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Clang-Format 14 (#1321)
* format * Update dockerfile and other documentation * Update mac instructions
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@ -15,8 +15,8 @@ RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone &
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unzip \
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vbindiff \
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vim \
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clang-tidy-11 \
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clang-format-11 \
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clang-tidy-14 \
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clang-format-14 \
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libpng-dev && \
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apt clean && \
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rm -rf /var/lib/apt/lists/*
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@ -11,17 +11,20 @@ For macOS, use Homebrew to install the following dependencies:
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* python3
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* libpng
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* bash
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* clang-format 11
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You can install them with the following commands:
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```bash
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brew update
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brew install coreutils make python3 libpng bash clang-format@11
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brew install coreutils make python3 libpng bash
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```
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(The repository expects Homebrew-installed programs to be either linked correctly in `$PATH` etc. or in their default locations.)
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Homebrew does not have clang-format-14 but MacPorts does
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(Have been unable to confirm actual commands with somone that has a Mac)
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## Building mips-linux-binutils
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The following instructions are written for MacOS users but should apply to any Unix-like system, with maybe some modifications at the end regarding the bash_profile.
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@ -110,7 +110,7 @@ See the [Style Guide](STYLE.md) for more details on documentation style.
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Before opening a PR, walk through the following steps to ensure that your code conforms to the style guide and conventions.
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- `make` successfully builds a matching ROM.
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- `./format.sh` was run to apply standard formatting.
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- `./format.py` was run to apply standard formatting.
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- No new compiler warnings were introduced during the build process.
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- Can be verified locally by running `tools/warnings_count/check_new_warnings.sh`
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- New variables & functions should follow standard naming conventions.
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@ -30,7 +30,7 @@ You should first famiiarise yourself with our [Contributing guide](CONTRIBUTING.
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- [ ] Jenkins build is successful.
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- [ ] `make` builds a matching ROM.
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- [ ] `format.sh` was run.
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- [ ] `format.py` was run.
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- [ ] `spec` contains correct relocation files.
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- [ ] Any new compiler warnings that were added are required for matching. Ensure there is good reason if the warnings files have changed.
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- [ ] Files with `NON_MATCHING` functions have equivalent behaviour.
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@ -198,29 +198,27 @@ Fixes line endings in the repo to Linux style (LF), which is required for the bu
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### `format.py`
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Formats all C files in the repo using `clang-format-11`, `clang-tidy`, and `clang-apply-replacements` (when multiprocessing). This will touch all files in the repo, so the next `make` will take longer.
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Formats all C files in the repo using `clang-format-14`, `clang-tidy`, and `clang-apply-replacements` (when multiprocessing). This will touch all files in the repo, so the next `make` will take longer.
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You can specify how many threads you would like this to run with by adding the `-jN` flag. Where N is the number of threads. By default this will run using 1 thread (i.e. `-j1`).
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`clang-11` is available in many native package managers, but if not try:
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`clang-14` is available in many native package managers, but if not try:
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Linux:
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Download llvm's setup script, run it, than install normally
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```bash
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wget https://apt.llvm.org/llvm.sh
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chmod +x llvm.sh
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sudo ./llvm.sh 11
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sudo ./llvm.sh 14
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rm llvm.sh
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sudo apt install clang-format-11 clang-tidy-11 clang-apply-replacements-11
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sudo apt install clang-format-14 clang-tidy-14 clang-apply-replacements-14
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```
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Mac:
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Install with brew, than create symlinks for `clang-tidy` and `clang-apply-replacements` to use properly
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```bash
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brew install llvm clang-format-11
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ln -s "$(brew --prefix llvm)/bin/clang-tidy" "/usr/local/bin/clang-tidy"
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ln -s "$(brew --prefix llvm)/bin/clang-apply-replacements" "/usr/local/bin/clang-apply-replacements"
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```
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Brew does not have clang-format-14, but MacPorts does.
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(Have been unable to confirm actual commands with somone that has a Mac)
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## External tools
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@ -64,7 +64,7 @@ Ideally you should at least be able to get a function to have equivalent behavio
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### Format
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Run the formatting script `format.sh`, to format the C files in the standard way we use. If you have some arrays or struct definitions in your file, check that they have not been obnoxiously padded out: you can usually get a better format without a final comma for short things.
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Run the formatting script `format.py`, to format the C files in the standard way we use. If you have some arrays or struct definitions in your file, check that they have not been obnoxiously padded out: you can usually get a better format without a final comma for short things.
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**N.B.** this is now essential: the CI will fail immediately if it detects files that change when formatted.
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17
format.py
17
format.py
@ -14,8 +14,8 @@ from typing import List
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# clang-format, clang-tidy and clang-apply-replacements default version
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# Version 11 is used when available for more consistency between contributors
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CLANG_VER = 11
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# This specific version is used when available, for more consistency between contributors
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CLANG_VER = 14
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# Clang-Format options (see .clang-format for rules applied)
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FORMAT_OPTS = "-i -style=file"
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@ -145,6 +145,12 @@ def format_files(src_files: List[str], extra_files: List[str], nb_jobs: int):
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def main():
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parser = argparse.ArgumentParser(description="Format files in the codebase to enforce most style rules")
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parser.add_argument("files", metavar="file", nargs="*")
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parser.add_argument(
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"--show-paths",
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dest="show_paths",
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action="store_true",
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help="Print the paths to the clang-* binaries used",
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)
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parser.add_argument(
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"-j",
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dest="jobs",
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@ -155,6 +161,13 @@ def main():
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)
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args = parser.parse_args()
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if args.show_paths:
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import shutil
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print("CLANG_FORMAT ->", shutil.which(CLANG_FORMAT))
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print("CLANG_TIDY ->", shutil.which(CLANG_TIDY))
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print("CLANG_APPLY_REPLACEMENTS ->", shutil.which(CLANG_APPLY_REPLACEMENTS))
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nb_jobs = args.jobs or multiprocessing.cpu_count()
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if nb_jobs > 1:
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if CLANG_APPLY_REPLACEMENTS is None:
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100
src/code/z_DLF.c
100
src/code/z_DLF.c
@ -17,35 +17,35 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
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(uintptr_t)vramStart, (uintptr_t)overlayEntry->vramEnd);
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if (overlayEntry->loadedRamAddr != NULL) {
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overlayEntry->unk_14 = (uintptr_t)(
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(overlayEntry->unk_14 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_14 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_14 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->init = (uintptr_t)(
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(overlayEntry->init != NULL)
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? (void*)((uintptr_t)overlayEntry->init -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL)
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? (void*)((uintptr_t)overlayEntry->init -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->destroy = (uintptr_t)(
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(overlayEntry->destroy != NULL)
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? (void*)((uintptr_t)overlayEntry->destroy -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->destroy = (void*)(uintptr_t)((overlayEntry->destroy != NULL)
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? (void*)((uintptr_t)overlayEntry->destroy -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_20 = (uintptr_t)(
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(overlayEntry->unk_20 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_20 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_20 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_24 = (uintptr_t)(
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(overlayEntry->unk_24 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_24 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_24 -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_28 = 0;
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}
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@ -57,35 +57,35 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
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if (overlayEntry->loadedRamAddr != NULL) {
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var_v0 = (overlayEntry->unk_28 != 0) ? -1 : 0;
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if (var_v0 == 0) {
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overlayEntry->unk_14 = (uintptr_t)(
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(overlayEntry->unk_14 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_14 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_14 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->init = (uintptr_t)(
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(overlayEntry->init != NULL)
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? (void*)((uintptr_t)overlayEntry->init +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL)
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? (void*)((uintptr_t)overlayEntry->init +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->destroy = (uintptr_t)(
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(overlayEntry->destroy != NULL)
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? (void*)((uintptr_t)overlayEntry->destroy +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->destroy = (uintptr_t)((overlayEntry->destroy != NULL)
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? (void*)((uintptr_t)overlayEntry->destroy +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_20 = (uintptr_t)(
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(overlayEntry->unk_20 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_20 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_20 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_24 = (uintptr_t)(
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(overlayEntry->unk_24 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_24 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL)
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? (void*)((uintptr_t)overlayEntry->unk_24 +
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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SystemArena_Free(overlayEntry->loadedRamAddr);
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overlayEntry->loadedRamAddr = NULL;
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@ -3190,11 +3190,11 @@ ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
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overlayEntry->numLoaded = 0;
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}
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actorInit = (uintptr_t)(
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(overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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actorInit = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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}
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return actorInit;
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@ -189,11 +189,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
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overlayEntry->loadedRamAddr);
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}
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initInfo = (uintptr_t)(
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(overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
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? (void*)((uintptr_t)overlayEntry->initInfo -
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(intptr_t)((uintptr_t)overlayEntry->vramStart -
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(uintptr_t)overlayEntry->loadedRamAddr))
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: NULL);
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}
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if (initInfo->init != NULL) {
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@ -1741,10 +1741,10 @@ void EnBigslime_WindupThrowPlayer(EnBigslime* this, PlayState* play) {
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// loop over x, y, z
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for (j = 0; j < 3; j++) {
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// Linearly interpolate dynamicVtx --> staticVtx * (1 - scale * vtxSurfacePerturbation)
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dynamicVtx->n.ob[j] += (s16)(
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((staticVtx->n.ob[j] - (s32)(scale * staticVtx->n.ob[j] * this->vtxSurfacePerturbation[i])) -
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dynamicVtx->n.ob[j]) *
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invWindupPunchTimer);
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dynamicVtx->n.ob[j] += (s16)(((staticVtx->n.ob[j] - (s32)(scale * staticVtx->n.ob[j] *
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this->vtxSurfacePerturbation[i])) -
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dynamicVtx->n.ob[j]) *
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invWindupPunchTimer);
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}
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} else {
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// loop over x, y, z
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