_InitVars;
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