mirror of
https://github.com/zeldaret/mm.git
synced 2024-11-23 12:59:44 +00:00
Update ZAPD to use scene macros, improve texture system and others (#129)
* Fix segments * add CMD_PTR macro * macro fixes * add PolygonDlist2 * Fix XMLs * I hope this updates ZAPD * Add ZAPD config files * remove old structs * update macro * Add newline * update ZAPD? * update warnings * update ZAPD
This commit is contained in:
parent
7d476f7c71
commit
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@ -1,50 +1,50 @@
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<Root>
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<Root>
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<File Name="KAKUSIANA" Game="MM">
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<File Name="KAKUSIANA" Segment="2" Game="MM">
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<Scene Name="KAKUSIANA"/>
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<Scene Name="KAKUSIANA" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_00" Game="MM">
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<File Name="KAKUSIANA_room_00" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_00"/>
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<Room Name="KAKUSIANA_room_00" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_01" Game="MM">
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<File Name="KAKUSIANA_room_01" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_01"/>
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<Room Name="KAKUSIANA_room_01" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_02" Game="MM">
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<File Name="KAKUSIANA_room_02" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_02"/>
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<Room Name="KAKUSIANA_room_02" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_03" Game="MM">
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<File Name="KAKUSIANA_room_03" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_03"/>
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<Room Name="KAKUSIANA_room_03" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_04" Game="MM">
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<File Name="KAKUSIANA_room_04" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_04"/>
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<Room Name="KAKUSIANA_room_04" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_05" Game="MM">
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<File Name="KAKUSIANA_room_05" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_05"/>
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<Room Name="KAKUSIANA_room_05" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_06" Game="MM">
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<File Name="KAKUSIANA_room_06" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_06"/>
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<Room Name="KAKUSIANA_room_06" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_07" Game="MM">
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<File Name="KAKUSIANA_room_07" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_07"/>
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<Room Name="KAKUSIANA_room_07" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_08" Game="MM">
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<File Name="KAKUSIANA_room_08" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_08"/>
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<Room Name="KAKUSIANA_room_08" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_09" Game="MM">
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<File Name="KAKUSIANA_room_09" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_09"/>
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<Room Name="KAKUSIANA_room_09" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_10" Game="MM">
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<File Name="KAKUSIANA_room_10" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_10"/>
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<Room Name="KAKUSIANA_room_10" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_11" Game="MM">
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<File Name="KAKUSIANA_room_11" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_11"/>
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<Room Name="KAKUSIANA_room_11" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_12" Game="MM">
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<File Name="KAKUSIANA_room_12" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_12"/>
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<Room Name="KAKUSIANA_room_12" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_13" Game="MM">
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<File Name="KAKUSIANA_room_13" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_13"/>
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<Room Name="KAKUSIANA_room_13" Offset="0x0"/>
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</File>
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</File>
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<File Name="KAKUSIANA_room_14" Game="MM">
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<File Name="KAKUSIANA_room_14" Segment="3" Game="MM">
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<Room Name="KAKUSIANA_room_14"/>
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<Room Name="KAKUSIANA_room_14" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,8 +1,8 @@
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<Root>
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<Root>
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<File Name="SPOT00" Game="MM">
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<File Name="SPOT00" Segment="2" Game="MM">
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<Scene Name="SPOT00"/>
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<Scene Name="SPOT00" Offset="0x0"/>
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</File>
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</File>
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<File Name="SPOT00_room_00" Game="MM">
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<File Name="SPOT00_room_00" Segment="3" Game="MM">
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<Room Name="SPOT00_room_00"/>
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<Room Name="SPOT00_room_00" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,8 +1,8 @@
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<Root>
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<Root>
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<File Name="Z2_00KEIKOKU" Game="MM">
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<File Name="Z2_00KEIKOKU" Segment="2" Game="MM">
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<Scene Name="Z2_00KEIKOKU"/>
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<Scene Name="Z2_00KEIKOKU" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_00KEIKOKU_room_00" Game="MM">
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<File Name="Z2_00KEIKOKU_room_00" Segment="3" Game="MM">
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<Room Name="Z2_00KEIKOKU_room_00"/>
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<Room Name="Z2_00KEIKOKU_room_00" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,8 +1,8 @@
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<Root>
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<Root>
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<File Name="Z2_10YUKIYAMANOMURA" Game="MM">
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<File Name="Z2_10YUKIYAMANOMURA" Segment="2" Game="MM">
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<Scene Name="Z2_10YUKIYAMANOMURA"/>
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<Scene Name="Z2_10YUKIYAMANOMURA" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_10YUKIYAMANOMURA_room_00" Game="MM">
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<File Name="Z2_10YUKIYAMANOMURA_room_00" Segment="3" Game="MM">
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<Room Name="Z2_10YUKIYAMANOMURA_room_00"/>
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<Room Name="Z2_10YUKIYAMANOMURA_room_00" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,11 +1,11 @@
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<Root>
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<Root>
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<File Name="Z2_10YUKIYAMANOMURA2" Game="MM">
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<File Name="Z2_10YUKIYAMANOMURA2" Segment="2" Game="MM">
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<Scene Name="Z2_10YUKIYAMANOMURA2"/>
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<Scene Name="Z2_10YUKIYAMANOMURA2" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_10YUKIYAMANOMURA2_room_00" Game="MM">
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<File Name="Z2_10YUKIYAMANOMURA2_room_00" Segment="3" Game="MM">
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<Room Name="Z2_10YUKIYAMANOMURA2_room_00"/>
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<Room Name="Z2_10YUKIYAMANOMURA2_room_00" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_10YUKIYAMANOMURA2_room_01" Game="MM">
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<File Name="Z2_10YUKIYAMANOMURA2_room_01" Segment="3" Game="MM">
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<Room Name="Z2_10YUKIYAMANOMURA2_room_01"/>
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<Room Name="Z2_10YUKIYAMANOMURA2_room_01" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,11 +1,11 @@
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<Root>
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<Root>
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<File Name="Z2_11GORONNOSATO" Game="MM">
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<File Name="Z2_11GORONNOSATO" Segment="2" Game="MM">
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<Scene Name="Z2_11GORONNOSATO"/>
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<Scene Name="Z2_11GORONNOSATO" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_11GORONNOSATO_room_00" Game="MM">
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<File Name="Z2_11GORONNOSATO_room_00" Segment="3" Game="MM">
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<Room Name="Z2_11GORONNOSATO_room_00"/>
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<Room Name="Z2_11GORONNOSATO_room_00" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_11GORONNOSATO_room_01" Game="MM">
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<File Name="Z2_11GORONNOSATO_room_01" Segment="3" Game="MM">
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<Room Name="Z2_11GORONNOSATO_room_01"/>
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<Room Name="Z2_11GORONNOSATO_room_01" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,11 +1,11 @@
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<Root>
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<Root>
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<File Name="Z2_11GORONNOSATO2" Game="MM">
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<File Name="Z2_11GORONNOSATO2" Segment="2" Game="MM">
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<Scene Name="Z2_11GORONNOSATO2"/>
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<Scene Name="Z2_11GORONNOSATO2" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_11GORONNOSATO2_room_00" Game="MM">
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<File Name="Z2_11GORONNOSATO2_room_00" Segment="3" Game="MM">
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<Room Name="Z2_11GORONNOSATO2_room_00"/>
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<Room Name="Z2_11GORONNOSATO2_room_00" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_11GORONNOSATO2_room_01" Game="MM">
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<File Name="Z2_11GORONNOSATO2_room_01" Segment="3" Game="MM">
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<Room Name="Z2_11GORONNOSATO2_room_01"/>
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<Room Name="Z2_11GORONNOSATO2_room_01" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,8 +1,8 @@
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<Root>
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<Root>
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<File Name="Z2_12HAKUGINMAE" Game="MM">
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<File Name="Z2_12HAKUGINMAE" Segment="2" Game="MM">
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<Scene Name="Z2_12HAKUGINMAE"/>
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<Scene Name="Z2_12HAKUGINMAE" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_12HAKUGINMAE_room_00" Game="MM">
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<File Name="Z2_12HAKUGINMAE_room_00" Segment="3" Game="MM">
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<Room Name="Z2_12HAKUGINMAE_room_00"/>
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<Room Name="Z2_12HAKUGINMAE_room_00" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,8 +1,8 @@
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<Root>
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<Root>
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<File Name="Z2_13HUBUKINOMITI" Game="MM">
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<File Name="Z2_13HUBUKINOMITI" Segment="2" Game="MM">
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<Scene Name="Z2_13HUBUKINOMITI"/>
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<Scene Name="Z2_13HUBUKINOMITI" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_13HUBUKINOMITI_room_00" Game="MM">
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<File Name="Z2_13HUBUKINOMITI_room_00" Segment="3" Game="MM">
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<Room Name="Z2_13HUBUKINOMITI_room_00"/>
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<Room Name="Z2_13HUBUKINOMITI_room_00" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -1,8 +1,8 @@
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<Root>
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<Root>
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<File Name="Z2_14YUKIDAMANOMITI" Game="MM">
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<File Name="Z2_14YUKIDAMANOMITI" Segment="2" Game="MM">
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<Scene Name="Z2_14YUKIDAMANOMITI"/>
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<Scene Name="Z2_14YUKIDAMANOMITI" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_14YUKIDAMANOMITI_room_00" Game="MM">
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<File Name="Z2_14YUKIDAMANOMITI_room_00" Segment="3" Game="MM">
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<Room Name="Z2_14YUKIDAMANOMITI_room_00"/>
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<Room Name="Z2_14YUKIDAMANOMITI_room_00" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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<Root>
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<Root>
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<File Name="Z2_16GORON_HOUSE" Game="MM">
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<File Name="Z2_16GORON_HOUSE" Segment="2" Game="MM">
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<Scene Name="Z2_16GORON_HOUSE"/>
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<Scene Name="Z2_16GORON_HOUSE" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_16GORON_HOUSE_room_00" Game="MM">
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<File Name="Z2_16GORON_HOUSE_room_00" Segment="3" Game="MM">
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<Room Name="Z2_16GORON_HOUSE_room_00"/>
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<Room Name="Z2_16GORON_HOUSE_room_00" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_16GORON_HOUSE_room_01" Game="MM">
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<File Name="Z2_16GORON_HOUSE_room_01" Segment="3" Game="MM">
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<Room Name="Z2_16GORON_HOUSE_room_01"/>
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<Room Name="Z2_16GORON_HOUSE_room_01" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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<Root>
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<Root>
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<File Name="Z2_17SETUGEN" Game="MM">
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<File Name="Z2_17SETUGEN" Segment="2" Game="MM">
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<Scene Name="Z2_17SETUGEN"/>
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<Scene Name="Z2_17SETUGEN" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_17SETUGEN_room_00" Game="MM">
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<File Name="Z2_17SETUGEN_room_00" Segment="3" Game="MM">
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<Room Name="Z2_17SETUGEN_room_00"/>
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<Room Name="Z2_17SETUGEN_room_00" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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<Root>
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<Root>
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<File Name="Z2_17SETUGEN2" Game="MM">
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<File Name="Z2_17SETUGEN2" Segment="2" Game="MM">
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<Scene Name="Z2_17SETUGEN2"/>
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<Scene Name="Z2_17SETUGEN2" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_17SETUGEN2_room_00" Game="MM">
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<File Name="Z2_17SETUGEN2_room_00" Segment="3" Game="MM">
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<Room Name="Z2_17SETUGEN2_room_00"/>
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<Room Name="Z2_17SETUGEN2_room_00" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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<Root>
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<Root>
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<File Name="Z2_20SICHITAI" Game="MM">
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<File Name="Z2_20SICHITAI" Segment="2" Game="MM">
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<Scene Name="Z2_20SICHITAI"/>
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<Scene Name="Z2_20SICHITAI" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_20SICHITAI_room_00" Game="MM">
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<File Name="Z2_20SICHITAI_room_00" Segment="3" Game="MM">
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<Room Name="Z2_20SICHITAI_room_00"/>
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<Room Name="Z2_20SICHITAI_room_00" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_20SICHITAI_room_01" Game="MM">
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<File Name="Z2_20SICHITAI_room_01" Segment="3" Game="MM">
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<Room Name="Z2_20SICHITAI_room_01"/>
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<Room Name="Z2_20SICHITAI_room_01" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_20SICHITAI_room_02" Game="MM">
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<File Name="Z2_20SICHITAI_room_02" Segment="3" Game="MM">
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<Room Name="Z2_20SICHITAI_room_02"/>
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<Room Name="Z2_20SICHITAI_room_02" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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<Root>
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<Root>
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<File Name="Z2_20SICHITAI2" Game="MM">
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<File Name="Z2_20SICHITAI2" Segment="2" Game="MM">
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<Scene Name="Z2_20SICHITAI2"/>
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<Scene Name="Z2_20SICHITAI2" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_20SICHITAI2_room_00" Game="MM">
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<File Name="Z2_20SICHITAI2_room_00" Segment="3" Game="MM">
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<Room Name="Z2_20SICHITAI2_room_00"/>
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<Room Name="Z2_20SICHITAI2_room_00" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_20SICHITAI2_room_01" Game="MM">
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<File Name="Z2_20SICHITAI2_room_01" Segment="3" Game="MM">
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<Room Name="Z2_20SICHITAI2_room_01"/>
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<Room Name="Z2_20SICHITAI2_room_01" Offset="0x0"/>
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</File>
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</File>
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<File Name="Z2_20SICHITAI2_room_02" Game="MM">
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<File Name="Z2_20SICHITAI2_room_02" Segment="3" Game="MM">
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<Room Name="Z2_20SICHITAI2_room_02"/>
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<Room Name="Z2_20SICHITAI2_room_02" Offset="0x0"/>
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</File>
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</File>
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</Root>
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</Root>
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<Root>
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<Root>
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<File Name="Z2_21MITURINMAE" Game="MM">
|
<File Name="Z2_21MITURINMAE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_21MITURINMAE"/>
|
<Scene Name="Z2_21MITURINMAE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_21MITURINMAE_room_00" Game="MM">
|
<File Name="Z2_21MITURINMAE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_21MITURINMAE_room_00"/>
|
<Room Name="Z2_21MITURINMAE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,14 +1,14 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_22DEKUCITY" Game="MM">
|
<File Name="Z2_22DEKUCITY" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_22DEKUCITY"/>
|
<Scene Name="Z2_22DEKUCITY" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_22DEKUCITY_room_00" Game="MM">
|
<File Name="Z2_22DEKUCITY_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_22DEKUCITY_room_00"/>
|
<Room Name="Z2_22DEKUCITY_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_22DEKUCITY_room_01" Game="MM">
|
<File Name="Z2_22DEKUCITY_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_22DEKUCITY_room_01"/>
|
<Room Name="Z2_22DEKUCITY_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_22DEKUCITY_room_02" Game="MM">
|
<File Name="Z2_22DEKUCITY_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_22DEKUCITY_room_02"/>
|
<Room Name="Z2_22DEKUCITY_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_24KEMONOMITI" Game="MM">
|
<File Name="Z2_24KEMONOMITI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_24KEMONOMITI"/>
|
<Scene Name="Z2_24KEMONOMITI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_24KEMONOMITI_room_00" Game="MM">
|
<File Name="Z2_24KEMONOMITI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_24KEMONOMITI_room_00"/>
|
<Room Name="Z2_24KEMONOMITI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,32 +1,32 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_26SARUNOMORI" Game="MM">
|
<File Name="Z2_26SARUNOMORI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_26SARUNOMORI"/>
|
<Scene Name="Z2_26SARUNOMORI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_26SARUNOMORI_room_00" Game="MM">
|
<File Name="Z2_26SARUNOMORI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_26SARUNOMORI_room_00"/>
|
<Room Name="Z2_26SARUNOMORI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_26SARUNOMORI_room_01" Game="MM">
|
<File Name="Z2_26SARUNOMORI_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_26SARUNOMORI_room_01"/>
|
<Room Name="Z2_26SARUNOMORI_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_26SARUNOMORI_room_02" Game="MM">
|
<File Name="Z2_26SARUNOMORI_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_26SARUNOMORI_room_02"/>
|
<Room Name="Z2_26SARUNOMORI_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_26SARUNOMORI_room_03" Game="MM">
|
<File Name="Z2_26SARUNOMORI_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_26SARUNOMORI_room_03"/>
|
<Room Name="Z2_26SARUNOMORI_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_26SARUNOMORI_room_04" Game="MM">
|
<File Name="Z2_26SARUNOMORI_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_26SARUNOMORI_room_04"/>
|
<Room Name="Z2_26SARUNOMORI_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_26SARUNOMORI_room_05" Game="MM">
|
<File Name="Z2_26SARUNOMORI_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_26SARUNOMORI_room_05"/>
|
<Room Name="Z2_26SARUNOMORI_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_26SARUNOMORI_room_06" Game="MM">
|
<File Name="Z2_26SARUNOMORI_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_26SARUNOMORI_room_06"/>
|
<Room Name="Z2_26SARUNOMORI_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_26SARUNOMORI_room_07" Game="MM">
|
<File Name="Z2_26SARUNOMORI_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_26SARUNOMORI_room_07"/>
|
<Room Name="Z2_26SARUNOMORI_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_26SARUNOMORI_room_08" Game="MM">
|
<File Name="Z2_26SARUNOMORI_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_26SARUNOMORI_room_08"/>
|
<Room Name="Z2_26SARUNOMORI_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_30GYOSON" Game="MM">
|
<File Name="Z2_30GYOSON" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_30GYOSON"/>
|
<Scene Name="Z2_30GYOSON" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_30GYOSON_room_00" Game="MM">
|
<File Name="Z2_30GYOSON_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_30GYOSON_room_00"/>
|
<Room Name="Z2_30GYOSON_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_31MISAKI" Game="MM">
|
<File Name="Z2_31MISAKI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_31MISAKI"/>
|
<Scene Name="Z2_31MISAKI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_31MISAKI_room_00" Game="MM">
|
<File Name="Z2_31MISAKI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_31MISAKI_room_00"/>
|
<Room Name="Z2_31MISAKI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_33ZORACITY" Game="MM">
|
<File Name="Z2_33ZORACITY" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_33ZORACITY"/>
|
<Scene Name="Z2_33ZORACITY" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_33ZORACITY_room_00" Game="MM">
|
<File Name="Z2_33ZORACITY_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_33ZORACITY_room_00"/>
|
<Room Name="Z2_33ZORACITY_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_35TAKI" Game="MM">
|
<File Name="Z2_35TAKI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_35TAKI"/>
|
<Scene Name="Z2_35TAKI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_35TAKI_room_00" Game="MM">
|
<File Name="Z2_35TAKI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_35TAKI_room_00"/>
|
<Room Name="Z2_35TAKI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_8ITEMSHOP" Game="MM">
|
<File Name="Z2_8ITEMSHOP" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_8ITEMSHOP"/>
|
<Scene Name="Z2_8ITEMSHOP" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_8ITEMSHOP_room_00" Game="MM">
|
<File Name="Z2_8ITEMSHOP_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_8ITEMSHOP_room_00"/>
|
<Room Name="Z2_8ITEMSHOP_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_ALLEY" Game="MM">
|
<File Name="Z2_ALLEY" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_ALLEY"/>
|
<Scene Name="Z2_ALLEY" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_ALLEY_room_00" Game="MM">
|
<File Name="Z2_ALLEY_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_ALLEY_room_00"/>
|
<Room Name="Z2_ALLEY_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_AYASHIISHOP" Game="MM">
|
<File Name="Z2_AYASHIISHOP" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_AYASHIISHOP"/>
|
<Scene Name="Z2_AYASHIISHOP" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_AYASHIISHOP_room_00" Game="MM">
|
<File Name="Z2_AYASHIISHOP_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_AYASHIISHOP_room_00"/>
|
<Room Name="Z2_AYASHIISHOP_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_AYASHIISHOP_room_01" Game="MM">
|
<File Name="Z2_AYASHIISHOP_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_AYASHIISHOP_room_01"/>
|
<Room Name="Z2_AYASHIISHOP_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_BACKTOWN" Game="MM">
|
<File Name="Z2_BACKTOWN" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_BACKTOWN"/>
|
<Scene Name="Z2_BACKTOWN" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BACKTOWN_room_00" Game="MM">
|
<File Name="Z2_BACKTOWN_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BACKTOWN_room_00"/>
|
<Room Name="Z2_BACKTOWN_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,22 +1,22 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_BANDROOM" Game="MM">
|
<File Name="Z2_BANDROOM" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_BANDROOM"/>
|
<Scene Name="Z2_BANDROOM" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BANDROOM_room_00" Game="MM">
|
<File Name="Z2_BANDROOM_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BANDROOM_room_00"/>
|
<Room Name="Z2_BANDROOM_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BANDROOM_room_01" Game="MM">
|
<File Name="Z2_BANDROOM_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BANDROOM_room_01"/>
|
<Room Name="Z2_BANDROOM_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BANDROOM_room_02" Game="MM">
|
<File Name="Z2_BANDROOM_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BANDROOM_room_02"/>
|
<Room Name="Z2_BANDROOM_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BANDROOM_room_03" Game="MM">
|
<File Name="Z2_BANDROOM_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BANDROOM_room_03"/>
|
<Room Name="Z2_BANDROOM_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BANDROOM_room_04" Game="MM">
|
<File Name="Z2_BANDROOM_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BANDROOM_room_04">
|
<Texture Name="Z2_BANDROOM_room_04Tex_005A38" Format="rgb5a1" Width="64" Height="64" Offset="0x5A38"/>
|
||||||
<TextureHint Offset="0x5A38" Type="rgb5a1" Width="64" Height="64"/>
|
|
||||||
</Room>
|
<Room Name="Z2_BANDROOM_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_BOMYA" Game="MM">
|
<File Name="Z2_BOMYA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_BOMYA"/>
|
<Scene Name="Z2_BOMYA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BOMYA_room_00" Game="MM">
|
<File Name="Z2_BOMYA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BOMYA_room_00"/>
|
<Room Name="Z2_BOMYA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_BOTI" Game="MM">
|
<File Name="Z2_BOTI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_BOTI"/>
|
<Scene Name="Z2_BOTI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BOTI_room_00" Game="MM">
|
<File Name="Z2_BOTI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BOTI_room_00"/>
|
<Room Name="Z2_BOTI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BOTI_room_01" Game="MM">
|
<File Name="Z2_BOTI_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BOTI_room_01"/>
|
<Room Name="Z2_BOTI_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_BOWLING" Game="MM">
|
<File Name="Z2_BOWLING" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_BOWLING"/>
|
<Scene Name="Z2_BOWLING" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_BOWLING_room_00" Game="MM">
|
<File Name="Z2_BOWLING_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_BOWLING_room_00"/>
|
<Room Name="Z2_BOWLING_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,40 +1,40 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_CASTLE" Game="MM">
|
<File Name="Z2_CASTLE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_CASTLE"/>
|
<Scene Name="Z2_CASTLE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_00" Game="MM">
|
<File Name="Z2_CASTLE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_00">
|
<Texture Name="Z2_CASTLE_room_00Tex_00FFB8" Format="rgb5a1" Width="64" Height="64" Offset="0xFFB8"/>
|
||||||
<TextureHint Offset="0xFFB8" Type="rgb5a1" Width="64" Height="64"/>
|
<Texture Name="Z2_CASTLE_room_00Tex_0127B8" Format="rgb5a1" Width="32" Height="128" Offset="0x127B8"/>
|
||||||
<TextureHint Offset="0x127B8" Type="rgb5a1" Width="32" Height="128"/>
|
|
||||||
</Room>
|
<Room Name="Z2_CASTLE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_01" Game="MM">
|
<File Name="Z2_CASTLE_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_01"/>
|
<Room Name="Z2_CASTLE_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_02" Game="MM">
|
<File Name="Z2_CASTLE_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_02"/>
|
<Room Name="Z2_CASTLE_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_03" Game="MM">
|
<File Name="Z2_CASTLE_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_03"/>
|
<Room Name="Z2_CASTLE_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_04" Game="MM">
|
<File Name="Z2_CASTLE_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_04">
|
<Texture Name="Z2_CASTLE_room_04Tex_004AC0" Format="rgb5a1" Width="64" Height="64" Offset="0x4AC0"/>
|
||||||
<TextureHint Offset="0x4AC0" Type="rgb5a1" Width="64" Height="64"/>
|
|
||||||
</Room>
|
<Room Name="Z2_CASTLE_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_05" Game="MM">
|
<File Name="Z2_CASTLE_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_05"/>
|
<Room Name="Z2_CASTLE_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_06" Game="MM">
|
<File Name="Z2_CASTLE_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_06"/>
|
<Room Name="Z2_CASTLE_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_07" Game="MM">
|
<File Name="Z2_CASTLE_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_07"/>
|
<Room Name="Z2_CASTLE_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_08" Game="MM">
|
<File Name="Z2_CASTLE_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_08"/>
|
<Room Name="Z2_CASTLE_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CASTLE_room_09" Game="MM">
|
<File Name="Z2_CASTLE_room_09" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CASTLE_room_09"/>
|
<Room Name="Z2_CASTLE_room_09" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_CLOCKTOWER" Game="MM">
|
<File Name="Z2_CLOCKTOWER" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_CLOCKTOWER"/>
|
<Scene Name="Z2_CLOCKTOWER" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_CLOCKTOWER_room_00" Game="MM">
|
<File Name="Z2_CLOCKTOWER_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_CLOCKTOWER_room_00"/>
|
<Room Name="Z2_CLOCKTOWER_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,32 +1,32 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_DANPEI" Game="MM">
|
<File Name="Z2_DANPEI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_DANPEI"/>
|
<Scene Name="Z2_DANPEI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI_room_00" Game="MM">
|
<File Name="Z2_DANPEI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI_room_00"/>
|
<Room Name="Z2_DANPEI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI_room_01" Game="MM">
|
<File Name="Z2_DANPEI_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI_room_01"/>
|
<Room Name="Z2_DANPEI_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI_room_02" Game="MM">
|
<File Name="Z2_DANPEI_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI_room_02"/>
|
<Room Name="Z2_DANPEI_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI_room_03" Game="MM">
|
<File Name="Z2_DANPEI_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI_room_03"/>
|
<Room Name="Z2_DANPEI_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI_room_04" Game="MM">
|
<File Name="Z2_DANPEI_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI_room_04"/>
|
<Room Name="Z2_DANPEI_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI_room_05" Game="MM">
|
<File Name="Z2_DANPEI_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI_room_05"/>
|
<Room Name="Z2_DANPEI_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI_room_06" Game="MM">
|
<File Name="Z2_DANPEI_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI_room_06"/>
|
<Room Name="Z2_DANPEI_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI_room_07" Game="MM">
|
<File Name="Z2_DANPEI_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI_room_07"/>
|
<Room Name="Z2_DANPEI_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI_room_08" Game="MM">
|
<File Name="Z2_DANPEI_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI_room_08"/>
|
<Room Name="Z2_DANPEI_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_DANPEI2TEST" Game="MM">
|
<File Name="Z2_DANPEI2TEST" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_DANPEI2TEST"/>
|
<Scene Name="Z2_DANPEI2TEST" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI2TEST_room_00" Game="MM">
|
<File Name="Z2_DANPEI2TEST_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI2TEST_room_00"/>
|
<Room Name="Z2_DANPEI2TEST_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DANPEI2TEST_room_01" Game="MM">
|
<File Name="Z2_DANPEI2TEST_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DANPEI2TEST_room_01"/>
|
<Room Name="Z2_DANPEI2TEST_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_DEKUTES" Game="MM">
|
<File Name="Z2_DEKUTES" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_DEKUTES"/>
|
<Scene Name="Z2_DEKUTES" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DEKUTES_room_00" Game="MM">
|
<File Name="Z2_DEKUTES_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DEKUTES_room_00"/>
|
<Room Name="Z2_DEKUTES_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_DEKU_KING" Game="MM">
|
<File Name="Z2_DEKU_KING" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_DEKU_KING"/>
|
<Scene Name="Z2_DEKU_KING" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DEKU_KING_room_00" Game="MM">
|
<File Name="Z2_DEKU_KING_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DEKU_KING_room_00"/>
|
<Room Name="Z2_DEKU_KING_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_DOUJOU" Game="MM">
|
<File Name="Z2_DOUJOU" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_DOUJOU"/>
|
<Scene Name="Z2_DOUJOU" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_DOUJOU_room_00" Game="MM">
|
<File Name="Z2_DOUJOU_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_DOUJOU_room_00"/>
|
<Room Name="Z2_DOUJOU_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_F01" Game="MM">
|
<File Name="Z2_F01" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_F01"/>
|
<Scene Name="Z2_F01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_F01_room_00" Game="MM">
|
<File Name="Z2_F01_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_F01_room_00"/>
|
<Room Name="Z2_F01_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_F01C" Game="MM">
|
<File Name="Z2_F01C" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_F01C"/>
|
<Scene Name="Z2_F01C" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_F01C_room_00" Game="MM">
|
<File Name="Z2_F01C_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_F01C_room_00"/>
|
<Room Name="Z2_F01C_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_F01_B" Game="MM">
|
<File Name="Z2_F01_B" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_F01_B"/>
|
<Scene Name="Z2_F01_B" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_F01_B_room_00" Game="MM">
|
<File Name="Z2_F01_B_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_F01_B_room_00"/>
|
<Room Name="Z2_F01_B_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_F40" Game="MM">
|
<File Name="Z2_F40" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_F40"/>
|
<Scene Name="Z2_F40" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_F40_room_00" Game="MM">
|
<File Name="Z2_F40_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_F40_room_00"/>
|
<Room Name="Z2_F40_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_F41" Game="MM">
|
<File Name="Z2_F41" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_F41"/>
|
<Scene Name="Z2_F41" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_F41_room_00" Game="MM">
|
<File Name="Z2_F41_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_F41_room_00"/>
|
<Room Name="Z2_F41_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_FISHERMAN" Game="MM">
|
<File Name="Z2_FISHERMAN" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_FISHERMAN"/>
|
<Scene Name="Z2_FISHERMAN" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_FISHERMAN_room_00" Game="MM">
|
<File Name="Z2_FISHERMAN_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_FISHERMAN_room_00"/>
|
<Room Name="Z2_FISHERMAN_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_GORONRACE" Game="MM">
|
<File Name="Z2_GORONRACE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_GORONRACE"/>
|
<Scene Name="Z2_GORONRACE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_GORONRACE_room_00" Game="MM">
|
<File Name="Z2_GORONRACE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_GORONRACE_room_00"/>
|
<Room Name="Z2_GORONRACE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_GORONSHOP" Game="MM">
|
<File Name="Z2_GORONSHOP" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_GORONSHOP">
|
<Texture Name="Z2_GORONSHOPTex_004630" Format="i8" Width="128" Height="64" Offset="0x4630"/>
|
||||||
<TextureHint Offset="0x4630" Type="i8" Width="128" Height="64"/>
|
<Texture Name="Z2_GORONSHOPTex_009230" Format="rgb5a1" Width="64" Height="64" Offset="0x9230"/>
|
||||||
<TextureHint Offset="0x9230" Type="rgb5a1" Width="64" Height="64"/>
|
|
||||||
</Scene>
|
<Scene Name="Z2_GORONSHOP" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_GORONSHOP_room_00" Game="MM">
|
<File Name="Z2_GORONSHOP_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_GORONSHOP_room_00"/>
|
<Room Name="Z2_GORONSHOP_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_GORON_HAKA" Game="MM">
|
<File Name="Z2_GORON_HAKA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_GORON_HAKA"/>
|
<Scene Name="Z2_GORON_HAKA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_GORON_HAKA_room_00" Game="MM">
|
<File Name="Z2_GORON_HAKA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_GORON_HAKA_room_00"/>
|
<Room Name="Z2_GORON_HAKA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,20 +1,20 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_HAKASHITA" Game="MM">
|
<File Name="Z2_HAKASHITA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_HAKASHITA"/>
|
<Scene Name="Z2_HAKASHITA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKASHITA_room_00" Game="MM">
|
<File Name="Z2_HAKASHITA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKASHITA_room_00"/>
|
<Room Name="Z2_HAKASHITA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKASHITA_room_01" Game="MM">
|
<File Name="Z2_HAKASHITA_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKASHITA_room_01"/>
|
<Room Name="Z2_HAKASHITA_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKASHITA_room_02" Game="MM">
|
<File Name="Z2_HAKASHITA_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKASHITA_room_02"/>
|
<Room Name="Z2_HAKASHITA_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKASHITA_room_03" Game="MM">
|
<File Name="Z2_HAKASHITA_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKASHITA_room_03"/>
|
<Room Name="Z2_HAKASHITA_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKASHITA_room_04" Game="MM">
|
<File Name="Z2_HAKASHITA_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKASHITA_room_04"/>
|
<Room Name="Z2_HAKASHITA_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,47 +1,47 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_HAKUGIN" Game="MM">
|
<File Name="Z2_HAKUGIN" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_HAKUGIN"/>
|
<Scene Name="Z2_HAKUGIN" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_00" Game="MM">
|
<File Name="Z2_HAKUGIN_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_00"/>
|
<Room Name="Z2_HAKUGIN_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_01" Game="MM">
|
<File Name="Z2_HAKUGIN_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_01"/>
|
<Room Name="Z2_HAKUGIN_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_02" Game="MM">
|
<File Name="Z2_HAKUGIN_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_02"/>
|
<Room Name="Z2_HAKUGIN_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_03" Game="MM">
|
<File Name="Z2_HAKUGIN_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_03"/>
|
<Room Name="Z2_HAKUGIN_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_04" Game="MM">
|
<File Name="Z2_HAKUGIN_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_04"/>
|
<Room Name="Z2_HAKUGIN_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_05" Game="MM">
|
<File Name="Z2_HAKUGIN_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_05"/>
|
<Room Name="Z2_HAKUGIN_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_06" Game="MM">
|
<File Name="Z2_HAKUGIN_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_06"/>
|
<Room Name="Z2_HAKUGIN_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_07" Game="MM">
|
<File Name="Z2_HAKUGIN_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_07"/>
|
<Room Name="Z2_HAKUGIN_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_08" Game="MM">
|
<File Name="Z2_HAKUGIN_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_08"/>
|
<Room Name="Z2_HAKUGIN_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_09" Game="MM">
|
<File Name="Z2_HAKUGIN_room_09" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_09"/>
|
<Room Name="Z2_HAKUGIN_room_09" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_10" Game="MM">
|
<File Name="Z2_HAKUGIN_room_10" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_10"/>
|
<Room Name="Z2_HAKUGIN_room_10" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_11" Game="MM">
|
<File Name="Z2_HAKUGIN_room_11" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_11"/>
|
<Room Name="Z2_HAKUGIN_room_11" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_12" Game="MM">
|
<File Name="Z2_HAKUGIN_room_12" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_12"/>
|
<Room Name="Z2_HAKUGIN_room_12" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_room_13" Game="MM">
|
<File Name="Z2_HAKUGIN_room_13" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_room_13"/>
|
<Room Name="Z2_HAKUGIN_room_13" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_HAKUGIN_BS" Game="MM">
|
<File Name="Z2_HAKUGIN_BS" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_HAKUGIN_BS"/>
|
<Scene Name="Z2_HAKUGIN_BS" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_HAKUGIN_BS_room_00" Game="MM">
|
<File Name="Z2_HAKUGIN_BS_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_HAKUGIN_BS_room_00"/>
|
<Room Name="Z2_HAKUGIN_BS_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_ICHIBA" Game="MM">
|
<File Name="Z2_ICHIBA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_ICHIBA"/>
|
<Scene Name="Z2_ICHIBA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_ICHIBA_room_00" Game="MM">
|
<File Name="Z2_ICHIBA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_ICHIBA_room_00"/>
|
<Room Name="Z2_ICHIBA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,22 +1,22 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_IKANA" Game="MM">
|
<File Name="Z2_IKANA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_IKANA"/>
|
<Scene Name="Z2_IKANA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_IKANA_room_00" Game="MM">
|
<File Name="Z2_IKANA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_IKANA_room_00">
|
<Texture Name="Z2_IKANA_room_00Tex_020A40" Format="rgb5a1" Width="64" Height="64" Offset="0x20A40"/>
|
||||||
<TextureHint Offset="0x20A40" Type="rgb5a1" Width="64" Height="64"/>
|
|
||||||
</Room>
|
<Room Name="Z2_IKANA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_IKANA_room_01" Game="MM">
|
<File Name="Z2_IKANA_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_IKANA_room_01"/>
|
<Room Name="Z2_IKANA_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_IKANA_room_02" Game="MM">
|
<File Name="Z2_IKANA_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_IKANA_room_02"/>
|
<Room Name="Z2_IKANA_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_IKANA_room_03" Game="MM">
|
<File Name="Z2_IKANA_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_IKANA_room_03"/>
|
<Room Name="Z2_IKANA_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_IKANA_room_04" Game="MM">
|
<File Name="Z2_IKANA_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_IKANA_room_04"/>
|
<Room Name="Z2_IKANA_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_IKANAMAE" Game="MM">
|
<File Name="Z2_IKANAMAE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_IKANAMAE"/>
|
<Scene Name="Z2_IKANAMAE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_IKANAMAE_room_00" Game="MM">
|
<File Name="Z2_IKANAMAE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_IKANAMAE_room_00"/>
|
<Room Name="Z2_IKANAMAE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_IKNINSIDE" Game="MM">
|
<File Name="Z2_IKNINSIDE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_IKNINSIDE"/>
|
<Scene Name="Z2_IKNINSIDE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_IKNINSIDE_room_00" Game="MM">
|
<File Name="Z2_IKNINSIDE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_IKNINSIDE_room_00"/>
|
<Room Name="Z2_IKNINSIDE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_IKNINSIDE_room_01" Game="MM">
|
<File Name="Z2_IKNINSIDE_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_IKNINSIDE_room_01"/>
|
<Room Name="Z2_IKNINSIDE_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_INISIE_BS" Game="MM">
|
<File Name="Z2_INISIE_BS" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_INISIE_BS"/>
|
<Scene Name="Z2_INISIE_BS" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_BS_room_00" Game="MM">
|
<File Name="Z2_INISIE_BS_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_BS_room_00"/>
|
<Room Name="Z2_INISIE_BS_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,41 +1,41 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_INISIE_N" Game="MM">
|
<File Name="Z2_INISIE_N" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_INISIE_N"/>
|
<Scene Name="Z2_INISIE_N" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_00" Game="MM">
|
<File Name="Z2_INISIE_N_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_00"/>
|
<Room Name="Z2_INISIE_N_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_01" Game="MM">
|
<File Name="Z2_INISIE_N_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_01"/>
|
<Room Name="Z2_INISIE_N_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_02" Game="MM">
|
<File Name="Z2_INISIE_N_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_02"/>
|
<Room Name="Z2_INISIE_N_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_03" Game="MM">
|
<File Name="Z2_INISIE_N_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_03"/>
|
<Room Name="Z2_INISIE_N_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_04" Game="MM">
|
<File Name="Z2_INISIE_N_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_04"/>
|
<Room Name="Z2_INISIE_N_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_05" Game="MM">
|
<File Name="Z2_INISIE_N_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_05"/>
|
<Room Name="Z2_INISIE_N_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_06" Game="MM">
|
<File Name="Z2_INISIE_N_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_06"/>
|
<Room Name="Z2_INISIE_N_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_07" Game="MM">
|
<File Name="Z2_INISIE_N_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_07"/>
|
<Room Name="Z2_INISIE_N_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_08" Game="MM">
|
<File Name="Z2_INISIE_N_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_08"/>
|
<Room Name="Z2_INISIE_N_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_09" Game="MM">
|
<File Name="Z2_INISIE_N_room_09" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_09"/>
|
<Room Name="Z2_INISIE_N_room_09" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_10" Game="MM">
|
<File Name="Z2_INISIE_N_room_10" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_10"/>
|
<Room Name="Z2_INISIE_N_room_10" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_N_room_11" Game="MM">
|
<File Name="Z2_INISIE_N_room_11" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_N_room_11"/>
|
<Room Name="Z2_INISIE_N_room_11" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,41 +1,41 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_INISIE_R" Game="MM">
|
<File Name="Z2_INISIE_R" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_INISIE_R"/>
|
<Scene Name="Z2_INISIE_R" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_00" Game="MM">
|
<File Name="Z2_INISIE_R_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_00"/>
|
<Room Name="Z2_INISIE_R_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_01" Game="MM">
|
<File Name="Z2_INISIE_R_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_01"/>
|
<Room Name="Z2_INISIE_R_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_02" Game="MM">
|
<File Name="Z2_INISIE_R_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_02"/>
|
<Room Name="Z2_INISIE_R_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_03" Game="MM">
|
<File Name="Z2_INISIE_R_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_03"/>
|
<Room Name="Z2_INISIE_R_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_04" Game="MM">
|
<File Name="Z2_INISIE_R_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_04"/>
|
<Room Name="Z2_INISIE_R_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_05" Game="MM">
|
<File Name="Z2_INISIE_R_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_05"/>
|
<Room Name="Z2_INISIE_R_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_06" Game="MM">
|
<File Name="Z2_INISIE_R_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_06"/>
|
<Room Name="Z2_INISIE_R_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_07" Game="MM">
|
<File Name="Z2_INISIE_R_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_07"/>
|
<Room Name="Z2_INISIE_R_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_08" Game="MM">
|
<File Name="Z2_INISIE_R_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_08"/>
|
<Room Name="Z2_INISIE_R_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_09" Game="MM">
|
<File Name="Z2_INISIE_R_room_09" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_09"/>
|
<Room Name="Z2_INISIE_R_room_09" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_10" Game="MM">
|
<File Name="Z2_INISIE_R_room_10" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_10"/>
|
<Room Name="Z2_INISIE_R_room_10" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INISIE_R_room_11" Game="MM">
|
<File Name="Z2_INISIE_R_room_11" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INISIE_R_room_11"/>
|
<Room Name="Z2_INISIE_R_room_11" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_INSIDETOWER" Game="MM">
|
<File Name="Z2_INSIDETOWER" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_INSIDETOWER"/>
|
<Scene Name="Z2_INSIDETOWER" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INSIDETOWER_room_00" Game="MM">
|
<File Name="Z2_INSIDETOWER_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INSIDETOWER_room_00"/>
|
<Room Name="Z2_INSIDETOWER_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_INSIDETOWER_room_01" Game="MM">
|
<File Name="Z2_INSIDETOWER_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_INSIDETOWER_room_01"/>
|
<Room Name="Z2_INSIDETOWER_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_KAIZOKU" Game="MM">
|
<File Name="Z2_KAIZOKU" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_KAIZOKU"/>
|
<Scene Name="Z2_KAIZOKU" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KAIZOKU_room_00" Game="MM">
|
<File Name="Z2_KAIZOKU_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KAIZOKU_room_00"/>
|
<Room Name="Z2_KAIZOKU_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_KAJIYA" Game="MM">
|
<File Name="Z2_KAJIYA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_KAJIYA"/>
|
<Scene Name="Z2_KAJIYA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KAJIYA_room_00" Game="MM">
|
<File Name="Z2_KAJIYA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KAJIYA_room_00"/>
|
<Room Name="Z2_KAJIYA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_KINDAN2" Game="MM">
|
<File Name="Z2_KINDAN2" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_KINDAN2"/>
|
<Scene Name="Z2_KINDAN2" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINDAN2_room_00" Game="MM">
|
<File Name="Z2_KINDAN2_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINDAN2_room_00"/>
|
<Room Name="Z2_KINDAN2_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINDAN2_room_01" Game="MM">
|
<File Name="Z2_KINDAN2_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINDAN2_room_01"/>
|
<Room Name="Z2_KINDAN2_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINDAN2_room_02" Game="MM">
|
<File Name="Z2_KINDAN2_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINDAN2_room_02"/>
|
<Room Name="Z2_KINDAN2_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINDAN2_room_03" Game="MM">
|
<File Name="Z2_KINDAN2_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINDAN2_room_03"/>
|
<Room Name="Z2_KINDAN2_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINDAN2_room_04" Game="MM">
|
<File Name="Z2_KINDAN2_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINDAN2_room_04"/>
|
<Room Name="Z2_KINDAN2_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINDAN2_room_05" Game="MM">
|
<File Name="Z2_KINDAN2_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINDAN2_room_05"/>
|
<Room Name="Z2_KINDAN2_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_KINSTA1" Game="MM">
|
<File Name="Z2_KINSTA1" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_KINSTA1"/>
|
<Scene Name="Z2_KINSTA1" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINSTA1_room_00" Game="MM">
|
<File Name="Z2_KINSTA1_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINSTA1_room_00"/>
|
<Room Name="Z2_KINSTA1_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINSTA1_room_01" Game="MM">
|
<File Name="Z2_KINSTA1_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINSTA1_room_01"/>
|
<Room Name="Z2_KINSTA1_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINSTA1_room_02" Game="MM">
|
<File Name="Z2_KINSTA1_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINSTA1_room_02"/>
|
<Room Name="Z2_KINSTA1_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINSTA1_room_03" Game="MM">
|
<File Name="Z2_KINSTA1_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINSTA1_room_03"/>
|
<Room Name="Z2_KINSTA1_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINSTA1_room_04" Game="MM">
|
<File Name="Z2_KINSTA1_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINSTA1_room_04"/>
|
<Room Name="Z2_KINSTA1_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KINSTA1_room_05" Game="MM">
|
<File Name="Z2_KINSTA1_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KINSTA1_room_05"/>
|
<Room Name="Z2_KINSTA1_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_KOEPONARACE" Game="MM">
|
<File Name="Z2_KOEPONARACE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_KOEPONARACE"/>
|
<Scene Name="Z2_KOEPONARACE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KOEPONARACE_room_00" Game="MM">
|
<File Name="Z2_KOEPONARACE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KOEPONARACE_room_00"/>
|
<Room Name="Z2_KOEPONARACE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_KONPEKI_ENT" Game="MM">
|
<File Name="Z2_KONPEKI_ENT" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_KONPEKI_ENT">
|
<Texture Name="Z2_KONPEKI_ENTTex_005020" Format="rgb5a1" Width="64" Height="64" Offset="0x5020"/>
|
||||||
<TextureHint Offset="0x5020" Type="rgb5a1" Width="64" Height="64"/>
|
|
||||||
</Scene>
|
<Scene Name="Z2_KONPEKI_ENT" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KONPEKI_ENT_room_00" Game="MM">
|
<File Name="Z2_KONPEKI_ENT_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KONPEKI_ENT_room_00"/>
|
<Room Name="Z2_KONPEKI_ENT_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_KYOJINNOMA" Game="MM">
|
<File Name="Z2_KYOJINNOMA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_KYOJINNOMA"/>
|
<Scene Name="Z2_KYOJINNOMA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_KYOJINNOMA_room_00" Game="MM">
|
<File Name="Z2_KYOJINNOMA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_KYOJINNOMA_room_00"/>
|
<Room Name="Z2_KYOJINNOMA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_LABO" Game="MM">
|
<File Name="Z2_LABO" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_LABO"/>
|
<Scene Name="Z2_LABO" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LABO_room_00" Game="MM">
|
<File Name="Z2_LABO_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LABO_room_00"/>
|
<Room Name="Z2_LABO_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_LAST_BS" Game="MM">
|
<File Name="Z2_LAST_BS" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_LAST_BS"/>
|
<Scene Name="Z2_LAST_BS" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_BS_room_00" Game="MM">
|
<File Name="Z2_LAST_BS_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_BS_room_00"/>
|
<Room Name="Z2_LAST_BS_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_LAST_DEKU" Game="MM">
|
<File Name="Z2_LAST_DEKU" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_LAST_DEKU"/>
|
<Scene Name="Z2_LAST_DEKU" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_DEKU_room_00" Game="MM">
|
<File Name="Z2_LAST_DEKU_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_DEKU_room_00"/>
|
<Room Name="Z2_LAST_DEKU_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_DEKU_room_01" Game="MM">
|
<File Name="Z2_LAST_DEKU_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_DEKU_room_01"/>
|
<Room Name="Z2_LAST_DEKU_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_LAST_GORON" Game="MM">
|
<File Name="Z2_LAST_GORON" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_LAST_GORON"/>
|
<Scene Name="Z2_LAST_GORON" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_GORON_room_00" Game="MM">
|
<File Name="Z2_LAST_GORON_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_GORON_room_00"/>
|
<Room Name="Z2_LAST_GORON_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_GORON_room_01" Game="MM">
|
<File Name="Z2_LAST_GORON_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_GORON_room_01"/>
|
<Room Name="Z2_LAST_GORON_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,29 +1,29 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_LAST_LINK" Game="MM">
|
<File Name="Z2_LAST_LINK" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_LAST_LINK"/>
|
<Scene Name="Z2_LAST_LINK" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_LINK_room_00" Game="MM">
|
<File Name="Z2_LAST_LINK_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_LINK_room_00"/>
|
<Room Name="Z2_LAST_LINK_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_LINK_room_01" Game="MM">
|
<File Name="Z2_LAST_LINK_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_LINK_room_01"/>
|
<Room Name="Z2_LAST_LINK_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_LINK_room_02" Game="MM">
|
<File Name="Z2_LAST_LINK_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_LINK_room_02"/>
|
<Room Name="Z2_LAST_LINK_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_LINK_room_03" Game="MM">
|
<File Name="Z2_LAST_LINK_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_LINK_room_03"/>
|
<Room Name="Z2_LAST_LINK_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_LINK_room_04" Game="MM">
|
<File Name="Z2_LAST_LINK_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_LINK_room_04"/>
|
<Room Name="Z2_LAST_LINK_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_LINK_room_05" Game="MM">
|
<File Name="Z2_LAST_LINK_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_LINK_room_05"/>
|
<Room Name="Z2_LAST_LINK_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_LINK_room_06" Game="MM">
|
<File Name="Z2_LAST_LINK_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_LINK_room_06"/>
|
<Room Name="Z2_LAST_LINK_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_LINK_room_07" Game="MM">
|
<File Name="Z2_LAST_LINK_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_LINK_room_07"/>
|
<Room Name="Z2_LAST_LINK_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_LAST_ZORA" Game="MM">
|
<File Name="Z2_LAST_ZORA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_LAST_ZORA"/>
|
<Scene Name="Z2_LAST_ZORA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LAST_ZORA_room_00" Game="MM">
|
<File Name="Z2_LAST_ZORA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LAST_ZORA_room_00"/>
|
<Room Name="Z2_LAST_ZORA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,16 +1,16 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_LOST_WOODS" Game="MM">
|
<File Name="Z2_LOST_WOODS" Segment="3" Game="MM">
|
||||||
<Scene Name="Z2_LOST_WOODS">
|
<Texture Name="Z2_LOST_WOODSTex_00B9D0" Format="ia16" Width="64" Height="64" Offset="0xB9D0"/>
|
||||||
<TextureHint Offset="0xB9D0" Type="ia16" Width="64" Height="64"/>
|
|
||||||
</Scene>
|
<Scene Name="Z2_LOST_WOODS" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LOST_WOODS_room_00" Game="MM">
|
<File Name="Z2_LOST_WOODS_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LOST_WOODS_room_00"/>
|
<Room Name="Z2_LOST_WOODS_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LOST_WOODS_room_01" Game="MM">
|
<File Name="Z2_LOST_WOODS_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LOST_WOODS_room_01"/>
|
<Room Name="Z2_LOST_WOODS_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_LOST_WOODS_room_02" Game="MM">
|
<File Name="Z2_LOST_WOODS_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_LOST_WOODS_room_02"/>
|
<Room Name="Z2_LOST_WOODS_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_MAP_SHOP" Game="MM">
|
<File Name="Z2_MAP_SHOP" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_MAP_SHOP"/>
|
<Scene Name="Z2_MAP_SHOP" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MAP_SHOP_room_00" Game="MM">
|
<File Name="Z2_MAP_SHOP_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MAP_SHOP_room_00"/>
|
<Room Name="Z2_MAP_SHOP_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_MILK_BAR" Game="MM">
|
<File Name="Z2_MILK_BAR" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_MILK_BAR"/>
|
<Scene Name="Z2_MILK_BAR" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MILK_BAR_room_00" Game="MM">
|
<File Name="Z2_MILK_BAR_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MILK_BAR_room_00"/>
|
<Room Name="Z2_MILK_BAR_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,44 +1,44 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_MITURIN" Game="MM">
|
<File Name="Z2_MITURIN" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_MITURIN"/>
|
<Scene Name="Z2_MITURIN" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_00" Game="MM">
|
<File Name="Z2_MITURIN_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_00"/>
|
<Room Name="Z2_MITURIN_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_01" Game="MM">
|
<File Name="Z2_MITURIN_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_01"/>
|
<Room Name="Z2_MITURIN_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_02" Game="MM">
|
<File Name="Z2_MITURIN_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_02"/>
|
<Room Name="Z2_MITURIN_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_03" Game="MM">
|
<File Name="Z2_MITURIN_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_03"/>
|
<Room Name="Z2_MITURIN_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_04" Game="MM">
|
<File Name="Z2_MITURIN_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_04"/>
|
<Room Name="Z2_MITURIN_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_05" Game="MM">
|
<File Name="Z2_MITURIN_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_05"/>
|
<Room Name="Z2_MITURIN_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_06" Game="MM">
|
<File Name="Z2_MITURIN_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_06"/>
|
<Room Name="Z2_MITURIN_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_07" Game="MM">
|
<File Name="Z2_MITURIN_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_07"/>
|
<Room Name="Z2_MITURIN_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_08" Game="MM">
|
<File Name="Z2_MITURIN_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_08"/>
|
<Room Name="Z2_MITURIN_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_09" Game="MM">
|
<File Name="Z2_MITURIN_room_09" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_09"/>
|
<Room Name="Z2_MITURIN_room_09" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_10" Game="MM">
|
<File Name="Z2_MITURIN_room_10" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_10"/>
|
<Room Name="Z2_MITURIN_room_10" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_11" Game="MM">
|
<File Name="Z2_MITURIN_room_11" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_11"/>
|
<Room Name="Z2_MITURIN_room_11" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_room_12" Game="MM">
|
<File Name="Z2_MITURIN_room_12" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_room_12"/>
|
<Room Name="Z2_MITURIN_room_12" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_MITURIN_BS" Game="MM">
|
<File Name="Z2_MITURIN_BS" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_MITURIN_BS"/>
|
<Scene Name="Z2_MITURIN_BS" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MITURIN_BS_room_00" Game="MM">
|
<File Name="Z2_MITURIN_BS_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MITURIN_BS_room_00"/>
|
<Room Name="Z2_MITURIN_BS_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_MUSICHOUSE" Game="MM">
|
<File Name="Z2_MUSICHOUSE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_MUSICHOUSE"/>
|
<Scene Name="Z2_MUSICHOUSE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_MUSICHOUSE_room_00" Game="MM">
|
<File Name="Z2_MUSICHOUSE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_MUSICHOUSE_room_00"/>
|
<Room Name="Z2_MUSICHOUSE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_OKUJOU" Game="MM">
|
<File Name="Z2_OKUJOU" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_OKUJOU"/>
|
<Scene Name="Z2_OKUJOU" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_OKUJOU_room_00" Game="MM">
|
<File Name="Z2_OKUJOU_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_OKUJOU_room_00"/>
|
<Room Name="Z2_OKUJOU_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,14 +1,14 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_OMOYA" Game="MM">
|
<File Name="Z2_OMOYA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_OMOYA"/>
|
<Scene Name="Z2_OMOYA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_OMOYA_room_00" Game="MM">
|
<File Name="Z2_OMOYA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_OMOYA_room_00"/>
|
<Room Name="Z2_OMOYA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_OMOYA_room_01" Game="MM">
|
<File Name="Z2_OMOYA_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_OMOYA_room_01"/>
|
<Room Name="Z2_OMOYA_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_OMOYA_room_02" Game="MM">
|
<File Name="Z2_OMOYA_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_OMOYA_room_02"/>
|
<Room Name="Z2_OMOYA_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_OPENINGDAN" Game="MM">
|
<File Name="Z2_OPENINGDAN" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_OPENINGDAN"/>
|
<Scene Name="Z2_OPENINGDAN" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_OPENINGDAN_room_00" Game="MM">
|
<File Name="Z2_OPENINGDAN_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_OPENINGDAN_room_00"/>
|
<Room Name="Z2_OPENINGDAN_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_OPENINGDAN_room_01" Game="MM">
|
<File Name="Z2_OPENINGDAN_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_OPENINGDAN_room_01"/>
|
<Room Name="Z2_OPENINGDAN_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,50 +1,50 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_PIRATE" Game="MM">
|
<File Name="Z2_PIRATE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_PIRATE"/>
|
<Scene Name="Z2_PIRATE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_00" Game="MM">
|
<File Name="Z2_PIRATE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_00"/>
|
<Room Name="Z2_PIRATE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_01" Game="MM">
|
<File Name="Z2_PIRATE_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_01"/>
|
<Room Name="Z2_PIRATE_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_02" Game="MM">
|
<File Name="Z2_PIRATE_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_02"/>
|
<Room Name="Z2_PIRATE_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_03" Game="MM">
|
<File Name="Z2_PIRATE_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_03"/>
|
<Room Name="Z2_PIRATE_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_04" Game="MM">
|
<File Name="Z2_PIRATE_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_04"/>
|
<Room Name="Z2_PIRATE_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_05" Game="MM">
|
<File Name="Z2_PIRATE_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_05"/>
|
<Room Name="Z2_PIRATE_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_06" Game="MM">
|
<File Name="Z2_PIRATE_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_06"/>
|
<Room Name="Z2_PIRATE_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_07" Game="MM">
|
<File Name="Z2_PIRATE_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_07"/>
|
<Room Name="Z2_PIRATE_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_08" Game="MM">
|
<File Name="Z2_PIRATE_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_08"/>
|
<Room Name="Z2_PIRATE_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_09" Game="MM">
|
<File Name="Z2_PIRATE_room_09" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_09"/>
|
<Room Name="Z2_PIRATE_room_09" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_10" Game="MM">
|
<File Name="Z2_PIRATE_room_10" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_10"/>
|
<Room Name="Z2_PIRATE_room_10" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_11" Game="MM">
|
<File Name="Z2_PIRATE_room_11" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_11"/>
|
<Room Name="Z2_PIRATE_room_11" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_12" Game="MM">
|
<File Name="Z2_PIRATE_room_12" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_12"/>
|
<Room Name="Z2_PIRATE_room_12" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_13" Game="MM">
|
<File Name="Z2_PIRATE_room_13" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_13"/>
|
<Room Name="Z2_PIRATE_room_13" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_PIRATE_room_14" Game="MM">
|
<File Name="Z2_PIRATE_room_14" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_PIRATE_room_14"/>
|
<Room Name="Z2_PIRATE_room_14" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_POSTHOUSE" Game="MM">
|
<File Name="Z2_POSTHOUSE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_POSTHOUSE"/>
|
<Scene Name="Z2_POSTHOUSE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_POSTHOUSE_room_00" Game="MM">
|
<File Name="Z2_POSTHOUSE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_POSTHOUSE_room_00"/>
|
<Room Name="Z2_POSTHOUSE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_RANDOM" Game="MM">
|
<File Name="Z2_RANDOM" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_RANDOM"/>
|
<Scene Name="Z2_RANDOM" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_RANDOM_room_00" Game="MM">
|
<File Name="Z2_RANDOM_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_RANDOM_room_00"/>
|
<Room Name="Z2_RANDOM_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_RANDOM_room_01" Game="MM">
|
<File Name="Z2_RANDOM_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_RANDOM_room_01"/>
|
<Room Name="Z2_RANDOM_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_RANDOM_room_02" Game="MM">
|
<File Name="Z2_RANDOM_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_RANDOM_room_02"/>
|
<Room Name="Z2_RANDOM_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_RANDOM_room_03" Game="MM">
|
<File Name="Z2_RANDOM_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_RANDOM_room_03"/>
|
<Room Name="Z2_RANDOM_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_RANDOM_room_04" Game="MM">
|
<File Name="Z2_RANDOM_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_RANDOM_room_04"/>
|
<Room Name="Z2_RANDOM_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_RANDOM_room_05" Game="MM">
|
<File Name="Z2_RANDOM_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_RANDOM_room_05"/>
|
<Room Name="Z2_RANDOM_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,47 +1,47 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_REDEAD" Game="MM">
|
<File Name="Z2_REDEAD" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_REDEAD"/>
|
<Scene Name="Z2_REDEAD" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_00" Game="MM">
|
<File Name="Z2_REDEAD_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_00"/>
|
<Room Name="Z2_REDEAD_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_01" Game="MM">
|
<File Name="Z2_REDEAD_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_01"/>
|
<Room Name="Z2_REDEAD_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_02" Game="MM">
|
<File Name="Z2_REDEAD_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_02"/>
|
<Room Name="Z2_REDEAD_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_03" Game="MM">
|
<File Name="Z2_REDEAD_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_03"/>
|
<Room Name="Z2_REDEAD_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_04" Game="MM">
|
<File Name="Z2_REDEAD_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_04"/>
|
<Room Name="Z2_REDEAD_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_05" Game="MM">
|
<File Name="Z2_REDEAD_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_05"/>
|
<Room Name="Z2_REDEAD_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_06" Game="MM">
|
<File Name="Z2_REDEAD_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_06"/>
|
<Room Name="Z2_REDEAD_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_07" Game="MM">
|
<File Name="Z2_REDEAD_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_07"/>
|
<Room Name="Z2_REDEAD_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_08" Game="MM">
|
<File Name="Z2_REDEAD_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_08"/>
|
<Room Name="Z2_REDEAD_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_09" Game="MM">
|
<File Name="Z2_REDEAD_room_09" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_09"/>
|
<Room Name="Z2_REDEAD_room_09" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_10" Game="MM">
|
<File Name="Z2_REDEAD_room_10" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_10"/>
|
<Room Name="Z2_REDEAD_room_10" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_11" Game="MM">
|
<File Name="Z2_REDEAD_room_11" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_11"/>
|
<Room Name="Z2_REDEAD_room_11" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_12" Game="MM">
|
<File Name="Z2_REDEAD_room_12" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_12"/>
|
<Room Name="Z2_REDEAD_room_12" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_REDEAD_room_13" Game="MM">
|
<File Name="Z2_REDEAD_room_13" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_REDEAD_room_13"/>
|
<Room Name="Z2_REDEAD_room_13" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_ROMANYMAE" Game="MM">
|
<File Name="Z2_ROMANYMAE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_ROMANYMAE"/>
|
<Scene Name="Z2_ROMANYMAE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_ROMANYMAE_room_00" Game="MM">
|
<File Name="Z2_ROMANYMAE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_ROMANYMAE_room_00"/>
|
<Room Name="Z2_ROMANYMAE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,53 +1,53 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_SEA" Game="MM">
|
<File Name="Z2_SEA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_SEA"/>
|
<Scene Name="Z2_SEA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_00" Game="MM">
|
<File Name="Z2_SEA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_00"/>
|
<Room Name="Z2_SEA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_01" Game="MM">
|
<File Name="Z2_SEA_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_01"/>
|
<Room Name="Z2_SEA_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_02" Game="MM">
|
<File Name="Z2_SEA_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_02"/>
|
<Room Name="Z2_SEA_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_03" Game="MM">
|
<File Name="Z2_SEA_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_03"/>
|
<Room Name="Z2_SEA_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_04" Game="MM">
|
<File Name="Z2_SEA_room_04" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_04"/>
|
<Room Name="Z2_SEA_room_04" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_05" Game="MM">
|
<File Name="Z2_SEA_room_05" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_05"/>
|
<Room Name="Z2_SEA_room_05" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_06" Game="MM">
|
<File Name="Z2_SEA_room_06" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_06"/>
|
<Room Name="Z2_SEA_room_06" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_07" Game="MM">
|
<File Name="Z2_SEA_room_07" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_07"/>
|
<Room Name="Z2_SEA_room_07" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_08" Game="MM">
|
<File Name="Z2_SEA_room_08" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_08"/>
|
<Room Name="Z2_SEA_room_08" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_09" Game="MM">
|
<File Name="Z2_SEA_room_09" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_09"/>
|
<Room Name="Z2_SEA_room_09" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_10" Game="MM">
|
<File Name="Z2_SEA_room_10" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_10"/>
|
<Room Name="Z2_SEA_room_10" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_11" Game="MM">
|
<File Name="Z2_SEA_room_11" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_11"/>
|
<Room Name="Z2_SEA_room_11" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_12" Game="MM">
|
<File Name="Z2_SEA_room_12" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_12"/>
|
<Room Name="Z2_SEA_room_12" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_13" Game="MM">
|
<File Name="Z2_SEA_room_13" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_13"/>
|
<Room Name="Z2_SEA_room_13" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_14" Game="MM">
|
<File Name="Z2_SEA_room_14" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_14"/>
|
<Room Name="Z2_SEA_room_14" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_room_15" Game="MM">
|
<File Name="Z2_SEA_room_15" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_room_15"/>
|
<Room Name="Z2_SEA_room_15" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_SEA_BS" Game="MM">
|
<File Name="Z2_SEA_BS" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_SEA_BS"/>
|
<Scene Name="Z2_SEA_BS" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SEA_BS_room_00" Game="MM">
|
<File Name="Z2_SEA_BS_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SEA_BS_room_00"/>
|
<Room Name="Z2_SEA_BS_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_SECOM" Game="MM">
|
<File Name="Z2_SECOM" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_SECOM"/>
|
<Scene Name="Z2_SECOM" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SECOM_room_00" Game="MM">
|
<File Name="Z2_SECOM_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SECOM_room_00"/>
|
<Room Name="Z2_SECOM_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SECOM_room_01" Game="MM">
|
<File Name="Z2_SECOM_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SECOM_room_01"/>
|
<Room Name="Z2_SECOM_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_SINKAI" Game="MM">
|
<File Name="Z2_SINKAI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_SINKAI"/>
|
<Scene Name="Z2_SINKAI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SINKAI_room_00" Game="MM">
|
<File Name="Z2_SINKAI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SINKAI_room_00"/>
|
<Room Name="Z2_SINKAI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,17 +1,17 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_SONCHONOIE" Game="MM">
|
<File Name="Z2_SONCHONOIE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_SONCHONOIE"/>
|
<Scene Name="Z2_SONCHONOIE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SONCHONOIE_room_00" Game="MM">
|
<File Name="Z2_SONCHONOIE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SONCHONOIE_room_00"/>
|
<Room Name="Z2_SONCHONOIE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SONCHONOIE_room_01" Game="MM">
|
<File Name="Z2_SONCHONOIE_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SONCHONOIE_room_01"/>
|
<Room Name="Z2_SONCHONOIE_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SONCHONOIE_room_02" Game="MM">
|
<File Name="Z2_SONCHONOIE_room_02" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SONCHONOIE_room_02"/>
|
<Room Name="Z2_SONCHONOIE_room_02" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SONCHONOIE_room_03" Game="MM">
|
<File Name="Z2_SONCHONOIE_room_03" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SONCHONOIE_room_03"/>
|
<Room Name="Z2_SONCHONOIE_room_03" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_SOUGEN" Game="MM">
|
<File Name="Z2_SOUGEN" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_SOUGEN"/>
|
<Scene Name="Z2_SOUGEN" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SOUGEN_room_00" Game="MM">
|
<File Name="Z2_SOUGEN_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SOUGEN_room_00"/>
|
<Room Name="Z2_SOUGEN_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_SYATEKI_MIZU" Game="MM">
|
<File Name="Z2_SYATEKI_MIZU" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_SYATEKI_MIZU"/>
|
<Scene Name="Z2_SYATEKI_MIZU" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SYATEKI_MIZU_room_00" Game="MM">
|
<File Name="Z2_SYATEKI_MIZU_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SYATEKI_MIZU_room_00"/>
|
<Room Name="Z2_SYATEKI_MIZU_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_SYATEKI_MORI" Game="MM">
|
<File Name="Z2_SYATEKI_MORI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_SYATEKI_MORI"/>
|
<Scene Name="Z2_SYATEKI_MORI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_SYATEKI_MORI_room_00" Game="MM">
|
<File Name="Z2_SYATEKI_MORI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_SYATEKI_MORI_room_00"/>
|
<Room Name="Z2_SYATEKI_MORI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_TAKARAKUJI" Game="MM">
|
<File Name="Z2_TAKARAKUJI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_TAKARAKUJI"/>
|
<Scene Name="Z2_TAKARAKUJI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_TAKARAKUJI_room_00" Game="MM">
|
<File Name="Z2_TAKARAKUJI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_TAKARAKUJI_room_00"/>
|
<Room Name="Z2_TAKARAKUJI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_TAKARAYA" Game="MM">
|
<File Name="Z2_TAKARAYA" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_TAKARAYA"/>
|
<Scene Name="Z2_TAKARAYA" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_TAKARAYA_room_00" Game="MM">
|
<File Name="Z2_TAKARAYA_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_TAKARAYA_room_00"/>
|
<Room Name="Z2_TAKARAYA_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_TENMON_DAI" Game="MM">
|
<File Name="Z2_TENMON_DAI" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_TENMON_DAI"/>
|
<Scene Name="Z2_TENMON_DAI" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_TENMON_DAI_room_00" Game="MM">
|
<File Name="Z2_TENMON_DAI_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_TENMON_DAI_room_00"/>
|
<Room Name="Z2_TENMON_DAI_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_TENMON_DAI_room_01" Game="MM">
|
<File Name="Z2_TENMON_DAI_room_01" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_TENMON_DAI_room_01"/>
|
<Room Name="Z2_TENMON_DAI_room_01" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_TORIDE" Game="MM">
|
<File Name="Z2_TORIDE" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_TORIDE"/>
|
<Scene Name="Z2_TORIDE" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_TORIDE_room_00" Game="MM">
|
<File Name="Z2_TORIDE_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_TORIDE_room_00"/>
|
<Room Name="Z2_TORIDE_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_TOUGITES" Game="MM">
|
<File Name="Z2_TOUGITES" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_TOUGITES"/>
|
<Scene Name="Z2_TOUGITES" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_TOUGITES_room_00" Game="MM">
|
<File Name="Z2_TOUGITES_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_TOUGITES_room_00"/>
|
<Room Name="Z2_TOUGITES_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_TOWN" Game="MM">
|
<File Name="Z2_TOWN" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_TOWN"/>
|
<Scene Name="Z2_TOWN" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_TOWN_room_00" Game="MM">
|
<File Name="Z2_TOWN_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_TOWN_room_00"/>
|
<Room Name="Z2_TOWN_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="Z2_WITCH_SHOP" Game="MM">
|
<File Name="Z2_WITCH_SHOP" Segment="2" Game="MM">
|
||||||
<Scene Name="Z2_WITCH_SHOP"/>
|
<Scene Name="Z2_WITCH_SHOP" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
<File Name="Z2_WITCH_SHOP_room_00" Game="MM">
|
<File Name="Z2_WITCH_SHOP_room_00" Segment="3" Game="MM">
|
||||||
<Room Name="Z2_WITCH_SHOP_room_00"/>
|
<Room Name="Z2_WITCH_SHOP_room_00" Offset="0x0"/>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user