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Decompile ovl_En_Po_Composer (#1391)
* Decompiled, mostly named * Few more labels and document object * Review changes * Further review changes * Improve EnPoComposer_UpdateEnvColor * PO_COMPOSER -> POE_COMPOSER, tweak animation names * More changes * OCARINA_MODE_EVENT * fix merge --------- Co-authored-by: angie <angheloalf95@gmail.com>
This commit is contained in:
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a441a3cb2d
@ -1,35 +1,37 @@
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<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<!-- Assets for the composer brothers Flat and Sharp -->
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<File Name="object_po_composer" Segment="6">
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<Animation Name="object_po_composer_Anim_00020C" Offset="0x20C" />
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<Animation Name="object_po_composer_Anim_000570" Offset="0x570" />
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<Animation Name="object_po_composer_Anim_000A58" Offset="0xA58" />
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<Animation Name="object_po_composer_Anim_001420" Offset="0x1420" />
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<Animation Name="object_po_composer_Anim_0015B8" Offset="0x15B8" />
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<Animation Name="object_po_composer_Anim_00188C" Offset="0x188C" />
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<Animation Name="object_po_composer_Anim_001F44" Offset="0x1F44" />
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<Animation Name="object_po_composer_Anim_0023E8" Offset="0x23E8" />
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<Animation Name="object_po_composer_Anim_002AE0" Offset="0x2AE0" />
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<Animation Name="object_po_composer_Anim_003024" Offset="0x3024" />
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<Animation Name="object_po_composer_Anim_00334C" Offset="0x334C" />
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<Animation Name="object_po_composer_Anim_003954" Offset="0x3954" />
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<Animation Name="object_po_composer_Anim_003DB0" Offset="0x3DB0" />
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<Texture Name="object_po_composer_Tex_003DC0" OutName="tex_003DC0" Format="i8" Width="32" Height="64" Offset="0x3DC0" />
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<!-- Animations -->
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<Animation Name="gPoeComposerAttackAnim" Offset="0x20C" />
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<Animation Name="gPoeComposerRaiseArmsAnim" Offset="0x570" />
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<Animation Name="gPoeComposerBeginPlayAnim" Offset="0xA58" />
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<Animation Name="gPoeComposerPlayAnim" Offset="0x1420" />
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<Animation Name="gPoeComposerFleeAnim" Offset="0x15B8" />
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<Animation Name="gPoeComposerIdleAnim" Offset="0x188C" />
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<Animation Name="gPoeComposerArmsRaisedAnim" Offset="0x1F44" />
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<Animation Name="gPoeComposerLowerArmsAnim" Offset="0x23E8" />
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<Animation Name="gPoeComposerLookDownAnim" Offset="0x2AE0" />
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<Animation Name="gPoeComposerBeginRollAnim" Offset="0x3024" />
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<Animation Name="gPoeComposerRollAnim" Offset="0x334C" />
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<Animation Name="gPoeComposerAppearDisappearAnim" Offset="0x3954" />
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<Animation Name="gPoeComposerStillAnim" Offset="0x3DB0" />
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<!-- Texture -->
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<Texture Name="gPoeComposerSoulTex" OutName="composer_soul" Format="i8" Width="32" Height="64" Offset="0x3DC0" />
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<!-- Display Lists -->
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<DList Name="object_po_composer_DL_004600" Offset="0x4600" />
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<DList Name="object_po_composer_DL_0052E0" Offset="0x52E0" />
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<DList Name="object_po_composer_DL_0054E0" Offset="0x54E0" />
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<DList Name="object_po_composer_DL_0055D0" Offset="0x55D0" />
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<DList Name="object_po_composer_DL_005898" Offset="0x5898" />
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<DList Name="object_po_composer_DL_005948" Offset="0x5948" />
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<DList Name="object_po_composer_DL_005A00" Offset="0x5A00" />
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<DList Name="object_po_composer_DL_005CB8" Offset="0x5CB8" />
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<DList Name="object_po_composer_DL_005D68" Offset="0x5D68" />
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<DList Name="object_po_composer_DL_006A70" Offset="0x6A70" />
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<DList Name="gPoeComposerSharpHeadDL" Offset="0x6A70" />
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<DList Name="object_po_composer_DL_006D80" Offset="0x6D80" />
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<DList Name="object_po_composer_DL_006E08" Offset="0x6E08" />
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<DList Name="object_po_composer_DL_006EA8" Offset="0x6EA8" />
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<DList Name="object_po_composer_DL_006F38" Offset="0x6F38" />
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<DList Name="object_po_composer_DL_006FD8" Offset="0x6FD8" />
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<DList Name="object_po_composer_DL_007BC0" Offset="0x7BC0" />
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<DList Name="gPoeComposerLanternBaseDL" Offset="0x6E08" />
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<DList Name="gPoeComposerLanternTopDL" Offset="0x6EA8" />
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<DList Name="gPoeComposerLanternGlassDL" Offset="0x6F38" />
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<DList Name="gPoeComposerFlatHeadDL" Offset="0x6FD8" />
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<DList Name="gPoeComposerBurnDL" Offset="0x7BC0" />
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<!-- Textures -->
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<Texture Name="object_po_composer_Tex_007E80" OutName="tex_007E80" Format="rgba16" Width="16" Height="16" Offset="0x7E80" />
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<Texture Name="object_po_composer_Tex_008080" OutName="tex_008080" Format="rgba16" Width="16" Height="16" Offset="0x8080" />
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<Texture Name="object_po_composer_Tex_008280" OutName="tex_008280" Format="rgba16" Width="16" Height="16" Offset="0x8280" />
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@ -42,17 +44,21 @@
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<Texture Name="object_po_composer_Tex_009280" OutName="tex_009280" Format="rgba16" Width="16" Height="16" Offset="0x9280" />
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<Texture Name="object_po_composer_Tex_009480" OutName="tex_009480" Format="rgba16" Width="16" Height="16" Offset="0x9480" />
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<Texture Name="object_po_composer_Tex_009680" OutName="tex_009680" Format="rgba16" Width="16" Height="16" Offset="0x9680" />
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<Limb Name="object_po_composer_Standardlimb_009880" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_01" Offset="0x9880" />
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<Limb Name="object_po_composer_Standardlimb_00988C" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_02" Offset="0x988C" />
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<Limb Name="object_po_composer_Standardlimb_009898" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_03" Offset="0x9898" />
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<Limb Name="object_po_composer_Standardlimb_0098A4" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_04" Offset="0x98A4" />
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<Limb Name="object_po_composer_Standardlimb_0098B0" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_05" Offset="0x98B0" />
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<Limb Name="object_po_composer_Standardlimb_0098BC" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_06" Offset="0x98BC" />
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<Limb Name="object_po_composer_Standardlimb_0098C8" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_07" Offset="0x98C8" />
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<Limb Name="object_po_composer_Standardlimb_0098D4" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_08" Offset="0x98D4" />
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<Limb Name="object_po_composer_Standardlimb_0098E0" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_09" Offset="0x98E0" />
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<Limb Name="object_po_composer_Standardlimb_0098EC" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_0A" Offset="0x98EC" />
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<Limb Name="object_po_composer_Standardlimb_0098F8" Type="Standard" EnumName="OBJECT_PO_COMPOSER_LIMB_0B" Offset="0x98F8" />
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<Skeleton Name="object_po_composer_Skel_009930" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PO_COMPOSER_LIMB_NONE" LimbMax="OBJECT_PO_COMPOSER_LIMB_MAX" EnumName="ObjectPoComposerLimb" Offset="0x9930" />
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<!-- Limbs -->
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<Limb Name="gPoeComposerUpperBodyLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_UPPER_BODY" Offset="0x9880" />
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<Limb Name="gPoeComposerLeftShoulderLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LEFT_SHOULDER" Offset="0x988C" />
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<Limb Name="gPoeComposerLeftArmLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LEFT_ARM" Offset="0x9898" />
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<Limb Name="gPoeComposerLeftHandLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LEFT_HAND" Offset="0x98A4" />
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<Limb Name="gPoeComposerConductorBatonLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_CONDUCTOR_BATON" Offset="0x98B0" />
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<Limb Name="gPoeComposerRightShoulderLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_RIGHT_SHOULDER" Offset="0x98BC" />
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<Limb Name="gPoeComposerRightArmLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_RIGHT_ARM" Offset="0x98C8" />
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<Limb Name="gPoeComposerRightHandLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_RIGHT_HAND" Offset="0x98D4" />
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<Limb Name="gPoeComposerLanternLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LANTERN" Offset="0x98E0" />
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<Limb Name="gPoeComposerHeadLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_HEAD" Offset="0x98EC" />
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<Limb Name="gPoeComposerLowerBodyLimb" Type="Standard" EnumName="POE_COMPOSER_LIMB_LOWER_BODY" Offset="0x98F8" />
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<!-- Skeleton -->
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<Skeleton Name="gPoeComposerSkel" Type="Flex" LimbType="Standard" LimbNone="POE_COMPOSER_LIMB_NONE" LimbMax="POE_COMPOSER_LIMB_MAX" EnumName="PoeComposerLimb" Offset="0x9930" />
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</File>
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</Root>
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3
spec
3
spec
@ -4229,8 +4229,7 @@ beginseg
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name "ovl_En_Po_Composer"
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compress
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include "build/src/overlays/actors/ovl_En_Po_Composer/z_en_po_composer.o"
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include "build/data/ovl_En_Po_Composer/ovl_En_Po_Composer.data.o"
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include "build/data/ovl_En_Po_Composer/ovl_En_Po_Composer.reloc.o"
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include "build/src/overlays/actors/ovl_En_Po_Composer/ovl_En_Po_Composer_reloc.o"
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endseg
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beginseg
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@ -1,7 +1,7 @@
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/*
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* File: z_en_po_composer.c
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* Overlay: ovl_En_Po_Composer
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* Description: Poe Composers
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* Description: Poe Composers Flat and Sharp
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*/
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#include "z_en_po_composer.h"
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@ -15,19 +15,23 @@ void EnPoComposer_Destroy(Actor* thisx, PlayState* play);
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void EnPoComposer_Update(Actor* thisx, PlayState* play);
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void EnPoComposer_Draw(Actor* thisx, PlayState* play);
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void func_80BC5294(EnPoComposer* this, PlayState* play);
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void func_80BC52F0(EnPoComposer* this, PlayState* play);
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void func_80BC53A0(EnPoComposer* this, PlayState* play);
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void func_80BC5404(EnPoComposer* this, PlayState* play);
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void func_80BC5570(EnPoComposer* this, PlayState* play);
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void func_80BC55E0(EnPoComposer* this, PlayState* play);
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void func_80BC5670(EnPoComposer* this, PlayState* play);
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void func_80BC56D0(EnPoComposer* this, PlayState* play);
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void func_80BC5780(EnPoComposer* this, PlayState* play);
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void func_80BC5830(EnPoComposer* this, PlayState* play);
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void func_80BC58E0(EnPoComposer* this, PlayState* play);
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void EnPoComposer_AwaitPlayer(EnPoComposer* this, PlayState* play);
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void EnPoComposer_StartCutscene(EnPoComposer* this, PlayState* play);
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void EnPoComposer_StartedCutscene(EnPoComposer* this, PlayState* play);
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void EnPoComposer_PlayCurse(EnPoComposer* this, PlayState* play);
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void EnPoComposer_IdleStill(EnPoComposer* this, PlayState* play);
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void EnPoComposer_Appear(EnPoComposer* this, PlayState* play);
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void EnPoComposer_Idle(EnPoComposer* this, PlayState* play);
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void EnPoComposer_RaiseArms(EnPoComposer* this, PlayState* play);
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void EnPoComposer_LowerArms(EnPoComposer* this, PlayState* play);
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void EnPoComposer_CutscenePlayCurse(EnPoComposer* this, PlayState* play);
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void EnPoComposer_Roll(EnPoComposer* this, PlayState* play);
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void EnPoComposer_SetupAwaitPlayer(EnPoComposer* this);
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void EnPoComposer_SetupStartCutscene(EnPoComposer* this);
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void EnPoComposer_SetupStartedCutscene(EnPoComposer* this);
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void EnPoComposer_StepLightAlpha(EnPoComposer* this);
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#if 0
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ActorInit En_Po_Composer_InitVars = {
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/**/ ACTOR_EN_PO_COMPOSER,
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/**/ ACTORCAT_ITEMACTION,
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@ -40,32 +44,56 @@ ActorInit En_Po_Composer_InitVars = {
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/**/ EnPoComposer_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_80BC6780 = {
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{ COLTYPE_HIT3, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_HIT3,
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AT_NONE,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 20, 40, 20, { 0, 0, 0 } },
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};
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// static ColliderJntSphElementInit sJntSphElementsInit[1] = {
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static ColliderJntSphElementInit D_80BC67AC[1] = {
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static ColliderJntSphElementInit sJntSphElementsInit[1] = {
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{
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{ ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x08 }, { 0x00000000, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, },
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{ 9, { { 0, -1500, 0 }, 10 }, 100 },
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{
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ELEMTYPE_UNK0,
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{ 0xF7CFFFFF, 0x00, 0x08 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ POE_COMPOSER_LIMB_LANTERN, { { 0, -1500, 0 }, 10 }, 100 },
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},
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};
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// static ColliderJntSphInit sJntSphInit = {
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static ColliderJntSphInit D_80BC67D0 = {
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{ COLTYPE_HIT3, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_JNTSPH, },
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ARRAY_COUNT(sJntSphElementsInit), D_80BC67AC, // sJntSphElementsInit,
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static ColliderJntSphInit sJntSphInit = {
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{
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COLTYPE_HIT3,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_JNTSPH,
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},
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ARRAY_COUNT(sJntSphElementsInit),
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sJntSphElementsInit,
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};
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// sColChkInfoInit
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static CollisionCheckInfoInit D_80BC67E0 = { 4, 25, 50, 40 };
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static CollisionCheckInfoInit sColChkInfoInit = { 4, 25, 50, 40 };
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// static DamageTable sDamageTable = {
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static DamageTable D_80BC67E8 = {
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static DamageTable sDamageTable = {
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/* Deku Nut */ DMG_ENTRY(0, 0x0),
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/* Deku Stick */ DMG_ENTRY(2, 0x0),
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/* Horse trample */ DMG_ENTRY(1, 0x0),
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@ -100,88 +128,619 @@ static DamageTable D_80BC67E8 = {
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/* Powder Keg */ DMG_ENTRY(0, 0x0),
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};
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// static InitChainEntry sInitChain[] = {
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static InitChainEntry D_80BC6958[] = {
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typedef enum {
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/* 0 */ POE_COMPOSER_ANIM_STILL,
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/* 1 */ POE_COMPOSER_ANIM_APPEAR_DISAPPEAR,
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/* 2 */ POE_COMPOSER_ANIM_IDLE,
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/* 3 */ POE_COMPOSER_ANIM_RAISE_ARMS,
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/* 4 */ POE_COMPOSER_ANIM_ARMS_RAISED,
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/* 5 */ POE_COMPOSER_ANIM_LOWER_ARMS,
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/* 6 */ POE_COMPOSER_ANIM_LOOKING_DOWN,
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/* 7 */ POE_COMPOSER_ANIM_BEGIN_PLAYING_CURSE,
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/* 8 */ POE_COMPOSER_ANIM_PLAYING_CURSE,
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/* 9 */ POE_COMPOSER_ANIM_BEGIN_ROLLING,
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/* 10 */ POE_COMPOSER_ANIM_ROLLING,
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/* 11 */ POE_COMPOSER_ANIM_FLEE,
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/* 12 */ POE_COMPOSER_ANIM_ATTACK,
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/* 13 */ POE_COMPOSER_ANIM_MAX
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} EnPoComposerAnim;
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static AnimationInfo sAnimationInfo[POE_COMPOSER_ANIM_MAX] = {
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/* 0 */ { &gPoeComposerStillAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 1 */ { &gPoeComposerAppearDisappearAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_ONCE, 0.0f },
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/* 2 */ { &gPoeComposerIdleAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 3 */ { &gPoeComposerRaiseArmsAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 4 */ { &gPoeComposerArmsRaisedAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 5 */ { &gPoeComposerLowerArmsAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 6 */ { &gPoeComposerLookDownAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 7 */ { &gPoeComposerBeginPlayAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 8 */ { &gPoeComposerPlayAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 9 */ { &gPoeComposerBeginRollAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 10 */ { &gPoeComposerRollAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 11 */ { &gPoeComposerFleeAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -4.0f },
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/* 12 */ { &gPoeComposerAttackAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP, 0.0f },
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};
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static Color_RGBA8 sLightColorInit = { 255, 255, 210, 0 };
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static Color_RGBA8 sEnvColorInit = { 0, 0, 0, 255 };
|
||||
|
||||
static Color_RGBA8 sSharpClothingColor1 = { 75, 20, 25, 255 };
|
||||
|
||||
static Color_RGBA8 sFlatClothingColor1 = { 80, 110, 90, 255 };
|
||||
|
||||
static Color_RGBA8 sSharpClothingColor2 = { 90, 85, 50, 255 };
|
||||
|
||||
static Color_RGBA8 sFlatClothingColor2 = { 100, 90, 100, 255 };
|
||||
|
||||
static InitChainEntry sInitChain[] = {
|
||||
ICHAIN_F32(targetArrowOffset, 3200, ICHAIN_STOP),
|
||||
};
|
||||
|
||||
#endif
|
||||
static s32 sPlayerIsPlayingOcarina = false;
|
||||
|
||||
extern ColliderCylinderInit D_80BC6780;
|
||||
extern ColliderJntSphElementInit D_80BC67AC[1];
|
||||
extern ColliderJntSphInit D_80BC67D0;
|
||||
extern CollisionCheckInfoInit D_80BC67E0;
|
||||
extern DamageTable D_80BC67E8;
|
||||
extern InitChainEntry D_80BC6958[];
|
||||
void EnPoComposer_Init(Actor* thisx, PlayState* play) {
|
||||
EnPoComposer* this = THIS;
|
||||
|
||||
extern UNK_TYPE D_0600188C;
|
||||
extern UNK_TYPE D_06006E08;
|
||||
extern UNK_TYPE D_06006FD8;
|
||||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
|
||||
SkelAnime_InitFlex(play, &this->skelAnime, &gPoeComposerSkel, &gPoeComposerIdleAnim, this->jointTable,
|
||||
this->morphTable, POE_COMPOSER_LIMB_MAX);
|
||||
Collider_InitJntSph(play, &this->lanternCollider);
|
||||
Collider_SetJntSph(play, &this->lanternCollider, &this->actor, &sJntSphInit, this->lanternColliderElements);
|
||||
Collider_InitCylinder(play, &this->bodyCollider);
|
||||
Collider_SetCylinder(play, &this->bodyCollider, &this->actor, &sCylinderInit);
|
||||
CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
|
||||
this->lightNode = LightContext_InsertLight(play, &play->lightCtx, &this->lightInfo);
|
||||
Lights_PointGlowSetInfo(&this->lightInfo, this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z,
|
||||
255, 255, 255, 0);
|
||||
this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
|
||||
this->lightColor = sLightColorInit;
|
||||
this->envColor = sEnvColorInit;
|
||||
this->cueId = POE_COMPOSER_CUEID_NONE;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/EnPoComposer_Init.s")
|
||||
if (POE_COMPOSER_IS_FLAT(&this->actor)) {
|
||||
this->sharpCsNum = 0;
|
||||
this->inCutscene = true;
|
||||
EnPoComposer_SetupStartedCutscene(this);
|
||||
} else if (POE_COMPOSER_4000(&this->actor)) {
|
||||
if (gSaveContext.save.entrance != ENTRANCE(IKANA_CANYON, 10)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
this->sharpCsNum = SHARP_CS_ENCOUNTER_FIRST;
|
||||
this->inCutscene = true;
|
||||
EnPoComposer_SetupStartedCutscene(this);
|
||||
} else {
|
||||
s32 i;
|
||||
s16 csId = this->actor.csId;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/EnPoComposer_Destroy.s")
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_04)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5250.s")
|
||||
for (i = 0; i < ARRAY_COUNT(this->csIds); i++) {
|
||||
if (csId == CS_ID_NONE) {
|
||||
break;
|
||||
}
|
||||
this->csIds[i] = csId;
|
||||
csId = CutsceneManager_GetAdditionalCsId(csId);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5294.s")
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_02)) {
|
||||
this->sharpCsNum = SHARP_CS_ENCOUNTER_OTHER;
|
||||
} else {
|
||||
this->sharpCsNum = SHARP_CS_ENCOUNTER_FIRST;
|
||||
}
|
||||
this->inCutscene = false;
|
||||
EnPoComposer_SetupAwaitPlayer(this);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC52D4.s")
|
||||
void EnPoComposer_Destroy(Actor* thisx, PlayState* play) {
|
||||
EnPoComposer* this = THIS;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC52F0.s")
|
||||
LightContext_RemoveLight(play, &play->lightCtx, this->lightNode);
|
||||
Collider_DestroyJntSph(play, &this->lanternCollider);
|
||||
Collider_DestroyCylinder(play, &this->bodyCollider);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC538C.s")
|
||||
void EnPoComposer_SetupAwaitPlayer(EnPoComposer* this) {
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_STILL);
|
||||
this->actionFunc = EnPoComposer_AwaitPlayer;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC53A0.s")
|
||||
void EnPoComposer_AwaitPlayer(EnPoComposer* this, PlayState* play) {
|
||||
if (this->actor.xzDistToPlayer < 200.0f) {
|
||||
EnPoComposer_SetupStartCutscene(this);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC53B0.s")
|
||||
void EnPoComposer_SetupStartCutscene(EnPoComposer* this) {
|
||||
this->inCutscene = true;
|
||||
this->actionFunc = EnPoComposer_StartCutscene;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5404.s")
|
||||
void EnPoComposer_StartCutscene(EnPoComposer* this, PlayState* play) {
|
||||
if (CutsceneManager_IsNext(this->csIds[this->sharpCsNum])) {
|
||||
CutsceneManager_Start(this->csIds[this->sharpCsNum], &this->actor);
|
||||
EnPoComposer_SetupStartedCutscene(this);
|
||||
} else {
|
||||
if (CutsceneManager_GetCurrentCsId() == CS_ID_GLOBAL_TALK) {
|
||||
CutsceneManager_Stop(CS_ID_GLOBAL_TALK);
|
||||
}
|
||||
CutsceneManager_Queue(this->csIds[this->sharpCsNum]);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC552C.s")
|
||||
void EnPoComposer_SetupStartedCutscene(EnPoComposer* this) {
|
||||
this->actionFunc = EnPoComposer_StartedCutscene;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5570.s")
|
||||
void EnPoComposer_StartedCutscene(EnPoComposer* this, PlayState* play) {
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5580.s")
|
||||
void EnPoComposer_SetupPlayCurse(EnPoComposer* this) {
|
||||
this->actionTimer = 0;
|
||||
this->actor.flags |= ACTOR_FLAG_TARGETABLE;
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_PLAYING_CURSE);
|
||||
this->actionFunc = EnPoComposer_PlayCurse;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC55E0.s")
|
||||
void EnPoComposer_PlayCurse(EnPoComposer* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC562C.s")
|
||||
// Damage the player every second
|
||||
if (this->actionTimer == 20) {
|
||||
func_800B8D10(play, &this->actor, 0.0f, 0, 0.0f, 1, 4);
|
||||
this->actionTimer = 0;
|
||||
} else {
|
||||
this->actionTimer++;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5670.s")
|
||||
// Ocarina check
|
||||
if (player->stateFlags2 & PLAYER_STATE2_8000000) {
|
||||
if (!sPlayerIsPlayingOcarina) {
|
||||
// Play sound whenever the player begins playing the Ocarina
|
||||
Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR);
|
||||
}
|
||||
sPlayerIsPlayingOcarina = true;
|
||||
} else {
|
||||
sPlayerIsPlayingOcarina = false;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5680.s")
|
||||
// Song check, check if player just played song of storms or song of healing
|
||||
if (play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) {
|
||||
switch (play->msgCtx.lastPlayedSong) {
|
||||
case OCARINA_SONG_STORMS:
|
||||
this->sharpCsNum = SHARP_CS_SONG_STORMS;
|
||||
EnPoComposer_SetupStartCutscene(this);
|
||||
break;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC56D0.s")
|
||||
case OCARINA_SONG_HEALING:
|
||||
this->sharpCsNum = SHARP_CS_SONG_HEALING;
|
||||
EnPoComposer_SetupStartCutscene(this);
|
||||
break;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5738.s")
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5780.s")
|
||||
// Play sharp's curse bgm
|
||||
Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_SUB, &this->actor.projectedPos, NA_BGM_SHARPS_CURSE, 2000.0f);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC57E8.s")
|
||||
void EnPoComposer_SetupIdleStill(EnPoComposer* this) {
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_STILL);
|
||||
this->actionFunc = EnPoComposer_IdleStill;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5830.s")
|
||||
void EnPoComposer_IdleStill(EnPoComposer* this, PlayState* play) {
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5898.s")
|
||||
void EnPoComposer_SetupAppear(EnPoComposer* this) {
|
||||
this->actionTimer = 0;
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_STALKIDS_APPEAR);
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_PO_LAUGH);
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_APPEAR_DISAPPEAR);
|
||||
this->actionFunc = EnPoComposer_Appear;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC58E0.s")
|
||||
void EnPoComposer_Appear(EnPoComposer* this, PlayState* play) {
|
||||
this->actionTimer++;
|
||||
this->actor.shape.rot.y += 0x1000;
|
||||
if (this->actionTimer == 32) {
|
||||
EnPoComposer_SetupIdleStill(this);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC59BC.s")
|
||||
void EnPoComposer_SetupIdle(EnPoComposer* this) {
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_IDLE);
|
||||
this->actionFunc = EnPoComposer_Idle;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC59EC.s")
|
||||
void EnPoComposer_Idle(EnPoComposer* this, PlayState* play) {
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5CC8.s")
|
||||
void EnPoComposer_SetupRaiseArms(EnPoComposer* this) {
|
||||
this->csCueTimer = 0;
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_SHARP_REACTION);
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_RAISE_ARMS);
|
||||
this->actionFunc = EnPoComposer_RaiseArms;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5D34.s")
|
||||
void EnPoComposer_RaiseArms(EnPoComposer* this, PlayState* play) {
|
||||
if ((this->csCueTimer == 0) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
this->csCueTimer++;
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_ARMS_RAISED);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5DEC.s")
|
||||
void EnPoComposer_SetupLowerArms(EnPoComposer* this) {
|
||||
this->csCueTimer = 0;
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_LOWER_ARMS);
|
||||
this->actionFunc = EnPoComposer_LowerArms;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC5FE8.s")
|
||||
void EnPoComposer_LowerArms(EnPoComposer* this, PlayState* play) {
|
||||
if ((this->csCueTimer == 0) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
this->csCueTimer++;
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_LOOKING_DOWN);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/EnPoComposer_Update.s")
|
||||
void EnPoComposer_SetupCutscenePlayCurse(EnPoComposer* this) {
|
||||
this->csCueTimer = 0;
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_BEGIN_PLAYING_CURSE);
|
||||
this->actionFunc = EnPoComposer_CutscenePlayCurse;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC60BC.s")
|
||||
void EnPoComposer_CutscenePlayCurse(EnPoComposer* this, PlayState* play) {
|
||||
if ((this->csCueTimer == 0) && Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
this->csCueTimer++;
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_PLAYING_CURSE);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/func_80BC617C.s")
|
||||
void EnPoComposer_SetupRoll(EnPoComposer* this) {
|
||||
this->csCueTimer = 0;
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_BEGIN_ROLLING);
|
||||
this->actionFunc = EnPoComposer_Roll;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Po_Composer/EnPoComposer_Draw.s")
|
||||
void EnPoComposer_Roll(EnPoComposer* this, PlayState* play) {
|
||||
if (this->csCueTimer == 0) {
|
||||
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
||||
this->csCueTimer++;
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_SHARP_REACTION);
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, POE_COMPOSER_ANIM_ROLLING);
|
||||
}
|
||||
} else if (Animation_OnFrame(&this->skelAnime, 1.0f) && (this->lightColor.a > 32)) {
|
||||
if (this->csCueTimer == 1) {
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_LAST3_DEAD_WIND2_OLD);
|
||||
this->csCueTimer = 2;
|
||||
} else {
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_LAST3_DEAD_WIND3_OLD);
|
||||
this->csCueTimer = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnPoComposer_SharpCutsceneDone(EnPoComposer* this) {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_14_04);
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
||||
s32 EnPoComposer_UpdateAction(EnPoComposer* this, PlayState* play) {
|
||||
u16 cueType = POE_COMPOSER_IS_FLAT(&this->actor) ? CS_CMD_ACTOR_CUE_482 : CS_CMD_ACTOR_CUE_481;
|
||||
s32 cueChannel;
|
||||
|
||||
if (!this->inCutscene) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Cutscene_IsCueInChannel(play, cueType)) {
|
||||
cueChannel = Cutscene_GetCueChannel(play, cueType);
|
||||
|
||||
if (this->cueId != play->csCtx.actorCues[cueChannel]->id) {
|
||||
this->cueId = play->csCtx.actorCues[cueChannel]->id;
|
||||
|
||||
switch (play->csCtx.actorCues[cueChannel]->id) {
|
||||
case POE_COMPOSER_CUEID_IDLE: // loop idle
|
||||
EnPoComposer_SetupIdleStill(this);
|
||||
break;
|
||||
|
||||
case POE_COMPOSER_CUEID_APPEAR_SPIN: // appear/disappear -> loop idle
|
||||
EnPoComposer_SetupAppear(this);
|
||||
break;
|
||||
|
||||
case POE_COMPOSER_CUEID_IDLE2: // loop sharp idle
|
||||
EnPoComposer_SetupIdle(this);
|
||||
break;
|
||||
|
||||
case POE_COMPOSER_CUEID_RAISE_ARMS: // raise arms -> loop arms raised
|
||||
EnPoComposer_SetupRaiseArms(this);
|
||||
break;
|
||||
|
||||
case POE_COMPOSER_CUEID_LOWER_ARMS: // lower arms -> loop idle
|
||||
EnPoComposer_SetupLowerArms(this);
|
||||
break;
|
||||
|
||||
case POE_COMPOSER_CUEID_PLAY_CURSE: // begin playing -> loop playing
|
||||
EnPoComposer_SetupCutscenePlayCurse(this);
|
||||
break;
|
||||
|
||||
case POE_COMPOSER_CUEID_ROLL: // begin rolling -> loop rolling
|
||||
EnPoComposer_SetupRoll(this);
|
||||
break;
|
||||
|
||||
case POE_COMPOSER_CUEID_APPEAR: // appear
|
||||
this->visible = true;
|
||||
break;
|
||||
|
||||
case POE_COMPOSER_CUEID_DISAPPEAR: // disappear
|
||||
this->visible = false;
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_PO_DISAPPEAR);
|
||||
break;
|
||||
|
||||
case POE_COMPOSER_CUEID_DONE:
|
||||
if (cueType == CS_CMD_ACTOR_CUE_481) {
|
||||
EnPoComposer_SharpCutsceneDone(this);
|
||||
} else {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->actionFunc != EnPoComposer_Appear) {
|
||||
Cutscene_ActorTranslateAndYaw(&this->actor, play, cueChannel);
|
||||
} else {
|
||||
Cutscene_ActorTranslate(&this->actor, play, cueChannel);
|
||||
}
|
||||
|
||||
EnPoComposer_StepLightAlpha(this);
|
||||
|
||||
if ((this->sharpCsNum == SHARP_CS_SONG_STORMS) && (play->csCtx.curFrame == 204)) {
|
||||
Audio_PlaySfx(NA_SE_SY_DIZZY_EFFECT);
|
||||
}
|
||||
|
||||
if (this->visible == true) {
|
||||
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EN_SHARP_FLOAT - SFX_FLAG);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((this->actionFunc != EnPoComposer_StartedCutscene) && (this->actionFunc != EnPoComposer_StartCutscene) &&
|
||||
(this->actionFunc != EnPoComposer_PlayCurse) && (play->csCtx.state == CS_STATE_IDLE)) {
|
||||
|
||||
if (POE_COMPOSER_IS_FLAT(&this->actor)) {
|
||||
EnPoComposer_SetupStartedCutscene(this);
|
||||
} else if (POE_COMPOSER_4000(&this->actor)) {
|
||||
EnPoComposer_SetupStartedCutscene(this);
|
||||
} else {
|
||||
this->inCutscene = false;
|
||||
|
||||
if (this->sharpCsNum < SHARP_CS_SONG_STORMS) {
|
||||
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_02)) {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_14_02);
|
||||
}
|
||||
EnPoComposer_SetupPlayCurse(this);
|
||||
} else {
|
||||
EnPoComposer_SetupStartedCutscene(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this->cueId = POE_COMPOSER_CUEID_NONE;
|
||||
return false;
|
||||
}
|
||||
|
||||
void EnPoComposer_StepLightAlpha(EnPoComposer* this) {
|
||||
if ((this->visible == true) && (this->lightColor.a != 255)) {
|
||||
if (this->lightColor.a > 247) {
|
||||
this->lightColor.a = 255;
|
||||
} else {
|
||||
this->lightColor.a += 7;
|
||||
}
|
||||
} else if (!this->visible && (this->lightColor.a != 0)) {
|
||||
if (this->lightColor.a < 8) {
|
||||
this->lightColor.a = 0;
|
||||
} else {
|
||||
this->lightColor.a -= 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnPoComposer_StepLightColor(EnPoComposer* this) {
|
||||
s16 color;
|
||||
|
||||
color = this->lightColor.r + 5;
|
||||
this->lightColor.r = CLAMP_MAX(color, 255);
|
||||
|
||||
color = this->lightColor.g + 5;
|
||||
this->lightColor.g = CLAMP_MAX(color, 255);
|
||||
|
||||
if (this->lightColor.b > 210) {
|
||||
color = this->lightColor.b - 5;
|
||||
this->lightColor.b = CLAMP_MIN(color, 210);
|
||||
} else {
|
||||
color = this->lightColor.b + 5;
|
||||
this->lightColor.b = CLAMP_MAX(color, 210);
|
||||
}
|
||||
}
|
||||
|
||||
void EnPoComposer_UpdateEnvColor(EnPoComposer* this) {
|
||||
if ((this->actionFunc == EnPoComposer_Appear) && (this->skelAnime.curFrame < 12.0f)) {
|
||||
// Step rgb from 55 to 255 and alpha from 0 to 200 over the first 12 frames of the appear anim
|
||||
this->envColor.r = this->envColor.g = this->envColor.b = 55.0f + this->skelAnime.curFrame * 16.66f;
|
||||
this->envColor.a = this->skelAnime.curFrame * (200.0f / 12.0f);
|
||||
} else {
|
||||
f32 rand = Rand_ZeroOne();
|
||||
|
||||
this->envColor.r = 225 + (s32)(rand * 30.0f);
|
||||
this->envColor.g = 155 + (s32)(rand * 100.0f);
|
||||
this->envColor.b = 95 + (s32)(rand * 160.0f);
|
||||
this->envColor.a = 200;
|
||||
}
|
||||
if (this->lightColor.a == 0) {
|
||||
this->envColor.a = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void EnPoComposer_UpdateCollision(EnPoComposer* this, PlayState* play) {
|
||||
Collider_UpdateCylinder(&this->actor, &this->bodyCollider);
|
||||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->bodyCollider.base);
|
||||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->lanternCollider.base);
|
||||
}
|
||||
|
||||
void EnPoComposer_Update(Actor* thisx, PlayState* play) {
|
||||
EnPoComposer* this = THIS;
|
||||
|
||||
EnPoComposer_UpdateEnvColor(this);
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
Actor_SetFocus(&this->actor, 42.0f);
|
||||
|
||||
this->actionFunc(this, play);
|
||||
|
||||
if (!EnPoComposer_UpdateAction(this, play)) {
|
||||
EnPoComposer_UpdateCollision(this, play);
|
||||
}
|
||||
}
|
||||
|
||||
s32 EnPoComposer_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx,
|
||||
Gfx** gfx) {
|
||||
EnPoComposer* this = THIS;
|
||||
|
||||
if ((this->lightColor.a == 0) || (limbIndex == POE_COMPOSER_LIMB_LANTERN)) {
|
||||
*dList = NULL;
|
||||
} else if (POE_COMPOSER_IS_FLAT(&this->actor) && (limbIndex == POE_COMPOSER_LIMB_HEAD)) {
|
||||
*dList = gPoeComposerFlatHeadDL;
|
||||
}
|
||||
|
||||
if (limbIndex == 19) {
|
||||
//! @bug skeleton does not have a limb 19, this is leftover from OoT Poes
|
||||
gDPPipeSync((*gfx)++);
|
||||
gDPSetEnvColor((*gfx)++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void EnPoComposer_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) {
|
||||
EnPoComposer* this = THIS;
|
||||
|
||||
Collider_UpdateSpheres(limbIndex, &this->lanternCollider);
|
||||
if (limbIndex == POE_COMPOSER_LIMB_LANTERN) {
|
||||
Matrix_Get(&this->lanternMtxF);
|
||||
}
|
||||
}
|
||||
|
||||
void EnPoComposer_Draw(Actor* thisx, PlayState* play) {
|
||||
EnPoComposer* this = THIS;
|
||||
s32 pad;
|
||||
Gfx* dl;
|
||||
Color_RGBA8* clothingColor;
|
||||
Color_RGBA8* var_t0;
|
||||
Vec3f lightOffset;
|
||||
Vec3s lightPos;
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
EnPoComposer_StepLightColor(this);
|
||||
|
||||
// Select colors
|
||||
|
||||
if (POE_COMPOSER_IS_FLAT(&this->actor)) {
|
||||
clothingColor = &sFlatClothingColor1;
|
||||
var_t0 = &sFlatClothingColor2;
|
||||
} else {
|
||||
clothingColor = &sSharpClothingColor1;
|
||||
var_t0 = &sSharpClothingColor2;
|
||||
}
|
||||
|
||||
// Draw skeleton
|
||||
|
||||
if ((this->lightColor.a == 255) || (this->lightColor.a == 0)) {
|
||||
Gfx_SetupDL25_Opa(play->state.gfxCtx);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08,
|
||||
Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
|
||||
this->lightColor.a));
|
||||
gSPSegment(
|
||||
POLY_OPA_DISP++, 0x0A,
|
||||
Gfx_EnvColor(play->state.gfxCtx, clothingColor->r, clothingColor->g, clothingColor->b, this->lightColor.a));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0B,
|
||||
Gfx_EnvColor(play->state.gfxCtx, var_t0->r, var_t0->g, var_t0->b, this->lightColor.a));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0C, D_801AEFA0);
|
||||
|
||||
POLY_OPA_DISP =
|
||||
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
||||
EnPoComposer_OverrideLimbDraw, EnPoComposer_PostLimbDraw, &this->actor, POLY_OPA_DISP);
|
||||
} else {
|
||||
Gfx_SetupDL25_Opa(play->state.gfxCtx);
|
||||
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
|
||||
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||
Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
|
||||
this->lightColor.a));
|
||||
gSPSegment(
|
||||
POLY_XLU_DISP++, 0x0A,
|
||||
Gfx_EnvColor(play->state.gfxCtx, clothingColor->r, clothingColor->g, clothingColor->b, this->lightColor.a));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0B,
|
||||
Gfx_EnvColor(play->state.gfxCtx, var_t0->r, var_t0->g, var_t0->b, this->lightColor.a));
|
||||
gSPSegment(POLY_XLU_DISP++, 0x0C, D_801AEF88);
|
||||
|
||||
POLY_XLU_DISP =
|
||||
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
|
||||
EnPoComposer_OverrideLimbDraw, EnPoComposer_PostLimbDraw, &this->actor, POLY_XLU_DISP);
|
||||
}
|
||||
|
||||
if (this->lightColor.a != 0) {
|
||||
// Draw lantern if visible
|
||||
|
||||
if (this->lightColor.a == 255) {
|
||||
Scene_SetRenderModeXlu(play, 0, 1);
|
||||
dl = POLY_OPA_DISP;
|
||||
} else {
|
||||
Scene_SetRenderModeXlu(play, 1, 2);
|
||||
dl = POLY_XLU_DISP;
|
||||
}
|
||||
|
||||
gDPPipeSync(&dl[0]);
|
||||
gDPSetEnvColor(&dl[1], this->envColor.r, this->envColor.g, this->envColor.b, this->lightColor.a);
|
||||
|
||||
Matrix_Put(&this->lanternMtxF);
|
||||
gSPMatrix(&dl[2], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gSPDisplayList(&dl[3], gPoeComposerLanternBaseDL);
|
||||
gSPDisplayList(&dl[4], gPoeComposerLanternGlassDL);
|
||||
|
||||
gDPPipeSync(&dl[5]);
|
||||
gDPSetEnvColor(&dl[6], clothingColor->r, clothingColor->g, clothingColor->b, this->lightColor.a);
|
||||
gSPDisplayList(&dl[7], gPoeComposerLanternTopDL);
|
||||
|
||||
if (this->lightColor.a == 255) {
|
||||
POLY_OPA_DISP = &dl[8];
|
||||
} else {
|
||||
POLY_XLU_DISP = &dl[8];
|
||||
}
|
||||
}
|
||||
|
||||
Matrix_Put(&play->billboardMtxF);
|
||||
Matrix_MultVecZ(15.0f, &lightOffset);
|
||||
lightPos = this->lanternCollider.elements[0].dim.worldSphere.center;
|
||||
lightPos.x += (s16)lightOffset.x;
|
||||
lightPos.y += (s16)lightOffset.y;
|
||||
lightPos.z += (s16)lightOffset.z;
|
||||
|
||||
Lights_PointGlowSetInfo(&this->lightInfo, lightPos.x, lightPos.y, lightPos.z, this->envColor.r, this->envColor.g,
|
||||
this->envColor.b, this->envColor.a * (200.0f / 255.0f));
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
@ -2,6 +2,32 @@
|
||||
#define Z_EN_PO_COMPOSER_H
|
||||
|
||||
#include "global.h"
|
||||
#include "objects/object_po_composer/object_po_composer.h"
|
||||
|
||||
#define POE_COMPOSER_IS_FLAT(thisx) ((thisx)->params & 0x8000)
|
||||
#define POE_COMPOSER_4000(thisx) ((thisx)->params & 0x4000)
|
||||
|
||||
typedef enum {
|
||||
/* 1 */ POE_COMPOSER_CUEID_IDLE = 1,
|
||||
/* 2 */ POE_COMPOSER_CUEID_APPEAR_SPIN,
|
||||
/* 3 */ POE_COMPOSER_CUEID_IDLE2,
|
||||
/* 4 */ POE_COMPOSER_CUEID_RAISE_ARMS,
|
||||
/* 5 */ POE_COMPOSER_CUEID_LOWER_ARMS,
|
||||
/* 6 */ POE_COMPOSER_CUEID_PLAY_CURSE,
|
||||
/* 7 */ POE_COMPOSER_CUEID_ROLL,
|
||||
/* 8 */ POE_COMPOSER_CUEID_APPEAR,
|
||||
/* 9 */ POE_COMPOSER_CUEID_DISAPPEAR,
|
||||
/* 10 */ POE_COMPOSER_CUEID_DONE,
|
||||
/* 99 */ POE_COMPOSER_CUEID_NONE = 99
|
||||
} EnPoComposerCueId;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ SHARP_CS_ENCOUNTER_FIRST,
|
||||
/* 1 */ SHARP_CS_ENCOUNTER_OTHER,
|
||||
/* 2 */ SHARP_CS_SONG_HEALING,
|
||||
/* 3 */ SHARP_CS_SONG_STORMS,
|
||||
/* 4 */ SHARP_CS_MAX
|
||||
} SharpCsIdIndex;
|
||||
|
||||
struct EnPoComposer;
|
||||
|
||||
@ -9,9 +35,26 @@ typedef void (*EnPoComposerActionFunc)(struct EnPoComposer*, PlayState*);
|
||||
|
||||
typedef struct EnPoComposer {
|
||||
/* 0x000 */ Actor actor;
|
||||
/* 0x144 */ char unk_144[0xF0];
|
||||
/* 0x144 */ ColliderCylinder bodyCollider;
|
||||
/* 0x190 */ ColliderJntSph lanternCollider;
|
||||
/* 0x1B0 */ ColliderJntSphElement lanternColliderElements[1];
|
||||
/* 0x1F0 */ SkelAnime skelAnime;
|
||||
/* 0x234 */ EnPoComposerActionFunc actionFunc;
|
||||
/* 0x238 */ char unk_238[0x108];
|
||||
/* 0x238 */ MtxF lanternMtxF;
|
||||
/* 0x278 */ LightNode* lightNode;
|
||||
/* 0x27C */ LightInfo lightInfo;
|
||||
/* 0x28A */ UNK_TYPE1 unk_28A[0x6];
|
||||
/* 0x290 */ s32 sharpCsNum;
|
||||
/* 0x294 */ Vec3s jointTable[POE_COMPOSER_LIMB_MAX];
|
||||
/* 0x2DC */ Vec3s morphTable[POE_COMPOSER_LIMB_MAX];
|
||||
/* 0x324 */ s16 csIds[SHARP_CS_MAX];
|
||||
/* 0x32C */ s16 actionTimer;
|
||||
/* 0x32E */ s16 csCueTimer;
|
||||
/* 0x330 */ s16 inCutscene;
|
||||
/* 0x332 */ s16 visible;
|
||||
/* 0x334 */ u16 cueId;
|
||||
/* 0x336 */ Color_RGBA8 lightColor;
|
||||
/* 0x33A */ Color_RGBA8 envColor;
|
||||
} EnPoComposer; // size = 0x340
|
||||
|
||||
#endif // Z_EN_PO_COMPOSER_H
|
||||
|
Loading…
Reference in New Issue
Block a user