do_action_static OK and Documented (#802)

* do_action_static OK

* Add in week_static

* Spacing

* Oops

* Swap order
This commit is contained in:
engineer124 2022-04-25 02:34:55 +10:00 committed by GitHub
parent 51dcbd728e
commit de853e8643
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 65 additions and 5 deletions

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@ -0,0 +1,57 @@
<Root>
<File Name="do_action_static" Segment="9">
<Texture Name="gDoActionAttackENGTex" OutName="attack_eng" Format="ia4" Width="48" Height="16" Offset="0x0"/>
<Texture Name="gDoActionCheckENGTex" OutName="check_eng" Format="ia4" Width="48" Height="16" Offset="0x180"/>
<Texture Name="gDoActionEnterENGTex" OutName="enter_eng" Format="ia4" Width="48" Height="16" Offset="0x300"/>
<Texture Name="gDoActionReturnENGTex" OutName="return_eng" Format="ia4" Width="48" Height="16" Offset="0x480"/>
<Texture Name="gDoActionOpenENGTex" OutName="open_eng" Format="ia4" Width="48" Height="16" Offset="0x600"/>
<Texture Name="gDoActionJumpENGTex" OutName="jump_eng" Format="ia4" Width="48" Height="16" Offset="0x780"/>
<Texture Name="gDoActionDecideENGTex" OutName="decide_eng" Format="ia4" Width="48" Height="16" Offset="0x900"/>
<Texture Name="gDoActionDiveENGTex" OutName="dive_eng" Format="ia4" Width="48" Height="16" Offset="0xA80"/>
<Texture Name="gDoActionFasterENGTex" OutName="faster_eng" Format="ia4" Width="48" Height="16" Offset="0xC00"/>
<Texture Name="gDoActionThrowENGTex" OutName="throw_eng" Format="ia4" Width="48" Height="16" Offset="0xD80"/>
<!-- Unused and left untranslated from Japanese -->
<Texture Name="gDoActionNaviENGTex" OutName="navi_eng" Format="ia4" Width="48" Height="16" Offset="0xF00"/>
<Texture Name="gDoActionClimbENGTex" OutName="climb_eng" Format="ia4" Width="48" Height="16" Offset="0x1080"/>
<Texture Name="gDoActionDropENGTex" OutName="drop_eng" Format="ia4" Width="48" Height="16" Offset="0x1200"/>
<Texture Name="gDoActionDownENGTex" OutName="down_eng" Format="ia4" Width="48" Height="16" Offset="0x1380"/>
<Texture Name="gDoActionQuitENGTex" OutName="quit_eng" Format="ia4" Width="48" Height="16" Offset="0x1500"/>
<Texture Name="gDoActionSpeakENGTex" OutName="speak_eng" Format="ia4" Width="48" Height="16" Offset="0x1680"/>
<Texture Name="gDoActionNextENGTex" OutName="next_eng" Format="ia4" Width="48" Height="16" Offset="0x1800"/>
<Texture Name="gDoActionGrabENGTex" OutName="grab_eng" Format="ia4" Width="48" Height="16" Offset="0x1980"/>
<Texture Name="gDoActionStopENGTex" OutName="stop_eng" Format="ia4" Width="48" Height="16" Offset="0x1B00"/>
<Texture Name="gDoActionPutAwayENGTex" OutName="put_away_eng" Format="ia4" Width="48" Height="16" Offset="0x1C80"/>
<!-- Unused and left untranslated from Japanese -->
<Texture Name="gDoActionReelENGTex" OutName="reel_eng" Format="ia4" Width="48" Height="16" Offset="0x1E00"/>
<Texture Name="gDoActionInfoENGTex" OutName="info_eng" Format="ia4" Width="48" Height="16" Offset="0x1F80"/>
<Texture Name="gDoActionWarpENGTex" OutName="warp_eng" Format="ia4" Width="48" Height="16" Offset="0x2100"/>
<Texture Name="gDoActionSnapENGTex" OutName="snap_eng" Format="ia4" Width="48" Height="16" Offset="0x2280"/>
<Texture Name="gDoActionExplodeENGTex" OutName="explode_eng" Format="ia4" Width="48" Height="16" Offset="0x2400"/>
<Texture Name="gDoActionDanceENGTex" OutName="dance_eng" Format="ia4" Width="48" Height="16" Offset="0x2580"/>
<Texture Name="gDoActionMarchENGTex" OutName="march_eng" Format="ia4" Width="48" Height="16" Offset="0x2700"/>
<Texture Name="gDoActionNum1ENGTex" OutName="num_1_eng" Format="ia4" Width="48" Height="16" Offset="0x2880"/>
<Texture Name="gDoActionNum2ENGTex" OutName="num_2_eng" Format="ia4" Width="48" Height="16" Offset="0x2A00"/>
<Texture Name="gDoActionNum3ENGTex" OutName="num_3_eng" Format="ia4" Width="48" Height="16" Offset="0x2B80"/>
<Texture Name="gDoActionNum4ENGTex" OutName="num_4_eng" Format="ia4" Width="48" Height="16" Offset="0x2D00"/>
<Texture Name="gDoActionNum5ENGTex" OutName="num_5_eng" Format="ia4" Width="48" Height="16" Offset="0x2E80"/>
<Texture Name="gDoActionNum6ENGTex" OutName="num_6_eng" Format="ia4" Width="48" Height="16" Offset="0x3000"/>
<Texture Name="gDoActionNum7ENGTex" OutName="num_7_eng" Format="ia4" Width="48" Height="16" Offset="0x3180"/>
<Texture Name="gDoActionNum8ENGTex" OutName="num_8_eng" Format="ia4" Width="48" Height="16" Offset="0x3300"/>
<Texture Name="gDoActionCurlENGTex" OutName="curl_eng" Format="ia4" Width="48" Height="16" Offset="0x3480"/>
<Texture Name="gDoActionSurfaceENGTex" OutName="surface_eng" Format="ia4" Width="48" Height="16" Offset="0x3600"/>
<Texture Name="gDoActionSwimENGTex" OutName="swim_eng" Format="ia4" Width="48" Height="16" Offset="0x3780"/>
<Texture Name="gDoActionPunchENGTex" OutName="punch_eng" Format="ia4" Width="48" Height="16" Offset="0x3900"/>
<Texture Name="gDoActionPoundENGTex" OutName="pound_eng" Format="ia4" Width="48" Height="16" Offset="0x3A80"/>
<!-- Unused and left untranslated from Japanese -->
<Texture Name="gDoActionHookENGTex" OutName="hook_eng" Format="ia4" Width="48" Height="16" Offset="0x3C00"/>
<Texture Name="gDoActionShootENGTex" OutName="shoot_eng" Format="ia4" Width="48" Height="16" Offset="0x3D80"/>
</File>
</Root>

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@ -1,5 +1,5 @@
<Root>
<File Name="week_static">
<File Name="week_static" Segment="9">
<Texture Name="gClockDay1stTex" OutName="clock_day_1st_tex" Format="i8" Width="48" Height="27" Offset="0x0"/>
<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd_tex" Format="i8" Width="48" Height="27" Offset="0x510"/>
<Texture Name="gClockDayFinalTex" OutName="clock_day_final_tex" Format="i8" Width="48" Height="27" Offset="0xA20"/>

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@ -1,5 +1,5 @@
<Root>
<File Name="story_static">
<File Name="story_static" Segment="7">
<Texture Name="gStoryMaskFestivalTex" OutName="story_mask_festival" Format="ci8" Width="320" Height="240" TlutOffset="0x25800" Offset="0x0"/>
<Texture Name="gStoryGiantsLeavingTex" OutName="story_giants_leaving" Format="ci8" Width="320" Height="240" TlutOffset="0x25A00" Offset="0x12C00"/>
<Texture Name="gStoryMaskFestivalTLUT" OutName="story_mask_festival_tlut" Format="rgba16" Width="16" Height="16" Offset="0x25800"/>

9
spec
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@ -376,13 +376,15 @@ beginseg
name "story_static"
compress
romalign 0x1000
include "build/baserom/story_static.o"
include "build/assets/misc/story_static/story_static.o"
number 7
endseg
beginseg
name "do_action_static"
romalign 0x1000
include "build/baserom/do_action_static.o"
include "build/assets/interface/do_action_static/do_action_static.o"
number 9
endseg
beginseg
@ -9145,7 +9147,8 @@ endseg
beginseg
name "week_static"
romalign 0x1000
include "build/baserom/week_static.o"
include "build/assets/interface/week_static/week_static.o"
number 9
endseg
beginseg