mirror of
https://github.com/zeldaret/mm.git
synced 2024-11-22 20:39:49 +00:00
parent
9cd9099a04
commit
fcc5cf828d
2
Makefile
2
Makefile
@ -376,7 +376,7 @@ $(BUILD_DIR)/src/libultra/libc/%.o: OPTFLAGS := -O2
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$(BUILD_DIR)/src/libultra/gu/%.o: OPTFLAGS := -O2
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$(BUILD_DIR)/src/libultra/rmon/%.o: OPTFLAGS := -O2
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$(BUILD_DIR)/src/boot/O2/%.o: OPTFLAGS := -O2
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$(BUILD_DIR)/src/boot/libu64/%.o: OPTFLAGS := -O2
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$(BUILD_DIR)/src/boot/libc/%.o: OPTFLAGS := -O2
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$(BUILD_DIR)/src/boot/libm/%.o: OPTFLAGS := -O2
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9
docs/libu64.md
Normal file
9
docs/libu64.md
Normal file
@ -0,0 +1,9 @@
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# libu64
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This document explains the reasoning behind organizing the libu64 files.
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See Ocarina of Time's document on libu64: https://github.com/zeldaret/oot/blob/main/docs/libu64.md (note: the MM repo is itself referenced by that document)
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The same libu64 files from OoT exist in MM.
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Additionally MM has `loadfragment.c`, a (unused) near-copy of the libu64 file `loadfragment2.c`, and `loadfragment.c` is in the middle of libu64 files and requires `-O2`. So that file is also taken as part of libu64.
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@ -1,5 +1,5 @@
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#ifndef DEBUG_H
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#define DEBUG_H
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#ifndef LIBU64_DEBUG_H
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#define LIBU64_DEBUG_H
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void _dbg_hungup(const char* file, int lineNum);
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void Reset(void);
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@ -1,5 +1,5 @@
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#ifndef GFXPRINT_H
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#define GFXPRINT_H
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#ifndef LIBU64_GFXPRINT_H
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#define LIBU64_GFXPRINT_H
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#include "ultra64.h"
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@ -1,5 +1,5 @@
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#ifndef LOADFRAGMENT_H
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#define LOADFRAGMENT_H
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#ifndef LIBU64_LOADFRAGMENT_H
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#define LIBU64_LOADFRAGMENT_H
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#include "PR/ultratypes.h"
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#include "stdint.h"
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@ -1,5 +1,5 @@
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#ifndef PADUTILS_H
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#define PADUTILS_H
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#ifndef LIBU64_PAD_H
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#define LIBU64_PAD_H
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#include "PR/os_cont.h"
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8
include/libu64/padsetup.h
Normal file
8
include/libu64/padsetup.h
Normal file
@ -0,0 +1,8 @@
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#ifndef LIBU64_PADSETUP_H
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#define LIBU64_PADSETUP_H
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#include "ultra64.h"
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s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
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#endif
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@ -1,5 +1,5 @@
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#ifndef STACKCHECK_H
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#define STACKCHECK_H
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#ifndef LIBU64_STACKCHECK_H
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#define LIBU64_STACKCHECK_H
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#include "ultra64.h"
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@ -1,5 +1,5 @@
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#ifndef SYSTEM_HEAP_H
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#define SYSTEM_HEAP_H
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#ifndef LIBU64_SYSTEM_HEAP_H
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#define LIBU64_SYSTEM_HEAP_H
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#include "stddef.h"
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#include "PR/ultratypes.h"
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@ -6,7 +6,7 @@
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#include "stdbool.h"
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#include "irqmgr.h"
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#include "padutils.h"
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#include "libu64/pad.h"
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typedef enum {
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/* 0 */ PADMGR_CONT_NONE,
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@ -54,7 +54,6 @@ typedef struct PadMgr {
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// Initialization
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s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
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void PadMgr_Init(OSMesgQueue* siEvtQ, IrqMgr* irqMgr, OSId threadId, OSPri pri, void* stack);
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// Fetching inputs
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@ -16,13 +16,13 @@
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#include "controller.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "gfxprint.h"
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#include "libu64/gfxprint.h"
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#include "ichain.h"
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#include "irqmgr.h"
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#include "main.h"
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#include "message_data_static.h"
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#include "padmgr.h"
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#include "padutils.h"
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#include "libu64/pad.h"
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#include "rand.h"
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#include "regs.h"
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#include "scheduler.h"
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@ -4,7 +4,7 @@
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#include "PR/ultratypes.h"
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#include "stdbool.h"
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#include "color.h"
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#include "padutils.h"
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#include "libu64/pad.h"
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#include "z64actor_dlftbls.h"
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#include "z64math.h"
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#include "z64animation.h"
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@ -7,7 +7,7 @@
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#include "stdint.h"
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#include "gamealloc.h"
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#include "padmgr.h"
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#include "padutils.h"
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#include "libu64/pad.h"
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#include "romfile.h"
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#include "tha.h"
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#include "unk.h"
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20
spec
20
spec
@ -32,16 +32,16 @@ beginseg
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include "$(BUILD_DIR)/src/boot/syncprintf.o"
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include "$(BUILD_DIR)/src/boot/fault.o"
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include "$(BUILD_DIR)/src/boot/fault_drawer.o"
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include "$(BUILD_DIR)/src/boot/O2/rcp_utils.o"
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include "$(BUILD_DIR)/src/boot/O2/loadfragment.o"
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include "$(BUILD_DIR)/src/boot/O2/loadfragment2.o"
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include "$(BUILD_DIR)/src/boot/O2/padutils.o"
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include "$(BUILD_DIR)/src/boot/O2/stackcheck.o"
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include "$(BUILD_DIR)/src/boot/O2/gfxprint.o"
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include "$(BUILD_DIR)/src/boot/O2/mtxuty-cvt.o"
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include "$(BUILD_DIR)/src/boot/O2/debug.o"
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include "$(BUILD_DIR)/src/boot/O2/system_heap.o"
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include "$(BUILD_DIR)/src/boot/O2/padsetup.o"
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include "$(BUILD_DIR)/src/boot/libu64/rcp_utils.o"
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include "$(BUILD_DIR)/src/boot/libu64/loadfragment.o"
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include "$(BUILD_DIR)/src/boot/libu64/loadfragment2.o"
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include "$(BUILD_DIR)/src/boot/libu64/pad.o"
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include "$(BUILD_DIR)/src/boot/libu64/stackcheck.o"
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include "$(BUILD_DIR)/src/boot/libu64/gfxprint.o"
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include "$(BUILD_DIR)/src/boot/libu64/mtxuty-cvt.o"
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include "$(BUILD_DIR)/src/boot/libu64/debug.o"
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include "$(BUILD_DIR)/src/boot/libu64/system_heap.o"
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include "$(BUILD_DIR)/src/boot/libu64/padsetup.o"
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include "$(BUILD_DIR)/src/boot/libc64/math64.o"
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include "$(BUILD_DIR)/asm/boot/fp.text.o" // Part of libc64
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include "$(BUILD_DIR)/data/boot/fp.data.o"
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@ -2,7 +2,7 @@
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#include "CIC6105.h"
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#include "idle.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "z64thread.h"
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StackEntry sBootStackInfo;
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#include "macros.h"
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#include "main.h"
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#include "vt.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "z64thread.h"
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FaultMgr* sFaultInstance;
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#include "main.h"
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#include "segment_symbols.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "viconfig.h"
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#include "z64dma.h"
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#include "z64thread.h"
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@ -38,7 +38,7 @@
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#include "macros.h"
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#include "scheduler.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "z64thread.h"
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vs32 gIrqMgrResetStatus = IRQ_RESET_STATUS_IDLE;
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#include "gfxprint.h"
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#include "libu64/gfxprint.h"
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#include "attributes.h"
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#define GFXP_FLAG_HIRAGANA (1 << 0)
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@ -12,7 +12,7 @@
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#include "global.h"
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#include "libc64/malloc.h"
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#include "loadfragment.h"
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#include "libu64/loadfragment.h"
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s32 gFragmentLogSeverity = 2;
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*/
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#include "global.h"
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#include "libc64/malloc.h"
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#include "loadfragment.h"
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#include "libu64/loadfragment.h"
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s32 gOverlayLogSeverity = 2;
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#include "padutils.h"
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#include "libu64/pad.h"
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#include "PR/os_libc.h"
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#include "global.h"
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#include "ultra64.h"
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#include "libu64/padsetup.h"
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s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status) {
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s32 ret;
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "stdbool.h"
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#include "stdint.h"
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#include "macros.h"
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#include "segment_symbols.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "yaz0.h"
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#include "z64thread.h"
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#include "gfxalloc.h"
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#include "slowly.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "sys_ucode.h"
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/**
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@ -2,7 +2,7 @@
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#include "global.h"
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#include "audiomgr.h"
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#include "debug.h"
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#include "libu64/debug.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "idle.h"
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@ -35,10 +35,10 @@ struct PadMgr gPadMgr;
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#include "regs.h"
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#include "segment_symbols.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "scheduler.h"
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#include "sys_initial_check.h"
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#include "system_heap.h"
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#include "libu64/system_heap.h"
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#include "z64nmi_buff.h"
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#include "z64thread.h"
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#include "padmgr.h"
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#include "libc64/sprintf.h"
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#include "libu64/padsetup.h"
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#include "PR/os_motor.h"
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#include "controller.h"
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@ -6,7 +6,7 @@
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#include "idle.h"
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#include "macros.h"
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#include "regs.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "viconfig.h"
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#include "z64speed_meter.h"
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#include "z64thread.h"
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@ -6,7 +6,7 @@
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#include "fault.h"
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#include "macros.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "z64thread.h"
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OSMesgQueue sFlashromMesgQueue;
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@ -11,7 +11,7 @@
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#include "slowly.h"
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#include "global.h"
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#include "stackcheck.h"
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#include "libu64/stackcheck.h"
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#include "z64thread.h"
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void Slowly_Main(SlowlyMgr* slowly) {
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@ -2,7 +2,7 @@
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#include "global.h"
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#include "libc64/malloc.h"
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#include "loadfragment.h"
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#include "libu64/loadfragment.h"
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void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
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void* vramStart;
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@ -6,7 +6,7 @@
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#include "fault.h"
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#include "attributes.h"
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#include "sys_cfb.h"
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#include "loadfragment.h"
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#include "libu64/loadfragment.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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FaultClient sActorFaultClient; // 2 funcs
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@ -3,7 +3,7 @@
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#include "color.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "gfxprint.h"
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#include "libu64/gfxprint.h"
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#include "macros.h"
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typedef struct {
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@ -1,7 +1,7 @@
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#include "z64effect_ss.h"
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#include "tha.h"
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#include "loadfragment.h"
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#include "libu64/loadfragment.h"
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#include "zelda_arena.h"
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#include "global.h"
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@ -2,7 +2,7 @@
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#include "global.h"
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#include "fault.h"
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#include "loadfragment.h"
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#include "libu64/loadfragment.h"
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#define KALEIDO_OVERLAY(name) \
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{ NULL, ROM_FILE(ovl_##name), SEGMENT_START(ovl_##name), SEGMENT_END(ovl_##name), 0, #name }
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@ -6,7 +6,7 @@
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#include "z64transition.h"
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#include "loadfragment.h"
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#include "libu64/loadfragment.h"
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#include "z64lib.h"
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#include "zelda_arena.h"
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@ -22,7 +22,7 @@
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#include "z64frameadvance.h"
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#include "controller.h"
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#include "padutils.h"
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#include "libu64/pad.h"
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#include "stdbool.h"
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void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx) {
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@ -35,7 +35,7 @@ u8 sMotionBlurStatus;
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#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
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#include "overlays/gamestates/ovl_opening/z_opening.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "debug.h"
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#include "libu64/debug.h"
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s32 gDbgCamEnabled = false;
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u8 D_801D0D54 = false;
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@ -1,6 +1,6 @@
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#include "global.h"
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#include "PR/gs2dex.h"
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#include "debug.h"
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#include "libu64/debug.h"
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#include "sys_ucode.h"
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void Room_Noop(PlayState* play, Room* room, Input* input, s32 arg3) {
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@ -4,10 +4,10 @@
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#include "PR/viint.h"
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#include "controller.h"
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#include "debug.h"
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#include "libu64/debug.h"
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#include "macros.h"
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#include "main.h"
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#include "padutils.h"
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#include "libu64/pad.h"
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#include "regs.h"
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typedef struct {
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@ -7,7 +7,7 @@
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#include "z_en_horse_game_check.h"
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#include "z64horse.h"
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#include "assets/objects/object_horse_game_check/object_horse_game_check.h"
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#include "debug.h"
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#include "libu64/debug.h"
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#define FLAGS (ACTOR_FLAG_10)
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@ -5,7 +5,7 @@
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*/
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#include "z_eff_ss_kakera.h"
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#include "debug.h"
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#include "libu64/debug.h"
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#define rReg0 regs[0]
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#define rGravity regs[1]
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|
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