* Document object_obj_tokeidai XML
* Change "outer ring" to "minute ring" to better describe what it is
* Rename "sun and moon disk" to "sun and moon panel"
* Preserve ordering
* Standardize on "staircase to rooftop"
* Standardize on calling it "Exterior Gear" to contrast with all the interior stuff
* Lots more documentation
* Make it more obvious that the macros refer to clock time, not regular time
* More documentation and spacing
* Better document counterweight draw
* Respond to Anghelo's and engineer's reviews
* Split tokeidai into separate files
* Revert "Split tokeidai into separate files"
This reverts commit eed1fe5ff6.
* Document lodmoon
* Document moonston
* Document the open-mouth moon part of fall2
* Document object_fall
* Move flags to .c
* palette -> tlut
* File header comment
* OPEN_DISPS/CLOSE_DISPS spacing
* Lots more spacing
* Add spaces after breaks
* Better describe the subtypes
* More fixes
* Be a little more specific in fireball comments
* Respond to Elliptic's second review
* I need to stop forgetting to run ./format.sh
* Single line comment styling
* Preserve ordering
* EnBigokuta like half matched
* match all but 2 functions
* match all the functions
* import data
* name object stuff
* use new object symbols, do some documenting
* fix name of headUndersideTex
* name some struct members
* finish documenting
* Address comments
spacing, unkFunc comments, temp names, remove parens, reorder pads,
data formatting, limb enum
* address comments
* move empty line
* change the ARRAY_COUNT
* ovl_Obj_Kzsaku OK
* add packing macro
* made suggested changes
* switch pad order
* made some suggested changes. still don't know completely about naming
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* scene texture xml generator
* Create XMLs for every scene_texture except 3 and 7
* Manually add blobs
* add XMLs for not used ones
* update spec
* Add scene_texture as external files to every scene that uses them
* add gsDPLoadTextureBlock_4b
* gsDPLoadMultiBlock
* gsDPLoadTLUT_pal16
* gsDPLoadMultiBlock_4b
* Add back the blob I removed...
* address review
* Fix tluts
* delete script
* First
* Part2
* Save now or forever hold your peace
* Part3
* Building
* OK
* Cleanup
* Merge
* PR
* PR
* Merge
* PR
* PR
* Use oyu
* Use names
* TexturePtr
* Remove excess prevent_bss_reordering.h
* Cleanup THIS and globalCtx2
* Iceblock relocs
* Format
* PR plus more this
* door spiral
* THIS and globalCtx2 swap, along with sSetupDL in firefly
* Revert ObjMure change
* door_spiral and unused in en_test5
* PR comments
* Bring code over
* Change ActorDraw typedefs from actor to thisx
* Rename functions
* Format
* Rename and clean up limb draws
* Some more limb draw cleanup
* Some more cleanup
* Function comments
* Last bit of cleanup
* update tutorial
* More tutorial and format
* Remove extra newlines form actorfixer
* Missed one
* Remove some unnecessary casts
* Fix SkelAnime transform functions in functions.h
* Remove bug comments, and add note
* Remove some more unneeded casts and rename one variable
* format
* Fix merge
* Format
* Name textures in object_mag
* Corrections
* tabs -> spaces
* OK, data imported
* Remove obsolete comment
* Start documentation
* Defines for most texture sizes
* Name most static variables, add state enum
* Macros, name all the statics
* Couple of minor tweaks to other files
* Name some more effect stuff
* Fix kanfont data
* Name everything else, move macros
* Format
* Review
* en_hgo OK
* Formatting changed somehow?...hopefully this fixes
* who would win, Cammoguy or one letter?
* format
* addressing review comments
* fixing PR comments
* fixing and merging master
* forgot to format
* fixes warnings?
* minor documentation...don't have tools to do more
* Fixing things, hopefully OK
* formatting...
* clean-up undefined syms
* Match Player_GetHeight
* Another bunch
* Fix merge conflict
* rename Gfx_DrawDListXlu
* add WEEROR
* Actor_Spawn
* almost Actor_SpawnTransitionActors and Actor_Delete
* A bunch of small actors
* More renames
* format
* Some Player renames
* a few more
* import data
* run formatter
* func_800B7170
* whoops
* Fix merge issues
* Whoops 2
* func_800B83BC and func_800B83F8
* Actor_IsActorFacingPlayerAndWithinRange
* add some prototypes
* match Actor_UpdateBgCheckInfo
* func_800B7678
* mark Actor_SpawnAsChildAndCutscene as non_matching
* Actor_Draw
* Update is chaotic
* 2 new matches
* func_800BC8B8
* Another bunch
* function renames
* run formatter
* cleanup
* remove unnecesary casts
* add missing sfx
* Fix renames
* fix merge
* func_800BF7CC
* small bunch
* another bunch
* func_800BE184 non_matching
* two more
* split z_cheap_proc
* Another bunch
* another bunch
* a few and a non matching
* yeee
* a
* Actor_DrawAll non_equivalent
* Actor_RecordUndrawnActor
* i don't know what to put in this commit message
* func_800B4B50 non matching
* func_800B42F8 non matching
* func_800B5040
* func_800B5814 non_equiv
* func_800B6584
* func_800B6608
* func_800B6680
* func_800B7E04
* func_800B8118
* func_800b9170
* ,
* func_800BC4EC
* func_800BA6FC
* func_800BA798
* func_800BA8B8
* Actor_LoadOverlay
* small cleanup
* func_800BB2D0
* meh
* func_800BBAC0
* func_800BC270
* func_800B5208 non matching
* Fix warnings
* meh
* rename some ActorShadow_ functions
* fairy
* Flags_
* fix warnings
* format
* Actor_PickUp and family
* func_800B8E58
* match Actor_RemoveFromCategory
* another bit of docs
* Match func_800B86C8
* And another bit
* rename Player_GetRunSpeedLimit
* func_800B9E84
* func_800BE63C
* func_800BB8EC
* match func_800B5814
* match func_800B9334
* cleanup
* fix conflicts: first pass
* another fix
* actorfixer fix
* fix conflicts
* func_800BE680 non_equivalent
* Improve func_800BE680 a bit
* func_800BE680 equivalent (?)
* func_800BE680 equivalent
* Actor_UpdateActor equivalent
* format
* use some ExchangeItemID enum values
* Some more cleaning
* more cleanup
* More name stealing from OoT
* match func_800B82EC
* match func_800B9D1C and a bit of cleanup
* Add ACTOR_FLAGS placeholders
* Renames and match func_800BE184
* last pass of name stealing
* format
* fix conflicts
* more cleanup
* more cleanup
* cleanup and OVERLAY_RELOCATION_OFFSET macro
* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s
* remove newlines
* minor rename
* Use ACTOR_FLAGS in z_actor
* Match func_800BE3D0
* Rename movement functions
* Document Actor_CalcOffsetOrientedToDrawRotation
* velX -> horizontalSpeed
* A bit of documentation for actor movement functions
* format
* Fix merge issues
* format
* Format
* Fix renames
* fix warnings
* fix conflicts
* review :D
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Fix
* format
* Actor_SpawnSetupActors
* engineer review
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* A bunch of Engineer's reviews
* more Engineer's review
* a
* whoops
* run actorfixer
* c'mon
* 😮💨
* whoops
* warning
* More engineer's review
* run format
* I'm dumb
* a
* match func_800BE680
* Match Actor_DrawZTarget
* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor
* Fix merge issue
* format
* update actor
* Steal a bit of @Thar0 documentation from OoT's z_message
* Run actorfixer
* Fix renames
* Match func_800B4B50 thanks to @hensldm
* Improve ActorShadow_DrawFeet thanks to @hensldm
* whoops
* Actor_PlaySfxAtProjectedPos
* Actor_UpdateActor matched by @hensldm
* Match func_800BA2FC by @hensldm
* Match Actor_SpawnTransitionActors by @hensldm
* Match func_800BB604 by @hensldm
* Match Actor_DrawAll by @hensldm
* ActorShadow_DrawFeet by @hensldm
* Actor_UpdateAll by @hensldm
* Match func_800BCCDC by @engineer124
* Small Actor_PlaySfxAtPos by @engineer124
* ACTOR_FLAGS_ALL and a bit of cleanup
* Add invisible comment
* Small docs pass
* Fix merge
* Engineer's review
* format lol
* Actor_DrawDoorLock docs
* Actor_SpawnShieldParticlesMetal
* fix merge issues
* sActorFaultClient
* fix
* commit message
* Run actorfixer.py && format.sh
* Fix warnings
* fixes
* format
* bss
* Update include/functions.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Address review
* Fix merge issues, format and such
* fix merge issues
* Add ACTORCAT_MAX
* actorList -> actorLists
* Fix merge issues
* format
* Enable WERROR on jenkinsfile
* Fix merge
* Use object symbols
* address review
* format
* review
* fix merge issues
* fix
* VRAM_PTR_SIZE, small cleanup and format
* review
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* Bring over matching actor getters
* Add arg names
* Rename functions
* Adjust rename_sym script to update sizes csvs
* Fix wrong function prototype
* whitespace
* Rename functions
* Fix actorfixer
* Format
* Add function comments and file header
* Fix merge
* format
* Fix merge
* format
* Move D_0407D590 down
* Fix merge
* Steal idea from z_actor PR to return directly
* Swap function name order
* Fix merge
* Document kibako2 object
* Remove "1" from "gLargeCrateTLUT". Was a leftover from OoT
* File header comment and tlut naming
* Single line comment styling