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Document object_uch (Aliens) and remove a dummy label match in EnInvadepoh (#899)
* Document object_uch (Aliens) * Remove dummy label match that has been annoying me for a year!!!!!!!!!!!!! * Respond to reviews * Fix a small thing brought up in review * Swap to gAlienJerkingAnim
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@ -1,46 +1,64 @@
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<Root>
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<!-- Assets for the Ghosts, more-commonly known as the aliens -->
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<File Name="object_uch" Segment="6">
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<DList Name="object_uch_DL_000080" Offset="0x80" />
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<Texture Name="object_uch_Tex_000130" OutName="tex_000130" Format="i8" Width="32" Height="32" Offset="0x130" />
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<TextureAnimation Name="object_uch_Matanimheader_000550" Offset="0x550" />
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<TextureAnimation Name="object_uch_Matanimheader_000560" Offset="0x560" />
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<Animation Name="object_uch_Anim_000608" Offset="0x608" />
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<Animation Name="object_uch_Anim_0006C8" Offset="0x6C8" />
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<DList Name="object_uch_DL_000720" Offset="0x720" />
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<Texture Name="object_uch_Tex_0007B8" OutName="tex_0007B8" Format="ia16" Width="32" Height="32" Offset="0x7B8" />
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<Animation Name="object_uch_Anim_001674" Offset="0x1674" />
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<Animation Name="object_uch_Anim_001D80" Offset="0x1D80" />
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<DList Name="object_uch_DL_002CD0" Offset="0x2CD0" />
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<DList Name="object_uch_DL_002F08" Offset="0x2F08" />
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<DList Name="object_uch_DL_002FA8" Offset="0x2FA8" />
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<DList Name="object_uch_DL_003048" Offset="0x3048" />
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<DList Name="object_uch_DL_003128" Offset="0x3128" />
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<DList Name="object_uch_DL_003290" Offset="0x3290" />
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<DList Name="object_uch_DL_003410" Offset="0x3410" />
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<DList Name="object_uch_DL_0035E8" Offset="0x35E8" />
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<DList Name="object_uch_DL_0037E0" Offset="0x37E0" />
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<DList Name="object_uch_DL_0038C0" Offset="0x38C0" />
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<DList Name="object_uch_DL_003A28" Offset="0x3A28" />
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<DList Name="object_uch_DL_003BA8" Offset="0x3BA8" />
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<Texture Name="object_uch_TLUT_003D80" OutName="tlut_003D80" Format="rgba16" Width="16" Height="16" Offset="0x3D80" />
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<Texture Name="object_uch_Tex_003F80" OutName="tex_003F80" Format="ci8" Width="16" Height="16" Offset="0x3F80" />
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<Texture Name="object_uch_Tex_004080" OutName="tex_004080" Format="ci8" Width="16" Height="16" Offset="0x4080" />
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<Texture Name="object_uch_Tex_004180" OutName="tex_004180" Format="ci8" Width="16" Height="32" Offset="0x4180" />
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<Texture Name="object_uch_Tex_004380" OutName="tex_004380" Format="ci8" Width="16" Height="32" Offset="0x4380" />
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<Texture Name="object_uch_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580" />
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<Limb Name="object_uch_Standardlimb_004D80" Type="Standard" EnumName="OBJECT_UCH_LIMB_01" Offset="0x4D80" />
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<Limb Name="object_uch_Standardlimb_004D8C" Type="Standard" EnumName="OBJECT_UCH_LIMB_02" Offset="0x4D8C" />
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<Limb Name="object_uch_Standardlimb_004D98" Type="Standard" EnumName="OBJECT_UCH_LIMB_03" Offset="0x4D98" />
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<Limb Name="object_uch_Standardlimb_004DA4" Type="Standard" EnumName="OBJECT_UCH_LIMB_04" Offset="0x4DA4" />
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<Limb Name="object_uch_Standardlimb_004DB0" Type="Standard" EnumName="OBJECT_UCH_LIMB_05" Offset="0x4DB0" />
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<Limb Name="object_uch_Standardlimb_004DBC" Type="Standard" EnumName="OBJECT_UCH_LIMB_06" Offset="0x4DBC" />
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<Limb Name="object_uch_Standardlimb_004DC8" Type="Standard" EnumName="OBJECT_UCH_LIMB_07" Offset="0x4DC8" />
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<Limb Name="object_uch_Standardlimb_004DD4" Type="Standard" EnumName="OBJECT_UCH_LIMB_08" Offset="0x4DD4" />
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<Limb Name="object_uch_Standardlimb_004DE0" Type="Standard" EnumName="OBJECT_UCH_LIMB_09" Offset="0x4DE0" />
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<Limb Name="object_uch_Standardlimb_004DEC" Type="Standard" EnumName="OBJECT_UCH_LIMB_0A" Offset="0x4DEC" />
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<Limb Name="object_uch_Standardlimb_004DF8" Type="Standard" EnumName="OBJECT_UCH_LIMB_0B" Offset="0x4DF8" />
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<Limb Name="object_uch_Standardlimb_004E04" Type="Standard" EnumName="OBJECT_UCH_LIMB_0C" Offset="0x4E04" />
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<Limb Name="object_uch_Standardlimb_004E10" Type="Standard" EnumName="OBJECT_UCH_LIMB_0D" Offset="0x4E10" />
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<Skeleton Name="object_uch_Skel_004E50" Type="Flex" LimbType="Standard" LimbNone="OBJECT_UCH_LIMB_NONE" LimbMax="OBJECT_UCH_LIMB_MAX" EnumName="object_uch_Limbs" Offset="0x4E50" />
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<!-- Assets for the beam of light coming from the alien's eyes. -->
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<DList Name="gAlienEyeBeamDL" Offset="0x80" />
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<Texture Name="gAlienEyeBeamMaskTex" OutName="alien_eye_beam_mask" Format="i8" Width="32" Height="32" Offset="0x130" />
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<TextureAnimation Name="gAlienEyeBeamTexAnim" Offset="0x550" />
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<!-- An empty texture animation, seemingly planned to animate something on the alien's body. -->
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<TextureAnimation Name="gAlienEmptyTexAnim" Offset="0x560" />
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<!-- Alien Animations -->
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<Animation Name="gAlienDeathAnim" Offset="0x608" /> <!-- Original name is "uch_die_body" -->
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<Animation Name="gAlienJerkingAnim" Offset="0x6C8" /> <!-- Original name is "uch_gaku_body" (probably short for the onomatopoeia for "jerking") -->
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<!-- Assets for the flash of light that appears when an alien dies. -->
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<DList Name="gAlienDeathFlashDL" Offset="0x720" />
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<Texture Name="gAlienDeathFlashMaskTex" OutName="alien_death_flash_mask" Format="ia16" Width="32" Height="32" Offset="0x7B8" />
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<!-- Alien Animations -->
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<Animation Name="gAlienHoldingCowAnim" Offset="0x1674" /> <!-- Original name is "uch_take_body" -->
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<Animation Name="gAlienFloatAnim" Offset="0x1D80" /> <!-- Original name is "uch_wait_body" -->
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<!-- Alien Limb DisplayLists -->
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<DList Name="gAlienHeadDL" Offset="0x2CD0" />
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<DList Name="gAlienRightEyeDL" Offset="0x2F08" />
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<DList Name="gAlienLeftEyeDL" Offset="0x2FA8" />
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<DList Name="gAlienLeftShoulderDL" Offset="0x3048" />
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<DList Name="gAlienLeftUpperArmDL" Offset="0x3128" />
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<DList Name="gAlienLeftForearmDL" Offset="0x3290" />
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<DList Name="gAlienLeftHandDL" Offset="0x3410" />
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<DList Name="gAlienTorsoDL" Offset="0x35E8" />
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<DList Name="gAlienRightShoulderDL" Offset="0x37E0" />
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<DList Name="gAlienRightUpperArmDL" Offset="0x38C0" />
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<DList Name="gAlienRightForearmDL" Offset="0x3A28" />
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<DList Name="gAlienRightHandDL" Offset="0x3BA8" />
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<!-- Alien Textures -->
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<Texture Name="gAlienTLUT" OutName="alien_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3D80" />
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<Texture Name="gAlienTorsoTex" OutName="alien_torso" Format="ci8" Width="16" Height="16" Offset="0x3F80" />
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<Texture Name="gAlienHandsAndTorsoUndersideTex" OutName="alien_hands_and_torso_underside" Format="ci8" Width="16" Height="16" Offset="0x4080" />
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<Texture Name="gAlienHeadFrontAndArmsTex" OutName="alien_head_front_and_arms" Format="ci8" Width="16" Height="32" Offset="0x4180" />
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<Texture Name="gAlienHeadBackTex" OutName="alien_head_back" Format="ci8" Width="16" Height="32" Offset="0x4380" />
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<Texture Name="gAlienEyeTex" OutName="alien_eye" Format="rgba16" Width="32" Height="32" Offset="0x4580" />
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<!-- Alien Limbs -->
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<Limb Name="gAlienRootLimb" Type="Standard" EnumName="ALIEN_LIMB_ROOT" Offset="0x4D80" />
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<Limb Name="gAlienTorsoLimb" Type="Standard" EnumName="ALIEN_LIMB_TORSO" Offset="0x4D8C" />
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<Limb Name="gAlienRightShoulderLimb" Type="Standard" EnumName="ALIEN_LIMB_RIGHT_SHOULDER" Offset="0x4D98" />
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<Limb Name="gAlienRightUpperArmLimb" Type="Standard" EnumName="ALIEN_LIMB_RIGHT_UPPER_ARM" Offset="0x4DA4" />
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<Limb Name="gAlienRightForearmLimb" Type="Standard" EnumName="ALIEN_LIMB_RIGHT_FOREARM" Offset="0x4DB0" />
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<Limb Name="gAlienRightHandLimb" Type="Standard" EnumName="ALIEN_LIMB_RIGHT_HAND" Offset="0x4DBC" />
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<Limb Name="gAlienLeftShoulderLimb" Type="Standard" EnumName="ALIEN_LIMB_LEFT_SHOULDER" Offset="0x4DC8" />
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<Limb Name="gAlienLeftUpperArmLimb" Type="Standard" EnumName="ALIEN_LIMB_LEFT_UPPER_ARM" Offset="0x4DD4" />
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<Limb Name="gAlienLeftForearmLimb" Type="Standard" EnumName="ALIEN_LIMB_LEFT_FOREARM" Offset="0x4DE0" />
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<Limb Name="gAlienLeftHandLimb" Type="Standard" EnumName="ALIEN_LIMB_LEFT_HAND" Offset="0x4DEC" />
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<Limb Name="gAlienHeadLimb" Type="Standard" EnumName="ALIEN_LIMB_HEAD" Offset="0x4DF8" />
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<Limb Name="gAlienLeftEyeLimb" Type="Standard" EnumName="ALIEN_LIMB_LEFT_EYE" Offset="0x4E04" />
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<Limb Name="gAlienRightEyeLimb" Type="Standard" EnumName="ALIEN_LIMB_RIGHT_EYE" Offset="0x4E10" />
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<!-- Alien Skeleton -->
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<Skeleton Name="gAlienSkel" Type="Flex" LimbType="Standard" LimbNone="ALIEN_LIMB_NONE" LimbMax="ALIEN_LIMB_MAX" EnumName="AlienLimbs" Offset="0x4E50" />
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</File>
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</Root>
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@ -618,8 +618,8 @@ unkStruct80B50350 D_80B50350[10];
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EnInvadepoh* D_80B503F0;
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EnInvadepoh* D_80B503F4;
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EnInvadepoh* D_80B503F8;
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AnimatedMaterial* D_80B503FC;
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AnimatedMaterial* D_80B50400;
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AnimatedMaterial* sAlienEyeBeamTexAnim;
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AnimatedMaterial* sAlienEmptyTexAnim;
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s16 D_80B50404[3];
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EnInvadepoh* D_80B5040C;
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@ -1225,8 +1225,8 @@ void func_80B44FEC(void) {
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}
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void func_80B45080(void) {
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D_80B50400 = Lib_SegmentedToVirtual(object_uch_Matanimheader_000560);
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D_80B503FC = Lib_SegmentedToVirtual(object_uch_Matanimheader_000550);
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sAlienEmptyTexAnim = Lib_SegmentedToVirtual(gAlienEmptyTexAnim);
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sAlienEyeBeamTexAnim = Lib_SegmentedToVirtual(gAlienEyeBeamTexAnim);
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}
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s32 func_80B450C0(f32* x1, f32* z1, f32 x2, f32 z2, f32 speed) {
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@ -1424,11 +1424,11 @@ EnInvadepoh* func_80B458D8(void) {
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s8 func_80B45980(unkstructInvadepoh1* arg0, s32 arg1) {
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f32 rand = Rand_ZeroOne();
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s32 i;
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unkstructInvadepoh1* ptr = arg0;
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arg1--;
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for (i = 0; i < arg1; i++) {
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dummy:;
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if (arg0[i].unk04 >= rand) {
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for (i = 0; i < arg1; i++, ptr++) {
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if (ptr->unk04 >= rand) {
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break;
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}
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}
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@ -1680,7 +1680,7 @@ void EnInvadepoh_InitAlien(EnInvadepoh* this, PlayState* play) {
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ActorShape_Init(&this->actor.shape, 6800.0f, ActorShadow_DrawWhiteCircle, 150.0f);
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this->actor.shape.shadowAlpha = 140;
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this->actor.flags = (ACTOR_FLAG_10 | ACTOR_FLAG_1000 | ACTOR_FLAG_80000000);
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if (INVADEPOH_TYPE(this) == TYPE_ALIEN1) {
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if (INVADEPOH_TYPE(this) == TYPE_ALIEN_CARRYING_COW) {
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this->actor.update = func_80B4D670;
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this->actor.world.pos.y = this->actor.home.pos.y + 150.0f;
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} else {
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@ -2115,7 +2115,7 @@ void func_80B474DC(EnInvadepoh* this, PlayState* play) {
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}
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void func_80B47568(EnInvadepoh* this) {
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Animation_MorphToLoop(&this->skelAnime, &object_uch_Anim_001D80, -6.0f);
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Animation_MorphToLoop(&this->skelAnime, &gAlienFloatAnim, -6.0f);
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this->collider.base.atFlags &= ~AT_ON;
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this->collider.base.acFlags &= ~AC_ON;
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this->collider.base.ocFlags1 &= ~OC1_ON;
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@ -2157,8 +2157,8 @@ void func_80B47600(EnInvadepoh* this, PlayState* play) {
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}
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void func_80B4770C(EnInvadepoh* this) {
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if (this->skelAnime.animation != &object_uch_Anim_001D80) {
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Animation_MorphToLoop(&this->skelAnime, &object_uch_Anim_001D80, -6.0f);
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if (this->skelAnime.animation != &gAlienFloatAnim) {
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Animation_MorphToLoop(&this->skelAnime, &gAlienFloatAnim, -6.0f);
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}
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this->collider.base.atFlags |= AT_ON;
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this->collider.base.acFlags |= AC_ON;
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@ -2186,7 +2186,7 @@ void func_80B47830(EnInvadepoh* this) {
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this->collider.base.atFlags &= ~AT_ON;
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this->collider.base.acFlags &= ~AC_ON;
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this->collider.base.ocFlags1 |= OC1_ON;
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Animation_PlayLoop(&this->skelAnime, &object_uch_Anim_0006C8);
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Animation_PlayLoop(&this->skelAnime, &gAlienJerkingAnim);
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Actor_SetColorFilter(&this->actor, 0x4000, 255, 0, 16);
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this->alienAlpha = 255;
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this->actor.draw = func_80B4DB14;
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@ -2211,7 +2211,7 @@ void func_80B47938(EnInvadepoh* this) {
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this->collider.base.atFlags &= ~AT_ON;
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this->collider.base.acFlags &= ~AC_ON;
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this->collider.base.ocFlags1 &= ~OC1_ON;
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Animation_PlayLoop(&this->skelAnime, &object_uch_Anim_000608);
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Animation_PlayLoop(&this->skelAnime, &gAlienDeathAnim);
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this->actor.flags &= ~ACTOR_FLAG_1;
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this->actionTimer = 10;
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this->alienAlpha = 255;
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@ -2282,8 +2282,8 @@ void func_80B47BAC(Actor* thisx, PlayState* play) {
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Actor_SetObjectDependency(play, &this->actor);
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func_80B45080();
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this->actor.update = func_80B47D30;
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SkelAnime_InitFlex(play, &this->skelAnime, &object_uch_Skel_004E50, &object_uch_Anim_001D80, this->jointTable,
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this->morphTable, 14);
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SkelAnime_InitFlex(play, &this->skelAnime, &gAlienSkel, &gAlienFloatAnim, this->jointTable, this->morphTable,
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ALIEN_LIMB_MAX);
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this->skelAnime.curFrame = (this->actor.params & 7) * this->skelAnime.endFrame * 0.125f;
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func_80B444BC(this, play);
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func_80B442E4(this);
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@ -3683,7 +3683,7 @@ void func_80B4BA84(Actor* thisx, PlayState* play) {
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D_80B5040C = func_80B458D8();
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if (D_80B5040C == NULL) {
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temp_v0_2 = (this->unk3BC < 0) ^ 1;
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temp_v0_2 = this->unk3BC >= 0;
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this->unk3BC = -1;
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if (temp_v0_2) {
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func_80B4B820(this);
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@ -4147,7 +4147,7 @@ void func_80B4D15C(EnInvadepoh* this) {
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s32 temp_v1 = this->actor.params & 7;
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unkstruct80B4EE0C* temp_v0;
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Animation_PlayLoop(&this->skelAnime, &object_uch_Anim_001674);
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Animation_PlayLoop(&this->skelAnime, &gAlienHoldingCowAnim);
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this->skelAnime.curFrame = ((this->actor.params & 7) * this->skelAnime.endFrame) * 0.25f;
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this->alienAlpha = 255;
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this->actor.draw = func_80B4DB14;
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@ -4199,7 +4199,7 @@ void func_80B4D290(EnInvadepoh* this, PlayState* play) {
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}
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void func_80B4D3E4(EnInvadepoh* this) {
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Animation_PlayLoop(&this->skelAnime, &object_uch_Anim_001674);
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Animation_PlayLoop(&this->skelAnime, &gAlienHoldingCowAnim);
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this->skelAnime.curFrame = (this->actor.params & 7) * this->skelAnime.endFrame * 0.25f;
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this->alienAlpha = 255;
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this->actor.draw = NULL;
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@ -4276,8 +4276,8 @@ void func_80B4D670(Actor* thisx, PlayState* play) {
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Actor_SetObjectDependency(play, &this->actor);
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func_80B45080();
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this->actor.update = func_80B4D760;
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SkelAnime_InitFlex(play, &this->skelAnime, &object_uch_Skel_004E50, &object_uch_Anim_001674, this->jointTable,
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this->morphTable, 14);
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SkelAnime_InitFlex(play, &this->skelAnime, &gAlienSkel, &gAlienHoldingCowAnim, this->jointTable,
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this->morphTable, ALIEN_LIMB_MAX);
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if (invadepohType < 3) {
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func_80B453F4(this, play, invadepohType);
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func_80B4D15C(this);
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@ -4373,14 +4373,14 @@ void func_80B4DB14(Actor* thisx, PlayState* play) {
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if (this->alienAlpha == 255) {
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func_8012C28C(play->state.gfxCtx);
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AnimatedMat_Draw(play, D_80B50400);
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AnimatedMat_Draw(play, sAlienEmptyTexAnim);
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Scene_SetRenderModeXlu(play, 0, 1);
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gDPSetEnvColor(spCC->polyOpa.p++, 0, 0, 0, 255);
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spCC->polyOpa.p = SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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this->skelAnime.dListCount, func_80B4D9D8, func_80B4D9F4, &this->actor,
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spCC->polyOpa.p);
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} else {
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AnimatedMat_Draw(play, D_80B50400);
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AnimatedMat_Draw(play, sAlienEmptyTexAnim);
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Scene_SetRenderModeXlu(play, 1, 2);
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gDPSetEnvColor(spCC->polyXlu.p++, 0, 0, 0, this->alienAlpha);
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spCC->polyXlu.p = SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
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@ -4389,7 +4389,7 @@ void func_80B4DB14(Actor* thisx, PlayState* play) {
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}
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if (this->alienBeamAlpha != 0) {
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AnimatedMat_Draw(play, D_80B503FC);
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AnimatedMat_Draw(play, sAlienEyeBeamTexAnim);
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spB8 = play->state.gfxCtx;
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gfx = spBC = spB8->polyXlu.p;
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gDPPipeSync(spBC++);
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@ -4397,10 +4397,10 @@ void func_80B4DB14(Actor* thisx, PlayState* play) {
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gDPSetEnvColor(spBC++, 255, 255, 255, this->alienBeamAlpha * (150.0f / 255.0f));
|
||||
Matrix_Mult(&D_80B502A0, MTXMODE_NEW);
|
||||
gSPMatrix(spBC++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(spBC++, object_uch_DL_000080);
|
||||
gSPDisplayList(spBC++, gAlienEyeBeamDL);
|
||||
Matrix_Mult(&D_80B502E0, MTXMODE_NEW);
|
||||
gSPMatrix(spBC++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(spBC++, object_uch_DL_000080);
|
||||
gSPDisplayList(spBC++, gAlienEyeBeamDL);
|
||||
spB8->polyXlu.p = spBC;
|
||||
}
|
||||
}
|
||||
@ -4411,7 +4411,7 @@ void func_80B4DB14(Actor* thisx, PlayState* play) {
|
||||
Matrix_Scale(this->alienDeathEffectScale.x, this->alienDeathEffectScale.y, this->alienDeathEffectScale.z,
|
||||
MTXMODE_APPLY);
|
||||
gSPMatrix(spCC->polyXlu.p++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(spCC->polyXlu.p++, object_uch_DL_000720);
|
||||
gSPDisplayList(spCC->polyXlu.p++, gAlienDeathFlashDL);
|
||||
}
|
||||
|
||||
if (this->drawAlien) {
|
||||
|
@ -25,7 +25,7 @@ typedef enum{
|
||||
/* 10 */ TYPE_DOG,
|
||||
/* 11 */ TYPE_CREMIA,
|
||||
/* 12 */ TYPE_ROMANI5,
|
||||
/* 13 */ TYPE_ALIEN1
|
||||
/* 13 */ TYPE_ALIEN_CARRYING_COW
|
||||
} EnInvadepohType;
|
||||
|
||||
typedef enum {
|
||||
|
@ -14626,8 +14626,8 @@
|
||||
0x80B503F0:("D_80B503F0","UNK_TYPE4","",0x4),
|
||||
0x80B503F4:("D_80B503F4","UNK_TYPE4","",0x4),
|
||||
0x80B503F8:("D_80B503F8","UNK_TYPE4","",0x4),
|
||||
0x80B503FC:("D_80B503FC","UNK_TYPE4","",0x4),
|
||||
0x80B50400:("D_80B50400","UNK_TYPE4","",0x4),
|
||||
0x80B503FC:("sAlienEyeBeamTexAnim","UNK_TYPE4","",0x4),
|
||||
0x80B50400:("sAlienEmptyTexAnim","UNK_TYPE4","",0x4),
|
||||
0x80B50404:("D_80B50404","UNK_TYPE2","",0x2),
|
||||
0x80B50406:("D_80B50406","UNK_TYPE2","",0x2),
|
||||
0x80B5040A:("D_80B5040A","UNK_TYPE1","",0x1),
|
||||
|
Loading…
Reference in New Issue
Block a user