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Match func_801457CC
(z_sram_NES.c OK) (#1472)
* Match func_801457CC * cleanup * pads * ITEM_NUM_SLOTS * fix macro
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commit
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@ -3121,7 +3121,7 @@ void Inventory_UnequipItem(s16 item) {
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s32 Inventory_ReplaceItem(PlayState* play, u8 oldItem, u8 newItem) {
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u8 i;
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for (i = 0; i < 24; i++) {
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for (i = 0; i < ITEM_NUM_SLOTS; i++) {
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if (gSaveContext.save.saveInfo.inventory.items[i] == oldItem) {
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gSaveContext.save.saveInfo.inventory.items[i] = newItem;
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@ -1,6 +1,7 @@
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#include "global.h"
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#include "z64horse.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages);
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void func_80147314(SramContext* sramCtx, s32 fileNum);
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@ -270,7 +271,7 @@ u32 gSramSlotOffsets[] = {
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OOT_SLOT_OFFSET(5),
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};
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u8 gAmmoItems[] = {
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u8 gAmmoItems[ITEM_NUM_SLOTS] = {
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ITEM_NONE, // SLOT_OCARINA
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ITEM_BOW, // SLOT_BOW
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ITEM_NONE, // SLOT_ARROW_FIRE
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@ -529,7 +530,7 @@ void Sram_SaveEndOfCycle(PlayState* play) {
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}
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}
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for (i = 0; i < ARRAY_COUNT(gAmmoItems); i++) {
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for (i = 0; i < ITEM_NUM_SLOTS; i++) {
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if (gAmmoItems[i] != ITEM_NONE) {
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if ((gSaveContext.save.saveInfo.inventory.items[i] != ITEM_NONE) && (i != SLOT_PICTOGRAPH_BOX)) {
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item = gSaveContext.save.saveInfo.inventory.items[i];
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@ -1375,18 +1376,17 @@ void func_80145698(SramContext* sramCtx) {
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}
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// Verifies save and use backup if corrupted?
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#ifdef NON_EQUIVALENT
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void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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FileSelectState* fileSelect = (FileSelectState*)gameState;
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u16 sp7A;
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u16 oldCheckSum; // s2
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u16 oldCheckSum;
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u16 sp76;
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u16 sp64; // sp74?
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u16 sp64;
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u16 phi_s2;
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u16 phi_s7;
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u16 pad;
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u16 sp6E;
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u16 newCheckSum; // v0
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u16 phi_a0; // maskCount
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u16 newCheckSum;
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u16 maskCount;
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if (gSaveContext.flashSaveAvailable) {
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D_801F6AF0 = gSaveContext.save.time;
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@ -1424,23 +1424,23 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
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// test checksum of main save
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oldCheckSum = gSaveContext.save.saveInfo.checksum;
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phi_s2 = gSaveContext.save.saveInfo.checksum;
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gSaveContext.save.saveInfo.checksum = 0;
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newCheckSum = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64]);
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gSaveContext.save.saveInfo.checksum = oldCheckSum;
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gSaveContext.save.saveInfo.checksum = phi_s2;
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (oldCheckSum != newCheckSum)) {
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (newCheckSum != phi_s2)) {
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// checksum didnt match, try backup save
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sp6E = 1;
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if ((gSaveContext.save.saveInfo.playerData.newf[0] == 'Z') &&
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(gSaveContext.save.saveInfo.playerData.newf[1] == 'E')) {
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phi_s2 = false;
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}
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// phi_s2 = false;
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(gSaveContext.save.saveInfo.playerData.newf[1] == 'E') &&
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(gSaveContext.save.saveInfo.playerData.newf[2] == 'L') &&
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(gSaveContext.save.saveInfo.playerData.newf[3] == 'D') &&
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(gSaveContext.save.saveInfo.playerData.newf[4] == 'A')) {}
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// read backup save from flash
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phi_s2 = false;
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if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[sp64 + 1],
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gFlashSaveNumPages[sp64 + 1]) != 0) {
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// backup save didn't work
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@ -1453,9 +1453,8 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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oldCheckSum = gSaveContext.save.saveInfo.checksum;
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gSaveContext.save.saveInfo.checksum = 0;
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//! FAKE: (s32)sp64
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if (phi_s2 || CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) ||
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(oldCheckSum != Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[(s32)sp64]))) {
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(oldCheckSum != Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64]))) {
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// backup save didn't work
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bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
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Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
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@ -1465,9 +1464,8 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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}
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gSaveContext.save.saveInfo.checksum = 0;
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// FAKE: Needed?
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gSaveContext.save.saveInfo.checksum =
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Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64 & 0xFFFFFFFF]);
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//! FAKE: [sp64 + 0]?
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64 + 0]);
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for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.newf); sp7A++) {
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fileSelect->newf[sp76][sp7A] = gSaveContext.save.saveInfo.playerData.newf[sp7A];
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@ -1490,14 +1488,14 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees;
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fileSelect->walletUpgrades[sp76] = CUR_UPG_VALUE(UPG_WALLET);
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for (sp7A = 0, phi_a0 = 0; sp7A < 24; sp7A++) {
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if (gSaveContext.save.saveInfo.inventory.items[sp7A + 24] != 0xFF) {
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phi_a0++;
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for (sp7A = 0, maskCount = 0; sp7A < MASK_NUM_SLOTS; sp7A++) {
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if (gSaveContext.save.saveInfo.inventory.items[sp7A + ITEM_NUM_SLOTS] == ITEM_NONE) {
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continue;
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}
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maskCount++;
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}
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fileSelect->maskCount[sp76] = phi_a0;
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fileSelect->heartPieceCount[sp76] =
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((gSaveContext.save.saveInfo.inventory.questItems & 0xF0000000) >> 0x1C);
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fileSelect->maskCount[sp76] = maskCount;
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fileSelect->heartPieceCount[sp76] = GET_QUEST_HEART_PIECE_COUNT;
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}
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if (sp6E == 1) {
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@ -1506,20 +1504,20 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64], gFlashSpecialSaveNumPages[sp64]);
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} else if (!sp6E) {
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// main save
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phi_s7 = gSaveContext.save.saveInfo.checksum;
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oldCheckSum = gSaveContext.save.saveInfo.checksum;
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if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[sp64 + 1],
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gFlashSaveNumPages[sp64 + 1]) != 0) {
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oldCheckSum = 1;
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phi_s2 = 1;
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} else {
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Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
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oldCheckSum = gSaveContext.save.saveInfo.checksum;
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phi_s2 = gSaveContext.save.saveInfo.checksum;
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gSaveContext.save.saveInfo.checksum = 0;
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sp7A = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save));
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}
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (oldCheckSum != sp7A) ||
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(oldCheckSum != phi_s7)) {
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (sp7A != phi_s2) ||
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(oldCheckSum != phi_s2)) {
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SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[sp64], gFlashSaveNumPages[sp64]);
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Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
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Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
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@ -1539,24 +1537,26 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
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} else {
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
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oldCheckSum = gSaveContext.save.saveInfo.checksum;
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phi_s2 = gSaveContext.save.saveInfo.checksum;
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// test checksum of main save
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gSaveContext.save.saveInfo.checksum = 0;
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newCheckSum = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64]);
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gSaveContext.save.saveInfo.checksum = oldCheckSum;
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gSaveContext.save.saveInfo.checksum = phi_s2;
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (oldCheckSum != newCheckSum)) {
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (newCheckSum != phi_s2)) {
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// checksum didnt match, try backup save
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sp6E = 1;
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if ((gSaveContext.save.saveInfo.playerData.newf[0] == 'Z') &&
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(gSaveContext.save.saveInfo.playerData.newf[1] == 'E')) {
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phi_s2 = false;
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}
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(gSaveContext.save.saveInfo.playerData.newf[1] == 'E') &&
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(gSaveContext.save.saveInfo.playerData.newf[2] == 'L') &&
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(gSaveContext.save.saveInfo.playerData.newf[3] == 'D') &&
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(gSaveContext.save.saveInfo.playerData.newf[4] == 'A')) {}
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phi_s2 = false;
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// read backup save from flash
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if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[sp64 + 1],
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gFlashSaveNumPages[sp64 + 1])) {
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gFlashSaveNumPages[sp64 + 1]) != 0) {
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// backup save didn't work
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phi_s2 = true;
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}
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@ -1577,9 +1577,8 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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}
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gSaveContext.save.saveInfo.checksum = 0;
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// FAKE: Needed?
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gSaveContext.save.saveInfo.checksum =
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Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64 & 0xFFFFFFFF]);
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// FAKE: [sp64 + 0]?
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64 + 0]);
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for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.newf); sp7A++) {
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fileSelect->newf[sp76][sp7A] = gSaveContext.save.saveInfo.playerData.newf[sp7A];
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@ -1589,7 +1588,8 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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fileSelect->threeDayResetCount[sp76] = gSaveContext.save.saveInfo.playerData.threeDayResetCount;
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for (sp7A = 0; sp7A < ARRAY_COUNT(gSaveContext.save.saveInfo.playerData.playerName); sp7A++) {
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fileSelect->fileNames[sp76][sp7A] = gSaveContext.save.saveInfo.playerData.playerName[sp7A];
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fileSelect->fileNames[sp76][sp7A] =
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(u32)gSaveContext.save.saveInfo.playerData.playerName[sp7A];
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}
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fileSelect->healthCapacity[sp76] = gSaveContext.save.saveInfo.playerData.healthCapacity;
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@ -1602,14 +1602,14 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees;
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fileSelect->walletUpgrades[sp76] = CUR_UPG_VALUE(UPG_WALLET);
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for (sp7A = 0, phi_a0 = 0; sp7A < 24; sp7A++) {
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if (gSaveContext.save.saveInfo.inventory.items[sp7A + 24] != 0xFF) {
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phi_a0++;
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for (sp7A = 0, maskCount = 0; sp7A < MASK_NUM_SLOTS; sp7A++) {
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if (gSaveContext.save.saveInfo.inventory.items[sp7A + ITEM_NUM_SLOTS] == ITEM_NONE) {
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continue;
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}
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maskCount++;
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}
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fileSelect->maskCount[sp76] = phi_a0;
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fileSelect->heartPieceCount[sp76] =
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((gSaveContext.save.saveInfo.inventory.questItems & 0xF0000000) >> 0x1C);
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fileSelect->maskCount[sp76] = maskCount;
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fileSelect->heartPieceCount[sp76] = GET_QUEST_HEART_PIECE_COUNT;
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}
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if (sp6E == 1) {
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@ -1618,20 +1618,20 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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Sram_SyncWriteToFlash(sramCtx, gFlashSaveStartPages[sp64 + 1], gFlashSaveNumPages[sp64 + 1]);
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} else if (!sp6E) {
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// main save
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phi_s7 = gSaveContext.save.saveInfo.checksum;
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oldCheckSum = gSaveContext.save.saveInfo.checksum;
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if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[sp64 + 1],
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gFlashSaveNumPages[sp64 + 1])) {
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oldCheckSum = 1;
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gFlashSaveNumPages[sp64 + 1]) != 0) {
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phi_s2 = 1;
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} else {
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
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oldCheckSum = gSaveContext.save.saveInfo.checksum;
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phi_s2 = gSaveContext.save.saveInfo.checksum;
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gSaveContext.save.saveInfo.checksum = 0;
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sp7A = Sram_CalcChecksum(&gSaveContext, gFlashSaveSizes[sp64]);
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}
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (oldCheckSum != sp7A) ||
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(oldCheckSum != phi_s7)) {
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf) || (sp7A != phi_s2) ||
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(oldCheckSum != phi_s2)) {
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SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[sp64],
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gFlashSaveNumPages[sp64]);
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[sp64]);
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@ -1673,9 +1673,6 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
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gSaveContext.options.language = LANGUAGE_ENG;
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram_NES/func_801457CC.s")
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#endif
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void Sram_EraseSave(FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum) {
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FileSelectState* fileSelect = fileSelect2;
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@ -1722,8 +1719,8 @@ void Sram_CopySave(FileSelectState* fileSelect2, SramContext* sramCtx) {
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fileSelect->rupees[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.playerData.rupees;
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fileSelect->walletUpgrades[fileSelect->copyDestFileIndex + 2] = CUR_UPG_VALUE(UPG_WALLET);
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for (i = 0, maskCount = 0; i < 24; i++) {
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if (gSaveContext.save.saveInfo.inventory.items[i + 24] != ITEM_NONE) {
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for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) {
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if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) {
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maskCount++;
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}
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}
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@ -1763,8 +1760,8 @@ void Sram_CopySave(FileSelectState* fileSelect2, SramContext* sramCtx) {
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fileSelect->rupees[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.playerData.rupees;
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fileSelect->walletUpgrades[fileSelect->copyDestFileIndex] = CUR_UPG_VALUE(UPG_WALLET);
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for (i = 0, maskCount = 0; i < 24; i++) {
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if (gSaveContext.save.saveInfo.inventory.items[i + 24] != ITEM_NONE) {
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for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) {
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if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) {
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maskCount++;
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}
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}
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@ -1827,8 +1824,8 @@ void Sram_InitSave(FileSelectState* fileSelect2, SramContext* sramCtx) {
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fileSelect->rupees[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.rupees;
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fileSelect->walletUpgrades[fileSelect->buttonIndex] = CUR_UPG_VALUE(UPG_WALLET);
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for (i = 0, maskCount = 0; i < 24; i++) {
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if (gSaveContext.save.saveInfo.inventory.items[i + 24] != ITEM_NONE) {
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for (i = 0, maskCount = 0; i < MASK_NUM_SLOTS; i++) {
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if (gSaveContext.save.saveInfo.inventory.items[i + ITEM_NUM_SLOTS] != ITEM_NONE) {
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maskCount++;
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}
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}
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@ -7,6 +7,7 @@
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#include "prevent_bss_reordering.h"
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#include "z_en_thiefbird.h"
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#include "overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#define FLAGS \
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(ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UNFRIENDLY | ACTOR_FLAG_200 | ACTOR_FLAG_IGNORE_QUAKE | ACTOR_FLAG_80000000)
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@ -224,7 +225,7 @@ s32 func_80C10B0C(EnThiefbird* this, PlayState* play) {
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s32 itemId1;
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s16 itemId2 = 0;
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for (; slotId < 24; slotId++) {
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for (; slotId < ITEM_NUM_SLOTS; slotId++) {
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if ((gSaveContext.save.saveInfo.inventory.items[slotId] >= ITEM_BOTTLE) &&
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(gSaveContext.save.saveInfo.inventory.items[slotId] <= ITEM_POTION_BLUE)) {
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isItemFound = true;
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@ -422,9 +422,9 @@ void KaleidoScope_DrawInventoryEditor(PlayState* play) {
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// Items
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// Loop over rows (i)
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for (slot = 0, i = 0, rectTop = 38; i < 4; i++, rectTop += 14) {
|
||||
for (slot = 0, i = 0, rectTop = 38; i < ITEM_GRID_ROWS; i++, rectTop += 14) {
|
||||
// Loop over columns (j)
|
||||
for (j = 0, rectLeft = 44; j < 6; j++, slot++, rectLeft += 23) {
|
||||
for (j = 0, rectLeft = 44; j < ITEM_GRID_COLS; j++, slot++, rectLeft += 23) {
|
||||
counterDigits[3] = 0;
|
||||
counterDigits[2] = 0;
|
||||
if ((slot == SLOT_BOW) || ((slot >= SLOT_BOMB) && (slot <= SLOT_DEKU_NUT)) || (slot == SLOT_POWDER_KEG) ||
|
||||
@ -456,12 +456,12 @@ void KaleidoScope_DrawInventoryEditor(PlayState* play) {
|
||||
|
||||
// Masks
|
||||
// Loop over rows (i)
|
||||
for (slot = 0, i = 0, rectTop = 38; i < 4; i++, rectTop += 14) {
|
||||
for (slot = 0, i = 0, rectTop = 38; i < MASK_GRID_ROWS; i++, rectTop += 14) {
|
||||
// Loop over columns (j)
|
||||
for (j = 0, rectLeft = 204; j < 6; j++, slot++, rectLeft += 14) {
|
||||
for (j = 0, rectLeft = 204; j < MASK_GRID_COLS; j++, slot++, rectLeft += 14) {
|
||||
counterDigits[2] = 0;
|
||||
|
||||
if (gSaveContext.save.saveInfo.inventory.items[SLOT_MASK_POSTMAN + slot] != ITEM_NONE) {
|
||||
if (gSaveContext.save.saveInfo.inventory.items[slot + ITEM_NUM_SLOTS] != ITEM_NONE) {
|
||||
counterDigits[2] = 1;
|
||||
}
|
||||
KaleidoScope_DrawDigit(play, counterDigits[2], rectLeft, rectTop);
|
||||
|
Loading…
Reference in New Issue
Block a user