Dragorn421
3040c21ae9
[headers] Move object decls to z64object.h, cleanup Scene_Command*
protos ( #1703 )
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* [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos
* fixup
2024-10-05 13:22:59 -07:00
engineer124
af22b72e2b
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" ( #1692 )
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* Import Oot Docs
* cleanup
* more cleanup
* cleanup
* small thing
* singular
2024-09-19 19:38:06 -07:00
mzxrules
629584b1bc
Update Room Documentation ( #1678 )
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* Implement Room Documentation
* nit
* Resolve Dragorn fixes (OoT)
* Resolve Fig suggestions, fix comment wording (OoT)
* hensldm nit
2024-09-06 12:45:30 -04:00
Tharo
6629597f82
z_parameter.c
: remaining functions, do action documentation, gfx cleanup (#1652 )
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* Parameter last functions
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documentation for do actions and various gfx
* Suggested changes
* f prefix for texture scale numbers
* Player_SetBButtonAmmo
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-07-02 14:47:37 -07:00
Anghelo Carvajal
6541532abb
Add a z64play.h
header ( #1646 )
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* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-06-25 15:17:03 -04:00