Update ZAPD to use scene macros, improve texture system and others (#129)

* Fix segments

* add CMD_PTR macro

* macro fixes

* add PolygonDlist2

* Fix XMLs

* I hope this updates ZAPD

* Add ZAPD config files

* remove old structs

* update macro

* Add newline

* update ZAPD?

* update warnings

* update ZAPD
This commit is contained in:
Anghelo Carvajal 2021-06-02 18:18:38 -04:00 committed by GitHub
parent 7d476f7c71
commit f0bad10668
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
111 changed files with 2186 additions and 866 deletions

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@ -1,50 +1,50 @@
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View File

@ -1,8 +1,8 @@
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,11 +1,11 @@
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View File

@ -1,8 +1,8 @@
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View File

@ -1,22 +1,22 @@
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View File

@ -1,8 +1,8 @@
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<File Name="Z2_BOMYA" Game="MM">
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<Room Name="Z2_BOMYA_room_00" Offset="0x0"/>
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View File

@ -1,11 +1,11 @@
<Root>
<File Name="Z2_BOTI" Game="MM">
<Scene Name="Z2_BOTI"/>
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<Room Name="Z2_BOTI_room_01"/>
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<Room Name="Z2_BOTI_room_01" Offset="0x0"/>
</File>
</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_BOWLING" Game="MM">
<Scene Name="Z2_BOWLING"/>
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<Room Name="Z2_BOWLING_room_00" Offset="0x0"/>
</File>
</Root>

View File

@ -1,40 +1,40 @@
<Root>
<File Name="Z2_CASTLE" Game="MM">
<Scene Name="Z2_CASTLE"/>
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<File Name="Z2_CASTLE_room_03" Game="MM">
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<File Name="Z2_CASTLE_room_05" Game="MM">
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<File Name="Z2_CASTLE_room_07" Game="MM">
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<File Name="Z2_CASTLE_room_08" Game="MM">
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<File Name="Z2_CASTLE_room_09" Game="MM">
<Room Name="Z2_CASTLE_room_09"/>
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<Room Name="Z2_CASTLE_room_09" Offset="0x0"/>
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</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_CLOCKTOWER" Game="MM">
<Scene Name="Z2_CLOCKTOWER"/>
<File Name="Z2_CLOCKTOWER" Segment="2" Game="MM">
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<File Name="Z2_CLOCKTOWER_room_00" Game="MM">
<Room Name="Z2_CLOCKTOWER_room_00"/>
<File Name="Z2_CLOCKTOWER_room_00" Segment="3" Game="MM">
<Room Name="Z2_CLOCKTOWER_room_00" Offset="0x0"/>
</File>
</Root>

View File

@ -1,32 +1,32 @@
<Root>
<File Name="Z2_DANPEI" Game="MM">
<Scene Name="Z2_DANPEI"/>
<File Name="Z2_DANPEI" Segment="2" Game="MM">
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<File Name="Z2_DANPEI_room_00" Game="MM">
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<File Name="Z2_DANPEI_room_01" Game="MM">
<Room Name="Z2_DANPEI_room_01"/>
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<File Name="Z2_DANPEI_room_04" Game="MM">
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<File Name="Z2_DANPEI_room_06" Game="MM">
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<File Name="Z2_DANPEI_room_07" Game="MM">
<Room Name="Z2_DANPEI_room_07"/>
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<File Name="Z2_DANPEI_room_08" Game="MM">
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<Room Name="Z2_DANPEI_room_08" Offset="0x0"/>
</File>
</Root>

View File

@ -1,11 +1,11 @@
<Root>
<File Name="Z2_DANPEI2TEST" Game="MM">
<Scene Name="Z2_DANPEI2TEST"/>
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<File Name="Z2_DANPEI2TEST_room_01" Game="MM">
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</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_DEKUTES" Game="MM">
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<Room Name="Z2_DEKUTES_room_00" Offset="0x0"/>
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</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_DEKU_KING" Game="MM">
<Scene Name="Z2_DEKU_KING"/>
<File Name="Z2_DEKU_KING" Segment="2" Game="MM">
<Scene Name="Z2_DEKU_KING" Offset="0x0"/>
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</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_DOUJOU" Game="MM">
<Scene Name="Z2_DOUJOU"/>
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<File Name="Z2_DOUJOU_room_00" Game="MM">
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<Room Name="Z2_DOUJOU_room_00" Offset="0x0"/>
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</Root>

View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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</Root>

View File

@ -1,8 +1,8 @@
<Root>
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</Root>

View File

@ -1,8 +1,8 @@
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View File

@ -1,8 +1,8 @@
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View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_FISHERMAN" Game="MM">
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</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_GORONRACE" Game="MM">
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View File

@ -1,11 +1,11 @@
<Root>
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View File

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</Root>

View File

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View File

@ -1,47 +1,47 @@
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View File

@ -1,8 +1,8 @@
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View File

@ -1,8 +1,8 @@
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View File

@ -1,22 +1,22 @@
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,11 +1,11 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,41 +1,41 @@
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</Root>

View File

@ -1,41 +1,41 @@
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</Root>

View File

@ -1,11 +1,11 @@
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View File

@ -1,8 +1,8 @@
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View File

@ -1,8 +1,8 @@
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View File

@ -1,23 +1,23 @@
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View File

@ -1,23 +1,23 @@
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View File

@ -1,8 +1,8 @@
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View File

@ -1,10 +1,10 @@
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View File

@ -1,8 +1,8 @@
<Root>
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</Root>

View File

@ -1,8 +1,8 @@
<Root>
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<Scene Name="Z2_LABO"/>
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View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_LAST_BS" Game="MM">
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View File

@ -1,11 +1,11 @@
<Root>
<File Name="Z2_LAST_DEKU" Game="MM">
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View File

@ -1,11 +1,11 @@
<Root>
<File Name="Z2_LAST_GORON" Game="MM">
<Scene Name="Z2_LAST_GORON"/>
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<Room Name="Z2_LAST_GORON_room_01" Offset="0x0"/>
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</Root>

View File

@ -1,29 +1,29 @@
<Root>
<File Name="Z2_LAST_LINK" Game="MM">
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<File Name="Z2_LAST_LINK_room_07" Game="MM">
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<Room Name="Z2_LAST_LINK_room_07" Offset="0x0"/>
</File>
</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_LAST_ZORA" Game="MM">
<Scene Name="Z2_LAST_ZORA"/>
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<Room Name="Z2_LAST_ZORA_room_00" Offset="0x0"/>
</File>
</Root>

View File

@ -1,16 +1,16 @@
<Root>
<File Name="Z2_LOST_WOODS" Game="MM">
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<File Name="Z2_LOST_WOODS_room_00" Game="MM">
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<File Name="Z2_LOST_WOODS_room_01" Game="MM">
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<File Name="Z2_LOST_WOODS_room_02" Game="MM">
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</File>
</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_MAP_SHOP" Game="MM">
<Scene Name="Z2_MAP_SHOP"/>
<File Name="Z2_MAP_SHOP" Segment="2" Game="MM">
<Scene Name="Z2_MAP_SHOP" Offset="0x0"/>
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<File Name="Z2_MAP_SHOP_room_00" Game="MM">
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<Room Name="Z2_MAP_SHOP_room_00" Offset="0x0"/>
</File>
</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_MILK_BAR" Game="MM">
<Scene Name="Z2_MILK_BAR"/>
<File Name="Z2_MILK_BAR" Segment="2" Game="MM">
<Scene Name="Z2_MILK_BAR" Offset="0x0"/>
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<File Name="Z2_MILK_BAR_room_00" Game="MM">
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<Room Name="Z2_MILK_BAR_room_00" Offset="0x0"/>
</File>
</Root>

View File

@ -1,44 +1,44 @@
<Root>
<File Name="Z2_MITURIN" Game="MM">
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<Room Name="Z2_MITURIN_room_00"/>
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<Room Name="Z2_MITURIN_room_01"/>
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</File>
</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_MITURIN_BS" Game="MM">
<Scene Name="Z2_MITURIN_BS"/>
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<Room Name="Z2_MITURIN_BS_room_00" Offset="0x0"/>
</File>
</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_MUSICHOUSE" Game="MM">
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<Room Name="Z2_MUSICHOUSE_room_00" Offset="0x0"/>
</File>
</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_OKUJOU" Game="MM">
<Scene Name="Z2_OKUJOU"/>
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<Room Name="Z2_OKUJOU_room_00" Offset="0x0"/>
</File>
</Root>

View File

@ -1,14 +1,14 @@
<Root>
<File Name="Z2_OMOYA" Game="MM">
<Scene Name="Z2_OMOYA"/>
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<File Name="Z2_OMOYA_room_00" Game="MM">
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</File>
</Root>

View File

@ -1,11 +1,11 @@
<Root>
<File Name="Z2_OPENINGDAN" Game="MM">
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<Room Name="Z2_OPENINGDAN_room_01" Offset="0x0"/>
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</Root>

View File

@ -1,50 +1,50 @@
<Root>
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</Root>

View File

@ -1,8 +1,8 @@
<Root>
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</Root>

View File

@ -1,23 +1,23 @@
<Root>
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View File

@ -1,47 +1,47 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,53 +1,53 @@
<Root>
<File Name="Z2_SEA" Game="MM">
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</File>
</Root>

View File

@ -1,8 +1,8 @@
<Root>
<File Name="Z2_SEA_BS" Game="MM">
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<Room Name="Z2_SEA_BS_room_00" Offset="0x0"/>
</File>
</Root>

View File

@ -1,11 +1,11 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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</Root>

View File

@ -1,17 +1,17 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,11 +1,11 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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View File

@ -1,8 +1,8 @@
<Root>
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Some files were not shown because too many files have changed in this diff Show More