Clang-Format 14 (#1321)

* format

* Update dockerfile and other documentation

* Update mac instructions
This commit is contained in:
Derek Hensley 2023-07-27 09:15:40 -07:00 committed by GitHub
parent 9e85f5545a
commit eb6b837d65
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 97 additions and 83 deletions

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@ -15,8 +15,8 @@ RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone &
unzip \
vbindiff \
vim \
clang-tidy-11 \
clang-format-11 \
clang-tidy-14 \
clang-format-14 \
libpng-dev && \
apt clean && \
rm -rf /var/lib/apt/lists/*

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@ -11,17 +11,20 @@ For macOS, use Homebrew to install the following dependencies:
* python3
* libpng
* bash
* clang-format 11
You can install them with the following commands:
```bash
brew update
brew install coreutils make python3 libpng bash clang-format@11
brew install coreutils make python3 libpng bash
```
(The repository expects Homebrew-installed programs to be either linked correctly in `$PATH` etc. or in their default locations.)
Homebrew does not have clang-format-14 but MacPorts does
(Have been unable to confirm actual commands with somone that has a Mac)
## Building mips-linux-binutils
The following instructions are written for MacOS users but should apply to any Unix-like system, with maybe some modifications at the end regarding the bash_profile.

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@ -110,7 +110,7 @@ See the [Style Guide](STYLE.md) for more details on documentation style.
Before opening a PR, walk through the following steps to ensure that your code conforms to the style guide and conventions.
- `make` successfully builds a matching ROM.
- `./format.sh` was run to apply standard formatting.
- `./format.py` was run to apply standard formatting.
- No new compiler warnings were introduced during the build process.
- Can be verified locally by running `tools/warnings_count/check_new_warnings.sh`
- New variables & functions should follow standard naming conventions.

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@ -30,7 +30,7 @@ You should first famiiarise yourself with our [Contributing guide](CONTRIBUTING.
- [ ] Jenkins build is successful.
- [ ] `make` builds a matching ROM.
- [ ] `format.sh` was run.
- [ ] `format.py` was run.
- [ ] `spec` contains correct relocation files.
- [ ] Any new compiler warnings that were added are required for matching. Ensure there is good reason if the warnings files have changed.
- [ ] Files with `NON_MATCHING` functions have equivalent behaviour.

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@ -198,29 +198,27 @@ Fixes line endings in the repo to Linux style (LF), which is required for the bu
### `format.py`
Formats all C files in the repo using `clang-format-11`, `clang-tidy`, and `clang-apply-replacements` (when multiprocessing). This will touch all files in the repo, so the next `make` will take longer.
Formats all C files in the repo using `clang-format-14`, `clang-tidy`, and `clang-apply-replacements` (when multiprocessing). This will touch all files in the repo, so the next `make` will take longer.
You can specify how many threads you would like this to run with by adding the `-jN` flag. Where N is the number of threads. By default this will run using 1 thread (i.e. `-j1`).
`clang-11` is available in many native package managers, but if not try:
`clang-14` is available in many native package managers, but if not try:
Linux:
Download llvm's setup script, run it, than install normally
```bash
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 11
sudo ./llvm.sh 14
rm llvm.sh
sudo apt install clang-format-11 clang-tidy-11 clang-apply-replacements-11
sudo apt install clang-format-14 clang-tidy-14 clang-apply-replacements-14
```
Mac:
Install with brew, than create symlinks for `clang-tidy` and `clang-apply-replacements` to use properly
```bash
brew install llvm clang-format-11
ln -s "$(brew --prefix llvm)/bin/clang-tidy" "/usr/local/bin/clang-tidy"
ln -s "$(brew --prefix llvm)/bin/clang-apply-replacements" "/usr/local/bin/clang-apply-replacements"
```
Brew does not have clang-format-14, but MacPorts does.
(Have been unable to confirm actual commands with somone that has a Mac)
## External tools

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@ -64,7 +64,7 @@ Ideally you should at least be able to get a function to have equivalent behavio
### Format
Run the formatting script `format.sh`, to format the C files in the standard way we use. If you have some arrays or struct definitions in your file, check that they have not been obnoxiously padded out: you can usually get a better format without a final comma for short things.
Run the formatting script `format.py`, to format the C files in the standard way we use. If you have some arrays or struct definitions in your file, check that they have not been obnoxiously padded out: you can usually get a better format without a final comma for short things.
**N.B.** this is now essential: the CI will fail immediately if it detects files that change when formatted.

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@ -14,8 +14,8 @@ from typing import List
# clang-format, clang-tidy and clang-apply-replacements default version
# Version 11 is used when available for more consistency between contributors
CLANG_VER = 11
# This specific version is used when available, for more consistency between contributors
CLANG_VER = 14
# Clang-Format options (see .clang-format for rules applied)
FORMAT_OPTS = "-i -style=file"
@ -145,6 +145,12 @@ def format_files(src_files: List[str], extra_files: List[str], nb_jobs: int):
def main():
parser = argparse.ArgumentParser(description="Format files in the codebase to enforce most style rules")
parser.add_argument("files", metavar="file", nargs="*")
parser.add_argument(
"--show-paths",
dest="show_paths",
action="store_true",
help="Print the paths to the clang-* binaries used",
)
parser.add_argument(
"-j",
dest="jobs",
@ -155,6 +161,13 @@ def main():
)
args = parser.parse_args()
if args.show_paths:
import shutil
print("CLANG_FORMAT ->", shutil.which(CLANG_FORMAT))
print("CLANG_TIDY ->", shutil.which(CLANG_TIDY))
print("CLANG_APPLY_REPLACEMENTS ->", shutil.which(CLANG_APPLY_REPLACEMENTS))
nb_jobs = args.jobs or multiprocessing.cpu_count()
if nb_jobs > 1:
if CLANG_APPLY_REPLACEMENTS is None:

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@ -17,35 +17,35 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
(uintptr_t)vramStart, (uintptr_t)overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr != NULL) {
overlayEntry->unk_14 = (uintptr_t)(
(overlayEntry->unk_14 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_14 -
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_14 -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->init = (uintptr_t)(
(overlayEntry->init != NULL)
? (void*)((uintptr_t)overlayEntry->init -
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL)
? (void*)((uintptr_t)overlayEntry->init -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->destroy = (uintptr_t)(
(overlayEntry->destroy != NULL)
? (void*)((uintptr_t)overlayEntry->destroy -
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->destroy = (void*)(uintptr_t)((overlayEntry->destroy != NULL)
? (void*)((uintptr_t)overlayEntry->destroy -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_20 = (uintptr_t)(
(overlayEntry->unk_20 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_20 -
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_20 -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_24 = (uintptr_t)(
(overlayEntry->unk_24 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_24 -
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_24 -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_28 = 0;
}
@ -57,35 +57,35 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
var_v0 = (overlayEntry->unk_28 != 0) ? -1 : 0;
if (var_v0 == 0) {
overlayEntry->unk_14 = (uintptr_t)(
(overlayEntry->unk_14 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_14 +
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_14 +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->init = (uintptr_t)(
(overlayEntry->init != NULL)
? (void*)((uintptr_t)overlayEntry->init +
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL)
? (void*)((uintptr_t)overlayEntry->init +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->destroy = (uintptr_t)(
(overlayEntry->destroy != NULL)
? (void*)((uintptr_t)overlayEntry->destroy +
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->destroy = (uintptr_t)((overlayEntry->destroy != NULL)
? (void*)((uintptr_t)overlayEntry->destroy +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_20 = (uintptr_t)(
(overlayEntry->unk_20 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_20 +
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_20 +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_24 = (uintptr_t)(
(overlayEntry->unk_24 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_24 +
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL)
? (void*)((uintptr_t)overlayEntry->unk_24 +
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
SystemArena_Free(overlayEntry->loadedRamAddr);
overlayEntry->loadedRamAddr = NULL;

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@ -3190,11 +3190,11 @@ ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
overlayEntry->numLoaded = 0;
}
actorInit = (uintptr_t)(
(overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
actorInit = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
}
return actorInit;

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@ -189,11 +189,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
overlayEntry->loadedRamAddr);
}
initInfo = (uintptr_t)(
(overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
}
if (initInfo->init != NULL) {

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@ -1741,10 +1741,10 @@ void EnBigslime_WindupThrowPlayer(EnBigslime* this, PlayState* play) {
// loop over x, y, z
for (j = 0; j < 3; j++) {
// Linearly interpolate dynamicVtx --> staticVtx * (1 - scale * vtxSurfacePerturbation)
dynamicVtx->n.ob[j] += (s16)(
((staticVtx->n.ob[j] - (s32)(scale * staticVtx->n.ob[j] * this->vtxSurfacePerturbation[i])) -
dynamicVtx->n.ob[j]) *
invWindupPunchTimer);
dynamicVtx->n.ob[j] += (s16)(((staticVtx->n.ob[j] - (s32)(scale * staticVtx->n.ob[j] *
this->vtxSurfacePerturbation[i])) -
dynamicVtx->n.ob[j]) *
invWindupPunchTimer);
}
} else {
// loop over x, y, z