Ovl en nutsball OK (#115)

* EnNutsball Match but one function with sp issues

* Updated ActorPlayer

* Renamed unk144 to timer and added data as comment

* Got update matched but stack issues with two vars

* add back new line

* Fixed stack issue based on PR comments. Added data

* more descriptive variable names

* Use OPEN_DISPS/CLOSE_DISPS macros in draw

* Address PR comments
This commit is contained in:
Derek Hensley 2021-05-04 20:10:59 -07:00 committed by GitHub
parent fcc87b3ae2
commit e39141fb3d
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 154 additions and 13 deletions

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@ -6,6 +6,7 @@
extern Gfx D_040008D0[];
extern Gfx D_04029CB0[];
extern Gfx D_04029CF0[];
extern Gfx D_04058BA0[];
extern Gfx D_0405AAB0[];
extern UNK_TYPE D_0405BEF0;
extern UNK_TYPE D_0405B6F0;

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@ -214,7 +214,8 @@ typedef struct {
typedef struct {
/* 0x000 */ Actor base;
/* 0x144 */ UNK_TYPE1 pad144[0x3];
/* 0x144 */ UNK_TYPE1 unk144;
/* 0x145 */ UNK_TYPE1 pad145[0x2];
/* 0x147 */ s8 itemActionParam;
/* 0x148 */ UNK_TYPE1 pad148[0x2];
/* 0x14A */ s8 heldItemActionParam;
@ -266,7 +267,9 @@ typedef struct {
/* 0xB9C */ Vec3f unkB9C;
/* 0xBA8 */ UNK_TYPE1 padBA8[0x44];
/* 0xBEC */ Vec3f bodyPartsPos[18];
/* 0xCC4 */ UNK_TYPE1 padCC4[0xB4];
/* 0xCC4 */ UNK_TYPE1 padCC4[0x40];
/* 0xD04 */ MtxF unkD04;
/* 0xD44 */ UNK_TYPE1 padD08[0x34];
} ActorPlayer; // size = 0xD78
typedef enum {

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@ -3179,9 +3179,9 @@ SECTIONS
ovl_En_Nutsball : AT(RomLocation)
{
build/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.o(.text)
build/asm/overlays/ovl_En_Nutsball_data.o(.data)
build/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.o(.data)
build/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.o(.rodata)
build/asm/overlays/ovl_En_Nutsball_rodata.o(.rodata)
build/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball_overlay.o(.ovl)
}
SegmentEnd = .;
SegmentSize = SegmentEnd - SegmentStart;

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@ -1,6 +1,7 @@
D_040008D0 = 0x040008D0;
D_04029CB0 = 0x04029CB0;
D_04029CF0 = 0x04029CF0;
D_04058BA0 = 0x04058BA0;
D_0405AAB0 = 0x0405AAB0;
D_0405BEF0 = 0x0405BEF0;
D_0405B6F0 = 0x0405B6F0;

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@ -9,7 +9,9 @@ void EnNutsball_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx);
void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
void EnNutsball_InitColliderParams(EnNutsball* this);
const ActorInit En_Nutsball_InitVars = {
ACTOR_EN_NUTSBALL,
ACTORCAT_PROP,
@ -21,14 +23,146 @@ const ActorInit En_Nutsball_InitVars = {
(ActorFunc)EnNutsball_Update,
(ActorFunc)EnNutsball_Draw
};
*/
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/EnNutsball_Init.asm")
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_ON | AT_TYPE_ENEMY,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0xF7CFFFFF, 0x00, 0x04 },
{ 0xF7CFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_WOOD,
BUMP_ON,
OCELEM_ON,
},
{ 13, 13, 0, { 0, 0, 0 } },
};
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/EnNutsball_Destroy.asm")
void EnNutsball_Init(Actor *thisx, GlobalContext *globalCtx) {
EnNutsball *this = THIS;
ActorShape_Init(&this->actor.shape, 400.0f, (ActorShadowFunc)func_800B3FC0, 13.0f);
Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.shape.rot.y = 0;
this->actor.speedXZ = 10.0f;
if (this->actor.params == 2) {
this->timer = 1;
this->timerThreshold = 0;
this->actor.gravity = -1.0f;
} else {
this->timer = 20;
this->timerThreshold = 19;
this->actor.gravity = -0.5f;
}
this->actor.world.rot.x = -this->actor.shape.rot.x;
this->actor.shape.rot.x = 0;
if (this->actor.params == 1) {
EnNutsball_InitColliderParams(this);
}
}
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/func_80985D3C.asm")
void EnNutsball_Destroy(Actor *thisx, GlobalContext *globalCtx) {
EnNutsball *this = THIS;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/EnNutsball_Update.asm")
void EnNutsball_InitColliderParams(EnNutsball *this) {
this->collider.base.atFlags &= ~AT_TYPE_ENEMY & ~AT_BOUNCED & ~AT_HIT;
this->collider.base.atFlags |= AT_TYPE_PLAYER;
this->collider.info.toucher.dmgFlags = 0x400000;
this->collider.info.toucher.damage = 2;
}
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/EnNutsball_Draw.asm")
void EnNutsball_Update(Actor *thisx, GlobalContext *globalCtx) {
EnNutsball *this = THIS;
GlobalContext *globalCtx2 = globalCtx;
ActorPlayer *player = PLAYER;
Vec3f worldPos;
Vec3s worldRot;
Vec3f spawnBurstPos;
f32 spdXZ;
u32 bgId;
CollisionPoly *poly;
if (!(player->stateFlags1 & 0x300000C0)) {
this->timer--;
if (this->timer < 0) {
this->actor.velocity.y += this->actor.gravity;
spdXZ = sqrtf((this->actor.velocity.x * this->actor.velocity.x) + (this->actor.velocity.z * this->actor.velocity.z));
this->actor.world.rot.x = Math_FAtan2F(spdXZ, this->actor.velocity.y);
}
this->actor.home.rot.z += 0x2AA8;
if ((this->actor.bgCheckFlags & 8) || (this->actor.bgCheckFlags & 1) || (this->actor.bgCheckFlags & 16) || (this->collider.base.atFlags & AT_HIT) || (this->collider.base.acFlags & AC_HIT) || (this->collider.base.ocFlags1 & OC1_HIT)) {
if ((player->unk144 == 1) && (this->collider.base.atFlags & AT_HIT) && (this->collider.base.atFlags & AT_TYPE_ENEMY) && (this->collider.base.atFlags & AT_BOUNCED)) {
EnNutsball_InitColliderParams(this);
func_8018219C(&player->unkD04, &worldRot, 0);
this->actor.world.rot.y = worldRot.y + 0x8000;
this->timer = 20;
} else {
spawnBurstPos.x = this->actor.world.pos.x;
spawnBurstPos.y = this->actor.world.pos.y + 4.0f;
spawnBurstPos.z = this->actor.world.pos.z;
EffectSsHahen_SpawnBurst(globalCtx, &spawnBurstPos, 0x40C00000, 0, 7, 3, 15, HAHEN_OBJECT_DEFAULT, 10, NULL);
if (this->actor.params == 1) {
func_800F0568(globalCtx, &this->actor.world.pos, 20, 0x28F4);
} else {
func_800F0568(globalCtx, &this->actor.world.pos, 20, 0x38C0);
}
Actor_MarkForDeath(&this->actor);
}
} else {
if (this->timer == -300) {
Actor_MarkForDeath(&this->actor);
}
}
Actor_SetVelocityAndMoveXYRotation(&this->actor);
Math_Vec3f_Copy(&worldPos, &this->actor.world.pos);
func_800B78B8(globalCtx, &this->actor, 10.0f, 5.0f, 10.0f, 7);
if (this->actor.bgCheckFlags & 8) {
if (func_800C9A4C(&globalCtx2->colCtx, this->actor.wallPoly, this->actor.wallBgId) & 0x30) {
this->actor.bgCheckFlags &= ~8;
if (func_800C55C4(&globalCtx2->colCtx, &this->actor.prevPos, &worldPos, &this->actor.world.pos, &poly, 1, 0, 0, 1, &bgId)) {
if (func_800C9A4C(&globalCtx2->colCtx, poly, bgId) & 0x30) {
this->actor.world.pos.x += this->actor.velocity.x * 0.01f;
this->actor.world.pos.z += this->actor.velocity.z * 0.01f;
} else {
this->actor.bgCheckFlags |= 8;
}
} else {
Math_Vec3f_Copy(&this->actor.world.pos, &worldPos);
}
}
}
Collider_UpdateCylinder(&this->actor, &this->collider);
this->actor.flags |= 0x1000000;
CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
if (this->timer < this->timerThreshold) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
}
}
}
void EnNutsball_Draw(Actor *thisx, GlobalContext *globalCtx) {
EnNutsball *this = THIS;
OPEN_DISPS(globalCtx->state.gfxCtx)
func_8012C28C(globalCtx->state.gfxCtx);
SysMatrix_InsertMatrix(&globalCtx->unk187FC, 1);
SysMatrix_InsertZRotation_s(this->actor.home.rot.z, 1);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_04058BA0);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

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@ -7,7 +7,9 @@ struct EnNutsball;
typedef struct EnNutsball {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x50];
/* 0x144 */ s16 timer;
/* 0x146 */ s16 timerThreshold;
/* 0x148 */ ColliderCylinder collider;
} EnNutsball; // size = 0x194
extern const ActorInit En_Nutsball_InitVars;

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@ -8307,7 +8307,7 @@
0x80985538:("EnMinislime_Update",),
0x80985C40:("EnNutsball_Init",),
0x80985D10:("EnNutsball_Destroy",),
0x80985D3C:("func_80985D3C",),
0x80985D3C:("EnNutsball_InitColliderParams",),
0x80985D68:("EnNutsball_Update",),
0x80986120:("EnNutsball_Draw",),
0x80986270:("OceffWipe2_Init",),