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z_olib.c OK and Documented (#202)
* z_olib.c OK * Clean-Up Clamp * Take out extra space
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@ -185,7 +185,7 @@ s32 func_80086620(OSMesgQueue* param_1, PadmgrThreadStruct* param_2, OSContStatu
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// void func_80086880(void);
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// void func_800869A4(void);
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// void func_80086AF0(void);
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// void func_80086B30(void);
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f32 func_80086B30(f32 y, f32 x);
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// void func_80086C18(void);
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f32 func_80086C48(f32 param_1);
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// void func_80086C70(void);
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@ -2104,24 +2104,24 @@ void func_8010A33C(GlobalContext* globalCtx, s16 param_2);
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// void Nmi_SetPrenmiStart(void);
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// s32 Nmi_GetPrenmiHasStarted(void);
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// void func_8010C1B0(void);
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f32 CamMath_Distance(Vec3f* a, Vec3f* b);
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f32 CamMath_DistanceAndDiff(Vec3f* a, Vec3f* b, Vec3f* diff);
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f32 CamMath_DistanceXZ(Vec3f* a, Vec3f* b);
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f32 func_8010C304(f32 a, f32 b);
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f32 func_8010C36C(f32 a, f32 b);
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// void func_8010C3D4(void);
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// void func_8010C484(void);
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// void func_8010C530(void);
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// void func_8010C574(void);
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// void func_8010C6C8(void);
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// void func_8010C710(void);
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// void func_8010C764(void);
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// void func_8010C7B8(void);
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// void func_8010C838(void);
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// void func_8010C8C8(void);
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// void func_8010C930(void);
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// void func_8010C9C8(void);
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// void func_8010CAA0(void);
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f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
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f32 OLib_Vec3fDistOutDiff(Vec3f* a, Vec3f* b, Vec3f* dest);
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f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
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f32 OLib_ClampMinDist(f32 val, f32 min);
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f32 OLib_ClampMaxDist(f32 val, f32 max);
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Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b);
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Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph);
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Vec3f* OLib_VecSphGeoToVec3f(Vec3f* dest, VecSph* sph);
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VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec);
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VecSph* OLib_Vec3fToVecSphGeo(VecSph* dest, Vec3f* vec);
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VecSph* OLib_Vec3fDiffToVecSph(VecSph* dest, Vec3f* a, Vec3f* b);
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VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* dest, Vec3f* a, Vec3f* b);
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Vec3f* OLib_VecSphToVec3fSum(Vec3f* dest, Vec3f* a, VecSph* sph);
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Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
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Vec3f* OLib_Vec3fDiffDegF(Vec3f* dest, Vec3f* a, Vec3f* b);
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Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b);
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void OLib_DbCameraVec3fDiff(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
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void OLib_DbCameraVec3fSum(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
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// void func_8010CB80(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10);
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// void func_8010CD98(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10);
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// void func_8010CFBC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11, UNK_TYPE2 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14);
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@ -97,22 +97,6 @@
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#define BTN_B 0x4000
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#define BTN_A 0x8000
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/* Buttons */
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#define BTN_CRIGHT 0x0001
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#define BTN_CLEFT 0x0002
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#define BTN_CDOWN 0x0004
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#define BTN_CUP 0x0008
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#define BTN_R 0x0010
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#define BTN_L 0x0020
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#define BTN_DRIGHT 0x0100
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#define BTN_DLEFT 0x0200
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#define BTN_DDOWN 0x0400
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#define BTN_DUP 0x0800
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#define BTN_START 0x1000
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#define BTN_Z 0x2000
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#define BTN_B 0x4000
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#define BTN_A 0x8000
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typedef struct {
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/* 0x00 */ u32 ramarray[15];
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/* 0x3C */ u32 pifstatus;
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@ -3,9 +3,6 @@
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#include <ultra64.h>
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#define SHT_MAX 32767.0f
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#define M_PI 3.14159265358979323846f
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#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
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typedef struct {
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@ -88,8 +85,31 @@ typedef struct {
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/* 0x06 */ s16 yaw; // azimuthal angle
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} VecSph; // size = 0x08
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#define F32_LERP(v0,v1,t) ((1.0f - (t)) * (v0) + (t) * (v1))
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#define F32_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
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#define F32_LERPIMPINV(v0, v1, t) ((v0) + (((v1) - (v0)) / (t)))
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#define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)(BINANG_SUB((v1), (v0)) * (t)))
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#define BINANG_LERPIMPINV(v0, v1, t) ((v0) + BINANG_SUB((v1), (v0)) / (t))
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#define VEC3F_LERPIMPDST(dst, v0, v1, t){ \
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(dst)->x = (v0)->x + (((v1)->x - (v0)->x) * t); \
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(dst)->y = (v0)->y + (((v1)->y - (v0)->y) * t); \
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(dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
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}
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#define IS_ZERO(f) (fabsf(f) < 0.008f)
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// Trig macros
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#define DEGF_TO_BINANG(degreesf) (s16)(degreesf * 182.04167f + .5f)
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#define RADF_TO_BINANG(radf) (s16)(radf * (32768.0f / M_PI))
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#define RADF_TO_DEGF(radf) (radf * (180.0f / M_PI))
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#define DEGF_TO_RADF(degf) (degf * (M_PI / 180.0f))
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#define BINANG_ROT180(angle) ((s16)(angle + 0x8000))
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#define BINANG_SUB(a, b) ((s16)(a - b))
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#define DEG_TO_RAD(degrees) ((degrees) * (M_PI / 180.0f))
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#define BINANG_TO_DEGF(binang) ((f32)binang * (360.0001525f / 65535.0f))
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#define BINANG_TO_RAD(binang) (((f32)binang / 32768.0f) * M_PI)
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// Vector macros
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#define SQXZ(vec) ((vec.x) * (vec.x) + (vec.z) * (vec.z))
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#define DOTXZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.z) * (vec2.z))
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@ -397,7 +397,8 @@ SECTIONS
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build/asm/code/z_map_exp.o(.text)
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build/asm/code/z_msgevent.o(.text)
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build/asm/code/code_0x8010C0C0.o(.text)
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build/asm/code/code_0x8010C230.o(.text)
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build/src/code/z_olib.o(.text)
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. += 0x10;
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build/asm/code/z_parameter.o(.text)
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build/asm/code/code_0x801224E0.o(.text)
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build/asm/code/code_0x80122660.o(.text)
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@ -596,7 +597,7 @@ SECTIONS
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build/asm/code/code_rodata_z_lifemeter.o(.rodata)
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build/src/code/z_lights.o(.rodata)
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build/asm/code/code_rodata_z_map_disp.o(.rodata)
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build/asm/code/code_rodata_0x8010C230.o(.rodata)
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build/src/code/z_olib.o(.rodata)
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build/asm/code/code_rodata_z_parameter.o(.rodata)
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build/asm/code/code_rodata_z_player_lib.o(.rodata)
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build/asm/code/code_rodata_0x8012A080.o(.rodata)
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@ -520,7 +520,7 @@ s32 Actor_IsActorFacedByActor(Actor* actor, Actor* other, s16 tolerance) {
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s16 angle;
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s16 dist;
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angle = Actor_YawBetweenActors(actor, other) + 0x8000;
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angle = BINANG_ROT180(Actor_YawBetweenActors(actor, other));
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dist = angle - other->shape.rot.y;
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if (ABS_ALT(dist) < tolerance) {
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return 1;
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293
src/code/z_olib.c
Normal file
293
src/code/z_olib.c
Normal file
@ -0,0 +1,293 @@
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#include "global.h"
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/**
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* Calculates the distances between `a` and `b`
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*/
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f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b) {
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f32 dx = a->x - b->x;
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f32 dy = a->y - b->y;
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f32 dz = a->z - b->z;
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return sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
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}
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/**
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* Calculates the distances between `a` and `b`, and outputs the vector
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* created by the difference into `dest`
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*/
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f32 OLib_Vec3fDistOutDiff(Vec3f* a, Vec3f* b, Vec3f* dest) {
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dest->x = a->x - b->x;
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dest->y = a->y - b->y;
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dest->z = a->z - b->z;
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return sqrtf(SQ(dest->x) + SQ(dest->y) + SQ(dest->z));
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}
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/**
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* Calculates the distances on the xz plane between `a` and `b`
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*/
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f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b) {
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return sqrtf(SQ(a->x - b->x) + SQ(a->z - b->z));
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}
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/**
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* Clamps `val` to a maximum of -`min` as `val` approaches zero, and a minimum of
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* `min` as `val` approaches zero
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*/
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f32 OLib_ClampMinDist(f32 val, f32 min) {
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if (val < 0.0f) {
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return CLAMP_MAX(val, -min);
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} else {
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return CLAMP_MIN(val, min);
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}
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}
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/**
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* Clamps `val` to a minimum of -`max` as `val` approaches -`max`, and a maximum of `max`
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* as `val` approaches `max`
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*/
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f32 OLib_ClampMaxDist(f32 val, f32 max) {
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if (val < 0.0f) {
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return CLAMP_MIN(val, -max);
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} else {
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return CLAMP_MAX(val, max);
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}
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}
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/**
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* Takes the difference of points b and a, and creates a normal vector
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*/
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Vec3f* OLib_Vec3fDistNormalize(Vec3f* dest, Vec3f* a, Vec3f* b) {
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Vec3f v1;
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Vec3f v2;
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f32 dist;
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v1.x = b->x - a->x;
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v1.y = b->y - a->y;
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v1.z = b->z - a->z;
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dist = OLib_ClampMinDist(sqrtf(SQ(v1.x) + SQ(v1.y) + SQ(v1.z)), 0.01f);
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v2.x = v1.x / dist;
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v2.y = v1.y / dist;
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v2.z = v1.z / dist;
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*dest = v2;
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return dest;
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}
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/**
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* Takes the spherical coordinate `sph`, and converts it into a x,y,z position
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*/
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Vec3f* OLib_VecSphToVec3f(Vec3f* dest, VecSph* sph) {
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Vec3f v;
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f32 sinPitch;
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f32 cosPitch = Math_CosS(sph->pitch);
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f32 sinYaw;
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f32 cosYaw = Math_CosS(sph->yaw);
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sinPitch = Math_SinS(sph->pitch);
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sinYaw = Math_SinS(sph->yaw);
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v.x = sph->r * sinPitch * sinYaw;
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v.y = sph->r * cosPitch;
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v.z = sph->r * sinPitch * cosYaw;
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*dest = v;
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return dest;
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}
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/**
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* Takes the geographic point `sph` and converts it into a x,y,z position
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*/
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Vec3f* OLib_VecSphGeoToVec3f(Vec3f* dest, VecSph* sph) {
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VecSph geo;
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geo.r = sph->r;
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geo.pitch = 0x4000 - sph->pitch;
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geo.yaw = sph->yaw;
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return OLib_VecSphToVec3f(dest, &geo);
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}
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/**
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* Takes the point `vec`, and converts it into a spherical coordinate
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*/
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VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) {
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VecSph sph;
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f32 distSquared = SQ(vec->x) + SQ(vec->z);
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f32 dist = sqrtf(distSquared);
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if ((dist == 0.0f) && (vec->y == 0.0f)) {
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sph.pitch = 0;
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} else {
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sph.pitch = DEGF_TO_BINANG(RADF_TO_DEGF(func_80086B30(dist, vec->y)));
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}
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sph.r = sqrtf(SQ(vec->y) + distSquared);
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if ((vec->x == 0.0f) && (vec->z == 0.0f)) {
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sph.yaw = 0;
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} else {
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sph.yaw = DEGF_TO_BINANG(RADF_TO_DEGF(func_80086B30(vec->x, vec->z)));
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}
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*dest = sph;
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return dest;
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}
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/**
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* Takes the point `vec`, and converts it to a geographic coordinate
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*/
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VecSph* OLib_Vec3fToVecSphGeo(VecSph* dest, Vec3f* vec) {
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VecSph sph;
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OLib_Vec3fToVecSph(&sph, vec);
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sph.pitch = 0x4000 - sph.pitch;
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*dest = sph;
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return dest;
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}
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/**
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* Takes the differences of positions `a` and `b`, and converts them to spherical coordinates
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*/
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VecSph* OLib_Vec3fDiffToVecSph(VecSph* dest, Vec3f* a, Vec3f* b) {
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Vec3f sph;
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sph.x = b->x - a->x;
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sph.y = b->y - a->y;
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sph.z = b->z - a->z;
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return OLib_Vec3fToVecSph(dest, &sph);
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}
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/**
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* Takes the difference of positions `a` and `b`, and converts them to geographic coordinates
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*/
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VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* dest, Vec3f* a, Vec3f* b) {
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Vec3f sph;
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sph.x = b->x - a->x;
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sph.y = b->y - a->y;
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sph.z = b->z - a->z;
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return OLib_Vec3fToVecSphGeo(dest, &sph);
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}
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/**
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* Takes the sum of positions `a` (x,y,z coordinates) and `sph` (geographic coordinates), result is in x,y,z position
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*/
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Vec3f* OLib_VecSphToVec3fSum(Vec3f* dest, Vec3f* a, VecSph* sph) {
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Vec3f vec;
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Vec3f b;
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OLib_VecSphGeoToVec3f(&b, sph);
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vec.x = a->x + b.x;
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vec.y = a->y + b.y;
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vec.z = a->z + b.z;
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*dest = vec;
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return dest;
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}
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/**
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* Gets the pitch/yaw of the vector formed from `b`-`a`, result is in radians
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*/
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Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b) {
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Vec3f anglesRad;
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anglesRad.x = func_80086B30(b->z - a->z, b->y - a->y);
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anglesRad.y = func_80086B30(b->x - a->x, b->z - a->z);
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anglesRad.z = 0;
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*dest = anglesRad;
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return dest;
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}
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/**
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* Gets the pitch/yaw of the vector formed from `b`-`a`, result is in degrees
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*/
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Vec3f* OLib_Vec3fDiffDegF(Vec3f* dest, Vec3f* a, Vec3f* b) {
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Vec3f anglesRad;
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Vec3f anglesDegrees;
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OLib_Vec3fDiffRad(&anglesRad, a, b);
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anglesDegrees.x = RADF_TO_DEGF(anglesRad.x);
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anglesDegrees.y = RADF_TO_DEGF(anglesRad.y);
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anglesDegrees.z = 0.0f;
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*dest = anglesDegrees;
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return dest;
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}
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/**
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* Gets the pitch/yaw of the vector formed from `b`-`a`, result is in binary degrees
|
||||
*/
|
||||
Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b) {
|
||||
Vec3f anglesRad;
|
||||
Vec3s anglesBinAng;
|
||||
|
||||
OLib_Vec3fDiffRad(&anglesRad, a, b);
|
||||
|
||||
anglesBinAng.x = DEGF_TO_BINANG(RADF_TO_DEGF(anglesRad.x));
|
||||
anglesBinAng.y = DEGF_TO_BINANG(RADF_TO_DEGF(anglesRad.y));
|
||||
anglesBinAng.z = 0.0f;
|
||||
|
||||
*dest = anglesBinAng;
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a x,y,z position diff depending on the dbCamera mode
|
||||
*/
|
||||
void OLib_DbCameraVec3fDiff(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode) {
|
||||
VecSph sph;
|
||||
|
||||
switch (mode) {
|
||||
case 1:
|
||||
OLib_Vec3fDiffToVecSphGeo(&sph, &a->pos, b);
|
||||
sph.yaw -= a->rot.y;
|
||||
OLib_VecSphGeoToVec3f(dest, &sph);
|
||||
break;
|
||||
case 2:
|
||||
dest->x = b->x - a->pos.x;
|
||||
dest->y = b->y - a->pos.y;
|
||||
dest->z = b->z - a->pos.z;
|
||||
break;
|
||||
default:
|
||||
*dest = *b;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a x,y,z position sum depending on the dbCamera mode
|
||||
*/
|
||||
void OLib_DbCameraVec3fSum(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode) {
|
||||
VecSph sph;
|
||||
|
||||
switch (mode) {
|
||||
case 1:
|
||||
OLib_Vec3fToVecSphGeo(&sph, b);
|
||||
sph.yaw += a->rot.y;
|
||||
OLib_VecSphToVec3fSum(dest, &a->pos, &sph);
|
||||
break;
|
||||
case 2:
|
||||
dest->x = a->pos.x + b->x;
|
||||
dest->y = a->pos.y + b->y;
|
||||
dest->z = a->pos.z + b->z;
|
||||
break;
|
||||
default:
|
||||
*dest = *b;
|
||||
break;
|
||||
}
|
||||
}
|
@ -122,7 +122,7 @@ s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos,
|
||||
|
||||
camera = ACTIVE_CAM;
|
||||
|
||||
distance = CamMath_Distance(pos, &camera->eye);
|
||||
distance = OLib_Vec3fDist(pos, &camera->eye);
|
||||
if ((distance < distanceMin) || (distanceMax < distance)) {
|
||||
func_8013A41C(0x3f);
|
||||
ret = 0x3f;
|
||||
|
@ -197,7 +197,7 @@ void DoorAna_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
DoorAna* this = THIS;
|
||||
|
||||
this->actionFunc(this, globalCtx);
|
||||
this->actor.shape.rot.y = func_800DFCDC(globalCtx->cameraPtrs[globalCtx->activeCamera]) + 0x8000;
|
||||
this->actor.shape.rot.y = BINANG_ROT180(func_800DFCDC(globalCtx->cameraPtrs[globalCtx->activeCamera]));
|
||||
}
|
||||
|
||||
void DoorAna_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
@ -106,7 +106,7 @@ void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
(this->collider.base.atFlags & AT_TYPE_ENEMY) && (this->collider.base.atFlags & AT_BOUNCED)) {
|
||||
EnNutsball_InitColliderParams(this);
|
||||
func_8018219C(&player->shieldMf, &worldRot, 0);
|
||||
this->actor.world.rot.y = worldRot.y + 0x8000;
|
||||
this->actor.world.rot.y = BINANG_ROT180(worldRot.y);
|
||||
this->timer = 20;
|
||||
} else {
|
||||
spawnBurstPos.x = this->actor.world.pos.x;
|
||||
|
@ -310,7 +310,7 @@ void EnPametfrog_ShakeCamera(EnPametfrog* this, GlobalContext* globalCtx, f32 ma
|
||||
s16 y;
|
||||
Vec3f eye;
|
||||
|
||||
y = func_800DFCDC(camera) + 0x8000;
|
||||
y = BINANG_ROT180(func_800DFCDC(camera));
|
||||
eye.x = (Math_SinS(y) * magShakeXZ) + camera->focalPoint.x;
|
||||
eye.y = camera->focalPoint.y + magShakeY;
|
||||
eye.z = (Math_CosS(y) * magShakeXZ) + camera->focalPoint.z;
|
||||
@ -340,7 +340,7 @@ void EnPametfrog_PlaceSnapper(EnPametfrog* this, GlobalContext* globalCtx) {
|
||||
poly = NULL;
|
||||
this->actor.child->world.pos.x = (Math_SinS(this->actor.shape.rot.y) * 300.0f) + this->actor.world.pos.x;
|
||||
this->actor.child->world.pos.z = (Math_CosS(this->actor.shape.rot.y) * 300.0f) + this->actor.world.pos.z;
|
||||
this->actor.child->shape.rot.y = this->actor.shape.rot.y + 0x8000;
|
||||
this->actor.child->shape.rot.y = BINANG_ROT180(this->actor.shape.rot.y);
|
||||
vec2.x = this->actor.child->world.pos.x;
|
||||
vec2.y = this->actor.child->world.pos.y + 50.0f;
|
||||
vec2.z = this->actor.child->world.pos.z;
|
||||
@ -482,7 +482,7 @@ void EnPametfrog_SetupFallOffSnapper(EnPametfrog* this, GlobalContext* globalCtx
|
||||
this->actor.params = ENPAMETFROG_FALL_OFF_SNAPPER;
|
||||
this->actor.speedXZ = 7.0f;
|
||||
this->actor.velocity.y = 15.0f;
|
||||
this->actor.world.rot.y = this->actor.child->world.rot.y + 0x8000;
|
||||
this->actor.world.rot.y = BINANG_ROT180(this->actor.child->world.rot.y);
|
||||
this->actor.shape.rot.y = this->actor.world.rot.y;
|
||||
this->actor.flags |= 1;
|
||||
this->timer = 30;
|
||||
@ -506,7 +506,7 @@ void EnPametfrog_FallOffSnapper(EnPametfrog* this, GlobalContext* globalCtx) {
|
||||
this->timer--;
|
||||
}
|
||||
|
||||
sin = sin_rad(this->timer * (M_PI / 3.0f)) * ((0.02f * (this->timer * (1.0f / 6.0f))) + 0.005f) + 1.0f;
|
||||
sin = sin_rad(this->timer * (M_PI / 3)) * ((0.02f * (this->timer * (1.0f / 6.0f))) + 0.005f) + 1.0f;
|
||||
EnPametfrog_ShakeCamera(this, globalCtx, 300.0f * sin, 100.0f * sin);
|
||||
if (this->actor.bgCheckFlags & 1) {
|
||||
EnPametfrog_StopCutscene(this, globalCtx);
|
||||
@ -644,7 +644,7 @@ void EnPametfrog_SetupWallPause(EnPametfrog* this) {
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->skelAnime.animPlaybackSpeed = 1.5f;
|
||||
if (this->timer != 0) {
|
||||
this->wallRotation = this->unk_2E8.y > 0.0f ? (M_PI / 30.0f) : (-M_PI / 30.0f);
|
||||
this->wallRotation = this->unk_2E8.y > 0.0f ? (M_PI / 30) : (-M_PI / 30);
|
||||
} else {
|
||||
randFloat = Rand_ZeroFloat(0x2000);
|
||||
this->wallRotation = (Rand_ZeroOne() < 0.5f ? -1 : 1) * (0x1000 + randFloat) * (M_PI / (15 * 0x8000));
|
||||
@ -931,7 +931,7 @@ void EnPametfrog_SetupSpawnFrog(EnPametfrog* this, GlobalContext* globalCtx) {
|
||||
static Vec3f sAccel = { 0.0f, -0.5f, 0.0f };
|
||||
static Color_RGBA8 primColor = { 250, 250, 250, 255 };
|
||||
static Color_RGBA8 envColor = { 180, 180, 180, 255 };
|
||||
s16 yaw = func_800DFCDC(ACTIVE_CAM) + 0x8000;
|
||||
s16 yaw = BINANG_ROT180(func_800DFCDC(ACTIVE_CAM));
|
||||
Vec3f vec1;
|
||||
Vec3f vel;
|
||||
s32 i;
|
||||
@ -961,7 +961,7 @@ void EnPametfrog_SpawnFrog(EnPametfrog* this, GlobalContext* globalCtx) {
|
||||
f32 magShake;
|
||||
|
||||
this->timer--;
|
||||
magShake = (sin_rad(this->timer * (M_PI / 5.0f)) * ((0.04f * (this->timer * 0.1f)) + 0.02f)) + 1.0f;
|
||||
magShake = (sin_rad(this->timer * (M_PI / 5)) * ((0.04f * (this->timer * 0.1f)) + 0.02f)) + 1.0f;
|
||||
EnPametfrog_ShakeCamera(this, globalCtx, 75.0f * magShake, 10.0f * magShake);
|
||||
if (this->timer == 0) {
|
||||
EnPametfrog_StopCutscene(this, globalCtx);
|
||||
@ -1099,7 +1099,7 @@ void func_8086CB4C(EnPametfrog* this) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_FROG_DAMAGE);
|
||||
func_800BCB70(&this->actor, 0x4000, 0xFF, 0, 20);
|
||||
func_800BE5CC(&this->actor, &this->collider, 0);
|
||||
this->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
|
||||
this->actor.shape.rot.y = BINANG_ROT180(this->actor.world.rot.y);
|
||||
this->actionFunc = func_8086CC04;
|
||||
}
|
||||
|
||||
|
@ -218,7 +218,7 @@ void EnSb_WaitOpen(EnSb* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
void EnSb_TurnAround(EnSb* this, GlobalContext* globalCtx) {
|
||||
s16 invertedYaw = this->yawAngle + 0x8000;
|
||||
s16 invertedYaw = BINANG_ROT180(this->yawAngle);
|
||||
|
||||
Math_SmoothStepToS(&this->actor.shape.rot.y, invertedYaw, 1, 0x1F40, 0xA);
|
||||
if (this->actor.shape.rot.y == invertedYaw) {
|
||||
|
@ -2074,24 +2074,24 @@
|
||||
0x8010C164:("Nmi_SetPrenmiStart",),
|
||||
0x8010C19C:("Nmi_GetPrenmiHasStarted",),
|
||||
0x8010C1B0:("func_8010C1B0",),
|
||||
0x8010C230:("CamMath_Distance",),
|
||||
0x8010C274:("CamMath_DistanceAndDiff",),
|
||||
0x8010C2D0:("CamMath_DistanceXZ",),
|
||||
0x8010C304:("func_8010C304",),
|
||||
0x8010C36C:("func_8010C36C",),
|
||||
0x8010C3D4:("func_8010C3D4",),
|
||||
0x8010C484:("func_8010C484",),
|
||||
0x8010C530:("func_8010C530",),
|
||||
0x8010C574:("func_8010C574",),
|
||||
0x8010C6C8:("func_8010C6C8",),
|
||||
0x8010C710:("func_8010C710",),
|
||||
0x8010C764:("func_8010C764",),
|
||||
0x8010C7B8:("func_8010C7B8",),
|
||||
0x8010C838:("func_8010C838",),
|
||||
0x8010C8C8:("func_8010C8C8",),
|
||||
0x8010C930:("func_8010C930",),
|
||||
0x8010C9C8:("func_8010C9C8",),
|
||||
0x8010CAA0:("func_8010CAA0",),
|
||||
0x8010C230:("OLib_Vec3fDist",),
|
||||
0x8010C274:("OLib_Vec3fDistOutDiff",),
|
||||
0x8010C2D0:("OLib_Vec3fDistXZ",),
|
||||
0x8010C304:("OLib_ClampMinDist",),
|
||||
0x8010C36C:("OLib_ClampMaxDist",),
|
||||
0x8010C3D4:("OLib_Vec3fDistNormalize",),
|
||||
0x8010C484:("OLib_VecSphToVec3f",),
|
||||
0x8010C530:("OLib_VecSphGeoToVec3f",),
|
||||
0x8010C574:("OLib_Vec3fToVecSph",),
|
||||
0x8010C6C8:("OLib_Vec3fToVecSphGeo",),
|
||||
0x8010C710:("OLib_Vec3fDiffToVecSph",),
|
||||
0x8010C764:("OLib_Vec3fDiffToVecSphGeo",),
|
||||
0x8010C7B8:("OLib_VecSphToVec3fSum",),
|
||||
0x8010C838:("OLib_Vec3fDiffRad",),
|
||||
0x8010C8C8:("OLib_Vec3fDiffDegF",),
|
||||
0x8010C930:("OLib_Vec3fDiffBinAng",),
|
||||
0x8010C9C8:("OLib_DbCameraVec3fDiff",),
|
||||
0x8010CAA0:("OLib_DbCameraVec3fSum",),
|
||||
0x8010CB80:("func_8010CB80",),
|
||||
0x8010CD98:("func_8010CD98",),
|
||||
0x8010CFBC:("func_8010CFBC",),
|
||||
|
@ -302,7 +302,8 @@
|
||||
0x8010A000:"z_map_exp",
|
||||
0x8010A760:"z_msgevent",
|
||||
0x8010C0C0:"",
|
||||
0x8010C230:"",
|
||||
0x8010C230:"z_olib",
|
||||
0x8010CB70:"",
|
||||
0x8010CB80:"z_parameter",
|
||||
0x801224E0:"",
|
||||
0x80122660:"",
|
||||
|
Loading…
x
Reference in New Issue
Block a user