Document object_boss01 (Odolwa) (#1132)

* Document limbs

* Finish object

* Forgot this translation

* Respond to all reviews
This commit is contained in:
Tom Overton 2022-10-21 17:36:32 -07:00 committed by GitHub
parent f8c167384e
commit f4904ab793
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 236 additions and 193 deletions

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@ -1,189 +1,232 @@
<Root>
<!-- Assets for the Odolwa boss fight (Odolwa itself, its bugs and moths, its title card, etc.) -->
<File Name="object_boss01" Segment="6">
<Animation Name="object_boss01_Anim_000C44" Offset="0xC44" />
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<!-- <Blob Name="object_boss01_Blob_00C7F8" Size="0x1400" Offset="0xC7F8" /> -->
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<Texture Name="object_boss01_Tex_00DCE8" OutName="tex_00DCE8" Format="rgba16" Width="16" Height="32" Offset="0xDCE8" />
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<Texture Name="object_boss01_TLUT_00E558" OutName="tlut_00E558" Format="rgba16" Width="4" Height="4" Offset="0xE558" />
<Texture Name="object_boss01_Tex_00E578" OutName="tex_00E578" Format="ci4" Width="64" Height="64" Offset="0xE578" />
<Limb Name="object_boss01_Standardlimb_00ED78" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_01" Offset="0xED78" />
<Limb Name="object_boss01_Standardlimb_00ED84" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_02" Offset="0xED84" />
<Limb Name="object_boss01_Standardlimb_00ED90" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_03" Offset="0xED90" />
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<Limb Name="object_boss01_Standardlimb_00EDD8" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_09" Offset="0xEDD8" />
<Limb Name="object_boss01_Standardlimb_00EDE4" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_0A" Offset="0xEDE4" />
<Limb Name="object_boss01_Standardlimb_00EDF0" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_0B" Offset="0xEDF0" />
<Limb Name="object_boss01_Standardlimb_00EDFC" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_0C" Offset="0xEDFC" />
<Limb Name="object_boss01_Standardlimb_00EE08" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_0D" Offset="0xEE08" />
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<Limb Name="object_boss01_Standardlimb_00EE20" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_0F" Offset="0xEE20" />
<Limb Name="object_boss01_Standardlimb_00EE2C" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_10" Offset="0xEE2C" />
<Limb Name="object_boss01_Standardlimb_00EE38" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_11" Offset="0xEE38" />
<Limb Name="object_boss01_Standardlimb_00EE44" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_12" Offset="0xEE44" />
<Limb Name="object_boss01_Standardlimb_00EE50" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_13" Offset="0xEE50" />
<Limb Name="object_boss01_Standardlimb_00EE5C" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_14" Offset="0xEE5C" />
<Limb Name="object_boss01_Standardlimb_00EE68" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_15" Offset="0xEE68" />
<Limb Name="object_boss01_Standardlimb_00EE74" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_16" Offset="0xEE74" />
<Limb Name="object_boss01_Standardlimb_00EE80" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_17" Offset="0xEE80" />
<Limb Name="object_boss01_Standardlimb_00EE8C" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_18" Offset="0xEE8C" />
<Limb Name="object_boss01_Standardlimb_00EE98" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_19" Offset="0xEE98" />
<Limb Name="object_boss01_Standardlimb_00EEA4" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_1A" Offset="0xEEA4" />
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<Limb Name="object_boss01_Standardlimb_00EEBC" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_1C" Offset="0xEEBC" />
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<Limb Name="object_boss01_Standardlimb_00EED4" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_1E" Offset="0xEED4" />
<Limb Name="object_boss01_Standardlimb_00EEE0" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_1F" Offset="0xEEE0" />
<Limb Name="object_boss01_Standardlimb_00EEEC" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_20" Offset="0xEEEC" />
<Limb Name="object_boss01_Standardlimb_00EEF8" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_21" Offset="0xEEF8" />
<Limb Name="object_boss01_Standardlimb_00EF04" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_22" Offset="0xEF04" />
<Limb Name="object_boss01_Standardlimb_00EF10" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_23" Offset="0xEF10" />
<Limb Name="object_boss01_Standardlimb_00EF1C" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_24" Offset="0xEF1C" />
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<Limb Name="object_boss01_Standardlimb_00EF4C" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_28" Offset="0xEF4C" />
<Limb Name="object_boss01_Standardlimb_00EF58" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_29" Offset="0xEF58" />
<Limb Name="object_boss01_Standardlimb_00EF64" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_2A" Offset="0xEF64" />
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<Limb Name="object_boss01_Standardlimb_00EF94" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_2E" Offset="0xEF94" />
<Limb Name="object_boss01_Standardlimb_00EFA0" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_2F" Offset="0xEFA0" />
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<Limb Name="object_boss01_Standardlimb_00EFC4" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_32" Offset="0xEFC4" />
<Limb Name="object_boss01_Standardlimb_00EFD0" Type="Standard" EnumName="OBJECT_BOSS01_1_LIMB_33" Offset="0xEFD0" />
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<Animation Name="object_boss01_Anim_01D8C8" Offset="0x1D8C8" />
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<Animation Name="object_boss01_Anim_01EEA8" Offset="0x1EEA8" />
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<Animation Name="object_boss01_Anim_01FC10" Offset="0x1FC10" />
<Animation Name="object_boss01_Anim_0204AC" Offset="0x204AC" />
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<Texture Name="object_boss01_Tex_021720" OutName="tex_021720" Format="ci4" Width="16" Height="32" Offset="0x21720" />
<Texture Name="object_boss01_Tex_021820" OutName="tex_021820" Format="rgba16" Width="32" Height="32" Offset="0x21820" />
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<Limb Name="object_boss01_Standardlimb_022190" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_01" Offset="0x22190" />
<Limb Name="object_boss01_Standardlimb_02219C" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_02" Offset="0x2219C" />
<Limb Name="object_boss01_Standardlimb_0221A8" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_03" Offset="0x221A8" />
<Limb Name="object_boss01_Standardlimb_0221B4" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_04" Offset="0x221B4" />
<Limb Name="object_boss01_Standardlimb_0221C0" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_05" Offset="0x221C0" />
<Limb Name="object_boss01_Standardlimb_0221CC" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_06" Offset="0x221CC" />
<Limb Name="object_boss01_Standardlimb_0221D8" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_07" Offset="0x221D8" />
<Limb Name="object_boss01_Standardlimb_0221E4" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_08" Offset="0x221E4" />
<Limb Name="object_boss01_Standardlimb_0221F0" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_09" Offset="0x221F0" />
<Limb Name="object_boss01_Standardlimb_0221FC" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_0A" Offset="0x221FC" />
<Limb Name="object_boss01_Standardlimb_022208" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_0B" Offset="0x22208" />
<Limb Name="object_boss01_Standardlimb_022214" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_0C" Offset="0x22214" />
<Limb Name="object_boss01_Standardlimb_022220" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_0D" Offset="0x22220" />
<Limb Name="object_boss01_Standardlimb_02222C" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_0E" Offset="0x2222C" />
<Limb Name="object_boss01_Standardlimb_022238" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_0F" Offset="0x22238" />
<Limb Name="object_boss01_Standardlimb_022244" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_10" Offset="0x22244" />
<Limb Name="object_boss01_Standardlimb_022250" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_11" Offset="0x22250" />
<Limb Name="object_boss01_Standardlimb_02225C" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_12" Offset="0x2225C" />
<Limb Name="object_boss01_Standardlimb_022268" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_13" Offset="0x22268" />
<Limb Name="object_boss01_Standardlimb_022274" Type="Standard" EnumName="OBJECT_BOSS01_2_LIMB_14" Offset="0x22274" />
<Skeleton Name="object_boss01_Skel_0222D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOSS01_2_LIMB_NONE" LimbMax="OBJECT_BOSS01_2_LIMB_MAX" EnumName="ObjectBoss012Limb" Offset="0x222D0" />
<Animation Name="object_boss01_Anim_022550" Offset="0x22550" />
<!-- Odolwa Animations -->
<Animation Name="gOdolwaVerticalSlashAnim" Offset="0xC44" /> <!-- Original name is "jmp_at01" -->
<Animation Name="gOdolwaHorizontalSlashAnim" Offset="0x1884" /> <!-- Original name is "jmp_at02" -->
<Animation Name="gOdolwaAtAttentionAnim" Offset="0x1A14" /> <!-- Unused. Original name is "jmp_base" -->
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<DList Name="gOdolwaPelvisDL" Offset="0x5E80" />
<DList Name="gOdolwaHeadDL" Offset="0x5F98" />
<DList Name="gOdolwaCenterPlumeTipDL" Offset="0x61E8" />
<DList Name="gOdolwaCenterPlumeMiddleDL" Offset="0x62A8" />
<DList Name="gOdolwaCenterPlumeBaseDL" Offset="0x6368" />
<DList Name="gOdolwaLeftPlumeTipDL" Offset="0x6408" />
<DList Name="gOdolwaLeftPlumeMiddleDL" Offset="0x64C8" />
<DList Name="gOdolwaLeftPlumeBaseDL" Offset="0x6588" />
<DList Name="gOdolwaRightPlumeTipDL" Offset="0x6628" />
<DList Name="gOdolwaRightPlumeMiddleDL" Offset="0x66E8" />
<DList Name="gOdolwaRightPlumeBaseDL" Offset="0x67A8" />
<DList Name="gOdolwaLeftEarringDL" Offset="0x6848" />
<DList Name="gOdolwaRightEarringDL" Offset="0x68F8" />
<DList Name="gOdolwaSwordDL" Offset="0x69A8" />
<DList Name="gOdolwaRightHandDL" Offset="0x6B20" />
<DList Name="gOdolwaRightForearmDL" Offset="0x6CF8" />
<DList Name="gOdolwaRightBangleDL" Offset="0x6E50" />
<DList Name="gOdolwaRightUpperArmDL" Offset="0x6F40" />
<DList Name="gOdolwaShieldDL" Offset="0x70D0" />
<DList Name="gOdolwaLeftHandDL" Offset="0x71C0" />
<DList Name="gOdolwaLeftForearmDL" Offset="0x7398" />
<DList Name="gOdolwaLeftBangleDL" Offset="0x74F0" />
<DList Name="gOdolwaLeftUpperArmDL" Offset="0x75E0" />
<DList Name="gOdolwaTorsoDL" Offset="0x7770" />
<DList Name="gOdolwaLeftFootDL" Offset="0x7BD8" />
<DList Name="gOdolwaLeftShinDL" Offset="0x7E40" />
<DList Name="gOdolwaLeftThighDL" Offset="0x7FB0" />
<DList Name="gOdolwaRightFootDL" Offset="0x8128" />
<DList Name="gOdolwaRightShinDL" Offset="0x8390" />
<DList Name="gOdolwaRightThighDL" Offset="0x8500" />
<!-- Odolwa Textures -->
<Texture Name="gOdolwaPantsAndSwordHiltTLUT" OutName="odolwa_pants_and_sword_hilt_tlut" Format="rgba16" Width="4" Height="4" Offset="0x8678" />
<Texture Name="gOdolwaFaceAndShoeTLUT" OutName="odolwa_face_and_shoe_tlut" Format="rgba16" Width="4" Height="4" Offset="0x8698" />
<Texture Name="gOdolwaSkinTLUT" OutName="odolwa_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x86B8" />
<Texture Name="gOdolwaEarBangleAndShieldTLUT" OutName="odolwa_ear_bangle_and_shield_tlut" Format="rgba16" Width="4" Height="4" Offset="0x86D8" />
<Texture Name="gOdolwaClothTLUT" OutName="odolwa_cloth_tlut" Format="rgba16" Width="4" Height="4" Offset="0x86F8" />
<Texture Name="gOdolwaTorsoTLUT" OutName="odolwa_torso_tlut" Format="rgba16" Width="4" Height="4" Offset="0x8718" />
<Texture Name="gOdolwaPantsAndSwordHiltTex" OutName="odolwa_pants_and_sword_hilt" Format="ci4" Width="64" Height="64" Offset="0x8738" />
<Texture Name="gOdolwaFaceAndShoeTex" OutName="odolwa_face_and_shoe" Format="ci4" Width="64" Height="64" Offset="0x8F38" />
<Texture Name="gOdolwaSkinTex" OutName="odolwa_skin" Format="ci4" Width="64" Height="64" Offset="0x9738" />
<Texture Name="gOdolwaEarBangleAndShieldTex" OutName="odolwa_ear_bangle_and_shield" Format="ci4" Width="64" Height="64" Offset="0x9F38" />
<Texture Name="gOdolwaEarringTex" OutName="odolwa_earring" Format="rgba16" Width="16" Height="16" Offset="0xA738" />
<Texture Name="gOdolwaPlumeTex" OutName="odolwa_plume" Format="rgba16" Width="16" Height="16" Offset="0xA938" />
<Texture Name="gOdolwaClothTex" OutName="odolwa_cloth" Format="ci4" Width="64" Height="64" Offset="0xAB38" />
<Texture Name="gOdolwaTorsoTex" OutName="odolwa_torso" Format="ci4" Width="64" Height="64" Offset="0xB338" />
<Texture Name="gOdolwaSwordBladeTex" OutName="odolwa_sword_blade" Format="rgba16" Width="16" Height="16" Offset="0xBB38" />
<!-- Assets for the trail that follows Odolwa's sword when he slashes -->
<Texture Name="gOdolwaSwordTrailTex" OutName="odolwa_sword_trail" Format="i8" Width="32" Height="32" Offset="0xBD38" />
<Texture Name="gOdolwaSwordTrailMaskTex" OutName="odolwa_sword_trail_mask" Format="i4" Width="32" Height="32" Offset="0xC138" />
<Array Name="gOdolwaSwordTrailVtx" Count="22" Offset="0xC338">
<Vtx/>
</Array>
<DList Name="gOdolwaSwordTrailDL" Offset="0xC498" />
<!-- Assets for Odolwa's glowing eyes -->
<DList Name="gOdolwaEyeDL" Offset="0xC5E0" />
<Texture Name="gOdolwaEyeTex" OutName="odolwa_eye" Format="i8" Width="16" Height="16" Offset="0xC668" />
<!-- DisplayLists for Odolwa's dynamic shadow -->
<DList Name="gOdolwaShadowMaterialDL" Offset="0xC7A8" />
<DList Name="gOdolwaShadowModelDL" Offset="0xC7C8" />
<!-- Odolwa Title Card -->
<Texture Name="gOdolwaTitleCardTex" OutName="odolwa_title_card" Format="ia8" Width="128" Height="40" Offset="0xC7F8" />
<!-- Assets for the moths Odolwa can summon -->
<DList Name="gOdolwaMothMaterialDL" Offset="0xDC58" />
<DList Name="gOdolwaMothModelDL" Offset="0xDCD0" />
<Texture Name="gOdolwaMothTex" OutName="odolwa_moth" Format="rgba16" Width="16" Height="32" Offset="0xDCE8" />
<!-- Assets for the blocks that fall from the ceiling during the Odolwa fight -->
<DList Name="gOdolwaFallingBlockDL" Offset="0xE3E8" /> <!-- Original name is "iwa01_model" ("rock; boulder") -->
<Texture Name="gOdolwaFallingBlockTLUT" OutName="odolwa_falling_block_tlut" Format="rgba16" Width="4" Height="4" Offset="0xE558" />
<Texture Name="gOdolwaFallingBlockTex" OutName="odolwa_falling_block" Format="ci4" Width="64" Height="64" Offset="0xE578" />
<!-- Odolwa Limbs -->
<Limb Name="gOdolwaRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_ROOT" Offset="0xED78" />
<Limb Name="gOdolwaPelvisLimb" Type="Standard" EnumName="ODOLWA_LIMB_PELVIS" Offset="0xED84" />
<Limb Name="gOdolwaRightLegRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_LEG_ROOT" Offset="0xED90" />
<Limb Name="gOdolwaRightThighLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_THIGH" Offset="0xED9C" />
<Limb Name="gOdolwaRightLowerLegRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_LOWER_LEG_ROOT" Offset="0xEDA8" />
<Limb Name="gOdolwaRightShinLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_SHIN" Offset="0xEDB4" />
<Limb Name="gOdolwaRightFootLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_FOOT" Offset="0xEDC0" />
<Limb Name="gOdolwaLeftLegRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_LEG_ROOT" Offset="0xEDCC" />
<Limb Name="gOdolwaLeftThighLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_THIGH" Offset="0xEDD8" />
<Limb Name="gOdolwaLeftLowerLegRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_LOWER_LEG_ROOT" Offset="0xEDE4" />
<Limb Name="gOdolwaLeftShinLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_SHIN" Offset="0xEDF0" />
<Limb Name="gOdolwaLeftFootLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_FOOT" Offset="0xEDFC" />
<Limb Name="gOdolwaUpperBodyRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_UPPER_BODY_ROOT" Offset="0xEE08" />
<Limb Name="gOdolwaUpperBodyWrapperLimb" Type="Standard" EnumName="ODOLWA_LIMB_UPPER_BODY_WRAPPER" Offset="0xEE14" />
<Limb Name="gOdolwaTorsoLimb" Type="Standard" EnumName="ODOLWA_LIMB_TORSO" Offset="0xEE20" />
<Limb Name="gOdolwaLeftArmRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_ARM_ROOT" Offset="0xEE2C" />
<Limb Name="gOdolwaLeftUpperArmLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_UPPER_ARM" Offset="0xEE38" />
<Limb Name="gOdolwaLeftLowerArmRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_LOWER_ARM_ROOT" Offset="0xEE44" />
<Limb Name="gOdolwaLeftForearmLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_FOREARM" Offset="0xEE50" />
<Limb Name="gOdolwaLeftBangleLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_BANGLE" Offset="0xEE5C" />
<Limb Name="gOdolwaLeftHandRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_HAND_ROOT" Offset="0xEE68" />
<Limb Name="gOdolwaLeftHandLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_HAND" Offset="0xEE74" />
<Limb Name="gOdolwaShieldLimb" Type="Standard" EnumName="ODOLWA_LIMB_SHIELD" Offset="0xEE80" />
<Limb Name="gOdolwaRightArmRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_ARM_ROOT" Offset="0xEE8C" />
<Limb Name="gOdolwaRightUpperArmLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_UPPER_ARM" Offset="0xEE98" />
<Limb Name="gOdolwaRightLowerArmRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_LOWER_ARM_ROOT" Offset="0xEEA4" />
<Limb Name="gOdolwaRightForearmLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_FOREARM" Offset="0xEEB0" />
<Limb Name="gOdolwaRightBangleLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_BANGLE" Offset="0xEEBC" />
<Limb Name="gOdolwaRightHandRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_HAND_ROOT" Offset="0xEEC8" />
<Limb Name="gOdolwaRightHandLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_HAND" Offset="0xEED4" />
<Limb Name="gOdolwaSwordLimb" Type="Standard" EnumName="ODOLWA_LIMB_SWORD" Offset="0xEEE0" />
<Limb Name="gOdolwaHeadLimb" Type="Standard" EnumName="ODOLWA_LIMB_HEAD" Offset="0xEEEC" />
<Limb Name="gOdolwaRightEarringRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_EARRING_ROOT" Offset="0xEEF8" />
<Limb Name="gOdolwaRightEarringLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_EARRING" Offset="0xEF04" />
<Limb Name="gOdolwaLeftEarringRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_EARRING_ROOT" Offset="0xEF10" />
<Limb Name="gOdolwaLeftEarringLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_EARRING" Offset="0xEF1C" />
<Limb Name="gOdolwaRightPlumeRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_PLUME_ROOT" Offset="0xEF28" />
<Limb Name="gOdolwaRightPlumeBaseLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_PLUME_BASE" Offset="0xEF34" />
<Limb Name="gOdolwaRightLowerPlumeRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_LOWER_PLUME_ROOT" Offset="0xEF40" />
<Limb Name="gOdolwaRightPlumeMiddleLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_PLUME_MIDDLE" Offset="0xEF4C" />
<Limb Name="gOdolwaRightPlumeTipLimb" Type="Standard" EnumName="ODOLWA_LIMB_RIGHT_PLUME_TIP" Offset="0xEF58" />
<Limb Name="gOdolwaLeftPlumeRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_PLUME_ROOT" Offset="0xEF64" />
<Limb Name="gOdolwaLeftPlumeBaseLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_PLUME_BASE" Offset="0xEF70" />
<Limb Name="gOdolwaLeftLowerPlumeRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_LOWER_PLUME_ROOT" Offset="0xEF7C" />
<Limb Name="gOdolwaLeftPlumeMiddleLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_PLUME_MIDDLE" Offset="0xEF88" />
<Limb Name="gOdolwaLeftPlumeTipLimb" Type="Standard" EnumName="ODOLWA_LIMB_LEFT_PLUME_TIP" Offset="0xEF94" />
<Limb Name="gOdolwaCenterPlumeRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_CENTER_PLUME_ROOT" Offset="0xEFA0" />
<Limb Name="gOdolwaCenterPlumeBaseLimb" Type="Standard" EnumName="ODOLWA_LIMB_CENTER_PLUME_BASE" Offset="0xEFAC" />
<Limb Name="gOdolwaCenterLowerPlumeRootLimb" Type="Standard" EnumName="ODOLWA_LIMB_CENTER_LOWER_PLUME_ROOT" Offset="0xEFB8" />
<Limb Name="gOdolwaCenterPlumeMiddleLimb" Type="Standard" EnumName="ODOLWA_LIMB_CENTER_PLUME_MIDDLE" Offset="0xEFC4" />
<Limb Name="gOdolwaCenterPlumeTipLimb" Type="Standard" EnumName="ODOLWA_LIMB_CENTER_PLUME_TIP" Offset="0xEFD0" />
<!-- Odolwa Skeleton -->
<Skeleton Name="gOdolwaSkel" Type="Flex" LimbType="Standard" LimbNone="ODOLWA_LIMB_NONE" LimbMax="ODOLWA_LIMB_MAX" EnumName="OdolwaLimb" Offset="0xF0A8" />
<!-- Odolwa Animations -->
<Animation Name="gOdolwaClimbAnim" Offset="0xF918" /> <!-- Unused and glitchy. Original name might be "jmp_crym" -->
<Animation Name="gOdolwaDamageStartAnim" Offset="0xFDEC" /> <!-- Original name is "jmp_dam02" -->
<Animation Name="gOdolwaShieldGuardAnim" Offset="0xFF94" /> <!-- Original name is "jmp_def" -->
<Animation Name="gOdolwaSwordGuardAnim" Offset="0x10150" /> <!-- Original name is "jmp_def02" -->
<Animation Name="gOdolwaDamageLoopAnim" Offset="0x10980" /> <!-- Original name is "jmp_dm01" -->
<Animation Name="gOdolwaDeathAnim" Offset="0x124CC" /> <!-- Original name is "jmp_down" -->
<Animation Name="gOdolwaMothSummonDanceAnim" Offset="0x12B70" /> <!-- Named "dance_bug" in MM3D, but it was probably renamed by Grezzo, since it doesn't fit with other names. -->
<Animation Name="gOdolwaCrouchAnim" Offset="0x12D10" /> <!-- Original name is "jmp_jmp01" -->
<Animation Name="gOdolwaJumpAnim" Offset="0x12EBC" /> <!-- Original name is "jmp_jmp02" -->
<Animation Name="gOdolwaFallingSlashAnim" Offset="0x13480" /> <!-- Original name is "jmp_jmp03" -->
<Animation Name="gOdolwaKickAnim" Offset="0x1407C" /> <!-- Original name is "jmp_kick" -->
<Animation Name="gOdolwaStunAnim" Offset="0x14F14" /> <!-- Original name is "jmp_piyo" ("weakly moving") -->
<Animation Name="gOdolwaShieldBashAnim" Offset="0x15A30" /> <!-- Original name is "jmp_punch" -->
<Animation Name="gOdolwaRunAnim" Offset="0x16168" /> <!-- Original name is "jmp_run" -->
<Animation Name="gOdolwaSpinAttackAnim" Offset="0x164CC" /> <!-- Original name is "jmp_spin" -->
<Animation Name="gOdolwaReadyAnim" Offset="0x18438" /> <!-- Original name is "jmp_stop" -->
<Animation Name="gOdolwaIntroSlashAnim" Offset="0x19C10" /> <!-- Original name is "jmp_stop02" -->
<Animation Name="gOdolwaSpinSwordAnim" Offset="0x1AAF4" /> <!-- MM3D name is "dance_roll", but it was probably renamed. Might have originally been "jmp_stop03" from surrounding context. -->
<Animation Name="gOdolwaVerticalHopAnim" Offset="0x1AF18" /> <!-- MM3D name is "dance_jump", but it was probably renamed. Might have originally been "jmp_stop04" from surrounding context. -->
<Animation Name="gOdolwaHipShakeDanceAnim" Offset="0x1BA94" /> <!-- MM3D name is "dance_moth", but it was probably renamed. Might have originally been "jmp_stop05" from surrounding context. -->
<Animation Name="gOdolwaUpAndDownDanceAnim" Offset="0x1C700" /> <!-- MM3D name is "dance_fire", but it was probably renamed. Might have originally been "jmp_stop06" from surrounding context. -->
<Animation Name="gOdolwaArmSwingDanceAnim" Offset="0x1CE88" /> <!-- Original name is "jmp_stop07" -->
<Animation Name="gOdolwaThurstAttackAnim" Offset="0x1D8C8" /> <!-- Original name is "jmp_stop08" -->
<Animation Name="gOdolwaDoubleSlashAnim" Offset="0x1E68C" /> <!-- Original name is "jmp_stop09" -->
<Animation Name="gOdolwaSideToSideHopAnim" Offset="0x1EEA8" /> <!-- Original name is "jmp_stop10" -->
<Animation Name="gOdolwaSideToSideDanceAnim" Offset="0x1F6A4" /> <!-- Not present in MM3D, but might have been originally named "jmp_stop11" from surrounding context. -->
<Animation Name="gOdolwaSpinDanceAnim" Offset="0x1FC10" /> <!-- Original name is "jmp_stop12" -->
<Animation Name="gOdolwaJumpDanceAnim" Offset="0x204AC" /> <!-- Not present in MM3D, but might have been originally named "jmp_stop13" from surrounding context. -->
<!-- Unused vertices of unknown purpose. They seem similar to the vertices used for the bug's body. -->
<Array Name="gOdolwaUnusedVtx" Count="16" Offset="0x206F0">
<Vtx/>
</Array>
<!-- Odolwa Bug Limb DisplayLists -->
<DList Name="gOdolwaBugLightBodyDL" Offset="0x21230" />
<DList Name="gOdolwaBugDarkBodyDL" Offset="0x213A8" />
<DList Name="gOdolwaBugFrontLeftUpperLegDL" Offset="0x21518" />
<DList Name="gOdolwaBugFrontLeftLowerLegDL" Offset="0x21538" />
<DList Name="gOdolwaBugBackRightUpperLegDL" Offset="0x21570" />
<DList Name="gOdolwaBugBackRightLowerLegDL" Offset="0x21590" />
<DList Name="gOdolwaBugBackLeftUpperLegDL" Offset="0x215C0" />
<DList Name="gOdolwaBugBackLeftLowerLegDL" Offset="0x215E0" />
<DList Name="gOdolwaBugMiddleRightUpperLegDL" Offset="0x21608" />
<DList Name="gOdolwaBugMiddleRightLowerLegDL" Offset="0x21628" />
<DList Name="gOdolwaBugMiddleLeftUpperLegDL" Offset="0x21658" />
<DList Name="gOdolwaBugMiddleLeftLowerLegDL" Offset="0x21678" />
<DList Name="gOdolwaBugFrontRightUpperLegDL" Offset="0x216A8" />
<DList Name="gOdolwaBugFrontRightLowerLegDL" Offset="0x216C8" />
<!-- Odolwa Bug Textures -->
<Texture Name="gOdolwaBugUndersideTLUT" OutName="odolwa_bug_underside_tlut" Format="rgba16" Width="4" Height="4" Offset="0x21700" />
<Texture Name="gOdolwaBugUndersideTex" OutName="odolwa_bug_underside" Format="ci4" Width="16" Height="32" Offset="0x21720" />
<Texture Name="gOdolwaBugBodyTex" OutName="odolwa_bug_body" Format="rgba16" Width="32" Height="32" Offset="0x21820" />
<Texture Name="gOdolwaBugLegTex" OutName="odolwa_bug_leg" Format="rgba16" Width="8" Height="8" Offset="0x22020" />
<!-- Material DisplayLists for the bug's legs. The bright one is only used for the cutscene where the bugs first fall down. -->
<DList Name="gOdolwaBugDullLegMaterialDL" Offset="0x220A0" />
<DList Name="gOdolwaBugBrightLegMaterialDL" Offset="0x22118" />
<!-- Odolwa Bug Limbs -->
<Limb Name="gOdolwaBugRootLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_ROOT" Offset="0x22190" />
<Limb Name="gOdolwaBugBodyLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_BODY" Offset="0x2219C" />
<Limb Name="gOdolwaBugFrontRightLegRootLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_FRONT_RIGHT_LEG_ROOT" Offset="0x221A8" />
<Limb Name="gOdolwaBugFrontRightUpperLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_FRONT_RIGHT_UPPER_LEG" Offset="0x221B4" />
<Limb Name="gOdolwaBugFrontRightLowerLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_FRONT_RIGHT_LOWER_LEG" Offset="0x221C0" />
<Limb Name="gOdolwaBugMiddleLeftLegRootLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_MIDDLE_LEFT_LEG_ROOT" Offset="0x221CC" />
<Limb Name="gOdolwaBugMiddleLeftUpperLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_MIDDLE_LEFT_UPPER_LEG" Offset="0x221D8" />
<Limb Name="gOdolwaBugMiddleLeftLowerLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_MIDDLE_LEFT_LOWER_LEG" Offset="0x221E4" />
<Limb Name="gOdolwaBugMiddleRightLegRootLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LEG_ROOT" Offset="0x221F0" />
<Limb Name="gOdolwaBugMiddleRightUpperLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_MIDDLE_RIGHT_UPPER_LEG" Offset="0x221FC" />
<Limb Name="gOdolwaBugMiddleRightLowerLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LOWER_LEG" Offset="0x22208" />
<Limb Name="gOdolwaBugBackLeftLegRootLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_BACK_LEFT_LEG_ROOT" Offset="0x22214" />
<Limb Name="gOdolwaBugBackLeftUpperLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_BACK_LEFT_UPPER_LEG" Offset="0x22220" />
<Limb Name="gOdolwaBugBackLeftLowerLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_BACK_LEFT_LOWER_LEG" Offset="0x2222C" />
<Limb Name="gOdolwaBugBackRightLegRootLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_BACK_RIGHT_LEG_ROOT" Offset="0x22238" />
<Limb Name="gOdolwaBugBackRightUpperLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_BACK_RIGHT_UPPER_LEG" Offset="0x22244" />
<Limb Name="gOdolwaBugBackRightLowerLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_BACK_RIGHT_LOWER_LEG" Offset="0x22250" />
<Limb Name="gOdolwaBugFrontLeftLegRootLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_FRONT_LEFT_LEG_ROOT" Offset="0x2225C" />
<Limb Name="gOdolwaBugFrontLeftUpperLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_FRONT_LEFT_UPPER_LEG" Offset="0x22268" />
<Limb Name="gOdolwaBugFrontLeftLowerLegLimb" Type="Standard" EnumName="ODOLWA_BUG_LIMB_FRONT_LEFT_LOWER_LEG" Offset="0x22274" />
<!-- Odolwa Bug Skeleton -->
<Skeleton Name="gOdolwaBugSkel" Type="Flex" LimbType="Standard" LimbNone="ODOLWA_BUG_LIMB_NONE" LimbMax="ODOLWA_BUG_LIMB_MAX" EnumName="OdolwaBugLimb" Offset="0x222D0" />
<!-- Odolwa Bug Animation -->
<Animation Name="gOdolwaBugCrawlAnim" Offset="0x22550" /> <!-- Original name is "mbug_wait" -->
</File>
</Root>

View File

@ -18,7 +18,7 @@
<Texture Name="gRemainsTwinmoldSnoutTLUT" OutName="remains_twinmold_snout_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
<!-- Boss Remains Textures -->
<Texture Name="gRemainsOdolwaHairTex" OutName="remains_odolwa_hair" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
<Texture Name="gRemainsOdolwaPlumeTex" OutName="remains_odolwa_plume" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
<Texture Name="gRemainsOdolwaFaceTex" OutName="remains_odolwa_face" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
<Texture Name="gRemainsOdolwaEarTex" OutName="remains_odolwa_ear" Format="ci4" Width="64" Height="64" Offset="0x6310" />
<Texture Name="gRemainsGyorgTwinmoldEyeTex" OutName="remains_gyorg_twinmold_eye" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />

View File

@ -3,7 +3,7 @@
<File Name="object_ob" Segment="6">
<!-- Moonchild Mask DisplayLists -->
<DList Name="gMoonChildOdalwasMaskDL" Offset="0x690" />
<DList Name="gMoonChildOdolwasMaskDL" Offset="0x690" />
<DList Name="gMoonChildGyorgsMaskDL" Offset="0x1D80" />
<DList Name="gMoonChildGohtsMaskDL" Offset="0x3AD0" />
<DList Name="gMoonChildTwinmoldsMaskDL" Offset="0x5020" />
@ -18,16 +18,16 @@
<Texture Name="gMoonChildMajorasMaskSpike4Tex" OutName="moonchild_majoras_mask_spike_4" Format="rgba16" Width="16" Height="16" Offset="0x7DE0" />
<Texture Name="gMoonChildMajorasMaskBackTex" OutName="moonchild_majoras_mask_back" Format="rgba16" Width="32" Height="32" Offset="0x7FE0" />
<Texture Name="gMoonChildMajorasMaskEyesTex" OutName="moonchild_majoras_mask_eyes" Format="rgba16" Width="32" Height="32" Offset="0x87E0" />
<Texture Name="gMoonChildOdalwasMaskFaceTLUT" OutName="moonchild_odalwas_mask_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x8FE0" />
<Texture Name="gMoonChildOdalwasMaskEarTLUT" OutName="moonchild_odalwas_mask_ear_tlut" Format="rgba16" Width="4" Height="4" Offset="0x9000" />
<Texture Name="gMoonChildOdolwasMaskFaceTLUT" OutName="moonchild_odolwas_mask_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x8FE0" />
<Texture Name="gMoonChildOdolwasMaskEarTLUT" OutName="moonchild_odolwas_mask_ear_tlut" Format="rgba16" Width="4" Height="4" Offset="0x9000" />
<Texture Name="gMoonChildGyorgsMaskSkinTLUT" OutName="moonchild_gyorgs_mask_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x9020" />
<Texture Name="gMoonChildGyorgsMaskMouthTLUT" OutName="moonchild_gyorgs_mask_mouth_tlut" Format="rgba16" Width="4" Height="4" Offset="0x9040" />
<Texture Name="gMoonChildGyorgsMaskToothHornTLUT" OutName="moonchild_gyorgs_mask_tooth_horn_tlut" Format="rgba16" Width="4" Height="4" Offset="0x9060" />
<Texture Name="gMoonChildTwinmoldsMaskSkinTLUT" OutName="moonchild_twinmolds_mask_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x9080" />
<Texture Name="gMoonChildTwinmoldsMaskSnoutTLUT" OutName="moonchild_twinmolds_snout_tlut" Format="rgba16" Width="4" Height="4" Offset="0x90A0" />
<Texture Name="gMoonChildOdalwasMaskHairTex" OutName="moonchild_odalwas_mask_hair" Format="rgba16" Width="16" Height="16" Offset="0x90C0" />
<Texture Name="gMoonChildOdalwasMaskFaceTex" OutName="moonchild_odalwas_mask_face" Format="ci4" Width="64" Height="64" Offset="0x92C0" />
<Texture Name="gMoonChildOdalwasMaskEarTex" OutName="moonchild_odalwas_mask_ear" Format="ci4" Width="64" Height="64" Offset="0x9AC0" />
<Texture Name="gMoonChildOdolwasMaskPlumeTex" OutName="moonchild_odolwas_mask_plume" Format="rgba16" Width="16" Height="16" Offset="0x90C0" />
<Texture Name="gMoonChildOdolwasMaskFaceTex" OutName="moonchild_odolwas_mask_face" Format="ci4" Width="64" Height="64" Offset="0x92C0" />
<Texture Name="gMoonChildOdolwasMaskEarTex" OutName="moonchild_odolwas_mask_ear" Format="ci4" Width="64" Height="64" Offset="0x9AC0" />
<Texture Name="gMoonChildGyorgsTwinmoldsMaskEyeTex" OutName="moonchild_gyorgs_twinmolds_mask_eye" Format="rgba16" Width="32" Height="32" Offset="0xA2C0" />
<Texture Name="gMoonChildGyorgsMaskSkinTex" OutName="moonchild_gyorgs_mask_skin" Format="ci4" Width="64" Height="64" Offset="0xAAC0" />
<Texture Name="gMoonChildGyorgsMaskMouthTex" OutName="moonchild_gyorgs_mask_mouth" Format="ci4" Width="64" Height="64" Offset="0xB2C0" />

View File

@ -60,7 +60,7 @@ static ColliderCylinderInit sCylinderInit = {
};
static Gfx* D_8096ABCC[] = {
gMoonChildMajorasMaskDL, gMoonChildOdalwasMaskDL, gMoonChildGohtsMaskDL,
gMoonChildMajorasMaskDL, gMoonChildOdolwasMaskDL, gMoonChildGohtsMaskDL,
gMoonChildGyorgsMaskDL, gMoonChildTwinmoldsMaskDL,
};