ovl_En_Stone_heishi OK (#1046)

* problem importing data

* OK + Data imported, clean up pending

* Documenting

* documenting progress

* Documenting progress

* ovl_En_Stone_heishi OK and Documented

* player

* EN_STONE_DRINK_BOTTLE

* detail

* ACTION enum

* changeAnim

* Style and sfx

* pr review

* NA_BGM_GET_ITEM | 0x900

* pr review

* Empty-Commit

* lensMaskSize

* Audio_PlayFanfare

* Head Rotation members
This commit is contained in:
SonicDcer 2022-10-08 00:53:16 -03:00 committed by GitHub
parent d745cccf87
commit d364b80da3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 502 additions and 43 deletions

3
spec
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@ -4364,8 +4364,7 @@ beginseg
name "ovl_En_Stone_heishi"
compress
include "build/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.o"
include "build/data/ovl_En_Stone_heishi/ovl_En_Stone_heishi.data.o"
include "build/data/ovl_En_Stone_heishi/ovl_En_Stone_heishi.reloc.o"
include "build/src/overlays/actors/ovl_En_Stone_heishi/ovl_En_Stone_heishi_reloc.o"
endseg
beginseg

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@ -17,12 +17,16 @@ void EnStoneheishi_Draw(Actor* thisx, PlayState* play);
void func_80BC9560(EnStoneheishi* this, PlayState* play);
void func_80BC9680(EnStoneheishi* this, PlayState* play);
void func_80BC9908(EnStoneheishi* this, PlayState* play);
void func_80BC9A2C(EnStoneheishi* this, PlayState* play);
void EnStoneheishi_CheckGivenItem(EnStoneheishi* this, PlayState* play);
void EnStoneheishi_DrinkBottleProcess(EnStoneheishi* this, PlayState* play);
void func_80BC9D28(EnStoneheishi* this, PlayState* play);
void func_80BC9E50(EnStoneheishi* this, PlayState* play);
void func_80BC94B0(EnStoneheishi* this);
void func_80BC9660(EnStoneheishi* this);
void EnStoneheishi_SetupCheckGivenItem(EnStoneheishi*);
void EnStoneheishi_GiveItemReward(EnStoneheishi* this, PlayState* play);
void EnStoneheishi_SetupDrinkBottleProcess(EnStoneheishi* this);
#if 0
const ActorInit En_Stone_heishi_InitVars = {
ACTOR_EN_STONE_HEISHI,
ACTORCAT_NPC,
@ -35,54 +39,496 @@ const ActorInit En_Stone_heishi_InitVars = {
(ActorFunc)EnStoneheishi_Draw,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_80BCA3A0 = {
{ COLTYPE_NONE, AT_NONE, AC_NONE, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xF7CFFFFF, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 15, 70, 0, { 0, 0, 0 } },
};
#endif
static u16 sEnStoneHeishiTextIds[] = { 0x1473, 0x1474, 0x1475, 0x1476, 0x1477, 0x1478, 0x1479, 0x147A, 0x1472 };
extern ColliderCylinderInit D_80BCA3A0;
static AnimationHeader* sAnimations[] = {
&gSoldierStandHandOnHip, &gSoldierDrink, &gSoldierCheerWithSpear, &gSoldierWave,
&gSoldierSitAndReach, &gSoldierDrink, &gSoldierStandUp,
};
extern UNK_TYPE D_06000768;
extern UNK_TYPE D_06003BFC;
static u8 sAnimationModes[] = {
ANIMMODE_LOOP, ANIMMODE_ONCE, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_LOOP, ANIMMODE_ONCE,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/EnStoneheishi_Init.s")
typedef enum {
/* 0 */ EN_STONE_ACTION_0,
/* 1 */ EN_STONE_ACTION_1,
/* 2 */ EN_STONE_ACTION_CHECK_ITEM,
/* 3 */ EN_STONE_ACTION_DRINK_BOTTLE,
/* 4 */ EN_STONE_ACTION_4
} EnStoneHeishiAction;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/EnStoneheishi_Destroy.s")
typedef enum {
/* 0 */ EN_STONE_DRINK_BOTTLE_INITIAL,
/* 1 */ EN_STONE_DRINK_BOTTLE_DRINKING,
/* 2 */ EN_STONE_DRINK_BOTTLE_EMPTY,
/* 3 */ EN_STONE_DRINK_BOTTLE_STAND_UP,
/* 4 */ EN_STONE_DRINK_BOTTLE_STANDING
} EnStoneHeishiDrinkBottle;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC935C.s")
typedef enum {
/* 0 */ EN_STONE_BOTTLE_NONE,
/* 1 */ EN_STONE_BOTTLE_RED_POTION,
/* 2 */ EN_STONE_BOTTLE_EMPTY,
/* 3 */ EN_STONE_BOTTLE_BLUE_POTION,
} EnStoneHeishiBottle;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC941C.s")
typedef enum {
/* 0 */ EN_STONE_HEISHI_ANIM_STAND_HAND_ON_HIP,
/* 1 */ EN_STONE_HEISHI_ANIM_DRINK_1,
/* 2 */ EN_STONE_HEISHI_ANIM_CHEER_WITH_SPEAR,
/* 3 */ EN_STONE_HEISHI_ANIM_WAVE,
/* 4 */ EN_STONE_HEISHI_ANIM_SIT_AND_REACH,
/* 5 */ EN_STONE_HEISHI_ANIM_DRINK_2,
/* 6 */ EN_STONE_HEISHI_ANIM_STAND_UP,
} EnStoneHeishiAnimations;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC94B0.s")
void EnStoneheishi_Init(Actor* thisx, PlayState* play) {
EnStoneheishi* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC9560.s")
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable,
SOLDIER_LIMB_MAX);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC9660.s")
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->actor.targetMode = 6;
this->actor.gravity = -3.0f;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC9680.s")
Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC98EC.s")
this->collider.dim.radius = 40;
this->collider.dim.height = 40;
this->collider.dim.yShift = 0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC9908.s")
func_80BC94B0(this);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC9A10.s")
void EnStoneheishi_Destroy(Actor* thisx, PlayState* play) {
EnStoneheishi* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC9A2C.s")
Collider_DestroyCylinder(play, &this->collider);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC9C88.s")
void EnStoneheishi_ChangeAnim(EnStoneheishi* this, s32 animIndex) {
f32 startFrame = 0.0f;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC9D28.s")
this->animIndex = animIndex;
this->endFrame = Animation_GetLastFrame(sAnimations[animIndex]);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BC9E50.s")
// This will never pass since this animation index is never used.
if (animIndex == EN_STONE_HEISHI_ANIM_DRINK_2) {
startFrame = 55.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/EnStoneheishi_Update.s")
Animation_Change(&this->skelAnime, sAnimations[this->animIndex], 1.0f, startFrame, this->endFrame,
sAnimationModes[this->animIndex], -10.0f);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BCA0AC.s")
void EnStoneheishi_TrackPlayer(EnStoneheishi* this) {
s32 yawDiff = ABS_ALT((s16)(this->actor.yawTowardsPlayer - this->actor.world.rot.y));
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/func_80BCA104.s")
this->targetHeadRot.y = 0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Stone_heishi/EnStoneheishi_Draw.s")
if ((this->actor.xzDistToPlayer < 200.0f) && (yawDiff < 0x4E20)) {
this->targetHeadRot.y = this->actor.yawTowardsPlayer - this->actor.world.rot.y;
if (this->targetHeadRot.y > 0x2710) {
this->targetHeadRot.y = 0x2710;
} else if (this->targetHeadRot.y < -0x2710) {
this->targetHeadRot.y = -0x2710;
}
}
}
void func_80BC94B0(EnStoneheishi* this) {
this->textIdIndex = 0;
if (gSaveContext.save.weekEventReg[41] & 0x40) { // After drinking bottle
EnStoneheishi_ChangeAnim(this, EN_STONE_HEISHI_ANIM_CHEER_WITH_SPEAR);
this->textIdIndex = 8;
this->actor.flags &= ~ACTOR_FLAG_80;
} else { // Initial configuration
EnStoneheishi_ChangeAnim(this, EN_STONE_HEISHI_ANIM_WAVE);
if (gSaveContext.save.weekEventReg[41] & 0x80) {
this->textIdIndex = 2;
}
}
this->actor.textId = sEnStoneHeishiTextIds[this->textIdIndex];
this->action = EN_STONE_ACTION_0;
this->actionFunc = func_80BC9560;
}
void func_80BC9560(EnStoneheishi* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s32 yawDiff;
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
func_80BC9660(this);
return;
}
if (!(gSaveContext.save.weekEventReg[41] & 0x40) && (play->actorCtx.lensMaskSize != 100)) {
this->actor.flags |= ACTOR_FLAG_8000000;
return;
}
SkelAnime_Update(&this->skelAnime);
this->actor.flags &= ~ACTOR_FLAG_8000000;
yawDiff = ABS_ALT((s16)(this->actor.yawTowardsPlayer - this->actor.world.rot.y));
if ((yawDiff <= 0x18F0) && !(player->stateFlags1 & PLAYER_STATE1_800000)) {
func_800B8614(&this->actor, play, 70.0f);
}
}
void func_80BC9660(EnStoneheishi* this) {
this->textIdSet = false;
this->action = EN_STONE_ACTION_1;
this->actionFunc = func_80BC9680;
}
void func_80BC9680(EnStoneheishi* this, PlayState* play) {
f32 currentFrame = this->skelAnime.curFrame;
if ((this->textIdIndex == 0) || (this->textIdIndex == 2)) {
if (this->animIndex != EN_STONE_HEISHI_ANIM_SIT_AND_REACH) {
if (fabsf(this->headRot.x - this->targetHeadRot.x) < 50.0f) {
EnStoneheishi_ChangeAnim(this, EN_STONE_HEISHI_ANIM_SIT_AND_REACH);
}
return;
}
} else if (this->textIdIndex == 3) {
if (this->animIndex != EN_STONE_HEISHI_ANIM_WAVE) {
if ((this->timer == 0) && (fabsf(this->headRot.x - this->targetHeadRot.x) < 50.0f)) {
EnStoneheishi_ChangeAnim(this, EN_STONE_HEISHI_ANIM_WAVE);
}
return;
} else if (!this->textIdSet && (this->endFrame <= currentFrame)) {
Player* player = GET_PLAYER(play);
this->textIdSet = true;
player->actor.textId = sEnStoneHeishiTextIds[this->textIdIndex];
func_80151938(play, sEnStoneHeishiTextIds[this->textIdIndex]);
func_80151BB4(play, 0x12);
}
}
SkelAnime_Update(&this->skelAnime);
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
func_801477B4(play);
if (this->textIdIndex == 2) {
func_80151938(play, 0xFF);
EnStoneheishi_SetupCheckGivenItem(this);
} else if (this->textIdIndex == 3) {
func_80BC94B0(this);
} else if (this->textIdIndex == 6) {
EnStoneheishi_GiveItemReward(this, play);
} else {
if (this->textIdIndex < 7) {
this->textIdIndex++;
} else {
func_80151BB4(play, 0x12);
func_80BC94B0(this);
return;
}
func_80151938(play, sEnStoneHeishiTextIds[this->textIdIndex]);
}
}
}
void EnStoneheishi_SetupCheckGivenItem(EnStoneheishi* this) {
this->action = EN_STONE_ACTION_CHECK_ITEM;
this->actionFunc = EnStoneheishi_CheckGivenItem;
}
void EnStoneheishi_CheckGivenItem(EnStoneheishi* this, PlayState* play) {
s32 itemActionParam;
SkelAnime_Update(&this->skelAnime);
if (Message_GetState(&play->msgCtx) == TEXT_STATE_16) {
itemActionParam = func_80123810(play);
if (itemActionParam > PLAYER_AP_NONE) {
this->timer = 40;
func_801477B4(play);
if ((itemActionParam == PLAYER_AP_BOTTLE_POTION_RED) || (itemActionParam == PLAYER_AP_BOTTLE_POTION_BLUE)) {
this->playerGivesBluePotion = false;
if (itemActionParam == PLAYER_AP_BOTTLE_POTION_BLUE) {
this->playerGivesBluePotion = true;
}
EnStoneheishi_SetupDrinkBottleProcess(this);
} else {
Player* player = GET_PLAYER(play);
this->textIdIndex = 3;
player->actor.textId = 0;
gSaveContext.save.weekEventReg[41] |= 0x80;
this->action = EN_STONE_ACTION_1;
this->actionFunc = func_80BC9680;
}
} else if (itemActionParam < PLAYER_AP_NONE) {
func_801477B4(play);
func_80151BB4(play, 0x12);
func_80BC94B0(this);
}
}
}
void EnStoneheishi_SetupDrinkBottleProcess(EnStoneheishi* this) {
this->action = EN_STONE_ACTION_DRINK_BOTTLE;
this->actionFunc = EnStoneheishi_DrinkBottleProcess;
}
void EnStoneheishi_DrinkBottleProcess(EnStoneheishi* this, PlayState* play) {
f32 currentFrame = this->skelAnime.curFrame;
Player* player = GET_PLAYER(play);
SkelAnime_Update(&this->skelAnime);
switch (this->drinkBottleState) {
case EN_STONE_DRINK_BOTTLE_INITIAL:
if (this->timer == 0) {
this->textIdIndex = 4;
func_80151938(play, sEnStoneHeishiTextIds[this->textIdIndex]);
player->actor.textId = sEnStoneHeishiTextIds[this->textIdIndex];
this->drinkBottleState++;
}
default:
break;
case EN_STONE_DRINK_BOTTLE_DRINKING:
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_5) && Message_ShouldAdvance(play)) {
Player* player = GET_PLAYER(play);
play->msgCtx.msgLength = 0;
player->actor.textId = 0;
player->exchangeItemId = PLAYER_AP_NONE;
this->bottleDisplay = EN_STONE_BOTTLE_RED_POTION;
if (this->playerGivesBluePotion) {
this->bottleDisplay = EN_STONE_BOTTLE_BLUE_POTION;
}
Player_SetModels(player, 3);
EnStoneheishi_ChangeAnim(this, EN_STONE_HEISHI_ANIM_DRINK_1);
this->timer = 30;
this->drinkBottleState++;
}
break;
case EN_STONE_DRINK_BOTTLE_EMPTY:
if (this->timer != 0) {
if ((this->timer < 10) && (this->bottleDisplay != EN_STONE_BOTTLE_EMPTY)) {
this->bottleDisplay = EN_STONE_BOTTLE_EMPTY;
Actor_PlaySfxAtPos(&this->actor, NA_SE_VO_NP_DRINK);
func_80123D50(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_AP_BOTTLE);
}
} else {
this->drinkBottleState++;
}
break;
case EN_STONE_DRINK_BOTTLE_STAND_UP:
if (this->endFrame <= currentFrame) {
Audio_PlayFanfare(NA_BGM_GET_ITEM | 0x900);
this->bottleDisplay = EN_STONE_BOTTLE_NONE;
EnStoneheishi_ChangeAnim(this, EN_STONE_HEISHI_ANIM_STAND_UP);
this->drinkBottleState++;
}
break;
case EN_STONE_DRINK_BOTTLE_STANDING:
if (this->endFrame <= currentFrame) {
this->textIdIndex = 5;
func_80151938(play, sEnStoneHeishiTextIds[this->textIdIndex]);
player->actor.textId = sEnStoneHeishiTextIds[this->textIdIndex];
EnStoneheishi_ChangeAnim(this, EN_STONE_HEISHI_ANIM_STAND_HAND_ON_HIP);
this->action = EN_STONE_ACTION_1;
this->actionFunc = func_80BC9680;
}
break;
}
}
void EnStoneheishi_GiveItemReward(EnStoneheishi* this, PlayState* play) {
func_801477B4(play);
if (INV_CONTENT(ITEM_MASK_STONE) == ITEM_MASK_STONE) {
Actor_PickUp(&this->actor, play, GI_RUPEE_BLUE, 300.0f, 300.0f);
} else {
Actor_PickUp(&this->actor, play, GI_MASK_STONE, 300.0f, 300.0f);
}
this->action = EN_STONE_ACTION_4;
this->actionFunc = func_80BC9D28;
}
void func_80BC9D28(EnStoneheishi* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (Actor_HasParent(&this->actor, play)) {
this->actor.parent = NULL;
this->textIdIndex++;
this->actor.textId = sEnStoneHeishiTextIds[this->textIdIndex];
gSaveContext.save.weekEventReg[41] |= 0x40;
Actor_ProcessTalkRequest(&this->actor, &play->state);
func_800B8500(&this->actor, play, 400.0f, 400.0f, PLAYER_AP_MINUS1);
this->actionFunc = func_80BC9E50;
} else if (INV_CONTENT(ITEM_MASK_STONE) == ITEM_MASK_STONE) {
Actor_PickUp(&this->actor, play, GI_RUPEE_BLUE, 300.0f, 300.0f);
} else {
Actor_PickUp(&this->actor, play, GI_MASK_STONE, 300.0f, 300.0f);
}
}
void func_80BC9E50(EnStoneheishi* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (Actor_ProcessTalkRequest(&this->actor, &play->state)) {
func_80151BB4(play, 0x35);
func_80151BB4(play, 0x12);
this->action = EN_STONE_ACTION_1;
this->actionFunc = func_80BC9680;
} else {
func_800B8500(&this->actor, play, 400.0f, 400.0f, PLAYER_AP_MINUS1);
}
}
void EnStoneheishi_Update(Actor* thisx, PlayState* play) {
s32 pad;
EnStoneheishi* this = THIS;
Player* player = GET_PLAYER(play);
if (this->timer != 0) {
this->timer--;
}
this->actor.shape.rot.y = this->actor.world.rot.y;
this->actionFunc(this, play);
Actor_MoveWithGravity(&this->actor);
Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 50.0f, 0x1D);
Actor_SetScale(&this->actor, 0.01f);
if (((gSaveContext.save.weekEventReg[41] & 0x40) || (play->actorCtx.lensMaskSize == 100)) &&
!(player->stateFlags1 & PLAYER_STATE1_800000)) {
if ((this->animIndex != EN_STONE_HEISHI_ANIM_WAVE) &&
((((this->action == EN_STONE_ACTION_0) || (this->action == EN_STONE_ACTION_1)) ||
(this->action == EN_STONE_ACTION_CHECK_ITEM)) ||
((this->action == EN_STONE_ACTION_DRINK_BOTTLE) &&
(this->drinkBottleState <= EN_STONE_DRINK_BOTTLE_DRINKING)))) {
EnStoneheishi_TrackPlayer(this);
} else {
this->targetHeadRot.y = 0;
}
if (!(gSaveContext.save.weekEventReg[41] & 0x40)) {
Actor_SetFocus(&this->actor, 30.0f);
} else {
Actor_SetFocus(&this->actor, 60.0f);
}
Math_SmoothStepToS(&this->headRot.y, this->targetHeadRot.y, 1, 0xBB8, 0);
Math_SmoothStepToS(&this->headRot.x, this->targetHeadRot.x, 1, 0x3E8, 0);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
}
}
s32 EnStoneheishi_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx,
Gfx** gfxp) {
EnStoneheishi* this = THIS;
if (limbIndex == SOLDIER_LIMB_HEAD) {
rot->x += this->headRot.y;
rot->y += this->headRot.x;
rot->z += this->headRot.z;
}
return false;
}
void EnStoneheishi_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfxp) {
static Vec3f sLeftHandPos = { 0.0f, 0.0f, 0.0f };
EnStoneheishi* this = THIS;
Gfx* gfx;
if ((limbIndex == SOLDIER_LIMB_LEFT_HAND) && (this->bottleDisplay != EN_STONE_BOTTLE_NONE)) {
gfx = func_8012C2B4(*gfxp);
sLeftHandPos.x = 320.0f;
sLeftHandPos.y = 210.0f;
sLeftHandPos.z = 440.0f;
Matrix_Translate(sLeftHandPos.x, sLeftHandPos.y, sLeftHandPos.z, MTXMODE_APPLY);
gDPPipeSync(gfx++);
Matrix_RotateYS(-0x1770, MTXMODE_APPLY);
Matrix_RotateXS(0x7D0, MTXMODE_APPLY);
Matrix_RotateZS(-0x7530, MTXMODE_APPLY);
if (this->bottleDisplay != EN_STONE_BOTTLE_EMPTY) {
if (this->bottleDisplay == EN_STONE_BOTTLE_BLUE_POTION) {
gDPSetEnvColor(gfx++, 0, 0, 200, 0); // Blue Potion
} else {
gDPSetEnvColor(gfx++, 200, 0, 0, 0); // Red Potion
}
gSPMatrix(gfx++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, gSoldierBottleContentsDL);
}
gSPMatrix(gfx++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, gSoldierBottleDL);
*gfxp = gfx++;
}
}
void EnStoneheishi_Draw(Actor* thisx, PlayState* play) {
EnStoneheishi* this = THIS;
OPEN_DISPS(play->state.gfxCtx);
if (!(gSaveContext.save.weekEventReg[41] & 0x40)) {
func_8012C2DC(play->state.gfxCtx);
POLY_XLU_DISP =
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnStoneheishi_OverrideLimbDraw, EnStoneheishi_PostLimbDraw, &this->actor, POLY_XLU_DISP);
} else {
func_8012C28C(play->state.gfxCtx);
POLY_OPA_DISP =
SkelAnime_DrawFlex(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnStoneheishi_OverrideLimbDraw, EnStoneheishi_PostLimbDraw, &this->actor, POLY_OPA_DISP);
}
CLOSE_DISPS(play->state.gfxCtx);
}

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@ -2,6 +2,7 @@
#define Z_EN_STONE_HEISHI_H
#include "global.h"
#include "assets/objects/object_sdn/object_sdn.h"
struct EnStoneheishi;
@ -9,9 +10,22 @@ typedef void (*EnStoneheishiActionFunc)(struct EnStoneheishi*, PlayState*);
typedef struct EnStoneheishi {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x110];
/* 0x144 */ SkelAnime skelAnime;
/* 0x188 */ Vec3s jointTable[SOLDIER_LIMB_MAX];
/* 0x1EE */ Vec3s morphTable[SOLDIER_LIMB_MAX];
/* 0x254 */ EnStoneheishiActionFunc actionFunc;
/* 0x258 */ char unk_258[0x6C];
/* 0x258 */ Vec3s headRot;
/* 0x25E */ Vec3s targetHeadRot;
/* 0x264 */ s32 animIndex;
/* 0x268 */ s16 timer;
/* 0x26A */ s16 drinkBottleState;
/* 0x26C */ f32 endFrame;
/* 0x270 */ s16 action;
/* 0x272 */ s16 textIdIndex;
/* 0x274 */ s16 textIdSet;
/* 0x276 */ u8 bottleDisplay;
/* 0x277 */ u8 playerGivesBluePotion;
/* 0x278 */ ColliderCylinder collider;
} EnStoneheishi; // size = 0x2C4
extern const ActorInit En_Stone_heishi_InitVars;

View File

@ -15595,22 +15595,22 @@
0x80BC7BBC:("OceffWipe5_Draw",),
0x80BC9270:("EnStoneheishi_Init",),
0x80BC9330:("EnStoneheishi_Destroy",),
0x80BC935C:("func_80BC935C",),
0x80BC941C:("func_80BC941C",),
0x80BC935C:("EnStoneheishi_ChangeAnim",),
0x80BC941C:("EnStoneheishi_TrackPlayer",),
0x80BC94B0:("func_80BC94B0",),
0x80BC9560:("func_80BC9560",),
0x80BC9660:("func_80BC9660",),
0x80BC9680:("func_80BC9680",),
0x80BC98EC:("func_80BC98EC",),
0x80BC9908:("func_80BC9908",),
0x80BC9A10:("func_80BC9A10",),
0x80BC9A2C:("func_80BC9A2C",),
0x80BC9C88:("func_80BC9C88",),
0x80BC98EC:("EnStoneheishi_SetupCheckGivenItem",),
0x80BC9908:("EnStoneheishi_CheckGivenItem",),
0x80BC9A10:("EnStoneheishi_SetupDrinkBottleProcess",),
0x80BC9A2C:("EnStoneheishi_DrinkBottleProcess",),
0x80BC9C88:("EnStoneheishi_GiveItemReward",),
0x80BC9D28:("func_80BC9D28",),
0x80BC9E50:("func_80BC9E50",),
0x80BC9EE4:("EnStoneheishi_Update",),
0x80BCA0AC:("func_80BCA0AC",),
0x80BCA104:("func_80BCA104",),
0x80BCA0AC:("EnStoneheishi_OverrideLimbDraw",),
0x80BCA104:("EnStoneheishi_PostLimbDraw",),
0x80BCA2AC:("EnStoneheishi_Draw",),
0x80BCA5A0:("OceffWipe6_Init",),
0x80BCA5F8:("OceffWipe6_Destroy",),