ovl_Oceff_Wipe2 OK (#1006)

* ovl_Oceff_Wipe2 Decompiled

* pr review

* renamings

* renamings
This commit is contained in:
Alejandro Asenjo 2022-09-14 13:21:02 -03:00 committed by GitHub
parent 420403a09a
commit aa6841a33b
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 89 additions and 10 deletions

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@ -0,0 +1,11 @@
<Root>
<File Name="ovl_Oceff_Wipe2" BaseAddress="0x80986270" RangeStart="0x420" RangeEnd="0x1688">
<Texture Name="sEponaSongEffect1Tex" OutName="eponas_song_effect_1" Format="i4" Width="64" Height="64" Offset="0x420"/>
<Texture Name="sEponaSongEffect2Tex" OutName="eponas_song_effect_2" Format="i4" Width="64" Height="64" Offset="0xC20"/>
<Array Name="sEponaSongFrustumVtx" Count="22" Offset="0x1420">
<Vtx/>
</Array>
<DList Name="sEponaSongFrustumMaterialDL" Offset="0x1580"/>
<DList Name="sEponaSongFrustumModelDL" Offset="0x1628"/>
</File>
</Root>

4
spec
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@ -1977,9 +1977,7 @@ beginseg
name "ovl_Oceff_Wipe2"
compress
include "build/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.o"
include "build/data/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.data.o"
include "build/data/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.bss.o"
include "build/data/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.reloc.o"
include "build/src/overlays/actors/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2_reloc.o"
endseg
beginseg

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@ -15,7 +15,6 @@ void OceffWipe2_Destroy(Actor* thisx, PlayState* play);
void OceffWipe2_Update(Actor* thisx, PlayState* play);
void OceffWipe2_Draw(Actor* thisx, PlayState* play);
#if 0
const ActorInit Oceff_Wipe2_InitVars = {
ACTOR_OCEFF_WIPE2,
ACTORCAT_ITEMACTION,
@ -28,12 +27,83 @@ const ActorInit Oceff_Wipe2_InitVars = {
(ActorFunc)OceffWipe2_Draw,
};
#endif
#include "assets/overlays/ovl_Oceff_Wipe2/ovl_Oceff_Wipe2.c"
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Init.s")
s32 D_809879D0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Destroy.s")
void OceffWipe2_Init(Actor* thisx, PlayState* play) {
OceffWipe2* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Update.s")
Actor_SetScale(&this->actor, 0.1f);
this->timer = 0;
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Draw.s")
void OceffWipe2_Destroy(Actor* thisx, PlayState* play) {
OceffWipe2* this = THIS;
func_80115D5C(&play->state);
play->msgCtx.unk120B0 = 0;
}
void OceffWipe2_Update(Actor* thisx, PlayState* play) {
OceffWipe2* this = THIS;
this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
if (this->timer < 100) {
this->timer++;
} else {
Actor_MarkForDeath(&this->actor);
}
}
void OceffWipe2_Draw(Actor* thisx, PlayState* play) {
u32 scroll = play->state.frames & 0xFF;
OceffWipe2* this = THIS;
f32 z;
u8 alpha;
s32 pad[2];
Vec3f eye = GET_ACTIVE_CAM(play)->eye;
Vtx* vtxPtr;
Vec3f quakeOffset;
Camera_GetQuakeOffset(&quakeOffset, GET_ACTIVE_CAM(play));
vtxPtr = sEponaSongFrustumVtx;
if (this->timer < 32) {
z = Math_SinS(this->timer << 9) * 1220.0f;
} else {
z = 1220.0f;
}
if (this->timer >= 80) {
alpha = 12 * (100 - this->timer);
} else {
alpha = 255;
}
vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[16].v.cn[3] = vtxPtr[18].v.cn[3] =
vtxPtr[20].v.cn[3] = alpha;
OPEN_DISPS(play->state.gfxCtx);
func_8012C2DC(play->state.gfxCtx);
Matrix_Translate(eye.x + quakeOffset.x, eye.y + quakeOffset.y, eye.z + quakeOffset.z, MTXMODE_NEW);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_RotateXS(0x708, MTXMODE_APPLY);
Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 100, 0, 128);
gSPDisplayList(POLY_XLU_DISP++, sEponaSongFrustumMaterialDL);
gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, scroll * 6, scroll * -6, 64,
64, 1, scroll * -6, 0, 64, 64));
gSPDisplayList(POLY_XLU_DISP++, sEponaSongFrustumModelDL);
CLOSE_DISPS(play->state.gfxCtx);
}

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@ -7,7 +7,7 @@ struct OceffWipe2;
typedef struct OceffWipe2 {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x4];
/* 0x144 */ s16 timer;
} OceffWipe2; // size = 0x148
extern const ActorInit Oceff_Wipe2_InitVars;