Commit Graph

358 Commits

Author SHA1 Message Date
immibis
061ebc3b12
z_obj_chan OK (#591)
* z_obj_chan OK

* update Obj_Chan

* Obj_Chan updates

* Update for name changes. gameplay_keep object header is needed

* format

* more updates

* more changes

* Simplify floats

Co-authored-by: angie <angheloalf95@gmail.com>
2022-03-27 10:56:20 -03:00
Maide
36391bee46
En_Mk (#711)
* En_Mk

* PR
2022-03-27 10:44:55 -03:00
Tom Overton
3986732c5d
En_Syateki_Dekunuts (Shooting Gallery Deku Scrub) OK (#716)
* Import data to C

* EnSyatekiDekunuts_Init OK

* EnSyatekiDekunuts_Destroy OK

* func_80A2BE54 OK

* func_80A2BF18 OK

* func_80A2BFC4 OK

* func_80A2C0F8 OK

* func_80A2C150 and func_80A2C168 OK

* func_80A2C1AC OK and better match on func_80A2BFC4

* func_80A2C208 OK

* func_80A2C27C OK

* func_80A2C2E0 and func_80A2C33C OK

* func_80A2C3F0 OK

* func_80A2C478 and func_80A2C48C OK

* EnSyatekiDekunuts_Update OK

* func_80A2C4D0 OK

* func_80A2C5DC OK

* EnSyatekiDekunuts_Draw OK

* func_80A2C8A0 OK

* Use generated reloc and minor cleanup

* Use object symbols

* Last bit of cleanup

* Use limb enum values for all syateki actors I've worked on

* M_PI / 4
2022-03-26 03:07:25 +00:00
Tom Overton
acd84bda77
En_Bb (Blue Bubble) OK and documented. object_bb documented (#713)
* EnBb_Init OK

* EnBb_Destroy OK

* func_808C20D4 OK

* func_808C2238 OK

* func_808C1FF4 OK

* func_808C1E94 OK

* func_808C2344 OK

* func_808C23EC OK

* EnBb_Update OK

* func_808C2E34 OK

* func_808C254C OK

* func_808C272C OK

* func_808C2B94 OK

* func_808C2A00 OK

* func_808C1F00 OK

* func_808C1F74 OK

* func_808C25E0 OK

* func_808C28CC OK

* func_808C2B1C OK

* func_808C2BD0 OK

* func_808C2C38 OK

* func_808C2CB4 OK

* func_808C2CF0 OK

* func_808C2D78 OK

* EnBb_Draw OK

* func_808C32EC OK

* func_808C3324 OK

* Migrate data to C

* Use generated reloc

* Object symbols and misc cleanup

* Name struct vars that are used with Actor_DrawDamageEffects

* Name most things in the object

* Name attackRange

* Good enough names for limbs for now

* Might as well name the limb draw stuff for now

* Name flame width/height

* Enum for damage effects

* Name some more stuff from OoT

* Name a lot more stuff

* First pass names on all functions

* Name jinxTimer on gSaveContext

* Name sLimbIndexToLimbPos

* First pass name to the rest of the limb draw system

* More cleanup

* Last cleanup before PR

* Incorporate Actor_DrawDamageEffect stuff

* Respond to hensldm's review
2022-03-26 02:57:18 +00:00
louist103
7d4aaef0cd
Fire and Light arrows (#710)
* fire arrow OK

* Light arrows OK

* Format

* Assets

* Mtx Mode

* PR fixes

* pr fixes

* Update src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c

* Update src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c
2022-03-26 02:51:41 +00:00
Derek Hensley
9a41b76f35
SubS ActorPathing (#689)
* Bring code over

* Clean up

* Renames

* Cleanup

* Split SubS stuff from z64 into z64subs

* newline

* Bss

* Name callbacks

* bss

* bss
2022-03-26 02:43:14 +00:00
Maide
e43a92de18
En_Attack_Niw (#707)
* En_Attack_Niw

* PR

* newline
2022-03-26 02:23:06 +00:00
Parker Burnett
9362fee5e8
En_kusa OK and Documented (#640)
* matched one function

* More matches

* more matches

* cleaning up some stuff

* making some progress

* two new matches, and a partial match

* meh...i'll come back to this

* fixing ctx names

* more matches

* OK and documented

* fixing data stuff

* PR suggestions

* fixing name and DL issues

* fixing pr suggestions

* PR feedback

* ....format....

* PR fix

* fixes

* dang format

* fixing name

* I'm blind

* fixing obj_grass
2022-03-26 02:10:25 +00:00
Derek Hensley
69c0e15a45
EffectSsBubble OK (#702)
* Decompile eff_ss_bubble

* Document effBubble stuff in gameplay keep

* newline

* Formatting is hard

* PR suggestions

* Amplitude -> Max
2022-03-26 01:54:05 +00:00
Maide
b7639a7c6f
En_Wood02 (#697)
* En_Wood02

* statics£

* PR

* PR
2022-03-26 01:39:33 +00:00
Nick
ce7aa87454
Oceff wipe6 (#686)
* Uncorrupted; Not OK

* Merged upstream -- actually OK

* Update assets/xml/overlays/ovl_Oceff_Wipe6.xml

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* - Removed Extra 0 characters; clang-format-11

* Removed new warnings.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-03-24 23:45:37 -03:00
fig02
80cbdb956d
En_Tanron4 OK (seagulls) (#714)
* Seagull OK

* small fixes

* review 1

* review 2
2022-03-24 23:39:34 -03:00
Maide
9a54ec9e0b
En_Bombers (#684)
* En_Bombers

* No need for this >:

* Override

* PR
2022-03-24 23:21:14 -03:00
Derek Hensley
984a5061c2
ObjectFsn documented (#680)
* Cleanup some shopkeepers

* More cleanup

* Document animations

* General cleanup

* Animation enums

* Limb maxes

* More Cleanup

* Some more minor stuff

* fsn cutscene state

* Parens and postlimbdraw

* Ossan Limbs

* Remove ENFSN_LIMB_MAX

* SI_MAX

* Compound macro

* Document gameplayKeep textures used by shopkeepers

* Ani Limbs in Ossan

* Format

* PR suggestion

* Remove trueTmp from EnFsn
2022-03-24 23:14:14 -03:00
Tom Overton
d5e692d0e1
En_Bom_Chu (Bombchu) OK and documented (#679)
* EnBomChu_Init OK

* EnBomChu_Destroy OK

* func_808F7868 OK

* func_808F79D4 OK

* func_808F7E74 OK

* func_808F7FA0 OK

* func_808F77E4 OK

* func_808F75D0 OK

* func_808F7944 OK

* func_808F7A84 OK

* func_808F818C OK

* func_808F8080 OK

* func_808F7FD0 OK

* EnBomChu_Update OK

* EnBomChu_Draw OK

* Drop unnecessary cast in Update

* Import data into C

* Object symbol

* Use generated reloc

* Port over OoT struct var names

* Name all statics

* Misc cleanup

* Name some of the new struct vars introduced in MM

* Port over most OoT function names

* Name movingSpeed based on in-game observation

* Name final param in EnBomChu_SpawnRipplesAndSplashes

* More cleanup and OOT port

* Some more names

* More docs

* Name last function

* Final little cleanup

* First round of review fixes

* Change the name of that one function

* More precise comment
2022-03-24 23:07:59 -03:00
Maide
5684b342b6
En_Vm (#678)
* En_Vm

* Hidden funcs >:

* PR

* PR
2022-03-24 22:55:58 -03:00
Parker Burnett
950f3a247e
En_guard_nuts OK and Partially documented (#668)
* guard_nuts OK

* doing some documenting

* more docs

* more docs

* minor changes

* touch ups

* format

* pr feedback

* fixing a name

* ran actor_fixer
2022-03-24 22:34:50 -03:00
Tom Overton
cbfa42c070
En_Mt_tag OK and documented (Goron Race Manager) (#659)
* EnMttag_Init OK

* EnMttag_Destroy OK

* EnMttag_Update OK

* func_809CF9A0 OK

* Update struct

* func_809CF444 OK

* func_809CFA00 OK

* func_809CF394 OK

* func_809CF8EC OK

* func_809CFA54 OK

* func_809CF350 OK

* func_809CF848 OK

* func_809CF950 OK

* func_809CFBC4 OK

* func_809CFD98 OK

* func_809CFE28 OK

* func_809CFF94 OK

* func_809CFC38 OK

* Get super close on func_809CF4EC

* Import data

* Get a start on func_809CF67C

* func_809CF4EC OK, thanks engineer!

* func_809CF67C OK, thanks engineer!

* Use the generated reloc

* Name message functions and raceGorons array

* Name some more stuff

* Name more functions

* Name most functions

* Take a stab at trying to figure out what the data represents

* Much better naming and understanding

* Name more

* Strip out debugging junk

* Better name

* Name the rest of the variables

* Describe bug

* Document the h*ck out of things

* Simplify PlayerCheatStatus a bit

* Use sCheckpointPositions as per engineer's advice

* Do some really stupid naming nonsense to explain the side effect of a function

* Fix Racing/RaceGoron inconsistency

* Decimal weekEventReg accesses

* Rename to EnMttag_UpdateCheckPoints

* Capitalization consistency + update functions.txt

* Respond to review

* Respond to review

* Respond to Elliptic's review

* idk if Elliptic meant the function name or the variable so let's just do both lol

* Fix function name changed by z_demo merge
2022-03-24 22:28:03 -03:00
Parker Burnett
3431b542ff
En_look_nuts OK with docs (#674)
* OK

* some documenting

* lgtm

* format

* spacing things out

* one other name

* PR feedback

* fix enum

* addressing PR

* actor fixer

* fixing PR
2022-03-24 22:22:46 -03:00
Maide
f87c8290c8
En_Tsn (#651)
* En_Tsn

* PR

* PR

* Merge
2022-03-24 22:05:40 -03:00
Maide
7ee4615cd0
Obj_Spidertent (1 non-matching) (#639)
* Obj_Spidertent

* Match func_80B2FC98 (thanks Anon58)

* PR

* Fix

* PR

* PR
2022-03-24 21:56:51 -03:00
Anghelo Carvajal
1599192b85
Script for checking relocs correctly updated on spec (#718)
* Script to check for relocs on spec

* add reloc_spec_check to jenkinsfile

* add colors

* Use light red instead of red

* Go back to red

* fix EnDoor reloc
2022-03-24 21:25:41 -03:00
engineer124
e77a22e8a9
Audio_Heap OK and Documented (#621)
* copy audio_heap progress from main branch

* Add filter bugs

* PR Review + Docs

* format

* typo

* Improve audio buffer notes

* Add documentation

* PR Feedback

* PR Suggestions

* Fix bss

* PR Suggestions

* PR typo

* Fix warning
2022-03-23 23:40:31 -04:00
engineer124
b852a9a930
Audio_Load OK and Documented (#620)
* Copy audio_load progress from main branch

* Fix warning

* fix UB

* cleanup WIP

* Add docs, bss still broken

* bss fix

* bytesRemaining with size_t

* PR Suggestions

* PR Suggestions

* Fix bss

* Fix bss

* PR Suggestions
2022-03-23 21:22:13 -04:00
Anghelo Carvajal
92c4d42f44
z_skin and z_skin_awb OK and documented a bit (#415)
* oot copypaste

* func_8013859C non matching and func_80138700

* protos

* the other functions

* func_80138300

* progress

* func_80137F58

* func_80137EBC

* func_80137B34 NON_MATCHING

* func_80137970

* func_8013835C

* z64skin

* some docs

* some bits

* Match func_80137B34

* Match Skin_DrawImpl

* Match Skin_Init tahnks to Anon

* Some docs?

* AnimatedLimb

* SkinVtx

* more names

* fix merge issue

* format

* another clean

* trailing comma

* cleanup

* format

* add some descriptions

* Import bss

* last cleanup

* Update ZAPD symbol map

* Reanme gIdentityMtx and gIdentityMtxF

* fix merge issues

* bss

* review

* Update include/z64skin.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* bss

* Port @fig02 skin docs

* format and a few changes

* format

* Port over OoT review

* fixes

* Engineer's review

* format

* address pr

* Fix bss

* fix bss

* Update src/code/z_skin_awb.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* bss

* bss

* undo

* pr

* Skin_Setup

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-03-23 17:30:34 -04:00
mzxrules
f1560614d6
z_object_switch OK (#527)
* z_obj_switch all functions attempted

* z_obj_switch OK

* Document z_obj_switch

* update gameplay_dangeon_keep references

* pr changes implemented

* fix warnings

* pr suggestions, name all functions
2022-03-10 05:49:11 -05:00
immibis
fa321be0f3
Bg_F40_Switch OK and documented (#526)
* Bg_F40_Switch OK and documented

* updates for Bg_F40_Switch PR

* update names

* formatting

* func_80BC46B0 → BgF40Switch_CheckAll
2022-03-09 22:08:36 -03:00
Derek Hensley
d36b0d506d
Misc NON_MATCHINGS/NON_EQUIVALENTS (#696)
* Match the rest in fireObj

* Fix FireObjLightParams struct

* Fix up bomjima

* Match ObjSnowball

* 2 functions in EnGoroiwa

* Rename randMultiplier

* Minor cleanup

* More cleanup

* Boss02 Ok

* Match Boss06_Draw

* format

* bss

* Remove static from osFlash bss

* PR suggestions

* Remove LightInfoPositional

* 0x4000

* Format

* Cleanup

* Fix bombjima data

* Boss02 newline

* PR stuff

* Change func_8012CF0C to NON_EQUIVALENT

* Matched func_8012CF0C by AngheloAlf

* RSPMatrix -> Mtx

* Bubbles fix
2022-03-09 22:02:27 -03:00
engineer124
fe32df0e82
Document Actor_DrawDamageEffects (#645)
* Being documenting `Actor_DrawDamageEffects` and apply to actors

* More doc progress

* Small cleanup

* Document display lists

* more cleanup

* Fix Typo

* PR Review

* Shock -> Spark

* Missed one

* Missed another

* Fix dust textures

* Remove `_tex` from `light_orb_tex` (so that it matches convention)

* electric stun -> electric spark

* Fix mistake

* Fix float

* spark -> sparks where applicable

* Missed even more shocks...

* Name `drawDmgEffTimer` for consistency

* Fix BSS
2022-03-09 20:37:27 -03:00
Maide
040db7ac40
En_Mm3 (#671)
* En_Mm3

* PR

* Merge
2022-03-05 12:57:38 -03:00
Parker Burnett
4a18f3ca4d
En_shn OK (#638)
* Building on Macs

* Add Mac building documentation

* Review

* Update for new z64compress

* Review

* getting some matching done

* gettting some more matches

* actor fixer

* almost OK

* Shn OK

* fixing data and warnings

* finishing touches

* forgot to update spec

* dang comments not being formatted

* this should fix things

* fixing feedback and other fixes

* fixing things

* fixing things

* addressing PR

* format and minor fix

* actorfixer

* fixing actor

* fixing enum

* yay format

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-05 12:45:49 -03:00
Parker Burnett
10a1ef8f1d
Bg_ingate OK (#643)
* close, 2 functions left, both close

* documenting what I can

* fixing things

* fixing

* changing weekEventReg

* master fix

* ran actorfixer
2022-03-05 12:22:43 -03:00
Derek Hensley
1e4411a871
General Cleanup 2 (#681)
* cleanup

* Clean up toto

* More ClockTime macro

* rename pad

* EnGo and format

* EntityLineTest booleans

* Other bgcheck tests

* Graph Allocs

* Lib_Segmented

* Fix toto comment

* Remove macro comment for EnBigpo_DrawLantern

* Format and remove sym from undefined_syms.txt

* PR suggestions

* BgIkanaRay params

* One day i'll remember

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-03-05 12:03:20 -03:00
EllipticEllipsis
7fcefd8d3f
Decompile and partially document some functions in z_play (#582)
* Decomp 10 functions in z_play, start documentation

* Add numbers to enums in z_en_torch2.h

* Decompile a 5 more functions (56 unattempted)

* Add more details, name some more variables

* Bit more Doxygen

* Format

* Fix arguments

* Add symbols to actorfixer.py

* Merge branch 'master' into play

* Fix z_actor

* Review

* Deduplicate CycleSceneFlags

* Fix warning

* Fix unk4

* Review
2022-03-05 11:57:28 -03:00
Anghelo Carvajal
6017869b1e
z_player_call OK (#693)
* Match functions

* Rename functions

* Import data and bss, and minor fixes

* Format

* Whoops

* Add some protos to z_player
2022-03-05 11:51:51 -03:00
Tom Overton
f9dac7d483
En_Racedog OK (#690)
* func_80B24630 OK

* func_80B248B8 OK

* func_80B246F4 OK

* func_80B25448 OK

* func_80B256BC OK

* EnRacedog_Draw OK

* LimbDraw functions OK

* func_80B2583C OK

* func_80B258D8 OK

* EnRacedog_Update OK

* func_80B255AC OK

* func_80B2538C OK

* func_80B252F8 OK

* Data imported to C

* Update struct to have everything Init needs

* func_80B24E14 OK

* EnRacedog_Destroy OK

* func_80B24C14 OK

* EnRacedog_Init OK

* func_80B2478C OK

* func_80B24CB4 OK

* func_80B251EC OK

* func_80B24F08 OK

* func_80B25490 OK

* Use generated reloc

* Object symbols and other misc cleanup

* More cleanup

* Move data to be in-function like how Dg does it

* Rename to ENRACEDOG_GET_3E0 until this actor is actually documented

* Last itty bitty cleanup

* Better header

* Forgot to name the LimbDraw functions, whoops

* Respond to reviews

* Match how Dg does weekEventReg stuff

* Respond to review
2022-03-05 11:34:26 -03:00
Maide
1c955e56b0
En_Tab (#657)
* En_Tab

* PR
2022-03-05 11:16:36 -03:00
Tom Overton
f4a9d117b1
En_Syateki_Crow (Shooting Gallery Guay) OK (#694)
* EnSyatekiCrow_Init OK

* EnSyatekiCrow_Destroy OK

* func_809CA5D4

* func_809CA67C OK

* func_809CA71C OK

* func_809CA840 OK

* func_809CA8E4 OK

* EnSyatekiCrow_Update OK

* func_809CAAF8 OK

* func_809CABC0 OK

* func_809CACD0 OK

* EnSyatekiCrow_Draw OK

* func_809CAE5C OK

* func_809CAF2C OK

* Migrate data to C

* Object symbols

* Use generated reloc

* Name static variables

* Name LimbDraw functions

* Remove struct padding

* Respond to review

* Respond to Elliptic's review
2022-03-05 11:03:59 -03:00
Averane
5f9e906727
EnHeishi OK and documented (#597)
* EnHeishi first pass

* fixed references to updated function names

* fixed references to updated function names part 2

* removed unnecessary externs

* pr fixes

* fix header

* fix object files to match demoheishi changes

* cleanup

* PR comments addressed

* merge master

* use actors flags with change for demoheishi too
2022-03-05 10:58:54 -03:00
emilybrooks
aa6c316102
Ovl_En_Drs OK and Documented (#669)
* done

* merged master, some cleanup

* more cleanup

* review 1

* removed the skelAnime temp

* format

* prototype newline

* globalctx2
2022-03-05 10:54:09 -03:00
Maide
cf98c4e7e8
Optional file disasm (#664)
* Add optional file disasm

* Fix for full
2022-03-05 10:49:01 -03:00
Anghelo Carvajal
77cfd399d0
z_demo with 4 NON_MATCHINGs (#514)
* starting

* a bunch

* and another bunch

* a bunch

* Match func_800EB1DC

* func_800EB4B4

* func_800EB6F8

* 2 more

* fix prototype of a random kankyo function

* func_800EBD60 non matching

* func_800EC678 matched?

* func_800EC6D4

* break

* func_800ECD7C

* A bunch of functions

* func_800EE200

* func_800EDF78 and func_800EE0CC

* func_800EDBE0 NON_MATCHING

* Cutscene_Init NON_MATCHING

* func_800EA324 NON_EQUIVALENT

* Fix warnings

* func_800EC924 NON_EQUIVALENT

* Cutscene_ProcessCommands NON_EQUIVALENT

* Format

* Split z_demo data and import it

* Import bss

* Match func_800EB364

* Rename Cutscene_Command_SetTime

* Improve Cutscene_ProcessCommands a bit (still not equivalent, probably)

* Improve Cutscene_ProcessCommands thanks to engineer and anon

* Cutscene_ProcessCommands NON_MATCHING

* Name some commands

* Fix

* Renames based on Engineer knowledge of Audio stuff

* More command names

* Cutscene_Command_GiveTatlToPlayer

* Some cutscene commands macros

* more command macros

* Macros for unknown commands

* Improve Cutscene_Command_Textbox a bit

* Rename stuff

* Name Terminator and Camera

* MOTIONBLUR

* Macros for textbox commands

* CS_PLAYER_ACTION_LIST

* A few macro renames

* Small cleaning

* A bit more of cleanup

* Rumble

* Entrance comments in func_800EB6F8

* Some var renames

* CS_CMD_FADESCREEN

* More clean up

* Clean functions protos

* Move CutsceneStateHandler out of z64.h

* Cutscene_DoNothing

* Cutscene_IsPlayingCs & Cutscene_GetSceneSetupIndex

* And more renames

* name some stuff in the cutscenecontext struct

* npcActionIndex->actorActionIndex

* Undo names of CS_STATE_ enum

* Name Cutscene_ActorTranslate family of functions

* small docs pass

* sfxconvert and format

* Hopefully last cleanup

* Add some missing functions to actorfixer

* Fix merge issues and remove trailing commas

* Cutscene commands fix

* Cutscene_Command_Misc improved by engineer

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Address review

* bss

* Match Cutscene_Command_Textbox by anon58

* Fix merge issues

* Match Cutscene_Command_Misc by @hensldm

* review

* float time macros

* fix merge issues

* format

* Fix building assets

* fix merge issues

* format

* Fix

* format

* fix merge issues

* fix

* fix

* format

* fix issues and run format

* bss

* Fix conflicts, bss and formatter

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64cutscene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64cutscene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64cutscene.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* address review and fix some stuff

* fix merge problems

* more fixes and format

* Fixes

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/code/z_demo.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Engineer suggestions

* format

* Elliptic review

* Use dec for ShrinkWindow_SetLetterboxTarget

* add a few comments

* Cutscene_Command_ChooseCreditsScenes

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* format

* some cleanups and some comments

* change actorActionCmd from hex to dec in the codebase

* minor comment on textboxcmd

* ahhhh

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* brackets

* minor comments

* rewording

* im dumb

* brackets

* another bracket

* Dawn of the New Day

* Update src/code/z_demo.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* fixes

* Cutscene_Command_TransitionFX by Anon

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-03-04 19:14:52 -05:00
Maide
8b7cbb1273
En_Gk (#580)
* En_Gk

* Merge

* Merge

* TrasnformDraw

* PR

* a

* Ok

* PR
2022-02-28 03:03:03 +00:00
Maide
d60f3fcf2c
En_Gg (#585)
* En_Gg

* remove syms

* merge

* Merge

* PR

* PR
2022-02-28 02:59:07 +00:00
Maide
bb6b580a6b
Mir_Ray (1 non-matching) (#634)
* Mir_Ray

* PR

* fmt
2022-02-28 02:18:40 +00:00
louist103
684df37ebc
En_Door (#571)
* progress

* it matches mostly

* symbols

* done for now

* fix warnings and stuff

* formatter

* NON_EQUIVALENT

* pr fixes

* formatter and actorfixer

* fix pm

* more fixes

* PR fixes

* it actually builds again

* matching function

Co-authored-by: Louis <louist103@pop-os.localdomain>
2022-02-27 17:37:24 -05:00
engineer124
fa069535d0
Camera Preparation (#644)
* Copy progress from z_camera

* cleanup functions.h

* Oops

* Revert `SUB16` and `ADD16` back to original names

* PR Suggestions

* PR Suggestions

* Fix merge with master
2022-02-20 00:33:47 +00:00
Derek Hensley
71c0120fbd
SubS Cutscenes, Flags, Objects, and Angles (#665)
* Bring cutscene code over

* Document cutscene functions

* Bring over flags code

* Document flags

* Bring Object code over

* Document object functions

* Better infinite loop comment

* Remove Effect_add correction

* Bring func_8013D5E8 code over

* Document angle helper

* ActorFixer

* Rename angle helper

* Missed gs

* Should probably test before commiting

* Better angle helper name as well as typo fix

* English is hard

* Len to num

* Fix merge

* Fix merge

* Format

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-02-19 23:49:36 +00:00
Derek Hensley
f67ecbc3c2
EnBba01 Ok and Documented (#667)
* Decomp Bba_01

* Doc bba01

* Document object_bba

* Remove new line

* Cleanup/rename EnHy to help differentiate it from overlays

* Adjust xml comment

* PR suggestions

* English is hard

* English is hard 2

* Add note about invalid textIds

* typo

* Fix merge

* Remove 0 defines
2022-02-19 23:27:15 +00:00
Maide
b949669131
Door_Shutter (#623)
* Door_Shutter

* PR

* Fix macro

* PR

Co-authored-by: angie <angheloalf95@gmail.com>
2022-02-19 23:05:22 +00:00